From 1df359cbf982c5c03385a0aaf144cf7a849f0392 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 27 May 2020 09:52:23 +0200 Subject: [PATCH 01/77] WIP for enabling valid graphics tests with Render Graph. Fixed a lot of gcalloc. --- .../Runtime/RenderGraph/RenderGraph.cs | 4 ++-- .../Runtime/RenderGraph/RenderGraphPass.cs | 22 +++++++++++++------ .../RenderGraphResourceRegistry.cs | 6 ++--- .../ScreenSpaceGlobalIllumination.cs | 2 +- .../Shadow/HDShadowManager.RenderGraph.cs | 2 ++ .../RenderPipeline/HDRenderPipeline.Debug.cs | 2 +- .../HDRenderPipeline.Prepass.cs | 4 +++- .../HDRenderPipeline.RenderGraph.cs | 14 ++++++++++++ .../RenderPipeline/HDRenderPipeline.cs | 6 ++++- 9 files changed, 46 insertions(+), 16 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 8cd7f991fbc..1db1db93bc6 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -152,8 +152,8 @@ public void Reset(RenderGraphPass pass) RenderGraphResourceRegistry m_Resources; RenderGraphObjectPool m_RenderGraphPool = new RenderGraphObjectPool(); - List m_RenderPasses = new List(); - List m_RendererLists = new List(); + List m_RenderPasses = new List(64); + List m_RendererLists = new List(32); RenderGraphDebugParams m_DebugParameters = new RenderGraphDebugParams(); RenderGraphLogger m_Logger = new RenderGraphLogger(); RenderGraphDefaultResources m_DefaultResources = new RenderGraphDefaultResources(); diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs index 7a3c5b5ca67..30c59c1377d 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs @@ -32,12 +32,19 @@ public RenderFunc GetExecuteDelegate() List m_BufferWriteList = new List(); List m_UsedRendererListList = new List(); - public IReadOnlyCollection textureReadList { get { return m_TextureReadList; } } - public IReadOnlyCollection textureWriteList { get { return m_TextureWriteList; } } - public IReadOnlyCollection transientTextureList { get { return m_TransientTextureList; } } - public IReadOnlyCollection bufferReadList { get { return m_BufferReadList; } } - public IReadOnlyCollection bufferWriteList { get { return m_BufferWriteList; } } - public IReadOnlyCollection usedRendererListList { get { return m_UsedRendererListList; } } + public List textureReadList { get { return m_TextureReadList; } } + public List textureWriteList { get { return m_TextureWriteList; } } + public List transientTextureList { get { return m_TransientTextureList; } } + public List bufferReadList { get { return m_BufferReadList; } } + public List bufferWriteList { get { return m_BufferWriteList; } } + public List usedRendererListList { get { return m_UsedRendererListList; } } + + //public IReadOnlyCollection textureReadList { get { return m_TextureReadList; } } + //public IReadOnlyCollection textureWriteList { get { return m_TextureWriteList; } } + //public IReadOnlyCollection transientTextureList { get { return m_TransientTextureList; } } + //public IReadOnlyCollection bufferReadList { get { return m_BufferReadList; } } + //public IReadOnlyCollection bufferWriteList { get { return m_BufferWriteList; } } + //public IReadOnlyCollection usedRendererListList { get { return m_UsedRendererListList; } } public void Clear() { @@ -144,7 +151,8 @@ public override void Release(RenderGraphContext renderGraphContext) renderGraphContext.renderGraphPool.Release(data); data = null; renderFunc = null; - renderGraphContext.renderGraphPool.Release(this); + segkhl + renderGraphContext.renderGraphPool.Release>(this); } public override bool HasRenderFunc() diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index c186e92c47f..f68c0e200fb 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -569,7 +569,7 @@ void CreateTextureForPass(ref TextureResource resource) resource.cachedHash = hashCode; } - void SetGlobalTextures(RenderGraphContext rgContext, IReadOnlyCollection textures, bool bindDummyTexture) + void SetGlobalTextures(RenderGraphContext rgContext, List textures, bool bindDummyTexture) { foreach (var resource in textures) { @@ -586,12 +586,12 @@ void SetGlobalTextures(RenderGraphContext rgContext, IReadOnlyCollection textures) + internal void PreRenderPassSetGlobalTextures(RenderGraphContext rgContext, List textures) { SetGlobalTextures(rgContext, textures, false); } - internal void PostRenderPassUnbindGlobalTextures(RenderGraphContext rgContext, IReadOnlyCollection textures) + internal void PostRenderPassUnbindGlobalTextures(RenderGraphContext rgContext, List textures) { SetGlobalTextures(rgContext, textures, true); } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs index 445f66fdd32..09fb0698cca 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceGlobalIllumination.cs @@ -69,7 +69,7 @@ void BindIndirectDiffuseTexture(CommandBuffer cmd) } // If there is no SSGI, bind a black 1x1 texture - void BindBlackIndirectDiffuseTexture(CommandBuffer cmd) + static void BindBlackIndirectDiffuseTexture(CommandBuffer cmd) { cmd.SetGlobalTexture(HDShaderIDs._IndirectDiffuseTexture, TextureXR.GetBlackTexture()); } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs index b63a145def5..fd5a8b35a05 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs @@ -78,6 +78,8 @@ void BindShadowGlobalResources(RenderGraph renderGraph, in ShadowResult shadowRe BindAtlasTexture(ctx, data.shadowResult.punctualShadowResult, HDShaderIDs._ShadowmapAtlas); BindAtlasTexture(ctx, data.shadowResult.directionalShadowResult, HDShaderIDs._ShadowmapCascadeAtlas); BindAtlasTexture(ctx, data.shadowResult.areaShadowResult, HDShaderIDs._ShadowmapAreaAtlas); + BindAtlasTexture(ctx, data.shadowResult.cachedPunctualShadowResult, HDShaderIDs._CachedShadowmapAtlas); + BindAtlasTexture(ctx, data.shadowResult.cachedAreaShadowResult, HDShaderIDs._CachedAreaLightShadowmapAtlas); }); } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs index 125c2c7d095..fb4875e44bc 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs @@ -346,7 +346,7 @@ TextureHandle PushColorPickerDebugTexture(RenderGraph renderGraph, TextureHandle builder.SetRenderFunc( (PushFullScreenDebugPassData data, RenderGraphContext ctx) => { - HDUtils.BlitCameraTexture(ctx.cmd, ctx.resources.GetTexture(passData.input), ctx.resources.GetTexture(passData.output)); + HDUtils.BlitCameraTexture(ctx.cmd, ctx.resources.GetTexture(data.input), ctx.resources.GetTexture(data.output)); }); return passData.output; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs index c6bafbc3155..d975e73fae3 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs @@ -549,6 +549,8 @@ class DBufferNormalPatchData public TextureHandle normalBuffer; } + static string[] s_DBufferNames = { "DBuffer0", "DBuffer1", "DBuffer2", "DBuffer3" }; + void SetupDBufferTargets(RenderGraph renderGraph, RenderDBufferPassData passData, bool use4RTs, ref PrepassOutput output, RenderGraphBuilder builder) { GraphicsFormat[] rtFormat; @@ -558,7 +560,7 @@ void SetupDBufferTargets(RenderGraph renderGraph, RenderDBufferPassData passData for (int dbufferIndex = 0; dbufferIndex < passData.dBufferCount; ++dbufferIndex) { passData.mrt[dbufferIndex] = builder.UseColorBuffer(renderGraph.CreateTexture( - new TextureDesc(Vector2.one, true, true) { colorFormat = rtFormat[dbufferIndex], name = string.Format("DBuffer{0}", dbufferIndex) }, HDShaderIDs._DBufferTexture[dbufferIndex]), dbufferIndex); + new TextureDesc(Vector2.one, true, true) { colorFormat = rtFormat[dbufferIndex], name = s_DBufferNames[dbufferIndex] }, HDShaderIDs._DBufferTexture[dbufferIndex]), dbufferIndex); } passData.depthStencilBuffer = builder.UseDepthBuffer(output.resolvedDepthBuffer, DepthAccess.Write); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index 2c0c9a1b3fd..432924d8ffa 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -4,8 +4,11 @@ namespace UnityEngine.Rendering.HighDefinition { + public partial class HDRenderPipeline { + class TempPassData { }; + void ExecuteWithRenderGraph( RenderRequest renderRequest, AOVRequestData aovRequest, List aovBuffers, @@ -106,6 +109,17 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, // } //} + // Temporary workaround otherwise the texture is not bound when executing directly with rendergraph + using (var builder = m_RenderGraph.AddRenderPass("TempPass", out var passData)) + { + builder.SetRenderFunc( + (TempPassData data, RenderGraphContext context) => + { + BindBlackIndirectDiffuseTexture(context.cmd); + }); + } + + // TODO RENDERGRAPH //using (new ProfilingSample(cmd, "Render screen space shadows", CustomSamplerId.ScreenSpaceShadows.GetSampler())) //{ diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index 47ffa5a4dc9..85d20f30699 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -330,6 +330,7 @@ internal bool showCascade } // RENDER GRAPH + static bool enableRenderGraphTests { get => Array.Exists(Environment.GetCommandLineArgs(), arg => arg == "-rendergraph-tests"); } RenderGraph m_RenderGraph; bool m_EnableRenderGraph; @@ -536,6 +537,9 @@ public HDRenderPipeline(HDRenderPipelineAsset asset, HDRenderPipelineAsset defau InitializeProbeVolumes(); CustomPassUtils.Initialize(); + + if (enableRenderGraphTests) + EnableRenderGraph(true); } #if UNITY_EDITOR @@ -4732,7 +4736,7 @@ static void RenderExposureDebug(in DebugParameters parameters, parameters.debugExposureMaterial.SetTexture(HDShaderIDs._ExposureTexture, currentExposure); parameters.debugExposureMaterial.SetTexture(HDShaderIDs._ExposureWeightMask, exposureSettings.weightTextureMask.value); parameters.debugExposureMaterial.SetBuffer(HDShaderIDs._HistogramBuffer, histogramBuffer); - + int passIndex = 0; if (parameters.debugDisplaySettings.data.lightingDebugSettings.exposureDebugMode == ExposureDebugMode.MeteringWeighted) From 64ef0ca7cc2053cccc7b1f7793746c9370975483 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 28 May 2020 10:23:10 +0200 Subject: [PATCH 02/77] Fixed more GCAlloc and added an option for a test to not be run if render graph is enabled. --- .../Runtime/RenderGraph/RenderGraph.cs | 4 ++-- .../Runtime/RenderGraph/RenderGraphPass.cs | 11 ++++++----- .../RenderGraph/RenderGraphResourceRegistry.cs | 6 +++--- .../RenderPipeline/HDRenderPipeline.LightLoop.cs | 4 ++-- .../RenderPipeline/HDRenderPipeline.RenderGraph.cs | 3 ++- .../HDRenderPipeline.SubsurfaceScattering.cs | 4 ++-- .../Runtime/RenderPipeline/HDRenderPipeline.cs | 2 +- .../TestRunner/HDRP_GraphicTestRunner.cs | 8 ++++++++ .../TestRunner/HDRP_TestSettings.cs | 1 + 9 files changed, 27 insertions(+), 16 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 1db1db93bc6..6b9d231cb63 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -786,12 +786,12 @@ void PostRenderPassExecute(CommandBuffer mainCmd, ref CompiledPassInfo passInfo, foreach (var texture in passInfo.textureReleaseList) m_Resources.ReleaseTexture(rgContext, texture); - - pass.Release(rgContext); } void ClearRenderPasses() { + foreach (var pass in m_RenderPasses) + pass.Release(m_RenderGraphPool); m_RenderPasses.Clear(); } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs index 30c59c1377d..b50e9b31126 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs @@ -12,7 +12,7 @@ public RenderFunc GetExecuteDelegate() where PassData : class, new() => ((RenderGraphPass)this).renderFunc; public abstract void Execute(RenderGraphContext renderGraphContext); - public abstract void Release(RenderGraphContext renderGraphContext); + public abstract void Release(RenderGraphObjectPool pool); public abstract bool HasRenderFunc(); public string name { get; protected set; } @@ -145,14 +145,15 @@ public void Initialize(int passIndex, PassData passData, string passName, Profil customSampler = sampler; } - public override void Release(RenderGraphContext renderGraphContext) + public override void Release(RenderGraphObjectPool pool) { Clear(); - renderGraphContext.renderGraphPool.Release(data); + pool.Release(data); data = null; renderFunc = null; - segkhl - renderGraphContext.renderGraphPool.Release>(this); + + // We need to do the release from here because we need the final type. + pool.Release(this); } public override bool HasRenderFunc() diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index f68c0e200fb..b0ed28394a8 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -447,9 +447,9 @@ internal bool IsTextureImported(TextureHandle handle) internal TextureHandle ImportBackbuffer(RenderTargetIdentifier rt) { if (m_CurrentBackbuffer != null) - m_RTHandleSystem.Release(m_CurrentBackbuffer); - - m_CurrentBackbuffer = m_RTHandleSystem.Alloc(rt); + m_CurrentBackbuffer.SetTexture(rt); + else + m_CurrentBackbuffer = m_RTHandleSystem.Alloc(rt); int newHandle = m_TextureResources.Add(new TextureResource(m_CurrentBackbuffer, 0)); return new TextureHandle(newHandle); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs index b17034843db..2caf386b69a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs @@ -181,8 +181,8 @@ TextureHandle CreateDiffuseLightingBuffer(RenderGraph renderGraph, bool msaa) { return renderGraph.CreateTexture(new TextureDesc(Vector2.one, true, true) { colorFormat = GraphicsFormat.B10G11R11_UFloatPack32, enableRandomWrite = !msaa, - bindTextureMS = msaa, enableMSAA = msaa, clearBuffer = true, clearColor = Color.clear, name = string.Format("CameraSSSDiffuseLighting{0}", msaa ? "MSAA" : "") }); - } + bindTextureMS = msaa, enableMSAA = msaa, clearBuffer = true, clearColor = Color.clear, name = msaa ? "CameraSSSDiffuseLightingMSAA" : "CameraSSSDiffuseLighting" }); + } class DeferredLightingPassData { diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index 432924d8ffa..e1092a21f7f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -986,7 +986,8 @@ TextureHandle CreateColorBuffer(RenderGraph renderGraph, HDCamera hdCamera, bool enableMSAA = msaa, clearBuffer = NeedClearColorBuffer(hdCamera), clearColor = GetColorBufferClearColor(hdCamera), - name = string.Format("CameraColor{0}", msaa ? "MSAA" : "")}); + name = msaa ? "CameraColorMSAA" : "CameraColor" + }); } class ResolveColorData diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.SubsurfaceScattering.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.SubsurfaceScattering.cs index 1204288ec02..321cf6a5f5f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.SubsurfaceScattering.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.SubsurfaceScattering.cs @@ -17,8 +17,8 @@ TextureHandle CreateSSSBuffer(RenderGraph renderGraph, bool msaa) enableMSAA = msaa, clearBuffer = NeedClearGBuffer(), clearColor = Color.clear, - name = string.Format("SSSBuffer{0}", msaa ? "MSAA" : "" ) } - ); + name = msaa ? "SSSBufferMSAA" : "SSSBuffer" + }); } class SubsurfaceScaterringPassData diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index 85d20f30699..44a466cfe87 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -330,7 +330,7 @@ internal bool showCascade } // RENDER GRAPH - static bool enableRenderGraphTests { get => Array.Exists(Environment.GetCommandLineArgs(), arg => arg == "-rendergraph-tests"); } + internal static bool enableRenderGraphTests { get => Array.Exists(Environment.GetCommandLineArgs(), arg => arg == "-rendergraph-tests"); } RenderGraph m_RenderGraph; bool m_EnableRenderGraph; diff --git a/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs b/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs index 094e27a628a..db677ae9feb 100644 --- a/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs +++ b/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs @@ -58,6 +58,14 @@ public IEnumerator Run(GraphicsTestCase testCase) } } + if (HDRenderPipeline.enableRenderGraphTests) + { + if (!settings.renderGraphCompatible) + { + Assert.Ignore("Test scene is not compatible with Render Graph and will be skipped."); + } + } + if (settings.doBeforeTest != null) { settings.doBeforeTest.Invoke(); diff --git a/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs b/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs index fd673a19472..bd2fa578af2 100644 --- a/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs +++ b/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs @@ -23,6 +23,7 @@ public class HDRP_TestSettings : GraphicsTestSettings [UnityEngine.Range(1.0f, 10.0f)] public float xrThresholdMultiplier = 1.0f; + public bool renderGraphCompatible = true; public bool checkMemoryAllocation = true; From 505924b6967041787c0698b4ede1d158686f990e Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 28 May 2020 10:25:06 +0200 Subject: [PATCH 03/77] First batch of disabled tests. --- .../1x_Materials/1210_Lit_BentNormal.unity | 181 ++- .../1x_Materials/1216_Lit_SSS_MaxRadius.unity | 1239 +++++++++++------ .../1218_Lit_DiffusionProfiles.unity | 109 +- .../1352_Fabric_Env_Convolution.unity | 315 +++-- .../1353_Fabric_Env_NoConvolution.unity | 741 +++++++++- .../Scenes/1x_Materials/1601_TerrainLit.unity | 117 +- .../1603_TerrainLit_BaseMap.unity | 207 +-- 7 files changed, 2108 insertions(+), 801 deletions(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1210_Lit_BentNormal.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1210_Lit_BentNormal.unity index dd9d966835b..c6a36caaf33 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1210_Lit_BentNormal.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1210_Lit_BentNormal.unity @@ -121,6 +121,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -262,7 +264,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 0 + m_Version: 1 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -277,7 +279,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 0 + m_CSVersion: 1 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -289,6 +291,7 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} + resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -301,6 +304,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -318,8 +324,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlane: 1000 - nearClipPlane: 0.3 + farClipPlaneRaw: 1000 + nearClipPlaneRaw: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -629,7 +635,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 0 + m_Version: 1 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -644,7 +650,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 0 + m_CSVersion: 1 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -656,6 +662,7 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} + resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -668,6 +675,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -685,8 +695,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlane: 1000 - nearClipPlane: 0.3 + farClipPlaneRaw: 1000 + nearClipPlaneRaw: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -905,6 +915,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1161,6 +1172,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -1234,7 +1246,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -1276,6 +1290,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -1352,6 +1367,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1437,6 +1453,7 @@ LightProbeProxyVolume: m_ProbePositionMode: 0 m_RefreshMode: 0 m_QualityMode: 1 + m_DataFormat: 1 --- !u!23 &177209792 MeshRenderer: m_ObjectHideFlags: 0 @@ -1452,6 +1469,7 @@ MeshRenderer: m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1654,6 +1672,7 @@ LightProbeProxyVolume: m_ProbePositionMode: 0 m_RefreshMode: 0 m_QualityMode: 1 + m_DataFormat: 1 --- !u!23 &298191412 MeshRenderer: m_ObjectHideFlags: 0 @@ -1669,6 +1688,7 @@ MeshRenderer: m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1748,6 +1768,8 @@ MonoBehaviour: c_Value_Max: {r: 0, g: 0, b: 0, a: 0} t_Value: {fileID: 0} count: 0 + overideRenderQueue: 0 + renderQueue: 2000 is2D: 1 instanceParameters: - parameter: _ @@ -1829,6 +1851,8 @@ MonoBehaviour: prefabObject: {fileID: 2300000, guid: 6b00bf6acfbd6e94b8c26f6e1e69a09e, type: 3} material: {fileID: 2100000, guid: 239283cad6ebcc8438f73793832d5438, type: 2} commonParameters: [] + overideRenderQueue: 0 + renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _BentNormalMap @@ -2016,7 +2040,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 0 + m_Version: 1 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -2031,7 +2055,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 0 + m_CSVersion: 1 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -2043,6 +2067,7 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} + resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -2055,6 +2080,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -2072,8 +2100,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlane: 1000 - nearClipPlane: 0.3 + farClipPlaneRaw: 1000 + nearClipPlaneRaw: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -2292,6 +2320,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2385,6 +2414,8 @@ MonoBehaviour: c_Value_Max: {r: 0, g: 0, b: 0, a: 0} t_Value: {fileID: 0} count: 0 + overideRenderQueue: 0 + renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _BentNormalMap @@ -2529,6 +2560,11 @@ PrefabInstance: propertyPath: ImageComparisonSettings.TargetWidth value: 640 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!114 &749245064 stripped @@ -2670,6 +2706,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -2743,7 +2780,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -2784,6 +2823,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -2846,6 +2886,8 @@ MonoBehaviour: type: 3} material: {fileID: 2100000, guid: 239283cad6ebcc8438f73793832d5438, type: 2} commonParameters: [] + overideRenderQueue: 0 + renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _BentNormalMap @@ -3033,7 +3075,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 0 + m_Version: 1 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -3048,7 +3090,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 0 + m_CSVersion: 1 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -3060,6 +3102,7 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} + resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -3072,6 +3115,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -3089,8 +3135,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlane: 1000 - nearClipPlane: 0.3 + farClipPlaneRaw: 1000 + nearClipPlaneRaw: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -3488,6 +3534,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -3561,7 +3608,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -3602,6 +3651,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -3945,6 +3995,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -4018,7 +4069,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -4059,6 +4112,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -4226,7 +4280,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 0 + m_Version: 1 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -4241,7 +4295,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 0 + m_CSVersion: 1 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -4253,6 +4307,7 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} + resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -4265,6 +4320,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -4282,8 +4340,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlane: 1000 - nearClipPlane: 0.3 + farClipPlaneRaw: 1000 + nearClipPlaneRaw: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -4593,7 +4651,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 0 + m_Version: 1 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -4608,7 +4666,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 0 + m_CSVersion: 1 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -4620,6 +4678,7 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} + resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -4632,6 +4691,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -4649,8 +4711,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlane: 1000 - nearClipPlane: 0.3 + farClipPlaneRaw: 1000 + nearClipPlaneRaw: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -4869,6 +4931,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5029,6 +5092,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -5102,7 +5166,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -5143,6 +5209,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -5299,6 +5366,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -5372,7 +5440,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -5414,6 +5484,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -5570,6 +5641,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -5643,7 +5715,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -5684,6 +5758,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -5790,6 +5865,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -5903,6 +5979,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -6084,7 +6161,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 0 + m_Version: 1 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -6099,7 +6176,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 0 + m_CSVersion: 1 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -6111,6 +6188,7 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} + resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -6123,6 +6201,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -6140,8 +6221,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlane: 1000 - nearClipPlane: 0.3 + farClipPlaneRaw: 1000 + nearClipPlaneRaw: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -6432,6 +6513,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -6602,6 +6684,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -6675,7 +6758,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -6717,6 +6802,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -6873,6 +6959,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -6946,7 +7033,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -6988,6 +7077,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -7069,6 +7159,7 @@ LightProbeProxyVolume: m_ProbePositionMode: 0 m_RefreshMode: 0 m_QualityMode: 1 + m_DataFormat: 1 --- !u!23 &1579759340 MeshRenderer: m_ObjectHideFlags: 0 @@ -7084,6 +7175,7 @@ MeshRenderer: m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7205,6 +7297,7 @@ LightProbeProxyVolume: m_ProbePositionMode: 0 m_RefreshMode: 0 m_QualityMode: 1 + m_DataFormat: 1 --- !u!23 &1602952835 MeshRenderer: m_ObjectHideFlags: 0 @@ -7220,6 +7313,7 @@ MeshRenderer: m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7391,7 +7485,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 0 + m_Version: 1 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -7406,7 +7500,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 0 + m_CSVersion: 1 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -7418,6 +7512,7 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} + resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -7430,6 +7525,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -7447,8 +7545,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlane: 1000 - nearClipPlane: 0.3 + farClipPlaneRaw: 1000 + nearClipPlaneRaw: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -7650,7 +7748,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -7696,6 +7794,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -7728,6 +7829,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -7744,6 +7846,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 1 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1677600969 Light: m_ObjectHideFlags: 0 @@ -7803,6 +7908,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 5, w: 5.625613} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1677600970 @@ -7889,6 +7995,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8116,6 +8223,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -8189,7 +8297,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -8230,6 +8340,7 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -8320,6 +8431,8 @@ MonoBehaviour: c_Value_Max: {r: 0, g: 0, b: 0, a: 0} t_Value: {fileID: 0} count: 0 + overideRenderQueue: 0 + renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _BentNormalMap @@ -8416,6 +8529,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8496,6 +8610,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1216_Lit_SSS_MaxRadius.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1216_Lit_SSS_MaxRadius.unity index 13170debefa..440666ad01b 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1216_Lit_SSS_MaxRadius.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1216_Lit_SSS_MaxRadius.unity @@ -23,7 +23,7 @@ RenderSettings: m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} - 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target: {fileID: 100000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} + propertyPath: m_Name + value: Quad + objectReference: {fileID: 0} + - target: {fileID: 100000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} + propertyPath: m_IsActive + value: 1 + objectReference: {fileID: 0} - target: {fileID: 400000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} propertyPath: m_LocalPosition.x value: 0 @@ -2219,26 +2493,18 @@ PrefabInstance: propertyPath: m_LocalScale.z value: 0.25 objectReference: {fileID: 0} + - target: {fileID: 400000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: -90.00001 + objectReference: {fileID: 0} - target: {fileID: 2300000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} propertyPath: m_Materials.Array.data[0] value: objectReference: {fileID: 2100000, guid: d841572a05d09344a8097c1a2e6b0369, type: 2} - - target: {fileID: 100000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} - propertyPath: m_Name - value: Quad - objectReference: {fileID: 0} - target: {fileID: 3300000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} propertyPath: m_Mesh value: objectReference: {fileID: 4300000, guid: 623687a12a1939644907378f2656f176, type: 3} - - target: {fileID: 400000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: -90.00001 - objectReference: {fileID: 0} - - target: {fileID: 100000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} - propertyPath: m_IsActive - value: 1 - objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} --- !u!4 &1419573399 stripped @@ -2348,11 +2614,15 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 + - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 1 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 1 @@ -2388,6 +2658,9 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3e-45 - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableMotionVectorForVertexAnimation: 0 @@ -2405,6 +2678,7 @@ Material: - _HeightTessAmplitude: 2 - _HeightTessCenter: 0.5 - _IOR: 1 + - _IncludeIndirectLighting: 1 - _InitialBend: 1 - _InvTilingScale: 1 - _LinkDetailsWithBase: 1 @@ -2426,8 +2700,12 @@ Material: - _SmoothnessRemapMin: 0 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 2 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -2437,14 +2715,19 @@ Material: - _Thickness: 1 - _ThicknessMultiplier: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - 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camera: {fileID: 189121543} + targetCamera: {fileID: 0} + forceTargetDimensions: {x: 200, y: 150} + overrideTestSettings: 0 textMesh: {fileID: 1630635261} - pixelPerfect: 0 --- !u!23 &1762557575 MeshRenderer: m_ObjectHideFlags: 0 @@ -2583,6 +2874,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2594,6 +2887,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2606,6 +2900,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1763654727 MeshFilter: m_ObjectHideFlags: 0 @@ -2747,11 +3042,15 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 + - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 1 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 1 @@ -2787,6 +3086,9 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 0 - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableMotionVectorForVertexAnimation: 0 @@ -2804,6 +3106,7 @@ Material: - _HeightTessAmplitude: 2 - _HeightTessCenter: 0.5 - _IOR: 1 + - _IncludeIndirectLighting: 1 - _InitialBend: 1 - _InvTilingScale: 1 - _LinkDetailsWithBase: 1 @@ -2825,8 +3128,12 @@ Material: - _SmoothnessRemapMin: 0 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 2 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -2836,14 +3143,19 @@ Material: - 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camera: {fileID: 189121543} + targetCamera: {fileID: 0} + forceTargetDimensions: {x: 200, y: 150} + overrideTestSettings: 0 textMesh: {fileID: 1982433799} - pixelPerfect: 0 --- !u!1001 &2022025515 PrefabInstance: m_ObjectHideFlags: 0 @@ -3013,6 +3333,14 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 2138293276} m_Modifications: + - target: {fileID: 100000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} + propertyPath: m_Name + value: Grid + objectReference: {fileID: 0} + - target: {fileID: 100000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} + propertyPath: m_IsActive + value: 1 + objectReference: {fileID: 0} - target: {fileID: 400000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} propertyPath: m_LocalPosition.x value: 0 @@ -3061,18 +3389,10 @@ PrefabInstance: propertyPath: m_Materials.Array.data[0] value: objectReference: {fileID: 1926466934} - - target: {fileID: 100000, guid: e3d03de02188b88428c03d8dca44f18e, type: 3} - propertyPath: m_Name - value: Grid - objectReference: {fileID: 0} - 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_AlphaCutoffPrepass: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -12429,6 +12527,7 @@ Material: - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -12471,6 +12570,7 @@ Material: - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -12501,6 +12601,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &2046158920 GameObject: m_ObjectHideFlags: 0 @@ -12548,6 +12649,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12713,6 +12815,7 @@ Material: - _AlphaCutoffPrepass: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -12789,6 +12892,7 @@ Material: - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -12831,6 +12935,7 @@ Material: - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -12861,6 +12966,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &2085978366 GameObject: m_ObjectHideFlags: 0 @@ -12908,6 +13014,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13073,6 +13180,7 @@ Material: - _AlphaCutoffPrepass: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -13149,6 +13257,7 @@ Material: - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -13191,6 +13300,7 @@ Material: - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -13221,6 +13331,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &2136871501 GameObject: m_ObjectHideFlags: 0 @@ -13268,6 +13379,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13348,6 +13460,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1353_Fabric_Env_NoConvolution.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1353_Fabric_Env_NoConvolution.unity index cbf972af0cf..d459144d04a 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1353_Fabric_Env_NoConvolution.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1353_Fabric_Env_NoConvolution.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.03764126, g: 0.047973316, b: 0.061335944, a: 1} + m_IndirectSpecularColor: {r: 0.031361558, g: 0.040105402, b: 0.051489316, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -54,7 +54,7 @@ LightmapSettings: m_EnableBakedLightmaps: 1 m_EnableRealtimeLightmaps: 1 m_LightmapEditorSettings: - serializedVersion: 10 + serializedVersion: 12 m_Resolution: 2 m_BakeResolution: 40 m_AtlasSize: 1024 @@ -62,6 +62,7 @@ LightmapSettings: m_AOMaxDistance: 1 m_CompAOExponent: 1 m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 m_Padding: 2 m_LightmapParameters: {fileID: 0} m_LightmapsBakeMode: 1 @@ -76,10 +77,16 @@ LightmapSettings: m_PVRDirectSampleCount: 32 m_PVRSampleCount: 500 m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 500 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 2 + m_PVRDenoiserTypeDirect: 0 + m_PVRDenoiserTypeIndirect: 0 + m_PVRDenoiserTypeAO: 0 m_PVRFilterTypeDirect: 0 m_PVRFilterTypeIndirect: 0 m_PVRFilterTypeAO: 0 - m_PVRFilteringMode: 1 + m_PVREnvironmentMIS: 0 m_PVRCulling: 1 m_PVRFilteringGaussRadiusDirect: 1 m_PVRFilteringGaussRadiusIndirect: 5 @@ -87,10 +94,12 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 - m_ShowResolutionOverlay: 1 m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 4aad07370feecf44988845b33b651928, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -110,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -364,6 +375,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &57653119 GameObject: m_ObjectHideFlags: 0 @@ -410,6 +422,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -421,6 +435,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -433,6 +448,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &57653122 MeshFilter: m_ObjectHideFlags: 0 @@ -487,6 +503,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -498,6 +516,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -510,6 +529,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &68786178 MeshFilter: m_ObjectHideFlags: 0 @@ -564,6 +584,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -575,6 +597,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -587,6 +610,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &92922462 MeshFilter: m_ObjectHideFlags: 0 @@ -758,6 +782,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -833,7 +860,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -846,8 +876,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -864,16 +900,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -895,6 +935,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &129937894 Material: serializedVersion: 6 @@ -1162,6 +1203,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &132869821 Material: serializedVersion: 6 @@ -1292,6 +1334,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -1367,7 +1412,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -1380,8 +1428,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -1398,16 +1452,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -1429,6 +1487,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &144982759 GameObject: m_ObjectHideFlags: 0 @@ -1475,6 +1534,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1486,6 +1547,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1498,6 +1560,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &144982762 MeshFilter: m_ObjectHideFlags: 0 @@ -1552,6 +1615,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1563,6 +1628,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1575,6 +1641,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &186810074 MeshFilter: m_ObjectHideFlags: 0 @@ -1629,6 +1696,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1640,6 +1709,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1652,6 +1722,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &214084041 MeshFilter: m_ObjectHideFlags: 0 @@ -1790,6 +1861,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -1865,7 +1939,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -1878,8 +1955,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -1896,16 +1979,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -1927,6 +2014,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &308686682 GameObject: m_ObjectHideFlags: 0 @@ -1973,6 +2061,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1984,6 +2074,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1996,6 +2087,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &308686685 MeshFilter: m_ObjectHideFlags: 0 @@ -2050,6 +2142,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2061,6 +2155,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2073,6 +2168,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &333051541 MeshFilter: m_ObjectHideFlags: 0 @@ -2211,6 +2307,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -2286,7 +2385,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -2299,8 +2401,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -2317,16 +2425,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -2348,6 +2460,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &420810804 GameObject: m_ObjectHideFlags: 0 @@ -2394,6 +2507,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2405,6 +2520,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2417,6 +2533,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &420810807 MeshFilter: m_ObjectHideFlags: 0 @@ -2471,6 +2588,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2482,6 +2601,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2494,6 +2614,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &428816245 MeshFilter: m_ObjectHideFlags: 0 @@ -2548,6 +2669,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2559,6 +2682,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2571,6 +2695,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &469560312 MeshFilter: m_ObjectHideFlags: 0 @@ -2605,7 +2730,6 @@ MonoBehaviour: m_GameObject: {fileID: 506841454} m_Enabled: 1 m_EditorHideFlags: 0 - m_GeneratorAsset: {fileID: 0} m_Script: {fileID: 11500000, guid: 66d6c688291ac8b48adc878e4fc4d29d, type: 3} m_Name: m_EditorClassIdentifier: @@ -2613,6 +2737,8 @@ MonoBehaviour: type: 3} material: {fileID: 2100000, guid: a81a4bdd35eb7904e93a07c2aca9f7a7, type: 2} commonParameters: [] + overideRenderQueue: 0 + renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _SmoothnessMax @@ -2787,6 +2913,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -2862,7 +2991,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -2875,8 +3007,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -2893,16 +3031,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -2924,6 +3066,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &587671381 GameObject: m_ObjectHideFlags: 0 @@ -2970,6 +3113,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2981,6 +3126,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2993,6 +3139,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &587671384 MeshFilter: m_ObjectHideFlags: 0 @@ -3028,12 +3175,11 @@ MonoBehaviour: m_GameObject: {fileID: 596340771} m_Enabled: 1 m_EditorHideFlags: 0 - m_GeneratorAsset: {fileID: 0} m_Script: {fileID: 11500000, guid: 441482e8936e35048a1dffac814e3ef8, type: 3} m_Name: m_EditorClassIdentifier: m_Profile: {fileID: 11400000, guid: 608548e6f54b0d8409c142f8abf2ca76, type: 2} - m_BakingSkyUniqueID: 2 + m_StaticLightingSkyUniqueID: 2 --- !u!114 &596340773 MonoBehaviour: m_ObjectHideFlags: 0 @@ -3043,7 +3189,6 @@ MonoBehaviour: m_GameObject: {fileID: 596340771} m_Enabled: 1 m_EditorHideFlags: 0 - m_GeneratorAsset: {fileID: 0} m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3} m_Name: m_EditorClassIdentifier: @@ -3112,6 +3257,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3123,6 +3270,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3135,6 +3283,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &607465902 MeshFilter: m_ObjectHideFlags: 0 @@ -3263,11 +3412,16 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 + - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaCutoffShadow: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -3279,6 +3433,7 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 + - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -3302,6 +3457,9 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -3340,7 +3498,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -3350,10 +3510,17 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -3368,23 +3535,32 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -3394,6 +3570,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1001 &645242448 PrefabInstance: m_ObjectHideFlags: 0 @@ -3454,6 +3631,11 @@ PrefabInstance: propertyPath: field of view value: 40 objectReference: {fileID: 0} + - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: clearColorMode + value: 0 + objectReference: {fileID: 0} - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} propertyPath: ImageComparisonSettings.TargetHeight @@ -3464,9 +3646,9 @@ PrefabInstance: propertyPath: ImageComparisonSettings.TargetWidth value: 644 objectReference: {fileID: 0} - - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7, + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} - propertyPath: clearColorMode + propertyPath: renderGraphCompatible value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] @@ -3591,11 +3773,16 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 + - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaCutoffShadow: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -3607,6 +3794,7 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 + - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -3630,6 +3818,9 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -3668,7 +3859,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -3678,10 +3871,17 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -3696,23 +3896,32 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -3722,6 +3931,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &754056538 GameObject: m_ObjectHideFlags: 0 @@ -3768,6 +3978,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3779,6 +3991,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3791,6 +4004,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &754056541 MeshFilter: m_ObjectHideFlags: 0 @@ -3845,6 +4059,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3856,6 +4072,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3868,6 +4085,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &771171016 MeshFilter: m_ObjectHideFlags: 0 @@ -3922,6 +4140,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3933,6 +4153,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3945,6 +4166,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &788913698 MeshFilter: m_ObjectHideFlags: 0 @@ -4083,6 +4305,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -4158,7 +4383,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -4171,8 +4399,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -4189,16 +4423,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -4220,6 +4458,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &811212999 GameObject: m_ObjectHideFlags: 0 @@ -4266,6 +4505,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4277,6 +4518,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4289,6 +4531,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &811213002 MeshFilter: m_ObjectHideFlags: 0 @@ -4427,6 +4670,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -4502,7 +4748,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -4515,8 +4764,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -4533,16 +4788,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -4564,6 +4823,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &843841048 Material: serializedVersion: 6 @@ -4684,11 +4944,16 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 + - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaCutoffShadow: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -4700,6 +4965,7 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 + - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -4723,6 +4989,9 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -4761,7 +5030,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -4771,10 +5042,17 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -4789,23 +5067,32 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -4815,6 +5102,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &873433697 GameObject: m_ObjectHideFlags: 0 @@ -4861,6 +5149,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4872,6 +5162,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4884,6 +5175,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &873433700 MeshFilter: m_ObjectHideFlags: 0 @@ -5022,6 +5314,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -5097,7 +5392,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -5110,8 +5408,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -5128,16 +5432,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -5159,6 +5467,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &942495973 Material: serializedVersion: 6 @@ -5289,6 +5598,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -5364,7 +5676,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -5377,8 +5692,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -5395,16 +5716,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -5426,6 +5751,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &954731873 Material: serializedVersion: 6 @@ -5546,11 +5872,16 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 + - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaCutoffShadow: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -5562,6 +5893,7 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 + - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -5585,6 +5917,9 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -5623,7 +5958,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -5633,10 +5970,17 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -5651,23 +5995,32 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -5677,6 +6030,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &961669313 Material: serializedVersion: 6 @@ -5807,6 +6161,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -5882,7 +6239,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -5895,8 +6255,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -5913,16 +6279,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -5944,6 +6314,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &974217518 GameObject: m_ObjectHideFlags: 0 @@ -5990,6 +6361,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6001,6 +6374,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6013,6 +6387,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &974217521 MeshFilter: m_ObjectHideFlags: 0 @@ -6272,6 +6647,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &980711210 Material: serializedVersion: 6 @@ -6402,6 +6778,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -6477,7 +6856,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -6490,8 +6872,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -6508,16 +6896,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -6539,6 +6931,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &982114948 GameObject: m_ObjectHideFlags: 0 @@ -6585,6 +6978,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6596,6 +6991,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6608,6 +7004,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &982114951 MeshFilter: m_ObjectHideFlags: 0 @@ -6736,11 +7133,16 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 + - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaCutoffShadow: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -6752,6 +7154,7 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 + - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -6775,6 +7178,9 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -6813,7 +7219,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -6823,10 +7231,17 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -6841,23 +7256,32 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -6867,6 +7291,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1063405362 GameObject: m_ObjectHideFlags: 0 @@ -6913,6 +7338,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6924,6 +7351,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6936,6 +7364,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1063405365 MeshFilter: m_ObjectHideFlags: 0 @@ -7211,6 +7640,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &1078716889 Material: serializedVersion: 6 @@ -7341,6 +7771,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -7416,7 +7849,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -7429,8 +7865,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -7447,16 +7889,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -7478,6 +7924,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1086171481 GameObject: m_ObjectHideFlags: 0 @@ -7524,6 +7971,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7535,6 +7984,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7547,6 +7997,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1086171484 MeshFilter: m_ObjectHideFlags: 0 @@ -7685,6 +8136,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -7760,7 +8214,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -7773,8 +8230,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -7791,16 +8254,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -7822,6 +8289,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1170716395 GameObject: m_ObjectHideFlags: 0 @@ -7868,6 +8336,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7879,6 +8349,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7891,6 +8362,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1170716398 MeshFilter: m_ObjectHideFlags: 0 @@ -7945,6 +8417,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7956,6 +8430,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7968,6 +8443,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1180738110 MeshFilter: m_ObjectHideFlags: 0 @@ -8096,11 +8572,16 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 + - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaCutoffShadow: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -8112,6 +8593,7 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 + - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -8135,6 +8617,9 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -8173,7 +8658,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -8183,10 +8670,17 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -8201,23 +8695,32 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -8227,6 +8730,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1359437100 GameObject: m_ObjectHideFlags: 0 @@ -8273,6 +8777,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8284,6 +8790,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8296,6 +8803,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1359437103 MeshFilter: m_ObjectHideFlags: 0 @@ -8424,11 +8932,16 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 + - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaCutoffShadow: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -8440,6 +8953,7 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 + - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -8463,6 +8977,9 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -8501,7 +9018,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -8511,10 +9030,17 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -8529,23 +9055,32 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -8555,6 +9090,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1474301112 GameObject: m_ObjectHideFlags: 0 @@ -8601,6 +9137,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8612,6 +9150,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8624,6 +9163,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1474301115 MeshFilter: m_ObjectHideFlags: 0 @@ -8762,6 +9302,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -8837,7 +9380,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -8850,8 +9396,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -8868,16 +9420,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -8899,6 +9455,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &1525732446 Material: serializedVersion: 6 @@ -9019,11 +9576,16 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 + - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaCutoffShadow: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -9035,6 +9597,7 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 + - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -9058,6 +9621,9 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -9096,7 +9662,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -9106,10 +9674,17 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -9124,23 +9699,32 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -9150,6 +9734,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1526868522 GameObject: m_ObjectHideFlags: 0 @@ -9196,6 +9781,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9207,6 +9794,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9219,6 +9807,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1526868525 MeshFilter: m_ObjectHideFlags: 0 @@ -9357,6 +9946,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -9432,7 +10024,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -9445,8 +10040,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -9463,16 +10064,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -9494,6 +10099,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1556361012 GameObject: m_ObjectHideFlags: 0 @@ -9520,7 +10126,6 @@ MonoBehaviour: m_GameObject: {fileID: 1556361012} m_Enabled: 1 m_EditorHideFlags: 0 - m_GeneratorAsset: {fileID: 0} m_Script: {fileID: 11500000, guid: 66d6c688291ac8b48adc878e4fc4d29d, type: 3} m_Name: m_EditorClassIdentifier: @@ -9528,6 +10133,8 @@ MonoBehaviour: type: 3} material: {fileID: 2100000, guid: 6e49b7ef330d4884a8d632d30fd7f3fd, type: 2} commonParameters: [] + overideRenderQueue: 0 + renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _SmoothnessMax @@ -9618,6 +10225,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9629,6 +10238,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9641,6 +10251,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1629361942 MeshFilter: m_ObjectHideFlags: 0 @@ -9779,6 +10390,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -9854,7 +10468,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -9867,8 +10484,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -9885,16 +10508,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -9916,6 +10543,7 @@ Material: - 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_uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1846684368 GameObject: m_ObjectHideFlags: 0 @@ -10363,7 +11000,6 @@ MonoBehaviour: m_GameObject: {fileID: 1846684368} m_Enabled: 1 m_EditorHideFlags: 0 - m_GeneratorAsset: {fileID: 0} m_Script: {fileID: 11500000, guid: 66d6c688291ac8b48adc878e4fc4d29d, type: 3} m_Name: m_EditorClassIdentifier: @@ -10371,6 +11007,8 @@ MonoBehaviour: type: 3} material: {fileID: 2100000, guid: 9ba3ffc98c51ad942a223546952cbd7c, type: 2} commonParameters: [] + overideRenderQueue: 0 + renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _Smoothness @@ -10545,6 +11183,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -10620,7 +11261,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -10633,8 +11277,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -10651,16 +11301,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -10682,6 +11336,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!21 &1928742637 Material: serializedVersion: 6 @@ -10802,11 +11457,16 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 + - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaCutoffShadow: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -10818,6 +11478,7 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 + - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -10841,6 +11502,9 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -10879,7 +11543,9 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -10889,10 +11555,17 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 + - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -10907,23 +11580,32 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -10933,6 +11615,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &1960425366 GameObject: m_ObjectHideFlags: 0 @@ -10979,6 +11662,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10990,6 +11675,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11002,6 +11688,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1960425369 MeshFilter: m_ObjectHideFlags: 0 @@ -11277,6 +11964,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &2085978366 GameObject: m_ObjectHideFlags: 0 @@ -11323,6 +12011,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11334,6 +12024,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11346,6 +12037,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2085978369 MeshFilter: m_ObjectHideFlags: 0 @@ -11484,6 +12176,9 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -11559,7 +12254,10 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 + - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 + - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -11572,8 +12270,14 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 4 + - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 + - _StencilWriteMaskDepth: 8 + - _StencilWriteMaskDistortionVec: 4 + - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -11590,16 +12294,20 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 + - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 + - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 + - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -11621,6 +12329,7 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] --- !u!1 &2136871501 GameObject: m_ObjectHideFlags: 0 @@ -11667,6 +12376,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11678,6 +12389,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11690,6 +12402,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2136871504 MeshFilter: m_ObjectHideFlags: 0 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1601_TerrainLit.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1601_TerrainLit.unity index 22569806866..d71da5b5d1c 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1601_TerrainLit.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1601_TerrainLit.unity @@ -120,6 +120,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -250,109 +252,13 @@ PrefabInstance: propertyPath: m_RenderingPathCustomFrameSettings.bitDatas.data1 value: 70005818916701 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} ---- !u!114 &744631047 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3} - m_Name: - m_EditorClassIdentifier: - active: 1 - m_AdvancedMode: 0 - rotation: - m_OverrideState: 0 - m_Value: 200 - min: 0 - max: 360 - skyIntensityMode: - m_OverrideState: 0 - m_Value: 0 - exposure: - m_OverrideState: 0 - m_Value: 0 - multiplier: - m_OverrideState: 0 - m_Value: 1 - min: 0 - upperHemisphereLuxValue: - m_OverrideState: 0 - m_Value: 1 - min: 0 - upperHemisphereLuxColor: - m_OverrideState: 0 - m_Value: {x: 0, y: 0, z: 0} - desiredLuxValue: - m_OverrideState: 0 - m_Value: 20000 - updateMode: - m_OverrideState: 0 - m_Value: 0 - updatePeriod: - m_OverrideState: 0 - m_Value: 0 - min: 0 - includeSunInBaking: - m_OverrideState: 0 - m_Value: 0 - hdriSky: - m_OverrideState: 0 - m_Value: {fileID: 8900000, guid: fb0bf2eac2381484187ba8a68cdca165, type: 3} - enableBackplate: - m_OverrideState: 0 - m_Value: 0 - backplateType: - m_OverrideState: 0 - m_Value: 0 - groundLevel: - m_OverrideState: 0 - m_Value: 0 - scale: - m_OverrideState: 0 - m_Value: {x: 32, y: 32} - projectionDistance: - m_OverrideState: 0 - m_Value: 16 - min: 0.0000001 - plateRotation: - m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 - plateTexRotation: - m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 - plateTexOffset: - m_OverrideState: 0 - m_Value: {x: 0, y: 0} - blendAmount: - m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 100 - shadowTint: - m_OverrideState: 0 - m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 - pointLightShadow: - m_OverrideState: 0 - m_Value: 0 - dirLightShadow: - m_OverrideState: 0 - m_Value: 0 - rectLightShadow: - m_OverrideState: 0 - m_Value: 0 --- !u!1 &755370651 GameObject: m_ObjectHideFlags: 0 @@ -640,6 +546,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1736369240 @@ -668,7 +575,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -714,7 +621,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -747,6 +656,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.15 @@ -763,6 +673,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!33 &8798469937330876322 MeshFilter: m_ObjectHideFlags: 0 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1603_TerrainLit_BaseMap.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1603_TerrainLit_BaseMap.unity index e58d455fc45..d970fb1dcf4 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1603_TerrainLit_BaseMap.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1603_TerrainLit_BaseMap.