diff --git a/com.unity.render-pipelines.universal/CHANGELOG.md b/com.unity.render-pipelines.universal/CHANGELOG.md index e939738f22c..7147c9fc47a 100644 --- a/com.unity.render-pipelines.universal/CHANGELOG.md +++ b/com.unity.render-pipelines.universal/CHANGELOG.md @@ -12,6 +12,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. ### Fixed - Fixed a Universal Targets in ShaderGraph not rendering correctly in game view [1352225] - MaterialReimporter.ReimportAllMaterials and MaterialReimporter.ReimportAllHDShaderGraphs now batch the asset database changes to improve performance. +- Fix for rendering thumbnails. [case 1348209](https://issuetracker.unity3d.com/issues/preview-of-assets-do-not-show-in-the-project-window) ## [12.0.0] - 2021-01-11 ### Added diff --git a/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs b/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs index 32222f9be1e..66a9e9521dc 100644 --- a/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs +++ b/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs @@ -247,7 +247,7 @@ protected override void Render(ScriptableRenderContext renderContext, Camera[] c if (m_GlobalSettings == null || UniversalRenderPipelineGlobalSettings.instance == null) { m_GlobalSettings = UniversalRenderPipelineGlobalSettings.Ensure(); - return; + if(m_GlobalSettings == null) return; } #endif