diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 8a272aac2e0..153e9827a5a 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -648,7 +648,7 @@ public ComputeBufferDesc GetComputeBufferDesc(in ComputeBufferHandle computeBuff public RenderGraphExecution RecordAndExecute(in RenderGraphParameters parameters) { m_CurrentFrameIndex = parameters.currentFrameIndex; - m_CurrentExecutionName = parameters.executionName; + m_CurrentExecutionName = parameters.executionName != null ? parameters.executionName : "RenderGraphExecution"; m_HasRenderGraphBegun = true; m_Resources.BeginRenderGraph(m_ExecutionCount++); diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 0feea59abb8..128a6c1051a 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -83,6 +83,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed the fade in mode of the clouds not impacting the volumetric clouds shadows (case 1381652). - Fixed the rt screen space shadows not using the correct asset for allocating the history buffers. - Fixed the intensity of the sky being reduced signficantly even if there is no clouds (case 1388279). +- Fixed a crash with render graph viewer when render graph is not provided with an execution name. ### Changed - Converted most TGA textures files to TIF to reduce the size of HDRP material samples.