diff --git a/com.unity.render-pipelines.universal/Runtime/Passes/ScreenSpaceShadowResolvePass.cs b/com.unity.render-pipelines.universal/Runtime/Passes/ScreenSpaceShadowResolvePass.cs
deleted file mode 100644
index 89551e54246..00000000000
--- a/com.unity.render-pipelines.universal/Runtime/Passes/ScreenSpaceShadowResolvePass.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-using System;
-using UnityEngine.Experimental.Rendering;
-
-namespace UnityEngine.Rendering.Universal.Internal
-{
- ///
- /// Resolves shadows in a screen space texture.
- ///
- public class ScreenSpaceShadowResolvePass : ScriptableRenderPass
- {
- Material m_ScreenSpaceShadowsMaterial;
- RenderTargetHandle m_ScreenSpaceShadowmap;
- RenderTextureDescriptor m_RenderTextureDescriptor;
-
- public ScreenSpaceShadowResolvePass(RenderPassEvent evt, Material screenspaceShadowsMaterial)
- {
- base.profilingSampler = new ProfilingSampler(nameof(ScreenSpaceShadowResolvePass));
-
- m_ScreenSpaceShadowsMaterial = screenspaceShadowsMaterial;
- m_ScreenSpaceShadowmap.Init("_ScreenSpaceShadowmapTexture");
- renderPassEvent = evt;
- }
-
- public void Setup(RenderTextureDescriptor baseDescriptor)
- {
- m_RenderTextureDescriptor = baseDescriptor;
- m_RenderTextureDescriptor.depthBufferBits = 0;
- m_RenderTextureDescriptor.msaaSamples = 1;
- m_RenderTextureDescriptor.graphicsFormat = RenderingUtils.SupportsGraphicsFormat(GraphicsFormat.R8_UNorm, FormatUsage.Linear | FormatUsage.Render)
- ? GraphicsFormat.R8_UNorm
- : GraphicsFormat.B8G8R8A8_UNorm;
- }
-
- public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
- {
- cmd.GetTemporaryRT(m_ScreenSpaceShadowmap.id, m_RenderTextureDescriptor, FilterMode.Bilinear);
-
- RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier();
- ConfigureTarget(screenSpaceOcclusionTexture);
- ConfigureClear(ClearFlag.All, Color.white);
- }
-
- ///
- public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
- {
- if (m_ScreenSpaceShadowsMaterial == null)
- {
- Debug.LogErrorFormat("Missing {0}. {1} render pass will not execute. Check for missing reference in the renderer resources.", m_ScreenSpaceShadowsMaterial, GetType().Name);
- return;
- }
-
- if (renderingData.lightData.mainLightIndex == -1)
- return;
-
- Camera camera = renderingData.cameraData.camera;
-
- CommandBuffer cmd = CommandBufferPool.Get();
- using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.ResolveShadows)))
- {
- if (!renderingData.cameraData.xr.enabled)
- {
- cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
- cmd.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, m_ScreenSpaceShadowsMaterial);
- cmd.SetViewProjectionMatrices(camera.worldToCameraMatrix, camera.projectionMatrix);
- }
- else
- {
- // Avoid setting and restoring camera view and projection matrices when in stereo.
- RenderTargetIdentifier screenSpaceOcclusionTexture = m_ScreenSpaceShadowmap.Identifier();
- Blit(cmd, screenSpaceOcclusionTexture, screenSpaceOcclusionTexture, m_ScreenSpaceShadowsMaterial);
- }
- }
-
- context.ExecuteCommandBuffer(cmd);
- CommandBufferPool.Release(cmd);
- }
-
- ///
- public override void OnCameraCleanup(CommandBuffer cmd)
- {
- if (cmd == null)
- throw new ArgumentNullException("cmd");
-
- cmd.ReleaseTemporaryRT(m_ScreenSpaceShadowmap.id);
- }
- }
-}
diff --git a/com.unity.render-pipelines.universal/Runtime/Passes/ScreenSpaceShadowResolvePass.cs.meta b/com.unity.render-pipelines.universal/Runtime/Passes/ScreenSpaceShadowResolvePass.cs.meta
deleted file mode 100644
index 1d89cb1e58c..00000000000
--- a/com.unity.render-pipelines.universal/Runtime/Passes/ScreenSpaceShadowResolvePass.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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