diff --git a/.yamato/_projectcontext.yml b/.yamato/_projectcontext.yml index adc40e8c7d4..c4beaceb644 100644 --- a/.yamato/_projectcontext.yml +++ b/.yamato/_projectcontext.yml @@ -348,9 +348,7 @@ all_package_ci_project_trunk: flavor: b1.large dependencies: - .yamato/_projectcontext.yml#test_all_project_Win_trunk - - .yamato/_projectcontext.yml#test_all_project_Win_min_editor - .yamato/_projectcontext.yml#test_all_project_OSX_trunk - - .yamato/_projectcontext.yml#test_all_project_OSX_min_editor variables: CUSTOM_REVISION: '{{trunk.changeset.id}}' commands: @@ -365,9 +363,7 @@ all_package_ci_project_CUSTOM-REVISION: flavor: b1.large dependencies: - .yamato/_projectcontext.yml#test_all_project_Win_CUSTOM-REVISION - - .yamato/_projectcontext.yml#test_all_project_Win_min_editor - .yamato/_projectcontext.yml#test_all_project_OSX_CUSTOM-REVISION - - .yamato/_projectcontext.yml#test_all_project_OSX_min_editor variables: CUSTOM_REVISION: custom_revision_not_set commands: diff --git a/com.unity.render-pipelines.core/package.json b/com.unity.render-pipelines.core/package.json index 9a63d53ff2a..f3119f26385 100644 --- a/com.unity.render-pipelines.core/package.json +++ b/com.unity.render-pipelines.core/package.json @@ -3,7 +3,6 @@ "description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.", "version": "13.1.0", "unity": "2022.1", - "unityRelease": "0a12", "displayName": "Core RP Library", "dependencies": { "com.unity.ugui": "1.0.0", diff --git a/com.unity.render-pipelines.high-definition-config/package.json b/com.unity.render-pipelines.high-definition-config/package.json index ff61dcef663..96943e9773b 100644 --- a/com.unity.render-pipelines.high-definition-config/package.json +++ b/com.unity.render-pipelines.high-definition-config/package.json @@ -3,7 +3,6 @@ "description": "Configuration files for the High Definition Render Pipeline.", "version": "13.1.0", "unity": "2022.1", - "unityRelease": "0a12", "displayName": "High Definition RP Config", "dependencies": { "com.unity.render-pipelines.core": "13.1.0" diff --git a/com.unity.render-pipelines.high-definition/package.json b/com.unity.render-pipelines.high-definition/package.json index 44f3bc0e08c..563c432e18b 100644 --- a/com.unity.render-pipelines.high-definition/package.json +++ b/com.unity.render-pipelines.high-definition/package.json @@ -3,7 +3,6 @@ "description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.", "version": "13.1.0", "unity": "2022.1", - "unityRelease": "0a12", "displayName": "High Definition RP", "dependencies": { "com.unity.mathematics": "1.2.1", diff --git a/com.unity.render-pipelines.universal/package.json b/com.unity.render-pipelines.universal/package.json index 1b8802c3d30..6aabb7272b8 100644 --- a/com.unity.render-pipelines.universal/package.json +++ b/com.unity.render-pipelines.universal/package.json @@ -3,7 +3,6 @@ "description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.", "version": "13.1.0", "unity": "2022.1", - "unityRelease": "0a12", "displayName": "Universal RP", "dependencies": { "com.unity.mathematics": "1.2.1", diff --git a/com.unity.shadergraph/package.json b/com.unity.shadergraph/package.json index 07269aa5a9b..55ca9991da2 100644 --- a/com.unity.shadergraph/package.json +++ b/com.unity.shadergraph/package.json @@ -3,7 +3,6 @@ "description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.", "version": "13.1.0", "unity": "2022.1", - "unityRelease": "0a12", "displayName": "Shader Graph", "dependencies": { "com.unity.render-pipelines.core": "13.1.0", diff --git a/com.unity.visualeffectgraph/package.json b/com.unity.visualeffectgraph/package.json index c285924479c..c0d653415d8 100644 --- a/com.unity.visualeffectgraph/package.json +++ b/com.unity.visualeffectgraph/package.json @@ -3,7 +3,6 @@ "displayName": "Visual Effect Graph", "version": "13.1.0", "unity": "2022.1", - "unityRelease": "0a12", "description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.", "keywords": [ "vfx",