From c0c8589390256322e72ece7263dde603e4b58e6f Mon Sep 17 00:00:00 2001 From: Anis Date: Tue, 26 May 2020 17:01:23 +0200 Subject: [PATCH] Removed experimental namespace for ray tracing code. --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + .../Runtime/Lighting/ScreenSpaceLighting/SSGIDenoiser.cs | 5 +---- .../ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs | 1 - .../Runtime/Lighting/Shadow/ScreenSpaceShadowManager.cs | 1 - .../SubsurfaceScattering/SubsurfaceScatteringManager.cs | 1 - .../Runtime/RenderPipeline/Raytracing/HDDiffuseDenoiser.cs | 3 +-- .../RenderPipeline/Raytracing/HDDiffuseShadowDenoiser.cs | 2 -- .../Raytracing/HDRaytracingAmbientOcclusion.cs | 1 - .../RenderPipeline/Raytracing/HDRaytracingIndirectDiffuse.cs | 1 - .../Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs | 1 - .../RenderPipeline/Raytracing/HDReflectionDenoiser.cs | 2 -- .../Runtime/RenderPipeline/Raytracing/HDSimpleDenoiser.cs | 2 -- .../Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs | 3 +-- .../Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs | 1 - 14 files changed, 4 insertions(+), 21 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 3d11f0a06ac..38f3533bed3 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -755,6 +755,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Slightly changed the TAA anti-flicker mechanism so that it is more aggressive on almost static images (only on High preset for now). - Changed default exposure compensation to 0. - Refactored shadow caching system. +- Removed experimental namespace for ray tracing code. ## [7.1.1] - 2019-09-05 diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/SSGIDenoiser.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/SSGIDenoiser.cs index 99a6adf7103..f395df46874 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/SSGIDenoiser.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/SSGIDenoiser.cs @@ -1,9 +1,6 @@ -using UnityEngine.Rendering; -using UnityEngine.Rendering.HighDefinition; using UnityEngine.Experimental.Rendering; -using UnityEngine.Experimental.Rendering.HighDefinition; -namespace UnityEngine.Experimental.Rendering.HighDefinition +namespace UnityEngine.Rendering.HighDefinition { class SSGIDenoiser { diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs index 445f66fdd32..4dfae695b1e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs @@ -1,5 +1,4 @@ using UnityEngine.Experimental.Rendering; -using UnityEngine.Experimental.Rendering.HighDefinition; namespace UnityEngine.Rendering.HighDefinition { diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.cs index 362860a5c7b..b09053fd75c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.cs @@ -1,6 +1,5 @@ using System; using UnityEngine.Experimental.Rendering; -using UnityEngine.Experimental.Rendering.HighDefinition; namespace UnityEngine.Rendering.HighDefinition { diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs index 71f5d006f98..5867b05d8f5 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs @@ -1,5 +1,4 @@ using UnityEngine.Experimental.Rendering; -using UnityEngine.Experimental.Rendering.HighDefinition; namespace UnityEngine.Rendering.HighDefinition { diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDDiffuseDenoiser.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDDiffuseDenoiser.cs index aa289ac6d94..5630146cfbc 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDDiffuseDenoiser.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDDiffuseDenoiser.cs @@ -1,7 +1,6 @@ using UnityEngine.Rendering; -using UnityEngine.Rendering.HighDefinition; -namespace UnityEngine.Experimental.Rendering.HighDefinition +namespace UnityEngine.Rendering.HighDefinition { class HDDiffuseDenoiser { diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDDiffuseShadowDenoiser.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDDiffuseShadowDenoiser.cs index f2721783bf3..3123a19ea15 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDDiffuseShadowDenoiser.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDDiffuseShadowDenoiser.cs @@ -1,5 +1,3 @@ -using UnityEngine.Experimental.Rendering; - namespace UnityEngine.Rendering.HighDefinition { class HDDiffuseShadowDenoiser diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs index 1a1937d6113..627335f6b38 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs @@ -1,5 +1,4 @@ using UnityEngine.Experimental.Rendering; -using UnityEngine.Experimental.Rendering.HighDefinition; namespace UnityEngine.Rendering.HighDefinition { diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingIndirectDiffuse.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingIndirectDiffuse.cs index a557580a22b..730c9c4ff81 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingIndirectDiffuse.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingIndirectDiffuse.cs @@ -1,5 +1,4 @@ using UnityEngine.Experimental.Rendering; -using UnityEngine.Experimental.Rendering.HighDefinition; namespace UnityEngine.Rendering.HighDefinition { diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs index 98d4d13b064..59ec9f1f218 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingManager.cs @@ -1,6 +1,5 @@ using System.Collections.Generic; using UnityEngine.Experimental.Rendering; -using UnityEngine.Experimental.Rendering.HighDefinition; namespace UnityEngine.Rendering.HighDefinition { diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDReflectionDenoiser.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDReflectionDenoiser.cs index 88192bfabdc..313c4b3b5c1 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDReflectionDenoiser.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDReflectionDenoiser.cs @@ -1,5 +1,3 @@ -using UnityEngine.Experimental.Rendering; - namespace UnityEngine.Rendering.HighDefinition { class HDReflectionDenoiser diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDSimpleDenoiser.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDSimpleDenoiser.cs index 386def8a397..5a128c01cdf 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDSimpleDenoiser.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDSimpleDenoiser.cs @@ -1,5 +1,3 @@ -using UnityEngine.Experimental.Rendering; - namespace UnityEngine.Rendering.HighDefinition { class HDSimpleDenoiser diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs index f289b1534ff..1976a1fdb60 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs @@ -1,7 +1,6 @@ using UnityEngine.Rendering; -using UnityEngine.Rendering.HighDefinition; -namespace UnityEngine.Experimental.Rendering.HighDefinition +namespace UnityEngine.Rendering.HighDefinition { class HDTemporalFilter { diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs index 190511cb2fc..3c505cba622 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RecursiveRendering.cs @@ -1,5 +1,4 @@ using System; -using UnityEngine.Experimental.Rendering; namespace UnityEngine.Rendering.HighDefinition {