diff --git a/com.unity.render-pipelines.high-definition/Documentation~/clouds-in-hdrp.md b/com.unity.render-pipelines.high-definition/Documentation~/clouds-in-hdrp.md index dc5fdcd4249..fab3362b330 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/clouds-in-hdrp.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/clouds-in-hdrp.md @@ -6,3 +6,5 @@ The High Definition Render Pipeline (HDRP) includes two cloud solutions that you - [Volumetric Clouds](Override-Volumetric-Clouds.md) You can use both solutions together. In this case, you can use Volumetric Clouds for closer, interactable (receives fog and volumetric light) clouds, and Cloud Layer for distant clouds that are part of the skybox. + +__Note:__ Cloud Layer and Volumetric Clouds do not support Planet Center Position.