From d531d3f0bde30673f3b65e8300e6de8d021aa45f Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Wed, 20 May 2020 11:00:27 +0100 Subject: [PATCH 1/3] Update Decal-Projector.md --- .../Documentation~/Decal-Projector.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md b/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md index 37ad65a2972..e5a071e0aaa 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md @@ -44,5 +44,5 @@ Using the Inspector allows you to change all of the Decal Projector properties, ## Limitations -- If you project a decal onto a transparent surface, HDRP ignores the decal's Texture tiling. +- If you project a decal onto a transparent surface, HDRP ignores the decal's Texture tiling as well as the decal's emision. - In **Project Settings > Graphics**, if **Instancing Variants** is set to **Strip All**, Unity strips the Decal Shader this component references when you build your Project. This happens even if you include the Shader in the **Always Included Shaders** list. If Unity strips the Shader during the build process, the decal does not appear in your built Application. From 275b76a60760aef2b52d7e44bd89ab903779002e Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Wed, 20 May 2020 11:02:58 +0100 Subject: [PATCH 2/3] Update Decal-Projector.md --- .../Documentation~/Decal-Projector.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md b/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md index e5a071e0aaa..3982e4d6c4a 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md @@ -44,5 +44,5 @@ Using the Inspector allows you to change all of the Decal Projector properties, ## Limitations -- If you project a decal onto a transparent surface, HDRP ignores the decal's Texture tiling as well as the decal's emision. +- If you project a decal onto a transparent surface, HDRP ignores the decal's Texture tiling as well as the decal's emission. - In **Project Settings > Graphics**, if **Instancing Variants** is set to **Strip All**, Unity strips the Decal Shader this component references when you build your Project. This happens even if you include the Shader in the **Always Included Shaders** list. If Unity strips the Shader during the build process, the decal does not appear in your built Application. From fcf383483521cde5a836aa4aa388000719d42d9b Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Fri, 22 May 2020 15:55:32 +0100 Subject: [PATCH 3/3] Update Decal-Projector.md --- .../Documentation~/Decal-Projector.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md b/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md index 3982e4d6c4a..088a8523a98 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md @@ -44,5 +44,6 @@ Using the Inspector allows you to change all of the Decal Projector properties, ## Limitations -- If you project a decal onto a transparent surface, HDRP ignores the decal's Texture tiling as well as the decal's emission. +- If you project a decal onto a transparent surface, HDRP ignores the decal's Texture tiling. +- When you project a decal onto a surface, the emissive component of the decal affects the surface regardless of whether you enable **Receive Decal** on the surface's Material or not. - In **Project Settings > Graphics**, if **Instancing Variants** is set to **Strip All**, Unity strips the Decal Shader this component references when you build your Project. This happens even if you include the Shader in the **Always Included Shaders** list. If Unity strips the Shader during the build process, the decal does not appear in your built Application.