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -96,9 +96,11 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaAO: 1 m_ExportTrainingData: 0 m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 112000002, guid: daaf293807949624aaad0da0667be728, type: 2} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 4fa5d3214e4bc7140a41fc7b55e90721, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +120,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -241,12 +245,12 @@ PrefabInstance: - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} propertyPath: m_RenderingPathCustomFrameSettings.bitDatas.data1 - value: 69284264410909 + value: 70005818916701 objectReference: {fileID: 0} - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} propertyPath: m_Version - value: 5 + value: 7 objectReference: {fileID: 0} - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} @@ -438,6 +442,11 @@ PrefabInstance: propertyPath: m_ObsoleteFrameSettings.lightLoopSettings.isFptlEnabled value: 0 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &822358699 @@ -477,7 +486,7 @@ Terrain: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 822358699} m_Enabled: 1 - serializedVersion: 5 + serializedVersion: 6 m_TerrainData: {fileID: 15600000, guid: 245a04c8ad46a5349bcbaad4da1da133, type: 2} m_TreeDistance: 2000 m_TreeBillboardDistance: 50 @@ -500,6 +509,7 @@ Terrain: m_ScaleInLightmap: 0.0512 m_LightmapParameters: {fileID: 15203, guid: 0000000000000000f000000000000000, type: 0} m_GroupingID: 0 + m_RenderingLayerMask: 1 m_AllowAutoConnect: 1 --- !u!4 &822358702 Transform: @@ -544,16 +554,16 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: f19d9143a39eb3b46bc4563e9889cfbd, type: 3} m_Name: m_EditorClassIdentifier: + m_Version: 2 m_Material: {fileID: 2100000, guid: 638b5db2a1568654e998f0152ad27948, type: 2} m_DrawDistance: 1000 m_FadeScale: 0.9 m_UVScale: {x: 1, y: 1} m_UVBias: {x: 0, y: 0} m_AffectsTransparency: 0 - m_Offset: {x: 0, y: 0, z: 0.50000006} + m_Offset: {x: 0, y: 0, z: 4} m_Size: {x: 16, y: 16, z: 8} m_FadeFactor: 1 - m_Version: 1 --- !u!4 &1119739687 Transform: m_ObjectHideFlags: 0 @@ -562,7 +572,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1119739685} m_LocalRotation: {x: 0.46766594, y: 0.32243472, z: -0.17777091, w: 0.8035683} - m_LocalPosition: {x: 48.26, y: 5.06, z: 21.24} + m_LocalPosition: {x: 47.02827, y: 8.091847, z: 19.99873} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} @@ -579,7 +589,6 @@ GameObject: - component: {fileID: 1736369240} - component: {fileID: 1736369239} - component: {fileID: 1736369242} - - component: {fileID: 1736369241} m_Layer: 0 m_Name: Directional Light m_TagString: Untagged @@ -595,8 +604,9 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1736369238} m_Enabled: 1 - serializedVersion: 9 + serializedVersion: 10 m_Type: 1 + m_Shape: 0 m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} m_Intensity: 3.1415927 m_Range: 10 @@ -645,6 +655,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1736369240 @@ -661,7 +672,7 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 26.558, y: -25.6, z: 0} ---- !u!114 &1736369241 +--- !u!114 &1736369242 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -670,99 +681,107 @@ MonoBehaviour: m_GameObject: {fileID: 1736369238} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3} + m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 1 - shadowResolution: 512 - shadowDimmer: 1 - volumetricShadowDimmer: 1 - shadowFadeDistance: 10000 - contactShadows: 0 - viewBiasMin: 0.2 - viewBiasMax: 100 - viewBiasScale: 1 - normalBiasMin: 0.5 - normalBiasMax: 0.5 - normalBiasScale: 1 - sampleBiasScale: 0 - edgeLeakFixup: 1 - edgeToleranceNormal: 1 - edgeTolerance: 1 - shadowCascadeCount: 4 - shadowCascadeRatios: + m_Version: 11 + m_ObsoleteShadowResolutionTier: 1 + m_ObsoleteUseShadowQualitySettings: 0 + m_ObsoleteCustomShadowResolution: 512 + m_ObsoleteContactShadows: 0 + m_PointlightHDType: 0 + m_SpotLightShape: 0 + m_AreaLightShape: 0 + m_Intensity: 3.1415927 + m_EnableSpotReflector: 0 + m_LuxAtDistance: 1 + m_InnerSpotPercent: 0 + m_LightDimmer: 1 + m_VolumetricDimmer: 1 + m_LightUnit: 2 + m_FadeDistance: 10000 + m_AffectDiffuse: 1 + m_AffectSpecular: 1 + m_NonLightmappedOnly: 0 + m_ShapeWidth: 0.5 + m_ShapeHeight: 0.5 + m_AspectRatio: 1 + m_ShapeRadius: 0 + m_SoftnessScale: 1 + m_UseCustomSpotLightShadowCone: 0 + m_CustomSpotLightShadowCone: 30 + m_MaxSmoothness: 1 + m_ApplyRangeAttenuation: 1 + m_DisplayAreaLightEmissiveMesh: 0 + m_AreaLightCookie: {fileID: 0} + m_AreaLightShadowCone: 120 + m_UseScreenSpaceShadows: 0 + m_InteractsWithSky: 1 + m_AngularDiameter: 0.5 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} + m_Distance: 1.5e+11 + m_UseRayTracedShadows: 0 + m_NumRayTracingSamples: 4 + m_FilterTracedShadow: 1 + m_FilterSizeTraced: 16 + m_SunLightConeAngle: 0.5 + m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 + m_EvsmExponent: 15 + m_EvsmLightLeakBias: 0 + m_EvsmVarianceBias: 0.00001 + m_EvsmBlurPasses: 0 + m_LightlayersMask: 1 + m_LinkShadowLayers: 1 + m_ShadowNearPlane: 0.2 + m_BlockerSampleCount: 24 + m_FilterSampleCount: 16 + m_MinFilterSize: 0.01 + m_KernelSize: 5 + m_LightAngle: 1 + m_MaxDepthBias: 0.001 + m_ShadowResolution: + m_Override: 512 + m_UseOverride: 1 + m_Level: 1 + m_ShadowDimmer: 1 + m_VolumetricShadowDimmer: 1 + m_ShadowFadeDistance: 10000 + m_UseContactShadow: + m_Override: 0 + m_UseOverride: 1 + m_Level: 0 + m_RayTracedContactShadow: 0 + m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 + m_NormalBias: 0.75 + m_SlopeBias: 0.5 + m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 + m_ShadowCascadeRatios: - 0.05 - 0.15 - 0.3 - shadowCascadeBorders: + m_ShadowCascadeBorders: - 0 - 0 - 0 - 0.2 - shadowAlgorithm: 0 - shadowVariant: 3 - shadowPrecision: 0 - shadowData: - format: 0 - data: 000000000000803f - shadowDatas: - - format: 0 - data: 000000000000803f ---- !u!114 &1736369242 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1736369238} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} - m_Name: - m_EditorClassIdentifier: - version: 4 - m_Version: 4 - directionalIntensity: 3.1415927 - punctualIntensity: 600 - areaIntensity: 200 - enableSpotReflector: 0 - luxAtDistance: 1 - m_InnerSpotPercent: 0 - lightDimmer: 1 - m_VolumetricDimmer: 1 - lightUnit: 2 - sunDiskSize: 1 - sunHaloSize: 0.1 - fadeDistance: 10000 - affectDiffuse: 1 - affectSpecular: 1 - nonLightmappedOnly: 0 - lightTypeExtent: 0 - m_SpotLightShape: 0 - shapeWidth: 0.5 - shapeHeight: 0.5 - aspectRatio: 1 - shapeRadius: 0 - maxSmoothness: 1 - applyRangeAttenuation: 1 + m_ShadowAlgorithm: 0 + m_ShadowVariant: 3 + m_ShadowPrecision: 0 useOldInspector: 0 useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 - displayLightIntensity: 3.1415927 - displayAreaLightEmissiveMesh: 0 - areaLightCookie: {fileID: 0} - areaLightShadowCone: 120 - evsmExponent: 15 - evsmLightLeakBias: 0 - evsmVarianceBias: 0.00001 - evsmBlurPasses: 0 - lightLayers: 1 - shadowNearPlane: 0.2 - shadowSoftness: 0.5 - blockerSampleCount: 24 - filterSampleCount: 16 - minFilterSize: 0.00001 - kernelSize: 5 - lightAngle: 1 - maxDepthBias: 0.001 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 From a6c1f8ec077f544c3351bb96cffc8be34e3a0d75 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 28 May 2020 14:50:45 +0200 Subject: [PATCH 04/77] Fixed decal rendering --- .../HDRenderPipeline.Prepass.cs | 40 +++++++++++++++---- .../HDRenderPipeline.RenderGraph.cs | 18 +++++---- .../RenderPipeline/HDRenderPipeline.cs | 32 ++++++++------- 3 files changed, 61 insertions(+), 29 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs index d975e73fae3..f4217a2bc7b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs @@ -312,6 +312,7 @@ class GBufferPassData public RendererListHandle rendererList; public TextureHandle[] gbufferRT = new TextureHandle[RenderGraph.kMaxMRTCount]; public TextureHandle depthBuffer; + public DBufferOutput dBuffer; } struct GBufferOutput @@ -359,6 +360,15 @@ void SetupGBufferTargets(RenderGraph renderGraph, HDCamera hdCamera, GBufferPass } } + // TODO RENDERGRAPH: For now we just bind globally for GBuffer/Forward passes. + // We need to find a nice way to invalid this kind of buffers when they should not be used anymore (after the last read). + static void BindDBufferGlobalData(in DBufferOutput dBufferOutput, in RenderGraphContext ctx) + { + for (int i = 0; i < dBufferOutput.dBufferCount; ++i) + ctx.cmd.SetGlobalTexture(HDShaderIDs._DBufferTexture[i], ctx.resources.GetTexture(dBufferOutput.mrt[i])); + ctx.cmd.SetGlobalBuffer(HDShaderIDs._DecalPropertyMaskBufferSRV, ctx.resources.GetComputeBuffer(dBufferOutput.decalPropertyMaskBuffer)); + } + // RenderGBuffer do the gbuffer pass. This is only called with deferred. If we use a depth prepass, then the depth prepass will perform the alpha testing for opaque alpha tested and we don't need to do it anymore // during Gbuffer pass. This is handled in the shader and the depth test (equal and no depth write) is done here. void RenderGBuffer(RenderGraph renderGraph, TextureHandle sssBuffer, ref PrepassOutput prepassOutput, CullingResults cull, HDCamera hdCamera) @@ -378,11 +388,12 @@ void RenderGBuffer(RenderGraph renderGraph, TextureHandle sssBuffer, ref Prepass passData.rendererList = builder.UseRendererList( renderGraph.CreateRendererList(CreateOpaqueRendererListDesc(cull, hdCamera.camera, HDShaderPassNames.s_GBufferName, m_CurrentRendererConfigurationBakedLighting))); - ReadDBuffer(prepassOutput.dbuffer, builder); + passData.dBuffer = ReadDBuffer(prepassOutput.dbuffer, builder); builder.SetRenderFunc( (GBufferPassData data, RenderGraphContext context) => { + BindDBufferGlobalData(data.dBuffer, context); DrawOpaqueRendererList(context, data.frameSettings, context.resources.GetRendererList(data.rendererList)); }); } @@ -534,17 +545,20 @@ class RenderDBufferPassData public int dBufferCount; public RendererListHandle meshDecalsRendererList; public TextureHandle depthStencilBuffer; + public ComputeBufferHandle propertyMaskBuffer; } struct DBufferOutput { - public TextureHandle[] mrt; - public int dBufferCount; + public TextureHandle[] mrt; + public int dBufferCount; + public ComputeBufferHandle decalPropertyMaskBuffer; } class DBufferNormalPatchData { public DBufferNormalPatchParameters parameters; + public DBufferOutput dBuffer; public TextureHandle depthStencilBuffer; public TextureHandle normalBuffer; } @@ -560,24 +574,28 @@ void SetupDBufferTargets(RenderGraph renderGraph, RenderDBufferPassData passData for (int dbufferIndex = 0; dbufferIndex < passData.dBufferCount; ++dbufferIndex) { passData.mrt[dbufferIndex] = builder.UseColorBuffer(renderGraph.CreateTexture( - new TextureDesc(Vector2.one, true, true) { colorFormat = rtFormat[dbufferIndex], name = s_DBufferNames[dbufferIndex] }, HDShaderIDs._DBufferTexture[dbufferIndex]), dbufferIndex); + new TextureDesc(Vector2.one, true, true) { colorFormat = rtFormat[dbufferIndex], name = s_DBufferNames[dbufferIndex] }), dbufferIndex); } passData.depthStencilBuffer = builder.UseDepthBuffer(output.resolvedDepthBuffer, DepthAccess.Write); + passData.propertyMaskBuffer = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_DbufferManager.propertyMaskBuffer)); output.dbuffer.dBufferCount = passData.dBufferCount; for (int i = 0; i < passData.dBufferCount; ++i) { output.dbuffer.mrt[i] = passData.mrt[i]; } + output.dbuffer.decalPropertyMaskBuffer = passData.propertyMaskBuffer; } - static void ReadDBuffer(DBufferOutput dBufferOutput, RenderGraphBuilder builder) + static DBufferOutput ReadDBuffer(DBufferOutput dBufferOutput, RenderGraphBuilder builder) { - // Will bind automatically so no need to track an explicit reference after ReadTexture is called (DBuffer targets have a ShaderTagId associated with them) + // We do the reads "in place" because we don't want to allocate a struct with dynamic arrays each time we do that and we want to keep loops for code sanity. for (int i = 0; i < dBufferOutput.dBufferCount; ++i) - builder.ReadTexture(dBufferOutput.mrt[i]); + dBufferOutput.mrt[i] = builder.ReadTexture(dBufferOutput.mrt[i]); + dBufferOutput.decalPropertyMaskBuffer = builder.ReadComputeBuffer(dBufferOutput.decalPropertyMaskBuffer); + return dBufferOutput; } void RenderDBuffer(RenderGraph renderGraph, HDCamera hdCamera, ref PrepassOutput output, CullingResults cullingResults) @@ -624,6 +642,7 @@ void RenderDBuffer(RenderGraph renderGraph, HDCamera hdCamera, ref PrepassOutput rt, resources.GetTexture(data.depthStencilBuffer), resources.GetRendererList(data.meshDecalsRendererList), + resources.GetComputeBuffer(data.propertyMaskBuffer), context.renderContext, context.cmd); }); @@ -638,7 +657,7 @@ void DecalNormalPatch(RenderGraph renderGraph, HDCamera hdCamera, ref PrepassOut using (var builder = renderGraph.AddRenderPass("DBuffer Normal (forward)", out var passData, ProfilingSampler.Get(HDProfileId.DBufferNormal))) { passData.parameters = PrepareDBufferNormalPatchParameters(hdCamera); - ReadDBuffer(output.dbuffer, builder); + passData.dBuffer = ReadDBuffer(output.dbuffer, builder); passData.normalBuffer = builder.WriteTexture(output.resolvedNormalBuffer); passData.depthStencilBuffer = builder.ReadTexture(output.resolvedDepthBuffer); @@ -646,7 +665,12 @@ void DecalNormalPatch(RenderGraph renderGraph, HDCamera hdCamera, ref PrepassOut builder.SetRenderFunc( (DBufferNormalPatchData data, RenderGraphContext ctx) => { + RTHandle[] mrt = ctx.renderGraphPool.GetTempArray(data.dBuffer.dBufferCount); + for (int i = 0; i < data.dBuffer.dBufferCount; ++i) + mrt[i] = ctx.resources.GetTexture(data.dBuffer.mrt[i]); + DecalNormalPatch( data.parameters, + mrt, ctx.resources.GetTexture(data.depthStencilBuffer), ctx.resources.GetTexture(data.normalBuffer), ctx.cmd); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index e1092a21f7f..d0884977d88 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -356,12 +356,13 @@ class ForwardPassData { public RendererListHandle rendererList; public TextureHandle[] renderTarget = new TextureHandle[3]; - public int renderTargetCount; + public int renderTargetCount; public TextureHandle depthBuffer; - public ComputeBuffer lightListBuffer; - public FrameSettings frameSettings; - public bool decalsEnabled; - public bool renderMotionVecForTransparent; + public ComputeBuffer lightListBuffer; + public FrameSettings frameSettings; + public bool decalsEnabled; + public bool renderMotionVecForTransparent; + public DBufferOutput? dbuffer; } void PrepareForwardPassData(RenderGraph renderGraph, RenderGraphBuilder builder, ForwardPassData data, bool opaque, FrameSettings frameSettings, RendererListDesc rendererListDesc, TextureHandle depthBuffer, ShadowResult shadowResult, DBufferOutput? dbuffer = null) @@ -379,7 +380,7 @@ void PrepareForwardPassData(RenderGraph renderGraph, RenderGraphBuilder builder, HDShadowManager.ReadShadowResult(shadowResult, builder); if (dbuffer != null) - ReadDBuffer(dbuffer.Value, builder); + data.dbuffer = ReadDBuffer(dbuffer.Value, builder); } // Guidelines: In deferred by default there is no opaque in forward. However it is possible to force an opaque material to render in forward @@ -424,11 +425,14 @@ void RenderForwardOpaque( RenderGraph renderGraph, builder.SetRenderFunc( (ForwardPassData data, RenderGraphContext context) => { - // TODO: replace with UseColorBuffer when removing old rendering (SetRenderTarget is called inside RenderForwardRendererList because of that). + // TODO RENDERGRAPH: replace with UseColorBuffer when removing old rendering (SetRenderTarget is called inside RenderForwardRendererList because of that). var mrt = context.renderGraphPool.GetTempArray(data.renderTargetCount); for (int i = 0; i < data.renderTargetCount; ++i) mrt[i] = context.resources.GetTexture(data.renderTarget[i]); + if (data.dbuffer != null) + BindDBufferGlobalData(data.dbuffer.Value, context); + RenderForwardRendererList(data.frameSettings, context.resources.GetRendererList(data.rendererList), mrt, diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index 44a466cfe87..7694deed909 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -3453,6 +3453,7 @@ void RenderDBuffer(HDCamera hdCamera, CommandBuffer cmd, ScriptableRenderContext m_DbufferManager.GetRTHandles(), m_SharedRTManager.GetDepthStencilBuffer(), RendererList.Create(PrepareMeshDecalsRendererList(cullingResults, hdCamera, use4RTs)), + m_DbufferManager.propertyMaskBuffer, renderContext, cmd); cmd.SetGlobalBuffer(HDShaderIDs._DecalPropertyMaskBufferSRV, m_DbufferManager.propertyMaskBuffer); @@ -3461,20 +3462,20 @@ void RenderDBuffer(HDCamera hdCamera, CommandBuffer cmd, ScriptableRenderContext } } - void DecalNormalPatch( HDCamera hdCamera, - CommandBuffer cmd) + void DecalNormalPatch(HDCamera hdCamera, CommandBuffer cmd) { if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.Decals) && !hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA)) // MSAA not supported { var parameters = PrepareDBufferNormalPatchParameters(hdCamera); - DecalNormalPatch(parameters, m_SharedRTManager.GetDepthStencilBuffer(), m_SharedRTManager.GetNormalBuffer(), cmd); + DecalNormalPatch(parameters, m_DbufferManager.GetRTHandles(), m_SharedRTManager.GetDepthStencilBuffer(), m_SharedRTManager.GetNormalBuffer(), cmd); } } struct DBufferNormalPatchParameters { public Material decalNormalBufferMaterial; + public int dBufferCount; public int stencilRef; public int stencilMask; } @@ -3482,6 +3483,7 @@ struct DBufferNormalPatchParameters DBufferNormalPatchParameters PrepareDBufferNormalPatchParameters(HDCamera hdCamera) { var parameters = new DBufferNormalPatchParameters(); + parameters.dBufferCount = m_Asset.currentPlatformRenderPipelineSettings.decalSettings.perChannelMask ? 4 : 3; parameters.decalNormalBufferMaterial = m_DecalNormalBufferMaterial; switch (hdCamera.frameSettings.litShaderMode) { @@ -3501,21 +3503,24 @@ DBufferNormalPatchParameters PrepareDBufferNormalPatchParameters(HDCamera hdCame } static void DecalNormalPatch( DBufferNormalPatchParameters parameters, + RTHandle[] dBuffer, RTHandle depthStencilBuffer, RTHandle normalBuffer, CommandBuffer cmd) { - using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DBufferNormal))) - { - parameters.decalNormalBufferMaterial.SetInt(HDShaderIDs._DecalNormalBufferStencilReadMask, parameters.stencilMask); - parameters.decalNormalBufferMaterial.SetInt(HDShaderIDs._DecalNormalBufferStencilRef, parameters.stencilRef); + using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DBufferNormal))) + { + parameters.decalNormalBufferMaterial.SetInt(HDShaderIDs._DecalNormalBufferStencilReadMask, parameters.stencilMask); + parameters.decalNormalBufferMaterial.SetInt(HDShaderIDs._DecalNormalBufferStencilRef, parameters.stencilRef); + for (int i = 0; i < parameters.dBufferCount; ++i) + parameters.decalNormalBufferMaterial.SetTexture(HDShaderIDs._DBufferTexture[i], dBuffer[i]); CoreUtils.SetRenderTarget(cmd, depthStencilBuffer); cmd.SetRandomWriteTarget(1, normalBuffer); - cmd.DrawProcedural(Matrix4x4.identity, parameters.decalNormalBufferMaterial, 0, MeshTopology.Triangles, 3, 1); - cmd.ClearRandomWriteTargets(); - } + cmd.DrawProcedural(Matrix4x4.identity, parameters.decalNormalBufferMaterial, 0, MeshTopology.Triangles, 3, 1); + cmd.ClearRandomWriteTargets(); } + } RendererListDesc PrepareMeshDecalsRendererList(CullingResults cullingResults, HDCamera hdCamera, bool use4RTs) { @@ -3547,7 +3552,6 @@ void UpdateShaderVariablesGlobalDecal(ref ShaderVariablesGlobal cb, HDCamera hdC struct RenderDBufferParameters { public bool use4RTs; - public ComputeBuffer propertyMaskBuffer; public ComputeShader clearPropertyMaskBufferCS; public int clearPropertyMaskBufferKernel; public int propertyMaskBufferSize; @@ -3557,7 +3561,6 @@ RenderDBufferParameters PrepareRenderDBufferParameters() { var parameters = new RenderDBufferParameters(); parameters.use4RTs = m_Asset.currentPlatformRenderPipelineSettings.decalSettings.perChannelMask; - parameters.propertyMaskBuffer = m_DbufferManager.propertyMaskBuffer; parameters.clearPropertyMaskBufferCS = m_DbufferManager.clearPropertyMaskBufferShader; parameters.clearPropertyMaskBufferKernel = m_DbufferManager.clearPropertyMaskBufferKernel; parameters.propertyMaskBufferSize = m_DbufferManager.propertyMaskBufferSize; @@ -3569,6 +3572,7 @@ static void RenderDBuffer( in RenderDBufferParameters parameters, RTHandle[] rtHandles, RTHandle depthStencilBuffer, RendererList meshDecalsRendererList, + ComputeBuffer propertyMaskBuffer, ScriptableRenderContext renderContext, CommandBuffer cmd) { @@ -3601,9 +3605,9 @@ static void RenderDBuffer( in RenderDBufferParameters parameters, } // clear decal property mask buffer - cmd.SetComputeBufferParam(parameters.clearPropertyMaskBufferCS, parameters.clearPropertyMaskBufferKernel, HDShaderIDs._DecalPropertyMaskBuffer, parameters.propertyMaskBuffer); + cmd.SetComputeBufferParam(parameters.clearPropertyMaskBufferCS, parameters.clearPropertyMaskBufferKernel, HDShaderIDs._DecalPropertyMaskBuffer, propertyMaskBuffer); cmd.DispatchCompute(parameters.clearPropertyMaskBufferCS, parameters.clearPropertyMaskBufferKernel, parameters.propertyMaskBufferSize / 64, 1, 1); - cmd.SetRandomWriteTarget(parameters.use4RTs ? 4 : 3, parameters.propertyMaskBuffer); + cmd.SetRandomWriteTarget(parameters.use4RTs ? 4 : 3, propertyMaskBuffer); HDUtils.DrawRendererList(renderContext, cmd, meshDecalsRendererList); DecalSystem.instance.RenderIntoDBuffer(cmd); From 04d0d20fb1ba0ee0ca0a2e7d601bcb0220745071 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 28 May 2020 17:36:09 +0200 Subject: [PATCH 05/77] Implemented ColorGrading and Uber Post (fixes a lot of small diff due to Color Grading not being 100% neutral) --- .../PostProcessSystem.RenderGraph.cs | 512 +++++++++++------- .../PostProcessing/PostProcessSystem.cs | 394 +++++++++----- .../RenderPipeline/HDRenderPipeline.Debug.cs | 2 +- 3 files changed, 569 insertions(+), 339 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs index 692f3918445..78b069f9bfe 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs @@ -3,8 +3,23 @@ namespace UnityEngine.Rendering.HighDefinition { + partial class PostProcessSystem { + class ColorGradingPassData + { + public ColorGradingParameters parameters; + public TextureHandle logLut; + } + + class UberPostPassData + { + public UberPostParameters parameters; + public TextureHandle source; + public TextureHandle destination; + public TextureHandle logLut; + } + public void Render( RenderGraph renderGraph, HDCamera hdCamera, BlueNoise blueNoise, @@ -17,220 +32,313 @@ public void Render( RenderGraph renderGraph, var dynResHandler = DynamicResolutionHandler.instance; bool isSceneView = hdCamera.camera.cameraType == CameraType.SceneView; - - // TODO: Implement + var source = colorBuffer; TextureHandle alphaTexture = new TextureHandle(); - //// Save the alpha and apply it back into the final pass if working in fp16 - //if (m_KeepAlpha) - //{ - // using (new ProfilingSample(cmd, "Alpha Copy", CustomSamplerId.AlphaCopy.GetSampler())) - // { - // DoCopyAlpha(cmd, hdCamera, colorBuffer); - // } - //} - var source = colorBuffer; + // TODO RENDERGRAPH: Implement + // // Save the alpha and apply it back into the final pass if rendering in fp16 and post-processing in r11g11b10 + // if (m_KeepAlpha) + // { + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.AlphaCopy))) + // { + // DoCopyAlpha(cmd, camera, colorBuffer); + // } + // } + // var source = colorBuffer; - //if (m_PostProcessEnabled) - //{ - // Guard bands (also known as "horrible hack") to avoid bleeding previous RTHandle - // content into smaller viewports with some effects like Bloom that rely on bilinear - // filtering and can't use clamp sampler and the likes - // Note: some platforms can't clear a partial render target so we directly draw black triangles - //{ - // int w = hdCamera.actualWidth; - // int h = hdCamera.actualHeight; - // cmd.SetRenderTarget(source, 0, CubemapFace.Unknown, -1); + // if (m_PostProcessEnabled) + // { + // // Guard bands (also known as "horrible hack") to avoid bleeding previous RTHandle + // // content into smaller viewports with some effects like Bloom that rely on bilinear + // // filtering and can't use clamp sampler and the likes + // // Note: some platforms can't clear a partial render target so we directly draw black triangles + // { + // int w = camera.actualWidth; + // int h = camera.actualHeight; + // cmd.SetRenderTarget(source, 0, CubemapFace.Unknown, -1); + + // if (w < source.rt.width || h < source.rt.height) + // { + // cmd.SetViewport(new Rect(w, 0, k_RTGuardBandSize, h)); + // cmd.DrawProcedural(Matrix4x4.identity, m_ClearBlackMaterial, 0, MeshTopology.Triangles, 3, 1); + // cmd.SetViewport(new Rect(0, h, w + k_RTGuardBandSize, k_RTGuardBandSize)); + // cmd.DrawProcedural(Matrix4x4.identity, m_ClearBlackMaterial, 0, MeshTopology.Triangles, 3, 1); + // } + // } + + // // Optional NaN killer before post-processing kicks in + // bool stopNaNs = camera.stopNaNs && m_StopNaNFS; + + //#if UNITY_EDITOR + // if (isSceneView) + // stopNaNs = HDAdditionalSceneViewSettings.sceneViewStopNaNs; + //#endif + + // if (stopNaNs) + // { + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.StopNaNs))) + // { + // var destination = m_Pool.Get(Vector2.one, m_ColorFormat); + // DoStopNaNs(cmd, camera, source, destination); + // PoolSource(ref source, destination); + // } + // } + // } + + // // Dynamic exposure - will be applied in the next frame + // // Not considered as a post-process so it's not affected by its enabled state + // if (!IsExposureFixed() && m_ExposureControlFS) + // { + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DynamicExposure))) + // { + // if (m_Exposure.mode.value == ExposureMode.AutomaticHistogram) + // { + // DoHistogramBasedExposure(cmd, camera, source); + // } + // else + // { + // DoDynamicExposure(cmd, camera, source); + // } + + // // On reset history we need to apply dynamic exposure immediately to avoid + // // white or black screen flashes when the current exposure isn't anywhere + // // near 0 + // if (camera.resetPostProcessingHistory) + // { + // var destination = m_Pool.Get(Vector2.one, m_ColorFormat); + + // var cs = m_Resources.shaders.applyExposureCS; + // int kernel = cs.FindKernel("KMain"); + + // // Note: we call GetPrevious instead of GetCurrent because the textures + // // are swapped internally as the system expects the texture will be used + // // on the next frame. So the actual "current" for this frame is in + // // "previous". + // cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureTexture, GetPreviousExposureTexture(camera)); + // cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source); + // cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, destination); + // cmd.DispatchCompute(cs, kernel, (camera.actualWidth + 7) / 8, (camera.actualHeight + 7) / 8, camera.viewCount); + + // PoolSource(ref source, destination); + // } + // } + // } + + if (m_PostProcessEnabled) + { + // // Temporal anti-aliasing goes first + // bool taaEnabled = false; + + // if (m_AntialiasingFS) + // { + // taaEnabled = camera.antialiasing == AntialiasingMode.TemporalAntialiasing; + + // if (taaEnabled) + // { + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.TemporalAntialiasing))) + // { + // var destination = m_Pool.Get(Vector2.one, m_ColorFormat); + // DoTemporalAntialiasing(cmd, camera, source, destination, depthBuffer, depthMipChain); + // PoolSource(ref source, destination); + // } + // } + // else if (camera.antialiasing == AntialiasingMode.SubpixelMorphologicalAntiAliasing) + // { + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.SMAA))) + // { + // var destination = m_Pool.Get(Vector2.one, m_ColorFormat); + // DoSMAA(cmd, camera, source, destination, depthBuffer); + // PoolSource(ref source, destination); + // } + // } + // } + + // if (camera.frameSettings.IsEnabled(FrameSettingsField.CustomPostProcess)) + // { + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.CustomPostProcessBeforePP))) + // { + // foreach (var typeString in HDRenderPipeline.defaultAsset.beforePostProcessCustomPostProcesses) + // RenderCustomPostProcess(cmd, camera, ref source, colorBuffer, Type.GetType(typeString)); + // } + // } - // if (w < source.rt.width || h < source.rt.height) + // // If Path tracing is enabled, then DoF is computed in the path tracer by sampling the lens aperure (when using the physical camera mode) + // bool isDoFPathTraced = (camera.frameSettings.IsEnabled(FrameSettingsField.RayTracing) && + // camera.volumeStack.GetComponent().enable.value && + // camera.camera.cameraType != CameraType.Preview && + // m_DepthOfField.focusMode == DepthOfFieldMode.UsePhysicalCamera); + + // // Depth of Field is done right after TAA as it's easier to just re-project the CoC + // // map rather than having to deal with all the implications of doing it before TAA + // if (m_DepthOfField.IsActive() && !isSceneView && m_DepthOfFieldFS && !isDoFPathTraced) + // { + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DepthOfField))) + // { + // var destination = m_Pool.Get(Vector2.one, m_ColorFormat); + // DoDepthOfField(cmd, camera, source, destination, taaEnabled); + // PoolSource(ref source, destination); + // } + // } + + // // Motion blur after depth of field for aesthetic reasons (better to see motion + // // blurred bokeh rather than out of focus motion blur) + // if (m_MotionBlur.IsActive() && m_AnimatedMaterialsEnabled && !camera.resetPostProcessingHistory && m_MotionBlurFS) + // { + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.MotionBlur))) + // { + // var destination = m_Pool.Get(Vector2.one, m_ColorFormat); + // DoMotionBlur(cmd, camera, source, destination); + // PoolSource(ref source, destination); + // } + // } + + // // Panini projection is done as a fullscreen pass after all depth-based effects are + // // done and before bloom kicks in + // // This is one effect that would benefit from an overscan mode or supersampling in + // // HDRP to reduce the amount of resolution lost at the center of the screen + // if (m_PaniniProjection.IsActive() && !isSceneView && m_PaniniProjectionFS) + // { + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.PaniniProjection))) + // { + // var destination = m_Pool.Get(Vector2.one, m_ColorFormat); + // DoPaniniProjection(cmd, camera, source, destination); + // PoolSource(ref source, destination); + // } + // } + + // Uber post-process + //// Generate the bloom texture + //bool bloomActive = m_Bloom.IsActive() && m_BloomFS; + + //if (bloomActive) + //{ + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.Bloom))) // { - // cmd.SetViewport(new Rect(w, 0, k_RTGuardBandSize, h)); - // cmd.DrawProcedural(Matrix4x4.identity, m_ClearBlackMaterial, 0, MeshTopology.Triangles, 3, 1); - // cmd.SetViewport(new Rect(0, h, w + k_RTGuardBandSize, k_RTGuardBandSize)); - // cmd.DrawProcedural(Matrix4x4.identity, m_ClearBlackMaterial, 0, MeshTopology.Triangles, 3, 1); + // DoBloom(cmd, camera, source, uberPostParams.uberPostCS, uberPostParams.uberPostKernel); // } //} + //else + //{ + // cmd.SetComputeTextureParam(uberPostParams.uberPostCS, uberPostParams.uberPostKernel, HDShaderIDs._BloomTexture, TextureXR.GetBlackTexture()); + // cmd.SetComputeTextureParam(uberPostParams.uberPostCS, uberPostParams.uberPostKernel, HDShaderIDs._BloomDirtTexture, Texture2D.blackTexture); + // cmd.SetComputeVectorParam(uberPostParams.uberPostCS, HDShaderIDs._BloomParams, Vector4.zero); + //} -// // Optional NaN killer before post-processing kicks in -// bool stopNaNs = hdCamera.stopNaNs && m_StopNaNFS; - -//#if UNITY_EDITOR -// if (isSceneView) -// stopNaNs = HDRenderPipelinePreferences.sceneViewStopNaNs; -//#endif - -// if (stopNaNs) -// { -// using (new ProfilingSample(cmd, "Stop NaNs", CustomSamplerId.StopNaNs.GetSampler())) -// { -// var destination = m_Pool.Get(Vector2.one, k_ColorFormat); -// DoStopNaNs(cmd, hdCamera, source, destination); -// PoolSource(ref source, destination); -// } -// } - //} - - //// Dynamic exposure - will be applied in the next frame - //// Not considered as a post-process so it's not affected by its enabled state - //if (!IsExposureFixed() && m_ExposureControlFS) - //{ - // using (new ProfilingSample(cmd, "Dynamic Exposure", CustomSamplerId.Exposure.GetSampler())) - // { - // DoDynamicExposure(cmd, hdCamera, source); - // } - //} - - //if (m_PostProcessEnabled) - //{ - // // Temporal anti-aliasing goes first - // bool taaEnabled = false; - - // if (m_AntialiasingFS) - // { - // taaEnabled = hdCamera.antialiasing == AntialiasingMode.TemporalAntialiasing; - - // if (taaEnabled) - // { - // using (new ProfilingSample(cmd, "Temporal Anti-aliasing", CustomSamplerId.TemporalAntialiasing.GetSampler())) - // { - // var destination = m_Pool.Get(Vector2.one, k_ColorFormat); - // DoTemporalAntialiasing(cmd, hdCamera, source, destination, depthBuffer); - // PoolSource(ref source, destination); - // } - // } - // else if (hdCamera.antialiasing == AntialiasingMode.SubpixelMorphologicalAntiAliasing) - // { - // using (new ProfilingSample(cmd, "SMAA", CustomSamplerId.SMAA.GetSampler())) + TextureHandle logLutOutput; + using (var builder = renderGraph.AddRenderPass("Color Grading", out var passData, ProfilingSampler.Get(HDProfileId.ColorGradingLUTBuilder))) + { + TextureHandle logLut = renderGraph.CreateTexture(new TextureDesc(m_LutSize, m_LutSize) + { + name = "Color Grading Log Lut", + dimension = TextureDimension.Tex3D, + slices = m_LutSize, + depthBufferBits = DepthBits.None, + colorFormat = m_LutFormat, + filterMode = FilterMode.Bilinear, + wrapMode = TextureWrapMode.Clamp, + anisoLevel = 0, + useMipMap = false, + enableRandomWrite = true + }); + + passData.parameters = PrepareColorGradingParameters(); + passData.logLut = builder.WriteTexture(logLut); + logLutOutput = passData.logLut; + + builder.SetRenderFunc( + (ColorGradingPassData data, RenderGraphContext ctx) => + { + DoColorGrading(data.parameters, ctx.resources.GetTexture(data.logLut), ctx.cmd); + }); + } + + using (var builder = renderGraph.AddRenderPass("Uber Post", out var passData, ProfilingSampler.Get(HDProfileId.UberPost))) + { + TextureHandle dest = renderGraph.CreateTexture(new TextureDesc(Vector2.one, true, true) + { + name = "Uber Post Destination", + colorFormat = m_ColorFormat, + useMipMap = false, + enableRandomWrite = true + }); + + passData.parameters = PrepareUberPostParameters(hdCamera, isSceneView); + passData.source = builder.ReadTexture(source); + passData.logLut = builder.ReadTexture(logLutOutput); + passData.destination = builder.WriteTexture(dest); + + builder.SetRenderFunc( + (UberPostPassData data, RenderGraphContext ctx) => + { + DoUberPostProcess( data.parameters, + ctx.resources.GetTexture(data.source), + ctx.resources.GetTexture(data.destination), + ctx.resources.GetTexture(data.logLut), + ctx.cmd); + }); + + source = passData.destination; + } + + m_HDInstance.PushFullScreenDebugTexture(renderGraph, source, FullScreenDebugMode.ColorLog); + + // if (camera.frameSettings.IsEnabled(FrameSettingsField.CustomPostProcess)) + // { + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.CustomPostProcessAfterPP))) + // { + // foreach (var typeString in HDRenderPipeline.defaultAsset.afterPostProcessCustomPostProcesses) + // RenderCustomPostProcess(cmd, camera, ref source, colorBuffer, Type.GetType(typeString)); + // } + // } + } + + // if (dynResHandler.DynamicResolutionEnabled() && // Dynamic resolution is on. + // camera.antialiasing == AntialiasingMode.FastApproximateAntialiasing && + // m_AntialiasingFS) // { - // var destination = m_Pool.Get(Vector2.one, k_ColorFormat); - // DoSMAA(cmd, hdCamera, source, destination, depthBuffer); - // PoolSource(ref source, destination); + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.FXAA))) + // { + // var destination = m_Pool.Get(Vector2.one, m_ColorFormat); + // DoFXAA(cmd, camera, source, destination); + // PoolSource(ref source, destination); + // } // } - // } - // } - - // if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.CustomPostProcess)) - // { - // using (new ProfilingSample(cmd, "Custom Post Processes Before PP", CustomSamplerId.CustomPostProcessBeforePP.GetSampler())) - // { - // foreach (var typeString in HDRenderPipeline.currentAsset.beforePostProcessCustomPostProcesses) - // RenderCustomPostProcess(cmd, hdCamera, ref source, colorBuffer, Type.GetType(typeString)); - // } - // } - - // // Depth of Field is done right after TAA as it's easier to just re-project the CoC - // // map rather than having to deal with all the implications of doing it before TAA - // if (m_DepthOfField.IsActive() && !isSceneView && m_DepthOfFieldFS) - // { - // using (new ProfilingSample(cmd, "Depth of Field", CustomSamplerId.DepthOfField.GetSampler())) - // { - // var destination = m_Pool.Get(Vector2.one, k_ColorFormat); - // DoDepthOfField(cmd, hdCamera, source, destination, taaEnabled); - // PoolSource(ref source, destination); - // } - // } - - // // Motion blur after depth of field for aesthetic reasons (better to see motion - // // blurred bokeh rather than out of focus motion blur) - // if (m_MotionBlur.IsActive() && m_AnimatedMaterialsEnabled && !m_ResetHistory && m_MotionBlurFS) - // { - // using (new ProfilingSample(cmd, "Motion Blur", CustomSamplerId.MotionBlur.GetSampler())) - // { - // var destination = m_Pool.Get(Vector2.one, k_ColorFormat); - // DoMotionBlur(cmd, hdCamera, source, destination); - // PoolSource(ref source, destination); - // } - // } - - // // Panini projection is done as a fullscreen pass after all depth-based effects are - // // done and before bloom kicks in - // // This is one effect that would benefit from an overscan mode or supersampling in - // // HDRP to reduce the amount of resolution lost at the center of the screen - // if (m_PaniniProjection.IsActive() && !isSceneView && m_PaniniProjectionFS) - // { - // using (new ProfilingSample(cmd, "Panini Projection", CustomSamplerId.PaniniProjection.GetSampler())) - // { - // var destination = m_Pool.Get(Vector2.one, k_ColorFormat); - // DoPaniniProjection(cmd, hdCamera, source, destination); - // PoolSource(ref source, destination); - // } - // } - - // // Combined post-processing stack - always runs if postfx is enabled - // using (new ProfilingSample(cmd, "Uber", CustomSamplerId.UberPost.GetSampler())) - // { - // // Feature flags are passed to all effects and it's their responsibility to check - // // if they are used or not so they can set default values if needed - // var cs = m_Resources.shaders.uberPostCS; - // var featureFlags = GetUberFeatureFlags(isSceneView); - // int kernel = GetUberKernel(cs, featureFlags); - - // // Generate the bloom texture - // bool bloomActive = m_Bloom.IsActive() && m_BloomFS; - - // if (bloomActive) - // { - // using (new ProfilingSample(cmd, "Bloom", CustomSamplerId.Bloom.GetSampler())) + + // // Contrast Adaptive Sharpen Upscaling + // if (dynResHandler.DynamicResolutionEnabled() && + // dynResHandler.filter == DynamicResUpscaleFilter.ContrastAdaptiveSharpen) // { - // DoBloom(cmd, hdCamera, source, cs, kernel); + // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.ContrastAdaptiveSharpen))) + // { + // var destination = m_Pool.Get(Vector2.one, m_ColorFormat); + + // var cs = m_Resources.shaders.contrastAdaptiveSharpenCS; + // int kInit = cs.FindKernel("KInitialize"); + // int kMain = cs.FindKernel("KMain"); + // if (kInit >= 0 && kMain >= 0) + // { + // cmd.SetComputeFloatParam(cs, HDShaderIDs._Sharpness, 1); + // cmd.SetComputeTextureParam(cs, kMain, HDShaderIDs._InputTexture, source); + // cmd.SetComputeVectorParam(cs, HDShaderIDs._InputTextureDimensions, new Vector4(source.rt.width, source.rt.height)); + // cmd.SetComputeTextureParam(cs, kMain, HDShaderIDs._OutputTexture, destination); + // cmd.SetComputeVectorParam(cs, HDShaderIDs._OutputTextureDimensions, new Vector4(destination.rt.width, destination.rt.height)); + + // ValidateComputeBuffer(ref m_ContrastAdaptiveSharpen, 2, sizeof(uint) * 4); + + // cmd.SetComputeBufferParam(cs, kInit, "CasParameters", m_ContrastAdaptiveSharpen); + // cmd.SetComputeBufferParam(cs, kMain, "CasParameters", m_ContrastAdaptiveSharpen); + + // cmd.DispatchCompute(cs, kInit, 1, 1, 1); + + // int dispatchX = (int)System.Math.Ceiling(destination.rt.width / 16.0f); + // int dispatchY = (int)System.Math.Ceiling(destination.rt.height / 16.0f); + + // cmd.DispatchCompute(cs, kMain, dispatchX, dispatchY, camera.viewCount); + // } + + // PoolSource(ref source, destination); + // } // } - // } - // else - // { - // cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._BloomTexture, TextureXR.GetBlackTexture()); - // cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._BloomDirtTexture, Texture2D.blackTexture); - // cmd.SetComputeVectorParam(cs, HDShaderIDs._BloomParams, Vector4.zero); - // } - - // // Build the color grading lut - // using (new ProfilingSample(cmd, "Color Grading LUT Builder", CustomSamplerId.ColorGradingLUTBuilder.GetSampler())) - // { - // DoColorGrading(cmd, cs, kernel); - // } - - // // Setup the rest of the effects - // DoLensDistortion(cmd, cs, kernel, featureFlags); - // DoChromaticAberration(cmd, cs, kernel, featureFlags); - // DoVignette(cmd, cs, kernel, featureFlags); - - // // Run - // var destination = m_Pool.Get(Vector2.one, k_ColorFormat); - - // bool outputColorLog = m_HDInstance.m_CurrentDebugDisplaySettings.data.fullScreenDebugMode == FullScreenDebugMode.ColorLog; - // cmd.SetComputeVectorParam(cs, "_DebugFlags", new Vector4(outputColorLog ? 1 : 0, 0, 0, 0)); - // cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source); - // cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, destination); - // cmd.DispatchCompute(cs, kernel, (hdCamera.actualWidth + 7) / 8, (hdCamera.actualHeight + 7) / 8, hdCamera.viewCount); - // m_HDInstance.PushFullScreenDebugTexture(hdCamera, cmd, destination, FullScreenDebugMode.ColorLog); - - // // Cleanup - // if (bloomActive) m_Pool.Recycle(m_BloomTexture); - // m_BloomTexture = null; - - // PoolSource(ref source, destination); - // } - - // if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.CustomPostProcess)) - // { - // using (new ProfilingSample(cmd, "Custom Post Processes After PP", CustomSamplerId.CustomPostProcessAfterPP.GetSampler())) - // { - // foreach (var typeString in HDRenderPipeline.currentAsset.afterPostProcessCustomPostProcesses) - // RenderCustomPostProcess(cmd, hdCamera, ref source, colorBuffer, Type.GetType(typeString)); - // } - // } - //} - - //if (dynResHandler.DynamicResolutionEnabled() && // Dynamic resolution is on. - // hdCamera.antialiasing == AntialiasingMode.FastApproximateAntialiasing && - // m_AntialiasingFS) - //{ - // using (new ProfilingSample(cmd, "FXAA", CustomSamplerId.FXAA.GetSampler())) - // { - // var destination = m_Pool.Get(Vector2.one, k_ColorFormat); - // DoFXAA(cmd, hdCamera, source, destination); - // PoolSource(ref source, destination); - // } - //} using (var builder = renderGraph.AddRenderPass("Final Pass", out var passData, ProfilingSampler.Get(HDProfileId.FinalPost))) { diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index dd7ce91f082..3f3ac48ecf6 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -40,7 +40,7 @@ private enum SMAAStage Texture2D m_ExposureCurveTexture; RTHandle m_EmptyExposureTexture; // RGHalf - RTHandle m_DebugExposureData; + RTHandle m_DebugExposureData; ComputeBuffer m_HistogramBuffer; readonly int[] m_EmptyHistogram = new int[k_HistogramBins]; @@ -65,6 +65,7 @@ private enum SMAAStage // Color grading data readonly int m_LutSize; + readonly GraphicsFormat m_LutFormat; RTHandle m_InternalLogLut; // ARGBHalf readonly HableCurve m_HableCurve; @@ -161,8 +162,11 @@ public PostProcessSystem(HDRenderPipelineAsset hdAsset, RenderPipelineResources m_UseSafePath = SystemInfo.graphicsDeviceVendor .ToLowerInvariant().Contains("intel"); + // Project-wide LUT size for all grading operations - meaning that internal LUTs and + // user-provided LUTs will have to be this size var postProcessSettings = hdAsset.currentPlatformRenderPipelineSettings.postProcessSettings; m_LutSize = postProcessSettings.lutSize; + m_LutFormat = (GraphicsFormat)postProcessSettings.lutFormat; // Grading specific m_HableCurve = new HableCurve(); @@ -252,12 +256,6 @@ public void InitializeNonRenderGraphResources(HDRenderPipelineAsset hdAsset) { m_NonRenderGraphResourcesAvailable = true; - var settings = hdAsset.currentPlatformRenderPipelineSettings.postProcessSettings; - - // Project-wide LUT size for all grading operations - meaning that internal LUTs and - // user-provided LUTs will have to be this size - var lutFormat = (GraphicsFormat)settings.lutFormat; - m_InternalLogLut = RTHandles.Alloc( name: "Color Grading Log Lut", dimension: TextureDimension.Tex3D, @@ -265,7 +263,7 @@ public void InitializeNonRenderGraphResources(HDRenderPipelineAsset hdAsset) height: m_LutSize, slices: m_LutSize, depthBufferBits: DepthBits.None, - colorFormat: lutFormat, + colorFormat: m_LutFormat, filterMode: FilterMode.Bilinear, wrapMode: TextureWrapMode.Clamp, anisoLevel: 0, @@ -613,16 +611,7 @@ void PoolSource(ref RTHandle src, RTHandle dst) // Combined post-processing stack - always runs if postfx is enabled using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.UberPost))) { - // Feature flags are passed to all effects and it's their responsibility to check - // if they are used or not so they can set default values if needed - var cs = m_Resources.shaders.uberPostCS; - cs.shaderKeywords = null; - var featureFlags = GetUberFeatureFlags(isSceneView); - int kernel = cs.FindKernel("Uber"); - if(m_EnableAlpha) - { - cs.EnableKeyword("ENABLE_ALPHA"); - } + UberPostParameters uberPostParams = PrepareUberPostParameters(camera, isSceneView); // Generate the bloom texture bool bloomActive = m_Bloom.IsActive() && m_BloomFS; @@ -631,35 +620,28 @@ void PoolSource(ref RTHandle src, RTHandle dst) { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.Bloom))) { - DoBloom(cmd, camera, source, cs, kernel); + DoBloom(cmd, camera, source, uberPostParams.uberPostCS, uberPostParams.uberPostKernel); } } else { - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._BloomTexture, TextureXR.GetBlackTexture()); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._BloomDirtTexture, Texture2D.blackTexture); - cmd.SetComputeVectorParam(cs, HDShaderIDs._BloomParams, Vector4.zero); + cmd.SetComputeTextureParam(uberPostParams.uberPostCS, uberPostParams.uberPostKernel, HDShaderIDs._BloomTexture, TextureXR.GetBlackTexture()); + cmd.SetComputeTextureParam(uberPostParams.uberPostCS, uberPostParams.uberPostKernel, HDShaderIDs._BloomDirtTexture, Texture2D.blackTexture); + cmd.SetComputeVectorParam(uberPostParams.uberPostCS, HDShaderIDs._BloomParams, Vector4.zero); } // Build the color grading lut using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.ColorGradingLUTBuilder))) { - DoColorGrading(cmd, cs, kernel); + var parameters = PrepareColorGradingParameters(); + DoColorGrading(parameters, m_InternalLogLut, cmd); } - // Setup the rest of the effects - DoLensDistortion(cmd, cs, kernel, featureFlags); - DoChromaticAberration(cmd, cs, kernel, featureFlags); - DoVignette(cmd, cs, kernel, featureFlags); - // Run var destination = m_Pool.Get(Vector2.one, m_ColorFormat); - bool outputColorLog = m_HDInstance.m_CurrentDebugDisplaySettings.data.fullScreenDebugMode == FullScreenDebugMode.ColorLog; - cmd.SetComputeVectorParam(cs, "_DebugFlags", new Vector4(outputColorLog ? 1 : 0, 0, 0, 0)); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, destination); - cmd.DispatchCompute(cs, kernel, (camera.actualWidth + 7) / 8, (camera.actualHeight + 7) / 8, camera.viewCount); + DoUberPostProcess(uberPostParams, source, destination, m_InternalLogLut, cmd); + m_HDInstance.PushFullScreenDebugTexture(camera, cmd, destination, FullScreenDebugMode.ColorLog); // Cleanup @@ -740,6 +722,94 @@ void PoolSource(ref RTHandle src, RTHandle dst) camera.resetPostProcessingHistory = false; } + struct UberPostParameters + { + public ComputeShader uberPostCS; + public int uberPostKernel; + public bool outputColorLog; + public int width; + public int height; + public int viewCount; + + public Vector4 logLutSettings; + + public Vector4 lensDistortionParams1; + public Vector4 lensDistortionParams2; + + public Texture spectralLut; + public Vector4 chromaticAberrationParameters; + + public Vector4 vignetteParams1; + public Vector4 vignetteParams2; + public Vector4 vignetteColor; + public Texture vignetteMask; + } + + UberPostParameters PrepareUberPostParameters(HDCamera hdCamera, bool isSceneView) + { + var parameters = new UberPostParameters(); + + // Feature flags are passed to all effects and it's their responsibility to check + // if they are used or not so they can set default values if needed + parameters.uberPostCS = m_Resources.shaders.uberPostCS; + parameters.uberPostCS.shaderKeywords = null; + var featureFlags = GetUberFeatureFlags(isSceneView); + parameters.uberPostKernel = parameters.uberPostCS.FindKernel("Uber"); + if (m_EnableAlpha) + { + parameters.uberPostCS.EnableKeyword("ENABLE_ALPHA"); + } + + parameters.outputColorLog = m_HDInstance.m_CurrentDebugDisplaySettings.data.fullScreenDebugMode == FullScreenDebugMode.ColorLog; + parameters.width = hdCamera.actualWidth; + parameters.height = hdCamera.actualHeight; + parameters.viewCount = hdCamera.viewCount; + + // Color grading + // This should be EV100 instead of EV but given that EV100(0) isn't equal to 1, it means + // we can't use 0 as the default neutral value which would be confusing to users + float postExposureLinear = Mathf.Pow(2f, m_ColorAdjustments.postExposure.value); + parameters.logLutSettings = new Vector4(1f / m_LutSize, m_LutSize - 1f, postExposureLinear, 0f); + + // Setup the rest of the effects + PrepareLensDistortionParameters(ref parameters, featureFlags); + PrepareChromaticAberrationParameters(ref parameters, featureFlags); + PrepareVignetteParameters(ref parameters, featureFlags); + + return parameters; + } + + static void DoUberPostProcess( in UberPostParameters parameters, + RTHandle source, + RTHandle destination, + RTHandle logLut, + CommandBuffer cmd) + { + // Color grading + cmd.SetComputeTextureParam(parameters.uberPostCS, parameters.uberPostKernel, HDShaderIDs._LogLut3D, logLut); + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._LogLut3D_Params, parameters.logLutSettings); + + // Lens distortion + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._DistortionParams1, parameters.lensDistortionParams1); + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._DistortionParams2, parameters.lensDistortionParams1); + + // Chromatic aberration + cmd.SetComputeTextureParam(parameters.uberPostCS, parameters.uberPostKernel, HDShaderIDs._ChromaSpectralLut, parameters.spectralLut); + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._ChromaParams, parameters.chromaticAberrationParameters); + + // Vignette + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._VignetteParams1, parameters.vignetteParams1); + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._VignetteParams2, parameters.vignetteParams2); + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._VignetteColor, parameters.vignetteColor); + cmd.SetComputeTextureParam(parameters.uberPostCS, parameters.uberPostKernel, HDShaderIDs._VignetteMask, parameters.vignetteMask); + + // Dispatch uber post + cmd.SetComputeVectorParam(parameters.uberPostCS, "_DebugFlags", new Vector4(parameters.outputColorLog ? 1 : 0, 0, 0, 0)); + cmd.SetComputeTextureParam(parameters.uberPostCS, parameters.uberPostKernel, HDShaderIDs._InputTexture, source); + cmd.SetComputeTextureParam(parameters.uberPostCS, parameters.uberPostKernel, HDShaderIDs._OutputTexture, destination); + cmd.DispatchCompute(parameters.uberPostCS, parameters.uberPostKernel, (parameters.width + 7) / 8, (parameters.height + 7) / 8, parameters.viewCount); + } + // Grabs all active feature flags UberPostFeatureFlags GetUberFeatureFlags(bool isSceneView) { @@ -1011,7 +1081,7 @@ void DoHistogramBasedExposure(CommandBuffer cmd, HDCamera camera, RTHandle sourc Vector4 histogramParams = new Vector4(histScale, histBias, histogramFraction.x, histogramFraction.y); ValidateComputeBuffer(ref m_HistogramBuffer, k_HistogramBins, sizeof(uint)); - m_HistogramBuffer.SetData(m_EmptyHistogram); // Clear the histogram + m_HistogramBuffer.SetData(m_EmptyHistogram); // Clear the histogram cmd.SetComputeVectorParam(cs, HDShaderIDs._HistogramExposureParams, histogramParams); // Generate histogram. @@ -1038,7 +1108,7 @@ void DoHistogramBasedExposure(CommandBuffer cmd, HDCamera camera, RTHandle sourc int totalPixels = camera.actualWidth * camera.actualHeight; cmd.DispatchCompute(cs, kernel, dispatchSizeX, dispatchSizeY, 1); - // Now read the histogram + // Now read the histogram kernel = cs.FindKernel("KHistogramReduce"); cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_Exposure.limitMin.value, m_Exposure.limitMax.value, 0f)); cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, new Vector4(m_Exposure.adaptationSpeedLightToDark.value, m_Exposure.adaptationSpeedDarkToLight.value, 0f, 0f)); @@ -2324,44 +2394,41 @@ void DispatchWithGuardBands(ComputeShader shader, int kernelId, in Vector2Int si #region Lens Distortion - void DoLensDistortion(CommandBuffer cmd, ComputeShader cs, int kernel, UberPostFeatureFlags flags) + void PrepareLensDistortionParameters(ref UberPostParameters parameters, UberPostFeatureFlags flags) { if ((flags & UberPostFeatureFlags.LensDistortion) != UberPostFeatureFlags.LensDistortion) return; - cs.EnableKeyword("LENS_DISTORTION"); + parameters.uberPostCS.EnableKeyword("LENS_DISTORTION"); float amount = 1.6f * Mathf.Max(Mathf.Abs(m_LensDistortion.intensity.value * 100f), 1f); float theta = Mathf.Deg2Rad * Mathf.Min(160f, amount); float sigma = 2f * Mathf.Tan(theta * 0.5f); var center = m_LensDistortion.center.value * 2f - Vector2.one; - var p1 = new Vector4( + parameters.lensDistortionParams1 = new Vector4( center.x, center.y, Mathf.Max(m_LensDistortion.xMultiplier.value, 1e-4f), Mathf.Max(m_LensDistortion.yMultiplier.value, 1e-4f) ); - var p2 = new Vector4( + parameters.lensDistortionParams2 = new Vector4( m_LensDistortion.intensity.value >= 0f ? theta : 1f / theta, sigma, 1f / m_LensDistortion.scale.value, m_LensDistortion.intensity.value * 100f ); - - cmd.SetComputeVectorParam(cs, HDShaderIDs._DistortionParams1, p1); - cmd.SetComputeVectorParam(cs, HDShaderIDs._DistortionParams2, p2); } #endregion #region Chromatic Aberration - void DoChromaticAberration(CommandBuffer cmd, ComputeShader cs, int kernel, UberPostFeatureFlags flags) + void PrepareChromaticAberrationParameters(ref UberPostParameters parameters, UberPostFeatureFlags flags) { if ((flags & UberPostFeatureFlags.ChromaticAberration) != UberPostFeatureFlags.ChromaticAberration) return; - cs.EnableKeyword("CHROMATIC_ABERRATION"); + parameters.uberPostCS.EnableKeyword("CHROMATIC_ABERRATION"); var spectralLut = m_ChromaticAberration.spectralLut.value; @@ -2392,38 +2459,37 @@ void DoChromaticAberration(CommandBuffer cmd, ComputeShader cs, int kernel, Uber spectralLut = m_InternalSpectralLut; } - var settings = new Vector4(m_ChromaticAberration.intensity.value * 0.05f, m_ChromaticAberration.maxSamples, 0f, 0f); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ChromaSpectralLut, spectralLut); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ChromaParams, settings); + parameters.spectralLut = spectralLut; + parameters.chromaticAberrationParameters = new Vector4(m_ChromaticAberration.intensity.value * 0.05f, m_ChromaticAberration.maxSamples, 0f, 0f); } #endregion #region Vignette - void DoVignette(CommandBuffer cmd, ComputeShader cs, int kernel, UberPostFeatureFlags flags) + void PrepareVignetteParameters(ref UberPostParameters parameters, UberPostFeatureFlags flags) { if ((flags & UberPostFeatureFlags.Vignette) != UberPostFeatureFlags.Vignette) return; - cs.EnableKeyword("VIGNETTE"); + parameters.uberPostCS.EnableKeyword("VIGNETTE"); if (m_Vignette.mode.value == VignetteMode.Procedural) { float roundness = (1f - m_Vignette.roundness.value) * 6f + m_Vignette.roundness.value; - cmd.SetComputeVectorParam(cs, HDShaderIDs._VignetteParams1, new Vector4(m_Vignette.center.value.x, m_Vignette.center.value.y, 0f, 0f)); - cmd.SetComputeVectorParam(cs, HDShaderIDs._VignetteParams2, new Vector4(m_Vignette.intensity.value * 3f, m_Vignette.smoothness.value * 5f, roundness, m_Vignette.rounded.value ? 1f : 0f)); - cmd.SetComputeVectorParam(cs, HDShaderIDs._VignetteColor, m_Vignette.color.value); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._VignetteMask, Texture2D.blackTexture); + parameters.vignetteParams1 = new Vector4(m_Vignette.center.value.x, m_Vignette.center.value.y, 0f, 0f); + parameters.vignetteParams2 = new Vector4(m_Vignette.intensity.value * 3f, m_Vignette.smoothness.value * 5f, roundness, m_Vignette.rounded.value ? 1f : 0f); + parameters.vignetteColor = m_Vignette.color.value; + parameters.vignetteMask = Texture2D.blackTexture; } else // Masked { var color = m_Vignette.color.value; color.a = Mathf.Clamp01(m_Vignette.opacity.value); - cmd.SetComputeVectorParam(cs, HDShaderIDs._VignetteParams1, new Vector4(0f, 0f, 1f, 0f)); - cmd.SetComputeVectorParam(cs, HDShaderIDs._VignetteColor, color); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._VignetteMask, m_Vignette.mask.value); + parameters.vignetteParams1 = new Vector4(0f, 0f, 1f, 0f); + parameters.vignetteColor = color; + parameters.vignetteMask = m_Vignette.mask.value; } } @@ -2431,119 +2497,175 @@ void DoVignette(CommandBuffer cmd, ComputeShader cs, int kernel, UberPostFeature #region Color Grading - // TODO: User lut support - void DoColorGrading(CommandBuffer cmd, ComputeShader cs, int kernel) + struct ColorGradingParameters + { + public ComputeShader builderCS; + public int builderKernel; + + public int lutSize; + + public Vector4 colorFilter; + public Vector3 lmsColorBalance; + public Vector4 hueSatCon; + public Vector4 channelMixerR; + public Vector4 channelMixerG; + public Vector4 channelMixerB; + public Vector4 shadows; + public Vector4 midtones; + public Vector4 highlights; + public Vector4 shadowsHighlightsLimits; + public Vector4 lift; + public Vector4 gamma; + public Vector4 gain; + public Vector4 splitShadows; + public Vector4 splitHighlights; + + public ColorCurves curves; + public HableCurve hableCurve; + + public Vector4 miscParams; + + public Texture externalLuT; + public float lutContribution; + + public TonemappingMode tonemappingMode; + } + + ColorGradingParameters PrepareColorGradingParameters() { - // Prepare data - var lmsColorBalance = GetColorBalanceCoeffs(m_WhiteBalance.temperature.value, m_WhiteBalance.tint.value); - var hueSatCon = new Vector4(m_ColorAdjustments.hueShift.value / 360f, m_ColorAdjustments.saturation.value / 100f + 1f, m_ColorAdjustments.contrast.value / 100f + 1f, 0f); - var channelMixerR = new Vector4(m_ChannelMixer.redOutRedIn.value / 100f, m_ChannelMixer.redOutGreenIn.value / 100f, m_ChannelMixer.redOutBlueIn.value / 100f, 0f); - var channelMixerG = new Vector4(m_ChannelMixer.greenOutRedIn.value / 100f, m_ChannelMixer.greenOutGreenIn.value / 100f, m_ChannelMixer.greenOutBlueIn.value / 100f, 0f); - var channelMixerB = new Vector4(m_ChannelMixer.blueOutRedIn.value / 100f, m_ChannelMixer.blueOutGreenIn.value / 100f, m_ChannelMixer.blueOutBlueIn.value / 100f, 0f); + var parameters = new ColorGradingParameters(); - ComputeShadowsMidtonesHighlights(out var shadows, out var midtones, out var highlights, out var shadowsHighlightsLimits); - ComputeLiftGammaGain(out var lift, out var gamma, out var gain); - ComputeSplitToning(out var splitShadows, out var splitHighlights); + parameters.tonemappingMode = m_TonemappingFS ? m_Tonemapping.mode.value : TonemappingMode.None; + + parameters.builderCS = m_Resources.shaders.lutBuilder3DCS; + parameters.builderKernel = parameters.builderCS.FindKernel("KBuild"); // Setup lut builder compute & grab the kernel we need - var tonemappingMode = m_TonemappingFS ? m_Tonemapping.mode.value : TonemappingMode.None; - var builderCS = m_Resources.shaders.lutBuilder3DCS; - builderCS.shaderKeywords = null; + parameters.builderCS.shaderKeywords = null; if (m_Tonemapping.IsActive()) { - switch (tonemappingMode) + switch (parameters.tonemappingMode) { - case TonemappingMode.Neutral: builderCS.EnableKeyword("TONEMAPPING_NEUTRAL"); break; - case TonemappingMode.ACES: builderCS.EnableKeyword("TONEMAPPING_ACES"); break; - case TonemappingMode.Custom: builderCS.EnableKeyword("TONEMAPPING_CUSTOM"); break; - case TonemappingMode.External: builderCS.EnableKeyword("TONEMAPPING_EXTERNAL"); break; + case TonemappingMode.Neutral: parameters.builderCS.EnableKeyword("TONEMAPPING_NEUTRAL"); break; + case TonemappingMode.ACES: parameters.builderCS.EnableKeyword("TONEMAPPING_ACES"); break; + case TonemappingMode.Custom: parameters.builderCS.EnableKeyword("TONEMAPPING_CUSTOM"); break; + case TonemappingMode.External: parameters.builderCS.EnableKeyword("TONEMAPPING_EXTERNAL"); break; } } else { - builderCS.EnableKeyword("TONEMAPPING_NONE"); + parameters.builderCS.EnableKeyword("TONEMAPPING_NONE"); } - int builderKernel = builderCS.FindKernel("KBuild"); + parameters.lutSize = m_LutSize; + + //parameters.colorFilter; + parameters.lmsColorBalance = GetColorBalanceCoeffs(m_WhiteBalance.temperature.value, m_WhiteBalance.tint.value); + parameters.hueSatCon = new Vector4(m_ColorAdjustments.hueShift.value / 360f, m_ColorAdjustments.saturation.value / 100f + 1f, m_ColorAdjustments.contrast.value / 100f + 1f, 0f); + parameters.channelMixerR = new Vector4(m_ChannelMixer.redOutRedIn.value / 100f, m_ChannelMixer.redOutGreenIn.value / 100f, m_ChannelMixer.redOutBlueIn.value / 100f, 0f); + parameters.channelMixerG = new Vector4(m_ChannelMixer.greenOutRedIn.value / 100f, m_ChannelMixer.greenOutGreenIn.value / 100f, m_ChannelMixer.greenOutBlueIn.value / 100f, 0f); + parameters.channelMixerB = new Vector4(m_ChannelMixer.blueOutRedIn.value / 100f, m_ChannelMixer.blueOutGreenIn.value / 100f, m_ChannelMixer.blueOutBlueIn.value / 100f, 0f); + + ComputeShadowsMidtonesHighlights(out parameters.shadows, out parameters.midtones, out parameters.highlights, out parameters.shadowsHighlightsLimits); + ComputeLiftGammaGain(out parameters.lift, out parameters.gamma, out parameters.gain); + ComputeSplitToning(out parameters.splitShadows, out parameters.splitHighlights); + + // Be careful, if m_Curves is modified between preparing the render pass and executing it, result will be wrong. + // However this should be fine for now as all updates should happen outisde rendering. + parameters.curves = m_Curves; + + if (parameters.tonemappingMode == TonemappingMode.Custom) + { + parameters.hableCurve = m_HableCurve; + parameters.hableCurve.Init( + m_Tonemapping.toeStrength.value, + m_Tonemapping.toeLength.value, + m_Tonemapping.shoulderStrength.value, + m_Tonemapping.shoulderLength.value, + m_Tonemapping.shoulderAngle.value, + m_Tonemapping.gamma.value + ); + } + else if (parameters.tonemappingMode == TonemappingMode.External) + { + parameters.externalLuT = m_Tonemapping.lutTexture.value; + parameters.lutContribution = m_Tonemapping.lutContribution.value; + } + + parameters.colorFilter = m_ColorAdjustments.colorFilter.value.linear; + parameters.miscParams = new Vector4(m_ColorGradingFS ? 1f : 0f, 0f, 0f, 0f); + + return parameters; + } + + // TODO: User lut support + static void DoColorGrading( in ColorGradingParameters parameters, + RTHandle internalLogLuT, + CommandBuffer cmd) + { + var builderCS = parameters.builderCS; + var builderKernel = parameters.builderKernel; // Fill-in constant buffers & textures - cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._OutputTexture, m_InternalLogLut); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Size, new Vector4(m_LutSize, 1f / (m_LutSize - 1f), 0f, 0f)); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ColorBalance, lmsColorBalance); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ColorFilter, m_ColorAdjustments.colorFilter.value.linear); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ChannelMixerRed, channelMixerR); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ChannelMixerGreen, channelMixerG); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ChannelMixerBlue, channelMixerB); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._HueSatCon, hueSatCon); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Lift, lift); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Gamma, gamma); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Gain, gain); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Shadows, shadows); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Midtones, midtones); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Highlights, highlights); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ShaHiLimits, shadowsHighlightsLimits); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._SplitShadows, splitShadows); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._SplitHighlights, splitHighlights); + cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._OutputTexture, internalLogLuT); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Size, new Vector4(parameters.lutSize, 1f / (parameters.lutSize - 1f), 0f, 0f)); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ColorBalance, parameters.lmsColorBalance); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ColorFilter, parameters.colorFilter); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ChannelMixerRed, parameters.channelMixerR); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ChannelMixerGreen, parameters.channelMixerG); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ChannelMixerBlue, parameters.channelMixerB); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._HueSatCon, parameters.hueSatCon); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Lift, parameters.lift); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Gamma, parameters.gamma); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Gain, parameters.gain); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Shadows, parameters.shadows); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Midtones, parameters.midtones); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Highlights, parameters.highlights); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ShaHiLimits, parameters.shadowsHighlightsLimits); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._SplitShadows, parameters.splitShadows); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._SplitHighlights, parameters.splitHighlights); // YRGB - cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveMaster, m_Curves.master.value.GetTexture()); - cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveRed, m_Curves.red.value.GetTexture()); - cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveGreen, m_Curves.green.value.GetTexture()); - cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveBlue, m_Curves.blue.value.GetTexture()); + cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveMaster, parameters.curves.master.value.GetTexture()); + cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveRed, parameters.curves.red.value.GetTexture()); + cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveGreen, parameters.curves.green.value.GetTexture()); + cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveBlue, parameters.curves.blue.value.GetTexture()); // Secondary curves - cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveHueVsHue, m_Curves.hueVsHue.value.GetTexture()); - cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveHueVsSat, m_Curves.hueVsSat.value.GetTexture()); - cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveLumVsSat, m_Curves.lumVsSat.value.GetTexture()); - cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveSatVsSat, m_Curves.satVsSat.value.GetTexture()); + cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveHueVsHue, parameters.curves.hueVsHue.value.GetTexture()); + cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveHueVsSat, parameters.curves.hueVsSat.value.GetTexture()); + cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveLumVsSat, parameters.curves.lumVsSat.value.GetTexture()); + cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._CurveSatVsSat, parameters.curves.satVsSat.value.GetTexture()); // Artist-driven tonemap curve - if (tonemappingMode == TonemappingMode.Custom) - { - m_HableCurve.Init( - m_Tonemapping.toeStrength.value, - m_Tonemapping.toeLength.value, - m_Tonemapping.shoulderStrength.value, - m_Tonemapping.shoulderLength.value, - m_Tonemapping.shoulderAngle.value, - m_Tonemapping.gamma.value - ); - - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._CustomToneCurve, m_HableCurve.uniforms.curve); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ToeSegmentA, m_HableCurve.uniforms.toeSegmentA); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ToeSegmentB, m_HableCurve.uniforms.toeSegmentB); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._MidSegmentA, m_HableCurve.uniforms.midSegmentA); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._MidSegmentB, m_HableCurve.uniforms.midSegmentB); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ShoSegmentA, m_HableCurve.uniforms.shoSegmentA); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ShoSegmentB, m_HableCurve.uniforms.shoSegmentB); + if (parameters.tonemappingMode == TonemappingMode.Custom) + { + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._CustomToneCurve, parameters.hableCurve.uniforms.curve); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ToeSegmentA, parameters.hableCurve.uniforms.toeSegmentA); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ToeSegmentB, parameters.hableCurve.uniforms.toeSegmentB); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._MidSegmentA, parameters.hableCurve.uniforms.midSegmentA); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._MidSegmentB, parameters.hableCurve.uniforms.midSegmentB); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ShoSegmentA, parameters.hableCurve.uniforms.shoSegmentA); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._ShoSegmentB, parameters.hableCurve.uniforms.shoSegmentB); } - else if (tonemappingMode == TonemappingMode.External) + else if (parameters.tonemappingMode == TonemappingMode.External) { - cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._LogLut3D, m_Tonemapping.lutTexture.value); - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._LogLut3D_Params, new Vector4(1f / m_LutSize, m_LutSize - 1f, m_Tonemapping.lutContribution.value, 0f)); + cmd.SetComputeTextureParam(builderCS, builderKernel, HDShaderIDs._LogLut3D, parameters.externalLuT); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._LogLut3D_Params, new Vector4(1f / parameters.lutSize, parameters.lutSize - 1f, parameters.lutContribution, 0f)); } // Misc parameters - cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Params, new Vector4(m_ColorGradingFS ? 1f : 0f, 0f, 0f, 0f)); + cmd.SetComputeVectorParam(builderCS, HDShaderIDs._Params, parameters.miscParams); // Generate the lut // See the note about Metal & Intel in LutBuilder3D.compute builderCS.GetKernelThreadGroupSizes(builderKernel, out uint threadX, out uint threadY, out uint threadZ); cmd.DispatchCompute(builderCS, builderKernel, - (int)((m_LutSize + threadX - 1u) / threadX), - (int)((m_LutSize + threadY - 1u) / threadY), - (int)((m_LutSize + threadZ - 1u) / threadZ) + (int)((parameters.lutSize + threadX - 1u) / threadX), + (int)((parameters.lutSize + threadY - 1u) / threadY), + (int)((parameters.lutSize + threadZ - 1u) / threadZ) ); - - // This should be EV100 instead of EV but given that EV100(0) isn't equal to 1, it means - // we can't use 0 as the default neutral value which would be confusing to users - float postExposureLinear = Mathf.Pow(2f, m_ColorAdjustments.postExposure.value); - - // Setup the uber shader - var logLutSettings = new Vector4(1f / m_LutSize, m_LutSize - 1f, postExposureLinear, 0f); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._LogLut3D, m_InternalLogLut); - cmd.SetComputeVectorParam(cs, HDShaderIDs._LogLut3D_Params, logLutSettings); } // Returns color balance coefficients in the LMS space diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs index fb4875e44bc..57f0b89069c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs @@ -291,7 +291,7 @@ void PushFullScreenLightingDebugTexture(RenderGraph renderGraph, TextureHandle i } } - void PushFullScreenDebugTexture(RenderGraph renderGraph, TextureHandle input, FullScreenDebugMode debugMode) + internal void PushFullScreenDebugTexture(RenderGraph renderGraph, TextureHandle input, FullScreenDebugMode debugMode) { if (debugMode == m_CurrentDebugDisplaySettings.data.fullScreenDebugMode) { From 4934ab91957590e0a0e15011068b430ea7dc576e Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 28 May 2020 17:36:36 +0200 Subject: [PATCH 06/77] Revert "First batch of disabled tests." This reverts commit 505924b6967041787c0698b4ede1d158686f990e. --- .../1x_Materials/1210_Lit_BentNormal.unity | 181 +-- .../1x_Materials/1216_Lit_SSS_MaxRadius.unity | 1239 ++++++----------- .../1218_Lit_DiffusionProfiles.unity | 109 +- .../1352_Fabric_Env_Convolution.unity | 315 ++--- .../1353_Fabric_Env_NoConvolution.unity | 741 +--------- .../Scenes/1x_Materials/1601_TerrainLit.unity | 117 +- .../1603_TerrainLit_BaseMap.unity | 207 ++- 7 files changed, 801 insertions(+), 2108 deletions(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1210_Lit_BentNormal.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1210_Lit_BentNormal.unity index c6a36caaf33..dd9d966835b 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1210_Lit_BentNormal.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1210_Lit_BentNormal.unity @@ -121,8 +121,6 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 - maxJobWorkers: 0 - preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -264,7 +262,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 1 + m_Version: 0 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -279,7 +277,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 1 + m_CSVersion: 0 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -291,7 +289,6 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} - resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -304,9 +301,6 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 - sssQualityMode: 0 - sssQualityLevel: 0 - sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -324,8 +318,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlaneRaw: 1000 - nearClipPlaneRaw: 0.3 + farClipPlane: 1000 + nearClipPlane: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -635,7 +629,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 1 + m_Version: 0 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -650,7 +644,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 1 + m_CSVersion: 0 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -662,7 +656,6 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} - resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -675,9 +668,6 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 - sssQualityMode: 0 - sssQualityLevel: 0 - sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -695,8 +685,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlaneRaw: 1000 - nearClipPlaneRaw: 0.3 + farClipPlane: 1000 + nearClipPlane: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -915,7 +905,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1172,7 +1161,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -1246,9 +1234,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -1290,7 +1276,6 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -1367,7 +1352,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1453,7 +1437,6 @@ LightProbeProxyVolume: m_ProbePositionMode: 0 m_RefreshMode: 0 m_QualityMode: 1 - m_DataFormat: 1 --- !u!23 &177209792 MeshRenderer: m_ObjectHideFlags: 0 @@ -1469,7 +1452,6 @@ MeshRenderer: m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1672,7 +1654,6 @@ LightProbeProxyVolume: m_ProbePositionMode: 0 m_RefreshMode: 0 m_QualityMode: 1 - m_DataFormat: 1 --- !u!23 &298191412 MeshRenderer: m_ObjectHideFlags: 0 @@ -1688,7 +1669,6 @@ MeshRenderer: m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1768,8 +1748,6 @@ MonoBehaviour: c_Value_Max: {r: 0, g: 0, b: 0, a: 0} t_Value: {fileID: 0} count: 0 - overideRenderQueue: 0 - renderQueue: 2000 is2D: 1 instanceParameters: - parameter: _ @@ -1851,8 +1829,6 @@ MonoBehaviour: prefabObject: {fileID: 2300000, guid: 6b00bf6acfbd6e94b8c26f6e1e69a09e, type: 3} material: {fileID: 2100000, guid: 239283cad6ebcc8438f73793832d5438, type: 2} commonParameters: [] - overideRenderQueue: 0 - renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _BentNormalMap @@ -2040,7 +2016,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 1 + m_Version: 0 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -2055,7 +2031,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 1 + m_CSVersion: 0 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -2067,7 +2043,6 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} - resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -2080,9 +2055,6 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 - sssQualityMode: 0 - sssQualityLevel: 0 - sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -2100,8 +2072,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlaneRaw: 1000 - nearClipPlaneRaw: 0.3 + farClipPlane: 1000 + nearClipPlane: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -2320,7 +2292,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2414,8 +2385,6 @@ MonoBehaviour: c_Value_Max: {r: 0, g: 0, b: 0, a: 0} t_Value: {fileID: 0} count: 0 - overideRenderQueue: 0 - renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _BentNormalMap @@ -2560,11 +2529,6 @@ PrefabInstance: propertyPath: ImageComparisonSettings.TargetWidth value: 640 objectReference: {fileID: 0} - - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, - type: 3} - propertyPath: renderGraphCompatible - value: 0 - objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!114 &749245064 stripped @@ -2706,7 +2670,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -2780,9 +2743,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -2823,7 +2784,6 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -2886,8 +2846,6 @@ MonoBehaviour: type: 3} material: {fileID: 2100000, guid: 239283cad6ebcc8438f73793832d5438, type: 2} commonParameters: [] - overideRenderQueue: 0 - renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _BentNormalMap @@ -3075,7 +3033,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 1 + m_Version: 0 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -3090,7 +3048,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 1 + m_CSVersion: 0 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -3102,7 +3060,6 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} - resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -3115,9 +3072,6 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 - sssQualityMode: 0 - sssQualityLevel: 0 - sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -3135,8 +3089,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlaneRaw: 1000 - nearClipPlaneRaw: 0.3 + farClipPlane: 1000 + nearClipPlane: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -3534,7 +3488,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -3608,9 +3561,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -3651,7 +3602,6 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -3995,7 +3945,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -4069,9 +4018,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -4112,7 +4059,6 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -4280,7 +4226,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 1 + m_Version: 0 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -4295,7 +4241,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 1 + m_CSVersion: 0 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -4307,7 +4253,6 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} - resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -4320,9 +4265,6 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 - sssQualityMode: 0 - sssQualityLevel: 0 - sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -4340,8 +4282,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlaneRaw: 1000 - nearClipPlaneRaw: 0.3 + farClipPlane: 1000 + nearClipPlane: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -4651,7 +4593,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 1 + m_Version: 0 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -4666,7 +4608,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 1 + m_CSVersion: 0 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -4678,7 +4620,6 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} - resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -4691,9 +4632,6 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 - sssQualityMode: 0 - sssQualityLevel: 0 - sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -4711,8 +4649,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlaneRaw: 1000 - nearClipPlaneRaw: 0.3 + farClipPlane: 1000 + nearClipPlane: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -4931,7 +4869,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5092,7 +5029,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -5166,9 +5102,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -5209,7 +5143,6 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -5366,7 +5299,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -5440,9 +5372,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -5484,7 +5414,6 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -5641,7 +5570,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -5715,9 +5643,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -5758,7 +5684,6 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -5865,7 +5790,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -5979,7 +5903,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -6161,7 +6084,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 1 + m_Version: 0 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -6176,7 +6099,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 1 + m_CSVersion: 0 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -6188,7 +6111,6 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} - resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -6201,9 +6123,6 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 - sssQualityMode: 0 - sssQualityLevel: 0 - sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -6221,8 +6140,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlaneRaw: 1000 - nearClipPlaneRaw: 0.3 + farClipPlane: 1000 + nearClipPlane: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -6513,7 +6432,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -6684,7 +6602,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatCoverage: 1 @@ -6758,9 +6675,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - 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m_DataFormat: 1 --- !u!23 &1579759340 MeshRenderer: m_ObjectHideFlags: 0 @@ -7175,7 +7084,6 @@ MeshRenderer: m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7297,7 +7205,6 @@ LightProbeProxyVolume: m_ProbePositionMode: 0 m_RefreshMode: 0 m_QualityMode: 1 - m_DataFormat: 1 --- !u!23 &1602952835 MeshRenderer: m_ObjectHideFlags: 0 @@ -7313,7 +7220,6 @@ MeshRenderer: m_LightProbeUsage: 2 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -7485,7 +7391,7 @@ MonoBehaviour: m_EditorAdvancedModeEnabled: 0 m_EditorAdvancedModeFaceFadePositive: {x: 1, y: 1, z: 1} m_EditorAdvancedModeFaceFadeNegative: {x: 1, y: 1, z: 1} - m_Version: 1 + m_Version: 0 m_ObsoleteSphereBaseOffset: {x: 0, y: 0, z: 0} m_ObsoleteOffset: {x: 0, y: 0, z: 0} m_Shape: 0 @@ -7500,7 +7406,7 @@ MonoBehaviour: m_SphereBlendDistance: 0 m_SphereBlendNormalDistance: 0 proxy: - m_CSVersion: 1 + m_CSVersion: 0 m_ObsoleteSphereInfiniteProjection: 0 m_ObsoleteBoxInfiniteProjection: 0 m_Shape: 0 @@ -7512,7 +7418,6 @@ MonoBehaviour: captureRotationProxySpace: {x: 0, y: 0, z: 0, w: 1} mirrorPositionProxySpace: {x: 0, y: 0, z: 0} mirrorRotationProxySpace: {x: 0, y: 0, z: 0, w: 0} - resolution: 512 cameraSettings: customRenderingSettings: 0 renderingPathCustomFrameSettings: @@ -7525,9 +7430,6 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 - sssQualityMode: 0 - sssQualityLevel: 0 - sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -7545,8 +7447,8 @@ MonoBehaviour: frustum: mode: 0 aspect: 1 - farClipPlaneRaw: 1000 - nearClipPlaneRaw: 0.3 + farClipPlane: 1000 + nearClipPlane: 0.3 fieldOfView: 90 projectionMatrix: e00: 1 @@ -7748,7 +7650,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 11 + m_Version: 9 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -7794,9 +7696,6 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 - m_SemiTransparentShadow: 0 - m_ColorShadow: 1 - m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -7829,7 +7728,6 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -7846,9 +7744,6 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 1 - m_AreaLightEmissiveMeshShadowCastingMode: 0 - m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1677600969 Light: m_ObjectHideFlags: 0 @@ -7908,7 +7803,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 5, w: 5.625613} m_UseBoundingSphereOverride: 1 - m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1677600970 @@ -7995,7 +7889,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -8223,7 +8116,6 @@ Material: - 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m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1216_Lit_SSS_MaxRadius.