diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricLighting/VolumetricCloudsEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricLighting/VolumetricCloudsEditor.cs index c2a4a1f8cbb..1c4b9606fe8 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricLighting/VolumetricCloudsEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricLighting/VolumetricCloudsEditor.cs @@ -175,7 +175,7 @@ public override void OnInspectorGUI() { EditorGUILayout.Space(); HDEditorUtils.QualitySettingsHelpBox("The current HDRP Asset does not support Volumetric Clouds.", MessageType.Error, - HDRenderPipelineUI.Expandable.VolumetricClouds, "m_RenderPipelineSettings.supportVolumetricClouds"); + HDRenderPipelineUI.Expandable.Volumetric, "m_RenderPipelineSettings.supportVolumetricClouds"); return; } diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs index 250c6bf87c2..02fe197789e 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs @@ -49,7 +49,6 @@ internal enum Expandable RTRQuality = 1 << 32, RTGIQuality = 1 << 33, SSGIQuality = 1 << 34, - VolumetricClouds = 1 << 35, } enum ExpandableShadows diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/QualitySettingsPanel.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/QualitySettingsPanel.cs index 08938bd4a35..fc6b4c78eff 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/QualitySettingsPanel.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/QualitySettingsPanel.cs @@ -74,7 +74,7 @@ public void OnActivate(string searchContext, VisualElement rootElement) m_HDRPAssets.Clear(); PopulateHDRPAssetsFromQualitySettings(m_HDRPAssets); - m_SelectedHDRPAssetIndex = m_HDRPAssets.FindIndex((asset) => asset.asset == QualitySettings.renderPipeline); + m_SelectedHDRPAssetIndex = m_HDRPAssets.FindIndex((asset) => asset.asset == HDRenderPipeline.currentAsset); m_HDRPAssetsUIList.index = m_SelectedHDRPAssetIndex; }