From 98ed304869e2506125f4deaaa4b5f8222f48af95 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nicolaj=20Z=C3=B8llner?= Date: Fri, 17 Sep 2021 10:18:30 +0200 Subject: [PATCH] Added multi-edit to UniversalRenderPipelineAsset --- com.unity.render-pipelines.universal/CHANGELOG.md | 1 + .../Editor/UniversalRenderPipelineAssetEditor.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.universal/CHANGELOG.md b/com.unity.render-pipelines.universal/CHANGELOG.md index 6029ec34aa9..02e818c0c72 100644 --- a/com.unity.render-pipelines.universal/CHANGELOG.md +++ b/com.unity.render-pipelines.universal/CHANGELOG.md @@ -117,6 +117,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - VFX: Fixed soft particles when HDR or Opaque texture isn't enabled - VFX: Fixed OpenGL soft particles fallback when depth texture isn't available - Fixed Opacity as Density blending artifacts on Terrain that that caused Terrain to have modified splat weights of zero in some areas and greater than one in others. +- UniversalRenderPipeineAsset can now use multi-edit. ## [10.2.0] - 2020-10-19 diff --git a/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs b/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs index b9ed76ebc9b..116bd83db8f 100644 --- a/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs +++ b/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineAssetEditor.cs @@ -6,7 +6,7 @@ namespace UnityEditor.Rendering.Universal { - [CustomEditor(typeof(UniversalRenderPipelineAsset))] + [CustomEditor(typeof(UniversalRenderPipelineAsset)), CanEditMultipleObjects] [MovedFrom("UnityEditor.Rendering.LWRP")] public class UniversalRenderPipelineAssetEditor : Editor {