diff --git a/com.unity.visualeffectgraph/CHANGELOG.md b/com.unity.visualeffectgraph/CHANGELOG.md index 7380239f1be..6376919954c 100644 --- a/com.unity.visualeffectgraph/CHANGELOG.md +++ b/com.unity.visualeffectgraph/CHANGELOG.md @@ -31,7 +31,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Added Is Inside subgraph into VFX Graph additions package - The VFX editor automatically attach to the current selection if the selected gameobject uses the currently edited VFX asset - Two new buttons are available in the editor's tool bar. One will display a popup panel to handle attachement and one to lock/unlock the current attachement - +- Improved toolbar design: added icons, removed labels and grouped commands into dropdown menus ### Changed - Allow remaking an existing link. diff --git a/com.unity.visualeffectgraph/Editor/GraphView/VFXComponentBoard.cs b/com.unity.visualeffectgraph/Editor/GraphView/VFXComponentBoard.cs index c1f7cbe950c..a327e9787e9 100644 --- a/com.unity.visualeffectgraph/Editor/GraphView/VFXComponentBoard.cs +++ b/com.unity.visualeffectgraph/Editor/GraphView/VFXComponentBoard.cs @@ -194,10 +194,11 @@ public VFXComponentBoard(VFXView view) m_DebugModes = this.Query