From d5bd68777b7746a0a3d61fa89e101cff75bf70a9 Mon Sep 17 00:00:00 2001 From: Jans Margevics Date: Wed, 12 Jan 2022 16:32:37 +0200 Subject: [PATCH 1/3] Remove mention of texture tool. Add two missing tooltips --- .../VolumetricLighting/LocalVolumetricFogUI.Skin.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricLighting/LocalVolumetricFogUI.Skin.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricLighting/LocalVolumetricFogUI.Skin.cs index ce4ce21b12e..20392212fb1 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricLighting/LocalVolumetricFogUI.Skin.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/VolumetricLighting/LocalVolumetricFogUI.Skin.cs @@ -18,7 +18,7 @@ internal static class Styles public static readonly GUIContent s_Size = new GUIContent("Size", "Modify the size of this Local Volumetric Fog. This is independent of the Transform's Scale."); public static readonly GUIContent s_AlbedoLabel = new GUIContent("Single Scattering Albedo", "The color this fog scatters light to."); public static readonly GUIContent s_MeanFreePathLabel = new GUIContent("Fog Distance", "Density at the base of the fog. Determines how far you can see through the fog in meters."); - public static readonly GUIContent s_VolumeTextureLabel = new GUIContent("Texture", "The fog Texture for the Density Mask. Generate this Texture type using the Local Volumetric Fog Texture Tool."); + public static readonly GUIContent s_VolumeTextureLabel = new GUIContent("Texture", "The fog Texture for the Density Mask."); public static readonly GUIContent s_TextureScrollLabel = new GUIContent("Scroll Speed", "Modify the speed for each axis at which HDRP scrolls the fog Texture."); public static readonly GUIContent s_TextureTileLabel = new GUIContent("Tiling", "Modify the tiling of the fog Texture on each axis individually."); public static readonly GUIContent s_BlendLabel = new GUIContent("Blend Distance", "Interior distance from the Size where the fog fades in completely."); @@ -26,8 +26,8 @@ internal static class Styles public static readonly GUIContent s_FalloffMode = new GUIContent("Falloff Mode", "When Blend Distance is above 0, controls which kind of falloff is applied to the transition area."); public static readonly GUIContent s_ManipulatonTypeContent = EditorGUIUtility.TrTextContent("Per Axis Control", "When checked, each face can be manipulated separately. This also include fading options."); - public static readonly GUIContent s_DistanceFadeStartLabel = new GUIContent("Distance Fade Start"); - public static readonly GUIContent s_DistanceFadeEndLabel = new GUIContent("Distance Fade End"); + public static readonly GUIContent s_DistanceFadeStartLabel = new GUIContent("Distance Fade Start", "Sets the distance from the Camera where Local Volumetric Fog starts to fade out."); + public static readonly GUIContent s_DistanceFadeEndLabel = new GUIContent("Distance Fade End", "Sets the distance from the Camera where Local Volumetric Fog is completely faded out."); public static readonly Color k_GizmoColorBase = new Color(180 / 255f, 180 / 255f, 180 / 255f, 8 / 255f).gamma; From 009e47219eb1493d14249bbb8ecb8fd5a35bfb47 Mon Sep 17 00:00:00 2001 From: Jans Margevics Date: Wed, 12 Jan 2022 16:44:33 +0200 Subject: [PATCH 2/3] Forgot changelog --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 6cd0f7cb782..ea71cee5fa7 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -94,6 +94,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed NeedMotionVectorForTransparent checking the wrong flag. - Fixed debug probe visualization affecting screen space effects. - Fixed issue of index for APV running out space way before it should. +- Fixed Local Volumetric Fog tooltips. ### Changed - Converted most TGA textures files to TIF to reduce the size of HDRP material samples. From 1169577dc7b7afbbfd590c976cd4e7987434d1ad Mon Sep 17 00:00:00 2001 From: "noreply@unity3d.com" Date: Wed, 12 Jan 2022 18:45:38 +0000 Subject: [PATCH 3/3] Apply formatting changes --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index ea71cee5fa7..fdc9ced7fc9 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -94,7 +94,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed NeedMotionVectorForTransparent checking the wrong flag. - Fixed debug probe visualization affecting screen space effects. - Fixed issue of index for APV running out space way before it should. -- Fixed Local Volumetric Fog tooltips. +- Fixed Local Volumetric Fog tooltips. ### Changed - Converted most TGA textures files to TIF to reduce the size of HDRP material samples.