From 976a3829927f46c45cd2fbab92a2c768188bebd4 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Fri, 3 Sep 2021 18:45:52 +0200 Subject: [PATCH] Wrong point --- .../Documentation~/Dynamic-Resolution.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Dynamic-Resolution.md b/com.unity.render-pipelines.high-definition/Documentation~/Dynamic-Resolution.md index 130c70aa362..7c5cbf40c6c 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Dynamic-Resolution.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Dynamic-Resolution.md @@ -95,7 +95,7 @@ HDRP provides the following upscale filter methods: | Catmull-Rom | This upscale filter uses four bilinear samples. This method uses the least resources, but it can cause blurry images after HDRP performs the upscaling step.

This upscale filter has no dependencies and runs at the end of the post-processing pipeline. | | Contrast Adaptive Sharpen (CAS) | This method produces a sharp image with an aggressive sharpening step. Do not use this option when the dynamic resolution screen percentage is less than 50%.
This upscale filter uses **FidelityFX (CAS) AMD™**. For information about FidelityFX and Contrast Adaptive Sharpening, see [AMD FidelityFX](https://www.amd.com/en/technologies/radeon-software-fidelityfx).

This upscale filter has no dependencies and runs at the end of the post-processing pipeline. | | FidelityFX Super Resolution 1.0 | This upscale filter uses a spatial super-resolution method that balances quality and performance. For more information, see [AMD FidelityFX](https://www.amd.com/en/technologies/radeon-software-fidelityfx).

This upscale filter has no dependencies and runs at the end of the post-processing pipeline.
The filter also runs when at 100% resolution as it can have beneficial sharpening effects. | -| Temporal Anti-Aliasing (TAA) Upscale | This upscale filter uses temporal integration to produce a sharp image. This method uses the fewest resources on the GPU.
HDRP executes this upscale filter before post processing and at the same time as the TAA step. This means you can only use the TAA anti-aliasing method. This filter is not compatible with other anti-aliasing methods.

The filter also runs when at 100% resolution when Dynamic Resolution is enabled as it is responsible for anti-aliasing.
More information on [Notes on TAA Upscale](Dynamic-Resolution.md#Notes) section. | +| Temporal Anti-Aliasing (TAA) Upscale | This upscale filter uses temporal integration to produce a sharp image. This method is performance effective as it is performed alongside the normal anti-aliasing.
HDRP executes this upscale filter before post processing and at the same time as the TAA step. This means you can only use the TAA anti-aliasing method. This filter is not compatible with other anti-aliasing methods.

The filter also runs when at 100% resolution when Dynamic Resolution is enabled as it is responsible for anti-aliasing.
More information on [Notes on TAA Upscale](Dynamic-Resolution.md#Notes) section. | You can also override the upscale options in the HDRP asset for each Camera in your scene using code. To do this, call `DynamicResolutionHandler.SetUpscaleFilter(Camera camera, DynamicResUpscaleFilter filter)`, to make HDRP ignore the value in the HDRP Asset for a given camera.