diff --git a/com.unity.render-pipelines.core/package.json b/com.unity.render-pipelines.core/package.json index 82f506d877d..401165cd41f 100644 --- a/com.unity.render-pipelines.core/package.json +++ b/com.unity.render-pipelines.core/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.render-pipelines.core", - "description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.", - "version": "11.0.0", + "description": "Modified for SensorSDK package. SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.", + "version": "11.0.0-sensorsdk.1", "unity": "2021.1", "unityRelease": "0a8", "displayName": "Core RP Library", diff --git a/com.unity.render-pipelines.high-definition-config/package.json b/com.unity.render-pipelines.high-definition-config/package.json index a2bbbb36d25..9523a52a9e8 100644 --- a/com.unity.render-pipelines.high-definition-config/package.json +++ b/com.unity.render-pipelines.high-definition-config/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.render-pipelines.high-definition-config", - "description": "Configuration files for the High Definition Render Pipeline.", - "version": "11.0.0", + "description": "Modified for SensorSDK package. Configuration files for the High Definition Render Pipeline.", + "version": "11.0.0-sensorsdk.1", "unity": "2021.1", "unityRelease": "0a8", "displayName": "High Definition RP Config", diff --git a/com.unity.render-pipelines.high-definition/package.json b/com.unity.render-pipelines.high-definition/package.json index 940bae02c5e..e69c46af91e 100644 --- a/com.unity.render-pipelines.high-definition/package.json +++ b/com.unity.render-pipelines.high-definition/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.render-pipelines.high-definition", - "description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.", - "version": "11.0.0", + "description": "Modified for SensorSDK package. The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.", + "version": "11.0.0-sensorsdk.1", "unity": "2021.1", "unityRelease": "0a8", "displayName": "High Definition RP", diff --git a/com.unity.shadergraph/package.json b/com.unity.shadergraph/package.json index fb42b2c66cd..3ea4670189a 100644 --- a/com.unity.shadergraph/package.json +++ b/com.unity.shadergraph/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.shadergraph", - "description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.", - "version": "11.0.0", + "description": "Modified for SensorSDK package. The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.", + "version": "11.0.0-sensorsdk.1", "unity": "2021.1", "unityRelease": "0a8", "displayName": "Shader Graph", diff --git a/com.unity.visualeffectgraph/package.json b/com.unity.visualeffectgraph/package.json index 08cf5657196..8d31b112a63 100644 --- a/com.unity.visualeffectgraph/package.json +++ b/com.unity.visualeffectgraph/package.json @@ -1,10 +1,10 @@ { "name": "com.unity.visualeffectgraph", "displayName": "Visual Effect Graph", - "version": "11.0.0", + "version": "11.0.0-sensorsdk.1", "unity": "2021.1", "unityRelease": "0a8", - "description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.", + "description": "Modified for SensorSDK package. The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.", "keywords": [ "vfx", "visualeffect",