From e5ee34dc8997d669e6a34d8a3e18ec6d01a2d097 Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Thu, 18 Jun 2020 17:37:07 +0100 Subject: [PATCH 1/2] Added scene view camera doc --- .../Documentation~/Scene-View-Camera.md | 14 ++++++++++++++ .../Documentation~/TableOfContents.md | 1 + 2 files changed, 15 insertions(+) create mode 100644 com.unity.render-pipelines.high-definition/Documentation~/Scene-View-Camera.md diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Scene-View-Camera.md b/com.unity.render-pipelines.high-definition/Documentation~/Scene-View-Camera.md new file mode 100644 index 00000000000..aa415feb255 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Documentation~/Scene-View-Camera.md @@ -0,0 +1,14 @@ +# Scene view camera + +The High Definition Render Pipeline (HDRP) includes extra customization options for the [Scene view Camera](https://docs.unity3d.com/Manual/SceneViewCamera.html) settings menu. You can use these properties to configure HDRP specific camera features. + +For information on the Scene view Camera settings menu and how to use it, see the [Scene view Camera documentation](https://docs.unity3d.com/Manual/SceneViewCamera.html). + +## Properties + +| **Property** | **Description** | +| ------------------------ | ------------------------------------------------------------ | +| **Camera Anti-aliasing** | Specifies the method the Scene view Camera uses for post-process anti-aliasing. The options are:
• **No Anti-aliasing**: This Camera can process MSAA but does not process any post-process anti-aliasing.
• **Fast Approximate Anti-aliasing** (FXAA): Smooths edges on a per-pixel level. This is the least resource-intensive anti-aliasing technique in HDRP.
• **Temporal Anti-aliasing** (TAA): Uses frames from a history buffer to smooth edges more effectively than fast approximate anti-aliasing.
• **Subpixel Morphological Anti-aliasing** (SMAA): Finds patterns in borders of the image and blends the pixels on these borders according to the pattern. | +| **Camera Stop NaNs** | Makes the Scene view Camera replace values that are not a number (NaN) with a black pixel. This stops certain effects from breaking but is a resource-intensive process. | +| **Override Exposure** | Specifies whether to override the scene's exposure with a specific value. | +| - Scene Exposure | The exposure value the Scene view Camera uses to override the scene's exposure.
This property only appears when you enable **Override Exposure**. | \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md index be014ae0a5b..26deafc6d82 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md @@ -100,6 +100,7 @@ * [Physical Light Units and Intensities](Physical-Light-Units) * Camera * [HD Camera](HDRP-Camera) + * [Scene view Camera](Scene-View-Camera.md) * [Dynamic Resolution](Dynamic-Resolution) * [Motion Vectors](Motion-Vectors) * [Anti-Aliasing](Anti-Aliasing) From aa5c854948a94c07f08e4a24f1799395cf89e0e3 Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Thu, 18 Jun 2020 17:41:54 +0100 Subject: [PATCH 2/2] Update TableOfContents.md --- .../Documentation~/TableOfContents.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md index 26deafc6d82..5f8e5bbc5a0 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md @@ -100,7 +100,7 @@ * [Physical Light Units and Intensities](Physical-Light-Units) * Camera * [HD Camera](HDRP-Camera) - * [Scene view Camera](Scene-View-Camera.md) + * [Scene View Camera](Scene-View-Camera.md) * [Dynamic Resolution](Dynamic-Resolution) * [Motion Vectors](Motion-Vectors) * [Anti-Aliasing](Anti-Aliasing)