From 691d75c9162a00c2389187bc67971d638eba299f Mon Sep 17 00:00:00 2001 From: emilybrown1 Date: Mon, 13 Dec 2021 10:59:38 +0000 Subject: [PATCH] Fixed the property name of screen weight distance --- .../Documentation~/Override-Screen-Space-Refraction.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-Refraction.md b/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-Refraction.md index 9a73a9e4dbb..b53fc1856a1 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-Refraction.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-Refraction.md @@ -20,4 +20,4 @@ HDRP uses the [Volume](Volumes.md) framework to calculate SSR, so to enable and | **Property** | **Description** | | ----------------------------- | ------------------------------------------------------------ | -| **Screen Edge Fade Distance** | Use the slider to control the distance at which HDRP fades out the refraction effect when the destination of the ray is near the boundaries of the screen. Increase this value to increase the distance from the screen edge at which HDRP fades out the refraction effect for a ray destination. | +| **Screen Weight Distance** | Use the slider to control the distance at which HDRP fades out the refraction effect when the destination of the ray is near the boundaries of the screen. Increase this value to increase the distance from the screen edge at which HDRP fades out the refraction effect for a ray destination. |