diff --git a/com.unity.render-pipelines.universal/Documentation~/2DRendererData_overview.md b/com.unity.render-pipelines.universal/Documentation~/2DRendererData_overview.md index 3928c2beeef..be779a982d0 100644 --- a/com.unity.render-pipelines.universal/Documentation~/2DRendererData_overview.md +++ b/com.unity.render-pipelines.universal/Documentation~/2DRendererData_overview.md @@ -24,8 +24,7 @@ This option is enabled by default. Clear this option to disable the Depth/[Stenc ## Camera Sorting Layer Texture -The __2D Renderer Data__ specifies how Unity supplies the shader variable `CameraSortingLayerTexture` for use in custom shaders. You should use this data in the same frame, and on the following layers. - +The __2D Renderer Data__ specifies how Unity supplies the shader variable `CameraSortingLayerTexture` for use in custom shaders. It is recommended that you use this data in the same frame and on the following layers, as using `CameraSortingLayerTexture` before it has been captured may result in unexpected results. ### Foremost Sorting Layer All Layers captured for use in the supplied Texture will be drawn from the very back Layer up to and including the Layer specified by __Foremost Sorting Layer__.