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1216_Lit_SSS_MaxRadius.unity index 440666ad01b..13170debefa 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1216_Lit_SSS_MaxRadius.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1216_Lit_SSS_MaxRadius.unity @@ -23,7 +23,7 @@ RenderSettings: m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} - m_AmbientIntensity: 1 + m_AmbientIntensity: 0 m_AmbientMode: 0 m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} m_SkyboxMaterial: {fileID: 0} @@ -35,15 +35,15 @@ RenderSettings: m_DefaultReflectionMode: 0 m_DefaultReflectionResolution: 128 m_ReflectionBounces: 1 - m_ReflectionIntensity: 1 + m_ReflectionIntensity: 0 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 0} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 11 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -54,7 +54,7 @@ LightmapSettings: m_EnableBakedLightmaps: 1 m_EnableRealtimeLightmaps: 1 m_LightmapEditorSettings: - serializedVersion: 12 + serializedVersion: 10 m_Resolution: 2 m_BakeResolution: 40 m_AtlasSize: 1024 @@ -62,7 +62,6 @@ LightmapSettings: m_AOMaxDistance: 1 m_CompAOExponent: 1 m_CompAOExponentDirect: 0 - m_ExtractAmbientOcclusion: 0 m_Padding: 2 m_LightmapParameters: {fileID: 0} m_LightmapsBakeMode: 1 @@ -77,16 +76,10 @@ LightmapSettings: m_PVRDirectSampleCount: 32 m_PVRSampleCount: 500 m_PVRBounces: 2 - m_PVREnvironmentSampleCount: 500 - m_PVREnvironmentReferencePointCount: 2048 - m_PVRFilteringMode: 2 - m_PVRDenoiserTypeDirect: 0 - m_PVRDenoiserTypeIndirect: 0 - m_PVRDenoiserTypeAO: 0 m_PVRFilterTypeDirect: 0 m_PVRFilterTypeIndirect: 0 m_PVRFilterTypeAO: 0 - m_PVREnvironmentMIS: 0 + m_PVRFilteringMode: 1 m_PVRCulling: 1 m_PVRFilteringGaussRadiusDirect: 1 m_PVRFilteringGaussRadiusIndirect: 5 @@ -94,12 +87,9 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 - m_ExportTrainingData: 0 - m_TrainingDataDestination: TrainingData - m_LightProbeSampleCountMultiplier: 4 + m_ShowResolutionOverlay: 1 m_LightingDataAsset: {fileID: 0} - m_LightingSettings: {fileID: 4890085278179872738, guid: 5e6f0a379985d724cb257cbc1bdab81f, - type: 2} + m_UseShadowmask: 1 --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -119,8 +109,6 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 - maxJobWorkers: 0 - preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -237,15 +225,11 @@ Material: - 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- _StencilWriteMaskDistortionVec: 2 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -348,20 +324,16 @@ Material: - _ThicknessMultiplier: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - - _UseEmissiveIntensity: 0 - _ZTestDepthEqualForOpaque: 4 - _ZTestGBuffer: 3 - _ZTestMode: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} @@ -369,7 +341,6 @@ Material: - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -379,8 +350,6 @@ Material: - 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_BlendMode: 0 - _CoatMask: 0 @@ -10511,9 +10370,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -10523,7 +10380,6 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 - - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 - _StencilRefDepth: 0 @@ -10553,7 +10409,6 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -10583,7 +10438,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1556361012 GameObject: m_ObjectHideFlags: 0 @@ -10617,8 +10471,6 @@ MonoBehaviour: type: 3} material: {fileID: 2100000, guid: 6e49b7ef330d4884a8d632d30fd7f3fd, type: 2} commonParameters: [] - 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m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11101,8 +11024,6 @@ MonoBehaviour: type: 3} material: {fileID: 2100000, guid: 9ba3ffc98c51ad942a223546952cbd7c, type: 2} commonParameters: [] - overideRenderQueue: 0 - renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _Smoothness @@ -11279,7 +11200,6 @@ Material: - _AlphaCutoffPrepass: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -11356,7 +11276,6 @@ Material: - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -11399,7 +11318,6 @@ Material: - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -11430,7 +11348,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1913943649 GameObject: m_ObjectHideFlags: 0 @@ -11478,7 +11395,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11644,7 +11560,6 @@ Material: - _AlphaCutoffPrepass: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -11721,7 +11636,6 @@ Material: - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -11764,7 +11678,6 @@ Material: - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -11795,7 +11708,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!21 &1928742637 Material: serializedVersion: 6 @@ -11925,7 +11837,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -12002,9 +11913,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -12014,7 +11923,6 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 - - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 - _StencilRefDepth: 0 @@ -12044,7 +11952,6 @@ Material: - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -12074,7 +11981,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1928978657 GameObject: m_ObjectHideFlags: 0 @@ -12122,7 +12028,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12203,7 +12108,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12284,7 +12188,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12450,7 +12353,6 @@ Material: - _AlphaCutoffPrepass: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -12527,7 +12429,6 @@ Material: - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -12570,7 +12471,6 @@ Material: - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -12601,7 +12501,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &2046158920 GameObject: m_ObjectHideFlags: 0 @@ -12649,7 +12548,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12815,7 +12713,6 @@ Material: - _AlphaCutoffPrepass: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -12892,7 +12789,6 @@ Material: - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -12935,7 +12831,6 @@ Material: - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -12966,7 +12861,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &2085978366 GameObject: m_ObjectHideFlags: 0 @@ -13014,7 +12908,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13180,7 +13073,6 @@ Material: - _AlphaCutoffPrepass: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -13257,7 +13149,6 @@ Material: - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -13300,7 +13191,6 @@ Material: - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 @@ -13331,7 +13221,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &2136871501 GameObject: m_ObjectHideFlags: 0 @@ -13379,7 +13268,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13460,7 +13348,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1353_Fabric_Env_NoConvolution.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1353_Fabric_Env_NoConvolution.unity index d459144d04a..cbf972af0cf 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1353_Fabric_Env_NoConvolution.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1353_Fabric_Env_NoConvolution.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.031361558, g: 0.040105402, b: 0.051489316, a: 1} + m_IndirectSpecularColor: {r: 0.03764126, g: 0.047973316, b: 0.061335944, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 11 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -54,7 +54,7 @@ LightmapSettings: m_EnableBakedLightmaps: 1 m_EnableRealtimeLightmaps: 1 m_LightmapEditorSettings: - serializedVersion: 12 + serializedVersion: 10 m_Resolution: 2 m_BakeResolution: 40 m_AtlasSize: 1024 @@ -62,7 +62,6 @@ LightmapSettings: m_AOMaxDistance: 1 m_CompAOExponent: 1 m_CompAOExponentDirect: 0 - m_ExtractAmbientOcclusion: 0 m_Padding: 2 m_LightmapParameters: {fileID: 0} m_LightmapsBakeMode: 1 @@ -77,16 +76,10 @@ LightmapSettings: m_PVRDirectSampleCount: 32 m_PVRSampleCount: 500 m_PVRBounces: 2 - m_PVREnvironmentSampleCount: 500 - m_PVREnvironmentReferencePointCount: 2048 - m_PVRFilteringMode: 2 - m_PVRDenoiserTypeDirect: 0 - m_PVRDenoiserTypeIndirect: 0 - m_PVRDenoiserTypeAO: 0 m_PVRFilterTypeDirect: 0 m_PVRFilterTypeIndirect: 0 m_PVRFilterTypeAO: 0 - m_PVREnvironmentMIS: 0 + m_PVRFilteringMode: 1 m_PVRCulling: 1 m_PVRFilteringGaussRadiusDirect: 1 m_PVRFilteringGaussRadiusIndirect: 5 @@ -94,12 +87,10 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ShowResolutionOverlay: 1 m_ExportTrainingData: 0 - m_TrainingDataDestination: TrainingData - m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_LightingSettings: {fileID: 4890085278179872738, guid: 4aad07370feecf44988845b33b651928, - type: 2} + m_UseShadowmask: 1 --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -119,8 +110,6 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 - maxJobWorkers: 0 - preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -375,7 +364,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &57653119 GameObject: m_ObjectHideFlags: 0 @@ -422,8 +410,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -435,7 +421,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -448,7 +433,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &57653122 MeshFilter: m_ObjectHideFlags: 0 @@ -503,8 +487,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -516,7 +498,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -529,7 +510,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &68786178 MeshFilter: m_ObjectHideFlags: 0 @@ -584,8 +564,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -597,7 +575,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -610,7 +587,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &92922462 MeshFilter: m_ObjectHideFlags: 0 @@ -782,9 +758,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -860,10 +833,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -876,14 +846,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -900,20 +864,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -935,7 +895,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!21 &129937894 Material: serializedVersion: 6 @@ -1203,7 +1162,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!21 &132869821 Material: serializedVersion: 6 @@ -1334,9 +1292,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -1412,10 +1367,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -1428,14 +1380,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -1452,20 +1398,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -1487,7 +1429,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &144982759 GameObject: m_ObjectHideFlags: 0 @@ -1534,8 +1475,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1547,7 +1486,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1560,7 +1498,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &144982762 MeshFilter: m_ObjectHideFlags: 0 @@ -1615,8 +1552,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1628,7 +1563,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1641,7 +1575,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &186810074 MeshFilter: m_ObjectHideFlags: 0 @@ -1696,8 +1629,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1709,7 +1640,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1722,7 +1652,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &214084041 MeshFilter: m_ObjectHideFlags: 0 @@ -1861,9 +1790,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -1939,10 +1865,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -1955,14 +1878,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -1979,20 +1896,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -2014,7 +1927,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &308686682 GameObject: m_ObjectHideFlags: 0 @@ -2061,8 +1973,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2074,7 +1984,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2087,7 +1996,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &308686685 MeshFilter: m_ObjectHideFlags: 0 @@ -2142,8 +2050,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2155,7 +2061,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2168,7 +2073,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &333051541 MeshFilter: m_ObjectHideFlags: 0 @@ -2307,9 +2211,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -2385,10 +2286,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -2401,14 +2299,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -2425,20 +2317,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -2460,7 +2348,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &420810804 GameObject: m_ObjectHideFlags: 0 @@ -2507,8 +2394,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2520,7 +2405,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2533,7 +2417,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &420810807 MeshFilter: m_ObjectHideFlags: 0 @@ -2588,8 +2471,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2601,7 +2482,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2614,7 +2494,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &428816245 MeshFilter: m_ObjectHideFlags: 0 @@ -2669,8 +2548,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2682,7 +2559,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2695,7 +2571,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &469560312 MeshFilter: m_ObjectHideFlags: 0 @@ -2730,6 +2605,7 @@ MonoBehaviour: m_GameObject: {fileID: 506841454} m_Enabled: 1 m_EditorHideFlags: 0 + m_GeneratorAsset: {fileID: 0} m_Script: {fileID: 11500000, guid: 66d6c688291ac8b48adc878e4fc4d29d, type: 3} m_Name: m_EditorClassIdentifier: @@ -2737,8 +2613,6 @@ MonoBehaviour: type: 3} material: {fileID: 2100000, guid: a81a4bdd35eb7904e93a07c2aca9f7a7, type: 2} commonParameters: [] - overideRenderQueue: 0 - renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _SmoothnessMax @@ -2913,9 +2787,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -2991,10 +2862,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -3007,14 +2875,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -3031,20 +2893,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -3066,7 +2924,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &587671381 GameObject: m_ObjectHideFlags: 0 @@ -3113,8 +2970,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3126,7 +2981,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3139,7 +2993,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &587671384 MeshFilter: m_ObjectHideFlags: 0 @@ -3175,11 +3028,12 @@ MonoBehaviour: m_GameObject: {fileID: 596340771} m_Enabled: 1 m_EditorHideFlags: 0 + m_GeneratorAsset: {fileID: 0} m_Script: {fileID: 11500000, guid: 441482e8936e35048a1dffac814e3ef8, type: 3} m_Name: m_EditorClassIdentifier: m_Profile: {fileID: 11400000, guid: 608548e6f54b0d8409c142f8abf2ca76, type: 2} - m_StaticLightingSkyUniqueID: 2 + m_BakingSkyUniqueID: 2 --- !u!114 &596340773 MonoBehaviour: m_ObjectHideFlags: 0 @@ -3189,6 +3043,7 @@ MonoBehaviour: m_GameObject: {fileID: 596340771} m_Enabled: 1 m_EditorHideFlags: 0 + m_GeneratorAsset: {fileID: 0} m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3} m_Name: m_EditorClassIdentifier: @@ -3257,8 +3112,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3270,7 +3123,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3283,7 +3135,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &607465902 MeshFilter: m_ObjectHideFlags: 0 @@ -3412,16 +3263,11 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 - - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaCutoffShadow: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -3433,7 +3279,6 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -3457,9 +3302,6 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 - - _EmissiveExposureWeight: 1 - - _EmissiveIntensity: 1 - - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -3498,9 +3340,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -3510,17 +3350,10 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 - - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -3535,32 +3368,23 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseEmissiveIntensity: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -3570,7 +3394,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1001 &645242448 PrefabInstance: m_ObjectHideFlags: 0 @@ -3631,11 +3454,6 @@ PrefabInstance: propertyPath: field of view value: 40 objectReference: {fileID: 0} - - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7, - type: 3} - propertyPath: clearColorMode - value: 0 - objectReference: {fileID: 0} - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} propertyPath: ImageComparisonSettings.TargetHeight @@ -3646,9 +3464,9 @@ PrefabInstance: propertyPath: ImageComparisonSettings.TargetWidth value: 644 objectReference: {fileID: 0} - - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + - target: {fileID: 114777190906822814, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} - propertyPath: renderGraphCompatible + propertyPath: clearColorMode value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] @@ -3773,16 +3591,11 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 - - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaCutoffShadow: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -3794,7 +3607,6 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -3818,9 +3630,6 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 - - _EmissiveExposureWeight: 1 - - _EmissiveIntensity: 1 - - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -3859,9 +3668,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -3871,17 +3678,10 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 - - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -3896,32 +3696,23 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseEmissiveIntensity: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -3931,7 +3722,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &754056538 GameObject: m_ObjectHideFlags: 0 @@ -3978,8 +3768,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3991,7 +3779,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4004,7 +3791,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &754056541 MeshFilter: m_ObjectHideFlags: 0 @@ -4059,8 +3845,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4072,7 +3856,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4085,7 +3868,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &771171016 MeshFilter: m_ObjectHideFlags: 0 @@ -4140,8 +3922,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4153,7 +3933,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4166,7 +3945,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &788913698 MeshFilter: m_ObjectHideFlags: 0 @@ -4305,9 +4083,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -4383,10 +4158,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -4399,14 +4171,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -4423,20 +4189,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -4458,7 +4220,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &811212999 GameObject: m_ObjectHideFlags: 0 @@ -4505,8 +4266,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4518,7 +4277,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4531,7 +4289,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &811213002 MeshFilter: m_ObjectHideFlags: 0 @@ -4670,9 +4427,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -4748,10 +4502,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -4764,14 +4515,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -4788,20 +4533,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -4823,7 +4564,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!21 &843841048 Material: serializedVersion: 6 @@ -4944,16 +4684,11 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 - - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaCutoffShadow: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -4965,7 +4700,6 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -4989,9 +4723,6 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 - - _EmissiveExposureWeight: 1 - - _EmissiveIntensity: 1 - - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -5030,9 +4761,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -5042,17 +4771,10 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 - - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -5067,32 +4789,23 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseEmissiveIntensity: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -5102,7 +4815,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &873433697 GameObject: m_ObjectHideFlags: 0 @@ -5149,8 +4861,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5162,7 +4872,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -5175,7 +4884,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &873433700 MeshFilter: m_ObjectHideFlags: 0 @@ -5314,9 +5022,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -5392,10 +5097,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -5408,14 +5110,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -5432,20 +5128,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -5467,7 +5159,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!21 &942495973 Material: serializedVersion: 6 @@ -5598,9 +5289,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -5676,10 +5364,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -5692,14 +5377,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -5716,20 +5395,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -5751,7 +5426,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!21 &954731873 Material: serializedVersion: 6 @@ -5872,16 +5546,11 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 - - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaCutoffShadow: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -5893,7 +5562,6 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -5917,9 +5585,6 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 - - _EmissiveExposureWeight: 1 - - _EmissiveIntensity: 1 - - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -5958,9 +5623,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -5970,17 +5633,10 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 - - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -5995,32 +5651,23 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseEmissiveIntensity: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -6030,7 +5677,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!21 &961669313 Material: serializedVersion: 6 @@ -6161,9 +5807,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -6239,10 +5882,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -6255,14 +5895,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -6279,20 +5913,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -6314,7 +5944,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &974217518 GameObject: m_ObjectHideFlags: 0 @@ -6361,8 +5990,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6374,7 +6001,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -6387,7 +6013,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &974217521 MeshFilter: m_ObjectHideFlags: 0 @@ -6647,7 +6272,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!21 &980711210 Material: serializedVersion: 6 @@ -6778,9 +6402,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -6856,10 +6477,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -6872,14 +6490,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -6896,20 +6508,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -6931,7 +6539,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &982114948 GameObject: m_ObjectHideFlags: 0 @@ -6978,8 +6585,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6991,7 +6596,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7004,7 +6608,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &982114951 MeshFilter: m_ObjectHideFlags: 0 @@ -7133,16 +6736,11 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 - - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaCutoffShadow: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -7154,7 +6752,6 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -7178,9 +6775,6 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 - - _EmissiveExposureWeight: 1 - - _EmissiveIntensity: 1 - - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -7219,9 +6813,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -7231,17 +6823,10 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 - - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -7256,32 +6841,23 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseEmissiveIntensity: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -7291,7 +6867,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1063405362 GameObject: m_ObjectHideFlags: 0 @@ -7338,8 +6913,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7351,7 +6924,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7364,7 +6936,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1063405365 MeshFilter: m_ObjectHideFlags: 0 @@ -7640,7 +7211,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!21 &1078716889 Material: serializedVersion: 6 @@ -7771,9 +7341,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -7849,10 +7416,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -7865,14 +7429,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -7889,20 +7447,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -7924,7 +7478,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1086171481 GameObject: m_ObjectHideFlags: 0 @@ -7971,8 +7524,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7984,7 +7535,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -7997,7 +7547,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1086171484 MeshFilter: m_ObjectHideFlags: 0 @@ -8136,9 +7685,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -8214,10 +7760,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -8230,14 +7773,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -8254,20 +7791,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -8289,7 +7822,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1170716395 GameObject: m_ObjectHideFlags: 0 @@ -8336,8 +7868,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8349,7 +7879,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8362,7 +7891,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1170716398 MeshFilter: m_ObjectHideFlags: 0 @@ -8417,8 +7945,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8430,7 +7956,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8443,7 +7968,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1180738110 MeshFilter: m_ObjectHideFlags: 0 @@ -8572,16 +8096,11 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 - - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaCutoffShadow: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -8593,7 +8112,6 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -8617,9 +8135,6 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 - - _EmissiveExposureWeight: 1 - - _EmissiveIntensity: 1 - - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -8658,9 +8173,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -8670,17 +8183,10 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 - - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -8695,32 +8201,23 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseEmissiveIntensity: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -8730,7 +8227,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1359437100 GameObject: m_ObjectHideFlags: 0 @@ -8777,8 +8273,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8790,7 +8284,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -8803,7 +8296,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1359437103 MeshFilter: m_ObjectHideFlags: 0 @@ -8932,16 +8424,11 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 - - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaCutoffShadow: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -8953,7 +8440,6 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -8977,9 +8463,6 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 - - _EmissiveExposureWeight: 1 - - _EmissiveIntensity: 1 - - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -9018,9 +8501,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -9030,17 +8511,10 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 - - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -9055,32 +8529,23 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseEmissiveIntensity: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -9090,7 +8555,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1474301112 GameObject: m_ObjectHideFlags: 0 @@ -9137,8 +8601,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9150,7 +8612,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9163,7 +8624,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1474301115 MeshFilter: m_ObjectHideFlags: 0 @@ -9302,9 +8762,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -9380,10 +8837,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -9396,14 +8850,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -9420,20 +8868,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -9455,7 +8899,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!21 &1525732446 Material: serializedVersion: 6 @@ -9576,16 +9019,11 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 - - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaCutoffShadow: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -9597,7 +9035,6 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -9621,9 +9058,6 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 - - _EmissiveExposureWeight: 1 - - _EmissiveIntensity: 1 - - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -9662,9 +9096,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -9674,17 +9106,10 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 - - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -9699,32 +9124,23 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseEmissiveIntensity: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -9734,7 +9150,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1526868522 GameObject: m_ObjectHideFlags: 0 @@ -9781,8 +9196,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9794,7 +9207,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -9807,7 +9219,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1526868525 MeshFilter: m_ObjectHideFlags: 0 @@ -9946,9 +9357,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -10024,10 +9432,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -10040,14 +9445,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -10064,20 +9463,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -10099,7 +9494,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1556361012 GameObject: m_ObjectHideFlags: 0 @@ -10126,6 +9520,7 @@ MonoBehaviour: m_GameObject: {fileID: 1556361012} m_Enabled: 1 m_EditorHideFlags: 0 + m_GeneratorAsset: {fileID: 0} m_Script: {fileID: 11500000, guid: 66d6c688291ac8b48adc878e4fc4d29d, type: 3} m_Name: m_EditorClassIdentifier: @@ -10133,8 +9528,6 @@ MonoBehaviour: type: 3} material: {fileID: 2100000, guid: 6e49b7ef330d4884a8d632d30fd7f3fd, type: 2} commonParameters: [] - overideRenderQueue: 0 - renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _SmoothnessMax @@ -10225,8 +9618,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10238,7 +9629,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10251,7 +9641,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1629361942 MeshFilter: m_ObjectHideFlags: 0 @@ -10390,9 +9779,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -10468,10 +9854,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -10484,14 +9867,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -10508,20 +9885,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -10543,7 +9916,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1710386578 GameObject: m_ObjectHideFlags: 0 @@ -10590,8 +9962,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10603,7 +9973,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10616,7 +9985,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1710386581 MeshFilter: m_ObjectHideFlags: 0 @@ -10671,8 +10039,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10684,7 +10050,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -10697,7 +10062,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1748023057 MeshFilter: m_ObjectHideFlags: 0 @@ -10973,7 +10337,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1846684368 GameObject: m_ObjectHideFlags: 0 @@ -11000,6 +10363,7 @@ MonoBehaviour: m_GameObject: {fileID: 1846684368} m_Enabled: 1 m_EditorHideFlags: 0 + m_GeneratorAsset: {fileID: 0} m_Script: {fileID: 11500000, guid: 66d6c688291ac8b48adc878e4fc4d29d, type: 3} m_Name: m_EditorClassIdentifier: @@ -11007,8 +10371,6 @@ MonoBehaviour: type: 3} material: {fileID: 2100000, guid: 9ba3ffc98c51ad942a223546952cbd7c, type: 2} commonParameters: [] - overideRenderQueue: 0 - renderQueue: 2000 is2D: 0 instanceParameters: - parameter: _Smoothness @@ -11183,9 +10545,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -11261,10 +10620,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -11277,14 +10633,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -11301,20 +10651,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -11336,7 +10682,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!21 &1928742637 Material: serializedVersion: 6 @@ -11457,16 +10802,11 @@ Material: - _AORemapMax: 1 - _AORemapMin: 0 - _ATDistance: 1 - - _AddPrecomputedVelocity: 0 - _AlbedoAffectEmissive: 0 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaCutoffShadow: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -11478,7 +10818,6 @@ Material: - _DetailNormalScale: 1 - _DetailSmoothnessScale: 1 - _DiffusionProfile: 0 - - _DiffusionProfileHash: 0 - _DisplacementLockObjectScale: 1 - _DisplacementLockTilingScale: 1 - _DisplacementMode: 0 @@ -11502,9 +10841,6 @@ Material: - _DstBlend: 0 - _EditorExpendedAreas: 3.85e-43 - _EmissiveColorMode: 1 - - _EmissiveExposureWeight: 1 - - _EmissiveIntensity: 1 - - _EmissiveIntensityUnit: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _EnableGeometricSpecularAA: 0 @@ -11543,9 +10879,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _RayTracing: 0 - _ReceivesSSR: 1 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 @@ -11555,17 +10889,10 @@ Material: - _SmoothnessRemapMin: 0 - _SpecularAAScreenSpaceVariance: 0.1 - _SpecularAAThreshold: 0.2 - - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 3 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -11580,32 +10907,23 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentWritingMotionVec: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseEmissiveIntensity: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} - - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} @@ -11615,7 +10933,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskThread: {r: 1, g: 0, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &1960425366 GameObject: m_ObjectHideFlags: 0 @@ -11662,8 +10979,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11675,7 +10990,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -11688,7 +11002,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1960425369 MeshFilter: m_ObjectHideFlags: 0 @@ -11964,7 +11277,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &2085978366 GameObject: m_ObjectHideFlags: 0 @@ -12011,8 +11323,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12024,7 +11334,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -12037,7 +11346,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2085978369 MeshFilter: m_ObjectHideFlags: 0 @@ -12176,9 +11484,6 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaCutoffPostpass: 0.5 - _AlphaCutoffPrepass: 0.5 - - _AlphaDstBlend: 0 - - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -12254,10 +11559,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _PreRefractionPass: 0 - - _ReceivesSSR: 0 - - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _ShiverDirectionality: 0.5 - _ShiverDrag: 0.2 @@ -12270,14 +11572,8 @@ Material: - _SpecularAAThreshold: 0.2 - _SrcBlend: 1 - _StencilRef: 2 - - _StencilRefDepth: 0 - - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 2 - _StencilRefMV: 128 - _StencilWriteMask: 7 - - _StencilWriteMaskDepth: 8 - - _StencilWriteMaskDistortionVec: 4 - - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 128 - _Stiffness: 1 - _SubsurfaceMask: 1 @@ -12294,20 +11590,16 @@ Material: - _ThreadSmoothnessScale: 1 - _TransmissionEnable: 1 - _TransparentBackfaceEnable: 0 - - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - - _TransparentZWrite: 0 - _UVBase: 0 - _UVDetail: 0 - _UVEmissive: 0 - _UVThread: 0 - - _UseShadowThreshold: 0 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 4 - _ZTestModeDistortion: 4 - - _ZTestTransparent: 4 - _ZWrite: 1 - _useThreadMap: 0 m_Colors: @@ -12329,7 +11621,6 @@ Material: - _uvBaseST: {r: 1, g: 1, b: 0, a: 0} - _uvThreadMask: {r: 1, g: 0, b: 0, a: 0} - _uvThreadST: {r: 1, g: 1, b: 0, a: 0} - m_BuildTextureStacks: [] --- !u!1 &2136871501 GameObject: m_ObjectHideFlags: 0 @@ -12376,8 +11667,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12389,7 +11678,6 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 - m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -12402,7 +11690,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2136871504 MeshFilter: m_ObjectHideFlags: 0 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1601_TerrainLit.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1601_TerrainLit.unity index d71da5b5d1c..22569806866 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1601_TerrainLit.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1601_TerrainLit.unity @@ -120,8 +120,6 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 - 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0.05 - 0.15 - 0.3 - m_ShadowCascadeBorders: + shadowCascadeBorders: - 0 - 0 - 0 - 0.2 - m_ShadowAlgorithm: 0 - m_ShadowVariant: 3 - m_ShadowPrecision: 0 + shadowAlgorithm: 0 + shadowVariant: 3 + shadowPrecision: 0 + shadowData: + format: 0 + data: 000000000000803f + shadowDatas: + - format: 0 + data: 000000000000803f +--- !u!114 &1736369242 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1736369238} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 4 + m_Version: 4 + directionalIntensity: 3.1415927 + punctualIntensity: 600 + areaIntensity: 200 + enableSpotReflector: 0 + luxAtDistance: 1 + m_InnerSpotPercent: 0 + lightDimmer: 1 + m_VolumetricDimmer: 1 + lightUnit: 2 + sunDiskSize: 1 + sunHaloSize: 0.1 + fadeDistance: 10000 + affectDiffuse: 1 + affectSpecular: 1 + nonLightmappedOnly: 0 + lightTypeExtent: 0 + m_SpotLightShape: 0 + shapeWidth: 0.5 + shapeHeight: 0.5 + aspectRatio: 1 + shapeRadius: 0 + maxSmoothness: 1 + applyRangeAttenuation: 1 useOldInspector: 0 useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 - m_AreaLightEmissiveMeshShadowCastingMode: 0 - m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 + displayLightIntensity: 3.1415927 + displayAreaLightEmissiveMesh: 0 + areaLightCookie: {fileID: 0} + areaLightShadowCone: 120 + evsmExponent: 15 + evsmLightLeakBias: 0 + evsmVarianceBias: 0.00001 + evsmBlurPasses: 0 + lightLayers: 1 + shadowNearPlane: 0.2 + shadowSoftness: 0.5 + blockerSampleCount: 24 + filterSampleCount: 16 + minFilterSize: 0.00001 + kernelSize: 5 + lightAngle: 1 + maxDepthBias: 0.001 From 0dd42d80431b53cdd869e369fab78ea5f4baf533 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 28 May 2020 18:17:19 +0200 Subject: [PATCH 07/77] Temp "texture not bound" error fix until bloom is implemented. --- .../Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs index 78b069f9bfe..c9a2fcbf883 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs @@ -270,6 +270,12 @@ public void Render( RenderGraph renderGraph, builder.SetRenderFunc( (UberPostPassData data, RenderGraphContext ctx) => { + // Temp until bloom is implemented. + ctx.cmd.SetComputeTextureParam(data.parameters.uberPostCS, data.parameters.uberPostKernel, HDShaderIDs._BloomTexture, TextureXR.GetBlackTexture()); + ctx.cmd.SetComputeTextureParam(data.parameters.uberPostCS, data.parameters.uberPostKernel, HDShaderIDs._BloomDirtTexture, Texture2D.blackTexture); + ctx.cmd.SetComputeVectorParam(data.parameters.uberPostCS, HDShaderIDs._BloomParams, Vector4.zero); + + DoUberPostProcess( data.parameters, ctx.resources.GetTexture(data.source), ctx.resources.GetTexture(data.destination), From 027a5c58e93cd9abcd240c0acea810332e97be0d Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Tue, 2 Jun 2020 11:25:34 +0200 Subject: [PATCH 08/77] Fixed an error when using a stale invalid renderer list handle. Reduced error message spam when encountering an execution error. --- .../Runtime/RenderGraph/RenderGraph.cs | 27 ++++++++++++++----- .../RenderGraphResourceRegistry.cs | 10 ++++--- .../PostProcessSystem.RenderGraph.cs | 2 +- .../HDRenderPipeline.RenderGraph.cs | 4 +-- 4 files changed, 30 insertions(+), 13 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 6b9d231cb63..5025f9eba80 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -158,6 +158,7 @@ public void Reset(RenderGraphPass pass) RenderGraphLogger m_Logger = new RenderGraphLogger(); RenderGraphDefaultResources m_DefaultResources = new RenderGraphDefaultResources(); Dictionary m_DefaultProfilingSamplers = new Dictionary(); + bool m_ExecutionExceptionWasRaised; // Compiled Render Graph info. DynamicArray m_CompiledTextureInfos = new DynamicArray(); @@ -334,6 +335,8 @@ public ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer) /// Render Graph execution parameters. public void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, in RenderGraphExecuteParams parameters) { + m_ExecutionExceptionWasRaised = false; + try { m_Logger.Initialize(); @@ -348,6 +351,7 @@ public void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, in } catch (Exception e) { + m_ExecutionExceptionWasRaised = true; Debug.LogError("Render Graph Execution error"); Debug.LogException(e); } @@ -373,7 +377,7 @@ private RenderGraph() void ClearCompiledGraph() { ClearRenderPasses(); - m_Resources.Clear(); + m_Resources.Clear(m_ExecutionExceptionWasRaised); m_DefaultResources.Clear(); m_RendererLists.Clear(); m_CompiledBufferInfos.Clear(); @@ -675,16 +679,25 @@ void ExecuteRenderGraph(ScriptableRenderContext renderContext, CommandBuffer cmd throw new InvalidOperationException(string.Format("RenderPass {0} was not provided with an execute function.", passInfo.pass.name)); } - using (new ProfilingScope(rgContext.cmd, passInfo.pass.customSampler)) + try { - LogRenderPassBegin(passInfo); - using (new RenderGraphLogIndent(m_Logger)) + using (new ProfilingScope(rgContext.cmd, passInfo.pass.customSampler)) { - PreRenderPassExecute(passInfo, ref rgContext); - passInfo.pass.Execute(rgContext); - PostRenderPassExecute(cmd, ref passInfo, ref rgContext); + LogRenderPassBegin(passInfo); + using (new RenderGraphLogIndent(m_Logger)) + { + PreRenderPassExecute(passInfo, ref rgContext); + passInfo.pass.Execute(rgContext); + PostRenderPassExecute(cmd, ref passInfo, ref rgContext); + } } } + catch (Exception e) + { + m_ExecutionExceptionWasRaised = true; + Debug.LogError($"Render Graph Execution error at pass {passInfo.pass.name} ({passIndex})"); + Debug.LogException(e); + } } } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index b0ed28394a8..42de2059392 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -392,7 +392,7 @@ public RTHandle GetTexture(in TextureHandle handle) /// The Renderer List associated with the provided resource handle or an invalid renderer list if the handle is invalid. public RendererList GetRendererList(in RendererListHandle handle) { - if (!handle.IsValid()) + if (!handle.IsValid() || handle >= m_RendererListResources.size) return RendererList.nullRendererList; return m_RendererListResources[handle].rendererList; @@ -714,7 +714,7 @@ internal void CreateRendererLists(List rendererLists) } } - internal void Clear() + internal void Clear(bool onException) { LogResources(); @@ -723,7 +723,7 @@ internal void Clear() m_ComputeBufferResources.Clear(); #if DEVELOPMENT_BUILD || UNITY_EDITOR - if (m_AllocatedTextures.Count != 0) + if (m_AllocatedTextures.Count != 0 && !onException) { string logMessage = "RenderGraph: Not all textures were released."; @@ -736,6 +736,10 @@ internal void Clear() Debug.LogWarning(logMessage); } + + // If an error occurred during execution, it's expected that textures are not all release so we clear the trakcing list. + if (onException) + m_AllocatedTextures.Clear(); #endif } diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs index c9a2fcbf883..b6102417d0c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs @@ -27,7 +27,7 @@ public void Render( RenderGraph renderGraph, TextureHandle afterPostProcessTexture, TextureHandle depthBuffer, TextureHandle finalRT, - bool flipY) + bool flipY) { var dynResHandler = DynamicResolutionHandler.instance; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index d0884977d88..7c20d732434 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -936,12 +936,12 @@ TextureHandle AccumulateDistortion( RenderGraph renderGraph, class RenderDistortionPassData { - public Material applyDistortionMaterial; + public Material applyDistortionMaterial; public TextureHandle colorPyramidBuffer; public TextureHandle distortionBuffer; public TextureHandle colorBuffer; public TextureHandle depthStencilBuffer; - public Vector4 size; + public Vector4 size; } void RenderDistortion( RenderGraph renderGraph, From 349a273340ed7752d195936f9e9ca6784d01f9c4 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Tue, 2 Jun 2020 14:00:37 +0200 Subject: [PATCH 09/77] Add some debug info to compiled passes and removed wrong refCount++ on passes. --- .../Runtime/RenderGraph/RenderGraph.cs | 25 ++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 5025f9eba80..d495de8fe41 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -129,6 +129,12 @@ internal struct CompiledPassInfo public bool enableAsyncCompute { get { return pass.enableAsyncCompute; } } +#if DEVELOPMENT_BUILD || UNITY_EDITOR + // This members are only here to ease debugging. + public List debugTextureReads; + public List debugTextureWrites; +#endif + public void Reset(RenderGraphPass pass) { this.pass = pass; @@ -137,6 +143,11 @@ public void Reset(RenderGraphPass pass) { textureCreateList = new List(); textureReleaseList = new List(); + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + debugTextureReads = new List(); + debugTextureWrites = new List(); +#endif } textureCreateList.Clear(); @@ -147,6 +158,11 @@ public void Reset(RenderGraphPass pass) syncToPassIndex = -1; syncFromPassIndex = -1; needGraphicsFence = false; + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + debugTextureReads.Clear(); + debugTextureWrites.Clear(); +#endif } } @@ -409,6 +425,10 @@ void CountReferences() { ref CompiledResourceInfo info = ref m_CompiledTextureInfos[texture]; info.refCount++; + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + passInfo.debugTextureReads.Add(m_Resources.GetTextureResourceDesc(texture).name); +#endif } var textureWrite = passInfo.pass.textureWriteList; @@ -421,6 +441,10 @@ void CountReferences() // Writing to an imported texture is considered as a side effect because we don't know what users will do with it outside of render graph. if (m_Resources.IsTextureImported(texture)) passInfo.hasSideEffect = true; + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + passInfo.debugTextureWrites.Add(m_Resources.GetTextureResourceDesc(texture).name); +#endif } // Can't share the code with a generic func as TextureHandle and ComputeBufferHandle are both struct and can't inherit from a common struct with a shared API (thanks C#) @@ -576,7 +600,6 @@ void UpdateResourceAllocationAndSynchronization() resourceInfo.firstWritePassIndex = Math.Min(resourceInfo.firstWritePassIndex, passIndex); passInfo.textureCreateList.Add(texture); } - passInfo.refCount++; UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, resourceInfo); } From 3eb0eb69883742bd9f6a7626108eac0163229b2e Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 3 Jun 2020 12:19:20 +0200 Subject: [PATCH 10/77] Added possibility to disallow pass pruning Fixed a number of pass pruning issues. --- .../Runtime/RenderGraph/RenderGraph.cs | 187 ++++++++++++------ .../Runtime/RenderGraph/RenderGraphBuilder.cs | 12 ++ .../Runtime/RenderGraph/RenderGraphPass.cs | 61 +++--- .../Tests/Editor/RenderGraphTests.cs | 96 +++++++++ .../Shadow/HDShadowManager.RenderGraph.cs | 1 + .../HDRenderPipeline.RenderGraph.cs | 3 +- 6 files changed, 270 insertions(+), 90 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 7d595be1bb3..39185cb5368 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -1,4 +1,5 @@ using System; +using System.Diagnostics; using System.Collections.Generic; using UnityEngine.Rendering; @@ -96,24 +97,25 @@ public class RenderGraph internal struct CompiledResourceInfo { public List producers; + public List consumers; public bool resourceCreated; - public int lastReadPassIndex; - public int firstWritePassIndex; public int refCount; public void Reset() { if (producers == null) producers = new List(); + if (consumers == null) + consumers = new List(); producers.Clear(); + consumers.Clear(); resourceCreated = false; - lastReadPassIndex = -1; - firstWritePassIndex = int.MaxValue; refCount = 0; } } + [DebuggerDisplay("RenderPass: {pass.name} (Index:{pass.index} Async:{enableAsyncCompute})")] internal struct CompiledPassInfo { public RenderGraphPass pass; @@ -128,6 +130,7 @@ internal struct CompiledPassInfo public GraphicsFence fence; public bool enableAsyncCompute { get { return pass.enableAsyncCompute; } } + public bool allowPassPruning { get { return pass.allowPassPruning; } } #if DEVELOPMENT_BUILD || UNITY_EDITOR // This members are only here to ease debugging. @@ -428,6 +431,7 @@ void CountReferences() foreach (TextureHandle texture in textureRead) { ref CompiledResourceInfo info = ref m_CompiledTextureInfos[texture]; + info.consumers.Add(passIndex); info.refCount++; #if DEVELOPMENT_BUILD || UNITY_EDITOR @@ -451,11 +455,20 @@ void CountReferences() #endif } + foreach (TextureHandle texture in passInfo.pass.transientTextureList) + { + ref CompiledResourceInfo info = ref m_CompiledTextureInfos[texture]; + info.refCount++; + info.consumers.Add(passIndex); + info.producers.Add(passIndex); + } + // Can't share the code with a generic func as TextureHandle and ComputeBufferHandle are both struct and can't inherit from a common struct with a shared API (thanks C#) var bufferRead = passInfo.pass.bufferReadList; foreach (ComputeBufferHandle buffer in bufferRead) { ref CompiledResourceInfo info = ref m_CompiledBufferInfos[buffer]; + info.consumers.Add(passIndex); info.refCount++; } @@ -480,7 +493,8 @@ void PruneOutputlessPasses() for (int i = 0; i < m_CompiledPassInfos.size; ++i) { ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[i]; - if (passInfo.refCount == 0 && !passInfo.hasSideEffect) + + if (passInfo.refCount == 0 && !passInfo.hasSideEffect && passInfo.allowPassPruning) { // Producer is not necessary as it produces zero resources // Prune it and decrement refCount of all the resources it reads. @@ -500,8 +514,10 @@ void PruneOutputlessPasses() } } - void PruneUnusedPasses(DynamicArray resourceUsageList) + void PruneUnusedPasses(bool textureResources) { + DynamicArray resourceUsageList = textureResources ? m_CompiledTextureInfos : m_CompiledBufferInfos; + // Gather resources that are never read. m_PruningStack.Clear(); for (int i = 0; i < resourceUsageList.size; ++i) @@ -519,18 +535,35 @@ void PruneUnusedPasses(DynamicArray resourceUsageList) { ref var producerInfo = ref m_CompiledPassInfos[producerIndex]; producerInfo.refCount--; - if (producerInfo.refCount == 0 && !producerInfo.hasSideEffect) + if (producerInfo.refCount == 0 && !producerInfo.hasSideEffect && producerInfo.allowPassPruning) { // Producer is not necessary anymore as it produces zero resources // Prune it and decrement refCount of all the textures it reads. producerInfo.pruned = true; - foreach (var textureIndex in producerInfo.pass.textureReadList) + + // Once again, can't share code because C# (can't have struct inheritance) + // Making all those List could help but we lose a lot of explicitness in the API... + if (textureResources) { - ref CompiledResourceInfo resourceInfo = ref resourceUsageList[textureIndex]; - resourceInfo.refCount--; - // If a texture is not used anymore, add it to the stack to be processed in subsequent iteration. - if (resourceInfo.refCount == 0) - m_PruningStack.Push(textureIndex); + foreach (var textureIndex in producerInfo.pass.textureReadList) + { + ref CompiledResourceInfo resourceInfo = ref resourceUsageList[textureIndex]; + resourceInfo.refCount--; + // If a resource is not used anymore, add it to the stack to be processed in subsequent iteration. + if (resourceInfo.refCount == 0) + m_PruningStack.Push(textureIndex); + } + } + else + { + foreach (var bufferIndex in producerInfo.pass.bufferReadList) + { + ref CompiledResourceInfo resourceInfo = ref resourceUsageList[bufferIndex]; + resourceInfo.refCount--; + // If a resource is not used anymore, add it to the stack to be processed in subsequent iteration. + if (resourceInfo.refCount == 0) + m_PruningStack.Push(bufferIndex); + } } } } @@ -539,29 +572,16 @@ void PruneUnusedPasses(DynamicArray resourceUsageList) void PruneUnusedPasses() { + // This will prune passes with no outputs. PruneOutputlessPasses(); - PruneUnusedPasses(m_CompiledTextureInfos); - PruneUnusedPasses(m_CompiledBufferInfos); - LogPrunedPasses(); - } - int GetLatestProducerIndex(int passIndex, in CompiledResourceInfo info) - { - // We want to know the highest pass index below the current pass that writes to the resource. - int result = -1; - foreach (var producer in info.producers) - { - // producers are by construction in increasing order. - if (producer < passIndex) - result = producer; - else - return result; - } + // This will prune all passes that produce resource that are never read. + PruneUnusedPasses(textureResources: true); + PruneUnusedPasses(textureResources: false); - return result; + LogPrunedPasses(); } - void UpdatePassSynchronization(ref CompiledPassInfo currentPassInfo, ref CompiledPassInfo producerPassInfo, int currentPassIndex, int lastProducer, ref int intLastSyncIndex) { // Current pass needs to wait for pass index lastProducer @@ -606,6 +626,68 @@ void UpdateResourceSynchronization(ref int lastGraphicsPipeSync, ref int lastCom } } + int GetLatestProducerIndex(int passIndex, in CompiledResourceInfo info) + { + // We want to know the highest pass index below the current pass that writes to the resource. + int result = -1; + foreach (var producer in info.producers) + { + // producers are by construction in increasing order. + if (producer < passIndex) + result = producer; + else + return result; + } + + return result; + } + + int GetLatestValidReadIndex(in CompiledResourceInfo info) + { + if (info.consumers.Count == 0) + return -1; + + var consumers = info.consumers; + for (int i = consumers.Count - 1; i >= 0; --i) + { + if (!m_CompiledPassInfos[consumers[i]].pruned) + return consumers[i]; + } + + return -1; + } + + int GetFirstValidWriteIndex(in CompiledResourceInfo info) + { + if (info.producers.Count == 0) + return -1; + + var producers = info.producers; + for (int i = 0; i < producers.Count; i++) + { + if (!m_CompiledPassInfos[producers[i]].pruned) + return producers[i]; + } + + return -1; + } + + int GetLatestValidWriteIndex(in CompiledResourceInfo info) + { + if (info.producers.Count == 0) + return -1; + + var producers = info.producers; + for (int i = producers.Count - 1; i >= 0; --i) + { + if (!m_CompiledPassInfos[producers[i]].pruned) + return producers[i]; + } + + return -1; + } + + void UpdateResourceAllocationAndSynchronization() { int lastGraphicsPipeSync = -1; @@ -624,20 +706,12 @@ void UpdateResourceAllocationAndSynchronization() foreach (TextureHandle texture in passInfo.pass.textureReadList) { - ref CompiledResourceInfo resourceInfo = ref m_CompiledTextureInfos[texture]; - resourceInfo.lastReadPassIndex = Math.Max(resourceInfo.lastReadPassIndex, passIndex); - UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, resourceInfo); + UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, m_CompiledTextureInfos[texture]); } foreach (TextureHandle texture in passInfo.pass.textureWriteList) { - ref CompiledResourceInfo resourceInfo = ref m_CompiledTextureInfos[texture]; - if (resourceInfo.firstWritePassIndex == int.MaxValue) - { - resourceInfo.firstWritePassIndex = Math.Min(resourceInfo.firstWritePassIndex, passIndex); - passInfo.textureCreateList.Add(texture); - } - UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, resourceInfo); + UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, m_CompiledTextureInfos[texture]); } foreach (ComputeBufferHandle texture in passInfo.pass.bufferReadList) @@ -649,15 +723,6 @@ void UpdateResourceAllocationAndSynchronization() UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, m_CompiledBufferInfos[texture]); } - // Add transient resources that are only used during this pass. - foreach (TextureHandle texture in passInfo.pass.transientTextureList) - { - passInfo.textureCreateList.Add(texture); - - ref CompiledResourceInfo info = ref m_CompiledTextureInfos[texture]; - info.lastReadPassIndex = passIndex; - } - // Gather all renderer lists m_RendererLists.AddRange(passInfo.pass.usedRendererListList); } @@ -666,13 +731,25 @@ void UpdateResourceAllocationAndSynchronization() for (int i = 0; i < m_CompiledTextureInfos.size; ++i) { CompiledResourceInfo textureInfo = m_CompiledTextureInfos[i]; - if (textureInfo.lastReadPassIndex != -1) + + // Texture creation + int firstWriteIndex = GetFirstValidWriteIndex(textureInfo); + // This can happen for imported textures (for example an imported dummy black texture will never be written to but does not need creation anyway) + if (firstWriteIndex != -1) + m_CompiledPassInfos[firstWriteIndex].textureCreateList.Add(new TextureHandle(i)); + + // Texture release + // Sometimes, a texture can be written by a pass after the last pass that reads it. + // In this case, we need to extend its lifetime to this pass otherwise the pass would get an invalid texture. + int lastReadPassIndex = Math.Max(GetLatestValidReadIndex(textureInfo), GetLatestValidWriteIndex(textureInfo)); + + if (lastReadPassIndex != -1) { // In case of async passes, we need to extend lifetime of resource to the first pass on the graphics pipeline that wait for async passes to be over. // Otherwise, if we freed the resource right away during an async pass, another non async pass could reuse the resource even though the async pipe is not done. - if (m_CompiledPassInfos[textureInfo.lastReadPassIndex].enableAsyncCompute) + if (m_CompiledPassInfos[lastReadPassIndex].enableAsyncCompute) { - int currentPassIndex = textureInfo.lastReadPassIndex; + int currentPassIndex = lastReadPassIndex; int firstWaitingPassIndex = m_CompiledPassInfos[currentPassIndex].syncFromPassIndex; // Find the first async pass that is synchronized by the graphics pipeline (ie: passInfo.syncFromPassIndex != -1) while (firstWaitingPassIndex == -1 && currentPassIndex < m_CompiledPassInfos.size) @@ -689,13 +766,13 @@ void UpdateResourceAllocationAndSynchronization() // Fail safe in case render graph is badly formed. if (currentPassIndex == m_CompiledPassInfos.size) { - RenderGraphPass invalidPass = m_RenderPasses[textureInfo.lastReadPassIndex]; + RenderGraphPass invalidPass = m_RenderPasses[lastReadPassIndex]; throw new InvalidOperationException($"Asynchronous pass {invalidPass.name} was never synchronized on the graphics pipeline."); } } else { - ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[textureInfo.lastReadPassIndex]; + ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[lastReadPassIndex]; passInfo.textureReleaseList.Add(new TextureHandle(i)); } } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs index 404565f4297..98426fb9ef5 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs @@ -148,6 +148,18 @@ public void EnableAsyncCompute(bool value) m_RenderPass.EnableAsyncCompute(value); } + /// + /// Allow or not pass pruning + /// By default all passes can be pruned out if the render graph detects it's not actually used. + /// In some cases, a pass may not write or read any texture but rather do something with side effects (like setting a global texture parameter for example). + /// This function can be used to tell the system that it should not prune this pass. + /// + /// + public void AllowPassPruning(bool value) + { + m_RenderPass.AllowPassPruning(value); + } + /// /// Dispose the RenderGraphBuilder instance. /// diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs index b50e9b31126..0d282cc3713 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs @@ -19,45 +19,33 @@ public RenderFunc GetExecuteDelegate() public int index { get; protected set; } public ProfilingSampler customSampler { get; protected set; } public bool enableAsyncCompute { get; protected set; } + public bool allowPassPruning { get; protected set; } public TextureHandle depthBuffer { get; protected set; } public TextureHandle[] colorBuffers { get; protected set; } = new TextureHandle[RenderGraph.kMaxMRTCount]; public int colorBufferMaxIndex { get; protected set; } = -1; public int refCount { get; protected set; } - List m_TextureReadList = new List(); - List m_TextureWriteList = new List(); - List m_TransientTextureList = new List(); - List m_BufferReadList = new List(); - List m_BufferWriteList = new List(); - List m_UsedRendererListList = new List(); - - public List textureReadList { get { return m_TextureReadList; } } - public List textureWriteList { get { return m_TextureWriteList; } } - public List transientTextureList { get { return m_TransientTextureList; } } - public List bufferReadList { get { return m_BufferReadList; } } - public List bufferWriteList { get { return m_BufferWriteList; } } - public List usedRendererListList { get { return m_UsedRendererListList; } } - - //public IReadOnlyCollection textureReadList { get { return m_TextureReadList; } } - //public IReadOnlyCollection textureWriteList { get { return m_TextureWriteList; } } - //public IReadOnlyCollection transientTextureList { get { return m_TransientTextureList; } } - //public IReadOnlyCollection bufferReadList { get { return m_BufferReadList; } } - //public IReadOnlyCollection bufferWriteList { get { return m_BufferWriteList; } } - //public IReadOnlyCollection usedRendererListList { get { return m_UsedRendererListList; } } + public List textureReadList = new List(); + public List textureWriteList = new List(); + public List transientTextureList = new List(); + public List bufferReadList = new List(); + public List bufferWriteList = new List(); + public List usedRendererListList = new List(); public void Clear() { name = ""; index = -1; customSampler = null; - m_TextureReadList.Clear(); - m_TextureWriteList.Clear(); - m_BufferReadList.Clear(); - m_BufferWriteList.Clear(); - m_TransientTextureList.Clear(); - m_UsedRendererListList.Clear(); + textureReadList.Clear(); + textureWriteList.Clear(); + bufferReadList.Clear(); + bufferWriteList.Clear(); + transientTextureList.Clear(); + usedRendererListList.Clear(); enableAsyncCompute = false; + allowPassPruning = true; refCount = 0; // Invalidate everything @@ -71,34 +59,34 @@ public void Clear() public void AddTextureWrite(TextureHandle texture) { - m_TextureWriteList.Add(texture); + textureWriteList.Add(texture); refCount++; } public void AddTextureRead(TextureHandle texture) { - m_TextureReadList.Add(texture); + textureReadList.Add(texture); } public void AddBufferWrite(ComputeBufferHandle buffer) { - m_BufferWriteList.Add(buffer); + bufferWriteList.Add(buffer); refCount++; } public void AddTransientTexture(TextureHandle texture) { - m_TransientTextureList.Add(texture); + transientTextureList.Add(texture); } public void AddBufferRead(ComputeBufferHandle buffer) { - m_BufferReadList.Add(buffer); + bufferReadList.Add(buffer); } public void UseRendererList(RendererListHandle rendererList) { - m_UsedRendererListList.Add(rendererList); + usedRendererListList.Add(rendererList); } public void EnableAsyncCompute(bool value) @@ -106,6 +94,11 @@ public void EnableAsyncCompute(bool value) enableAsyncCompute = value; } + public void AllowPassPruning(bool value) + { + allowPassPruning = value; + } + public void SetColorBuffer(TextureHandle resource, int index) { Debug.Assert(index < RenderGraph.kMaxMRTCount && index >= 0); @@ -117,9 +110,9 @@ public void SetColorBuffer(TextureHandle resource, int index) public void SetDepthBuffer(TextureHandle resource, DepthAccess flags) { depthBuffer = resource; - if ((flags | DepthAccess.Read) != 0) + if ((flags & DepthAccess.Read) != 0) AddTextureRead(resource); - if ((flags | DepthAccess.Write) != 0) + if ((flags & DepthAccess.Write) != 0) AddTextureWrite(resource); } } diff --git a/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs b/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs index 30d1c798c42..8d1e7c804e0 100644 --- a/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs +++ b/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs @@ -162,6 +162,69 @@ public void PrunePassWithBufferDependenciesAndNoProduct() Assert.AreEqual(true, compiledPasses[1].pruned); } + [Test] + public void PassWriteResourcePartialNotReadAfterNotPruned() + { + // If a pass writes to a resource that is not unused globally by the graph but not read ever AFTER the pass then the pass should be pruned unless it writes to another used resource. + TextureHandle texture0; + using (var builder = m_RenderGraph.AddRenderPass("TestPass0", out var passData)) + { + texture0 = builder.WriteTexture(m_RenderGraph.CreateTexture(new TextureDesc(Vector2.one) { colorFormat = GraphicsFormat.R8G8B8A8_UNorm })); + builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + } + + TextureHandle texture1; + using (var builder = m_RenderGraph.AddRenderPass("TestPass1", out var passData)) + { + builder.ReadTexture(texture0); + texture1 = builder.WriteTexture(m_RenderGraph.CreateTexture(new TextureDesc(Vector2.one) { colorFormat = GraphicsFormat.R8G8B8A8_UNorm })); + builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + } + + // This pass writes to texture0 which is used so will not be pruned out. + // Since texture0 is never read after this pass, we should decrement refCount for this pass and potentially prune it. + // However, it also writes to texture1 which is used in the last pass so we musn't prune it. + using (var builder = m_RenderGraph.AddRenderPass("TestPass2", out var passData)) + { + builder.WriteTexture(texture0); + builder.WriteTexture(texture1); + builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + } + + using (var builder = m_RenderGraph.AddRenderPass("TestPass3", out var