From 22e4b9c854a1f2374189377b9ffb276933b30d06 Mon Sep 17 00:00:00 2001 From: pierre-unity Date: Tue, 21 Sep 2021 12:04:37 +0100 Subject: [PATCH 1/3] - Updated volumetric cloud presets and fixed typos in respective documentation. tuned presets, updated tooltips updated default powder effect, added missing type randomized some values to reduce erosion tiling tuned presets less erosion at base of cumulonimbus, tuned preset fixed grammar - Updated volumetric cloud presets and fixed typos in respective documentation. --- .../CHANGELOG.md | 1 + .../HDRenderPipeline.VolumetricClouds.cs | 20 +++++++------- .../VolumetricLighting/VolumetricClouds.cs | 26 +++++++++---------- .../VolumetricClouds/CloudLutRainAO.png | 4 +-- 4 files changed, 26 insertions(+), 25 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 7ac5a5f3d72..182fdfd134f 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -54,6 +54,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Surface ReflectionTypeLoadExceptions in HDUtils.GetRenderPipelineMaterialList(). Without surfacing these exceptions, developers cannot act on any underlying reflection errors in the HDRP assembly. - Improved the DynamicArray class by adding several utility APIs. - Moved AMD FidelityFX shaders to core +- Updated volumetric cloud presets and fixed typos in respective documentation. ## [12.0.0] - 2021-01-11 diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/HDRenderPipeline.VolumetricClouds.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/HDRenderPipeline.VolumetricClouds.cs index d70f857d7ca..51a3f0f06fa 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/HDRenderPipeline.VolumetricClouds.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/HDRenderPipeline.VolumetricClouds.cs @@ -177,7 +177,7 @@ void GetPresetCloudMapValues(VolumetricClouds.CloudPresets preset, out CloudMode cloudModelData.shapeFactor = 0.9f; cloudModelData.shapeScale = 3.0f; cloudModelData.erosionFactor = 0.9f; - cloudModelData.erosionScale = 75.0f; + cloudModelData.erosionScale = 61.4f; cloudModelData.erosionNoise = VolumetricClouds.CloudErosionNoise.Perlin32; return; } @@ -186,18 +186,18 @@ void GetPresetCloudMapValues(VolumetricClouds.CloudPresets preset, out CloudMode cloudModelData.densityMultiplier = 0.3f; cloudModelData.shapeFactor = 0.9f; cloudModelData.shapeScale = 5.0f; - cloudModelData.erosionFactor = 0.9f; - cloudModelData.erosionScale = 120.0f; + cloudModelData.erosionFactor = 0.95f; + cloudModelData.erosionScale = 87.7f; cloudModelData.erosionNoise = VolumetricClouds.CloudErosionNoise.Perlin32; return; } case VolumetricClouds.CloudPresets.Overcast: { - cloudModelData.densityMultiplier = 0.25f; - cloudModelData.shapeFactor = 0.55f; - cloudModelData.shapeScale = 8.0f; - cloudModelData.erosionFactor = 0.6f; - cloudModelData.erosionScale = 80.0f; + cloudModelData.densityMultiplier = 0.3f; + cloudModelData.shapeFactor = 0.6f; + cloudModelData.shapeScale = 6.0f; + cloudModelData.erosionFactor = 0.75f; + cloudModelData.erosionScale = 87.2f; cloudModelData.erosionNoise = VolumetricClouds.CloudErosionNoise.Perlin32; return; } @@ -206,8 +206,8 @@ void GetPresetCloudMapValues(VolumetricClouds.CloudPresets preset, out CloudMode cloudModelData.densityMultiplier = 0.3f; cloudModelData.shapeFactor = 0.85f; cloudModelData.shapeScale = 3.0f; - cloudModelData.erosionFactor = 0.95f; - cloudModelData.erosionScale = 60.0f; + cloudModelData.erosionFactor = 0.9f; + cloudModelData.erosionScale = 57.9f; cloudModelData.erosionNoise = VolumetricClouds.CloudErosionNoise.Perlin32; return; } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricClouds.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricClouds.cs index 0c0e089fa43..e09bd1f85ed 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricClouds.