diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md b/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md index 1c59b13bf96..4d368c3f47c 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md @@ -250,7 +250,7 @@ This section contains information on the limitations of HDRP's ray tracing imple There is no support for ray tracing on platforms other than DX12 for now. -HDRP ray tracing in Unity 2020.2 has the following limitations: +HDRP ray tracing in Unity has the following limitations: - Does not support vertex animation. - Does not support decals. - Does not support tessellation.