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assetBundleVariant: diff --git a/TestProjects/UniversalGraphicsTest_Lighting/ProjectSettings/EditorBuildSettings.asset b/TestProjects/UniversalGraphicsTest_Lighting/ProjectSettings/EditorBuildSettings.asset index 5c4d21cffce..56d996c5e6c 100644 --- a/TestProjects/UniversalGraphicsTest_Lighting/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/UniversalGraphicsTest_Lighting/ProjectSettings/EditorBuildSettings.asset @@ -137,4 +137,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/220_LightCookie_Baked.unity guid: 4cd2c01cabdfb47d5a3ac05309090490 + - enabled: 1 + path: Assets/Scenes/221_ShadowMask_ShaderGraph.unity + guid: c53e60919f143ad40b950bea9827efc5 m_configObjects: {} diff --git a/com.unity.render-pipelines.universal/CHANGELOG.md b/com.unity.render-pipelines.universal/CHANGELOG.md index 1c479e7b58e..90233371873 100644 --- a/com.unity.render-pipelines.universal/CHANGELOG.md +++ b/com.unity.render-pipelines.universal/CHANGELOG.md @@ -28,6 +28,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed material converter not being able to be called in batch mode. [case 1375962] - Fixed an issue where specular color was not matching behaviour in Legacy and HDRP. [case 1326941](https://issuetracker.unity3d.com/issues/urp-specular-color-behavior-does-not-match-legacy-or-hdrp) - Fixed a shader compiler issue with mismatching variable types when calling lerp. +- Fixed missing shader keyword SHADOWS_SHADOWMASK for shader graph using deferred rendering. - Fixed double alpha modulate for particle unlit shader. - Fixed incorrect light indexing on Windows Editor with Android target. [case 1378103](https://issuetracker.unity3d.com/product/unity/issues/guid/1378103/) - Fixed missing depth for Depth of Field in an overlay camera. [case 1365623](https://issuetracker.unity3d.com/product/unity/issues/guid/1365623/) @@ -48,6 +49,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed inspector documentation URLs for the URP asset and Universal Renderer asset. - Fixed render scale setting unintentionally affecting the scene view camera. - Fixed property wrappers around material properties. +- Fixed incorrect light indexing on Windows Editor with Android target. [case 1378103](https://issuetracker.unity3d.com/product/unity/issues/guid/1378103/) +- Fixed missing depth for Depth of Field in an overlay camera. [case 1365623](https://issuetracker.unity3d.com/product/unity/issues/guid/1365623/) +- Fixed FXAA quality issues when render scale is not 1.0. +- Fixed an issue where specular color was not matching behaviour in Legacy and HDRP. [case 1326941](https://issuetracker.unity3d.com/issues/urp-specular-color-behavior-does-not-match-legacy-or-hdrp) ## [13.1.2] - 2021-11-05 diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalLitSubTarget.cs b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalLitSubTarget.cs index ce9837fac2c..054cc6c5a2c 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalLitSubTarget.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalLitSubTarget.cs @@ -887,6 +887,7 @@ static class LitKeywords { CoreKeywordDescriptors.ReflectionProbeBoxProjection }, { CoreKeywordDescriptors.ShadowsSoft }, { CoreKeywordDescriptors.LightmapShadowMixing }, + { CoreKeywordDescriptors.ShadowsShadowmask }, { CoreKeywordDescriptors.MixedLightingSubtractive }, { CoreKeywordDescriptors.DBuffer }, { CoreKeywordDescriptors.GBufferNormalsOct },