passData)) + { + builder.ReadTexture(texture1); + builder.WriteTexture(m_RenderGraph.ImportBackbuffer(0)); // Needed for the passes to not be pruned + builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + } + + m_RenderGraph.CompileRenderGraph(); + + var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); + Assert.AreEqual(4, compiledPasses.size); + Assert.AreEqual(false, compiledPasses[0].pruned); + Assert.AreEqual(false, compiledPasses[1].pruned); + Assert.AreEqual(false, compiledPasses[2].pruned); + Assert.AreEqual(false, compiledPasses[3].pruned); + } + + [Test] + public void PassDisallowPruningNotPruned() + { + // This pass does nothing so should be pruned but we explicitly disallow it. + using (var builder = m_RenderGraph.AddRenderPass("TestPass0", out var passData)) + { + builder.AllowPassPruning(false); + builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + } + + m_RenderGraph.CompileRenderGraph(); + + var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); + Assert.AreEqual(1, compiledPasses.size); + Assert.AreEqual(false, compiledPasses[0].pruned); + } + // First pass produces two textures and second pass only read one of the two. Pass one should not be pruned. [Test] public void PartialUnusedProductNotPruned() @@ -336,6 +399,39 @@ public void AsyncPassReleaseTextureOnGraphicsPipe() Assert.Contains(texture2, compiledPasses[4].textureReleaseList); } + [Test] + public void TransientResourceNotPruned() + { + TextureHandle texture0; + using (var builder = m_RenderGraph.AddRenderPass("TestPass0", out var passData)) + { + texture0 = builder.WriteTexture(m_RenderGraph.CreateTexture(new TextureDesc(Vector2.one) { colorFormat = GraphicsFormat.R8G8B8A8_UNorm })); + builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + } + + using (var builder = m_RenderGraph.AddRenderPass("TestPass1", out var passData)) + { + builder.CreateTransientTexture(new TextureDesc(Vector2.one) { colorFormat = GraphicsFormat.R8G8B8A8_UNorm }); + builder.WriteTexture(texture0); + builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + } + + // Graphics pass that reads texture1. This will request a sync with compute pipe. The previous pass should be the one releasing async textures. + using (var builder = m_RenderGraph.AddRenderPass("TestPass5", out var passData)) + { + builder.ReadTexture(texture0); + builder.WriteTexture(m_RenderGraph.ImportBackbuffer(0)); // Needed for the passes to not be pruned + builder.EnableAsyncCompute(false); + builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + } + + m_RenderGraph.CompileRenderGraph(); + + var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); + Assert.AreEqual(3, compiledPasses.size); + Assert.AreEqual(false, compiledPasses[1].pruned); + } + [Test] public void AsyncPassWriteWaitOnGraphcisPipe() { diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs index fd5a8b35a05..1cd6513a0bf 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs @@ -72,6 +72,7 @@ void BindShadowGlobalResources(RenderGraph renderGraph, in ShadowResult shadowRe using (var builder = renderGraph.AddRenderPass("BindShadowGlobalResources", out var passData)) { passData.shadowResult = ReadShadowResult(shadowResult, builder); + builder.AllowPassPruning(false); builder.SetRenderFunc( (BindShadowGlobalResourcesPassData data, RenderGraphContext ctx) => { diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index 7c20d732434..0bfb3c88045 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -112,6 +112,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, // Temporary workaround otherwise the texture is not bound when executing directly with rendergraph using (var builder = m_RenderGraph.AddRenderPass("TempPass", out var passData)) { + builder.AllowPassPruning(false); builder.SetRenderFunc( (TempPassData data, RenderGraphContext context) => { @@ -920,7 +921,7 @@ TextureHandle AccumulateDistortion( RenderGraph renderGraph, passData.frameSettings = hdCamera.frameSettings; passData.distortionBuffer = builder.UseColorBuffer(renderGraph.CreateTexture( new TextureDesc(Vector2.one, true, true) { colorFormat = Builtin.GetDistortionBufferFormat(), clearBuffer = true, clearColor = Color.clear, name = "Distortion" }), 0); - passData.depthStencilBuffer = builder.UseDepthBuffer(depthStencilBuffer, DepthAccess.Write); + passData.depthStencilBuffer = builder.UseDepthBuffer(depthStencilBuffer, DepthAccess.Read); passData.distortionRendererList = builder.UseRendererList(renderGraph.CreateRendererList( CreateTransparentRendererListDesc(cullResults, hdCamera.camera, HDShaderPassNames.s_DistortionVectorsName))); From e1f9e0827e3f338f124fbea38a297147c79f3a2d Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 3 Jun 2020 15:23:05 +0200 Subject: [PATCH 11/77] Small fixes --- .../Runtime/RenderGraph/RenderGraphBuilder.cs | 2 +- .../Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs index 98426fb9ef5..fa44c72f73e 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs @@ -187,7 +187,7 @@ void Dispose(bool disposing) void CheckTransientTexture(TextureHandle input) { - if (input.transientPassIndex != -1 && input.transientPassIndex != m_RenderPass.index) + if (input.IsValid() && input.transientPassIndex != -1 && input.transientPassIndex != m_RenderPass.index) { throw new ArgumentException($"Trying to use a transient texture (pass index {input.transientPassIndex}) in a different pass (pass index {m_RenderPass.index}."); } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index 0bfb3c88045..2545d5366b8 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -1064,7 +1064,7 @@ TextureHandle ResolveMotionVector(RenderGraph renderGraph, HDCamera hdCamera, Te passData.passIndex = SampleCountToPassIndex(m_MSAASamples); builder.SetRenderFunc( - (ResolveColorData data, RenderGraphContext context) => + (ResolveMotionVectorData data, RenderGraphContext context) => { var res = context.resources; var mpb = context.renderGraphPool.GetTempMaterialPropertyBlock(); From 121351169229ce15d932caeb7480fb8e94ae4d55 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 3 Jun 2020 16:53:06 +0200 Subject: [PATCH 12/77] temporarily removed pruning of passes without product --- .../Runtime/RenderGraph/RenderGraph.cs | 4 +- .../Tests/Editor/RenderGraphTests.cs | 149 +++++++++--------- 2 files changed, 78 insertions(+), 75 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 39185cb5368..35eda53f4a8 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -572,8 +572,10 @@ void PruneUnusedPasses(bool textureResources) void PruneUnusedPasses() { + // TODO RENDERGRAPH: temporarily remove pruning of passes without product. + // Many passes are used just to set global variables so we don't want to force users to disallow pruning on those explicitly every time. // This will prune passes with no outputs. - PruneOutputlessPasses(); + //PruneOutputlessPasses(); // This will prune all passes that produce resource that are never read. PruneUnusedPasses(textureResources: true); diff --git a/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs b/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs index 8d1e7c804e0..65f1c853130 100644 --- a/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs +++ b/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs @@ -87,80 +87,81 @@ public void WriteToImportedComputeBufferNotPruned() Assert.AreEqual(false, compiledPasses[0].pruned); } - // A pass not writing to anything is useless and should be pruned. - [Test] - public void PrunePassWithNoProduct() - { - // This pass reads an input but does not produce anything (no writes) so it should be pruned. - TextureHandle texture = m_RenderGraph.CreateTexture(new TextureDesc(Vector2.one) { colorFormat = GraphicsFormat.R8G8B8A8_UNorm }); - using (var builder = m_RenderGraph.AddRenderPass("TestPass0", out var passData)) - { - builder.ReadTexture(texture); - builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); - } - - m_RenderGraph.CompileRenderGraph(); - - var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); - Assert.AreEqual(1, compiledPasses.size); - Assert.AreEqual(true, compiledPasses[0].pruned); - } - - // A series of passes with no final product should be pruned. - [Test] - public void PrunePassWithTextureDependenciesAndNoProduct() - { - // First pass produces an output that is read by second pass. - // Second pass does not produce anything so it should be pruned as well as all its unused dependencies. - TextureHandle texture; - using (var builder = m_RenderGraph.AddRenderPass("TestPass0", out var passData)) - { - texture = builder.WriteTexture(m_RenderGraph.CreateTexture(new TextureDesc(Vector2.one) { colorFormat = GraphicsFormat.R8G8B8A8_UNorm })); - builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); - } - - using (var builder = m_RenderGraph.AddRenderPass("TestPass1", out var passData)) - { - builder.ReadTexture(texture); - builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); - } - - m_RenderGraph.CompileRenderGraph(); - - var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); - Assert.AreEqual(2, compiledPasses.size); - Assert.AreEqual(true, compiledPasses[0].pruned); - Assert.AreEqual(true, compiledPasses[1].pruned); - } - - // A series of passes with no final product should be pruned. - // Here first pass is not pruned because Compute Buffer is imported. - // TODO: Add test where compute buffer is created instead of imported once the API exists. - [Test] - public void PrunePassWithBufferDependenciesAndNoProduct() - { - // First pass produces an output that is read by second pass. - // Second pass does not produce anything so it should be pruned as well as all its unused dependencies. - ComputeBufferHandle computeBuffer; - using (var builder = m_RenderGraph.AddRenderPass("TestPass0", out var passData)) - { - computeBuffer = builder.WriteComputeBuffer(m_RenderGraph.ImportComputeBuffer(null)); - builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); - } - - using (var builder = m_RenderGraph.AddRenderPass("TestPass1", out var passData)) - { - builder.ReadComputeBuffer(computeBuffer); - builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); - } - - m_RenderGraph.CompileRenderGraph(); - - var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); - Assert.AreEqual(2, compiledPasses.size); - Assert.AreEqual(false, compiledPasses[0].pruned); // Not pruned because writing to an imported resource is a side effect. - Assert.AreEqual(true, compiledPasses[1].pruned); - } + // TODO RENDERGRAPH : Temporarily removed. See RenderGraph.cs pass pruning + //// A pass not writing to anything is useless and should be pruned. + //[Test] + //public void PrunePassWithNoProduct() + //{ + // // This pass reads an input but does not produce anything (no writes) so it should be pruned. + // TextureHandle texture = m_RenderGraph.CreateTexture(new TextureDesc(Vector2.one) { colorFormat = GraphicsFormat.R8G8B8A8_UNorm }); + // using (var builder = m_RenderGraph.AddRenderPass("TestPass0", out var passData)) + // { + // builder.ReadTexture(texture); + // builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + // } + + // m_RenderGraph.CompileRenderGraph(); + + // var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); + // Assert.AreEqual(1, compiledPasses.size); + // Assert.AreEqual(true, compiledPasses[0].pruned); + //} + + //// A series of passes with no final product should be pruned. + //[Test] + //public void PrunePassWithTextureDependenciesAndNoProduct() + //{ + // // First pass produces an output that is read by second pass. + // // Second pass does not produce anything so it should be pruned as well as all its unused dependencies. + // TextureHandle texture; + // using (var builder = m_RenderGraph.AddRenderPass("TestPass0", out var passData)) + // { + // texture = builder.WriteTexture(m_RenderGraph.CreateTexture(new TextureDesc(Vector2.one) { colorFormat = GraphicsFormat.R8G8B8A8_UNorm })); + // builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + // } + + // using (var builder = m_RenderGraph.AddRenderPass("TestPass1", out var passData)) + // { + // builder.ReadTexture(texture); + // builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + // } + + // m_RenderGraph.CompileRenderGraph(); + + // var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); + // Assert.AreEqual(2, compiledPasses.size); + // Assert.AreEqual(true, compiledPasses[0].pruned); + // Assert.AreEqual(true, compiledPasses[1].pruned); + //} + + //// A series of passes with no final product should be pruned. + //// Here first pass is not pruned because Compute Buffer is imported. + //// TODO: Add test where compute buffer is created instead of imported once the API exists. + //[Test] + //public void PrunePassWithBufferDependenciesAndNoProduct() + //{ + // // First pass produces an output that is read by second pass. + // // Second pass does not produce anything so it should be pruned as well as all its unused dependencies. + // ComputeBufferHandle computeBuffer; + // using (var builder = m_RenderGraph.AddRenderPass("TestPass0", out var passData)) + // { + // computeBuffer = builder.WriteComputeBuffer(m_RenderGraph.ImportComputeBuffer(null)); + // builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + // } + + // using (var builder = m_RenderGraph.AddRenderPass("TestPass1", out var passData)) + // { + // builder.ReadComputeBuffer(computeBuffer); + // builder.SetRenderFunc((RenderGraphTestPassData data, RenderGraphContext context) => { }); + // } + + // m_RenderGraph.CompileRenderGraph(); + + // var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); + // Assert.AreEqual(2, compiledPasses.size); + // Assert.AreEqual(false, compiledPasses[0].pruned); // Not pruned because writing to an imported resource is a side effect. + // Assert.AreEqual(true, compiledPasses[1].pruned); + //} [Test] public void PassWriteResourcePartialNotReadAfterNotPruned() From 95952b08e785daef2bbf7788849c5f661b9eb1fc Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 3 Jun 2020 17:00:18 +0200 Subject: [PATCH 13/77] Fixed HDRP asset for test 5009 --- .../GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity index 790cabb29f8..51c3bdbdc9c 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity @@ -283,7 +283,7 @@ PrefabInstance: type: 3} propertyPath: renderPipelineAsset value: - objectReference: {fileID: 11400000, guid: ea1589d4340c02946897a7c2f9ade2f0, + objectReference: {fileID: 11400000, guid: d7fe5f39d2c099a4ea1f1f610af309d7, type: 2} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} From 1d97a4488d749771b8740d653d563efeeabb1bb6 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 3 Jun 2020 17:42:11 +0200 Subject: [PATCH 14/77] Implement alpha copy for post processes --- .../PostProcessSystem.RenderGraph.cs | 44 ++++++++++++++----- .../PostProcessing/PostProcessSystem.cs | 29 +++++++++--- 2 files changed, 54 insertions(+), 19 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs index b6102417d0c..86749373f9a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs @@ -20,6 +20,13 @@ class UberPostPassData public TextureHandle logLut; } + class AlphaCopyPassData + { + public DoCopyAlphaParameters parameters; + public TextureHandle source; + public TextureHandle outputAlpha; + } + public void Render( RenderGraph renderGraph, HDCamera hdCamera, BlueNoise blueNoise, @@ -33,19 +40,32 @@ public void Render( RenderGraph renderGraph, bool isSceneView = hdCamera.camera.cameraType == CameraType.SceneView; var source = colorBuffer; - TextureHandle alphaTexture = new TextureHandle(); + TextureHandle alphaTexture = renderGraph.defaultResources.whiteTextureXR; - // TODO RENDERGRAPH: Implement - // // Save the alpha and apply it back into the final pass if rendering in fp16 and post-processing in r11g11b10 - // if (m_KeepAlpha) - // { - // using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.AlphaCopy))) - // { - // DoCopyAlpha(cmd, camera, colorBuffer); - // } - // } - // var source = colorBuffer; + // Save the alpha and apply it back into the final pass if rendering in fp16 and post-processing in r11g11b10 + if (m_KeepAlpha) + { + using (var builder = renderGraph.AddRenderPass("Alpha Copy", out var passData, ProfilingSampler.Get(HDProfileId.AlphaCopy))) + { + passData.parameters = PrepareCopyAlphaParameters(hdCamera); + passData.source = builder.ReadTexture(source); + passData.outputAlpha = builder.WriteTexture(renderGraph.CreateTexture(new TextureDesc(Vector2.one, true, true) + { name = "Alpha Channel Copy", colorFormat = GraphicsFormat.R16_SFloat, enableRandomWrite = true })); + + builder.SetRenderFunc( + (AlphaCopyPassData data, RenderGraphContext ctx) => + { + DoCopyAlpha( data.parameters, + ctx.resources.GetTexture(data.source), + ctx.resources.GetTexture(data.outputAlpha), + ctx.cmd); + }); + alphaTexture = passData.outputAlpha; + } + } + + // TODO RENDERGRAPH: Implement // if (m_PostProcessEnabled) // { // // Guard bands (also known as "horrible hack") to avoid bleeding previous RTHandle @@ -351,7 +371,7 @@ public void Render( RenderGraph renderGraph, passData.parameters = PrepareFinalPass(hdCamera, blueNoise, flipY); passData.source = builder.ReadTexture(source); passData.afterPostProcessTexture = builder.ReadTexture(afterPostProcessTexture); - passData.alphaTexture = builder.ReadTexture(m_KeepAlpha ? alphaTexture : renderGraph.defaultResources.whiteTextureXR); + passData.alphaTexture = builder.ReadTexture(alphaTexture); passData.destination = builder.WriteTexture(finalRT); builder.SetRenderFunc( diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index 3f3ac48ecf6..ff9b87e4328 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -443,7 +443,7 @@ void PoolSource(ref RTHandle src, RTHandle dst) { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.AlphaCopy))) { - DoCopyAlpha(cmd, camera, colorBuffer); + DoCopyAlpha(PrepareCopyAlphaParameters(camera), colorBuffer, m_AlphaTexture, cmd); } } var source = colorBuffer; @@ -856,13 +856,28 @@ void DoStopNaNs(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle de #region Copy Alpha - void DoCopyAlpha(CommandBuffer cmd, HDCamera camera, RTHandle source) + DoCopyAlphaParameters PrepareCopyAlphaParameters(HDCamera hdCamera) { - var cs = m_Resources.shaders.copyAlphaCS; - int kernel = cs.FindKernel("KMain"); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, m_AlphaTexture); - cmd.DispatchCompute(cs, kernel, (camera.actualWidth + 7) / 8, (camera.actualHeight + 7) / 8, camera.viewCount); + var parameters = new DoCopyAlphaParameters(); + parameters.hdCamera = hdCamera; + parameters.copyAlphaCS = m_Resources.shaders.copyAlphaCS; + parameters.copyAlphaKernel = parameters.copyAlphaCS.FindKernel("KMain"); + + return parameters; + } + + struct DoCopyAlphaParameters + { + public ComputeShader copyAlphaCS; + public int copyAlphaKernel; + public HDCamera hdCamera; + } + + static void DoCopyAlpha(in DoCopyAlphaParameters parameters, RTHandle source, RTHandle outputAlphaTexture, CommandBuffer cmd) + { + cmd.SetComputeTextureParam(parameters.copyAlphaCS, parameters.copyAlphaKernel, HDShaderIDs._InputTexture, source); + cmd.SetComputeTextureParam(parameters.copyAlphaCS, parameters.copyAlphaKernel, HDShaderIDs._OutputTexture, outputAlphaTexture); + cmd.DispatchCompute(parameters.copyAlphaCS, parameters.copyAlphaKernel, (parameters.hdCamera.actualWidth + 7) / 8, (parameters.hdCamera.actualHeight + 7) / 8, parameters.hdCamera.viewCount); } #endregion From 0c62ef7416024abe94db89fe86d82513bf8bdaec Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 3 Jun 2020 18:19:29 +0200 Subject: [PATCH 15/77] Small render graph error fix for motion vector pass. --- .../Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs index f4217a2bc7b..05bc44ace30 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs @@ -144,7 +144,7 @@ PrepassOutput RenderPrepass(RenderGraph renderGraph, TextureHandle sssBuffer, Cu bool needCameraMVBeforeResolve = hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA); if (needCameraMVBeforeResolve) { - RenderCameraMotionVectors(renderGraph, hdCamera, result.depthPyramidTexture, result.resolvedMotionVectorsBuffer); + RenderCameraMotionVectors(renderGraph, hdCamera, result.depthPyramidTexture, result.motionVectorsBuffer); } // TODO RENDERGRAPH From 84467f6956c1f14d0d0d302bdf6f8d220c5f9026 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 11:04:34 +0200 Subject: [PATCH 16/77] Disabled for render graph tests that are currently broken. --- .../2x_Lighting/2402_Area_Rect_Shadow.unity | 178 +-- .../Scenes/2x_Lighting/2501_LightLayers.unity | 178 +-- .../2x_Lighting/2601_SSAO_HalfRes.unity | 254 ++-- .../2x_Lighting/2602_SSAO_FullRes.unity | 253 ++-- .../2x_Lighting/2701_TransparentSSR.unity | 41 +- .../3x_DebugView/3002_DebugLightLayers.unity | 41 +- .../4011_MotionBlur_PerObject.unity | 275 ++-- .../4013_TransparentMotionVector.unity | 282 ++-- .../4021_LensDistortion.unity | 20 +- .../4022_PaniniProjection.unity | 20 +- .../Scenes/4x_PostProcessing/4051_SMAA.unity | 380 ++++-- .../Scenes/4x_PostProcessing/4052_TAA.unity | 31 +- .../4053_TAA-FP16Alpha.unity | 5 + .../4060_CustomPostProcess.unity | 20 +- .../4x_PostProcessing/4080_DepthOfField.unity | 19 +- .../4081_DepthOfField-FP16Alpha.unity | 30 +- .../5x_SkyAndFog/5009_HDRI_Sky_Flow.unity | 5 + .../8x_ShaderGraph/8103_PrePostPass.unity | 40 +- .../8106_UnlitShadowMatte.unity | 259 ++-- .../9x_Other/9401_MSAAForwardBoth.unity | 59 +- .../9x_Other/9401_MSAAForwardOnly.unity | 59 +- .../9x_Other/9402_AlphaToMask-Graph.unity | 12 +- .../9x_Other/9402_AlphaToMask-HDRP.unity | 12 +- .../Scenes/9x_Other/9500_LightScripting.unity | 29 +- .../9601_SkinnedMeshBatching-Off.unity | 163 ++- .../9602_SkinnedMeshBatching-On.unity | 176 ++- .../9603_MeshRendererBatching-Off.unity | 1191 ++++++++++++----- .../9604_MeshRendererBatching-On.unity | 1149 +++++++++++----- .../9x_Other/9700_CustomPass_FullScreen.unity | 5 + .../9701_CustomPass_DrawRenderers.unity | 21 +- .../Scenes/9x_Other/9901_AOV_buffers.unity | 43 +- 31 files changed, 3485 insertions(+), 1765 deletions(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity index 868997590c3..f957e14a6e1 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.031361558, g: 0.040105402, b: 0.051489316, a: 1} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: d1e6b80487b4523419f8b0808a8fe032, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -128,11 +131,6 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: - - target: {fileID: -927199367670048503, 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b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4053_TAA-FP16Alpha.unity index 55a06d44306..f2d252f5ab5 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4053_TAA-FP16Alpha.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4053_TAA-FP16Alpha.unity @@ -4418,6 +4418,11 @@ PrefabInstance: propertyPath: xrThresholdMultiplier value: 1.5 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &1121401764 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4060_CustomPostProcess.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4060_CustomPostProcess.unity index 1e0cb3d7094..a343f089f62 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4060_CustomPostProcess.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4060_CustomPostProcess.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 85e59e6fb918b384290a9820ad83d27f, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -202,6 +205,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 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m_ObjectHideFlags: 0 @@ -799,6 +809,11 @@ PrefabInstance: propertyPath: backgroundColorHDR.b value: 0.29107332 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &1175354105 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4081_DepthOfField-FP16Alpha.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4081_DepthOfField-FP16Alpha.unity index a32049a39e2..12be196607f 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4081_DepthOfField-FP16Alpha.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4081_DepthOfField-FP16Alpha.unity @@ -119,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -374,6 +376,7 @@ LightingSettings: m_RealtimeEnvironmentLighting: 1 m_BounceScale: 1 m_AlbedoBoost: 1 + m_IndirectOutputScale: 1 m_UsingShadowmask: 1 m_BakeBackend: 1 m_LightmapMaxSize: 1024 @@ -388,7 +391,7 @@ LightingSettings: m_MixedBakeMode: 2 m_LightmapsBakeMode: 1 m_FilterMode: 1 - m_LightmapParameters: {fileID: 0} + m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0} m_ExportTrainingData: 0 m_TrainingDataDestination: TrainingData m_RealtimeResolution: 2 @@ -497,6 +500,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &803629126 @@ -525,7 +529,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -571,7 +575,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -604,6 +610,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -620,6 +627,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!1 &862203486 GameObject: m_ObjectHideFlags: 0 @@ -811,6 +821,11 @@ PrefabInstance: value: objectReference: {fileID: 11400000, guid: d39c8f0447409a541a78d12c526207ee, type: 2} + - target: {fileID: 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MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity index 51c3bdbdc9c..81c4659c77f 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity @@ -285,5 +285,10 @@ PrefabInstance: value: objectReference: {fileID: 11400000, guid: d7fe5f39d2c099a4ea1f1f610af309d7, type: 2} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass.unity index 91936fec90c..36d34a60910 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass.unity @@ -215,6 +215,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -224,6 +229,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 0 @@ -242,6 +248,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 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allowDynamicResolution: 0 customRenderingSettings: 0 @@ -474,6 +492,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -743,7 +764,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -791,6 +812,7 @@ MonoBehaviour: m_LightShadowRadius: 0.5 m_SemiTransparentShadow: 0 m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -823,6 +845,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.15 @@ -839,6 +862,9 @@ MonoBehaviour: 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m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -2143,6 +2171,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -2175,6 +2206,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -2191,6 +2223,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &739942738 Light: m_ObjectHideFlags: 0 @@ -2250,6 +2285,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 1.2} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &739942739 @@ -2510,7 +2546,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -2544,6 +2580,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -2551,6 +2592,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -2583,6 +2627,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -2599,6 +2644,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &803090226 Light: m_ObjectHideFlags: 0 @@ -2658,6 +2706,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 1.628511} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &803090227 @@ -2844,7 +2893,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -2878,6 +2927,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -2885,6 +2939,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -2917,6 +2974,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -2933,6 +2991,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &928375464 Light: m_ObjectHideFlags: 0 @@ -2992,6 +3053,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0.57085574, w: 0.77375686} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &928375465 @@ -3159,7 +3221,7 @@ PrefabInstance: - target: {fileID: 5166460634817957696, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} propertyPath: m_Version - value: 9 + value: 11 objectReference: {fileID: 0} - target: {fileID: 5166460634817957696, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} @@ -3176,6 +3238,11 @@ PrefabInstance: propertyPath: m_MinFilterSize value: 1 objectReference: {fileID: 0} + - target: {fileID: 5166460634817957696, guid: 1320610a60284bc4a94a401eb4f7cbf2, + type: 3} + propertyPath: m_ShadowNearPlane + value: 0.2 + objectReference: {fileID: 0} - target: {fileID: 5166460635176206052, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} propertyPath: version @@ -3184,7 +3251,7 @@ PrefabInstance: - target: {fileID: 5166460635176206052, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} propertyPath: m_Version - value: 9 + value: 11 objectReference: {fileID: 0} - target: {fileID: 5166460635176206052, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} @@ -3201,6 +3268,11 @@ PrefabInstance: propertyPath: m_MinFilterSize value: 1 objectReference: {fileID: 0} + - target: {fileID: 5166460635176206052, guid: 1320610a60284bc4a94a401eb4f7cbf2, + type: 3} + propertyPath: m_ShadowNearPlane + value: 0.2 + objectReference: {fileID: 0} - target: {fileID: 5166460635194736116, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} propertyPath: m_Name @@ -3269,7 +3341,7 @@ PrefabInstance: - target: {fileID: 5166460635888423118, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} propertyPath: m_Version - value: 9 + value: 11 objectReference: {fileID: 0} - target: {fileID: 5166460635888423118, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} @@ -3286,6 +3358,11 @@ PrefabInstance: propertyPath: m_MinFilterSize value: 1 objectReference: {fileID: 0} + - target: {fileID: 5166460635888423118, guid: 1320610a60284bc4a94a401eb4f7cbf2, + type: 3} + propertyPath: m_ShadowNearPlane + value: 0.2 + objectReference: {fileID: 0} m_RemovedComponents: - {fileID: 5166460635888423117, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} - {fileID: 5166460635176206075, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} @@ -3819,7 +3896,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -3853,6 +3930,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -3860,6 +3942,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -3892,6 +3977,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -3908,6 +3994,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1237229781 Light: m_ObjectHideFlags: 0 @@ -3967,6 +4056,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 1.2} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1237229782 @@ -4050,7 +4140,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -4084,6 +4174,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -4091,6 +4186,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -4123,6 +4221,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -4139,6 +4238,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1274396916 Light: m_ObjectHideFlags: 0 @@ -4198,6 +4300,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 1.2} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1274396917 @@ -5488,6 +5591,11 @@ PrefabInstance: propertyPath: xrLayout value: 0 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &1789434830 stripped @@ -5601,6 +5709,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -5610,6 +5723,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 1 @@ -5628,6 +5742,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -6087,7 +6204,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -6121,6 +6238,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -6128,6 +6250,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -6160,6 +6285,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -6176,6 +6302,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &2010550058 Light: m_ObjectHideFlags: 0 @@ -6235,6 +6364,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &2010550059 @@ -6398,6 +6528,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -6407,6 +6542,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 1 @@ -6425,6 +6561,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9602_SkinnedMeshBatching-On.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9602_SkinnedMeshBatching-On.unity index bd63f5f084e..c5feef8b2a1 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9602_SkinnedMeshBatching-On.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9602_SkinnedMeshBatching-On.unity @@ -119,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -675,8 +677,6 @@ MonoBehaviour: m_EditorClassIdentifier: m_Profile: {fileID: 0} m_StaticLightingSkyUniqueID: 0 - m_SkySettings: {fileID: 0} - m_SkySettingsFromProfile: {fileID: 0} --- !u!114 &160564957 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1095,7 +1095,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -1129,6 +1129,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -1136,6 +1141,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -1168,6 +1176,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -1184,6 +1193,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &376190249 Light: m_ObjectHideFlags: 0 @@ -1243,6 +1255,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &376190250 @@ -1609,7 +1622,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -1643,6 +1656,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -1650,6 +1668,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -1682,6 +1703,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -1698,6 +1720,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &597864850 Light: m_ObjectHideFlags: 0 @@ -1757,6 +1782,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 1.628511} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 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m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -4978,6 +5079,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -4994,6 +5096,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1503478094 Light: m_ObjectHideFlags: 0 @@ -5053,6 +5158,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0.57085574, w: 0.77375686} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1503478095 @@ -5718,7 +5824,7 @@ PrefabInstance: - target: {fileID: 5166460634817957696, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 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guid: 1320610a60284bc4a94a401eb4f7cbf2, + type: 3} + propertyPath: m_ShadowNearPlane + value: 0.2 + objectReference: {fileID: 0} - target: {fileID: 5166460635194736116, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} propertyPath: m_Name @@ -5828,7 +5944,7 @@ PrefabInstance: - target: {fileID: 5166460635888423118, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} propertyPath: m_Version - value: 9 + value: 11 objectReference: {fileID: 0} - target: {fileID: 5166460635888423118, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} @@ -5845,6 +5961,11 @@ PrefabInstance: propertyPath: m_MinFilterSize value: 1 objectReference: {fileID: 0} + - target: {fileID: 5166460635888423118, guid: 1320610a60284bc4a94a401eb4f7cbf2, + type: 3} + propertyPath: m_ShadowNearPlane + value: 0.2 + objectReference: {fileID: 0} m_RemovedComponents: - {fileID: 5166460635888423117, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} - {fileID: 5166460635176206075, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} @@ 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+6437,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -6314,6 +6449,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -6346,6 +6484,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -6362,6 +6501,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1970729143 Light: m_ObjectHideFlags: 0 @@ -6421,6 +6563,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 1.2} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1970729144 @@ -6807,6 +6950,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -6816,6 +6964,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 1 @@ -6834,6 +6983,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9603_MeshRendererBatching-Off.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9603_MeshRendererBatching-Off.unity index 0c143444d60..b45c2598498 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9603_MeshRendererBatching-Off.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9603_MeshRendererBatching-Off.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 96be6728ca2a96a4595a4df0242dfd52, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -128,16 +131,46 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: - - target: {fileID: 6004892619064504655, guid: 7340be8cd4dd8d34d808e2c6090d869f, + - target: {fileID: 128708243605517320, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} - propertyPath: m_Name - value: Text (5) + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 306d620c715872046bf76568b7f382d4, type: 3} + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_CharacterSize + value: 0.07 objectReference: {fileID: 0} - - target: {fileID: 6004892619064504655, guid: 7340be8cd4dd8d34d808e2c6090d869f, + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} - propertyPath: m_IsActive + propertyPath: m_Text + value: Rectangle Light + objectReference: {fileID: 0} + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Anchor + value: 4 + objectReference: {fileID: 0} + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Alignment value: 1 objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: testSettings + value: + objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: targetCamera + value: + objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Enabled + value: 0 + objectReference: {fileID: 0} - target: {fileID: 5489785850083597078, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} propertyPath: m_LocalPosition.x @@ -208,46 +241,16 @@ 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m_RendererPriority: 0 m_Materials: @@ -6722,6 +6871,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &757283832 MeshFilter: m_ObjectHideFlags: 0 @@ -6777,6 +6927,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6801,6 +6952,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &772931098 MeshFilter: m_ObjectHideFlags: 0 @@ -6856,6 +7008,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6880,6 +7033,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &774742369 MeshFilter: m_ObjectHideFlags: 0 @@ -6935,6 +7089,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6959,6 +7114,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &777150796 MeshFilter: m_ObjectHideFlags: 0 @@ -7014,6 +7170,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7038,6 +7195,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &784485898 MeshFilter: m_ObjectHideFlags: 0 @@ -7093,6 +7251,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7117,6 +7276,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &824852118 MeshFilter: m_ObjectHideFlags: 0 @@ -7172,6 +7332,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7196,6 +7357,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &831555554 MeshFilter: m_ObjectHideFlags: 0 @@ -7251,6 +7413,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7275,6 +7438,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &841086743 MeshFilter: m_ObjectHideFlags: 0 @@ -7330,6 +7494,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7354,6 +7519,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &886695358 MeshFilter: m_ObjectHideFlags: 0 @@ -7409,6 +7575,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7433,6 +7600,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &901920340 MeshFilter: m_ObjectHideFlags: 0 @@ -7488,6 +7656,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7512,6 +7681,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &913545789 MeshFilter: m_ObjectHideFlags: 0 @@ -7567,6 +7737,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7591,6 +7762,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &917358696 MeshFilter: m_ObjectHideFlags: 0 @@ -7646,6 +7818,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7670,6 +7843,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &917574245 MeshFilter: m_ObjectHideFlags: 0 @@ -7725,6 +7899,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7749,6 +7924,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &939069929 MeshFilter: m_ObjectHideFlags: 0 @@ -7804,6 +7980,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7828,6 +8005,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &942091866 MeshFilter: m_ObjectHideFlags: 0 @@ -7883,6 +8061,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7907,6 +8086,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &943532141 MeshFilter: m_ObjectHideFlags: 0 @@ -7962,6 +8142,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7986,6 +8167,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &987125021 MeshFilter: m_ObjectHideFlags: 0 @@ -8041,6 +8223,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8065,6 +8248,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &991365373 MeshFilter: m_ObjectHideFlags: 0 @@ -8120,6 +8304,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8144,6 +8329,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1008620057 MeshFilter: m_ObjectHideFlags: 0 @@ -8213,6 +8399,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8237,6 +8424,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1021467115 MeshFilter: m_ObjectHideFlags: 0 @@ -8278,6 +8466,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8302,6 +8491,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1056257243 MeshFilter: m_ObjectHideFlags: 0 @@ -8357,6 +8547,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8381,6 +8572,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1062953899 MeshFilter: m_ObjectHideFlags: 0 @@ -8436,6 +8628,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8460,6 +8653,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1064303137 MeshFilter: m_ObjectHideFlags: 0 @@ -8515,6 +8709,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8539,6 +8734,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1064782782 MeshFilter: m_ObjectHideFlags: 0 @@ -8594,6 +8790,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8618,6 +8815,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1069142520 MeshFilter: m_ObjectHideFlags: 0 @@ -8673,6 +8871,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8697,6 +8896,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1090690753 MeshFilter: m_ObjectHideFlags: 0 @@ -8795,6 +8995,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8819,6 +9020,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1101367492 MeshFilter: m_ObjectHideFlags: 0 @@ -8874,6 +9076,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8898,6 +9101,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1102238839 MeshFilter: m_ObjectHideFlags: 0 @@ -8953,6 +9157,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8977,6 +9182,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1114955574 MeshFilter: m_ObjectHideFlags: 0 @@ -9032,6 +9238,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9056,6 +9263,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1115857959 MeshFilter: m_ObjectHideFlags: 0 @@ -9111,6 +9319,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9135,6 +9344,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1123583534 MeshFilter: m_ObjectHideFlags: 0 @@ -9190,6 +9400,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9214,6 +9425,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1136865338 MeshFilter: m_ObjectHideFlags: 0 @@ -9269,6 +9481,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9293,6 +9506,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1139714605 MeshFilter: m_ObjectHideFlags: 0 @@ -9348,6 +9562,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9372,6 +9587,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1146692006 MeshFilter: m_ObjectHideFlags: 0 @@ -9427,6 +9643,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9451,6 +9668,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1150003263 MeshFilter: m_ObjectHideFlags: 0 @@ -9506,6 +9724,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9530,6 +9749,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1155367716 MeshFilter: m_ObjectHideFlags: 0 @@ -9585,6 +9805,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9609,6 +9830,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1167055085 MeshFilter: m_ObjectHideFlags: 0 @@ -9664,6 +9886,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9688,6 +9911,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1169402463 MeshFilter: m_ObjectHideFlags: 0 @@ -9743,6 +9967,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9767,6 +9992,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1169459259 MeshFilter: m_ObjectHideFlags: 0 @@ -9822,6 +10048,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9846,6 +10073,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1173661556 MeshFilter: m_ObjectHideFlags: 0 @@ -9901,6 +10129,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9925,6 +10154,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1173941889 MeshFilter: m_ObjectHideFlags: 0 @@ -9991,7 +10221,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -10014,6 +10244,7 @@ MonoBehaviour: m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 2.7 m_MaxSmoothness: 0.99 @@ -10024,6 +10255,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -10031,6 +10267,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -10038,10 +10277,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -10058,9 +10296,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 0.75 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -10077,6 +10319,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1186812977 Light: m_ObjectHideFlags: 0 @@ -10136,6 +10381,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1189427210 @@ -10171,6 +10417,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10195,6 +10442,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1189427212 MeshFilter: m_ObjectHideFlags: 0 @@ -10250,6 +10498,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10274,6 +10523,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1191893181 MeshFilter: m_ObjectHideFlags: 0 @@ -10329,6 +10579,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10353,6 +10604,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1200757313 MeshFilter: m_ObjectHideFlags: 0 @@ -10408,6 +10660,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10432,6 +10685,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1219120707 MeshFilter: m_ObjectHideFlags: 0 @@ -10487,6 +10741,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10511,6 +10766,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1222561854 MeshFilter: m_ObjectHideFlags: 0 @@ -10566,6 +10822,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10590,6 +10847,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1224740520 MeshFilter: m_ObjectHideFlags: 0 @@ -10645,6 +10903,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10669,6 +10928,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1236603816 MeshFilter: m_ObjectHideFlags: 0 @@ -10738,6 +10998,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10762,6 +11023,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1242223686 MeshFilter: m_ObjectHideFlags: 0 @@ -10803,6 +11065,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10827,6 +11090,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1243024348 MeshFilter: m_ObjectHideFlags: 0 @@ -10882,6 +11146,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10906,6 +11171,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1247850078 MeshFilter: m_ObjectHideFlags: 0 @@ -10961,6 +11227,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10985,6 +11252,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1259711087 MeshFilter: m_ObjectHideFlags: 0 @@ -11040,6 +11308,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11064,6 +11333,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1262205734 MeshFilter: m_ObjectHideFlags: 0 @@ -11119,6 +11389,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11143,6 +11414,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1275508096 MeshFilter: m_ObjectHideFlags: 0 @@ -11198,6 +11470,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11222,6 +11495,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1275917559 MeshFilter: m_ObjectHideFlags: 0 @@ -11277,6 +11551,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11301,6 +11576,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1287832517 MeshFilter: m_ObjectHideFlags: 0 @@ -11356,6 +11632,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11380,6 +11657,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1289313402 MeshFilter: m_ObjectHideFlags: 0 @@ -11435,6 +11713,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11459,6 +11738,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1298995558 MeshFilter: m_ObjectHideFlags: 0 @@ -11514,6 +11794,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11538,6 +11819,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1302983124 MeshFilter: m_ObjectHideFlags: 0 @@ -11593,6 +11875,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11617,6 +11900,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1310388112 MeshFilter: m_ObjectHideFlags: 0 @@ -11672,6 +11956,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11696,6 +11981,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1313496688 MeshFilter: m_ObjectHideFlags: 0 @@ -11751,6 +12037,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11775,6 +12062,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1321236503 MeshFilter: m_ObjectHideFlags: 0 @@ -11841,7 +12129,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -11864,6 +12152,7 @@ MonoBehaviour: m_ShapeHeight: 0.37620074 m_AspectRatio: 1.1498998 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 2.7 m_MaxSmoothness: 0.99 @@ -11874,6 +12163,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -11881,6 +12175,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -11888,10 +12185,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -11908,9 +12204,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 2.83 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -11927,6 +12227,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1334092060 Light: m_ObjectHideFlags: 0 @@ -11986,6 +12289,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 3.8482158} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1344180423 @@ -12035,6 +12339,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12059,6 +12364,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1344180426 MeshFilter: m_ObjectHideFlags: 0 @@ -12100,6 +12406,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12124,6 +12431,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1350933908 MeshFilter: m_ObjectHideFlags: 0 @@ -12179,6 +12487,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12203,6 +12512,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1368252137 MeshFilter: m_ObjectHideFlags: 0 @@ -12258,6 +12568,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12282,6 +12593,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1368802139 MeshFilter: m_ObjectHideFlags: 0 @@ -12337,6 +12649,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12361,6 +12674,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1381569253 MeshFilter: m_ObjectHideFlags: 0 @@ -12416,6 +12730,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12440,6 +12755,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1383163231 MeshFilter: m_ObjectHideFlags: 0 @@ -12495,6 +12811,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12519,6 +12836,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1396529170 MeshFilter: m_ObjectHideFlags: 0 @@ -12574,6 +12892,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12598,6 +12917,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1402937276 MeshFilter: m_ObjectHideFlags: 0 @@ -12653,6 +12973,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12677,6 +12998,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1414587696 MeshFilter: m_ObjectHideFlags: 0 @@ -12732,6 +13054,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12756,6 +13079,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1417253615 MeshFilter: m_ObjectHideFlags: 0 @@ -12811,6 +13135,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12835,6 +13160,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1419332792 MeshFilter: m_ObjectHideFlags: 0 @@ -12890,6 +13216,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12914,6 +13241,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1434700136 MeshFilter: m_ObjectHideFlags: 0 @@ -12969,6 +13297,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12993,6 +13322,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1453744377 MeshFilter: m_ObjectHideFlags: 0 @@ -13048,6 +13378,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13072,6 +13403,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1476022556 MeshFilter: m_ObjectHideFlags: 0 @@ -13124,7 +13456,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -13147,6 +13479,7 @@ MonoBehaviour: m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 30 m_MaxSmoothness: 0.99 @@ -13157,6 +13490,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -13164,6 +13502,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -13171,10 +13512,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -13191,9 +13531,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 1.87 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -13210,6 +13554,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 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-18702,6 +19129,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &2063225983 Light: m_ObjectHideFlags: 0 @@ -18761,6 +19191,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 6.068968, w: 11.673059} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &2073048139 @@ -18796,6 +19227,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18820,6 +19252,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2073048141 MeshFilter: m_ObjectHideFlags: 0 @@ -18875,6 +19308,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18899,6 +19333,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2079882538 MeshFilter: m_ObjectHideFlags: 0 @@ -18954,6 +19389,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18978,6 +19414,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2099243441 MeshFilter: m_ObjectHideFlags: 0 @@ -19033,6 +19470,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19057,6 +19495,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2099775709 MeshFilter: m_ObjectHideFlags: 0 @@ -19126,6 +19565,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19150,6 +19590,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2103916467 MeshFilter: m_ObjectHideFlags: 0 @@ -19205,6 +19646,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19229,6 +19671,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2111003287 MeshFilter: m_ObjectHideFlags: 0 @@ -19270,6 +19713,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19294,6 +19738,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2121451157 MeshFilter: m_ObjectHideFlags: 0 @@ -19349,6 +19794,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19373,6 +19819,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2133598721 MeshFilter: m_ObjectHideFlags: 0 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity index 5747be64a64..60e90f83425 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 8dcf44329359b844c8aa48f80ab59bbb, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -168,6 +171,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -192,6 +196,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1710004 MeshFilter: m_ObjectHideFlags: 0 @@ -247,6 +252,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -271,6 +277,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &18051140 MeshFilter: m_ObjectHideFlags: 0 @@ -326,6 +333,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -350,6 +358,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &27279487 MeshFilter: m_ObjectHideFlags: 0 @@ -390,9 +399,6 @@ MonoBehaviour: m_EditorClassIdentifier: m_Profile: {fileID: 11400000, guid: 516f572551099b046abfe364a6456bb0, type: 2} m_StaticLightingSkyUniqueID: 2 - m_SkySettings: {fileID: 1907606003} - m_SkySettingsFromProfile: {fileID: 114193648145939074, guid: 516f572551099b046abfe364a6456bb0, - type: 2} --- !u!114 &63803591 MonoBehaviour: m_ObjectHideFlags: 0 @@ -471,6 +477,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -495,6 +502,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &65574162 MeshFilter: m_ObjectHideFlags: 0 @@ -550,6 +558,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -574,6 +583,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &77199700 MeshFilter: m_ObjectHideFlags: 0 @@ -629,6 +639,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -653,6 +664,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &115102200 MeshFilter: m_ObjectHideFlags: 0 @@ -708,6 +720,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -732,6 +745,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &118990961 MeshFilter: m_ObjectHideFlags: 0 @@ -787,6 +801,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -811,6 +826,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &119543197 MeshFilter: m_ObjectHideFlags: 0 @@ -866,6 +882,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -890,6 +907,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &121141773 MeshFilter: m_ObjectHideFlags: 0 @@ -945,6 +963,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -969,6 +988,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &144936673 MeshFilter: m_ObjectHideFlags: 0 @@ -1021,7 +1041,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -1044,6 +1064,7 @@ MonoBehaviour: m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 30 m_MaxSmoothness: 0.99 @@ -1054,6 +1075,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -1061,6 +1087,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -1068,10 +1097,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -1088,9 +1116,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 0.75 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -1107,6 +1139,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &154133178 Light: m_ObjectHideFlags: 0 @@ -1166,6 +1201,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &158924534 @@ -1215,6 +1251,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1239,6 +1276,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &158924537 MeshFilter: m_ObjectHideFlags: 0 @@ -1294,6 +1332,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1318,6 +1357,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &172004985 MeshFilter: m_ObjectHideFlags: 0 @@ -1373,6 +1413,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1397,6 +1438,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &193875014 MeshFilter: m_ObjectHideFlags: 0 @@ -1452,6 +1494,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1476,6 +1519,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &197171319 MeshFilter: m_ObjectHideFlags: 0 @@ -1531,6 +1575,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1555,6 +1600,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &206141925 MeshFilter: m_ObjectHideFlags: 0 @@ -1610,6 +1656,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1634,6 +1681,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &207934261 MeshFilter: m_ObjectHideFlags: 0 @@ -1686,7 +1734,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -1709,6 +1757,7 @@ MonoBehaviour: m_ShapeHeight: 18.922283 m_AspectRatio: 1.1498998 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 2.7 m_MaxSmoothness: 0.99 @@ -1719,6 +1768,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -1726,6 +1780,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -1733,10 +1790,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -1753,9 +1809,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 2.83 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -1772,6 +1832,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &208533895 Light: m_ObjectHideFlags: 0 @@ -1831,6 +1894,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 6.068968, w: 11.673059} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &216458700 @@ -1916,6 +1980,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1940,6 +2005,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &230260784 MeshFilter: m_ObjectHideFlags: 0 @@ -1995,6 +2061,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2019,6 +2086,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &239392583 MeshFilter: m_ObjectHideFlags: 0 @@ -2074,6 +2142,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2098,6 +2167,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &259433369 MeshFilter: m_ObjectHideFlags: 0 @@ -2153,6 +2223,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2177,6 +2248,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &270927042 MeshFilter: m_ObjectHideFlags: 0 @@ -2232,6 +2304,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2256,6 +2329,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &276492018 MeshFilter: m_ObjectHideFlags: 0 @@ -2311,6 +2385,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2335,6 +2410,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &279874603 MeshFilter: m_ObjectHideFlags: 0 @@ -2390,6 +2466,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2414,6 +2491,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &286864260 MeshFilter: m_ObjectHideFlags: 0 @@ -2469,6 +2547,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2493,6 +2572,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &290550682 MeshFilter: m_ObjectHideFlags: 0 @@ -2548,6 +2628,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2572,6 +2653,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &296839945 MeshFilter: m_ObjectHideFlags: 0 @@ -2627,6 +2709,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2651,6 +2734,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &303394831 MeshFilter: m_ObjectHideFlags: 0 @@ -2706,6 +2790,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2730,6 +2815,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &303878567 MeshFilter: m_ObjectHideFlags: 0 @@ -2785,6 +2871,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2809,6 +2896,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &311038003 MeshFilter: m_ObjectHideFlags: 0 @@ -2864,6 +2952,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2888,6 +2977,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &326053888 MeshFilter: m_ObjectHideFlags: 0 @@ -2903,16 +2993,46 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: - - target: {fileID: 6004892619064504655, guid: 7340be8cd4dd8d34d808e2c6090d869f, + - target: {fileID: 128708243605517320, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} - propertyPath: m_Name - value: Text (2) + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 306d620c715872046bf76568b7f382d4, type: 3} + - target: {fileID: 198941061589059314, guid: 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+ m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -4500,6 +4642,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -4507,10 +4652,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -4527,9 +4671,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 2.83 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -4546,6 +4694,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &461319428 Light: m_ObjectHideFlags: 0 @@ -4605,6 +4756,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 3.8482158} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &469890627 @@ -4654,6 +4806,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4678,6 +4831,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &469890630 MeshFilter: m_ObjectHideFlags: 0 @@ -4733,6 +4887,7 @@ MeshRenderer: 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objectReference: {fileID: 0} + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Anchor + value: 4 + objectReference: {fileID: 0} + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Alignment value: 1 objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: testSettings + value: + objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: targetCamera + value: + objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Enabled + value: 0 + objectReference: {fileID: 0} - target: {fileID: 5489785850083597078, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} propertyPath: m_LocalPosition.x @@ -8755,46 +9045,16 @@ PrefabInstance: 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198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} - propertyPath: m_IsActive + propertyPath: m_Text + value: Rectangle Light + objectReference: {fileID: 0} + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Anchor + value: 4 + objectReference: {fileID: 0} + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Alignment value: 1 objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: testSettings + value: + objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: targetCamera + value: + objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Enabled + value: 0 + objectReference: {fileID: 0} - target: {fileID: 5489785850083597078, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} propertyPath: m_LocalPosition.x @@ -18421,46 +18876,16 @@ PrefabInstance: propertyPath: m_LocalScale.z value: 5.4803042 objectReference: {fileID: 0} - - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: m_CharacterSize - value: 0.07 - objectReference: {fileID: 0} - - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: m_Text - value: Rectangle Light - objectReference: {fileID: 0} - - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + - target: {fileID: 6004892619064504655, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} - propertyPath: m_Anchor - value: 4 + propertyPath: m_Name + value: Text (5) objectReference: {fileID: 0} - - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + - target: {fileID: 6004892619064504655, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} - propertyPath: m_Alignment + propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} - - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: testSettings - value: - objectReference: {fileID: 0} - - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: targetCamera - value: - objectReference: {fileID: 0} - - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: m_Enabled - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 128708243605517320, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: m_Materials.Array.data[0] - value: - objectReference: {fileID: 2100000, guid: 306d620c715872046bf76568b7f382d4, type: 3} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} --- !u!1 &2064361793 @@ -18510,6 +18935,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18534,6 +18960,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2064361796 MeshFilter: m_ObjectHideFlags: 0 @@ -18589,6 +19016,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18613,6 +19041,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2070414141 MeshFilter: m_ObjectHideFlags: 0 @@ -18668,6 +19097,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18692,6 +19122,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2079107238 MeshFilter: m_ObjectHideFlags: 0 @@ -18747,6 +19178,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18771,6 +19203,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2084708072 MeshFilter: m_ObjectHideFlags: 0 @@ -18826,6 +19259,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18850,6 +19284,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2090701780 MeshFilter: m_ObjectHideFlags: 0 @@ -18905,6 +19340,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18929,6 +19365,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2096080274 MeshFilter: m_ObjectHideFlags: 0 @@ -18984,6 +19421,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19008,6 +19446,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2097382540 MeshFilter: m_ObjectHideFlags: 0 @@ -19045,9 +19484,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &2106720174 MeshRenderer: @@ -19064,6 +19503,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19088,6 +19528,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2106720175 MeshFilter: m_ObjectHideFlags: 0 @@ -19157,6 +19598,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19181,6 +19623,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2119204914 MeshFilter: m_ObjectHideFlags: 0 @@ -19236,6 +19679,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19260,6 +19704,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2127647011 MeshFilter: m_ObjectHideFlags: 0 @@ -19315,6 +19760,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19339,6 +19785,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2136776845 MeshFilter: m_ObjectHideFlags: 0 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity index 0821d36bd72..d8a50c2b3a5 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity @@ -318,6 +318,11 @@ PrefabInstance: propertyPath: checkMemoryAllocation value: 0 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &65093930 stripped diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity index 6f16b5df781..054b0799b05 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity @@ -323,6 +323,11 @@ PrefabInstance: propertyPath: checkMemoryAllocation value: 0 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &65093930 stripped @@ -461,6 +466,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -479,6 +485,7 @@ MonoBehaviour: showAdditionalSettings: 1 m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &85208911 Light: m_ObjectHideFlags: 0 @@ -1107,8 +1114,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 5 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 8192 @@ -1399,8 +1404,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 10 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 1024 @@ -1543,8 +1546,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 5 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 4096 @@ -2809,6 +2810,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -2827,6 +2829,7 @@ MonoBehaviour: showAdditionalSettings: 1 m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1302253251 Light: m_ObjectHideFlags: 0 @@ -3575,8 +3578,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 5 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 2048 @@ -4080,8 +4081,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 2 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 1 @@ -4158,8 +4157,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 2 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 16384 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity index 2464d215047..bc04e6e63c3 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity @@ -714,6 +714,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -723,6 +728,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 0 @@ -741,6 +747,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -830,6 +839,8 @@ MonoBehaviour: PerPixelCorrectnessThreshold: 0 AverageCorrectnessThreshold: 0 UseHDR: 0 + UseBackBuffer: 0 + ImageResolution: 0 doBeforeTest: m_PersistentCalls: m_Calls: [] @@ -837,6 +848,7 @@ MonoBehaviour: waitFrames: 5 xrCompatible: 1 xrThresholdMultiplier: 1 + renderGraphCompatible: 1 checkMemoryAllocation: 1 renderPipelineAsset: {fileID: 0} --- !u!1 &593565746 @@ -1143,6 +1155,7 @@ Light: m_UseColorTemperature: 1 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &764415611 @@ -1171,7 +1184,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 10 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 2048 @@ -1252,6 +1265,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -1270,6 +1284,7 @@ MonoBehaviour: showAdditionalSettings: 0 m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!21 &808236715 Material: serializedVersion: 6 @@ -1438,6 +1453,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -1601,6 +1617,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &899885052 GameObject: @@ -1900,6 +1917,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -2063,6 +2081,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &1266377334 GameObject: @@ -2589,6 +2608,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -2598,6 +2622,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 0 @@ -2616,6 +2641,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -2795,6 +2823,11 @@ PrefabInstance: propertyPath: xrCompatible value: 0 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &1569434673 @@ -3252,6 +3285,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -3415,6 +3449,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &2074857581 GameObject: @@ -3620,6 +3655,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -3783,6 +3819,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &2085158283 GameObject: @@ -4047,6 +4084,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -4210,6 +4248,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &2099876030 GameObject: @@ -4475,6 +4514,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -4638,4 +4678,5 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] From 7b8acc08944df4b11244ee97a1877cee91d55be9 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 11:20:23 +0200 Subject: [PATCH 17/77] Updated yamato with new render graph configurations --- .yamato/all-hdrp.yml | 6 ++++ .yamato/hdrp-win-dx11.yml | 61 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 67 insertions(+) diff --git a/.yamato/all-hdrp.yml b/.yamato/all-hdrp.yml index afefcfb3c78..b42c3c659f7 100644 --- a/.yamato/all-hdrp.yml +++ b/.yamato/all-hdrp.yml @@ -7,6 +7,8 @@ All_HDRP_trunk: rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_trunk rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_RenderGraph_trunk + rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_trunk rerun: always - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_trunk @@ -26,6 +28,8 @@ All_HDRP_fast-trunk: rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_fast-trunk rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_RenderGraph_trunk + rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_fast-trunk rerun: always - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_fast-trunk @@ -45,6 +49,8 @@ All_HDRP_CUSTOM-REVISION: rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_CUSTOM-REVISION rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_RenderGraph_CUSTOM-REVISION + rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_CUSTOM-REVISION rerun: always - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_CUSTOM-REVISION diff --git a/.yamato/hdrp-win-dx11.yml b/.yamato/hdrp-win-dx11.yml index 63d6ccf808c..c6e30b686e1 100644 --- a/.yamato/hdrp-win-dx11.yml +++ b/.yamato/hdrp-win-dx11.yml @@ -38,6 +38,26 @@ HDRP_Win_DX11_playmode_XR_trunk: logs: paths: - "**/test-results/**" +HDRP_Win_DX11_playmode_RenderGraph_trunk: + name: HDRP on Win_DX11_playmode_RenderGraph on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_DX11_editmode_trunk: name: HDRP on Win_DX11_editmode on version trunk agent: @@ -144,6 +164,26 @@ HDRP_Win_DX11_playmode_XR_fast-trunk: logs: paths: - "**/test-results/**" +HDRP_Win_DX11_playmode_RenderGraph_fast-trunk: + name: HDRP on Win_DX11_playmode_RenderGraph on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_DX11_editmode_fast-trunk: name: HDRP on Win_DX11_editmode on version fast-trunk agent: @@ -252,6 +292,27 @@ HDRP_Win_DX11_playmode_XR_CUSTOM-REVISION: logs: paths: - "**/test-results/**" +HDRP_Win_DX11_playmode_RenderGraph_CUSTOM-REVISION: + name: HDRP on Win_DX11_playmode_RenderGraph on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_DX11_editmode_CUSTOM-REVISION: name: HDRP on Win_DX11_editmode on version CUSTOM-REVISION agent: From 46a64a353f2dc2effcdfc098242bd7f37253f5a7 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 12:02:44 +0200 Subject: [PATCH 18/77] Fixed lens distortion --- .../Runtime/PostProcessing/PostProcessSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index ff9b87e4328..08500ca4ac1 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -791,7 +791,7 @@ static void DoUberPostProcess( in UberPostParameters parameters, // Lens distortion cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._DistortionParams1, parameters.lensDistortionParams1); - cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._DistortionParams2, parameters.lensDistortionParams1); + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._DistortionParams2, parameters.lensDistortionParams2); // Chromatic aberration cmd.SetComputeTextureParam(parameters.uberPostCS, parameters.uberPostKernel, HDShaderIDs._ChromaSpectralLut, parameters.spectralLut); From 76a7c003456f40c5e84dd454a9c291b2b57ade64 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 13:07:43 +0200 Subject: [PATCH 19/77] Reenabled 4021 --- .../Scenes/4x_PostProcessing/4021_LensDistortion.unity | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity index 6cb43095307..f144fd69883 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity @@ -531,7 +531,7 @@ PrefabInstance: - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} propertyPath: renderGraphCompatible - value: 0 + value: 1 objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} From 9c4c38e7544436a7992754a780c919e1946bd0f3 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 13:53:03 +0200 Subject: [PATCH 20/77] Added an option to ignore tests when render graph is enabled. --- .../TestRunner/HDRP_GraphicTestRunner.cs | 8 ++++++++ com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs | 1 + 2 files changed, 9 insertions(+) diff --git a/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs b/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs index 094e27a628a..db677ae9feb 100644 --- a/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs +++ b/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs @@ -58,6 +58,14 @@ public IEnumerator Run(GraphicsTestCase testCase) } } + if (HDRenderPipeline.enableRenderGraphTests) + { + if (!settings.renderGraphCompatible) + { + Assert.Ignore("Test scene is not compatible with Render Graph and will be skipped."); + } + } + if (settings.doBeforeTest != null) { settings.doBeforeTest.Invoke(); diff --git a/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs b/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs index fd673a19472..bd2fa578af2 100644 --- a/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs +++ b/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs @@ -23,6 +23,7 @@ public class HDRP_TestSettings : GraphicsTestSettings [UnityEngine.Range(1.0f, 10.0f)] public float xrThresholdMultiplier = 1.0f; + public bool renderGraphCompatible = true; public bool checkMemoryAllocation = true; From e5d8dd0767e6a4b8336eb1e2a0dc44e531305686 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 11:04:34 +0200 Subject: [PATCH 21/77] Disabled for render graph tests that are currently broken. --- .../2x_Lighting/2402_Area_Rect_Shadow.unity | 178 +-- .../Scenes/2x_Lighting/2501_LightLayers.unity | 178 +-- .../2x_Lighting/2601_SSAO_HalfRes.unity | 254 ++-- .../2x_Lighting/2602_SSAO_FullRes.unity | 253 ++-- .../2x_Lighting/2701_TransparentSSR.unity | 41 +- .../3x_DebugView/3002_DebugLightLayers.unity | 41 +- .../4011_MotionBlur_PerObject.unity | 275 ++-- .../4013_TransparentMotionVector.unity | 282 ++-- .../4021_LensDistortion.unity | 20 +- .../4022_PaniniProjection.unity | 20 +- .../Scenes/4x_PostProcessing/4051_SMAA.unity | 380 ++++-- .../Scenes/4x_PostProcessing/4052_TAA.unity | 31 +- .../4053_TAA-FP16Alpha.unity | 5 + .../4060_CustomPostProcess.unity | 20 +- .../4x_PostProcessing/4080_DepthOfField.unity | 19 +- .../4081_DepthOfField-FP16Alpha.unity | 30 +- .../5x_SkyAndFog/5009_HDRI_Sky_Flow.unity | 5 + .../8x_ShaderGraph/8103_PrePostPass.unity | 40 +- .../8106_UnlitShadowMatte.unity | 259 ++-- .../9x_Other/9401_MSAAForwardBoth.unity | 59 +- .../9x_Other/9401_MSAAForwardOnly.unity | 59 +- .../9x_Other/9402_AlphaToMask-Graph.unity | 12 +- .../9x_Other/9402_AlphaToMask-HDRP.unity | 12 +- .../Scenes/9x_Other/9500_LightScripting.unity | 29 +- .../9601_SkinnedMeshBatching-Off.unity | 163 ++- .../9602_SkinnedMeshBatching-On.unity | 176 ++- .../9603_MeshRendererBatching-Off.unity | 1191 ++++++++++++----- .../9604_MeshRendererBatching-On.unity | 1149 +++++++++++----- .../9x_Other/9700_CustomPass_FullScreen.unity | 5 + .../9701_CustomPass_DrawRenderers.unity | 21 +- .../Scenes/9x_Other/9901_AOV_buffers.unity | 43 +- 31 files changed, 3485 insertions(+), 1765 deletions(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity index 868997590c3..f957e14a6e1 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.031361558, g: 0.040105402, b: 0.051489316, a: 1} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: d1e6b80487b4523419f8b0808a8fe032, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -128,11 +131,6 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: - - target: {fileID: -927199367670048503, guid: 96f7011ee0dda2d4586bc0ae75403519, - type: 3} - propertyPath: m_Name - value: HoledPlane (2) - objectReference: {fileID: 0} - target: {fileID: -4216859302048453862, guid: 96f7011ee0dda2d4586bc0ae75403519, type: 3} propertyPath: m_LocalPosition.x @@ -193,6 +191,11 @@ PrefabInstance: propertyPath: m_Materials.Array.data[0] value: objectReference: {fileID: 2100000, guid: dda1ff2ae570bff48a10ed7067b83b48, type: 2} + - target: {fileID: -927199367670048503, guid: 96f7011ee0dda2d4586bc0ae75403519, + type: 3} + propertyPath: m_Name + value: HoledPlane (2) + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 96f7011ee0dda2d4586bc0ae75403519, type: 3} --- !u!1 &189362331 @@ -225,11 +228,14 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 6 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 1024 m_ObsoleteContactShadows: 0 + m_PointlightHDType: 1 + m_SpotLightShape: 0 + m_AreaLightShape: 0 m_Intensity: 200 m_EnableSpotReflector: 0 m_LuxAtDistance: 1 @@ -241,12 +247,11 @@ MonoBehaviour: m_AffectDiffuse: 1 m_AffectSpecular: 1 m_NonLightmappedOnly: 0 - m_LightTypeExtent: 1 - m_SpotLightShape: 0 m_ShapeWidth: 0.5 m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 30 m_MaxSmoothness: 0.99 @@ -257,7 +262,21 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 + m_UseRayTracedShadows: 0 + m_NumRayTracingSamples: 4 + m_FilterTracedShadow: 1 + m_FilterSizeTraced: 16 + m_SunLightConeAngle: 0.5 + m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15.5 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -265,10 +284,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -280,13 +298,18 @@ MonoBehaviour: m_VolumetricShadowDimmer: 1 m_ShadowFadeDistance: 10000 m_UseContactShadow: - m_Level: 0 - m_UseOverride: 1 m_Override: 0 + m_UseOverride: 1 + m_Level: 0 + m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 0.75 - m_ConstantBias: 0.15 + m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -303,6 +326,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &189362334 Light: m_ObjectHideFlags: 0 @@ -362,6 +388,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 10} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &189362335 @@ -385,11 +412,6 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: - - target: {fileID: -927199367670048503, guid: 96f7011ee0dda2d4586bc0ae75403519, - type: 3} - propertyPath: m_Name - value: HoledPlane (3) - objectReference: {fileID: 0} - target: {fileID: -4216859302048453862, guid: 96f7011ee0dda2d4586bc0ae75403519, type: 3} propertyPath: m_LocalPosition.x @@ -450,84 +472,13 @@ 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m_OverrideState: 0 - m_Value: 1 - min: 0 - upperHemisphereLuxValue: - m_OverrideState: 0 - m_Value: 1 - min: 0 - desiredLuxValue: - m_OverrideState: 0 - m_Value: 20000 - updateMode: - m_OverrideState: 0 - m_Value: 0 - updatePeriod: - m_OverrideState: 0 - m_Value: 0 - min: 0 - includeSunInBaking: - m_OverrideState: 0 - m_Value: 0 - sunSize: - m_OverrideState: 0 - m_Value: 0.04 - min: 0 - max: 1 - sunSizeConvergence: - m_OverrideState: 0 - m_Value: 5 - min: 1 - max: 10 - atmosphereThickness: - m_OverrideState: 0 - m_Value: 1 - min: 0 - max: 5 - skyTint: - m_OverrideState: 0 - m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 - groundColor: - m_OverrideState: 0 - m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 - enableSunDisk: - m_OverrideState: 0 - m_Value: 1 --- !u!1001 &972798640 PrefabInstance: m_ObjectHideFlags: 0 @@ -535,11 +486,6 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} 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b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4051_SMAA.unity index 590ae2d5a80..8944b649e7b 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4051_SMAA.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4051_SMAA.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -96,8 +96,10 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaAO: 1 m_ExportTrainingData: 0 m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 8dc0d3965082d3b44a051ebc67373c24, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -117,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + 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b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4053_TAA-FP16Alpha.unity index 55a06d44306..f2d252f5ab5 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4053_TAA-FP16Alpha.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4053_TAA-FP16Alpha.unity @@ -4418,6 +4418,11 @@ PrefabInstance: propertyPath: xrThresholdMultiplier value: 1.5 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &1121401764 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4060_CustomPostProcess.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4060_CustomPostProcess.unity index 1e0cb3d7094..a343f089f62 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4060_CustomPostProcess.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4060_CustomPostProcess.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 85e59e6fb918b384290a9820ad83d27f, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -202,6 +205,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 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MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1274396916 Light: m_ObjectHideFlags: 0 @@ -4198,6 +4300,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 1.2} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1274396917 @@ -5488,6 +5591,11 @@ PrefabInstance: propertyPath: xrLayout value: 0 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &1789434830 stripped @@ -5601,6 +5709,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + 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m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -6128,6 +6250,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -6160,6 +6285,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -6176,6 +6302,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &2010550058 Light: m_ObjectHideFlags: 0 @@ -6235,6 +6364,7 @@ Light: 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a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9602_SkinnedMeshBatching-On.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9602_SkinnedMeshBatching-On.unity index bd63f5f084e..c5feef8b2a1 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9602_SkinnedMeshBatching-On.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9602_SkinnedMeshBatching-On.unity @@ -119,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -675,8 +677,6 @@ MonoBehaviour: m_EditorClassIdentifier: m_Profile: {fileID: 0} m_StaticLightingSkyUniqueID: 0 - m_SkySettings: {fileID: 0} - m_SkySettingsFromProfile: {fileID: 0} --- !u!114 &160564957 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1095,7 +1095,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -1129,6 +1129,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -1136,6 +1141,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -1168,6 +1176,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -1184,6 +1193,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 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guid: 1320610a60284bc4a94a401eb4f7cbf2, + type: 3} + propertyPath: m_ShadowNearPlane + value: 0.2 + objectReference: {fileID: 0} - target: {fileID: 5166460635194736116, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} propertyPath: m_Name @@ -5828,7 +5944,7 @@ PrefabInstance: - target: {fileID: 5166460635888423118, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} propertyPath: m_Version - value: 9 + value: 11 objectReference: {fileID: 0} - target: {fileID: 5166460635888423118, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} @@ -5845,6 +5961,11 @@ PrefabInstance: propertyPath: m_MinFilterSize value: 1 objectReference: {fileID: 0} + - target: {fileID: 5166460635888423118, guid: 1320610a60284bc4a94a401eb4f7cbf2, + type: 3} + propertyPath: m_ShadowNearPlane + value: 0.2 + objectReference: {fileID: 0} m_RemovedComponents: - {fileID: 5166460635888423117, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} - {fileID: 5166460635176206075, guid: 1320610a60284bc4a94a401eb4f7cbf2, type: 3} @@ 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+6437,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -6314,6 +6449,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -6346,6 +6484,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -6362,6 +6501,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1970729143 Light: m_ObjectHideFlags: 0 @@ -6421,6 +6563,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 1.2} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1970729144 @@ -6807,6 +6950,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -6816,6 +6964,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 1 @@ -6834,6 +6983,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9603_MeshRendererBatching-Off.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9603_MeshRendererBatching-Off.unity index 0c143444d60..b45c2598498 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9603_MeshRendererBatching-Off.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9603_MeshRendererBatching-Off.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 96be6728ca2a96a4595a4df0242dfd52, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: 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-4326,6 +4416,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4350,6 +4441,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &483495094 MeshFilter: m_ObjectHideFlags: 0 @@ -4405,6 +4497,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4429,6 +4522,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &483928023 MeshFilter: m_ObjectHideFlags: 0 @@ -4484,6 +4578,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4508,6 +4603,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &485852219 MeshFilter: m_ObjectHideFlags: 0 @@ -4559,9 +4655,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &507304597 MeshRenderer: @@ -4578,6 +4674,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4602,6 +4699,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &507304598 MeshFilter: m_ObjectHideFlags: 0 @@ -4657,6 +4755,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4681,6 +4780,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &515052764 MeshFilter: m_ObjectHideFlags: 0 @@ -4732,9 +4832,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &515113725 MeshRenderer: @@ -4751,6 +4851,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4775,6 +4876,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &515113726 MeshFilter: m_ObjectHideFlags: 0 @@ -4830,6 +4932,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4854,6 +4957,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &515981675 MeshFilter: m_ObjectHideFlags: 0 @@ -4909,6 +5013,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4933,6 +5038,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &524115670 MeshFilter: m_ObjectHideFlags: 0 @@ -4988,6 +5094,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5012,6 +5119,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &531014866 MeshFilter: m_ObjectHideFlags: 0 @@ -5067,6 +5175,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5091,6 +5200,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &535988451 MeshFilter: m_ObjectHideFlags: 0 @@ -5146,6 +5256,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5170,6 +5281,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &545110250 MeshFilter: m_ObjectHideFlags: 0 @@ -5225,6 +5337,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5249,6 +5362,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &545921550 MeshFilter: m_ObjectHideFlags: 0 @@ -5304,6 +5418,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5328,6 +5443,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &549211337 MeshFilter: m_ObjectHideFlags: 0 @@ -5419,6 +5535,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5443,6 +5560,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &554062274 MeshFilter: m_ObjectHideFlags: 0 @@ -5498,6 +5616,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5522,6 +5641,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &585238646 MeshFilter: m_ObjectHideFlags: 0 @@ -5577,6 +5697,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5601,6 +5722,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &593985934 MeshFilter: m_ObjectHideFlags: 0 @@ -5656,6 +5778,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5680,6 +5803,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &600499765 MeshFilter: m_ObjectHideFlags: 0 @@ -5735,6 +5859,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5759,6 +5884,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &602785436 MeshFilter: m_ObjectHideFlags: 0 @@ -5814,6 +5940,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5838,6 +5965,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &606501518 MeshFilter: m_ObjectHideFlags: 0 @@ -5893,6 +6021,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5917,6 +6046,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &635086611 MeshFilter: m_ObjectHideFlags: 0 @@ -5972,6 +6102,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5996,6 +6127,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &644832025 MeshFilter: m_ObjectHideFlags: 0 @@ -6047,9 +6179,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &675722532 MeshRenderer: @@ -6066,6 +6198,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6090,6 +6223,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &675722533 MeshFilter: m_ObjectHideFlags: 0 @@ -6145,6 +6279,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6169,6 +6304,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &680093780 MeshFilter: m_ObjectHideFlags: 0 @@ -6224,6 +6360,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6248,6 +6385,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &705903101 MeshFilter: m_ObjectHideFlags: 0 @@ -6303,6 +6441,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6327,6 +6466,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &728083195 MeshFilter: m_ObjectHideFlags: 0 @@ -6382,6 +6522,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6406,6 +6547,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &734490762 MeshFilter: m_ObjectHideFlags: 0 @@ -6461,6 +6603,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6485,6 +6628,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &737650306 MeshFilter: m_ObjectHideFlags: 0 @@ -6540,6 +6684,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6564,6 +6709,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &751044735 MeshFilter: m_ObjectHideFlags: 0 @@ -6619,6 +6765,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6643,6 +6790,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &756692492 MeshFilter: m_ObjectHideFlags: 0 @@ -6698,6 +6846,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6722,6 +6871,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &757283832 MeshFilter: m_ObjectHideFlags: 0 @@ -6777,6 +6927,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6801,6 +6952,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &772931098 MeshFilter: m_ObjectHideFlags: 0 @@ -6856,6 +7008,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6880,6 +7033,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &774742369 MeshFilter: m_ObjectHideFlags: 0 @@ -6935,6 +7089,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6959,6 +7114,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &777150796 MeshFilter: m_ObjectHideFlags: 0 @@ -7014,6 +7170,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7038,6 +7195,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &784485898 MeshFilter: m_ObjectHideFlags: 0 @@ -7093,6 +7251,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7117,6 +7276,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &824852118 MeshFilter: m_ObjectHideFlags: 0 @@ -7172,6 +7332,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7196,6 +7357,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &831555554 MeshFilter: m_ObjectHideFlags: 0 @@ -7251,6 +7413,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7275,6 +7438,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &841086743 MeshFilter: m_ObjectHideFlags: 0 @@ -7330,6 +7494,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7354,6 +7519,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &886695358 MeshFilter: m_ObjectHideFlags: 0 @@ -7409,6 +7575,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7433,6 +7600,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &901920340 MeshFilter: m_ObjectHideFlags: 0 @@ -7488,6 +7656,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7512,6 +7681,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &913545789 MeshFilter: m_ObjectHideFlags: 0 @@ -7567,6 +7737,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7591,6 +7762,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &917358696 MeshFilter: m_ObjectHideFlags: 0 @@ -7646,6 +7818,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7670,6 +7843,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &917574245 MeshFilter: m_ObjectHideFlags: 0 @@ -7725,6 +7899,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7749,6 +7924,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &939069929 MeshFilter: m_ObjectHideFlags: 0 @@ -7804,6 +7980,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7828,6 +8005,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &942091866 MeshFilter: m_ObjectHideFlags: 0 @@ -7883,6 +8061,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7907,6 +8086,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &943532141 MeshFilter: m_ObjectHideFlags: 0 @@ -7962,6 +8142,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7986,6 +8167,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &987125021 MeshFilter: m_ObjectHideFlags: 0 @@ -8041,6 +8223,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8065,6 +8248,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &991365373 MeshFilter: m_ObjectHideFlags: 0 @@ -8120,6 +8304,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8144,6 +8329,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1008620057 MeshFilter: m_ObjectHideFlags: 0 @@ -8213,6 +8399,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8237,6 +8424,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1021467115 MeshFilter: m_ObjectHideFlags: 0 @@ -8278,6 +8466,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8302,6 +8491,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1056257243 MeshFilter: m_ObjectHideFlags: 0 @@ -8357,6 +8547,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8381,6 +8572,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1062953899 MeshFilter: m_ObjectHideFlags: 0 @@ -8436,6 +8628,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8460,6 +8653,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1064303137 MeshFilter: m_ObjectHideFlags: 0 @@ -8515,6 +8709,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8539,6 +8734,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1064782782 MeshFilter: m_ObjectHideFlags: 0 @@ -8594,6 +8790,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8618,6 +8815,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1069142520 MeshFilter: m_ObjectHideFlags: 0 @@ -8673,6 +8871,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8697,6 +8896,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1090690753 MeshFilter: m_ObjectHideFlags: 0 @@ -8795,6 +8995,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8819,6 +9020,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1101367492 MeshFilter: m_ObjectHideFlags: 0 @@ -8874,6 +9076,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8898,6 +9101,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1102238839 MeshFilter: m_ObjectHideFlags: 0 @@ -8953,6 +9157,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8977,6 +9182,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1114955574 MeshFilter: m_ObjectHideFlags: 0 @@ -9032,6 +9238,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9056,6 +9263,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1115857959 MeshFilter: m_ObjectHideFlags: 0 @@ -9111,6 +9319,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9135,6 +9344,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1123583534 MeshFilter: m_ObjectHideFlags: 0 @@ -9190,6 +9400,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9214,6 +9425,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1136865338 MeshFilter: m_ObjectHideFlags: 0 @@ -9269,6 +9481,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9293,6 +9506,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1139714605 MeshFilter: m_ObjectHideFlags: 0 @@ -9348,6 +9562,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9372,6 +9587,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1146692006 MeshFilter: m_ObjectHideFlags: 0 @@ -9427,6 +9643,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9451,6 +9668,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1150003263 MeshFilter: m_ObjectHideFlags: 0 @@ -9506,6 +9724,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9530,6 +9749,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1155367716 MeshFilter: m_ObjectHideFlags: 0 @@ -9585,6 +9805,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9609,6 +9830,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1167055085 MeshFilter: m_ObjectHideFlags: 0 @@ -9664,6 +9886,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9688,6 +9911,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1169402463 MeshFilter: m_ObjectHideFlags: 0 @@ -9743,6 +9967,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9767,6 +9992,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1169459259 MeshFilter: m_ObjectHideFlags: 0 @@ -9822,6 +10048,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9846,6 +10073,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1173661556 MeshFilter: m_ObjectHideFlags: 0 @@ -9901,6 +10129,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9925,6 +10154,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1173941889 MeshFilter: m_ObjectHideFlags: 0 @@ -9991,7 +10221,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -10014,6 +10244,7 @@ MonoBehaviour: m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 2.7 m_MaxSmoothness: 0.99 @@ -10024,6 +10255,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -10031,6 +10267,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -10038,10 +10277,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -10058,9 +10296,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 0.75 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -10077,6 +10319,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1186812977 Light: m_ObjectHideFlags: 0 @@ -10136,6 +10381,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1189427210 @@ -10171,6 +10417,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10195,6 +10442,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1189427212 MeshFilter: m_ObjectHideFlags: 0 @@ -10250,6 +10498,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10274,6 +10523,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1191893181 MeshFilter: m_ObjectHideFlags: 0 @@ -10329,6 +10579,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10353,6 +10604,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1200757313 MeshFilter: m_ObjectHideFlags: 0 @@ -10408,6 +10660,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10432,6 +10685,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1219120707 MeshFilter: m_ObjectHideFlags: 0 @@ -10487,6 +10741,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10511,6 +10766,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1222561854 MeshFilter: m_ObjectHideFlags: 0 @@ -10566,6 +10822,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10590,6 +10847,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1224740520 MeshFilter: m_ObjectHideFlags: 0 @@ -10645,6 +10903,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10669,6 +10928,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1236603816 MeshFilter: m_ObjectHideFlags: 0 @@ -10738,6 +10998,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10762,6 +11023,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1242223686 MeshFilter: m_ObjectHideFlags: 0 @@ -10803,6 +11065,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10827,6 +11090,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1243024348 MeshFilter: m_ObjectHideFlags: 0 @@ -10882,6 +11146,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10906,6 +11171,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1247850078 MeshFilter: m_ObjectHideFlags: 0 @@ -10961,6 +11227,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10985,6 +11252,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1259711087 MeshFilter: m_ObjectHideFlags: 0 @@ -11040,6 +11308,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11064,6 +11333,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1262205734 MeshFilter: m_ObjectHideFlags: 0 @@ -11119,6 +11389,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11143,6 +11414,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1275508096 MeshFilter: m_ObjectHideFlags: 0 @@ -11198,6 +11470,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11222,6 +11495,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1275917559 MeshFilter: m_ObjectHideFlags: 0 @@ -11277,6 +11551,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11301,6 +11576,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1287832517 MeshFilter: m_ObjectHideFlags: 0 @@ -11356,6 +11632,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11380,6 +11657,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1289313402 MeshFilter: m_ObjectHideFlags: 0 @@ -11435,6 +11713,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11459,6 +11738,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1298995558 MeshFilter: m_ObjectHideFlags: 0 @@ -11514,6 +11794,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11538,6 +11819,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1302983124 MeshFilter: m_ObjectHideFlags: 0 @@ -11593,6 +11875,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11617,6 +11900,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1310388112 MeshFilter: m_ObjectHideFlags: 0 @@ -11672,6 +11956,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11696,6 +11981,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1313496688 MeshFilter: m_ObjectHideFlags: 0 @@ -11751,6 +12037,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11775,6 +12062,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1321236503 MeshFilter: m_ObjectHideFlags: 0 @@ -11841,7 +12129,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -11864,6 +12152,7 @@ MonoBehaviour: m_ShapeHeight: 0.37620074 m_AspectRatio: 1.1498998 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 2.7 m_MaxSmoothness: 0.99 @@ -11874,6 +12163,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -11881,6 +12175,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -11888,10 +12185,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 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MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -17274,9 +17639,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 0.75 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -17293,6 +17662,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1934754985 Light: m_ObjectHideFlags: 0 @@ -17352,6 +17724,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 7.179337} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1944444714 @@ -17387,6 +17760,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17411,6 +17785,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1944444716 MeshFilter: m_ObjectHideFlags: 0 @@ -17466,6 +17841,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17490,6 +17866,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1950934447 MeshFilter: m_ObjectHideFlags: 0 @@ -17545,6 +17922,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17569,6 +17947,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1951027920 MeshFilter: m_ObjectHideFlags: 0 @@ -17624,6 +18003,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17648,6 +18028,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1952346156 MeshFilter: m_ObjectHideFlags: 0 @@ -17703,6 +18084,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17727,6 +18109,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1972269529 MeshFilter: m_ObjectHideFlags: 0 @@ -17782,6 +18165,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17806,6 +18190,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1973997287 MeshFilter: m_ObjectHideFlags: 0 @@ -17858,7 +18243,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -17881,6 +18266,7 @@ MonoBehaviour: m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 30 m_MaxSmoothness: 0.99 @@ -17891,6 +18277,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -17898,6 +18289,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -17905,10 +18299,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -17925,9 +18318,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 0.75 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -17944,6 +18341,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &2000975652 Light: m_ObjectHideFlags: 0 @@ -18003,6 +18403,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &2000975653 @@ -18052,6 +18453,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18076,6 +18478,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2004796537 MeshFilter: m_ObjectHideFlags: 0 @@ -18131,6 +18534,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18155,6 +18559,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2007878966 MeshFilter: m_ObjectHideFlags: 0 @@ -18210,6 +18615,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18234,6 +18640,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2009971746 MeshFilter: m_ObjectHideFlags: 0 @@ -18289,6 +18696,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18313,6 +18721,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2012882290 MeshFilter: m_ObjectHideFlags: 0 @@ -18368,6 +18777,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18392,6 +18802,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2041816170 MeshFilter: m_ObjectHideFlags: 0 @@ -18447,6 +18858,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18471,6 +18883,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2055222863 MeshFilter: m_ObjectHideFlags: 0 @@ -18526,6 +18939,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18550,6 +18964,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2057234449 MeshFilter: m_ObjectHideFlags: 0 @@ -18616,7 +19031,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -18639,6 +19054,7 @@ MonoBehaviour: m_ShapeHeight: 18.922283 m_AspectRatio: 1.1498998 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 2.7 m_MaxSmoothness: 0.99 @@ -18649,6 +19065,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -18656,6 +19077,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -18663,10 +19087,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -18683,9 +19106,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 2.83 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -18702,6 +19129,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &2063225983 Light: m_ObjectHideFlags: 0 @@ -18761,6 +19191,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 6.068968, w: 11.673059} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &2073048139 @@ -18796,6 +19227,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18820,6 +19252,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2073048141 MeshFilter: m_ObjectHideFlags: 0 @@ -18875,6 +19308,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18899,6 +19333,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2079882538 MeshFilter: m_ObjectHideFlags: 0 @@ -18954,6 +19389,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18978,6 +19414,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2099243441 MeshFilter: m_ObjectHideFlags: 0 @@ -19033,6 +19470,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19057,6 +19495,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2099775709 MeshFilter: m_ObjectHideFlags: 0 @@ -19126,6 +19565,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19150,6 +19590,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2103916467 MeshFilter: m_ObjectHideFlags: 0 @@ -19205,6 +19646,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19229,6 +19671,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2111003287 MeshFilter: m_ObjectHideFlags: 0 @@ -19270,6 +19713,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19294,6 +19738,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2121451157 MeshFilter: m_ObjectHideFlags: 0 @@ -19349,6 +19794,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19373,6 +19819,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2133598721 MeshFilter: m_ObjectHideFlags: 0 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity index 5747be64a64..60e90f83425 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 8dcf44329359b844c8aa48f80ab59bbb, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -168,6 +171,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -192,6 +196,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1710004 MeshFilter: m_ObjectHideFlags: 0 @@ -247,6 +252,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -271,6 +277,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &18051140 MeshFilter: m_ObjectHideFlags: 0 @@ -326,6 +333,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -350,6 +358,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &27279487 MeshFilter: m_ObjectHideFlags: 0 @@ -390,9 +399,6 @@ MonoBehaviour: m_EditorClassIdentifier: m_Profile: {fileID: 11400000, guid: 516f572551099b046abfe364a6456bb0, type: 2} m_StaticLightingSkyUniqueID: 2 - m_SkySettings: {fileID: 1907606003} - m_SkySettingsFromProfile: {fileID: 114193648145939074, guid: 516f572551099b046abfe364a6456bb0, - type: 2} --- !u!114 &63803591 MonoBehaviour: m_ObjectHideFlags: 0 @@ -471,6 +477,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -495,6 +502,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &65574162 MeshFilter: m_ObjectHideFlags: 0 @@ -550,6 +558,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -574,6 +583,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &77199700 MeshFilter: m_ObjectHideFlags: 0 @@ -629,6 +639,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -653,6 +664,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &115102200 MeshFilter: m_ObjectHideFlags: 0 @@ -708,6 +720,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -732,6 +745,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &118990961 MeshFilter: m_ObjectHideFlags: 0 @@ -787,6 +801,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -811,6 +826,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &119543197 MeshFilter: m_ObjectHideFlags: 0 @@ -866,6 +882,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -890,6 +907,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &121141773 MeshFilter: m_ObjectHideFlags: 0 @@ -945,6 +963,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -969,6 +988,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &144936673 MeshFilter: m_ObjectHideFlags: 0 @@ -1021,7 +1041,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -1044,6 +1064,7 @@ MonoBehaviour: m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 30 m_MaxSmoothness: 0.99 @@ -1054,6 +1075,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -1061,6 +1087,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -1068,10 +1097,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -1088,9 +1116,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 0.75 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -1107,6 +1139,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &154133178 Light: m_ObjectHideFlags: 0 @@ -1166,6 +1201,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + 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m_RendererPriority: 0 m_Materials: @@ -3649,6 +3754,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &403989726 MeshFilter: m_ObjectHideFlags: 0 @@ -3704,6 +3810,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3728,6 +3835,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &413571831 MeshFilter: m_ObjectHideFlags: 0 @@ -3783,6 +3891,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3807,6 +3916,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &414367076 MeshFilter: m_ObjectHideFlags: 0 @@ -3859,7 +3969,7 @@ 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-4384,6 +4518,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4408,6 +4543,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &447696771 MeshFilter: m_ObjectHideFlags: 0 @@ -4460,7 +4596,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -4483,6 +4619,7 @@ MonoBehaviour: m_ShapeHeight: 0.37620074 m_AspectRatio: 1.1498998 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 2.7 m_MaxSmoothness: 0.99 @@ -4493,6 +4630,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -4500,6 +4642,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -4507,10 +4652,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -4527,9 +4671,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} + m_PenumbraTint: 0 m_NormalBias: 2.83 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 + m_BarnDoorAngle: 90 + m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -4546,6 +4694,9 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &461319428 Light: m_ObjectHideFlags: 0 @@ -4605,6 +4756,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 3.8482158} m_UseBoundingSphereOverride: 1 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &469890627 @@ -4654,6 +4806,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4678,6 +4831,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &469890630 MeshFilter: m_ObjectHideFlags: 0 @@ -4733,6 +4887,7 @@ MeshRenderer: 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m_RendererPriority: 0 m_Materials: @@ -5152,6 +5317,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &572130308 MeshFilter: m_ObjectHideFlags: 0 @@ -5207,6 +5373,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5231,6 +5398,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &578472782 MeshFilter: m_ObjectHideFlags: 0 @@ -5286,6 +5454,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5310,6 +5479,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &588295910 MeshFilter: m_ObjectHideFlags: 0 @@ -5365,6 +5535,7 @@ 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m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &628528525 MeshFilter: m_ObjectHideFlags: 0 @@ -5602,6 +5778,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5626,6 +5803,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &637490629 MeshFilter: m_ObjectHideFlags: 0 @@ -5681,6 +5859,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5705,6 +5884,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &640826958 MeshFilter: m_ObjectHideFlags: 0 @@ -5760,6 +5940,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5784,6 +5965,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &642911914 MeshFilter: m_ObjectHideFlags: 0 @@ -5839,6 +6021,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5863,6 +6046,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &643134898 MeshFilter: m_ObjectHideFlags: 0 @@ -5918,6 +6102,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5942,6 +6127,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &645820563 MeshFilter: m_ObjectHideFlags: 0 @@ -5997,6 +6183,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6021,6 +6208,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &647684059 MeshFilter: m_ObjectHideFlags: 0 @@ -6076,6 +6264,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6100,6 +6289,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &648188782 MeshFilter: m_ObjectHideFlags: 0 @@ -6155,6 +6345,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6179,6 +6370,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &649749382 MeshFilter: m_ObjectHideFlags: 0 @@ -6234,6 +6426,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6258,6 +6451,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &668693072 MeshFilter: m_ObjectHideFlags: 0 @@ -6313,6 +6507,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6337,6 +6532,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &669754239 MeshFilter: m_ObjectHideFlags: 0 @@ -6392,6 +6588,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6416,6 +6613,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &671857626 MeshFilter: m_ObjectHideFlags: 0 @@ -6471,6 +6669,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6495,6 +6694,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &682974520 MeshFilter: m_ObjectHideFlags: 0 @@ -6550,6 +6750,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6574,6 +6775,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &697148330 MeshFilter: m_ObjectHideFlags: 0 @@ -6629,6 +6831,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6653,6 +6856,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &712399915 MeshFilter: m_ObjectHideFlags: 0 @@ -6708,6 +6912,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6732,6 +6937,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &719811194 MeshFilter: m_ObjectHideFlags: 0 @@ -6787,6 +6993,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6811,6 +7018,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &744018712 MeshFilter: m_ObjectHideFlags: 0 @@ -6866,6 +7074,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6890,6 +7099,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &758209044 MeshFilter: m_ObjectHideFlags: 0 @@ -6942,7 +7152,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 8 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -6965,6 +7175,7 @@ MonoBehaviour: m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 + m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 30 m_MaxSmoothness: 0.99 @@ -6975,6 +7186,11 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 + m_FlareSize: 2 + m_FlareTint: {r: 1, g: 1, b: 1, a: 1} + m_FlareFalloff: 4 + m_SurfaceTexture: {fileID: 0} + m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -6982,6 +7198,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 + m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -6989,10 +7208,9 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 - m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.00001 + m_MinFilterSize: 0.01 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -7009,9 +7227,13 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 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m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18326,6 +18750,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2040827661 MeshFilter: m_ObjectHideFlags: 0 @@ -18341,16 +18766,46 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: - - target: {fileID: 6004892619064504655, guid: 7340be8cd4dd8d34d808e2c6090d869f, + - target: {fileID: 128708243605517320, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} - propertyPath: m_Name - value: Text (5) + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 306d620c715872046bf76568b7f382d4, type: 3} + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_CharacterSize + value: 0.07 objectReference: {fileID: 0} - - target: {fileID: 6004892619064504655, guid: 7340be8cd4dd8d34d808e2c6090d869f, + - target: {fileID: 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5489785850083597078, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} propertyPath: m_LocalPosition.x @@ -18421,46 +18876,16 @@ PrefabInstance: propertyPath: m_LocalScale.z value: 5.4803042 objectReference: {fileID: 0} - - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: m_CharacterSize - value: 0.07 - objectReference: {fileID: 0} - - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: m_Text - value: Rectangle Light - objectReference: {fileID: 0} - - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + - target: {fileID: 6004892619064504655, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} - propertyPath: m_Anchor - value: 4 + propertyPath: m_Name + value: Text (5) objectReference: {fileID: 0} - - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + - target: {fileID: 6004892619064504655, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} - propertyPath: m_Alignment + propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} - - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: testSettings - value: - objectReference: {fileID: 0} - - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: targetCamera - value: - objectReference: {fileID: 0} - - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: m_Enabled - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 128708243605517320, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: m_Materials.Array.data[0] - value: - objectReference: {fileID: 2100000, guid: 306d620c715872046bf76568b7f382d4, type: 3} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} --- !u!1 &2064361793 @@ -18510,6 +18935,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18534,6 +18960,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2064361796 MeshFilter: m_ObjectHideFlags: 0 @@ -18589,6 +19016,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18613,6 +19041,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2070414141 MeshFilter: m_ObjectHideFlags: 0 @@ -18668,6 +19097,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18692,6 +19122,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2079107238 MeshFilter: m_ObjectHideFlags: 0 @@ -18747,6 +19178,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18771,6 +19203,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2084708072 MeshFilter: m_ObjectHideFlags: 0 @@ -18826,6 +19259,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18850,6 +19284,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2090701780 MeshFilter: m_ObjectHideFlags: 0 @@ -18905,6 +19340,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18929,6 +19365,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2096080274 MeshFilter: m_ObjectHideFlags: 0 @@ -18984,6 +19421,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19008,6 +19446,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2097382540 MeshFilter: m_ObjectHideFlags: 0 @@ -19045,9 +19484,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &2106720174 MeshRenderer: @@ -19064,6 +19503,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19088,6 +19528,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2106720175 MeshFilter: m_ObjectHideFlags: 0 @@ -19157,6 +19598,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19181,6 +19623,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2119204914 MeshFilter: m_ObjectHideFlags: 0 @@ -19236,6 +19679,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19260,6 +19704,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2127647011 MeshFilter: m_ObjectHideFlags: 0 @@ -19315,6 +19760,7 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19339,6 +19785,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2136776845 MeshFilter: m_ObjectHideFlags: 0 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity index 0821d36bd72..d8a50c2b3a5 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity @@ -318,6 +318,11 @@ PrefabInstance: propertyPath: checkMemoryAllocation value: 0 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &65093930 stripped diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity index 6f16b5df781..054b0799b05 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity @@ -323,6 +323,11 @@ PrefabInstance: propertyPath: checkMemoryAllocation value: 0 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &65093930 stripped @@ -461,6 +466,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -479,6 +485,7 @@ MonoBehaviour: showAdditionalSettings: 1 m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &85208911 Light: m_ObjectHideFlags: 0 @@ -1107,8 +1114,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 5 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 8192 @@ -1399,8 +1404,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 10 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 1024 @@ -1543,8 +1546,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 5 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 4096 @@ -2809,6 +2810,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -2827,6 +2829,7 @@ MonoBehaviour: showAdditionalSettings: 1 m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1302253251 Light: m_ObjectHideFlags: 0 @@ -3575,8 +3578,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 5 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 2048 @@ -4080,8 +4081,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 2 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 1 @@ -4158,8 +4157,6 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 2 - passNames: - - Forward layerMask: serializedVersion: 2 m_Bits: 16384 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity index 2464d215047..bc04e6e63c3 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity @@ -714,6 +714,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -723,6 +728,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 0 @@ -741,6 +747,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -830,6 +839,8 @@ MonoBehaviour: PerPixelCorrectnessThreshold: 0 AverageCorrectnessThreshold: 0 UseHDR: 0 + UseBackBuffer: 0 + ImageResolution: 0 doBeforeTest: m_PersistentCalls: m_Calls: [] @@ -837,6 +848,7 @@ MonoBehaviour: waitFrames: 5 xrCompatible: 1 xrThresholdMultiplier: 1 + renderGraphCompatible: 1 checkMemoryAllocation: 1 renderPipelineAsset: {fileID: 0} --- !u!1 &593565746 @@ -1143,6 +1155,7 @@ Light: m_UseColorTemperature: 1 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &764415611 @@ -1171,7 +1184,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 10 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 2048 @@ -1252,6 +1265,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -1270,6 +1284,7 @@ MonoBehaviour: showAdditionalSettings: 0 m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 + m_AreaLightEmissiveMeshLayer: -1 --- !u!21 &808236715 Material: serializedVersion: 6 @@ -1438,6 +1453,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -1601,6 +1617,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &899885052 GameObject: @@ -1900,6 +1917,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -2063,6 +2081,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &1266377334 GameObject: @@ -2589,6 +2608,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -2598,6 +2622,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 0 @@ -2616,6 +2641,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -2795,6 +2823,11 @@ PrefabInstance: propertyPath: xrCompatible value: 0 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &1569434673 @@ -3252,6 +3285,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -3415,6 +3449,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &2074857581 GameObject: @@ -3620,6 +3655,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -3783,6 +3819,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &2085158283 GameObject: @@ -4047,6 +4084,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -4210,6 +4248,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &2099876030 GameObject: @@ -4475,6 +4514,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -4638,4 +4678,5 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] From ec2a4af58e61d168e80c4f026c127c20b8be1b4d Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 13:07:43 +0200 Subject: [PATCH 22/77] Reenabled 4021 --- .../Scenes/4x_PostProcessing/4021_LensDistortion.unity | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity index 6cb43095307..f144fd69883 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity @@ -531,7 +531,7 @@ PrefabInstance: - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} propertyPath: renderGraphCompatible - value: 0 + value: 1 objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} From 399512c217604474637824d755b47e6b29b3bc59 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 14:29:48 +0200 Subject: [PATCH 23/77] Updated yamato script to add the RenderGraph pipeline. --- .yamato/all-hdrp.yml | 6 ++ .yamato/hdrp-linux-vulkan.yml | 64 +++++++++++++++++++ .yamato/hdrp-osx-metal.yml | 85 +++++++++++++++++++++++++ .yamato/hdrp-win-dx11.yml | 61 ++++++++++++++++++ .yamato/hdrp-win-dx12.yml | 61 ++++++++++++++++++ .yamato/hdrp-win-vulkan.yml | 61 ++++++++++++++++++ .yamato/ruamel/config/__shared.metafile | 1 + .yamato/ruamel/config/hdrp.metafile | 2 + .yamato/universal-android-opengles3.yml | 6 +- .yamato/universal-android-vulkan.yml | 6 +- 10 files changed, 347 insertions(+), 6 deletions(-) diff --git a/.yamato/all-hdrp.yml b/.yamato/all-hdrp.yml index afefcfb3c78..ab38a10fc9c 100644 --- a/.yamato/all-hdrp.yml +++ b/.yamato/all-hdrp.yml @@ -7,6 +7,8 @@ All_HDRP_trunk: rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_trunk rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_RenderGraph_trunk + rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_trunk rerun: always - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_trunk @@ -26,6 +28,8 @@ All_HDRP_fast-trunk: rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_fast-trunk rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_RenderGraph_fast-trunk + rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_fast-trunk rerun: always - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_fast-trunk @@ -45,6 +49,8 @@ All_HDRP_CUSTOM-REVISION: rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_CUSTOM-REVISION rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_RenderGraph_CUSTOM-REVISION + rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_CUSTOM-REVISION rerun: always - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_CUSTOM-REVISION diff --git a/.yamato/hdrp-linux-vulkan.yml b/.yamato/hdrp-linux-vulkan.yml index 9fb50fa81e3..6c0de12a922 100644 --- a/.yamato/hdrp-linux-vulkan.yml +++ b/.yamato/hdrp-linux-vulkan.yml @@ -40,6 +40,27 @@ HDRP_Linux_Vulkan_playmode_XR_trunk: logs: paths: - "**/test-results/**" +HDRP_Linux_Vulkan_playmode_RenderGraph_trunk: + name: HDRP on Linux_Vulkan_playmode_RenderGraph on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Linux_Vulkan_editmode_trunk: name: HDRP on Linux_Vulkan_editmode on version trunk agent: @@ -124,6 +145,27 @@ HDRP_Linux_Vulkan_playmode_XR_fast-trunk: logs: paths: - "**/test-results/**" +HDRP_Linux_Vulkan_playmode_RenderGraph_fast-trunk: + name: HDRP on Linux_Vulkan_playmode_RenderGraph on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Linux_Vulkan_editmode_fast-trunk: name: HDRP on Linux_Vulkan_editmode on version fast-trunk agent: @@ -210,6 +252,28 @@ HDRP_Linux_Vulkan_playmode_XR_CUSTOM-REVISION: logs: paths: - "**/test-results/**" +HDRP_Linux_Vulkan_playmode_RenderGraph_CUSTOM-REVISION: + name: HDRP on Linux_Vulkan_playmode_RenderGraph on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Linux_Vulkan_editmode_CUSTOM-REVISION: name: HDRP on Linux_Vulkan_editmode on version CUSTOM-REVISION agent: diff --git a/.yamato/hdrp-osx-metal.yml b/.yamato/hdrp-osx-metal.yml index 88e76ce66ab..924792c3879 100644 --- a/.yamato/hdrp-osx-metal.yml +++ b/.yamato/hdrp-osx-metal.yml @@ -54,6 +54,34 @@ HDRP_OSX_Metal_playmode_XR_trunk: logs: paths: - "**/test-results/**" +HDRP_OSX_Metal_playmode_RenderGraph_trunk: + name: HDRP on OSX_Metal_playmode_RenderGraph on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_OSX_Metal_editmode_trunk: name: HDRP on OSX_Metal_editmode on version trunk agent: @@ -166,6 +194,34 @@ HDRP_OSX_Metal_playmode_XR_fast-trunk: logs: paths: - "**/test-results/**" +HDRP_OSX_Metal_playmode_RenderGraph_fast-trunk: + name: HDRP on OSX_Metal_playmode_RenderGraph on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_OSX_Metal_editmode_fast-trunk: name: HDRP on OSX_Metal_editmode on version fast-trunk agent: @@ -280,6 +336,35 @@ HDRP_OSX_Metal_playmode_XR_CUSTOM-REVISION: logs: paths: - "**/test-results/**" +HDRP_OSX_Metal_playmode_RenderGraph_CUSTOM-REVISION: + name: HDRP on OSX_Metal_playmode_RenderGraph on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_OSX_Metal_editmode_CUSTOM-REVISION: name: HDRP on OSX_Metal_editmode on version CUSTOM-REVISION agent: diff --git a/.yamato/hdrp-win-dx11.yml b/.yamato/hdrp-win-dx11.yml index 63d6ccf808c..c6e30b686e1 100644 --- a/.yamato/hdrp-win-dx11.yml +++ b/.yamato/hdrp-win-dx11.yml @@ -38,6 +38,26 @@ HDRP_Win_DX11_playmode_XR_trunk: logs: paths: - "**/test-results/**" +HDRP_Win_DX11_playmode_RenderGraph_trunk: + name: HDRP on Win_DX11_playmode_RenderGraph on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_DX11_editmode_trunk: name: HDRP on Win_DX11_editmode on version trunk agent: @@ -144,6 +164,26 @@ HDRP_Win_DX11_playmode_XR_fast-trunk: logs: paths: - "**/test-results/**" +HDRP_Win_DX11_playmode_RenderGraph_fast-trunk: + name: HDRP on Win_DX11_playmode_RenderGraph on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_DX11_editmode_fast-trunk: name: HDRP on Win_DX11_editmode on version fast-trunk agent: @@ -252,6 +292,27 @@ HDRP_Win_DX11_playmode_XR_CUSTOM-REVISION: logs: paths: - "**/test-results/**" +HDRP_Win_DX11_playmode_RenderGraph_CUSTOM-REVISION: + name: HDRP on Win_DX11_playmode_RenderGraph on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_DX11_editmode_CUSTOM-REVISION: name: HDRP on Win_DX11_editmode on version CUSTOM-REVISION agent: diff --git a/.yamato/hdrp-win-dx12.yml b/.yamato/hdrp-win-dx12.yml index 838ce270d01..d737430c738 100644 --- a/.yamato/hdrp-win-dx12.yml +++ b/.yamato/hdrp-win-dx12.yml @@ -38,6 +38,26 @@ HDRP_Win_DX12_playmode_XR_trunk: logs: paths: - "**/test-results/**" +HDRP_Win_DX12_playmode_RenderGraph_trunk: + name: HDRP on Win_DX12_playmode_RenderGraph on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_DX12_editmode_trunk: name: HDRP on Win_DX12_editmode on version trunk agent: @@ -144,6 +164,26 @@ HDRP_Win_DX12_playmode_XR_fast-trunk: logs: paths: - "**/test-results/**" +HDRP_Win_DX12_playmode_RenderGraph_fast-trunk: + name: HDRP on Win_DX12_playmode_RenderGraph on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_DX12_editmode_fast-trunk: name: HDRP on Win_DX12_editmode on version fast-trunk agent: @@ -252,6 +292,27 @@ HDRP_Win_DX12_playmode_XR_CUSTOM-REVISION: logs: paths: - "**/test-results/**" +HDRP_Win_DX12_playmode_RenderGraph_CUSTOM-REVISION: + name: HDRP on Win_DX12_playmode_RenderGraph on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_DX12_editmode_CUSTOM-REVISION: name: HDRP on Win_DX12_editmode on version CUSTOM-REVISION agent: diff --git a/.yamato/hdrp-win-vulkan.yml b/.yamato/hdrp-win-vulkan.yml index d4a3d38b8aa..f59371f4fba 100644 --- a/.yamato/hdrp-win-vulkan.yml +++ b/.yamato/hdrp-win-vulkan.yml @@ -38,6 +38,26 @@ HDRP_Win_Vulkan_playmode_XR_trunk: logs: paths: - "**/test-results/**" +HDRP_Win_Vulkan_playmode_RenderGraph_trunk: + name: HDRP on Win_Vulkan_playmode_RenderGraph on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_Vulkan_editmode_trunk: name: HDRP on Win_Vulkan_editmode on version trunk agent: @@ -144,6 +164,26 @@ HDRP_Win_Vulkan_playmode_XR_fast-trunk: logs: paths: - "**/test-results/**" +HDRP_Win_Vulkan_playmode_RenderGraph_fast-trunk: + name: HDRP on Win_Vulkan_playmode_RenderGraph on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_Vulkan_editmode_fast-trunk: name: HDRP on Win_Vulkan_editmode on version fast-trunk agent: @@ -252,6 +292,27 @@ HDRP_Win_Vulkan_playmode_XR_CUSTOM-REVISION: logs: paths: - "**/test-results/**" +HDRP_Win_Vulkan_playmode_RenderGraph_CUSTOM-REVISION: + name: HDRP on Win_Vulkan_playmode_RenderGraph on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" HDRP_Win_Vulkan_editmode_CUSTOM-REVISION: name: HDRP on Win_Vulkan_editmode on version CUSTOM-REVISION agent: diff --git a/.yamato/ruamel/config/__shared.metafile b/.yamato/ruamel/config/__shared.metafile index cc2f3ecd4af..726fd1a4b69 100644 --- a/.yamato/ruamel/config/__shared.metafile +++ b/.yamato/ruamel/config/__shared.metafile @@ -19,6 +19,7 @@ test_platforms: Standalone: --suite=playmode --platform=Standalone playmode: --suite=playmode playmode_XR: --suite=playmode --extra-editor-arg="-xr-tests" + playmode_RenderGraph: --suite=playmode --extra-editor-arg="-rendergraph-tests" editmode: --suite=editor --platform=editmode project_platforms: Win: diff --git a/.yamato/ruamel/config/hdrp.metafile b/.yamato/ruamel/config/hdrp.metafile index f836b150c37..233ee1f0d65 100644 --- a/.yamato/ruamel/config/hdrp.metafile +++ b/.yamato/ruamel/config/hdrp.metafile @@ -5,6 +5,7 @@ project: test_platforms: - playmode - playmode_XR + - playmode_RenderGraph - editmode - Standalone platforms: @@ -27,6 +28,7 @@ all: - editmode - playmode - playmode_XR + - playmode_RenderGraph - Standalone - platform: Win api: DX12 diff --git a/.yamato/universal-android-opengles3.yml b/.yamato/universal-android-opengles3.yml index afe425b3078..3a3a544b605 100644 --- a/.yamato/universal-android-opengles3.yml +++ b/.yamato/universal-android-opengles3.yml @@ -21,7 +21,7 @@ Universal_Android_OpenGLES3_Standalone_trunk: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: @@ -77,7 +77,7 @@ Universal_Android_OpenGLES3_Standalone_fast-trunk: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: @@ -134,7 +134,7 @@ Universal_Android_OpenGLES3_Standalone_CUSTOM-REVISION: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: diff --git a/.yamato/universal-android-vulkan.yml b/.yamato/universal-android-vulkan.yml index f4799d96cf4..d3b09005e74 100644 --- a/.yamato/universal-android-vulkan.yml +++ b/.yamato/universal-android-vulkan.yml @@ -21,7 +21,7 @@ Universal_Android_Vulkan_Standalone_trunk: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: @@ -77,7 +77,7 @@ Universal_Android_Vulkan_Standalone_fast-trunk: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: @@ -134,7 +134,7 @@ Universal_Android_Vulkan_Standalone_CUSTOM-REVISION: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: From 68fb303f9f2bfa0af0530c3b31b60080ee285569 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 14:49:31 +0200 Subject: [PATCH 24/77] Revert "Reenabled 4021" This reverts commit 76a7c003456f40c5e84dd454a9c291b2b57ade64. --- .../Scenes/4x_PostProcessing/4021_LensDistortion.unity | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity index f144fd69883..6cb43095307 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4021_LensDistortion.unity @@ -531,7 +531,7 @@ PrefabInstance: - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} propertyPath: renderGraphCompatible - value: 1 + value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} From fb085d0f7236c46d0b073c9df9cb3adc01d0248c Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 14:49:39 +0200 Subject: [PATCH 25/77] Revert "Updated yamato with new render graph configurations" This reverts commit 7b8acc08944df4b11244ee97a1877cee91d55be9. --- .yamato/all-hdrp.yml | 6 ---- .yamato/hdrp-win-dx11.yml | 61 --------------------------------------- 2 files changed, 67 deletions(-) diff --git a/.yamato/all-hdrp.yml b/.yamato/all-hdrp.yml index b42c3c659f7..afefcfb3c78 100644 --- a/.yamato/all-hdrp.yml +++ b/.yamato/all-hdrp.yml @@ -7,8 +7,6 @@ All_HDRP_trunk: rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_trunk rerun: always - - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_RenderGraph_trunk - rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_trunk rerun: always - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_trunk @@ -28,8 +26,6 @@ All_HDRP_fast-trunk: rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_fast-trunk rerun: always - - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_RenderGraph_trunk - rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_fast-trunk rerun: always - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_fast-trunk @@ -49,8 +45,6 @@ All_HDRP_CUSTOM-REVISION: rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_CUSTOM-REVISION rerun: always - - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_RenderGraph_CUSTOM-REVISION - rerun: always - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_CUSTOM-REVISION rerun: always - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_CUSTOM-REVISION diff --git a/.yamato/hdrp-win-dx11.yml b/.yamato/hdrp-win-dx11.yml index c6e30b686e1..63d6ccf808c 100644 --- a/.yamato/hdrp-win-dx11.yml +++ b/.yamato/hdrp-win-dx11.yml @@ -38,26 +38,6 @@ HDRP_Win_DX11_playmode_XR_trunk: logs: paths: - "**/test-results/**" -HDRP_Win_DX11_playmode_RenderGraph_trunk: - name: HDRP on Win_DX11_playmode_RenderGraph on version trunk - agent: - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - dependencies: - - path: .yamato/_editor.yml#editor:priming:trunk:windows - rerun: always - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only - - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" - artifacts: - logs: - paths: - - "**/test-results/**" HDRP_Win_DX11_editmode_trunk: name: HDRP on Win_DX11_editmode on version trunk agent: @@ -164,26 +144,6 @@ HDRP_Win_DX11_playmode_XR_fast-trunk: logs: paths: - "**/test-results/**" -HDRP_Win_DX11_playmode_RenderGraph_fast-trunk: - name: HDRP on Win_DX11_playmode_RenderGraph on version fast-trunk - agent: - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - dependencies: - - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows - rerun: always - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only - - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" - artifacts: - logs: - paths: - - "**/test-results/**" HDRP_Win_DX11_editmode_fast-trunk: name: HDRP on Win_DX11_editmode on version fast-trunk agent: @@ -292,27 +252,6 @@ HDRP_Win_DX11_playmode_XR_CUSTOM-REVISION: logs: paths: - "**/test-results/**" -HDRP_Win_DX11_playmode_RenderGraph_CUSTOM-REVISION: - name: HDRP on Win_DX11_playmode_RenderGraph on version CUSTOM-REVISION - agent: - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - CUSTOM_REVISION: custom_revision_not_set - dependencies: - - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows - rerun: always - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only - - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-rendergraph-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" - artifacts: - logs: - paths: - - "**/test-results/**" HDRP_Win_DX11_editmode_CUSTOM-REVISION: name: HDRP on Win_DX11_editmode on version CUSTOM-REVISION agent: From b3ac2993ec5557f5d205b293cab88a459da4298c Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 14:49:46 +0200 Subject: [PATCH 26/77] Revert "Disabled for render graph tests that are currently broken." This reverts commit 84467f6956c1f14d0d0d302bdf6f8d220c5f9026. --- .../2x_Lighting/2402_Area_Rect_Shadow.unity | 178 ++- .../Scenes/2x_Lighting/2501_LightLayers.unity | 178 ++- .../2x_Lighting/2601_SSAO_HalfRes.unity | 254 ++-- .../2x_Lighting/2602_SSAO_FullRes.unity | 253 ++-- .../2x_Lighting/2701_TransparentSSR.unity | 41 +- .../3x_DebugView/3002_DebugLightLayers.unity | 41 +- .../4011_MotionBlur_PerObject.unity | 275 ++-- .../4013_TransparentMotionVector.unity | 282 ++-- .../4021_LensDistortion.unity | 20 +- .../4022_PaniniProjection.unity | 20 +- .../Scenes/4x_PostProcessing/4051_SMAA.unity | 380 ++---- .../Scenes/4x_PostProcessing/4052_TAA.unity | 31 +- .../4053_TAA-FP16Alpha.unity | 5 - .../4060_CustomPostProcess.unity | 20 +- .../4x_PostProcessing/4080_DepthOfField.unity | 19 +- .../4081_DepthOfField-FP16Alpha.unity | 30 +- .../5x_SkyAndFog/5009_HDRI_Sky_Flow.unity | 5 - .../8x_ShaderGraph/8103_PrePostPass.unity | 40 +- .../8106_UnlitShadowMatte.unity | 259 ++-- .../9x_Other/9401_MSAAForwardBoth.unity | 59 +- .../9x_Other/9401_MSAAForwardOnly.unity | 59 +- .../9x_Other/9402_AlphaToMask-Graph.unity | 12 +- .../9x_Other/9402_AlphaToMask-HDRP.unity | 12 +- .../Scenes/9x_Other/9500_LightScripting.unity | 29 +- .../9601_SkinnedMeshBatching-Off.unity | 163 +-- .../9602_SkinnedMeshBatching-On.unity | 176 +-- .../9603_MeshRendererBatching-Off.unity | 1193 ++++++----------- .../9604_MeshRendererBatching-On.unity | 1149 +++++----------- .../9x_Other/9700_CustomPass_FullScreen.unity | 5 - .../9701_CustomPass_DrawRenderers.unity | 21 +- .../Scenes/9x_Other/9901_AOV_buffers.unity | 43 +- 31 files changed, 1766 insertions(+), 3486 deletions(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity index f957e14a6e1..868997590c3 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2402_Area_Rect_Shadow.