diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGUI/ShadingModels/LitGUI.cs b/com.unity.render-pipelines.universal/Editor/ShaderGUI/ShadingModels/LitGUI.cs index 60a2f3b861d..f94d75241de 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGUI/ShadingModels/LitGUI.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGUI/ShadingModels/LitGUI.cs @@ -173,9 +173,8 @@ public static void DoClearCoat(LitProperties properties, MaterialEditor material EditorGUI.BeginDisabledGroup(!coatEnabled); { - materialEditor.TexturePropertySingleLine(Styles.clearCoatMaskText, properties.clearCoatMap, properties.clearCoatMask); - EditorGUI.indentLevel += 2; + materialEditor.TexturePropertySingleLine(Styles.clearCoatMaskText, properties.clearCoatMap, properties.clearCoatMask); // Texture and HDR color controls materialEditor.ShaderProperty(properties.clearCoatSmoothness, Styles.clearCoatSmoothnessText);