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricClouds.cs @@ -187,9 +187,9 @@ public CloudFadeInModeParameter(CloudFadeInMode value, bool overrideState = fals public BoolParameter enable = new BoolParameter(false); /// - /// When enabled, clouds are part of the scene and you can interact with them. This means for example, you can move around the clouds, clouds can appear between the Camera and other GameObjects, and the Camera's clipping planes affects the clouds. When disabled, the clouds are part of the skybox. This mean the clouds and their shadows appear relative to the Camera and always appear behind geometry. + /// When enabled, clouds are part of the scene and you can interact with them. This means you can move around and inside the clouds, they can appear between the Camera and other GameObjects, and the Camera's clipping planes affect the clouds. When disabled, the clouds are part of the skybox. This means the clouds and their shadows appear relative to the Camera and always appear behind geometry. /// - [Tooltip("When enabled, clouds are part of the scene and you can interact with them. This means for example, you can move around the clouds, clouds can appear between the Camera and other GameObjects, and the Camera's clipping planes affects the clouds. When disabled, the clouds are part of the skybox. This mean the clouds and their shadows appear relative to the Camera and always appear behind geometry.")] + [Tooltip("When enabled, clouds are part of the scene and you can interact with them. This means you can move around and inside the clouds, they can appear between the Camera and other GameObjects, and the Camera's clipping planes affect the clouds. When disabled, the clouds are part of the skybox. This means the clouds and their shadows appear relative to the Camera and always appear behind geometry.")] public BoolParameter localClouds = new BoolParameter(false); /// @@ -214,7 +214,7 @@ public CloudFadeInModeParameter(CloudFadeInMode value, bool overrideState = fals /// Controls the altitude of the bottom of the volumetric clouds volume in meters. /// [Tooltip("Controls the altitude of the bottom of the volumetric clouds volume in meters.")] - public MinFloatParameter lowestCloudAltitude = new MinFloatParameter(1000, 0.01f); + public MinFloatParameter lowestCloudAltitude = new MinFloatParameter(1000.0f, 0.01f); /// /// Controls the thickness of the volumetric clouds volume in meters. @@ -241,16 +241,16 @@ public CloudFadeInModeParameter(CloudFadeInMode value, bool overrideState = fals public MinFloatParameter fadeInDistance = new MinFloatParameter(0.0f, 0.0f); /// - /// Controls the number of steps when evaluating the clouds' transmittance. + /// Controls the number of steps when evaluating the clouds' transmittance. A higher value may lead to a lower noise level and longer view distance, but at a higher cost. /// - [Tooltip("Controls the number of steps when evaluating the clouds' transmittance.")] - public ClampedIntParameter numPrimarySteps = new ClampedIntParameter(48, 16, 512); + [Tooltip("Controls the number of steps when evaluating the clouds' transmittance. A higher value may lead to a lower noise level and longer view distance, but at a higher cost.")] + public ClampedIntParameter numPrimarySteps = new ClampedIntParameter(64, 32, 1024); /// - /// Controls the number of steps when evaluating the clouds' lighting. + /// Controls the number of steps when evaluating the clouds' lighting. A higher value will lead to smoother lighting and improved self-shadowing, but at a higher cost. /// - [Tooltip("Controls the number of steps when evaluating the clouds' lighting.")] - public ClampedIntParameter numLightSteps = new ClampedIntParameter(8, 6, 32); + [Tooltip("Controls the number of steps when evaluating the clouds' lighting. A higher value will lead to smoother lighting and improved self-shadowing, but at a higher cost.")] + public ClampedIntParameter numLightSteps = new ClampedIntParameter(6, 1, 32); /// /// Specifies the cloud map - Coverage (R), Rain (G), Type (B). @@ -349,11 +349,11 @@ public CloudFadeInModeParameter(CloudFadeInMode value, bool overrideState = fals public ColorParameter scatteringTint = new ColorParameter(new Color(0.0f, 0.0f, 0.0f, 1.0f)); /// - /// Controls the amount of local scattering in the clouds. A value of 1 may provide a more powdery aspect. + /// Controls the amount of local scattering in the clouds. A higher value may produce a more powdery or diffused aspect. /// - [Tooltip("Controls the amount of local scattering in the clouds. A value of 1 may provide a more powdery aspect.")] + [Tooltip("Controls the amount of