diff --git a/com.unity.render-pipelines.universal/CHANGELOG.md b/com.unity.render-pipelines.universal/CHANGELOG.md index b1308d01baf..a78d674a4fc 100644 --- a/com.unity.render-pipelines.universal/CHANGELOG.md +++ b/com.unity.render-pipelines.universal/CHANGELOG.md @@ -37,8 +37,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Added "Conservative Enclosing Sphere" setting to fix shadow frustum culling issue where shadows are erroneously culled in corners of cascades [case 1153151](https://issuetracker.unity3d.com/issues/lwrp-shadows-are-being-culled-incorrectly-in-the-corner-of-the-camera-viewport-when-the-far-clip-plane-is-small) - Fixed memory leak with XR combined occlusion meshes. [case 1366173] - Fixed a bug with Sprite Targets in ShaderGraph not rendering correctly in game view [1352225] +- Fix for rendering thumbnails. [case 1348209](https://issuetracker.unity3d.com/issues/preview-of-assets-do-not-show-in-the-project-window) - Fixed a regression bug where XR camera postion can not be modified in beginCameraRendering [case 1365000] + ## [12.0.0] - 2021-01-11 ### Added - Added support for default sprite mask shaders for the 2D Renderer in URP. diff --git a/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs b/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs index 7b61ddd3f6c..e3647b2d702 100644 --- a/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs +++ b/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs @@ -251,7 +251,7 @@ protected override void Render(ScriptableRenderContext renderContext, Camera[] c if (m_GlobalSettings == null || UniversalRenderPipelineGlobalSettings.instance == null) { m_GlobalSettings = UniversalRenderPipelineGlobalSettings.Ensure(); - return; + if(m_GlobalSettings == null) return; } #endif