diff --git a/com.unity.postprocessing/PostProcessing/Runtime/PostProcessLayer.cs b/com.unity.postprocessing/PostProcessing/Runtime/PostProcessLayer.cs index de51741e4e8..0812d70c53a 100644 --- a/com.unity.postprocessing/PostProcessing/Runtime/PostProcessLayer.cs +++ b/com.unity.postprocessing/PostProcessing/Runtime/PostProcessLayer.cs @@ -65,7 +65,7 @@ public enum Antialiasing /// and is especially useful to optimize volume traversal. You should always have your /// volumes in dedicated layers instead of the default one for best performances. /// - public LayerMask volumeLayer; + public LayerMask volumeLayer = 1; /// /// If true, it will kill any invalid / NaN pixel and replace it with a black color