local scattering in the clouds. A higher value may produce a more powdery or diffused aspect.")] [AdditionalProperty] - public ClampedFloatParameter powderEffectIntensity = new ClampedFloatParameter(0.7f, 0.0f, 1.0f); + public ClampedFloatParameter powderEffectIntensity = new ClampedFloatParameter(0.25f, 0.0f, 1.0f); /// /// Controls the amount of multi-scattering inside the cloud. @@ -497,7 +497,7 @@ public CloudFadeInModeParameter(CloudFadeInMode value, bool overrideState = fals public BoolParameter shadows = new BoolParameter(false); /// - /// Enable/Disable the volumetric clouds shadow. This will override the cookie of your directional light and the cloud layer shadow (if active). + /// Specifies the resolution of the volumetric clouds shadow map. /// [Tooltip("Specifies the resolution of the volumetric clouds shadow map.")] public CloudShadowResolutionParameter shadowResolution = new CloudShadowResolutionParameter(CloudShadowResolution.Medium256); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/VolumetricClouds/CloudLutRainAO.png b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/VolumetricClouds/CloudLutRainAO.png index 3cfb0125353..b18a07cd55b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/VolumetricClouds/CloudLutRainAO.png +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/VolumetricClouds/CloudLutRainAO.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:97c41e20e707f1fbfc6862e1b891e8808ebf3aea100d3f314e8a558e7d10a08d -size 7061 +oid sha256:aae75a41efba2c3b9fcfea34a4d2ae12ec49ce6c8d5397dac7d352aac642b0d2 +size 7261 From ba20eab7d8e8cf39b7c9aa7d38711a1658817e20 Mon Sep 17 00:00:00 2001 From: sebastienlagarde Date: Mon, 27 Sep 2021 19:42:27 +0200 Subject: [PATCH 2/3] Update CHANGELOG.md --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 - 1 file changed, 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index b41cff78c5b..7496c268d5b 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -62,7 +62,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Improved sampling of overlapping point/area lights in path-traced volumetric scattering (case 1358777). - Path-traced volumetric scattering now takes fog color into account, adding scattered contribution on top of the non-scattered result (cases 1346105, 1358783). - Fixed minor readability issues in the ray tracing code. -- Updated volumetric cloud presets and fixed typos in respective documentation. ## [12.0.0] - 2021-01-11 From 3e853a06d217d12b03bbaeb37f3f197156c9d1ff Mon Sep 17 00:00:00 2001 From: Anis Benyoub Date: Tue, 28 Sep 2021 17:29:02 +0200 Subject: [PATCH 3/3] Update all failing screenshots --- .../Linear/LinuxEditor/Vulkan/None/5011_VolumetricClouds.png | 4 ++-- .../LinuxEditor/Vulkan/None/5014_VolumetricCloudsBanding.png | 4 ++-- .../Vulkan/None/5015_VolumetricCloudsProbeAndSky.png | 4 ++-- .../Linear/OSXEditor/Metal/None/5011_VolumetricClouds.png | 4 ++-- .../OSXEditor/Metal/None/5014_VolumetricCloudsBanding.png | 4 ++-- .../OSXEditor/Metal/None/5015_VolumetricCloudsProbeAndSky.png | 4 ++-- .../WindowsEditor/Direct3D11/None/5011_VolumetricClouds.png | 4 ++-- .../Direct3D11/None/5014_VolumetricCloudsBanding.png | 4 ++-- .../Direct3D11/None/5015_VolumetricCloudsProbeAndSky.png | 4 ++-- .../WindowsEditor/Direct3D12/None/5011_VolumetricClouds.png | 4 ++-- .../Direct3D12/None/5014_VolumetricCloudsBanding.png | 4 ++-- .../Direct3D12/None/5015_VolumetricCloudsProbeAndSky.png | 4 ++-- .../WindowsEditor/Vulkan/None/5011_VolumetricClouds.png | 4 ++-- .../Vulkan/None/5014_VolumetricCloudsBanding.png | 4 ++-- .../Vulkan/None/5015_VolumetricCloudsProbeAndSky.png | 4 ++-- 15 files changed, 30 insertions(+), 30 deletions(-) diff --git a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/LinuxEditor/Vulkan/None/5011_VolumetricClouds.png b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/LinuxEditor/Vulkan/None/5011_VolumetricClouds.png index 6c0f010e710..6b1b1ea6281 100644 --- a/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/LinuxEditor/Vulkan/None/5011_VolumetricClouds.png +++ b/TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/LinuxEditor/Vulkan/None/5011_VolumetricClouds.png @@ -1,3 +1,3 @@ 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