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_IndirectSpecularColor: {r: 0.031361558, g: 0.040105402, b: 0.051489316, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 11 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -98,8 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_LightingSettings: {fileID: 4890085278179872738, guid: d1e6b80487b4523419f8b0808a8fe032, - type: 2} + m_UseShadowmask: 1 --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -119,8 +118,6 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 - maxJobWorkers: 0 - preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -131,6 +128,11 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: + - target: {fileID: -927199367670048503, guid: 96f7011ee0dda2d4586bc0ae75403519, + type: 3} + propertyPath: m_Name + value: HoledPlane (2) + objectReference: {fileID: 0} - target: {fileID: -4216859302048453862, guid: 96f7011ee0dda2d4586bc0ae75403519, type: 3} propertyPath: m_LocalPosition.x @@ -191,11 +193,6 @@ PrefabInstance: propertyPath: m_Materials.Array.data[0] value: objectReference: {fileID: 2100000, guid: dda1ff2ae570bff48a10ed7067b83b48, type: 2} - - target: {fileID: -927199367670048503, guid: 96f7011ee0dda2d4586bc0ae75403519, - type: 3} - propertyPath: m_Name - value: HoledPlane (2) - objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 96f7011ee0dda2d4586bc0ae75403519, type: 3} --- !u!1 &189362331 @@ -228,14 +225,11 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 11 + m_Version: 6 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 1024 m_ObsoleteContactShadows: 0 - m_PointlightHDType: 1 - m_SpotLightShape: 0 - m_AreaLightShape: 0 m_Intensity: 200 m_EnableSpotReflector: 0 m_LuxAtDistance: 1 @@ -247,11 +241,12 @@ MonoBehaviour: m_AffectDiffuse: 1 m_AffectSpecular: 1 m_NonLightmappedOnly: 0 + m_LightTypeExtent: 1 + m_SpotLightShape: 0 m_ShapeWidth: 0.5 m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 - m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 30 m_MaxSmoothness: 0.99 @@ -262,21 +257,7 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 - m_FlareSize: 2 - m_FlareTint: {r: 1, g: 1, b: 1, a: 1} - m_FlareFalloff: 4 - m_SurfaceTexture: {fileID: 0} - m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 - m_UseRayTracedShadows: 0 - m_NumRayTracingSamples: 4 - m_FilterTracedShadow: 1 - m_FilterSizeTraced: 16 - m_SunLightConeAngle: 0.5 - m_LightShadowRadius: 0.5 - m_SemiTransparentShadow: 0 - m_ColorShadow: 1 - m_DistanceBasedFiltering: 0 m_EvsmExponent: 15.5 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -284,9 +265,10 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 + m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.01 + m_MinFilterSize: 0.00001 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -298,18 +280,13 @@ MonoBehaviour: m_VolumetricShadowDimmer: 1 m_ShadowFadeDistance: 10000 m_UseContactShadow: - m_Override: 0 - m_UseOverride: 1 m_Level: 0 - m_RayTracedContactShadow: 0 + m_UseOverride: 1 + m_Override: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} - m_PenumbraTint: 0 m_NormalBias: 0.75 - m_SlopeBias: 0.5 + m_ConstantBias: 0.15 m_ShadowUpdateMode: 0 - m_BarnDoorAngle: 90 - m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -326,9 +303,6 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 - m_AreaLightEmissiveMeshShadowCastingMode: 0 - m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &189362334 Light: m_ObjectHideFlags: 0 @@ -388,7 +362,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 10} m_UseBoundingSphereOverride: 1 - m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &189362335 @@ -412,6 +385,11 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: + - target: {fileID: -927199367670048503, guid: 96f7011ee0dda2d4586bc0ae75403519, + type: 3} + propertyPath: m_Name + value: HoledPlane (3) + objectReference: {fileID: 0} - 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m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1718495713 MeshFilter: m_ObjectHideFlags: 0 @@ -5885,8 +5703,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -5911,7 +5727,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1768881573 MeshFilter: m_ObjectHideFlags: 0 @@ -5980,8 +5795,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -6006,7 +5819,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1812995122 MeshFilter: m_ObjectHideFlags: 0 @@ -6075,8 +5887,6 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 - 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m_Version: 11 + m_Version: 9 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -6238,11 +6121,6 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 - m_FlareSize: 2 - m_FlareTint: {r: 1, g: 1, b: 1, a: 1} - m_FlareFalloff: 4 - m_SurfaceTexture: {fileID: 0} - m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -6250,9 +6128,6 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 - m_SemiTransparentShadow: 0 - m_ColorShadow: 1 - m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -6285,7 +6160,6 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -6302,9 +6176,6 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 - m_AreaLightEmissiveMeshShadowCastingMode: 0 - 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m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3631,7 +3560,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &385211676 MeshFilter: m_ObjectHideFlags: 0 @@ -3687,7 +3615,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3712,7 +3639,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &393485934 MeshFilter: m_ObjectHideFlags: 0 @@ -3768,7 +3694,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3793,7 +3718,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &414712806 MeshFilter: m_ObjectHideFlags: 0 @@ -3849,7 +3773,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3874,7 +3797,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &442248312 MeshFilter: m_ObjectHideFlags: 0 @@ -3930,7 +3852,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3955,7 +3876,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &451218266 MeshFilter: m_ObjectHideFlags: 0 @@ -4011,7 +3931,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4036,7 +3955,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &454545252 MeshFilter: m_ObjectHideFlags: 0 @@ -4106,7 +4024,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4131,7 +4048,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &456409600 MeshFilter: m_ObjectHideFlags: 0 @@ -4173,7 +4089,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4198,7 +4113,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &463589548 MeshFilter: m_ObjectHideFlags: 0 @@ -4254,7 +4168,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4279,7 +4192,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &475376730 MeshFilter: m_ObjectHideFlags: 0 @@ -4335,7 +4247,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4360,7 +4271,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &481317919 MeshFilter: m_ObjectHideFlags: 0 @@ -4416,7 +4326,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4441,7 +4350,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &483495094 MeshFilter: m_ObjectHideFlags: 0 @@ -4497,7 +4405,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4522,7 +4429,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &483928023 MeshFilter: m_ObjectHideFlags: 0 @@ -4578,7 +4484,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4603,7 +4508,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &485852219 MeshFilter: m_ObjectHideFlags: 0 @@ -4655,9 +4559,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 4 + serializedVersion: 3 m_Convex: 0 - m_CookingOptions: 30 + m_CookingOptions: 14 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &507304597 MeshRenderer: @@ -4674,7 +4578,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4699,7 +4602,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &507304598 MeshFilter: m_ObjectHideFlags: 0 @@ -4755,7 +4657,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4780,7 +4681,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &515052764 MeshFilter: m_ObjectHideFlags: 0 @@ -4832,9 +4732,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 4 + serializedVersion: 3 m_Convex: 0 - m_CookingOptions: 30 + m_CookingOptions: 14 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &515113725 MeshRenderer: @@ -4851,7 +4751,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4876,7 +4775,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &515113726 MeshFilter: m_ObjectHideFlags: 0 @@ -4932,7 +4830,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -4957,7 +4854,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &515981675 MeshFilter: m_ObjectHideFlags: 0 @@ -5013,7 +4909,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5038,7 +4933,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &524115670 MeshFilter: m_ObjectHideFlags: 0 @@ -5094,7 +4988,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5119,7 +5012,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &531014866 MeshFilter: m_ObjectHideFlags: 0 @@ -5175,7 +5067,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5200,7 +5091,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &535988451 MeshFilter: m_ObjectHideFlags: 0 @@ -5256,7 +5146,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5281,7 +5170,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &545110250 MeshFilter: m_ObjectHideFlags: 0 @@ -5337,7 +5225,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5362,7 +5249,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &545921550 MeshFilter: m_ObjectHideFlags: 0 @@ -5418,7 +5304,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5443,7 +5328,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &549211337 MeshFilter: m_ObjectHideFlags: 0 @@ -5535,7 +5419,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5560,7 +5443,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &554062274 MeshFilter: m_ObjectHideFlags: 0 @@ -5616,7 +5498,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5641,7 +5522,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &585238646 MeshFilter: m_ObjectHideFlags: 0 @@ -5697,7 +5577,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5722,7 +5601,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &593985934 MeshFilter: m_ObjectHideFlags: 0 @@ -5778,7 +5656,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5803,7 +5680,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &600499765 MeshFilter: m_ObjectHideFlags: 0 @@ -5859,7 +5735,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5884,7 +5759,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &602785436 MeshFilter: m_ObjectHideFlags: 0 @@ -5940,7 +5814,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -5965,7 +5838,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &606501518 MeshFilter: m_ObjectHideFlags: 0 @@ -6021,7 +5893,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6046,7 +5917,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &635086611 MeshFilter: m_ObjectHideFlags: 0 @@ -6102,7 +5972,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6127,7 +5996,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &644832025 MeshFilter: m_ObjectHideFlags: 0 @@ -6179,9 +6047,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 4 + serializedVersion: 3 m_Convex: 0 - m_CookingOptions: 30 + m_CookingOptions: 14 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &675722532 MeshRenderer: @@ -6198,7 +6066,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6223,7 +6090,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &675722533 MeshFilter: m_ObjectHideFlags: 0 @@ -6279,7 +6145,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6304,7 +6169,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &680093780 MeshFilter: m_ObjectHideFlags: 0 @@ -6360,7 +6224,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6385,7 +6248,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &705903101 MeshFilter: m_ObjectHideFlags: 0 @@ -6441,7 +6303,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6466,7 +6327,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &728083195 MeshFilter: m_ObjectHideFlags: 0 @@ -6522,7 +6382,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6547,7 +6406,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &734490762 MeshFilter: m_ObjectHideFlags: 0 @@ -6603,7 +6461,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6628,7 +6485,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &737650306 MeshFilter: m_ObjectHideFlags: 0 @@ -6684,7 +6540,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6709,7 +6564,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &751044735 MeshFilter: m_ObjectHideFlags: 0 @@ -6765,7 +6619,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6790,7 +6643,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &756692492 MeshFilter: m_ObjectHideFlags: 0 @@ -6846,7 +6698,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6871,7 +6722,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &757283832 MeshFilter: m_ObjectHideFlags: 0 @@ -6927,7 +6777,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -6952,7 +6801,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &772931098 MeshFilter: m_ObjectHideFlags: 0 @@ -7008,7 +6856,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7033,7 +6880,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &774742369 MeshFilter: m_ObjectHideFlags: 0 @@ -7089,7 +6935,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7114,7 +6959,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &777150796 MeshFilter: m_ObjectHideFlags: 0 @@ -7170,7 +7014,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7195,7 +7038,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &784485898 MeshFilter: m_ObjectHideFlags: 0 @@ -7251,7 +7093,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7276,7 +7117,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &824852118 MeshFilter: m_ObjectHideFlags: 0 @@ -7332,7 +7172,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7357,7 +7196,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &831555554 MeshFilter: m_ObjectHideFlags: 0 @@ -7413,7 +7251,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7438,7 +7275,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &841086743 MeshFilter: m_ObjectHideFlags: 0 @@ -7494,7 +7330,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7519,7 +7354,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &886695358 MeshFilter: m_ObjectHideFlags: 0 @@ -7575,7 +7409,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7600,7 +7433,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &901920340 MeshFilter: m_ObjectHideFlags: 0 @@ -7656,7 +7488,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7681,7 +7512,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &913545789 MeshFilter: m_ObjectHideFlags: 0 @@ -7737,7 +7567,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7762,7 +7591,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &917358696 MeshFilter: m_ObjectHideFlags: 0 @@ -7818,7 +7646,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7843,7 +7670,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &917574245 MeshFilter: m_ObjectHideFlags: 0 @@ -7899,7 +7725,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -7924,7 +7749,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &939069929 MeshFilter: m_ObjectHideFlags: 0 @@ -7980,7 +7804,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8005,7 +7828,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &942091866 MeshFilter: m_ObjectHideFlags: 0 @@ -8061,7 +7883,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8086,7 +7907,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &943532141 MeshFilter: m_ObjectHideFlags: 0 @@ -8142,7 +7962,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8167,7 +7986,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &987125021 MeshFilter: m_ObjectHideFlags: 0 @@ -8223,7 +8041,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8248,7 +8065,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &991365373 MeshFilter: m_ObjectHideFlags: 0 @@ -8304,7 +8120,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8329,7 +8144,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1008620057 MeshFilter: m_ObjectHideFlags: 0 @@ -8399,7 +8213,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8424,7 +8237,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1021467115 MeshFilter: m_ObjectHideFlags: 0 @@ -8466,7 +8278,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8491,7 +8302,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1056257243 MeshFilter: m_ObjectHideFlags: 0 @@ -8547,7 +8357,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8572,7 +8381,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1062953899 MeshFilter: m_ObjectHideFlags: 0 @@ -8628,7 +8436,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8653,7 +8460,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1064303137 MeshFilter: m_ObjectHideFlags: 0 @@ -8709,7 +8515,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8734,7 +8539,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1064782782 MeshFilter: m_ObjectHideFlags: 0 @@ -8790,7 +8594,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8815,7 +8618,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1069142520 MeshFilter: m_ObjectHideFlags: 0 @@ -8871,7 +8673,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -8896,7 +8697,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1090690753 MeshFilter: m_ObjectHideFlags: 0 @@ -8995,7 +8795,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9020,7 +8819,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1101367492 MeshFilter: m_ObjectHideFlags: 0 @@ -9076,7 +8874,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9101,7 +8898,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1102238839 MeshFilter: m_ObjectHideFlags: 0 @@ -9157,7 +8953,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9182,7 +8977,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1114955574 MeshFilter: m_ObjectHideFlags: 0 @@ -9238,7 +9032,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9263,7 +9056,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1115857959 MeshFilter: m_ObjectHideFlags: 0 @@ -9319,7 +9111,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9344,7 +9135,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1123583534 MeshFilter: m_ObjectHideFlags: 0 @@ -9400,7 +9190,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9425,7 +9214,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1136865338 MeshFilter: m_ObjectHideFlags: 0 @@ -9481,7 +9269,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9506,7 +9293,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1139714605 MeshFilter: m_ObjectHideFlags: 0 @@ -9562,7 +9348,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9587,7 +9372,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1146692006 MeshFilter: m_ObjectHideFlags: 0 @@ -9643,7 +9427,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9668,7 +9451,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1150003263 MeshFilter: m_ObjectHideFlags: 0 @@ -9724,7 +9506,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9749,7 +9530,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1155367716 MeshFilter: m_ObjectHideFlags: 0 @@ -9805,7 +9585,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9830,7 +9609,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1167055085 MeshFilter: m_ObjectHideFlags: 0 @@ -9886,7 +9664,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9911,7 +9688,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1169402463 MeshFilter: m_ObjectHideFlags: 0 @@ -9967,7 +9743,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -9992,7 +9767,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1169459259 MeshFilter: m_ObjectHideFlags: 0 @@ -10048,7 +9822,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10073,7 +9846,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1173661556 MeshFilter: m_ObjectHideFlags: 0 @@ -10129,7 +9901,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10154,7 +9925,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1173941889 MeshFilter: m_ObjectHideFlags: 0 @@ -10221,7 +9991,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 11 + m_Version: 8 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -10244,7 +10014,6 @@ MonoBehaviour: m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 - m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 2.7 m_MaxSmoothness: 0.99 @@ -10255,11 +10024,6 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 - m_FlareSize: 2 - m_FlareTint: {r: 1, g: 1, b: 1, a: 1} - m_FlareFalloff: 4 - m_SurfaceTexture: {fileID: 0} - m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -10267,9 +10031,6 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 - m_SemiTransparentShadow: 0 - m_ColorShadow: 1 - m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -10277,9 +10038,10 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 + m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.01 + m_MinFilterSize: 0.00001 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -10296,13 +10058,9 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} - m_PenumbraTint: 0 m_NormalBias: 0.75 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 - m_BarnDoorAngle: 90 - m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -10319,9 +10077,6 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 - m_AreaLightEmissiveMeshShadowCastingMode: 0 - m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1186812977 Light: m_ObjectHideFlags: 0 @@ -10381,7 +10136,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 - m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1189427210 @@ -10417,7 +10171,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10442,7 +10195,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1189427212 MeshFilter: m_ObjectHideFlags: 0 @@ -10498,7 +10250,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10523,7 +10274,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1191893181 MeshFilter: m_ObjectHideFlags: 0 @@ -10579,7 +10329,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10604,7 +10353,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1200757313 MeshFilter: m_ObjectHideFlags: 0 @@ -10660,7 +10408,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10685,7 +10432,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1219120707 MeshFilter: m_ObjectHideFlags: 0 @@ -10741,7 +10487,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10766,7 +10511,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1222561854 MeshFilter: m_ObjectHideFlags: 0 @@ -10822,7 +10566,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10847,7 +10590,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1224740520 MeshFilter: m_ObjectHideFlags: 0 @@ -10903,7 +10645,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -10928,7 +10669,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1236603816 MeshFilter: m_ObjectHideFlags: 0 @@ -10998,7 +10738,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11023,7 +10762,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1242223686 MeshFilter: m_ObjectHideFlags: 0 @@ -11065,7 +10803,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11090,7 +10827,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1243024348 MeshFilter: m_ObjectHideFlags: 0 @@ -11146,7 +10882,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11171,7 +10906,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1247850078 MeshFilter: m_ObjectHideFlags: 0 @@ -11227,7 +10961,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11252,7 +10985,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1259711087 MeshFilter: m_ObjectHideFlags: 0 @@ -11308,7 +11040,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11333,7 +11064,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1262205734 MeshFilter: m_ObjectHideFlags: 0 @@ -11389,7 +11119,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11414,7 +11143,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1275508096 MeshFilter: m_ObjectHideFlags: 0 @@ -11470,7 +11198,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11495,7 +11222,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1275917559 MeshFilter: m_ObjectHideFlags: 0 @@ -11551,7 +11277,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11576,7 +11301,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1287832517 MeshFilter: m_ObjectHideFlags: 0 @@ -11632,7 +11356,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11657,7 +11380,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1289313402 MeshFilter: m_ObjectHideFlags: 0 @@ -11713,7 +11435,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11738,7 +11459,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1298995558 MeshFilter: m_ObjectHideFlags: 0 @@ -11794,7 +11514,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11819,7 +11538,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1302983124 MeshFilter: m_ObjectHideFlags: 0 @@ -11875,7 +11593,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11900,7 +11617,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1310388112 MeshFilter: m_ObjectHideFlags: 0 @@ -11956,7 +11672,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -11981,7 +11696,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1313496688 MeshFilter: m_ObjectHideFlags: 0 @@ -12037,7 +11751,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12062,7 +11775,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1321236503 MeshFilter: m_ObjectHideFlags: 0 @@ -12129,7 +11841,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 11 + m_Version: 8 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -12152,7 +11864,6 @@ MonoBehaviour: m_ShapeHeight: 0.37620074 m_AspectRatio: 1.1498998 m_ShapeRadius: 0 - m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 2.7 m_MaxSmoothness: 0.99 @@ -12163,11 +11874,6 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 - m_FlareSize: 2 - m_FlareTint: {r: 1, g: 1, b: 1, a: 1} - m_FlareFalloff: 4 - m_SurfaceTexture: {fileID: 0} - m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -12175,9 +11881,6 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 - m_SemiTransparentShadow: 0 - m_ColorShadow: 1 - m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -12185,9 +11888,10 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 + m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.01 + m_MinFilterSize: 0.00001 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -12204,13 +11908,9 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} - m_PenumbraTint: 0 m_NormalBias: 2.83 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 - m_BarnDoorAngle: 90 - m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -12227,9 +11927,6 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 - m_AreaLightEmissiveMeshShadowCastingMode: 0 - m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1334092060 Light: m_ObjectHideFlags: 0 @@ -12289,7 +11986,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 3.8482158} m_UseBoundingSphereOverride: 1 - m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1344180423 @@ -12339,7 +12035,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12364,7 +12059,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1344180426 MeshFilter: m_ObjectHideFlags: 0 @@ -12406,7 +12100,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12431,7 +12124,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1350933908 MeshFilter: m_ObjectHideFlags: 0 @@ -12487,7 +12179,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12512,7 +12203,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1368252137 MeshFilter: m_ObjectHideFlags: 0 @@ -12568,7 +12258,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12593,7 +12282,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1368802139 MeshFilter: m_ObjectHideFlags: 0 @@ -12649,7 +12337,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12674,7 +12361,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1381569253 MeshFilter: m_ObjectHideFlags: 0 @@ -12730,7 +12416,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12755,7 +12440,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1383163231 MeshFilter: m_ObjectHideFlags: 0 @@ -12811,7 +12495,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12836,7 +12519,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1396529170 MeshFilter: m_ObjectHideFlags: 0 @@ -12892,7 +12574,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12917,7 +12598,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1402937276 MeshFilter: m_ObjectHideFlags: 0 @@ -12973,7 +12653,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -12998,7 +12677,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1414587696 MeshFilter: m_ObjectHideFlags: 0 @@ -13054,7 +12732,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13079,7 +12756,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1417253615 MeshFilter: m_ObjectHideFlags: 0 @@ -13135,7 +12811,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13160,7 +12835,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1419332792 MeshFilter: m_ObjectHideFlags: 0 @@ -13216,7 +12890,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13241,7 +12914,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1434700136 MeshFilter: m_ObjectHideFlags: 0 @@ -13297,7 +12969,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13322,7 +12993,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1453744377 MeshFilter: m_ObjectHideFlags: 0 @@ -13378,7 +13048,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13403,7 +13072,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1476022556 MeshFilter: m_ObjectHideFlags: 0 @@ -13456,7 +13124,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 11 + m_Version: 8 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -13479,7 +13147,6 @@ MonoBehaviour: m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 - m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 30 m_MaxSmoothness: 0.99 @@ -13490,11 +13157,6 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 - m_FlareSize: 2 - m_FlareTint: {r: 1, g: 1, b: 1, a: 1} - m_FlareFalloff: 4 - m_SurfaceTexture: {fileID: 0} - m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -13502,9 +13164,6 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 - m_SemiTransparentShadow: 0 - m_ColorShadow: 1 - m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -13512,9 +13171,10 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 + m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.01 + m_MinFilterSize: 0.00001 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -13531,13 +13191,9 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} - m_PenumbraTint: 0 m_NormalBias: 1.87 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 - m_BarnDoorAngle: 90 - m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -13554,9 +13210,6 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 - m_AreaLightEmissiveMeshShadowCastingMode: 0 - m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1481024265 Light: m_ObjectHideFlags: 0 @@ -13616,7 +13269,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 - m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1481024266 @@ -13666,7 +13318,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13691,7 +13342,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1490167730 MeshFilter: m_ObjectHideFlags: 0 @@ -13714,6 +13364,82 @@ Transform: m_Father: {fileID: 1603355434} m_RootOrder: 96 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &1500180839 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3} + m_Name: + m_EditorClassIdentifier: + active: 1 + m_AdvancedMode: 0 + rotation: + m_OverrideState: 0 + m_Value: 0 + min: 0 + max: 360 + skyIntensityMode: + m_OverrideState: 0 + m_Value: 0 + exposure: + m_OverrideState: 0 + m_Value: 0 + multiplier: + m_OverrideState: 0 + m_Value: 1 + min: 0 + upperHemisphereLuxValue: + m_OverrideState: 0 + m_Value: 1 + min: 0 + desiredLuxValue: + m_OverrideState: 0 + m_Value: 20000 + updateMode: + m_OverrideState: 0 + m_Value: 0 + updatePeriod: + m_OverrideState: 0 + m_Value: 0 + min: 0 + includeSunInBaking: + m_OverrideState: 0 + m_Value: 0 + sunSize: + m_OverrideState: 0 + m_Value: 0.04 + min: 0 + max: 1 + sunSizeConvergence: + m_OverrideState: 0 + m_Value: 5 + min: 1 + max: 10 + atmosphereThickness: + m_OverrideState: 0 + m_Value: 1 + min: 0 + max: 5 + skyTint: + m_OverrideState: 0 + m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} + hdr: 0 + showAlpha: 1 + showEyeDropper: 1 + groundColor: + m_OverrideState: 0 + m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1} + hdr: 0 + showAlpha: 1 + showEyeDropper: 1 + enableSunDisk: + m_OverrideState: 0 + m_Value: 1 --- !u!1 &1505593270 GameObject: m_ObjectHideFlags: 0 @@ -13747,7 +13473,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13772,7 +13497,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1505593272 MeshFilter: m_ObjectHideFlags: 0 @@ -13828,7 +13552,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13853,7 +13576,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1507424699 MeshFilter: m_ObjectHideFlags: 0 @@ -13909,7 +13631,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -13934,7 +13655,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1514978764 MeshFilter: m_ObjectHideFlags: 0 @@ -13990,7 +13710,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14015,7 +13734,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1519772559 MeshFilter: m_ObjectHideFlags: 0 @@ -14071,7 +13789,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14096,7 +13813,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1538025914 MeshFilter: m_ObjectHideFlags: 0 @@ -14152,7 +13868,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -14177,7 +13892,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1543193733 MeshFilter: m_ObjectHideFlags: 0 @@ -14233,7 +13947,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - 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m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17416,7 +17062,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1924402466 MeshFilter: m_ObjectHideFlags: 0 @@ -17472,7 +17117,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17497,7 +17141,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1930622162 MeshFilter: m_ObjectHideFlags: 0 @@ -17564,7 +17207,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 11 + m_Version: 8 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -17587,7 +17230,6 @@ MonoBehaviour: m_ShapeHeight: 0.5 m_AspectRatio: 1.1498998 m_ShapeRadius: 0 - m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 2.7 m_MaxSmoothness: 0.99 @@ -17598,11 +17240,6 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 - m_FlareSize: 2 - m_FlareTint: {r: 1, g: 1, b: 1, a: 1} - m_FlareFalloff: 4 - m_SurfaceTexture: {fileID: 0} - m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -17610,9 +17247,6 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 - m_SemiTransparentShadow: 0 - m_ColorShadow: 1 - m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -17620,9 +17254,10 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 + m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.01 + m_MinFilterSize: 0.00001 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -17639,13 +17274,9 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} - m_PenumbraTint: 0 m_NormalBias: 0.75 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 - m_BarnDoorAngle: 90 - m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -17662,9 +17293,6 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 - m_AreaLightEmissiveMeshShadowCastingMode: 0 - m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1934754985 Light: m_ObjectHideFlags: 0 @@ -17724,7 +17352,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 7.179337} m_UseBoundingSphereOverride: 1 - m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &1944444714 @@ -17760,7 +17387,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17785,7 +17411,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1944444716 MeshFilter: m_ObjectHideFlags: 0 @@ -17841,7 +17466,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17866,7 +17490,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1950934447 MeshFilter: m_ObjectHideFlags: 0 @@ -17922,7 +17545,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -17947,7 +17569,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1951027920 MeshFilter: m_ObjectHideFlags: 0 @@ -18003,7 +17624,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18028,7 +17648,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1952346156 MeshFilter: m_ObjectHideFlags: 0 @@ -18084,7 +17703,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18109,7 +17727,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1972269529 MeshFilter: m_ObjectHideFlags: 0 @@ -18165,7 +17782,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18190,7 +17806,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1973997287 MeshFilter: m_ObjectHideFlags: 0 @@ -18243,7 +17858,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 11 + m_Version: 8 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -18266,7 +17881,6 @@ MonoBehaviour: m_ShapeHeight: 0.5 m_AspectRatio: 1 m_ShapeRadius: 0 - m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 30 m_MaxSmoothness: 0.99 @@ -18277,11 +17891,6 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 - m_FlareSize: 2 - m_FlareTint: {r: 1, g: 1, b: 1, a: 1} - m_FlareFalloff: 4 - m_SurfaceTexture: {fileID: 0} - m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -18289,9 +17898,6 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 - m_SemiTransparentShadow: 0 - m_ColorShadow: 1 - m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -18299,9 +17905,10 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 + m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.01 + m_MinFilterSize: 0.00001 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -18318,13 +17925,9 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} - m_PenumbraTint: 0 m_NormalBias: 0.75 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 - m_BarnDoorAngle: 90 - m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -18341,9 +17944,6 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 - m_AreaLightEmissiveMeshShadowCastingMode: 0 - m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &2000975652 Light: m_ObjectHideFlags: 0 @@ -18403,7 +18003,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 - m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &2000975653 @@ -18453,7 +18052,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18478,7 +18076,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2004796537 MeshFilter: m_ObjectHideFlags: 0 @@ -18534,7 +18131,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18559,7 +18155,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2007878966 MeshFilter: m_ObjectHideFlags: 0 @@ -18615,7 +18210,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18640,7 +18234,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2009971746 MeshFilter: m_ObjectHideFlags: 0 @@ -18696,7 +18289,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18721,7 +18313,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2012882290 MeshFilter: m_ObjectHideFlags: 0 @@ -18777,7 +18368,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18802,7 +18392,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2041816170 MeshFilter: m_ObjectHideFlags: 0 @@ -18858,7 +18447,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18883,7 +18471,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2055222863 MeshFilter: m_ObjectHideFlags: 0 @@ -18939,7 +18526,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18964,7 +18550,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2057234449 MeshFilter: m_ObjectHideFlags: 0 @@ -19031,7 +18616,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 11 + m_Version: 8 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -19054,7 +18639,6 @@ MonoBehaviour: m_ShapeHeight: 18.922283 m_AspectRatio: 1.1498998 m_ShapeRadius: 0 - m_SoftnessScale: 1 m_UseCustomSpotLightShadowCone: 0 m_CustomSpotLightShadowCone: 2.7 m_MaxSmoothness: 0.99 @@ -19065,11 +18649,6 @@ MonoBehaviour: m_UseScreenSpaceShadows: 0 m_InteractsWithSky: 1 m_AngularDiameter: 0 - m_FlareSize: 2 - m_FlareTint: {r: 1, g: 1, b: 1, a: 1} - m_FlareFalloff: 4 - m_SurfaceTexture: {fileID: 0} - m_SurfaceTint: {r: 1, g: 1, b: 1, a: 1} m_Distance: 150000000 m_UseRayTracedShadows: 0 m_NumRayTracingSamples: 4 @@ -19077,9 +18656,6 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 - m_SemiTransparentShadow: 0 - m_ColorShadow: 1 - m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -19087,9 +18663,10 @@ MonoBehaviour: m_LightlayersMask: 1 m_LinkShadowLayers: 1 m_ShadowNearPlane: 0.1 + m_ShadowSoftness: 0.5 m_BlockerSampleCount: 24 m_FilterSampleCount: 16 - m_MinFilterSize: 0.01 + m_MinFilterSize: 0.00001 m_KernelSize: 5 m_LightAngle: 1 m_MaxDepthBias: 0.001 @@ -19106,13 +18683,9 @@ MonoBehaviour: m_Level: 0 m_RayTracedContactShadow: 0 m_ShadowTint: {r: 0, g: 0, b: 0, a: 1} - m_PenumbraTint: 0 m_NormalBias: 2.83 m_SlopeBias: 0.5 m_ShadowUpdateMode: 0 - m_BarnDoorAngle: 90 - m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -19129,9 +18702,6 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 - m_AreaLightEmissiveMeshShadowCastingMode: 0 - m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &2063225983 Light: m_ObjectHideFlags: 0 @@ -19191,7 +18761,6 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 6.068968, w: 11.673059} m_UseBoundingSphereOverride: 1 - m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!1 &2073048139 @@ -19227,7 +18796,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19252,7 +18820,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2073048141 MeshFilter: m_ObjectHideFlags: 0 @@ -19308,7 +18875,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19333,7 +18899,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2079882538 MeshFilter: m_ObjectHideFlags: 0 @@ -19389,7 +18954,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19414,7 +18978,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2099243441 MeshFilter: m_ObjectHideFlags: 0 @@ -19470,7 +19033,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19495,7 +19057,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2099775709 MeshFilter: m_ObjectHideFlags: 0 @@ -19565,7 +19126,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19590,7 +19150,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2103916467 MeshFilter: m_ObjectHideFlags: 0 @@ -19646,7 +19205,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19671,7 +19229,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2111003287 MeshFilter: m_ObjectHideFlags: 0 @@ -19713,7 +19270,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19738,7 +19294,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2121451157 MeshFilter: m_ObjectHideFlags: 0 @@ -19794,7 +19349,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19819,7 +19373,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2133598721 MeshFilter: m_ObjectHideFlags: 0 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity index 60e90f83425..5747be64a64 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9604_MeshRendererBatching-On.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 11 m_GIWorkflowMode: 0 m_GISettings: serializedVersion: 2 @@ -98,8 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_LightingSettings: {fileID: 4890085278179872738, guid: 8dcf44329359b844c8aa48f80ab59bbb, - type: 2} + m_UseShadowmask: 1 --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -119,8 +118,6 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 - maxJobWorkers: 0 - preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -171,7 +168,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -196,7 +192,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1710004 MeshFilter: m_ObjectHideFlags: 0 @@ -252,7 +247,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -277,7 +271,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &18051140 MeshFilter: m_ObjectHideFlags: 0 @@ -333,7 +326,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -358,7 +350,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &27279487 MeshFilter: m_ObjectHideFlags: 0 @@ -399,6 +390,9 @@ MonoBehaviour: m_EditorClassIdentifier: m_Profile: {fileID: 11400000, guid: 516f572551099b046abfe364a6456bb0, type: 2} m_StaticLightingSkyUniqueID: 2 + m_SkySettings: {fileID: 1907606003} + m_SkySettingsFromProfile: {fileID: 114193648145939074, guid: 516f572551099b046abfe364a6456bb0, + type: 2} --- !u!114 &63803591 MonoBehaviour: m_ObjectHideFlags: 0 @@ -477,7 +471,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -502,7 +495,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &65574162 MeshFilter: m_ObjectHideFlags: 0 @@ -558,7 +550,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -583,7 +574,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - 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type: 3} - propertyPath: targetCamera - value: - objectReference: {fileID: 0} - - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, - type: 3} - propertyPath: m_Enabled - value: 0 - objectReference: {fileID: 0} - target: {fileID: 5489785850083597078, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} propertyPath: m_LocalPosition.x @@ -18876,16 +18421,46 @@ PrefabInstance: propertyPath: m_LocalScale.z value: 5.4803042 objectReference: {fileID: 0} - - target: {fileID: 6004892619064504655, guid: 7340be8cd4dd8d34d808e2c6090d869f, + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} - propertyPath: m_Name - value: Text (5) + propertyPath: m_CharacterSize + value: 0.07 objectReference: {fileID: 0} - - target: {fileID: 6004892619064504655, guid: 7340be8cd4dd8d34d808e2c6090d869f, + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} - propertyPath: m_IsActive + propertyPath: m_Text + value: Rectangle Light + objectReference: {fileID: 0} + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Anchor + value: 4 + objectReference: {fileID: 0} + - target: {fileID: 198941061589059314, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Alignment value: 1 objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: testSettings + value: + objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: targetCamera + value: + objectReference: {fileID: 0} + - target: {fileID: 2366749451762349873, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Enabled + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 128708243605517320, guid: 7340be8cd4dd8d34d808e2c6090d869f, + type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 306d620c715872046bf76568b7f382d4, type: 3} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 7340be8cd4dd8d34d808e2c6090d869f, type: 3} --- !u!1 &2064361793 @@ -18935,7 +18510,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -18960,7 +18534,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2064361796 MeshFilter: m_ObjectHideFlags: 0 @@ -19016,7 +18589,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19041,7 +18613,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2070414141 MeshFilter: m_ObjectHideFlags: 0 @@ -19097,7 +18668,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19122,7 +18692,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2079107238 MeshFilter: m_ObjectHideFlags: 0 @@ -19178,7 +18747,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19203,7 +18771,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2084708072 MeshFilter: m_ObjectHideFlags: 0 @@ -19259,7 +18826,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19284,7 +18850,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2090701780 MeshFilter: m_ObjectHideFlags: 0 @@ -19340,7 +18905,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19365,7 +18929,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2096080274 MeshFilter: m_ObjectHideFlags: 0 @@ -19421,7 +18984,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19446,7 +19008,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2097382540 MeshFilter: m_ObjectHideFlags: 0 @@ -19484,9 +19045,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 4 + serializedVersion: 3 m_Convex: 0 - m_CookingOptions: 30 + m_CookingOptions: 14 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &2106720174 MeshRenderer: @@ -19503,7 +19064,6 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19528,7 +19088,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2106720175 MeshFilter: m_ObjectHideFlags: 0 @@ -19598,7 +19157,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19623,7 +19181,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2119204914 MeshFilter: m_ObjectHideFlags: 0 @@ -19679,7 +19236,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19704,7 +19260,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2127647011 MeshFilter: m_ObjectHideFlags: 0 @@ -19760,7 +19315,6 @@ MeshRenderer: m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 m_RayTracingMode: 2 - m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -19785,7 +19339,6 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2136776845 MeshFilter: m_ObjectHideFlags: 0 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity index d8a50c2b3a5..0821d36bd72 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity @@ -318,11 +318,6 @@ PrefabInstance: propertyPath: checkMemoryAllocation value: 0 objectReference: {fileID: 0} - - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, - type: 3} - propertyPath: renderGraphCompatible - value: 0 - objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &65093930 stripped diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity index 054b0799b05..6f16b5df781 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity @@ -323,11 +323,6 @@ PrefabInstance: propertyPath: checkMemoryAllocation value: 0 objectReference: {fileID: 0} - - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, - type: 3} - propertyPath: renderGraphCompatible - value: 0 - objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &65093930 stripped @@ -466,7 +461,6 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -485,7 +479,6 @@ MonoBehaviour: showAdditionalSettings: 1 m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &85208911 Light: m_ObjectHideFlags: 0 @@ -1114,6 +1107,8 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 5 + passNames: + - Forward layerMask: serializedVersion: 2 m_Bits: 8192 @@ -1404,6 +1399,8 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 10 + passNames: + - Forward layerMask: serializedVersion: 2 m_Bits: 1024 @@ -1546,6 +1543,8 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 5 + passNames: + - Forward layerMask: serializedVersion: 2 m_Bits: 4096 @@ -2810,7 +2809,6 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -2829,7 +2827,6 @@ MonoBehaviour: showAdditionalSettings: 1 m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 --- !u!108 &1302253251 Light: m_ObjectHideFlags: 0 @@ -3578,6 +3575,8 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 5 + passNames: + - Forward layerMask: serializedVersion: 2 m_Bits: 2048 @@ -4081,6 +4080,8 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 2 + passNames: + - Forward layerMask: serializedVersion: 2 m_Bits: 1 @@ -4157,6 +4158,8 @@ MonoBehaviour: filterFoldout: 1 rendererFoldout: 1 renderQueueType: 2 + passNames: + - Forward layerMask: serializedVersion: 2 m_Bits: 16384 diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity index bc04e6e63c3..2464d215047 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9901_AOV_buffers.unity @@ -714,11 +714,6 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 - TAAQuality: 1 - taaHistorySharpening: 0.35 - taaAntiFlicker: 0.5 - taaMotionVectorRejection: 0 - taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -728,7 +723,6 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 - xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 0 @@ -747,9 +741,6 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 - sssQualityMode: 0 - sssQualityLevel: 0 - sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -839,8 +830,6 @@ MonoBehaviour: PerPixelCorrectnessThreshold: 0 AverageCorrectnessThreshold: 0 UseHDR: 0 - UseBackBuffer: 0 - ImageResolution: 0 doBeforeTest: m_PersistentCalls: m_Calls: [] @@ -848,7 +837,6 @@ MonoBehaviour: waitFrames: 5 xrCompatible: 1 xrThresholdMultiplier: 1 - renderGraphCompatible: 1 checkMemoryAllocation: 1 renderPipelineAsset: {fileID: 0} --- !u!1 &593565746 @@ -1155,7 +1143,6 @@ Light: m_UseColorTemperature: 1 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 - m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &764415611 @@ -1184,7 +1171,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 11 + m_Version: 10 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 2048 @@ -1265,7 +1252,6 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 - m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -1284,7 +1270,6 @@ MonoBehaviour: showAdditionalSettings: 0 m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 - m_AreaLightEmissiveMeshLayer: -1 --- !u!21 &808236715 Material: serializedVersion: 6 @@ -1453,7 +1438,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -1617,7 +1601,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} - - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &899885052 GameObject: @@ -1917,7 +1900,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -2081,7 +2063,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} - - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &1266377334 GameObject: @@ -2608,11 +2589,6 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 - TAAQuality: 1 - taaHistorySharpening: 0.35 - taaAntiFlicker: 0.5 - taaMotionVectorRejection: 0 - taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -2622,7 +2598,6 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 - xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 0 @@ -2641,9 +2616,6 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 - sssQualityMode: 0 - sssQualityLevel: 0 - sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -2823,11 +2795,6 @@ PrefabInstance: propertyPath: xrCompatible value: 0 objectReference: {fileID: 0} - - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, - type: 3} - propertyPath: renderGraphCompatible - value: 0 - objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1 &1569434673 @@ -3285,7 +3252,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -3449,7 +3415,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} - - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &2074857581 GameObject: @@ -3655,7 +3620,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -3819,7 +3783,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} - - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &2085158283 GameObject: @@ -4084,7 +4047,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -4248,7 +4210,6 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} - - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!1 &2099876030 GameObject: @@ -4514,7 +4475,6 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -4678,5 +4638,4 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 1, b: 1, a: 1} - - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] From d0bb7fad219483c3f2ad19ebf64c17b8d6b5c9bf Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 14:50:27 +0200 Subject: [PATCH 27/77] Reverted HDRP test framework files (will go to another PR) --- .../TestRunner/HDRP_GraphicTestRunner.cs | 8 -------- com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs | 1 - 2 files changed, 9 deletions(-) diff --git a/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs b/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs index db677ae9feb..094e27a628a 100644 --- a/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs +++ b/com.unity.testing.hdrp/TestRunner/HDRP_GraphicTestRunner.cs @@ -58,14 +58,6 @@ public IEnumerator Run(GraphicsTestCase testCase) } } - if (HDRenderPipeline.enableRenderGraphTests) - { - if (!settings.renderGraphCompatible) - { - Assert.Ignore("Test scene is not compatible with Render Graph and will be skipped."); - } - } - if (settings.doBeforeTest != null) { settings.doBeforeTest.Invoke(); diff --git a/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs b/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs index bd2fa578af2..fd673a19472 100644 --- a/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs +++ b/com.unity.testing.hdrp/TestRunner/HDRP_TestSettings.cs @@ -23,7 +23,6 @@ public class HDRP_TestSettings : GraphicsTestSettings [UnityEngine.Range(1.0f, 10.0f)] public float xrThresholdMultiplier = 1.0f; - public bool renderGraphCompatible = true; public bool checkMemoryAllocation = true; From 4ac6aa2021551c0cd8e5ce7591f08aa536477c64 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 4 Jun 2020 14:56:47 +0200 Subject: [PATCH 28/77] Revert "Fixed HDRP asset for test 5009" This reverts commit 95952b08e785daef2bbf7788849c5f661b9eb1fc. --- .../GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity index 51c3bdbdc9c..790cabb29f8 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity @@ -283,7 +283,7 @@ PrefabInstance: type: 3} propertyPath: renderPipelineAsset value: - objectReference: {fileID: 11400000, guid: d7fe5f39d2c099a4ea1f1f610af309d7, + objectReference: {fileID: 11400000, guid: ea1589d4340c02946897a7c2f9ade2f0, type: 2} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} From 0e1d25001f8fbb0666454d59969af6b2a9cd43e0 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 3 Jun 2020 17:00:18 +0200 Subject: [PATCH 29/77] Fixed HDRP asset for test 5009 --- .../GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity index 97a5d28ce5b..81c4659c77f 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity @@ -283,7 +283,7 @@ PrefabInstance: type: 3} propertyPath: renderPipelineAsset value: - objectReference: {fileID: 11400000, guid: ea1589d4340c02946897a7c2f9ade2f0, + objectReference: {fileID: 11400000, guid: d7fe5f39d2c099a4ea1f1f610af309d7, type: 2} - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} From 4d1cc107a0ea105b1d6c5a52cbf484506884c3b7 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Fri, 5 Jun 2020 15:54:16 +0200 Subject: [PATCH 30/77] Adding purge of unused resources in render graph. --- .../Runtime/RenderGraph/RenderGraph.cs | 11 +- .../RenderGraphResourceRegistry.cs | 147 ++++++++++++------ .../HDRenderPipeline.RenderGraph.cs | 7 +- 3 files changed, 112 insertions(+), 53 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 35eda53f4a8..a207779aee7 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -42,11 +42,13 @@ public ref struct RenderGraphContext public struct RenderGraphExecuteParams { ///Rendering width. - public int renderingWidth; + public int renderingWidth; ///Rendering height. - public int renderingHeight; + public int renderingHeight; ///Number of MSAA samples. - public MSAASamples msaaSamples; + public MSAASamples msaaSamples; + ///Index of the current frame being rendered. + public int currentFrameIndex; } class RenderGraphDebugParams @@ -362,8 +364,7 @@ public void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, in { m_Logger.Initialize(); - // Update RTHandleSystem with size for this rendering pass. - m_Resources.SetRTHandleReferenceSize(parameters.renderingWidth, parameters.renderingHeight, parameters.msaaSamples); + m_Resources.BeginRender(parameters.renderingWidth, parameters.renderingHeight, parameters.msaaSamples, parameters.currentFrameIndex); LogFrameInformation(parameters.renderingWidth, parameters.renderingHeight); diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index 4046b669f3e..b2eb1987865 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -307,6 +307,85 @@ public override int GetHashCode() } #endregion + class RenderGraphTexturePool + { + // Dictionary tracks resources by hash and stores resources with same hash in a List (list instead of a stack because we need to be able to remove stale allocations). + Dictionary> m_ResourcePool = new Dictionary>(); + static int s_CurrentFrameIndex; + + public void ReleaseResource(int hash, RTHandle rt, int currentFrameIndex) + { + if (!m_ResourcePool.TryGetValue(hash, out var list)) + { + list = new List<(RTHandle rt, int frameIndex)>(); + m_ResourcePool.Add(hash, list); + } + + list.Add((rt, currentFrameIndex)); + } + + public bool TryGetResource(int hashCode, out RTHandle rt) + { + if (m_ResourcePool.TryGetValue(hashCode, out var list) && list.Count > 0) + { + rt = list[list.Count - 1].resource; + list.RemoveAt(list.Count - 1); // O(1) since it's the last element. + return true; + } + + rt = null; + return false; + } + + public void PurgeUnusedResources(int currentFrameIndex) + { + // Update the frame index for the lambda. Static because we don't want to capture. + s_CurrentFrameIndex = currentFrameIndex; + + foreach(var kvp in m_ResourcePool) + { + var list = kvp.Value; + list.RemoveAll(obj => + { + if (obj.frameIndex < s_CurrentFrameIndex) + { + obj.resource.Release(); + return true; + } + return false; + }); + } + } + + public void Cleanup() + { + foreach (var kvp in m_ResourcePool) + { + foreach (var res in kvp.Value) + { + res.resource.Release(); + } + } + } + + public void LogResources(RenderGraphLogger logger) + { + List allocationList = new List(); + foreach (var kvp in m_ResourcePool) + { + foreach (var res in kvp.Value) + { + allocationList.Add(res.resource.rt.name); + } + } + + allocationList.Sort(); + int index = 0; + foreach (var element in allocationList) + logger.LogLine("[{0}] {1}", index++, element); + } + } + /// /// The RenderGraphResourceRegistry holds all resource allocated during Render Graph execution. /// @@ -378,17 +457,19 @@ internal ComputeBufferResource(ComputeBuffer computeBuffer, bool imported) #endregion DynamicArray m_TextureResources = new DynamicArray(); - Dictionary> m_TexturePool = new Dictionary>(); + RenderGraphTexturePool m_TexturePool = new RenderGraphTexturePool(); DynamicArray m_RendererListResources = new DynamicArray(); DynamicArray m_ComputeBufferResources = new DynamicArray(); RTHandleSystem m_RTHandleSystem = new RTHandleSystem(); RenderGraphDebugParams m_RenderGraphDebug; RenderGraphLogger m_Logger; + int m_CurrentFrameIndex; RTHandle m_CurrentBackbuffer; // Diagnostic only - List<(int, RTHandle)> m_AllocatedTextures = new List<(int, RTHandle)>(); + // This list allows us to determine if all textures were correctly released in the frame. + List<(int, RTHandle)> m_FrameAllocatedTextures = new List<(int, RTHandle)>(); #region Public Interface /// @@ -454,8 +535,10 @@ internal RenderGraphResourceRegistry(bool supportMSAA, MSAASamples initialSample m_Logger = logger; } - internal void SetRTHandleReferenceSize(int width, int height, MSAASamples msaaSamples) + internal void BeginRender(int width, int height, MSAASamples msaaSamples, int currentFrameIndex) { + m_CurrentFrameIndex = currentFrameIndex; + // Update RTHandleSystem with size for this rendering pass. m_RTHandleSystem.SetReferenceSize(width, height, msaaSamples); } @@ -596,7 +679,7 @@ void CreateTextureForPass(ref TextureResource resource) #if DEVELOPMENT_BUILD || UNITY_EDITOR if (hashCode != -1) { - m_AllocatedTextures.Add((hashCode, resource.rt)); + m_FrameAllocatedTextures.Add((hashCode, resource.rt)); } #endif @@ -654,16 +737,10 @@ internal void ReleaseTexture(RenderGraphContext rgContext, TextureHandle resourc void ReleaseTextureResource(int hash, RTHandle rt) { - if (!m_TexturePool.TryGetValue(hash, out var stack)) - { - stack = new Stack(); - m_TexturePool.Add(hash, stack); - } - - stack.Push(rt); + m_TexturePool.ReleaseResource(hash, rt, m_CurrentFrameIndex); #if DEVELOPMENT_BUILD || UNITY_EDITOR - m_AllocatedTextures.Remove((hash, rt)); + m_FrameAllocatedTextures.Remove((hash, rt)); #endif } @@ -725,14 +802,7 @@ void ValidateRendererListDesc(in RendererListDesc desc) bool TryGetRenderTarget(int hashCode, out RTHandle rt) { - if (m_TexturePool.TryGetValue(hashCode, out var stack) && stack.Count > 0) - { - rt = stack.Pop(); - return true; - } - - rt = null; - return false; + return m_TexturePool.TryGetResource(hashCode, out rt); } internal void CreateRendererLists(List rendererLists) @@ -757,11 +827,11 @@ internal void Clear(bool onException) m_ComputeBufferResources.Clear(); #if DEVELOPMENT_BUILD || UNITY_EDITOR - if (m_AllocatedTextures.Count != 0 && !onException) + if (m_FrameAllocatedTextures.Count != 0 && !onException) { - string logMessage = "RenderGraph: Not all textures were released."; + string logMessage = "RenderGraph: Not all textures were released. This can be caused by a textures being allocated but never read by any pass."; - List<(int, RTHandle)> tempList = new List<(int, RTHandle)>(m_AllocatedTextures); + List<(int, RTHandle)> tempList = new List<(int, RTHandle)>(m_FrameAllocatedTextures); foreach (var value in tempList) { logMessage = $"{logMessage}\n\t{value.Item2.name}"; @@ -771,10 +841,15 @@ internal void Clear(bool onException) Debug.LogWarning(logMessage); } - // If an error occurred during execution, it's expected that textures are not all release so we clear the trakcing list. + // If an error occurred during execution, it's expected that textures are not all released so we clear the tracking list. if (onException) - m_AllocatedTextures.Clear(); + m_FrameAllocatedTextures.Clear(); #endif + + // TODO RENDERGRAPH: Might not be ideal to purge stale resources every frame. + // In case users enable/disable features along a level it might provoke performance spikes when things are reallocated... + // Will be much better when we have actual resource aliasing and we can manage memory more efficiently. + m_TexturePool.PurgeUnusedResources(m_CurrentFrameIndex); } internal void ResetRTHandleReferenceSize(int width, int height) @@ -784,13 +859,7 @@ internal void ResetRTHandleReferenceSize(int width, int height) internal void Cleanup() { - foreach (var value in m_TexturePool) - { - foreach (var rt in value.Value) - { - m_RTHandleSystem.Release(rt); - } - } + m_TexturePool.Cleanup(); } void LogTextureCreation(RTHandle rt, bool cleared) @@ -815,19 +884,7 @@ void LogResources() { m_Logger.LogLine("==== Allocated Resources ====\n"); - List allocationList = new List(); - foreach (var stack in m_TexturePool) - { - foreach (var rt in stack.Value) - { - allocationList.Add(rt.rt.name); - } - } - - allocationList.Sort(); - int index = 0; - foreach (var element in allocationList) - m_Logger.LogLine("[{0}] {1}", index++, element); + m_TexturePool.LogResources(m_Logger); } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index 2545d5366b8..640c7ddb041 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -251,18 +251,19 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, RenderGizmos(m_RenderGraph, hdCamera, colorBuffer, GizmoSubset.PostImageEffects); - ExecuteRenderGraph(m_RenderGraph, hdCamera, m_MSAASamples, renderContext, commandBuffer ); + ExecuteRenderGraph(m_RenderGraph, hdCamera, m_MSAASamples, m_FrameCount, renderContext, commandBuffer ); aovRequest.Execute(commandBuffer, aovBuffers, RenderOutputProperties.From(hdCamera)); } - static void ExecuteRenderGraph(RenderGraph renderGraph, HDCamera hdCamera, MSAASamples msaaSample, ScriptableRenderContext renderContext, CommandBuffer cmd) + static void ExecuteRenderGraph(RenderGraph renderGraph, HDCamera hdCamera, MSAASamples msaaSample, int frameIndex, ScriptableRenderContext renderContext, CommandBuffer cmd) { var renderGraphParams = new RenderGraphExecuteParams() { renderingWidth = hdCamera.actualWidth, renderingHeight = hdCamera.actualHeight, - msaaSamples = msaaSample + msaaSamples = msaaSample, + currentFrameIndex = frameIndex }; renderGraph.Execute(renderContext, cmd, renderGraphParams); From fc9f7391b89351d54af36bdb1ff0b390acc7214d Mon Sep 17 00:00:00 2001 From: Theo Penavaire Date: Mon, 8 Jun 2020 13:18:06 +0200 Subject: [PATCH 31/77] Revert unrelated yml files changes due to old configuration (#714) --- .yamato/universal-android-opengles3.yml | 6 +++--- .yamato/universal-android-vulkan.yml | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/.yamato/universal-android-opengles3.yml b/.yamato/universal-android-opengles3.yml index 3a3a544b605..afe425b3078 100644 --- a/.yamato/universal-android-opengles3.yml +++ b/.yamato/universal-android-opengles3.yml @@ -21,7 +21,7 @@ Universal_Android_OpenGLES3_Standalone_trunk: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: @@ -77,7 +77,7 @@ Universal_Android_OpenGLES3_Standalone_fast-trunk: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: @@ -134,7 +134,7 @@ Universal_Android_OpenGLES3_Standalone_CUSTOM-REVISION: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: diff --git a/.yamato/universal-android-vulkan.yml b/.yamato/universal-android-vulkan.yml index d3b09005e74..f4799d96cf4 100644 --- a/.yamato/universal-android-vulkan.yml +++ b/.yamato/universal-android-vulkan.yml @@ -21,7 +21,7 @@ Universal_Android_Vulkan_Standalone_trunk: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: @@ -77,7 +77,7 @@ Universal_Android_Vulkan_Standalone_fast-trunk: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: @@ -134,7 +134,7 @@ Universal_Android_Vulkan_Standalone_CUSTOM-REVISION: - |5- set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server artifacts: logs: From 01de7e6185c076e777401d02761f1cb0ff5cabf0 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Mon, 8 Jun 2020 13:44:18 +0200 Subject: [PATCH 32/77] Fixed an issue with not unregistering render graph debug. Disabled test 9401 for render graph after merge conflict. --- .../GraphicTests/Scenes/9x_Other/9401_MSAAForwardOnly.unity | 5 +++++ .../Runtime/RenderPipeline/HDRenderPipeline.cs | 6 ++++-- 2 files changed, 9 insertions(+), 2 deletions(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9401_MSAAForwardOnly.