diff --git a/com.unity.render-pipelines.universal/CHANGELOG.md b/com.unity.render-pipelines.universal/CHANGELOG.md index 62113f7dd04..12c7a69b7e5 100644 --- a/com.unity.render-pipelines.universal/CHANGELOG.md +++ b/com.unity.render-pipelines.universal/CHANGELOG.md @@ -12,6 +12,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. ### Changed - Removed experimental tile deferred code. +### Fixed +- URP asset can now use multi-edit. [case 1364966](https://issuetracker.unity3d.com/issues/urp-universalrenderpipelineasset-does-not-support-multi-edit) + ## [12.0.0] - 2021-01-11 ### Added - Added support for default sprite mask shaders for the 2D Renderer in URP. diff --git a/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs b/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs index 6ff7b2f86b8..65645a6eee5 100644 --- a/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs +++ b/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs @@ -5,7 +5,7 @@ namespace UnityEditor.Rendering.Universal { - [CustomEditor(typeof(UniversalRenderPipelineAsset))] + [CustomEditor(typeof(UniversalRenderPipelineAsset)), CanEditMultipleObjects] public class UniversalRenderPipelineAssetEditor : Editor { SerializedProperty m_RendererDataProp;