diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 2ae987c3846..7d55c213135 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -91,6 +91,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed issue with typed loads on RGBA16F in Volumetric Lighting Filtering. - Fixed Tile/Cluster Debug in the Rendering Debugger for Decal and Local Volumetric Fog - Fixed timeline not updating PBR HDAdditionalLightData parameters properly. +- Fixed NeedMotionVectorForTransparent checking the wrong flag. ### Changed - Converted most TGA textures files to TIF to reduce the size of HDRP material samples. diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index 304ffd7def4..0fd2a5f795e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -2668,7 +2668,7 @@ public Texture2D ExportSkyToTexture(Camera camera) static bool NeedMotionVectorForTransparent(FrameSettings frameSettings) { - return frameSettings.IsEnabled(FrameSettingsField.MotionVectors); + return frameSettings.IsEnabled(FrameSettingsField.TransparentsWriteMotionVector); } ///