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9401_MSAAForwardOnly.unity index 03022a17eea..742c65ecd0c 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9401_MSAAForwardOnly.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9401_MSAAForwardOnly.unity @@ -268,6 +268,11 @@ PrefabInstance: propertyPath: xrCompatible value: 0 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!1001 &5493111667791475096 diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index a4f08a4cc44..843bab0836e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -1151,6 +1151,8 @@ void DisposeProbeCameraPool() #if UNITY_EDITOR } #endif + + CleanupRenderGraph(); } ConstantBuffer.ReleaseAll(); @@ -1671,7 +1673,7 @@ void AddVisibleProbeVisibleIndexIfUpdateIsRequired(HDProbe probe, int visibleInI // NOTE: If the probe was rendered on the very first frame, we could have some data that was used and it wasn't in a fully initialized state, which is fine on PC, but on console // might lead to NaNs due to lack of complete initialization. To circumvent this, we force the probe to render again only if it was rendered on the first frame. Note that the problem // doesn't apply if probe is enable any frame other than the very first. Also note that we are likely to be re-rendering the probe anyway due to the issue on sky ambient probe - // (see m_SkyManager.HasSetValidAmbientProbe in this function). + // (see m_SkyManager.HasSetValidAmbientProbe in this function). if (m_FrameCount > 1) probe.SetIsRendered(m_FrameCount); @@ -2123,7 +2125,7 @@ ref _cullingResults // Render XR mirror view once all render requests have been completed if (i == 0 && renderRequest.hdCamera.camera.cameraType == CameraType.Game && renderRequest.hdCamera.camera.targetTexture == null) - { + { if (HDUtils.TryGetAdditionalCameraDataOrDefault(renderRequest.hdCamera.camera).xrRendering) { m_XRSystem.RenderMirrorView(cmd); From 1fa74519eb87a213119ba711e5e231bf92a1eb19 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Mon, 8 Jun 2020 14:17:52 +0200 Subject: [PATCH 33/77] Disabled 9800 for render graph --- .../Scenes/9x_Other/9800_Compositor.unity | 314 +++++++++--------- 1 file changed, 162 insertions(+), 152 deletions(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9800_Compositor.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9800_Compositor.unity index ad80798f82b..e18c7c2ef15 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9800_Compositor.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9800_Compositor.unity @@ -124,41 +124,6 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!84 &8062103 -RenderTexture: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_ImageContentsHash: - serializedVersion: 2 - Hash: 00000000000000000000000000000000 - m_ForcedFallbackFormat: 4 - m_DownscaleFallback: 0 - serializedVersion: 3 - m_Width: 640 - m_Height: 360 - m_AntiAliasing: 1 - m_MipCount: -1 - m_DepthFormat: 2 - m_ColorFormat: 24 - m_MipMap: 0 - m_GenerateMips: 1 - m_SRGB: 0 - m_UseDynamicScale: 0 - m_BindMS: 0 - m_EnableCompatibleFormat: 1 - m_TextureSettings: - serializedVersion: 2 - m_FilterMode: 1 - m_Aniso: 1 - m_MipBias: 0 - m_WrapU: 1 - m_WrapV: 1 - m_WrapW: 1 - m_Dimension: 2 - m_VolumeDepth: 1 --- !u!1 &112555164 GameObject: m_ObjectHideFlags: 0 @@ -254,6 +219,42 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!84 &180892602 +RenderTexture: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_ImageContentsHash: + serializedVersion: 2 + Hash: 00000000000000000000000000000000 + m_ForcedFallbackFormat: 4 + m_DownscaleFallback: 0 + m_IsAlphaChannelOptional: 0 + serializedVersion: 3 + m_Width: 1920 + m_Height: 1080 + m_AntiAliasing: 1 + m_MipCount: -1 + m_DepthFormat: 2 + m_ColorFormat: 24 + m_MipMap: 0 + m_GenerateMips: 1 + m_SRGB: 0 + m_UseDynamicScale: 0 + m_BindMS: 0 + m_EnableCompatibleFormat: 1 + m_TextureSettings: + serializedVersion: 2 + m_FilterMode: 1 + m_Aniso: 1 + m_MipBias: 0 + m_WrapU: 1 + m_WrapV: 1 + m_WrapW: 1 + m_Dimension: 2 + m_VolumeDepth: 1 --- !u!1 &236318923 GameObject: m_ObjectHideFlags: 0 @@ -333,8 +334,6 @@ MonoBehaviour: m_EditorClassIdentifier: m_Profile: {fileID: 0} m_StaticLightingSkyUniqueID: 0 - m_SkySettings: {fileID: 0} - m_SkySettingsFromProfile: {fileID: 0} --- !u!4 &341057513 Transform: m_ObjectHideFlags: 1 @@ -378,7 +377,7 @@ LightingSettings: m_MixedBakeMode: 2 m_LightmapsBakeMode: 1 m_FilterMode: 1 - m_LightmapParameters: {fileID: 0} + m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0} m_ExportTrainingData: 0 m_TrainingDataDestination: TrainingData m_RealtimeResolution: 2 @@ -431,19 +430,19 @@ Material: serializedVersion: 3 m_TexEnvs: - GreenScreen: - m_Texture: {fileID: 1847047563} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Layer0: - m_Texture: {fileID: 707328070} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Layer1: - m_Texture: {fileID: 1416341668} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Logo: - m_Texture: {fileID: 8062103} + m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: [] @@ -626,41 +625,6 @@ MonoBehaviour: blendDistance: 0 weight: 1 sharedProfile: {fileID: 11400000, guid: b6e11bd621edeeb43a64506cf2cac8c5, type: 2} ---- !u!84 &707328070 -RenderTexture: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_ImageContentsHash: - serializedVersion: 2 - Hash: 00000000000000000000000000000000 - m_ForcedFallbackFormat: 4 - m_DownscaleFallback: 0 - serializedVersion: 3 - m_Width: 640 - m_Height: 360 - m_AntiAliasing: 1 - m_MipCount: -1 - m_DepthFormat: 2 - m_ColorFormat: 24 - m_MipMap: 0 - m_GenerateMips: 1 - m_SRGB: 0 - m_UseDynamicScale: 0 - m_BindMS: 0 - m_EnableCompatibleFormat: 1 - m_TextureSettings: - serializedVersion: 2 - m_FilterMode: 1 - m_Aniso: 1 - m_MipBias: 0 - m_WrapU: 1 - m_WrapV: 1 - m_WrapW: 1 - m_Dimension: 2 - m_VolumeDepth: 1 --- !u!1 &775050991 GameObject: m_ObjectHideFlags: 0 @@ -709,6 +673,78 @@ MonoBehaviour: blendDistance: 0 weight: 1 sharedProfile: {fileID: 11400000, guid: f702b32cef038544a92000621a19b27f, type: 2} +--- !u!84 &1140031896 +RenderTexture: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_ImageContentsHash: + serializedVersion: 2 + Hash: 00000000000000000000000000000000 + m_ForcedFallbackFormat: 4 + m_DownscaleFallback: 0 + m_IsAlphaChannelOptional: 0 + serializedVersion: 3 + m_Width: 1920 + m_Height: 1080 + m_AntiAliasing: 1 + m_MipCount: -1 + m_DepthFormat: 2 + m_ColorFormat: 24 + m_MipMap: 0 + m_GenerateMips: 1 + m_SRGB: 0 + m_UseDynamicScale: 0 + m_BindMS: 0 + m_EnableCompatibleFormat: 1 + m_TextureSettings: + serializedVersion: 2 + m_FilterMode: 1 + m_Aniso: 1 + m_MipBias: 0 + m_WrapU: 1 + m_WrapV: 1 + m_WrapW: 1 + m_Dimension: 2 + m_VolumeDepth: 1 +--- !u!84 &1186312954 +RenderTexture: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_ImageContentsHash: + serializedVersion: 2 + Hash: 00000000000000000000000000000000 + m_ForcedFallbackFormat: 4 + m_DownscaleFallback: 0 + m_IsAlphaChannelOptional: 0 + serializedVersion: 3 + m_Width: 960 + m_Height: 540 + m_AntiAliasing: 1 + m_MipCount: -1 + m_DepthFormat: 2 + m_ColorFormat: 24 + m_MipMap: 0 + m_GenerateMips: 1 + m_SRGB: 0 + m_UseDynamicScale: 0 + m_BindMS: 0 + m_EnableCompatibleFormat: 1 + m_TextureSettings: + serializedVersion: 2 + m_FilterMode: 1 + m_Aniso: 1 + m_MipBias: 0 + m_WrapU: 1 + m_WrapV: 1 + m_WrapW: 1 + m_Dimension: 2 + m_VolumeDepth: 1 --- !u!1 &1323211074 GameObject: m_ObjectHideFlags: 0 @@ -804,6 +840,42 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 22.854002, z: 0} +--- !u!84 &1360668987 +RenderTexture: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_ImageContentsHash: + serializedVersion: 2 + Hash: 00000000000000000000000000000000 + m_ForcedFallbackFormat: 4 + m_DownscaleFallback: 0 + m_IsAlphaChannelOptional: 0 + serializedVersion: 3 + m_Width: 1920 + m_Height: 1080 + m_AntiAliasing: 1 + m_MipCount: -1 + m_DepthFormat: 2 + m_ColorFormat: 24 + m_MipMap: 0 + m_GenerateMips: 1 + m_SRGB: 0 + m_UseDynamicScale: 0 + m_BindMS: 0 + m_EnableCompatibleFormat: 1 + m_TextureSettings: + serializedVersion: 2 + m_FilterMode: 1 + m_Aniso: 1 + m_MipBias: 0 + m_WrapU: 1 + m_WrapV: 1 + m_WrapW: 1 + m_Dimension: 2 + m_VolumeDepth: 1 --- !u!1 &1378491895 GameObject: m_ObjectHideFlags: 0 @@ -881,6 +953,7 @@ Light: m_UseColorTemperature: 0 m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 m_ShadowRadius: 0 m_ShadowAngle: 0 --- !u!4 &1378491897 @@ -909,7 +982,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 10 + m_Version: 11 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -990,6 +1063,7 @@ MonoBehaviour: m_ShadowUpdateMode: 0 m_BarnDoorAngle: 90 m_BarnDoorLength: 0.05 + m_preserveCachedShadow: 0 m_ShadowCascadeRatios: - 0.05 - 0.2 @@ -1008,41 +1082,7 @@ MonoBehaviour: showAdditionalSettings: 0 m_AreaLightEmissiveMeshShadowCastingMode: 0 m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 ---- !u!84 &1416341668 -RenderTexture: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_ImageContentsHash: - serializedVersion: 2 - Hash: 00000000000000000000000000000000 - m_ForcedFallbackFormat: 4 - m_DownscaleFallback: 0 - serializedVersion: 3 - m_Width: 320 - m_Height: 180 - m_AntiAliasing: 1 - m_MipCount: -1 - m_DepthFormat: 2 - m_ColorFormat: 24 - m_MipMap: 0 - m_GenerateMips: 1 - m_SRGB: 0 - m_UseDynamicScale: 0 - m_BindMS: 0 - m_EnableCompatibleFormat: 1 - m_TextureSettings: - serializedVersion: 2 - m_FilterMode: 1 - m_Aniso: 1 - m_MipBias: 0 - m_WrapU: 1 - m_WrapV: 1 - m_WrapW: 1 - m_Dimension: 2 - m_VolumeDepth: 1 + m_AreaLightEmissiveMeshLayer: -1 --- !u!1 &1827381199 GameObject: m_ObjectHideFlags: 0 @@ -1138,41 +1178,6 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 22.476002, z: 0} ---- !u!84 &1847047563 -RenderTexture: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_ImageContentsHash: - serializedVersion: 2 - Hash: 00000000000000000000000000000000 - m_ForcedFallbackFormat: 4 - m_DownscaleFallback: 0 - serializedVersion: 3 - m_Width: 640 - m_Height: 360 - m_AntiAliasing: 1 - m_MipCount: -1 - m_DepthFormat: 2 - m_ColorFormat: 24 - m_MipMap: 0 - m_GenerateMips: 1 - m_SRGB: 0 - m_UseDynamicScale: 0 - m_BindMS: 0 - m_EnableCompatibleFormat: 1 - m_TextureSettings: - serializedVersion: 2 - m_FilterMode: 1 - m_Aniso: 1 - m_MipBias: 0 - m_WrapU: 1 - m_WrapV: 1 - m_WrapW: 1 - m_Dimension: 2 - m_VolumeDepth: 1 --- !u!1001 &1987531043 PrefabInstance: m_ObjectHideFlags: 0 @@ -1289,6 +1294,11 @@ PrefabInstance: propertyPath: waitFrames value: 5 objectReference: {fileID: 0} + - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, + type: 3} + propertyPath: renderGraphCompatible + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} --- !u!20 &1987531044 stripped @@ -1357,7 +1367,7 @@ MonoBehaviour: m_InputFilters: [] m_AOVBitmask: 0 m_AOVRenderTargets: [] - m_RenderTarget: {fileID: 707328070} + m_RenderTarget: {fileID: 1140031896} m_ClearsBackGround: 0 m_Show: 1 m_LayerCamera: {fileID: 0} @@ -1485,7 +1495,7 @@ MonoBehaviour: m_InputFilters: [] m_AOVBitmask: 0 m_AOVRenderTargets: [] - m_RenderTarget: {fileID: 1416341668} + m_RenderTarget: {fileID: 1186312954} m_ClearsBackGround: 0 m_Show: 1 m_LayerCamera: {fileID: 0} @@ -1549,7 +1559,7 @@ MonoBehaviour: m_InputFilters: [] m_AOVBitmask: 0 m_AOVRenderTargets: [] - m_RenderTarget: {fileID: 8062103} + m_RenderTarget: {fileID: 180892602} m_ClearsBackGround: 0 m_Show: 1 m_LayerCamera: {fileID: 0} @@ -1613,7 +1623,7 @@ MonoBehaviour: m_InputFilters: [] m_AOVBitmask: 0 m_AOVRenderTargets: [] - m_RenderTarget: {fileID: 1847047563} + m_RenderTarget: {fileID: 1360668987} m_ClearsBackGround: 0 m_Show: 1 m_LayerCamera: {fileID: 0} From e05eb9a6df0f53f96ecb70a6cc31cf7770cba1c5 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Mon, 8 Jun 2020 14:25:43 +0200 Subject: [PATCH 34/77] Revert hdrp asset for 5009 --- .../GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity index 81c4659c77f..e8899896feb 100644 --- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity +++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5009_HDRI_Sky_Flow.unity @@ -283,7 +283,7 @@ PrefabInstance: type: 3} propertyPath: renderPipelineAsset value: - objectReference: {fileID: 11400000, guid: d7fe5f39d2c099a4ea1f1f610af309d7, + objectReference: {fileID: 11400000, guid: 8650072ee85219341b65a263bf871815, type: 2} - target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3} From 14a0cad79e14d7e64916d47bf43d1bdaa7fb6730 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Mon, 8 Jun 2020 10:56:55 +0200 Subject: [PATCH 35/77] WIP Creation of compute buffers through render graph. --- .../Runtime/RenderGraph/RenderGraph.cs | 49 ++++-- .../RenderGraphResourceRegistry.cs | 153 ++++++++++++++++-- .../HDRenderPipeline.LightLoop.cs | 1 - 3 files changed, 174 insertions(+), 29 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 7a7d2e8e094..de8b57f141c 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -121,8 +121,8 @@ public void Reset() internal struct CompiledPassInfo { public RenderGraphPass pass; - public List textureCreateList; - public List textureReleaseList; + public List textureCreateList; + public List textureReleaseList; public int refCount; public bool pruned; public bool hasSideEffect; @@ -146,8 +146,8 @@ public void Reset(RenderGraphPass pass) if (textureCreateList == null) { - textureCreateList = new List(); - textureReleaseList = new List(); + textureCreateList = new List(); + textureReleaseList = new List(); #if DEVELOPMENT_BUILD || UNITY_EDITOR debugTextureReads = new List(); @@ -182,8 +182,10 @@ public void Reset(RenderGraphPass pass) bool m_ExecutionExceptionWasRaised; // Compiled Render Graph info. - DynamicArray m_CompiledTextureInfos = new DynamicArray(); - DynamicArray m_CompiledBufferInfos = new DynamicArray(); + DynamicArray[] m_CompiledResourcesInfos = new DynamicArray[(int)RenderGraphResourceType.Count]; + + //DynamicArray m_CompiledTextureInfos = new DynamicArray(); + //DynamicArray m_CompiledBufferInfos = new DynamicArray(); DynamicArray m_CompiledPassInfos = new DynamicArray(); Stack m_PruningStack = new Stack(); @@ -212,6 +214,11 @@ public RenderGraphDefaultResources defaultResources public RenderGraph(bool supportMSAA, MSAASamples initialSampleCount) { m_Resources = new RenderGraphResourceRegistry(supportMSAA, initialSampleCount, m_DebugParameters, m_Logger); + + for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i) + { + m_CompiledResourcesInfos[i] = new DynamicArray(); + } } /// @@ -278,10 +285,8 @@ public TextureHandle ImportBackbuffer(RenderTargetIdentifier rt) /// Texture descriptor. /// Optional property that allows you to specify a Shader property name to use for automatic resource binding. /// A new TextureHandle. - public TextureHandle CreateTexture(TextureDesc desc, int shaderProperty = 0) + public TextureHandle CreateTexture(in TextureDesc desc, int shaderProperty = 0) { - if (m_DebugParameters.tagResourceNamesWithRG) - desc.name = string.Format("{0}_RenderGraph", desc.name); return m_Resources.CreateTexture(desc, shaderProperty); } @@ -293,10 +298,7 @@ public TextureHandle CreateTexture(TextureDesc desc, int shaderProperty = 0) /// A new TextureHandle. public TextureHandle CreateTexture(TextureHandle texture, int shaderProperty = 0) { - var desc = m_Resources.GetTextureResourceDesc(texture); - if (m_DebugParameters.tagResourceNamesWithRG) - desc.name = string.Format("{0}_RenderGraph", desc.name); - return m_Resources.CreateTexture(desc, shaderProperty); + return m_Resources.CreateTexture(m_Resources.GetTextureResourceDesc(texture), shaderProperty); } /// @@ -330,6 +332,21 @@ public ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer) return m_Resources.ImportComputeBuffer(computeBuffer); } + public ComputeBufferHandle CreateComputeBuffer(in ComputeBufferDesc desc) + { + return m_Resources.CreateComputeBuffer(desc); + } + + public ComputeBufferHandle CreateComputeBuffer(ComputeBufferHandle computeBuffer) + { + return m_Resources.CreateComputeBuffer(m_Resources.GetComputeBufferResourceDesc(computeBuffer)); + } + + public ComputeBufferDesc GetComputeBufferDesc(ComputeBufferHandle computeBuffer) + { + return m_Resources.GetComputeBufferResourceDesc(computeBuffer); + } + /// /// Add a new Render Pass to the current Render Graph. /// @@ -740,7 +757,7 @@ void UpdateResourceAllocationAndSynchronization() int firstWriteIndex = GetFirstValidWriteIndex(textureInfo); // This can happen for imported textures (for example an imported dummy black texture will never be written to but does not need creation anyway) if (firstWriteIndex != -1) - m_CompiledPassInfos[firstWriteIndex].textureCreateList.Add(new TextureHandle(i)); + m_CompiledPassInfos[firstWriteIndex].textureCreateList.Add(i); // Texture release // Sometimes, a texture can be written by a pass after the last pass that reads it. @@ -765,7 +782,7 @@ void UpdateResourceAllocationAndSynchronization() // Finally add the release command to the pass before the first pass that waits for the compute pipe. ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[Math.Max(0, firstWaitingPassIndex - 1)]; - passInfo.textureReleaseList.Add(new TextureHandle(i)); + passInfo.textureReleaseList.Add(i); // Fail safe in case render graph is badly formed. if (currentPassIndex == m_CompiledPassInfos.size) @@ -777,7 +794,7 @@ void UpdateResourceAllocationAndSynchronization() else { ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[lastReadPassIndex]; - passInfo.textureReleaseList.Add(new TextureHandle(i)); + passInfo.textureReleaseList.Add(i); } } } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index 8722df245d9..1c2836ebd15 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -5,6 +5,14 @@ namespace UnityEngine.Experimental.Rendering.RenderGraphModule { + // RendererList is a different case so not represented here. + internal enum RenderGraphResourceType + { + Texture = 0, + ComputeBuffer, + Count + } + #region Resource Descriptors // BEHOLD C# COPY PASTA // Struct can't be inherited and can't have default member values @@ -320,6 +328,63 @@ public override int GetHashCode() return hashCode; } } + + /// + /// Descriptor used to create compute buffer resources + /// + public struct ComputeBufferDesc + { + ///Number of elements in the buffer.. + public int count; + ///Size of one element in the buffer. Has to match size of buffer type in the shader. + public int stride; + ///Type of the buffer, default is ComputeBufferType.Default (structured buffer). + public ComputeBufferType type; + /// Compute Buffer name. + public string name; + + /// + /// ComputeBufferDesc constructor. + /// + /// Number of elements in the buffer. + /// Size of one element in the buffer. + public ComputeBufferDesc(int count, int stride) + : this() + { + this.count = count; + this.stride = stride; + type = ComputeBufferType.Default; + } + + /// + /// ComputeBufferDesc constructor. + /// + /// Number of elements in the buffer. + /// Size of one element in the buffer. + /// Type of the buffer. + public ComputeBufferDesc(int count, int stride, ComputeBufferType type) + : this() + { + this.count = count; + this.stride = stride; + this.type = type; + } + + /// + /// Hash function + /// + /// The texture descriptor hash. + public override int GetHashCode() + { + int hashCode = 17; + + hashCode = hashCode * 23 + count; + hashCode = hashCode * 23 + stride; + hashCode = hashCode * 23 + (int)type; + + return hashCode; + } + } #endregion class RenderGraphTexturePool @@ -408,6 +473,17 @@ public class RenderGraphResourceRegistry { static readonly ShaderTagId s_EmptyName = new ShaderTagId(""); + + internal struct RenderGraphResource + { + public DescType desc; + public ResType resource; + public bool imported; + public int cachedHash; + public int shaderProperty; + public bool wasReleased; + } + #region Resources internal struct TextureResource { @@ -460,13 +536,25 @@ internal RendererListResource(in RendererListDesc desc) internal struct ComputeBufferResource { - public ComputeBuffer computeBuffer; - public bool imported; + public ComputeBufferDesc desc; + public ComputeBuffer computeBuffer; + public bool imported; + public bool wasReleased; - internal ComputeBufferResource(ComputeBuffer computeBuffer, bool imported) + internal ComputeBufferResource(ComputeBuffer computeBuffer) + : this() { this.computeBuffer = computeBuffer; - this.imported = imported; + this.imported = true; + wasReleased = false; + } + + internal ComputeBufferResource(in ComputeBufferDesc desc) + : this() + { + this.desc = desc; + computeBuffer = null; + wasReleased = false; } } #endregion @@ -533,6 +621,17 @@ public ComputeBuffer GetComputeBuffer(in ComputeBufferHandle handle) if (!handle.IsValid()) return null; +#if DEVELOPMENT_BUILD || UNITY_EDITOR + + var res = m_ComputeBufferResources[handle]; + + if (res.computeBuffer == null && !res.wasReleased) + throw new InvalidOperationException(string.Format("Trying to access compute buffer \"{0}\" that was never created. Check that it was written at least once before trying to get it.", res.desc.name)); + + if (res.computeBuffer == null && res.wasReleased) + throw new InvalidOperationException(string.Format("Trying to access compute buffer \"{0}\" that was already released. Check that the last pass where it's read is after this one.", res.desc.name)); +#endif + return m_ComputeBufferResources[handle].computeBuffer; } #endregion @@ -596,12 +695,12 @@ internal int GetTextureResourceCount() return m_TextureResources.size; } - ref TextureResource GetTextureResource(TextureHandle res) + ref TextureResource GetTextureResource(int res) { return ref m_TextureResources[res]; } - internal TextureDesc GetTextureResourceDesc(TextureHandle res) + internal TextureDesc GetTextureResourceDesc(int res) { return m_TextureResources[res].desc; } @@ -616,10 +715,23 @@ internal RendererListHandle CreateRendererList(in RendererListDesc desc) internal ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer) { - int newHandle = m_ComputeBufferResources.Add(new ComputeBufferResource(computeBuffer, imported: true)); + int newHandle = m_ComputeBufferResources.Add(new ComputeBufferResource(computeBuffer)); + return new ComputeBufferHandle(newHandle); + } + + internal ComputeBufferHandle CreateComputeBuffer(in ComputeBufferDesc desc) + { + ValidateComputeBufferDesc(desc); + + int newHandle = m_ComputeBufferResources.Add(new ComputeBufferResource(desc)); return new ComputeBufferHandle(newHandle); } + internal ComputeBufferDesc GetComputeBufferResourceDesc(ComputeBufferHandle res) + { + return m_ComputeBufferResources[res].desc; + } + internal bool IsComputeBufferImported(ComputeBufferHandle handle) { return handle.IsValid() ? GetComputeBufferResource(handle).imported : false; @@ -635,9 +747,9 @@ internal ref ComputeBufferResource GetComputeBufferResource(ComputeBufferHandle return ref m_ComputeBufferResources[res]; } - internal void CreateAndClearTexture(RenderGraphContext rgContext, TextureHandle texture) + internal void CreateAndClearTexture(RenderGraphContext rgContext, int index) { - ref var resource = ref GetTextureResource(texture); + ref var resource = ref GetTextureResource(index); if (!resource.imported) { CreateTextureForPass(ref resource); @@ -675,6 +787,10 @@ void CreateTextureForPass(ref TextureResource resource) resource.rt = null; if (!TryGetRenderTarget(hashCode, out resource.rt)) { + string name = desc.name; + if (m_RenderGraphDebug.tagResourceNamesWithRG) + name = $"RenderGraph_{name}"; + // Note: Name used here will be the one visible in the memory profiler so it means that whatever is the first pass that actually allocate the texture will set the name. // TODO: Find a way to display name by pass. switch (desc.sizeMode) @@ -695,7 +811,7 @@ void CreateTextureForPass(ref TextureResource resource) } //// Try to update name when re-using a texture. - //// TODO: Check if that actually works. + //// TODO RENDERGRAPH: Check if that actually works. //resource.rt.name = desc.name; #if DEVELOPMENT_BUILD || UNITY_EDITOR @@ -734,7 +850,7 @@ internal void PostRenderPassUnbindGlobalTextures(RenderGraphContext rgContext, L SetGlobalTextures(rgContext, textures, true); } - internal void ReleaseTexture(RenderGraphContext rgContext, TextureHandle resource) + internal void ReleaseTexture(RenderGraphContext rgContext, int resource) { ref var resourceDesc = ref GetTextureResource(resource); if (!resourceDesc.imported) @@ -744,7 +860,9 @@ internal void ReleaseTexture(RenderGraphContext rgContext, TextureHandle resourc using (new ProfilingScope(rgContext.cmd, ProfilingSampler.Get(RenderGraphProfileId.RenderGraphClearDebug))) { var clearFlag = resourceDesc.desc.depthBufferBits != DepthBits.None ? ClearFlag.Depth : ClearFlag.Color; - CoreUtils.SetRenderTarget(rgContext.cmd, GetTexture(resource), clearFlag, Color.magenta); + // Not ideal to do new TextureHandle here but GetTexture is a public API and we rather have it take an explicit TextureHandle parameters. + // Everywhere else internally int is better because it allows us to share more code. + CoreUtils.SetRenderTarget(rgContext.cmd, GetTexture(new TextureHandle(resource)), clearFlag, Color.magenta); } } @@ -821,6 +939,17 @@ void ValidateRendererListDesc(in RendererListDesc desc) #endif } + void ValidateComputeBufferDesc(in ComputeBufferDesc desc) + { +#if DEVELOPMENT_BUILD || UNITY_EDITOR + // TODO RENDERGRAPH: Check actual condition on stride. + //if (desc.stride % 4 != 0) + //{ + // throw new ArgumentException("Compute Buffer stride must be at least 4."); + //} +#endif + } + bool TryGetRenderTarget(int hashCode, out RTHandle rt) { return m_TexturePool.TryGetResource(hashCode, out rt); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs index 2caf386b69a..9153004940c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs @@ -132,7 +132,6 @@ BuildGPULightListOutput BuildGPULightList(RenderGraph renderGraph, HDCamera hdCa BuildDispatchIndirectArguments(data.buildGPULightListParameters, buildLightListResources, tileFlagsWritten, context.cmd); - // TODO RENDERGRAPH WARNING: Note that the three sets of variables are bound here, but it should be handled differently. PushLightLoopGlobalParams(data.lightLoopGlobalParameters, context.cmd); }); From 434797437c5a42791d93570bca5f7ca553374dcb Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Mon, 8 Jun 2020 18:36:29 +0200 Subject: [PATCH 36/77] Refactoring internal resource management to share more code (WIP) # Conflicts: # com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs --- .../Runtime/RenderGraph/RenderGraph.cs | 5 +- .../RenderGraphResourceRegistry.cs | 331 +++++++++++------- 2 files changed, 216 insertions(+), 120 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index de8b57f141c..863d2c35ba7 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -420,13 +420,14 @@ internal void ClearCompiledGraph() m_Resources.Clear(m_ExecutionExceptionWasRaised); m_DefaultResources.Clear(); m_RendererLists.Clear(); - m_CompiledBufferInfos.Clear(); - m_CompiledTextureInfos.Clear(); + for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i) + m_CompiledResourcesInfos[i].Clear(); m_CompiledPassInfos.Clear(); } void InitializeCompilationData() { + m_CompiledResourcesInfos[(int)RenderGraphResourceType.Texture] m_CompiledBufferInfos.Resize(m_Resources.GetComputeBufferResourceCount()); for (int i = 0; i < m_CompiledBufferInfos.size; ++i) m_CompiledBufferInfos[i].Reset(); diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index 1c2836ebd15..0ca4c165dfd 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -473,55 +473,118 @@ public class RenderGraphResourceRegistry { static readonly ShaderTagId s_EmptyName = new ShaderTagId(""); - - internal struct RenderGraphResource + class IRenderGraphResource { - public DescType desc; - public ResType resource; public bool imported; - public int cachedHash; - public int shaderProperty; + public int cachedHash; + public int shaderProperty; public bool wasReleased; + + public virtual void Reset() + { + imported = false; + cachedHash = -1; + shaderProperty = 0; + wasReleased = false; + } } #region Resources - internal struct TextureResource + class RenderGraphResource + : IRenderGraphResource + where DescType : struct + where ResType : class { - public TextureDesc desc; - public bool imported; - public RTHandle rt; - public int cachedHash; - public int shaderProperty; - public bool wasReleased; - - internal TextureResource(RTHandle rt, int shaderProperty) - : this() + public DescType desc; + public ResType resource; + + protected RenderGraphResource() { - Reset(); - this.rt = rt; - imported = true; - this.shaderProperty = shaderProperty; } - internal TextureResource(in TextureDesc desc, int shaderProperty) - : this() + //internal RenderGraphResource(ResType resource, int shaderProperty) + //{ + // Reset(); + + // this.resource = resource; + // imported = true; + // this.shaderProperty = shaderProperty; + //} + + //internal RenderGraphResource(in DescType desc, int shaderProperty) + //{ + // Reset(); + + // this.desc = desc; + // this.shaderProperty = shaderProperty; + //} + + public override void Reset() { - Reset(); + base.Reset(); + resource = null; + } - this.desc = desc; - this.shaderProperty = shaderProperty; + public virtual string GetName() + { + return ""; } + } - void Reset() + class TextureResource : RenderGraphResource + { + public override string GetName() { - imported = false; - rt = null; - cachedHash = -1; - wasReleased = false; + return desc.name; + } + } + + class ComputeBufferResource : RenderGraphResource + { + public override string GetName() + { + return desc.name; } } + //internal struct TextureResource + //{ + // public TextureDesc desc; + // public bool imported; + // public RTHandle rt; + // public int cachedHash; + // public int shaderProperty; + // public bool wasReleased; + + // internal TextureResource(RTHandle rt, int shaderProperty) + // : this() + // { + // Reset(); + + // this.rt = rt; + // imported = true; + // this.shaderProperty = shaderProperty; + // } + + // internal TextureResource(in TextureDesc desc, int shaderProperty) + // : this() + // { + // Reset(); + + // this.desc = desc; + // this.shaderProperty = shaderProperty; + // } + + // void Reset() + // { + // imported = false; + // rt = null; + // cachedHash = -1; + // wasReleased = false; + // } + //} + internal struct RendererListResource { public RendererListDesc desc; @@ -534,35 +597,41 @@ internal RendererListResource(in RendererListDesc desc) } } - internal struct ComputeBufferResource - { - public ComputeBufferDesc desc; - public ComputeBuffer computeBuffer; - public bool imported; - public bool wasReleased; + //internal struct ComputeBufferResource + //{ + // public ComputeBufferDesc desc; + // public ComputeBuffer computeBuffer; + // public bool imported; + // public bool wasReleased; + + // internal ComputeBufferResource(ComputeBuffer computeBuffer) + // : this() + // { + // this.computeBuffer = computeBuffer; + // this.imported = true; + // wasReleased = false; + // } + + // internal ComputeBufferResource(in ComputeBufferDesc desc) + // : this() + // { + // this.desc = desc; + // computeBuffer = null; + // wasReleased = false; + // } + //} + #endregion - internal ComputeBufferResource(ComputeBuffer computeBuffer) - : this() - { - this.computeBuffer = computeBuffer; - this.imported = true; - wasReleased = false; - } + //DynamicArray m_TextureResources = new DynamicArray(); + //DynamicArray m_ComputeBufferResources = new DynamicArray(); - internal ComputeBufferResource(in ComputeBufferDesc desc) - : this() - { - this.desc = desc; - computeBuffer = null; - wasReleased = false; - } - } - #endregion + //DynamicArray> m_TextureResources = new DynamicArray>(); + //DynamicArray> m_ComputeBufferResources = new DynamicArray>(); + + DynamicArray[] m_Resources = new DynamicArray[(int)RenderGraphResourceType.Count]; - DynamicArray m_TextureResources = new DynamicArray(); RenderGraphTexturePool m_TexturePool = new RenderGraphTexturePool(); DynamicArray m_RendererListResources = new DynamicArray(); - DynamicArray m_ComputeBufferResources = new DynamicArray(); RTHandleSystem m_RTHandleSystem = new RTHandleSystem(); RenderGraphDebugParams m_RenderGraphDebug; RenderGraphLogger m_Logger; @@ -574,6 +643,7 @@ internal ComputeBufferResource(in ComputeBufferDesc desc) // This list allows us to determine if all textures were correctly released in the frame. List<(int, RTHandle)> m_FrameAllocatedTextures = new List<(int, RTHandle)>(); + #region Public Interface /// /// Returns the RTHandle associated with the provided resource handle. @@ -585,17 +655,7 @@ public RTHandle GetTexture(in TextureHandle handle) if (!handle.IsValid()) return null; -#if DEVELOPMENT_BUILD || UNITY_EDITOR - - var res = m_TextureResources[handle]; - - if (res.rt == null && !res.wasReleased) - throw new InvalidOperationException(string.Format("Trying to access texture \"{0}\" that was never created. Check that it was written at least once before trying to get it.", res.desc.name)); - - if (res.rt == null && res.wasReleased) - throw new InvalidOperationException(string.Format("Trying to access texture \"{0}\" that was already released. Check that the last pass where it's read is after this one.", res.desc.name)); -#endif - return m_TextureResources[handle].rt; + return GetTextureResource(handle).resource; } /// @@ -621,18 +681,7 @@ public ComputeBuffer GetComputeBuffer(in ComputeBufferHandle handle) if (!handle.IsValid()) return null; -#if DEVELOPMENT_BUILD || UNITY_EDITOR - - var res = m_ComputeBufferResources[handle]; - - if (res.computeBuffer == null && !res.wasReleased) - throw new InvalidOperationException(string.Format("Trying to access compute buffer \"{0}\" that was never created. Check that it was written at least once before trying to get it.", res.desc.name)); - - if (res.computeBuffer == null && res.wasReleased) - throw new InvalidOperationException(string.Format("Trying to access compute buffer \"{0}\" that was already released. Check that the last pass where it's read is after this one.", res.desc.name)); -#endif - - return m_ComputeBufferResources[handle].computeBuffer; + return GetComputeBufferResource(handle).resource; } #endregion @@ -648,6 +697,25 @@ internal RenderGraphResourceRegistry(bool supportMSAA, MSAASamples initialSample m_RTHandleSystem.Initialize(Screen.width, Screen.height, supportMSAA, initialSampleCount); m_RenderGraphDebug = renderGraphDebug; m_Logger = logger; + + for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i) + m_Resources[i] = new DynamicArray(); + } + + ResType GetResource(DynamicArray resourceArray, int index) + where DescType : struct + where ResType : class + { + var res = resourceArray[index] as RenderGraphResource; + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + if (res.resource == null && !res.wasReleased) + throw new InvalidOperationException(string.Format("Trying to access resource \"{0}\" that was never created. Check that it was written at least once before trying to get it.", res.GetName())); + + if (res.resource == null && res.wasReleased) + throw new InvalidOperationException(string.Format("Trying to access resource \"{0}\" that was already released. Check that the last pass where it's read is after this one.", res.GetName())); +#endif + return res.resource; } internal void BeginRender(int width, int height, MSAASamples msaaSamples, int currentFrameIndex) @@ -662,7 +730,11 @@ internal void BeginRender(int width, int height, MSAASamples msaaSamples, int cu // Texture Creation/Import APIs are internal because creation should only go through RenderGraph internal TextureHandle ImportTexture(RTHandle rt, int shaderProperty = 0) { - int newHandle = m_TextureResources.Add(new TextureResource(rt, shaderProperty)); + int newHandle = AddNewResource(m_Resources[(int)RenderGraphResourceType.Texture], out TextureResource texResource); + texResource.resource = rt; + texResource.imported = true; + texResource.shaderProperty = shaderProperty; + return new TextureHandle(newHandle); } @@ -678,31 +750,49 @@ internal TextureHandle ImportBackbuffer(RenderTargetIdentifier rt) else m_CurrentBackbuffer = m_RTHandleSystem.Alloc(rt); - int newHandle = m_TextureResources.Add(new TextureResource(m_CurrentBackbuffer, 0)); + int newHandle = AddNewResource(m_Resources[(int)RenderGraphResourceType.Texture], out TextureResource texResource); + texResource.resource = m_CurrentBackbuffer; + texResource.imported = true; + return new TextureHandle(newHandle); } + int AddNewResource(DynamicArray resourceArray, out ResType outRes) where ResType : IRenderGraphResource, new() + { + // In order to not create garbage, instead of using Add, we keep the content of the array while resizing and we just reset the existing ref (or create it if it's null). + int result = resourceArray.size; + resourceArray.Resize(resourceArray.size + 1, true); + if (resourceArray[result] == null) + resourceArray[result] = new ResType(); + + outRes = resourceArray[result] as ResType; + outRes.Reset(); + return result; + } + internal TextureHandle CreateTexture(in TextureDesc desc, int shaderProperty = 0, int transientPassIndex = -1) { ValidateTextureDesc(desc); - int newHandle = m_TextureResources.Add(new TextureResource(desc, shaderProperty)); + int newHandle = AddNewResource(m_Resources[(int)RenderGraphResourceType.Texture], out TextureResource texResource); + texResource.desc = desc; + texResource.shaderProperty = shaderProperty; return new TextureHandle(newHandle, transientPassIndex); } internal int GetTextureResourceCount() { - return m_TextureResources.size; + return m_Resources[(int)RenderGraphResourceType.Texture].size; } - ref TextureResource GetTextureResource(int res) + TextureResource GetTextureResource(int index) { - return ref m_TextureResources[res]; + return m_Resources[(int)RenderGraphResourceType.Texture][index] as TextureResource; } - internal TextureDesc GetTextureResourceDesc(int res) + internal TextureDesc GetTextureResourceDesc(int index) { - return m_TextureResources[res].desc; + return (m_Resources[(int)RenderGraphResourceType.Texture][index] as TextureResource).desc; } internal RendererListHandle CreateRendererList(in RendererListDesc desc) @@ -715,7 +805,10 @@ internal RendererListHandle CreateRendererList(in RendererListDesc desc) internal ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer) { - int newHandle = m_ComputeBufferResources.Add(new ComputeBufferResource(computeBuffer)); + int newHandle = AddNewResource(m_Resources[(int)RenderGraphResourceType.ComputeBuffer], out ComputeBufferResource bufferResource); + bufferResource.resource = computeBuffer; + bufferResource.imported = true; + return new ComputeBufferHandle(newHandle); } @@ -723,13 +816,15 @@ internal ComputeBufferHandle CreateComputeBuffer(in ComputeBufferDesc desc) { ValidateComputeBufferDesc(desc); - int newHandle = m_ComputeBufferResources.Add(new ComputeBufferResource(desc)); + int newHandle = AddNewResource(m_Resources[(int)RenderGraphResourceType.ComputeBuffer], out ComputeBufferResource bufferResource); + bufferResource.desc = desc; + return new ComputeBufferHandle(newHandle); } - internal ComputeBufferDesc GetComputeBufferResourceDesc(ComputeBufferHandle res) + internal ComputeBufferDesc GetComputeBufferResourceDesc(ComputeBufferHandle index) { - return m_ComputeBufferResources[res].desc; + return (m_Resources[(int)RenderGraphResourceType.ComputeBuffer][index] as ComputeBufferResource).desc; } internal bool IsComputeBufferImported(ComputeBufferHandle handle) @@ -739,20 +834,20 @@ internal bool IsComputeBufferImported(ComputeBufferHandle handle) internal int GetComputeBufferResourceCount() { - return m_ComputeBufferResources.size; + return m_Resources[(int)RenderGraphResourceType.ComputeBuffer].size; } - internal ref ComputeBufferResource GetComputeBufferResource(ComputeBufferHandle res) + ComputeBufferResource GetComputeBufferResource(ComputeBufferHandle index) { - return ref m_ComputeBufferResources[res]; + return m_Resources[(int)RenderGraphResourceType.ComputeBuffer][index] as ComputeBufferResource; } internal void CreateAndClearTexture(RenderGraphContext rgContext, int index) { - ref var resource = ref GetTextureResource(index); + var resource = GetTextureResource(index); if (!resource.imported) { - CreateTextureForPass(ref resource); + CreateTextureForPass(resource); var fastMemDesc = resource.desc.fastMemoryDesc; if(fastMemDesc.inFastMemory) @@ -768,24 +863,24 @@ internal void CreateAndClearTexture(RenderGraphContext rgContext, int index) { var clearFlag = resource.desc.depthBufferBits != DepthBits.None ? ClearFlag.Depth : ClearFlag.Color; var clearColor = debugClear ? Color.magenta : resource.desc.clearColor; - CoreUtils.SetRenderTarget(rgContext.cmd, resource.rt, clearFlag, clearColor); + CoreUtils.SetRenderTarget(rgContext.cmd, resource.resource, clearFlag, clearColor); } } - LogTextureCreation(resource.rt, resource.desc.clearBuffer || m_RenderGraphDebug.clearRenderTargetsAtCreation); + LogTextureCreation(resource.resource, resource.desc.clearBuffer || m_RenderGraphDebug.clearRenderTargetsAtCreation); } } - void CreateTextureForPass(ref TextureResource resource) + void CreateTextureForPass(TextureResource resource) { var desc = resource.desc; int hashCode = desc.GetHashCode(); - if(resource.rt != null) + if(resource.resource != null) throw new InvalidOperationException(string.Format("Trying to create an already created texture ({0}). Texture was probably declared for writing more than once in the same pass.", resource.desc.name)); - resource.rt = null; - if (!TryGetRenderTarget(hashCode, out resource.rt)) + resource.resource = null; + if (!TryGetRenderTarget(hashCode, out resource.resource)) { string name = desc.name; if (m_RenderGraphDebug.tagResourceNamesWithRG) @@ -796,15 +891,15 @@ void CreateTextureForPass(ref TextureResource resource) switch (desc.sizeMode) { case TextureSizeMode.Explicit: - resource.rt = m_RTHandleSystem.Alloc(desc.width, desc.height, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, + resource.resource = m_RTHandleSystem.Alloc(desc.width, desc.height, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, desc.useMipMap, desc.autoGenerateMips, desc.isShadowMap, desc.anisoLevel, desc.mipMapBias, desc.msaaSamples, desc.bindTextureMS, desc.useDynamicScale, desc.memoryless, desc.name); break; case TextureSizeMode.Scale: - resource.rt = m_RTHandleSystem.Alloc(desc.scale, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, + resource.resource = m_RTHandleSystem.Alloc(desc.scale, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, desc.useMipMap, desc.autoGenerateMips, desc.isShadowMap, desc.anisoLevel, desc.mipMapBias, desc.enableMSAA, desc.bindTextureMS, desc.useDynamicScale, desc.memoryless, desc.name); break; case TextureSizeMode.Functor: - resource.rt = m_RTHandleSystem.Alloc(desc.func, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, + resource.resource = m_RTHandleSystem.Alloc(desc.func, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, desc.useMipMap, desc.autoGenerateMips, desc.isShadowMap, desc.anisoLevel, desc.mipMapBias, desc.enableMSAA, desc.bindTextureMS, desc.useDynamicScale, desc.memoryless, desc.name); break; } @@ -817,7 +912,7 @@ void CreateTextureForPass(ref TextureResource resource) #if DEVELOPMENT_BUILD || UNITY_EDITOR if (hashCode != -1) { - m_FrameAllocatedTextures.Add((hashCode, resource.rt)); + m_FrameAllocatedTextures.Add((hashCode, resource.resource)); } #endif @@ -831,9 +926,9 @@ void SetGlobalTextures(RenderGraphContext rgContext, List texture var resourceDesc = GetTextureResource(resource); if (resourceDesc.shaderProperty != 0) { - if (resourceDesc.rt != null) + if (resourceDesc.resource != null) { - rgContext.cmd.SetGlobalTexture(resourceDesc.shaderProperty, bindDummyTexture ? TextureXR.GetMagentaTexture() : resourceDesc.rt); + rgContext.cmd.SetGlobalTexture(resourceDesc.shaderProperty, bindDummyTexture ? TextureXR.GetMagentaTexture() : resourceDesc.resource); } } } @@ -850,27 +945,27 @@ internal void PostRenderPassUnbindGlobalTextures(RenderGraphContext rgContext, L SetGlobalTextures(rgContext, textures, true); } - internal void ReleaseTexture(RenderGraphContext rgContext, int resource) + internal void ReleaseTexture(RenderGraphContext rgContext, int handle) { - ref var resourceDesc = ref GetTextureResource(resource); - if (!resourceDesc.imported) + var resource = GetTextureResource(handle); + if (!resource.imported) { if (m_RenderGraphDebug.clearRenderTargetsAtRelease) { using (new ProfilingScope(rgContext.cmd, ProfilingSampler.Get(RenderGraphProfileId.RenderGraphClearDebug))) { - var clearFlag = resourceDesc.desc.depthBufferBits != DepthBits.None ? ClearFlag.Depth : ClearFlag.Color; + var clearFlag = resource.desc.depthBufferBits != DepthBits.None ? ClearFlag.Depth : ClearFlag.Color; // Not ideal to do new TextureHandle here but GetTexture is a public API and we rather have it take an explicit TextureHandle parameters. // Everywhere else internally int is better because it allows us to share more code. - CoreUtils.SetRenderTarget(rgContext.cmd, GetTexture(new TextureHandle(resource)), clearFlag, Color.magenta); + CoreUtils.SetRenderTarget(rgContext.cmd, GetTexture(new TextureHandle(handle)), clearFlag, Color.magenta); } } - LogTextureRelease(resourceDesc.rt); - ReleaseTextureResource(resourceDesc.cachedHash, resourceDesc.rt); - resourceDesc.cachedHash = -1; - resourceDesc.rt = null; - resourceDesc.wasReleased = true; + LogTextureRelease(resource.resource); + ReleaseTextureResource(resource.cachedHash, resource.resource); + resource.cachedHash = -1; + resource.resource = null; + resource.wasReleased = true; } } @@ -972,9 +1067,9 @@ internal void Clear(bool onException) { LogResources(); - m_TextureResources.Clear(); + for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i) + m_Resources[i].Clear(); m_RendererListResources.Clear(); - m_ComputeBufferResources.Clear(); #if DEVELOPMENT_BUILD || UNITY_EDITOR if (m_FrameAllocatedTextures.Count != 0 && !onException) From d126be46c4c629cabe1fdedf57616e81606696b0 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Mon, 15 Jun 2020 18:02:06 +0200 Subject: [PATCH 37/77] Share most of the code between compute buffers and textures. --- .../Runtime/RenderGraph/RenderGraph.cs | 369 ++++++++---------- .../Runtime/RenderGraph/RenderGraphBuilder.cs | 66 +++- .../Runtime/RenderGraph/RenderGraphPass.cs | 61 ++- .../RenderGraphResourceRegistry.cs | 82 ++-- 4 files changed, 291 insertions(+), 287 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 863d2c35ba7..b227a972ae0 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -121,8 +121,8 @@ public void Reset() internal struct CompiledPassInfo { public RenderGraphPass pass; - public List textureCreateList; - public List textureReleaseList; + public List[] resourceCreateList; + public List[] resourceReleaseList; public int refCount; public bool pruned; public bool hasSideEffect; @@ -136,27 +136,41 @@ internal struct CompiledPassInfo #if DEVELOPMENT_BUILD || UNITY_EDITOR // This members are only here to ease debugging. - public List debugTextureReads; - public List debugTextureWrites; + public List[] debugResourceReads; + public List[] debugResourceWrites; #endif public void Reset(RenderGraphPass pass) { this.pass = pass; - if (textureCreateList == null) + if (resourceCreateList == null) { - textureCreateList = new List(); - textureReleaseList = new List(); + resourceCreateList = new List[(int)RenderGraphResourceType.Count]; + resourceReleaseList = new List[(int)RenderGraphResourceType.Count]; + for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i) + { + resourceCreateList[i] = new List(); + resourceReleaseList[i] = new List(); + } #if DEVELOPMENT_BUILD || UNITY_EDITOR - debugTextureReads = new List(); - debugTextureWrites = new List(); + debugResourceReads = new List[(int)RenderGraphResourceType.Count]; + debugResourceWrites = new List[(int)RenderGraphResourceType.Count]; + for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i) + { + debugResourceReads[i] = new List(); + debugResourceWrites[i] = new List(); + } #endif } - textureCreateList.Clear(); - textureReleaseList.Clear(); + for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i) + { + resourceCreateList[i].Clear(); + resourceReleaseList[i].Clear(); + } + refCount = 0; pruned = false; hasSideEffect = false; @@ -165,29 +179,29 @@ public void Reset(RenderGraphPass pass) needGraphicsFence = false; #if DEVELOPMENT_BUILD || UNITY_EDITOR - debugTextureReads.Clear(); - debugTextureWrites.Clear(); + for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i) + { + debugResourceReads[i].Clear(); + debugResourceWrites[i].Clear(); + } #endif } } - RenderGraphResourceRegistry m_Resources; - RenderGraphObjectPool m_RenderGraphPool = new RenderGraphObjectPool(); - List m_RenderPasses = new List(64); - List m_RendererLists = new List(32); - RenderGraphDebugParams m_DebugParameters = new RenderGraphDebugParams(); - RenderGraphLogger m_Logger = new RenderGraphLogger(); - RenderGraphDefaultResources m_DefaultResources = new RenderGraphDefaultResources(); - Dictionary m_DefaultProfilingSamplers = new Dictionary(); - bool m_ExecutionExceptionWasRaised; + RenderGraphResourceRegistry m_Resources; + RenderGraphObjectPool m_RenderGraphPool = new RenderGraphObjectPool(); + List m_RenderPasses = new List(64); + List m_RendererLists = new List(32); + RenderGraphDebugParams m_DebugParameters = new RenderGraphDebugParams(); + RenderGraphLogger m_Logger = new RenderGraphLogger(); + RenderGraphDefaultResources m_DefaultResources = new RenderGraphDefaultResources(); + Dictionary m_DefaultProfilingSamplers = new Dictionary(); + bool m_ExecutionExceptionWasRaised; // Compiled Render Graph info. - DynamicArray[] m_CompiledResourcesInfos = new DynamicArray[(int)RenderGraphResourceType.Count]; - - //DynamicArray m_CompiledTextureInfos = new DynamicArray(); - //DynamicArray m_CompiledBufferInfos = new DynamicArray(); - DynamicArray m_CompiledPassInfos = new DynamicArray(); - Stack m_PruningStack = new Stack(); + DynamicArray[] m_CompiledResourcesInfos = new DynamicArray[(int)RenderGraphResourceType.Count]; + DynamicArray m_CompiledPassInfos = new DynamicArray(); + Stack m_PruningStack = new Stack(); #region Public Interface @@ -408,13 +422,13 @@ public void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, in } #endregion - #region Internal Interface + #region Private Interface private RenderGraph() { } - internal void ClearCompiledGraph() + void ClearCompiledGraph() { ClearRenderPasses(); m_Resources.Clear(m_ExecutionExceptionWasRaised); @@ -425,83 +439,66 @@ internal void ClearCompiledGraph() m_CompiledPassInfos.Clear(); } + void InitResourceInfosData(DynamicArray resourceInfos, int count) + { + resourceInfos.Resize(count); + for (int i = 0; i < resourceInfos.size; ++i) + resourceInfos[i].Reset(); + } + void InitializeCompilationData() { - m_CompiledResourcesInfos[(int)RenderGraphResourceType.Texture] - m_CompiledBufferInfos.Resize(m_Resources.GetComputeBufferResourceCount()); - for (int i = 0; i < m_CompiledBufferInfos.size; ++i) - m_CompiledBufferInfos[i].Reset(); - m_CompiledTextureInfos.Resize(m_Resources.GetTextureResourceCount()); - for (int i = 0; i < m_CompiledTextureInfos.size; ++i) - m_CompiledTextureInfos[i].Reset(); + InitResourceInfosData(m_CompiledResourcesInfos[(int)RenderGraphResourceType.Texture], m_Resources.GetTextureResourceCount()); + InitResourceInfosData(m_CompiledResourcesInfos[(int)RenderGraphResourceType.ComputeBuffer], m_Resources.GetComputeBufferResourceCount()); + m_CompiledPassInfos.Resize(m_RenderPasses.Count); for (int i = 0; i < m_CompiledPassInfos.size; ++i) m_CompiledPassInfos[i].Reset(m_RenderPasses[i]); } - internal DynamicArray GetCompiledPassInfos() { return m_CompiledPassInfos; } - void CountReferences() { for (int passIndex = 0; passIndex < m_CompiledPassInfos.size; ++passIndex) { ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[passIndex]; - var textureRead = passInfo.pass.textureReadList; - foreach (TextureHandle texture in textureRead) + for (int type = 0; type < (int)RenderGraphResourceType.Count; ++type) { - ref CompiledResourceInfo info = ref m_CompiledTextureInfos[texture]; - info.consumers.Add(passIndex); - info.refCount++; + var resourceRead = passInfo.pass.resourceReadLists[type]; + foreach (int resourceIndex in resourceRead) + { + ref CompiledResourceInfo info = ref m_CompiledResourcesInfos[type][resourceIndex]; + info.consumers.Add(passIndex); + info.refCount++; #if DEVELOPMENT_BUILD || UNITY_EDITOR - passInfo.debugTextureReads.Add(m_Resources.GetTextureResourceDesc(texture).name); + passInfo.debugResourceReads[type].Add(m_Resources.GetResourceName((RenderGraphResourceType)type, resourceIndex)); #endif - } + } - var textureWrite = passInfo.pass.textureWriteList; - foreach (TextureHandle texture in textureWrite) - { - ref CompiledResourceInfo info = ref m_CompiledTextureInfos[texture]; - info.producers.Add(passIndex); - passInfo.refCount++; + var resourceWrite = passInfo.pass.resourceWriteLists[type]; + foreach (int resourceIndex in resourceWrite) + { + ref CompiledResourceInfo info = ref m_CompiledResourcesInfos[type][resourceIndex]; + info.producers.Add(passIndex); + passInfo.refCount++; - // Writing to an imported texture is considered as a side effect because we don't know what users will do with it outside of render graph. - if (m_Resources.IsTextureImported(texture)) - passInfo.hasSideEffect = true; + // Writing to an imported texture is considered as a side effect because we don't know what users will do with it outside of render graph. + if (m_Resources.IsResourceImported((RenderGraphResourceType)type, resourceIndex)) + passInfo.hasSideEffect = true; #if DEVELOPMENT_BUILD || UNITY_EDITOR - passInfo.debugTextureWrites.Add(m_Resources.GetTextureResourceDesc(texture).name); + passInfo.debugResourceWrites[type].Add(m_Resources.GetResourceName((RenderGraphResourceType)type, resourceIndex)); #endif - } - - foreach (TextureHandle texture in passInfo.pass.transientTextureList) - { - ref CompiledResourceInfo info = ref m_CompiledTextureInfos[texture]; - info.refCount++; - info.consumers.Add(passIndex); - info.producers.Add(passIndex); - } - - // Can't share the code with a generic func as TextureHandle and ComputeBufferHandle are both struct and can't inherit from a common struct with a shared API (thanks C#) - var bufferRead = passInfo.pass.bufferReadList; - foreach (ComputeBufferHandle buffer in bufferRead) - { - ref CompiledResourceInfo info = ref m_CompiledBufferInfos[buffer]; - info.consumers.Add(passIndex); - info.refCount++; - } - - var bufferWrite = passInfo.pass.bufferWriteList; - foreach (ComputeBufferHandle buffer in bufferWrite) - { - ref CompiledResourceInfo info = ref m_CompiledBufferInfos[buffer]; - info.producers.Add(passIndex); - passInfo.refCount++; + } - // Writing to an imported compute buffer is considered as a side effect because we don't know what users will do with it outside of render graph. - if (m_Resources.IsComputeBufferImported(buffer)) - passInfo.hasSideEffect = true; + foreach (int resourceIndex in passInfo.pass.transientResourceList[type]) + { + ref CompiledResourceInfo info = ref m_CompiledResourcesInfos[type][resourceIndex]; + info.refCount++; + info.consumers.Add(passIndex); + info.producers.Add(passIndex); + } } } } @@ -510,9 +507,9 @@ void PruneOutputlessPasses() { // Gather passes that don't produce anything and prune them. m_PruningStack.Clear(); - for (int i = 0; i < m_CompiledPassInfos.size; ++i) + for (int pass = 0; pass < m_CompiledPassInfos.size; ++pass) { - ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[i]; + ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[pass]; if (passInfo.refCount == 0 && !passInfo.hasSideEffect && passInfo.allowPassPruning) { @@ -521,85 +518,65 @@ void PruneOutputlessPasses() // We don't need to go recursively here because we decrement ref count of read resources // so the subsequent passes of pruning will detect those and remove the related passes. passInfo.pruned = true; - foreach (var index in passInfo.pass.textureReadList) + for (int type = 0; type < (int)RenderGraphResourceType.Count; ++type) { - m_CompiledTextureInfos[index].refCount--; - } + foreach (var index in passInfo.pass.resourceReadLists[type]) + { + m_CompiledResourcesInfos[type][index].refCount--; - foreach (var index in passInfo.pass.bufferReadList) - { - m_CompiledBufferInfos[index].refCount--; + } } } } } - void PruneUnusedPasses(bool textureResources) + void PruneUnusedPasses() { - DynamicArray resourceUsageList = textureResources ? m_CompiledTextureInfos : m_CompiledBufferInfos; + // TODO RENDERGRAPH: temporarily remove pruning of passes without product. + // Many passes are used just to set global variables so we don't want to force users to disallow pruning on those explicitly every time. + // This will prune passes with no outputs. + //PruneOutputlessPasses(); - // Gather resources that are never read. - m_PruningStack.Clear(); - for (int i = 0; i < resourceUsageList.size; ++i) + // This will prune all passes that produce resource that are never read. + for (int type = 0; type < (int)RenderGraphResourceType.Count; ++type) { - if (resourceUsageList[i].refCount == 0) + DynamicArray resourceUsageList = m_CompiledResourcesInfos[type]; + + // Gather resources that are never read. + m_PruningStack.Clear(); + for (int i = 0; i < resourceUsageList.size; ++i) { - m_PruningStack.Push(i); + if (resourceUsageList[i].refCount == 0) + { + m_PruningStack.Push(i); + } } - } - while (m_PruningStack.Count != 0) - { - var unusedResource = resourceUsageList[m_PruningStack.Pop()]; - foreach (var producerIndex in unusedResource.producers) + while (m_PruningStack.Count != 0) { - ref var producerInfo = ref m_CompiledPassInfos[producerIndex]; - producerInfo.refCount--; - if (producerInfo.refCount == 0 && !producerInfo.hasSideEffect && producerInfo.allowPassPruning) + var unusedResource = resourceUsageList[m_PruningStack.Pop()]; + foreach (var producerIndex in unusedResource.producers) { - // Producer is not necessary anymore as it produces zero resources - // Prune it and decrement refCount of all the textures it reads. - producerInfo.pruned = true; - - // Once again, can't share code because C# (can't have struct inheritance) - // Making all those List could help but we lose a lot of explicitness in the API... - if (textureResources) - { - foreach (var textureIndex in producerInfo.pass.textureReadList) - { - ref CompiledResourceInfo resourceInfo = ref resourceUsageList[textureIndex]; - resourceInfo.refCount--; - // If a resource is not used anymore, add it to the stack to be processed in subsequent iteration. - if (resourceInfo.refCount == 0) - m_PruningStack.Push(textureIndex); - } - } - else + ref var producerInfo = ref m_CompiledPassInfos[producerIndex]; + producerInfo.refCount--; + if (producerInfo.refCount == 0 && !producerInfo.hasSideEffect && producerInfo.allowPassPruning) { - foreach (var bufferIndex in producerInfo.pass.bufferReadList) + // Producer is not necessary anymore as it produces zero resources + // Prune it and decrement refCount of all the textures it reads. + producerInfo.pruned = true; + + foreach (var resourceIndex in producerInfo.pass.resourceReadLists[type]) { - ref CompiledResourceInfo resourceInfo = ref resourceUsageList[bufferIndex]; + ref CompiledResourceInfo resourceInfo = ref resourceUsageList[resourceIndex]; resourceInfo.refCount--; // If a resource is not used anymore, add it to the stack to be processed in subsequent iteration. if (resourceInfo.refCount == 0) - m_PruningStack.Push(bufferIndex); + m_PruningStack.Push(resourceIndex); } } } } } - } - - void PruneUnusedPasses() - { - // TODO RENDERGRAPH: temporarily remove pruning of passes without product. - // Many passes are used just to set global variables so we don't want to force users to disallow pruning on those explicitly every time. - // This will prune passes with no outputs. - //PruneOutputlessPasses(); - - // This will prune all passes that produce resource that are never read. - PruneUnusedPasses(textureResources: true); - PruneUnusedPasses(textureResources: false); LogPrunedPasses(); } @@ -726,77 +703,77 @@ void UpdateResourceAllocationAndSynchronization() if (passInfo.pruned) continue; - foreach (TextureHandle texture in passInfo.pass.textureReadList) + for (int type = 0; type < (int)RenderGraphResourceType.Count; ++type) { - UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, m_CompiledTextureInfos[texture]); - } + var resourcesInfo = m_CompiledResourcesInfos[type]; + foreach (int resource in passInfo.pass.resourceReadLists[type]) + { + UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, resourcesInfo[resource]); + } - foreach (TextureHandle texture in passInfo.pass.textureWriteList) - { - UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, m_CompiledTextureInfos[texture]); - } + foreach (int resource in passInfo.pass.resourceWriteLists[type]) + { + UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, resourcesInfo[resource]); + } - foreach (ComputeBufferHandle texture in passInfo.pass.bufferReadList) - { - UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, m_CompiledBufferInfos[texture]); - } - foreach (ComputeBufferHandle texture in passInfo.pass.bufferWriteList) - { - UpdateResourceSynchronization(ref lastGraphicsPipeSync, ref lastComputePipeSync, passIndex, m_CompiledBufferInfos[texture]); } // Gather all renderer lists m_RendererLists.AddRange(passInfo.pass.usedRendererListList); } - // Now push textures to the release list of the pass that reads it last. - for (int i = 0; i < m_CompiledTextureInfos.size; ++i) + for (int type = 0; type < (int)RenderGraphResourceType.Count; ++type) { - CompiledResourceInfo textureInfo = m_CompiledTextureInfos[i]; + var resourceInfos = m_CompiledResourcesInfos[type]; + // Now push resources to the release list of the pass that reads it last. + for (int i = 0; i < resourceInfos.size; ++i) + { + CompiledResourceInfo resourceInfo = resourceInfos[i]; - // Texture creation - int firstWriteIndex = GetFirstValidWriteIndex(textureInfo); - // This can happen for imported textures (for example an imported dummy black texture will never be written to but does not need creation anyway) - if (firstWriteIndex != -1) - m_CompiledPassInfos[firstWriteIndex].textureCreateList.Add(i); + // Resource creation + int firstWriteIndex = GetFirstValidWriteIndex(resourceInfo); + // Index -1 can happen for imported resources (for example an imported dummy black texture will never be written to but does not need creation anyway) + if (firstWriteIndex != -1) + m_CompiledPassInfos[firstWriteIndex].resourceCreateList[type].Add(i); - // Texture release - // Sometimes, a texture can be written by a pass after the last pass that reads it. - // In this case, we need to extend its lifetime to this pass otherwise the pass would get an invalid texture. - int lastReadPassIndex = Math.Max(GetLatestValidReadIndex(textureInfo), GetLatestValidWriteIndex(textureInfo)); + // Texture release + // Sometimes, a texture can be written by a pass after the last pass that reads it. + // In this case, we need to extend its lifetime to this pass otherwise the pass would get an invalid texture. + int lastReadPassIndex = Math.Max(GetLatestValidReadIndex(resourceInfo), GetLatestValidWriteIndex(resourceInfo)); - if (lastReadPassIndex != -1) - { - // In case of async passes, we need to extend lifetime of resource to the first pass on the graphics pipeline that wait for async passes to be over. - // Otherwise, if we freed the resource right away during an async pass, another non async pass could reuse the resource even though the async pipe is not done. - if (m_CompiledPassInfos[lastReadPassIndex].enableAsyncCompute) + if (lastReadPassIndex != -1) { - int currentPassIndex = lastReadPassIndex; - int firstWaitingPassIndex = m_CompiledPassInfos[currentPassIndex].syncFromPassIndex; - // Find the first async pass that is synchronized by the graphics pipeline (ie: passInfo.syncFromPassIndex != -1) - while (firstWaitingPassIndex == -1 && currentPassIndex < m_CompiledPassInfos.size) + // In case of async passes, we need to extend lifetime of resource to the first pass on the graphics pipeline that wait for async passes to be over. + // Otherwise, if we freed the resource right away during an async pass, another non async pass could reuse the resource even though the async pipe is not done. + if (m_CompiledPassInfos[lastReadPassIndex].enableAsyncCompute) { - currentPassIndex++; - if(m_CompiledPassInfos[currentPassIndex].enableAsyncCompute) - firstWaitingPassIndex = m_CompiledPassInfos[currentPassIndex].syncFromPassIndex; - } + int currentPassIndex = lastReadPassIndex; + int firstWaitingPassIndex = m_CompiledPassInfos[currentPassIndex].syncFromPassIndex; + // Find the first async pass that is synchronized by the graphics pipeline (ie: passInfo.syncFromPassIndex != -1) + while (firstWaitingPassIndex == -1 && currentPassIndex < m_CompiledPassInfos.size) + { + currentPassIndex++; + if (m_CompiledPassInfos[currentPassIndex].enableAsyncCompute) + firstWaitingPassIndex = m_CompiledPassInfos[currentPassIndex].syncFromPassIndex; + } - // Finally add the release command to the pass before the first pass that waits for the compute pipe. - ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[Math.Max(0, firstWaitingPassIndex - 1)]; - passInfo.textureReleaseList.Add(i); + // Finally add the release command to the pass before the first pass that waits for the compute pipe. + ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[Math.Max(0, firstWaitingPassIndex - 1)]; + passInfo.resourceReleaseList[type].Add(i); - // Fail safe in case render graph is badly formed. - if (currentPassIndex == m_CompiledPassInfos.size) + // Fail safe in case render graph is badly formed. + if (currentPassIndex == m_CompiledPassInfos.size) + { + RenderGraphPass invalidPass = m_RenderPasses[lastReadPassIndex]; + throw new InvalidOperationException($"Asynchronous pass {invalidPass.name} was never synchronized on the graphics pipeline."); + } + } + else { - RenderGraphPass invalidPass = m_RenderPasses[lastReadPassIndex]; - throw new InvalidOperationException($"Asynchronous pass {invalidPass.name} was never synchronized on the graphics pipeline."); + ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[lastReadPassIndex]; + passInfo.resourceReleaseList[type].Add(i); } } - else - { - ref CompiledPassInfo passInfo = ref m_CompiledPassInfos[lastReadPassIndex]; - passInfo.textureReleaseList.Add(i); - } } } @@ -808,7 +785,7 @@ void UpdateResourceAllocationAndSynchronization() // - Determines when resources are created/released // - Determines async compute pass synchronization // - Prune unused render passes. - internal void CompileRenderGraph() + void CompileRenderGraph() { InitializeCompilationData(); CountReferences(); @@ -912,9 +889,9 @@ void PreRenderPassExecute(in CompiledPassInfo passInfo, ref RenderGraphContext r // TODO RENDERGRAPH remove this when we do away with auto global texture setup // (can't put it in the profiling scope otherwise it might be executed on compute queue which is not possible for global sets) - m_Resources.PreRenderPassSetGlobalTextures(rgContext, pass.textureReadList); + m_Resources.PreRenderPassSetGlobalTextures(rgContext, pass.resourceReadLists[(int)RenderGraphResourceType.Texture]); - foreach (var texture in passInfo.textureCreateList) + foreach (var texture in passInfo.resourceCreateList[(int)RenderGraphResourceType.Texture]) m_Resources.CreateAndClearTexture(rgContext, texture); PreRenderPassSetRenderTargets(passInfo, rgContext); @@ -953,11 +930,11 @@ void PostRenderPassExecute(CommandBuffer mainCmd, ref CompiledPassInfo passInfo, } if (m_DebugParameters.unbindGlobalTextures) - m_Resources.PostRenderPassUnbindGlobalTextures(rgContext, pass.textureReadList); + m_Resources.PostRenderPassUnbindGlobalTextures(rgContext, pass.resourceReadLists[(int)RenderGraphResourceType.Texture]); m_RenderGraphPool.ReleaseAllTempAlloc(); - foreach (var texture in passInfo.textureReleaseList) + foreach (var texture in passInfo.resourceReleaseList[(int)RenderGraphResourceType.Texture]) m_Resources.ReleaseTexture(rgContext, texture); } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs index fa44c72f73e..501425f4937 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs @@ -22,8 +22,7 @@ public struct RenderGraphBuilder : IDisposable /// An updated resource handle to the input resource. public TextureHandle UseColorBuffer(TextureHandle input, int index) { - CheckTransientTexture(input); - + CheckTransientResource(RenderGraphResourceType.Texture, input); m_RenderPass.SetColorBuffer(input, index); return input; } @@ -36,8 +35,7 @@ public TextureHandle UseColorBuffer(TextureHandle input, int index) /// An updated resource handle to the input resource. public TextureHandle UseDepthBuffer(TextureHandle input, DepthAccess flags) { - CheckTransientTexture(input); - + CheckTransientResource(RenderGraphResourceType.Texture, input); m_RenderPass.SetDepthBuffer(input, flags); return input; } @@ -49,9 +47,8 @@ public TextureHandle UseDepthBuffer(TextureHandle input, DepthAccess flags) /// An updated resource handle to the input resource. public TextureHandle ReadTexture(TextureHandle input) { - CheckTransientTexture(input); - - m_RenderPass.AddTextureRead(input); + CheckTransientResource(RenderGraphResourceType.Texture, input); + m_RenderPass.AddResourceRead(RenderGraphResourceType.Texture, input); return input; } @@ -62,10 +59,9 @@ public TextureHandle ReadTexture(TextureHandle input) /// An updated resource handle to the input resource. public TextureHandle WriteTexture(TextureHandle input) { - CheckTransientTexture(input); - - // TODO: Manage resource "version" for debugging purpose - m_RenderPass.AddTextureWrite(input); + CheckTransientResource(RenderGraphResourceType.Texture, input); + // TODO