diff --git a/com.unity.render-pipelines.universal/CHANGELOG.md b/com.unity.render-pipelines.universal/CHANGELOG.md index bb6922304ba..61b43cafb53 100644 --- a/com.unity.render-pipelines.universal/CHANGELOG.md +++ b/com.unity.render-pipelines.universal/CHANGELOG.md @@ -8,7 +8,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. ### Fixed - Fixed an issue where 2D Renderer was generating garbage in editor. - +- Fixed multi-edit for UniversalRenderPipelineAsset. ## [7.7.0] - 2021-04-28 diff --git a/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs b/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs index 92fda58676a..b849daf66a0 100644 --- a/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs +++ b/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs @@ -6,7 +6,7 @@ namespace UnityEditor.Rendering.Universal { - [CustomEditor(typeof(UniversalRenderPipelineAsset))] + [CustomEditor(typeof(UniversalRenderPipelineAsset)), CanEditMultipleObjects] [MovedFrom("UnityEditor.Rendering.LWRP")] public class UniversalRenderPipelineAssetEditor : Editor { internal class Styles