From 77a7e7d668de4cb975f65dd98957b133bc02d5b7 Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Wed, 6 Oct 2021 09:47:43 +0100 Subject: [PATCH] Updated link to the Enlighten documentation --- com.unity.render-pipelines.universal/Documentation~/lighting.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.universal/Documentation~/lighting.md b/com.unity.render-pipelines.universal/Documentation~/lighting.md index c3440c12fd8..9ffb6b53ea8 100644 --- a/com.unity.render-pipelines.universal/Documentation~/lighting.md +++ b/com.unity.render-pipelines.universal/Documentation~/lighting.md @@ -8,7 +8,7 @@ Areas where the Universal Render Pipeline (URP) differs from Unity's common ligh * The [Light component inspector](light-component.md), which displays some URP-specific controls. * The [Universal Additional Light Data](universal-additional-light-data.md) component, which allows Unity to store Light-related data that is specific to URP. -* Enlighten Realtime Global Illumination is supported in URP from version 12. For more information, see the forum post [Update on Global Illumination 2021](https://forum.unity.com/threads/update-on-global-illumination-2021.1067015/). +* Enlighten Realtime Global Illumination is supported in URP from version 12. For more information, see [Realtime Global Illumination using Enlighten](https://docs.unity3d.com/2021.2/Documentation/Manual/realtime-gi-using-enlighten.html). For a full comparison of lighting features between Unity's Built-in Render Pipeline and URP, and an up to date list of lighting features that are currently under research, see [this feature comparison chart](universalrp-builtin-feature-comparison.md).