RENDERGRAPH: Manage resource "version" for debugging purpose + m_RenderPass.AddResourceWrite(RenderGraphResourceType.Texture, input); return input; } @@ -78,7 +74,7 @@ public TextureHandle WriteTexture(TextureHandle input) public TextureHandle CreateTransientTexture(in TextureDesc desc) { var result = m_Resources.CreateTexture(desc, 0, m_RenderPass.index); - m_RenderPass.AddTransientTexture(result); + m_RenderPass.AddTransientResource(RenderGraphResourceType.Texture, result); return result; } @@ -91,7 +87,7 @@ public TextureHandle CreateTransientTexture(TextureHandle texture) { var desc = m_Resources.GetTextureResourceDesc(texture); var result = m_Resources.CreateTexture(desc, 0, m_RenderPass.index); - m_RenderPass.AddTransientTexture(result); + m_RenderPass.AddTransientResource(RenderGraphResourceType.Texture, result); return result; } @@ -113,7 +109,8 @@ public RendererListHandle UseRendererList(RendererListHandle input) /// An updated resource handle to the input resource. public ComputeBufferHandle ReadComputeBuffer(ComputeBufferHandle input) { - m_RenderPass.AddBufferRead(input); + CheckTransientResource(RenderGraphResourceType.ComputeBuffer, input); + m_RenderPass.AddResourceRead(RenderGraphResourceType.ComputeBuffer, input); return input; } @@ -124,10 +121,37 @@ public ComputeBufferHandle ReadComputeBuffer(ComputeBufferHandle input) /// An updated resource handle to the input resource. public ComputeBufferHandle WriteComputeBuffer(ComputeBufferHandle input) { - m_RenderPass.AddBufferWrite(input); + CheckTransientResource(RenderGraphResourceType.ComputeBuffer, input); + m_RenderPass.AddResourceWrite(RenderGraphResourceType.ComputeBuffer, input); return input; } + /// + /// Create a new Render Graph Compute Buffer resource. + /// This buffer will only be available for the current pass and will be assumed to be both written and read so users don't need to add explicit read/write declarations. + /// + /// Compute Buffer descriptor. + /// A new transient ComputeBufferHandle. + public ComputeBufferHandle CreateTransientComputeBuffer(in ComputeBufferDesc desc) + { + var result = m_Resources.CreateComputeBuffer(desc, m_RenderPass.index); + m_RenderPass.AddTransientResource(RenderGraphResourceType.ComputeBuffer, result); + return result; + } + + /// + /// Create a new Render Graph Texture resource using the descriptor from another texture. + /// + /// Texture from which the descriptor should be used. + /// A new transient TextureHandle. + public ComputeBufferHandle CreateTransientComputeBuffer(ComputeBufferHandle buffer) + { + var desc = m_Resources.GetComputeBufferResourceDesc(buffer); + var result = m_Resources.CreateComputeBuffer(desc, m_RenderPass.index); + m_RenderPass.AddTransientResource(RenderGraphResourceType.ComputeBuffer, result); + return result; + } + /// /// Specify the render function to use for this pass. /// A call to this is mandatory for the pass to be valid. @@ -185,12 +209,18 @@ void Dispose(bool disposing) m_Disposed = true; } - void CheckTransientTexture(TextureHandle input) + void CheckTransientResource(RenderGraphResourceType type, int input) { - if (input.IsValid() && input.transientPassIndex != -1 && input.transientPassIndex != m_RenderPass.index) +#if DEVELOPMENT_BUILD || UNITY_EDITOR + if (input != -1) { - throw new ArgumentException($"Trying to use a transient texture (pass index {input.transientPassIndex}) in a different pass (pass index {m_RenderPass.index}."); + int transientIndex = m_Resources.GetResourceTransientIndex(type, input); + if (transientIndex != -1 && transientIndex != m_RenderPass.index) + { + throw new ArgumentException($"Trying to use a transient texture (pass index {transientIndex}) in a different pass (pass index {m_RenderPass.index}."); + } } +#endif } #endregion } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs index 0d282cc3713..2b84a942ce9 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs @@ -26,23 +26,34 @@ public RenderFunc GetExecuteDelegate() public int colorBufferMaxIndex { get; protected set; } = -1; public int refCount { get; protected set; } - public List textureReadList = new List(); - public List textureWriteList = new List(); - public List transientTextureList = new List(); - public List bufferReadList = new List(); - public List bufferWriteList = new List(); + public List[] resourceReadLists = new List[(int)RenderGraphResourceType.Count]; + public List[] resourceWriteLists = new List[(int)RenderGraphResourceType.Count]; + public List[] transientResourceList = new List[(int)RenderGraphResourceType.Count]; + public List usedRendererListList = new List(); + public RenderGraphPass() + { + for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i) + { + resourceReadLists[i] = new List(); + resourceWriteLists[i] = new List(); + transientResourceList[i] = new List(); + } + } + public void Clear() { name = ""; index = -1; customSampler = null; - textureReadList.Clear(); - textureWriteList.Clear(); - bufferReadList.Clear(); - bufferWriteList.Clear(); - transientTextureList.Clear(); + for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i) + { + resourceReadLists[i].Clear(); + resourceWriteLists[i].Clear(); + transientResourceList[i].Clear(); + } + usedRendererListList.Clear(); enableAsyncCompute = false; allowPassPruning = true; @@ -57,31 +68,19 @@ public void Clear() } } - public void AddTextureWrite(TextureHandle texture) - { - textureWriteList.Add(texture); - refCount++; - } - - public void AddTextureRead(TextureHandle texture) - { - textureReadList.Add(texture); - } - - public void AddBufferWrite(ComputeBufferHandle buffer) + public void AddResourceWrite(RenderGraphResourceType type, int index) { - bufferWriteList.Add(buffer); - refCount++; + resourceWriteLists[(int)type].Add(index); } - public void AddTransientTexture(TextureHandle texture) + public void AddResourceRead(RenderGraphResourceType type, int index) { - transientTextureList.Add(texture); + resourceReadLists[(int)type].Add(index); } - public void AddBufferRead(ComputeBufferHandle buffer) + public void AddTransientResource(RenderGraphResourceType type, int index) { - bufferReadList.Add(buffer); + transientResourceList[(int)type].Add(index); } public void UseRendererList(RendererListHandle rendererList) @@ -104,16 +103,16 @@ public void SetColorBuffer(TextureHandle resource, int index) Debug.Assert(index < RenderGraph.kMaxMRTCount && index >= 0); colorBufferMaxIndex = Math.Max(colorBufferMaxIndex, index); colorBuffers[index] = resource; - AddTextureWrite(resource); + AddResourceWrite(RenderGraphResourceType.Texture, resource); } public void SetDepthBuffer(TextureHandle resource, DepthAccess flags) { depthBuffer = resource; if ((flags & DepthAccess.Read) != 0) - AddTextureRead(resource); + AddResourceRead(RenderGraphResourceType.Texture, resource); if ((flags & DepthAccess.Write) != 0) - AddTextureWrite(resource); + AddResourceWrite(RenderGraphResourceType.Texture, resource); } } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index 0ca4c165dfd..7e5c9e6fcb6 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -26,8 +26,7 @@ public struct TextureHandle { bool m_IsValid; internal int handle { get; private set; } - internal int transientPassIndex { get; private set; } - internal TextureHandle(int handle, int transientPassIndex = -1) { this.handle = handle; m_IsValid = true; this.transientPassIndex = transientPassIndex; } + internal TextureHandle(int handle) { this.handle = handle; m_IsValid = true; } /// /// Conversion to int. /// @@ -40,25 +39,6 @@ public struct TextureHandle /// True if the handle is valid. public bool IsValid() => m_IsValid; - /// - /// Equals Override. - /// - /// Other handle to test against. - /// True if both handle are equals. - public override bool Equals(System.Object obj) - { - //Check for null and compare run-time types. - if ((obj == null) || !this.GetType().Equals(obj.GetType())) - { - return false; - } - else - { - TextureHandle texture = (TextureHandle)obj; - return texture.handle == handle && texture.m_IsValid == m_IsValid; - } - } - /// /// GetHashCode override. /// @@ -478,6 +458,7 @@ class IRenderGraphResource public bool imported; public int cachedHash; public int shaderProperty; + public int transientPassIndex; public bool wasReleased; public virtual void Reset() @@ -485,8 +466,14 @@ public virtual void Reset() imported = false; cachedHash = -1; shaderProperty = 0; + transientPassIndex = -1; wasReleased = false; } + + public virtual string GetName() + { + return ""; + } } #region Resources @@ -525,11 +512,6 @@ public override void Reset() base.Reset(); resource = null; } - - public virtual string GetName() - { - return ""; - } } class TextureResource : RenderGraphResource @@ -727,6 +709,30 @@ internal void BeginRender(int width, int height, MSAASamples msaaSamples, int cu internal RTHandleProperties GetRTHandleProperties() { return m_RTHandleSystem.rtHandleProperties; } + internal string GetResourceName(RenderGraphResourceType type, int index) + { + var resources = m_Resources[(int)type]; + if (index < 0 || index >= resources.size) + throw new ArgumentException($"Trying to access resource of type {type} with an invalid resource index {index}"); + return m_Resources[(int)type][index].GetName(); + } + + internal bool IsResourceImported(RenderGraphResourceType type, int index) + { + var resources = m_Resources[(int)type]; + if (index < 0 || index >= resources.size) + throw new ArgumentException($"Trying to access resource of type {type} with an invalid resource index {index}"); + return m_Resources[(int)type][index].imported; + } + + internal int GetResourceTransientIndex(RenderGraphResourceType type, int index) + { + var resources = m_Resources[(int)type]; + if (index < 0 || index >= resources.size) + throw new ArgumentException($"Trying to access resource of type {type} with an invalid resource index {index}"); + return m_Resources[(int)type][index].transientPassIndex; + } + // Texture Creation/Import APIs are internal because creation should only go through RenderGraph internal TextureHandle ImportTexture(RTHandle rt, int shaderProperty = 0) { @@ -738,11 +744,6 @@ internal TextureHandle ImportTexture(RTHandle rt, int shaderProperty = 0) return new TextureHandle(newHandle); } - internal bool IsTextureImported(TextureHandle handle) - { - return handle.IsValid() ? GetTextureResource(handle).imported : false; - } - internal TextureHandle ImportBackbuffer(RenderTargetIdentifier rt) { if (m_CurrentBackbuffer != null) @@ -777,7 +778,8 @@ internal TextureHandle CreateTexture(in TextureDesc desc, int shaderProperty = 0 int newHandle = AddNewResource(m_Resources[(int)RenderGraphResourceType.Texture], out TextureResource texResource); texResource.desc = desc; texResource.shaderProperty = shaderProperty; - return new TextureHandle(newHandle, transientPassIndex); + texResource.transientPassIndex = transientPassIndex; + return new TextureHandle(newHandle); } internal int GetTextureResourceCount() @@ -812,12 +814,13 @@ internal ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer) return new ComputeBufferHandle(newHandle); } - internal ComputeBufferHandle CreateComputeBuffer(in ComputeBufferDesc desc) + internal ComputeBufferHandle CreateComputeBuffer(in ComputeBufferDesc desc, int transientPassIndex = -1) { ValidateComputeBufferDesc(desc); int newHandle = AddNewResource(m_Resources[(int)RenderGraphResourceType.ComputeBuffer], out ComputeBufferResource bufferResource); bufferResource.desc = desc; + bufferResource.transientPassIndex = transientPassIndex; return new ComputeBufferHandle(newHandle); } @@ -827,11 +830,6 @@ internal ComputeBufferDesc GetComputeBufferResourceDesc(ComputeBufferHandle inde return (m_Resources[(int)RenderGraphResourceType.ComputeBuffer][index] as ComputeBufferResource).desc; } - internal bool IsComputeBufferImported(ComputeBufferHandle handle) - { - return handle.IsValid() ? GetComputeBufferResource(handle).imported : false; - } - internal int GetComputeBufferResourceCount() { return m_Resources[(int)RenderGraphResourceType.ComputeBuffer].size; @@ -852,7 +850,7 @@ internal void CreateAndClearTexture(RenderGraphContext rgContext, int index) var fastMemDesc = resource.desc.fastMemoryDesc; if(fastMemDesc.inFastMemory) { - resource.rt.SwitchToFastMemory(rgContext.cmd, fastMemDesc.residencyFraction, fastMemDesc.flags); + resource.resource.SwitchToFastMemory(rgContext.cmd, fastMemDesc.residencyFraction, fastMemDesc.flags); } if (resource.desc.clearBuffer || m_RenderGraphDebug.clearRenderTargetsAtCreation) @@ -919,7 +917,7 @@ void CreateTextureForPass(TextureResource resource) resource.cachedHash = hashCode; } - void SetGlobalTextures(RenderGraphContext rgContext, List textures, bool bindDummyTexture) + void SetGlobalTextures(RenderGraphContext rgContext, List textures, bool bindDummyTexture) { foreach (var resource in textures) { @@ -935,12 +933,12 @@ void SetGlobalTextures(RenderGraphContext rgContext, List texture } - internal void PreRenderPassSetGlobalTextures(RenderGraphContext rgContext, List textures) + internal void PreRenderPassSetGlobalTextures(RenderGraphContext rgContext, List textures) { SetGlobalTextures(rgContext, textures, false); } - internal void PostRenderPassUnbindGlobalTextures(RenderGraphContext rgContext, List textures) + internal void PostRenderPassUnbindGlobalTextures(RenderGraphContext rgContext, List textures) { SetGlobalTextures(rgContext, textures, true); } From 10acf559d3e7807b903be5c186b3ac3b9c083008 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Mon, 15 Jun 2020 18:12:36 +0200 Subject: [PATCH 38/77] Restored internal API for tests and fixed unit tests. --- .../Runtime/RenderGraph/RenderGraph.cs | 10 ++++++++-- .../Tests/Editor/RenderGraphTests.cs | 12 ++++++------ 2 files changed, 14 insertions(+), 8 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index b227a972ae0..80b14ff5596 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -423,12 +423,17 @@ public void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, in #endregion #region Private Interface + + // Internal for testing purpose only + internal DynamicArray GetCompiledPassInfos() { return m_CompiledPassInfos; } + private RenderGraph() { } - void ClearCompiledGraph() + // Internal for testing purpose only + internal void ClearCompiledGraph() { ClearRenderPasses(); m_Resources.Clear(m_ExecutionExceptionWasRaised); @@ -781,11 +786,12 @@ void UpdateResourceAllocationAndSynchronization() m_Resources.CreateRendererLists(m_RendererLists); } + // Internal for testing purpose only // Traverse the render graph: // - Determines when resources are created/released // - Determines async compute pass synchronization // - Prune unused render passes. - void CompileRenderGraph() + internal void CompileRenderGraph() { InitializeCompilationData(); CountReferences(); diff --git a/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs b/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs index 65f1c853130..0d52838a2fd 100644 --- a/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs +++ b/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs @@ -284,8 +284,8 @@ public void SimpleCreateReleaseTexture() var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); Assert.AreEqual(4, compiledPasses.size); - Assert.Contains(texture, compiledPasses[0].textureCreateList); - Assert.Contains(texture, compiledPasses[3].textureReleaseList); + Assert.Contains((int)texture, compiledPasses[0].resourceCreateList[(int)RenderGraphResourceType.Texture]); + Assert.Contains((int)texture, compiledPasses[3].resourceReleaseList[(int)RenderGraphResourceType.Texture]); } [Test] @@ -326,8 +326,8 @@ public void TransientCreateReleaseInSamePass() var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); Assert.AreEqual(1, compiledPasses.size); - Assert.Contains(texture, compiledPasses[0].textureCreateList); - Assert.Contains(texture, compiledPasses[0].textureReleaseList); + Assert.Contains((int)texture, compiledPasses[0].resourceCreateList[(int)RenderGraphResourceType.Texture]); + Assert.Contains((int)texture, compiledPasses[0].resourceReleaseList[(int)RenderGraphResourceType.Texture]); } // Texture that should be released during an async pass should have their release delayed until the first pass that syncs with the compute pipe. @@ -396,8 +396,8 @@ public void AsyncPassReleaseTextureOnGraphicsPipe() var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); Assert.AreEqual(6, compiledPasses.size); - Assert.Contains(texture0, compiledPasses[4].textureReleaseList); - Assert.Contains(texture2, compiledPasses[4].textureReleaseList); + Assert.Contains((int)texture0, compiledPasses[4].resourceReleaseList[(int)RenderGraphResourceType.Texture]); + Assert.Contains((int)texture2, compiledPasses[4].resourceReleaseList[(int)RenderGraphResourceType.Texture]); } [Test] From d738e28099686665265030f84493ccb20e4d9851 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Tue, 16 Jun 2020 09:38:44 +0200 Subject: [PATCH 39/77] need to switch repo --- .../PostProcessing/PostProcessSystem.cs | 69 +++++++++++++++++++ 1 file changed, 69 insertions(+) diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index 3a396a67f00..9f515f69868 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -893,6 +893,75 @@ static void DoCopyAlpha(in DoCopyAlphaParameters parameters, RTHandle source, RT #region Exposure + struct ExposureParameter + { + public ComputeShader exposureCS; + public ComputeShader histogramExposureCS; + public int exposurePreparationKernel; + public int exposureReductionKernel; + + public Vector4 exposureParams; + public Vector4 exposureParams2; + public Vector4 proceduralMaskParams; + public Vector4 proceduralMaskParams2; + public Vector4 histogramExposureParams; + public Vector4 adaptationParams; + } + + ExposureParameter PrepareExposureParameters(HDCamera hdCamera) + { + var parameters = new ExposureParameter(); + parameters.exposureCS = m_Resources.shaders.exposureCS; + parameters.histogramExposureCS = m_Resources.shaders.histogramExposureCS; + parameters.histogramExposureCS.shaderKeywords = null; + + bool isFixed = IsExposureFixed(); + if (isFixed) + { + parameters.exposureParams2 = new Vector4(0.0f, 0.0f, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant); + if (m_Exposure.mode.value == ExposureMode.Fixed) + { + parameters.exposureReductionKernel = parameters.exposureCS.FindKernel("KFixedExposure"); + parameters.exposureParams = new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_Exposure.fixedExposure.value, 0f, 0f); + } + else if(m_Exposure.mode == ExposureMode.UsePhysicalCamera) + { + parameters.exposureReductionKernel = parameters.exposureCS.FindKernel("KManualCameraExposure"); + parameters.exposureParams = new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_PhysicalCamera.aperture, m_PhysicalCamera.shutterSpeed, m_PhysicalCamera.iso); + } + } + else + { + // Setup variants + var adaptationMode = m_Exposure.adaptationMode.value; + + if (!Application.isPlaying || hdCamera.resetPostProcessingHistory) + adaptationMode = AdaptationMode.Fixed; + + m_ExposureVariants[0] = 1; // (int)exposureSettings.luminanceSource.value; + m_ExposureVariants[1] = (int)m_Exposure.meteringMode.value; + m_ExposureVariants[2] = (int)adaptationMode; + m_ExposureVariants[3] = 0; + + bool isHistogramBased = m_Exposure.mode.value == ExposureMode.AutomaticHistogram; + bool needsCurve = (isHistogramBased && m_Exposure.histogramUseCurveRemapping.value) || m_Exposure.mode.value == ExposureMode.CurveMapping; + if (isHistogramBased) + { + + + Vector2 histogramFraction = m_Exposure.histogramPercentages.value / 100.0f; + float evRange = m_Exposure.limitMax.value - m_Exposure.limitMin.value; + float histScale = 1.0f / Mathf.Max(1e-5f, evRange); + float histBias = -m_Exposure.limitMin.value * histScale; + Vector4 histogramParams = new Vector4(histScale, histBias, histogramFraction.x, histogramFraction.y); + + } + } + + + return parameters; + } + [MethodImpl(MethodImplOptions.AggressiveInlining)] bool IsExposureFixed() => m_Exposure.mode.value == ExposureMode.Fixed || m_Exposure.mode.value == ExposureMode.UsePhysicalCamera; From f509b122b6bc80db6c00a175f2fa996fd9c4b361 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Tue, 16 Jun 2020 12:55:57 +0200 Subject: [PATCH 40/77] switching repo again :-) --- .../PostProcessing/PostProcessSystem.cs | 232 ++++++++++-------- 1 file changed, 129 insertions(+), 103 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index 9f515f69868..fe53a1274f1 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -491,11 +491,13 @@ void PoolSource(ref RTHandle src, RTHandle dst) // Not considered as a post-process so it's not affected by its enabled state if (!IsExposureFixed() && m_ExposureControlFS) { + var exposureParameters = PrepareExposureParameters(camera); + using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DynamicExposure))) { if (m_Exposure.mode.value == ExposureMode.AutomaticHistogram) { - DoHistogramBasedExposure(cmd, camera, source); + DoHistogramBasedExposure(exposureParameters, cmd, camera, source); } else { @@ -932,29 +934,42 @@ ExposureParameter PrepareExposureParameters(HDCamera hdCamera) } else { - // Setup variants - var adaptationMode = m_Exposure.adaptationMode.value; - - if (!Application.isPlaying || hdCamera.resetPostProcessingHistory) - adaptationMode = AdaptationMode.Fixed; - - m_ExposureVariants[0] = 1; // (int)exposureSettings.luminanceSource.value; - m_ExposureVariants[1] = (int)m_Exposure.meteringMode.value; - m_ExposureVariants[2] = (int)adaptationMode; - m_ExposureVariants[3] = 0; + ComputeProceduralMeteringParams(hdCamera, out parameters.proceduralMaskParams, out parameters.proceduralMaskParams2); bool isHistogramBased = m_Exposure.mode.value == ExposureMode.AutomaticHistogram; bool needsCurve = (isHistogramBased && m_Exposure.histogramUseCurveRemapping.value) || m_Exposure.mode.value == ExposureMode.CurveMapping; + + parameters.adaptationParams = new Vector4(m_Exposure.adaptationSpeedLightToDark.value, m_Exposure.adaptationSpeedDarkToLight.value, 0.0f, 0.0f); + + // TODO_FCC: TODO AFTER THE MIN/MAX CURVE GO IN. Note: this need to change the bias and scale computed below for the histogram and Limit min max! + float limitMax = m_Exposure.limitMax.value; + float limitMin = m_Exposure.limitMin.value; + + parameters.exposureParams = new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, limitMin, limitMax, 0f); + if (isHistogramBased) { - + ValidateComputeBuffer(ref m_HistogramBuffer, k_HistogramBins, sizeof(uint)); + m_HistogramBuffer.SetData(m_EmptyHistogram); // Clear the histogram Vector2 histogramFraction = m_Exposure.histogramPercentages.value / 100.0f; - float evRange = m_Exposure.limitMax.value - m_Exposure.limitMin.value; + float evRange = limitMax - limitMin; float histScale = 1.0f / Mathf.Max(1e-5f, evRange); - float histBias = -m_Exposure.limitMin.value * histScale; - Vector4 histogramParams = new Vector4(histScale, histBias, histogramFraction.x, histogramFraction.y); + float histBias = -limitMin * histScale; + parameters.histogramExposureParams = new Vector4(histScale, histBias, histogramFraction.x, histogramFraction.y); + + if(m_HDInstance.m_CurrentDebugDisplaySettings.data.lightingDebugSettings.exposureDebugMode == ExposureDebugMode.HistogramView) + { + parameters.histogramExposureCS.EnableKeyword("OUTPUT_DEBUG_DATA"); + } + parameters.exposurePreparationKernel = parameters.histogramExposureCS.FindKernel("KHistogramGen"); + parameters.exposureReductionKernel = parameters.histogramExposureCS.FindKernel("KHistogramReduce"); + } + else + { + parameters.exposurePreparationKernel = parameters.exposureCS.FindKernel("KPrePass"); + parameters.exposureReductionKernel = parameters.exposureCS.FindKernel("KReduction"); } } @@ -1141,20 +1156,20 @@ void DynamicExposureSetup(CommandBuffer cmd, HDCamera camera, out RTHandle prevE m_ExposureVariants[3] = 0; } - void DoDynamicExposure(CommandBuffer cmd, HDCamera camera, RTHandle colorBuffer) + void DoDynamicExposure(in ExposureParameter exposureParameter, CommandBuffer cmd, HDCamera camera, RTHandle colorBuffer) { - var cs = m_Resources.shaders.exposureCS; + var cs = exposureParameter.exposureCS; int kernel; DynamicExposureSetup(cmd, camera, out var prevExposure, out var nextExposure); var sourceTex = colorBuffer; - kernel = cs.FindKernel("KPrePass"); + kernel = exposureParameter.exposurePreparationKernel; cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, m_ExposureVariants); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._SourceTexture, sourceTex); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(0.0f, 0.0f, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, exposureParameter.exposureParams2); if (m_Exposure.meteringMode == MeteringMode.MaskWeighted && m_Exposure.weightTextureMask.value != null) { @@ -1165,9 +1180,8 @@ void DoDynamicExposure(CommandBuffer cmd, HDCamera camera, RTHandle colorBuffer) cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureWeightMask, Texture2D.whiteTexture); } - ComputeProceduralMeteringParams(camera, out Vector4 proceduralParams1, out Vector4 proceduralParams2); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, proceduralParams1); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, proceduralParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, exposureParameter.proceduralMaskParams); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, exposureParameter.proceduralMaskParams2); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, m_TempTexture1024); cmd.DispatchCompute(cs, kernel, 1024 / 8, 1024 / 8, 1); @@ -1180,23 +1194,21 @@ void DoDynamicExposure(CommandBuffer cmd, HDCamera camera, RTHandle colorBuffer) cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, m_TempTexture32); cmd.DispatchCompute(cs, kernel, 32, 32, 1); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, exposureParameter.exposureParams); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, exposureParameter.exposureParams2); + // Reduction: 2nd pass (32 -> 1) + evaluate exposure if (m_Exposure.mode.value == ExposureMode.Automatic) { - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_Exposure.limitMin.value, m_Exposure.limitMax.value, 0f)); m_ExposureVariants[3] = 1; } else if (m_Exposure.mode.value == ExposureMode.CurveMapping) { - PrepareExposureCurveData(m_Exposure.curveMap.value, out float min, out float max); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureCurveTexture, m_ExposureCurveTexture); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, min, max, 0f)); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(min, max, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); - m_ExposureVariants[3] = 2; } - cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, new Vector4(m_Exposure.adaptationSpeedLightToDark.value, m_Exposure.adaptationSpeedDarkToLight.value, 0f, 0f)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, exposureParameter.adaptationParams); cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, m_ExposureVariants); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, m_TempTexture32); @@ -1204,30 +1216,19 @@ void DoDynamicExposure(CommandBuffer cmd, HDCamera camera, RTHandle colorBuffer) cmd.DispatchCompute(cs, kernel, 1, 1, 1); } - void DoHistogramBasedExposure(CommandBuffer cmd, HDCamera camera, RTHandle sourceTexture) + void DoHistogramBasedExposure(in ExposureParameter exposureParameter, CommandBuffer cmd, HDCamera camera, RTHandle sourceTexture) { - var cs = m_Resources.shaders.histogramExposureCS; - cs.shaderKeywords = null; - int kernel; + var cs = exposureParameter.histogramExposureCS; DynamicExposureSetup(cmd, camera, out var prevExposure, out var nextExposure); - // Parameters - Vector2 histogramFraction = m_Exposure.histogramPercentages.value / 100.0f; - float evRange = m_Exposure.limitMax.value - m_Exposure.limitMin.value; - float histScale = 1.0f / Mathf.Max(1e-5f, evRange); - float histBias = -m_Exposure.limitMin.value * histScale; - Vector4 histogramParams = new Vector4(histScale, histBias, histogramFraction.x, histogramFraction.y); - ComputeProceduralMeteringParams(camera, out Vector4 proceduralParams1, out Vector4 proceduralParams2); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, proceduralParams1); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, proceduralParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, exposureParameter.proceduralMaskParams); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, exposureParameter.proceduralMaskParams2); - ValidateComputeBuffer(ref m_HistogramBuffer, k_HistogramBins, sizeof(uint)); - m_HistogramBuffer.SetData(m_EmptyHistogram); // Clear the histogram - cmd.SetComputeVectorParam(cs, HDShaderIDs._HistogramExposureParams, histogramParams); + cmd.SetComputeVectorParam(cs, HDShaderIDs._HistogramExposureParams, exposureParameter.histogramExposureParams); // Generate histogram. - kernel = cs.FindKernel("KHistogramGen"); + var kernel = exposureParameter.exposurePreparationKernel; cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._SourceTexture, sourceTexture); if (m_Exposure.meteringMode == MeteringMode.MaskWeighted && m_Exposure.weightTextureMask.value != null) @@ -1247,14 +1248,13 @@ void DoHistogramBasedExposure(CommandBuffer cmd, HDCamera camera, RTHandle sourc int threadGroupSizeY = 8; int dispatchSizeX = HDUtils.DivRoundUp(camera.actualWidth / 2, threadGroupSizeX); int dispatchSizeY = HDUtils.DivRoundUp(camera.actualHeight / 2, threadGroupSizeY); - int totalPixels = camera.actualWidth * camera.actualHeight; cmd.DispatchCompute(cs, kernel, dispatchSizeX, dispatchSizeY, 1); // Now read the histogram kernel = cs.FindKernel("KHistogramReduce"); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_Exposure.limitMin.value, m_Exposure.limitMax.value, 0f)); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(0.0f, 0.0f, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); - cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, new Vector4(m_Exposure.adaptationSpeedLightToDark.value, m_Exposure.adaptationSpeedDarkToLight.value, 0f, 0f)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, exposureParameter.exposureParams); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, exposureParameter.exposureParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, exposureParameter.adaptationParams); cmd.SetComputeBufferParam(cs, kernel, HDShaderIDs._HistogramBuffer, m_HistogramBuffer); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, nextExposure); @@ -1264,7 +1264,6 @@ void DoHistogramBasedExposure(CommandBuffer cmd, HDCamera camera, RTHandle sourc if (m_Exposure.histogramUseCurveRemapping.value) { PrepareExposureCurveData(m_Exposure.curveMap.value, out float min, out float max); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(min, max, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); m_ExposureVariants[3] = 2; } cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, m_ExposureVariants); @@ -1272,7 +1271,6 @@ void DoHistogramBasedExposure(CommandBuffer cmd, HDCamera camera, RTHandle sourc if (m_HDInstance.m_CurrentDebugDisplaySettings.data.lightingDebugSettings.exposureDebugMode == ExposureDebugMode.HistogramView) { cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureDebugTexture, m_DebugExposureData); - cs.EnableKeyword("OUTPUT_DEBUG_DATA"); } cmd.DispatchCompute(cs, kernel, 1, 1, 1); @@ -1282,103 +1280,131 @@ void DoHistogramBasedExposure(CommandBuffer cmd, HDCamera camera, RTHandle sourc #region Temporal Anti-aliasing - void DoTemporalAntialiasing(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination, RTHandle depthBuffer, RTHandle depthMipChain) + struct TemporalAntiAliasingParameters { - m_TemporalAAMaterial.shaderKeywords = null; + public Material temporalAAMaterial; - GrabTemporalAntialiasingHistoryTextures(camera, out var prevHistory, out var nextHistory); - GrabVelocityMagnitudeHistoryTextures(camera, out var prevMVLen, out var nextMVLen); + public MaterialPropertyBlock taaHistoryPropertyBlock; + public MaterialPropertyBlock taaPropertyBlock; + + public Vector4 taaParameters; + public Vector4 taaFilterWeights; + } + + TemporalAntiAliasingParameters PrepareTAAParameters(HDCamera camera) + { + TemporalAntiAliasingParameters parameters = new TemporalAntiAliasingParameters(); + float minAntiflicker = 0.0f; + float maxAntiflicker = 3.5f; + float motionRejectionMultiplier = Mathf.Lerp(0.0f, 250.0f, camera.taaMotionVectorRejection * camera.taaMotionVectorRejection * camera.taaMotionVectorRejection); + + // The anti flicker becomes much more aggressive on higher values + float temporalContrastForMaxAntiFlicker = 0.7f - Mathf.Lerp(0.0f, 0.3f, Mathf.SmoothStep(0.5f, 1.0f, camera.taaAntiFlicker)); + + parameters.taaParameters = new Vector4(camera.taaHistorySharpening, Mathf.Lerp(minAntiflicker, maxAntiflicker, camera.taaAntiFlicker), motionRejectionMultiplier, temporalContrastForMaxAntiFlicker); + + // Precompute weights used for the Blackman-Harris filter. TODO: Note that these are slightly wrong as they don't take into account the jitter size. This needs to be fixed at some point. + float crossWeights = Mathf.Exp(-2.29f * 2); + float plusWeights = Mathf.Exp(-2.29f); + float centerWeight = 1; + + float totalWeight = centerWeight + (4 * plusWeights); + if (camera.TAAQuality == HDAdditionalCameraData.TAAQualityLevel.High) + { + totalWeight += crossWeights * 4; + } + + // Weights will be x: central, y: plus neighbours, z: cross neighbours, w: total + parameters.taaFilterWeights = new Vector4(centerWeight / totalWeight, plusWeights / totalWeight, crossWeights / totalWeight, totalWeight); + + parameters.temporalAAMaterial = m_TemporalAAMaterial; + parameters.temporalAAMaterial.shaderKeywords = null; if (m_EnableAlpha) { - m_TemporalAAMaterial.EnableKeyword("ENABLE_ALPHA"); + parameters.temporalAAMaterial.EnableKeyword("ENABLE_ALPHA"); } - if(camera.taaHistorySharpening == 0) + if (camera.taaHistorySharpening == 0) { - m_TemporalAAMaterial.EnableKeyword("FORCE_BILINEAR_HISTORY"); + parameters.temporalAAMaterial.EnableKeyword("FORCE_BILINEAR_HISTORY"); } if (camera.taaHistorySharpening != 0 && camera.taaAntiRinging && camera.TAAQuality == HDAdditionalCameraData.TAAQualityLevel.High) { - m_TemporalAAMaterial.EnableKeyword("ANTI_RINGING"); + parameters.temporalAAMaterial.EnableKeyword("ANTI_RINGING"); } if (camera.taaMotionVectorRejection > 0) { - m_TemporalAAMaterial.EnableKeyword("ENABLE_MV_REJECTION"); + parameters.temporalAAMaterial.EnableKeyword("ENABLE_MV_REJECTION"); } switch (camera.TAAQuality) { case HDAdditionalCameraData.TAAQualityLevel.Low: - m_TemporalAAMaterial.EnableKeyword("LOW_QUALITY"); + parameters.temporalAAMaterial.EnableKeyword("LOW_QUALITY"); break; case HDAdditionalCameraData.TAAQualityLevel.Medium: - m_TemporalAAMaterial.EnableKeyword("MEDIUM_QUALITY"); + parameters.temporalAAMaterial.EnableKeyword("MEDIUM_QUALITY"); break; case HDAdditionalCameraData.TAAQualityLevel.High: - m_TemporalAAMaterial.EnableKeyword("HIGH_QUALITY"); + parameters.temporalAAMaterial.EnableKeyword("HIGH_QUALITY"); break; default: - m_TemporalAAMaterial.EnableKeyword("MEDIUM_QUALITY"); + parameters.temporalAAMaterial.EnableKeyword("MEDIUM_QUALITY"); break; } + parameters.taaHistoryPropertyBlock = m_TAAHistoryBlitPropertyBlock; + parameters.taaPropertyBlock = m_TAAPropertyBlock; + + return parameters; + } + + void DoTemporalAntialiasing( in TemporalAntiAliasingParameters taaParams, + CommandBuffer cmd, + HDCamera camera, + RTHandle source, + RTHandle destination, + RTHandle depthBuffer, + RTHandle depthMipChain) + { + + GrabTemporalAntialiasingHistoryTextures(camera, out var prevHistory, out var nextHistory); + GrabVelocityMagnitudeHistoryTextures(camera, out var prevMVLen, out var nextMVLen); + if (camera.resetPostProcessingHistory) { - m_TAAHistoryBlitPropertyBlock.SetTexture(HDShaderIDs._BlitTexture, source); + taaParams.taaHistoryPropertyBlock.SetTexture(HDShaderIDs._BlitTexture, source); var rtScaleSource = source.rtHandleProperties.rtHandleScale; - m_TAAHistoryBlitPropertyBlock.SetVector(HDShaderIDs._BlitScaleBias, new Vector4(rtScaleSource.x, rtScaleSource.y, 0.0f, 0.0f)); - m_TAAHistoryBlitPropertyBlock.SetFloat(HDShaderIDs._BlitMipLevel, 0); - HDUtils.DrawFullScreen(cmd, HDUtils.GetBlitMaterial(source.rt.dimension), prevHistory, m_TAAHistoryBlitPropertyBlock, 0); - HDUtils.DrawFullScreen(cmd, HDUtils.GetBlitMaterial(source.rt.dimension), nextHistory, m_TAAHistoryBlitPropertyBlock, 0); + taaParams.taaHistoryPropertyBlock.SetVector(HDShaderIDs._BlitScaleBias, new Vector4(rtScaleSource.x, rtScaleSource.y, 0.0f, 0.0f)); + taaParams.taaHistoryPropertyBlock.SetFloat(HDShaderIDs._BlitMipLevel, 0); + HDUtils.DrawFullScreen(cmd, HDUtils.GetBlitMaterial(source.rt.dimension), prevHistory, taaParams.taaHistoryPropertyBlock, 0); + HDUtils.DrawFullScreen(cmd, HDUtils.GetBlitMaterial(source.rt.dimension), nextHistory, taaParams.taaHistoryPropertyBlock, 0); } - m_TAAPropertyBlock.SetInt(HDShaderIDs._StencilMask, (int)StencilUsage.ExcludeFromTAA); - m_TAAPropertyBlock.SetInt(HDShaderIDs._StencilRef, (int)StencilUsage.ExcludeFromTAA); - m_TAAPropertyBlock.SetTexture(HDShaderIDs._InputTexture, source); - m_TAAPropertyBlock.SetTexture(HDShaderIDs._InputHistoryTexture, prevHistory); - m_TAAPropertyBlock.SetTexture(HDShaderIDs._InputVelocityMagnitudeHistory, prevMVLen); + taaParams.taaPropertyBlock.SetInt(HDShaderIDs._StencilMask, (int)StencilUsage.ExcludeFromTAA); + taaParams.taaPropertyBlock.SetInt(HDShaderIDs._StencilRef, (int)StencilUsage.ExcludeFromTAA); + taaParams.taaPropertyBlock.SetTexture(HDShaderIDs._InputTexture, source); + taaParams.taaPropertyBlock.SetTexture(HDShaderIDs._InputHistoryTexture, prevHistory); + taaParams.taaPropertyBlock.SetTexture(HDShaderIDs._InputVelocityMagnitudeHistory, prevMVLen); - m_TAAPropertyBlock.SetTexture(HDShaderIDs._DepthTexture, depthMipChain); + taaParams.taaPropertyBlock.SetTexture(HDShaderIDs._DepthTexture, depthMipChain); - float minAntiflicker = 0.0f; - float maxAntiflicker = 3.5f; - float motionRejectionMultiplier = Mathf.Lerp(0.0f, 250.0f, camera.taaMotionVectorRejection * camera.taaMotionVectorRejection * camera.taaMotionVectorRejection); - - // The anti flicker becomes much more aggressive on higher values - float temporalContrastForMaxAntiFlicker = 0.7f - Mathf.Lerp(0.0f, 0.3f, Mathf.SmoothStep(0.5f, 1.0f, camera.taaAntiFlicker)); - - var taaParameters = new Vector4(camera.taaHistorySharpening, Mathf.Lerp(minAntiflicker, maxAntiflicker, camera.taaAntiFlicker), motionRejectionMultiplier, temporalContrastForMaxAntiFlicker); Vector2 historySize = new Vector2(prevHistory.referenceSize.x * prevHistory.scaleFactor.x, prevHistory.referenceSize.y * prevHistory.scaleFactor.y); - var rtScaleForHistory = camera.historyRTHandleProperties.rtHandleScale; var taaHistorySize = new Vector4(historySize.x, historySize.y, 1.0f / historySize.x, 1.0f / historySize.y); - // Precompute weights used for the Blackman-Harris filter. TODO: Note that these are slightly wrong as they don't take into account the jitter size. This needs to be fixed at some point. - float crossWeights = Mathf.Exp(-2.29f * 2); - float plusWeights = Mathf.Exp(-2.29f); - float centerWeight = 1; - - float totalWeight = centerWeight + (4 * plusWeights); - if (camera.TAAQuality == HDAdditionalCameraData.TAAQualityLevel.High) - { - totalWeight += crossWeights * 4; - } - - // Weights will be x: central, y: plus neighbours, z: cross neighbours, w: total - Vector4 taaFilterWeights = new Vector4(centerWeight / totalWeight, plusWeights / totalWeight, crossWeights / totalWeight, totalWeight); - - m_TAAPropertyBlock.SetVector(HDShaderIDs._TaaPostParameters, taaParameters); - m_TAAPropertyBlock.SetVector(HDShaderIDs._TaaHistorySize, taaHistorySize); - m_TAAPropertyBlock.SetVector(HDShaderIDs._TaaFilterWeights, taaFilterWeights); + taaParams.taaPropertyBlock.SetVector(HDShaderIDs._TaaPostParameters, taaParams.taaParameters); + taaParams.taaPropertyBlock.SetVector(HDShaderIDs._TaaHistorySize, taaHistorySize); + taaParams.taaPropertyBlock.SetVector(HDShaderIDs._TaaFilterWeights, taaParams.taaFilterWeights); CoreUtils.SetRenderTarget(cmd, destination, depthBuffer); cmd.SetRandomWriteTarget(1, nextHistory); cmd.SetRandomWriteTarget(2, nextMVLen); - cmd.DrawProcedural(Matrix4x4.identity, m_TemporalAAMaterial, 0, MeshTopology.Triangles, 3, 1, m_TAAPropertyBlock); - cmd.DrawProcedural(Matrix4x4.identity, m_TemporalAAMaterial, 1, MeshTopology.Triangles, 3, 1, m_TAAPropertyBlock); + cmd.DrawProcedural(Matrix4x4.identity, taaParams.temporalAAMaterial, 0, MeshTopology.Triangles, 3, 1, taaParams.taaPropertyBlock); + cmd.DrawProcedural(Matrix4x4.identity, taaParams.temporalAAMaterial, 1, MeshTopology.Triangles, 3, 1, taaParams.taaPropertyBlock); cmd.ClearRandomWriteTargets(); } From 1f5e7e05e6c093714e093f3a7894653327caa53b Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Tue, 16 Jun 2020 14:54:46 +0200 Subject: [PATCH 41/77] Post merge fix --- .../Runtime/RenderGraph/RenderGraphResourceRegistry.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index 16737757ca1..18d5587bc3b 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -946,8 +946,8 @@ internal void PostRenderPassUnbindGlobalTextures(RenderGraphContext rgContext, L internal void ReleaseTexture(RenderGraphContext rgContext, int handle) { var resource = GetTextureResource(handle); - if (resource.rt == null) - throw new InvalidOperationException($"Tried to release a texture ({resourceDesc.desc.name}) that was never created. Check that there is at least one pass writing to it first."); + if (resource.resource == null) + throw new InvalidOperationException($"Tried to release a texture ({resource.desc.name}) that was never created. Check that there is at least one pass writing to it first."); if (!resource.imported) { From 489d2c93a5fe4cc0ee1dd6e9de92cf16b69c416e Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Tue, 16 Jun 2020 17:47:21 +0200 Subject: [PATCH 42/77] Added APIs to create compute buffers through render graph. --- .../Runtime/RenderGraph/RenderGraph.cs | 22 +- .../Runtime/RenderGraph/RenderGraphBuilder.cs | 14 +- .../RenderGraph/RenderGraphResourcePool.cs | 172 +++++ .../RenderGraphResourcePool.cs.meta | 11 + .../RenderGraphResourceRegistry.cs | 706 +++--------------- .../RenderGraph/RenderGraphResources.cs | 366 +++++++++ .../RenderGraph/RenderGraphResources.cs.meta | 11 + .../HDRenderPipeline.LightLoop.cs | 3 +- .../RenderPipeline/HDRenderPipeline.cs | 10 +- 9 files changed, 703 insertions(+), 612 deletions(-) create mode 100644 com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs create mode 100644 com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs.meta create mode 100644 com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs create mode 100644 com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs.meta diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 80b14ff5596..9294933940b 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -318,7 +318,7 @@ public TextureHandle CreateTexture(TextureHandle texture, int shaderProperty = 0 /// /// Gets the descriptor of the specified Texture resource. /// - /// + /// Texture resource from which the descriptor is requested. /// The input texture descriptor. public TextureDesc GetTextureDesc(TextureHandle texture) { @@ -346,16 +346,31 @@ public ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer) return m_Resources.ImportComputeBuffer(computeBuffer); } + /// + /// Create a new Render Graph Compute Buffer resource. + /// + /// Compute Buffer descriptor. + /// A new ComputeBufferHandle. public ComputeBufferHandle CreateComputeBuffer(in ComputeBufferDesc desc) { return m_Resources.CreateComputeBuffer(desc); } + /// + /// Create a new Render Graph Compute Buffer resource using the descriptor from another compute buffer. + /// + /// Compute Buffer from which the descriptor should be used. + /// A new ComputeBufferHandle. public ComputeBufferHandle CreateComputeBuffer(ComputeBufferHandle computeBuffer) { return m_Resources.CreateComputeBuffer(m_Resources.GetComputeBufferResourceDesc(computeBuffer)); } + /// + /// Gets the descriptor of the specified Compute Buffer resource. + /// + /// Compute Buffer resource from which the descriptor is requested. + /// The input compute buffer descriptor. public ComputeBufferDesc GetComputeBufferDesc(ComputeBufferHandle computeBuffer) { return m_Resources.GetComputeBufferResourceDesc(computeBuffer); @@ -900,6 +915,9 @@ void PreRenderPassExecute(in CompiledPassInfo passInfo, ref RenderGraphContext r foreach (var texture in passInfo.resourceCreateList[(int)RenderGraphResourceType.Texture]) m_Resources.CreateAndClearTexture(rgContext, texture); + foreach (var buffer in passInfo.resourceCreateList[(int)RenderGraphResourceType.ComputeBuffer]) + m_Resources.CreateComputeBuffer(rgContext, buffer); + PreRenderPassSetRenderTargets(passInfo, rgContext); // Flush first the current command buffer on the render context. @@ -942,6 +960,8 @@ void PostRenderPassExecute(CommandBuffer mainCmd, ref CompiledPassInfo passInfo, foreach (var texture in passInfo.resourceReleaseList[(int)RenderGraphResourceType.Texture]) m_Resources.ReleaseTexture(rgContext, texture); + foreach (var buffer in passInfo.resourceReleaseList[(int)RenderGraphResourceType.ComputeBuffer]) + m_Resources.ReleaseComputeBuffer(rgContext, buffer); } void ClearRenderPasses() diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs index 501425f4937..62e4a27a099 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs @@ -80,6 +80,7 @@ public TextureHandle CreateTransientTexture(in TextureDesc desc) /// /// Create a new Render Graph Texture resource using the descriptor from another texture. + /// This texture will only be available for the current pass and will be assumed to be both written and read so users don't need to add explicit read/write declarations. /// /// Texture from which the descriptor should be used. /// A new transient TextureHandle. @@ -128,7 +129,7 @@ public ComputeBufferHandle WriteComputeBuffer(ComputeBufferHandle input) /// /// Create a new Render Graph Compute Buffer resource. - /// This buffer will only be available for the current pass and will be assumed to be both written and read so users don't need to add explicit read/write declarations. + /// This Compute Buffer will only be available for the current pass and will be assumed to be both written and read so users don't need to add explicit read/write declarations. /// /// Compute Buffer descriptor. /// A new transient ComputeBufferHandle. @@ -140,13 +141,14 @@ public ComputeBufferHandle CreateTransientComputeBuffer(in ComputeBufferDesc des } /// - /// Create a new Render Graph Texture resource using the descriptor from another texture. + /// Create a new Render Graph Compute Buffer resource using the descriptor from another Compute Buffer. + /// This Compute Buffer will only be available for the current pass and will be assumed to be both written and read so users don't need to add explicit read/write declarations. /// - /// Texture from which the descriptor should be used. - /// A new transient TextureHandle. - public ComputeBufferHandle CreateTransientComputeBuffer(ComputeBufferHandle buffer) + /// Compute Buffer from which the descriptor should be used. + /// A new transient ComputeBufferHandle. + public ComputeBufferHandle CreateTransientComputeBuffer(ComputeBufferHandle computebuffer) { - var desc = m_Resources.GetComputeBufferResourceDesc(buffer); + var desc = m_Resources.GetComputeBufferResourceDesc(computebuffer); var result = m_Resources.CreateComputeBuffer(desc, m_RenderPass.index); m_RenderPass.AddTransientResource(RenderGraphResourceType.ComputeBuffer, result); return result; diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs new file mode 100644 index 00000000000..70456ce4855 --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs @@ -0,0 +1,172 @@ +using System.Collections.Generic; +using UnityEngine.Rendering; + +namespace UnityEngine.Experimental.Rendering.RenderGraphModule +{ + + abstract class RenderGraphResourcePool where Type : class + { + // Dictionary tracks resources by hash and stores resources with same hash in a List (list instead of a stack because we need to be able to remove stale allocations). + Dictionary> m_ResourcePool = new Dictionary>(); + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + // Diagnostic only + // This list allows us to determine if all resources were correctly released in the frame. + List<(int, Type)> m_FrameAllocatedResources = new List<(int, Type)>(); +#endif + + static int s_CurrentFrameIndex; + + // Release the GPU resource itself + abstract protected void ReleaseInternalResource(Type res); + abstract protected string GetResourceName(Type res); + abstract protected string GetResourceTypeName(); + + public void ReleaseResource(int hash, Type resource, int currentFrameIndex) + { + if (!m_ResourcePool.TryGetValue(hash, out var list)) + { + list = new List<(Type resource, int frameIndex)>(); + m_ResourcePool.Add(hash, list); + } + + list.Add((resource, currentFrameIndex)); + } + + public bool TryGetResource(int hashCode, out Type resource) + { + if (m_ResourcePool.TryGetValue(hashCode, out var list) && list.Count > 0) + { + resource = list[list.Count - 1].resource; + list.RemoveAt(list.Count - 1); // O(1) since it's the last element. + return true; + } + + resource = null; + return false; + } + + public void PurgeUnusedResources(int currentFrameIndex) + { + // Update the frame index for the lambda. Static because we don't want to capture. + s_CurrentFrameIndex = currentFrameIndex; + + foreach (var kvp in m_ResourcePool) + { + var list = kvp.Value; + list.RemoveAll(obj => + { + if (obj.frameIndex < s_CurrentFrameIndex) + { + ReleaseInternalResource(obj.resource); + return true; + } + return false; + }); + } + } + + public void Cleanup() + { + foreach (var kvp in m_ResourcePool) + { + foreach (var res in kvp.Value) + { + ReleaseInternalResource(res.resource); + } + } + } + + public void RegisterFrameAllocation(int hash, Type value) + { +#if DEVELOPMENT_BUILD || UNITY_EDITOR + if (hash != -1) + m_FrameAllocatedResources.Add((hash, value)); +#endif + } + + public void UnregisterFrameAllocation(int hash, Type value) + { +#if DEVELOPMENT_BUILD || UNITY_EDITOR + if (hash != -1) + m_FrameAllocatedResources.Remove((hash, value)); +#endif + } + + public void CheckFrameAllocation(bool onException, int frameIndex) + { +#if DEVELOPMENT_BUILD || UNITY_EDITOR + if (m_FrameAllocatedResources.Count != 0 && !onException) + { + string logMessage = $"RenderGraph: Not all resources of type {GetResourceTypeName()} were released. This can be caused by a resources being allocated but never read by any pass."; + + foreach (var value in m_FrameAllocatedResources) + { + logMessage = $"{logMessage}\n\t{GetResourceName(value.Item2)}"; + ReleaseResource(value.Item1, value.Item2, frameIndex); + } + + Debug.LogWarning(logMessage); + } + + // If an error occurred during execution, it's expected that textures are not all released so we clear the tracking list. + m_FrameAllocatedResources.Clear(); +#endif + } + + + public void LogResources(RenderGraphLogger logger) + { + List allocationList = new List(); + foreach (var kvp in m_ResourcePool) + { + foreach (var res in kvp.Value) + { + allocationList.Add(GetResourceName(res.resource)); + } + } + + allocationList.Sort(); + int index = 0; + foreach (var element in allocationList) + logger.LogLine("[{0}] {1}", index++, element); + } + } + + class TexturePool : RenderGraphResourcePool + { + protected override void ReleaseInternalResource(RTHandle res) + { + res.Release(); + } + + protected override string GetResourceName(RTHandle res) + { + return res.rt.name; + } + + override protected string GetResourceTypeName() + { + return "Texture"; + } + } + + class ComputeBufferPool : RenderGraphResourcePool + { + protected override void ReleaseInternalResource(ComputeBuffer res) + { + res.Release(); + } + + protected override string GetResourceName(ComputeBuffer res) + { + return "NameNotAvailable"; // res.name is a setter only :( + } + + override protected string GetResourceTypeName() + { + return "ComputeBuffer"; + } + + } +} diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs.meta b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs.meta new file mode 100644 index 00000000000..29e7cc7ce46 --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4998ae5b70f43844eb7716decb537ba5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index 18d5587bc3b..4265313c0dd 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -5,447 +5,6 @@ namespace UnityEngine.Experimental.Rendering.RenderGraphModule { - // RendererList is a different case so not represented here. - internal enum RenderGraphResourceType - { - Texture = 0, - ComputeBuffer, - Count - } - - #region Resource Descriptors - // BEHOLD C# COPY PASTA - // Struct can't be inherited and can't have default member values - // Hence the copy paste and the ugly IsValid implementation. - - /// - /// Texture resource handle. - /// - [DebuggerDisplay("Texture ({handle})")] - public struct TextureHandle - { - bool m_IsValid; - internal int handle { get; private set; } - internal TextureHandle(int handle) { this.handle = handle; m_IsValid = true; } - /// - /// Conversion to int. - /// - /// Texture handle to convert. - /// The integer representation of the handle. - public static implicit operator int(TextureHandle handle) { return handle.handle; } - /// - /// Return true if the handle is valid. - /// - /// True if the handle is valid. - public bool IsValid() => m_IsValid; - - /// - /// GetHashCode override. - /// - /// - public override int GetHashCode() - { - return (handle << 2) ^ (m_IsValid ? 333 : 444); - } - } - - /// - /// Renderer List resource handle. - /// - [DebuggerDisplay("RendererList ({handle})")] - public struct RendererListHandle - { - bool m_IsValid; - internal int handle { get; private set; } - internal RendererListHandle(int handle) { this.handle = handle; m_IsValid = true; } - /// - /// Conversion to int. - /// - /// Renderer List handle to convert. - /// The integer representation of the handle. - public static implicit operator int(RendererListHandle handle) { return handle.handle; } - /// - /// Return true if the handle is valid. - /// - /// True if the handle is valid. - public bool IsValid() => m_IsValid; - } - - /// - /// Compute Buffer resource handle. - /// - [DebuggerDisplay("ComputeBuffer ({handle})")] - public struct ComputeBufferHandle - { - bool m_IsValid; - internal int handle { get; private set; } - internal ComputeBufferHandle(int handle) { this.handle = handle; m_IsValid = true; } - /// - /// Conversion to int. - /// - /// Compute Buffer handle to convert. - /// The integer representation of the handle. - public static implicit operator int(ComputeBufferHandle handle) { return handle.handle; } - /// - /// Return true if the handle is valid. - /// - /// True if the handle is valid. - public bool IsValid() => m_IsValid; - } - - /// - /// The mode that determines the size of a Texture. - /// - public enum TextureSizeMode - { - ///Explicit size. - Explicit, - ///Size automatically scaled by a Vector. - Scale, - ///Size automatically scaled by a Functor. - Functor - } - - /// - /// Subset of the texture desc containing information for fast memory allocation (when platform supports it) - /// - public struct FastMemoryDesc - { - ///Whether the texture will be in fast memory. - public bool inFastMemory; - ///Flag to determine what parts of the render target is spilled if not fully resident in fast memory. - public FastMemoryFlags flags; - ///How much of the render target is to be switched into fast memory (between 0 and 1). - public float residencyFraction; - } - - /// - /// Descriptor used to create texture resources - /// - public struct TextureDesc - { - ///Texture sizing mode. - public TextureSizeMode sizeMode; - ///Texture width. - public int width; - ///Texture height. - public int height; - ///Number of texture slices.. - public int slices; - ///Texture scale. - public Vector2 scale; - ///Texture scale function. - public ScaleFunc func; - ///Depth buffer bit depth. - public DepthBits depthBufferBits; - ///Color format. - public GraphicsFormat colorFormat; - ///Filtering mode. - public FilterMode filterMode; - ///Addressing mode. - public TextureWrapMode wrapMode; - ///Texture dimension. - public TextureDimension dimension; - ///Enable random UAV read/write on the texture. - public bool enableRandomWrite; - ///Texture needs mip maps. - public bool useMipMap; - ///Automatically generate mip maps. - public bool autoGenerateMips; - ///Texture is a shadow map. - public bool isShadowMap; - ///Anisotropic filtering level. - public int anisoLevel; - ///Mip map bias. - public float mipMapBias; - ///Textre is multisampled. Only supported for Scale and Functor size mode. - public bool enableMSAA; - ///Number of MSAA samples. Only supported for Explicit size mode. - public MSAASamples msaaSamples; - ///Bind texture multi sampled. - public bool bindTextureMS; - ///Texture uses dynamic scaling. - public bool useDynamicScale; - ///Memory less flag. - public RenderTextureMemoryless memoryless; - ///Texture name. - public string name; - ///Descriptor to determine how the texture will be in fast memory on platform that supports it. - public FastMemoryDesc fastMemoryDesc; - - // Initial state. Those should not be used in the hash - ///Texture needs to be cleared on first use. - public bool clearBuffer; - ///Clear color. - public Color clearColor; - - void InitDefaultValues(bool dynamicResolution, bool xrReady) - { - useDynamicScale = dynamicResolution; - // XR Ready - if (xrReady) - { - slices = TextureXR.slices; - dimension = TextureXR.dimension; - } - else - { - slices = 1; - dimension = TextureDimension.Tex2D; - } - } - - /// - /// TextureDesc constructor for a texture using explicit size - /// - /// Texture width - /// Texture height - /// Use dynamic resolution - /// Set this to true if the Texture is a render texture in an XR setting. - public TextureDesc(int width, int height, bool dynamicResolution = false, bool xrReady = false) - : this() - { - // Size related init - sizeMode = TextureSizeMode.Explicit; - this.width = width; - this.height = height; - // Important default values not handled by zero construction in this() - msaaSamples = MSAASamples.None; - InitDefaultValues(dynamicResolution, xrReady); - } - - /// - /// TextureDesc constructor for a texture using a fixed scaling - /// - /// RTHandle scale used for this texture - /// Use dynamic resolution - /// Set this to true if the Texture is a render texture in an XR setting. - public TextureDesc(Vector2 scale, bool dynamicResolution = false, bool xrReady = false) - : this() - { - // Size related init - sizeMode = TextureSizeMode.Scale; - this.scale = scale; - // Important default values not handled by zero construction in this() - msaaSamples = MSAASamples.None; - dimension = TextureDimension.Tex2D; - InitDefaultValues(dynamicResolution, xrReady); - } - - /// - /// TextureDesc constructor for a texture using a functor for scaling - /// - /// Function used to determnine the texture size - /// Use dynamic resolution - /// Set this to true if the Texture is a render texture in an XR setting. - public TextureDesc(ScaleFunc func, bool dynamicResolution = false, bool xrReady = false) - : this() - { - // Size related init - sizeMode = TextureSizeMode.Functor; - this.func = func; - // Important default values not handled by zero construction in this() - msaaSamples = MSAASamples.None; - dimension = TextureDimension.Tex2D; - InitDefaultValues(dynamicResolution, xrReady); - } - - /// - /// Copy constructor - /// - /// - public TextureDesc(TextureDesc input) - { - this = input; - } - - /// - /// Hash function - /// - /// The texture descriptor hash. - public override int GetHashCode() - { - int hashCode = 17; - - unchecked - { - switch (sizeMode) - { - case TextureSizeMode.Explicit: - hashCode = hashCode * 23 + width; - hashCode = hashCode * 23 + height; - hashCode = hashCode * 23 + (int)msaaSamples; - break; - case TextureSizeMode.Functor: - if (func != null) - hashCode = hashCode * 23 + func.GetHashCode(); - hashCode = hashCode * 23 + (enableMSAA ? 1 : 0); - break; - case TextureSizeMode.Scale: - hashCode = hashCode * 23 + scale.x.GetHashCode(); - hashCode = hashCode * 23 + scale.y.GetHashCode(); - hashCode = hashCode * 23 + (enableMSAA ? 1 : 0); - break; - } - - hashCode = hashCode * 23 + mipMapBias.GetHashCode(); - hashCode = hashCode * 23 + slices; - hashCode = hashCode * 23 + (int)depthBufferBits; - hashCode = hashCode * 23 + (int)colorFormat; - hashCode = hashCode * 23 + (int)filterMode; - hashCode = hashCode * 23 + (int)wrapMode; - hashCode = hashCode * 23 + (int)dimension; - hashCode = hashCode * 23 + (int)memoryless; - hashCode = hashCode * 23 + anisoLevel; - hashCode = hashCode * 23 + (enableRandomWrite ? 1 : 0); - hashCode = hashCode * 23 + (useMipMap ? 1 : 0); - hashCode = hashCode * 23 + (autoGenerateMips ? 1 : 0); - hashCode = hashCode * 23 + (isShadowMap ? 1 : 0); - hashCode = hashCode * 23 + (bindTextureMS ? 1 : 0); - hashCode = hashCode * 23 + (useDynamicScale ? 1 : 0); - } - - return hashCode; - } - } - - /// - /// Descriptor used to create compute buffer resources - /// - public struct ComputeBufferDesc - { - ///Number of elements in the buffer.. - public int count; - ///Size of one element in the buffer. Has to match size of buffer type in the shader. - public int stride; - ///Type of the buffer, default is ComputeBufferType.Default (structured buffer). - public ComputeBufferType type; - /// Compute Buffer name. - public string name; - - /// - /// ComputeBufferDesc constructor. - /// - /// Number of elements in the buffer. - /// Size of one element in the buffer. - public ComputeBufferDesc(int count, int stride) - : this() - { - this.count = count; - this.stride = stride; - type = ComputeBufferType.Default; - } - - /// - /// ComputeBufferDesc constructor. - /// - /// Number of elements in the buffer. - /// Size of one element in the buffer. - /// Type of the buffer. - public ComputeBufferDesc(int count, int stride, ComputeBufferType type) - : this() - { - this.count = count; - this.stride = stride; - this.type = type; - } - - /// - /// Hash function - /// - /// The texture descriptor hash. - public override int GetHashCode() - { - int hashCode = 17; - - hashCode = hashCode * 23 + count; - hashCode = hashCode * 23 + stride; - hashCode = hashCode * 23 + (int)type; - - return hashCode; - } - } - #endregion - - class RenderGraphTexturePool - { - // Dictionary tracks resources by hash and stores resources with same hash in a List (list instead of a stack because we need to be able to remove stale allocations). - Dictionary> m_ResourcePool = new Dictionary>(); - static int s_CurrentFrameIndex; - - public void ReleaseResource(int hash, RTHandle rt, int currentFrameIndex) - { - if (!m_ResourcePool.TryGetValue(hash, out var list)) - { - list = new List<(RTHandle rt, int frameIndex)>(); - m_ResourcePool.Add(hash, list); - } - - list.Add((rt, currentFrameIndex)); - } - - public bool TryGetResource(int hashCode, out RTHandle rt) - { - if (m_ResourcePool.TryGetValue(hashCode, out var list) && list.Count > 0) - { - rt = list[list.Count - 1].resource; - list.RemoveAt(list.Count - 1); // O(1) since it's the last element. - return true; - } - - rt = null; - return false; - } - - public void PurgeUnusedResources(int currentFrameIndex) - { - // Update the frame index for the lambda. Static because we don't want to capture. - s_CurrentFrameIndex = currentFrameIndex; - - foreach(var kvp in m_ResourcePool) - { - var list = kvp.Value; - list.RemoveAll(obj => - { - if (obj.frameIndex < s_CurrentFrameIndex) - { - obj.resource.Release(); - return true; - } - return false; - }); - } - } - - public void Cleanup() - { - foreach (var kvp in m_ResourcePool) - { - foreach (var res in kvp.Value) - { - res.resource.Release(); - } - } - } - - public void LogResources(RenderGraphLogger logger) - { - List allocationList = new List(); - foreach (var kvp in m_ResourcePool) - { - foreach (var res in kvp.Value) - { - allocationList.Add(res.resource.rt.name); - } - } - - allocationList.Sort(); - int index = 0; - foreach (var element in allocationList) - logger.LogLine("[{0}] {1}", index++, element); - } - } - /// /// The RenderGraphResourceRegistry holds all resource allocated during Render Graph execution. /// @@ -477,6 +36,7 @@ public virtual string GetName() } #region Resources + [DebuggerDisplay("Resource ({ResType}:{GetName()})")] class RenderGraphResource : IRenderGraphResource where DescType : struct @@ -490,23 +50,6 @@ protected RenderGraphResource() } - //internal RenderGraphResource(ResType resource, int shaderProperty) - //{ - // Reset(); - - // this.resource = resource; - // imported = true; - // this.shaderProperty = shaderProperty; - //} - - //internal RenderGraphResource(in DescType desc, int shaderProperty) - //{ - // Reset(); - - // this.desc = desc; - // this.shaderProperty = shaderProperty; - //} - public override void Reset() { base.Reset(); @@ -514,6 +57,7 @@ public override void Reset() } } + [DebuggerDisplay("TextureResource ({desc.name})")] class TextureResource : RenderGraphResource { public override string GetName() @@ -522,6 +66,7 @@ public override string GetName() } } + [DebuggerDisplay("ComputeBufferResource ({desc.name})")] class ComputeBufferResource : RenderGraphResource { public override string GetName() @@ -530,43 +75,6 @@ public override string GetName() } } - //internal struct TextureResource - //{ - // public TextureDesc desc; - // public bool imported; - // public RTHandle rt; - // public int cachedHash; - // public int shaderProperty; - // public bool wasReleased; - - // internal TextureResource(RTHandle rt, int shaderProperty) - // : this() - // { - // Reset(); - - // this.rt = rt; - // imported = true; - // this.shaderProperty = shaderProperty; - // } - - // internal TextureResource(in TextureDesc desc, int shaderProperty) - // : this() - // { - // Reset(); - - // this.desc = desc; - // this.shaderProperty = shaderProperty; - // } - - // void Reset() - // { - // imported = false; - // rt = null; - // cachedHash = -1; - // wasReleased = false; - // } - //} - internal struct RendererListResource { public RendererListDesc desc; @@ -579,40 +87,12 @@ internal RendererListResource(in RendererListDesc desc) } } - //internal struct ComputeBufferResource - //{ - // public ComputeBufferDesc desc; - // public ComputeBuffer computeBuffer; - // public bool imported; - // public bool wasReleased; - - // internal ComputeBufferResource(ComputeBuffer computeBuffer) - // : this() - // { - // this.computeBuffer = computeBuffer; - // this.imported = true; - // wasReleased = false; - // } - - // internal ComputeBufferResource(in ComputeBufferDesc desc) - // : this() - // { - // this.desc = desc; - // computeBuffer = null; - // wasReleased = false; - // } - //} #endregion - //DynamicArray m_TextureResources = new DynamicArray(); - //DynamicArray m_ComputeBufferResources = new DynamicArray(); - - //DynamicArray> m_TextureResources = new DynamicArray>(); - //DynamicArray> m_ComputeBufferResources = new DynamicArray>(); - DynamicArray[] m_Resources = new DynamicArray[(int)RenderGraphResourceType.Count]; - RenderGraphTexturePool m_TexturePool = new RenderGraphTexturePool(); + TexturePool m_TexturePool = new TexturePool(); + ComputeBufferPool m_ComputeBufferPool = new ComputeBufferPool(); DynamicArray m_RendererListResources = new DynamicArray(); RTHandleSystem m_RTHandleSystem = new RTHandleSystem(); RenderGraphDebugParams m_RenderGraphDebug; @@ -621,11 +101,6 @@ internal RendererListResource(in RendererListDesc desc) RTHandle m_CurrentBackbuffer; - // Diagnostic only - // This list allows us to determine if all textures were correctly released in the frame. - List<(int, RTHandle)> m_FrameAllocatedTextures = new List<(int, RTHandle)>(); - - #region Public Interface /// /// Returns the RTHandle associated with the provided resource handle. @@ -736,6 +211,9 @@ internal int GetResourceTransientIndex(RenderGraphResourceType type, int index) // Texture Creation/Import APIs are internal because creation should only go through RenderGraph internal TextureHandle ImportTexture(RTHandle rt, int shaderProperty = 0) { + if (rt == null) + throw new InvalidOperationException("Importing a null RTHandle is not allowed."); + int newHandle = AddNewResource(m_Resources[(int)RenderGraphResourceType.Texture], out TextureResource texResource); texResource.resource = rt; texResource.imported = true; @@ -807,6 +285,9 @@ internal RendererListHandle CreateRendererList(in RendererListDesc desc) internal ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer) { + if (computeBuffer == null) + throw new InvalidOperationException("Importing a null ComputeBuffer is not allowed."); + int newHandle = AddNewResource(m_Resources[(int)RenderGraphResourceType.ComputeBuffer], out ComputeBufferResource bufferResource); bufferResource.resource = computeBuffer; bufferResource.imported = true; @@ -835,7 +316,7 @@ internal int GetComputeBufferResourceCount() return m_Resources[(int)RenderGraphResourceType.ComputeBuffer].size; } - ComputeBufferResource GetComputeBufferResource(ComputeBufferHandle index) + ComputeBufferResource GetComputeBufferResource(int index) { return m_Resources[(int)RenderGraphResourceType.ComputeBuffer][index] as ComputeBufferResource; } @@ -845,7 +326,43 @@ internal void CreateAndClearTexture(RenderGraphContext rgContext, int index) var resource = GetTextureResource(index); if (!resource.imported) { - CreateTextureForPass(resource); + var desc = resource.desc; + int hashCode = desc.GetHashCode(); + + if (resource.resource != null) + throw new InvalidOperationException(string.Format("Trying to create an already created texture ({0}). Texture was probably declared for writing more than once in the same pass.", resource.desc.name)); + + resource.resource = null; + if (!m_TexturePool.TryGetResource(hashCode, out resource.resource)) + { + string name = desc.name; + if (m_RenderGraphDebug.tagResourceNamesWithRG) + name = $"RenderGraph_{name}"; + + // Note: Name used here will be the one visible in the memory profiler so it means that whatever is the first pass that actually allocate the texture will set the name. + // TODO: Find a way to display name by pass. + switch (desc.sizeMode) + { + case TextureSizeMode.Explicit: + resource.resource = m_RTHandleSystem.Alloc(desc.width, desc.height, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, + desc.useMipMap, desc.autoGenerateMips, desc.isShadowMap, desc.anisoLevel, desc.mipMapBias, desc.msaaSamples, desc.bindTextureMS, desc.useDynamicScale, desc.memoryless, desc.name); + break; + case TextureSizeMode.Scale: + resource.resource = m_RTHandleSystem.Alloc(desc.scale, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, + desc.useMipMap, desc.autoGenerateMips, desc.isShadowMap, desc.anisoLevel, desc.mipMapBias, desc.enableMSAA, desc.bindTextureMS, desc.useDynamicScale, desc.memoryless, desc.name); + break; + case TextureSizeMode.Functor: + resource.resource = m_RTHandleSystem.Alloc(desc.func, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, + desc.useMipMap, desc.autoGenerateMips, desc.isShadowMap, desc.anisoLevel, desc.mipMapBias, desc.enableMSAA, desc.bindTextureMS, desc.useDynamicScale, desc.memoryless, desc.name); + break; + } + } + + //// Try to update name when re-using a texture. + //// TODO RENDERGRAPH: Check if that actually works. + //resource.rt.name = desc.name; + + resource.cachedHash = hashCode; var fastMemDesc = resource.desc.fastMemoryDesc; if(fastMemDesc.inFastMemory) @@ -865,56 +382,33 @@ internal void CreateAndClearTexture(RenderGraphContext rgContext, int index) } } + m_TexturePool.RegisterFrameAllocation(hashCode, resource.resource); LogTextureCreation(resource.resource, resource.desc.clearBuffer || m_RenderGraphDebug.clearRenderTargetsAtCreation); } } - void CreateTextureForPass(TextureResource resource) + internal void CreateComputeBuffer(RenderGraphContext rgContext, int index) { - var desc = resource.desc; - int hashCode = desc.GetHashCode(); - - if(resource.resource != null) - throw new InvalidOperationException(string.Format("Trying to create an already created texture ({0}). Texture was probably declared for writing more than once in the same pass.", resource.desc.name)); - - resource.resource = null; - if (!TryGetRenderTarget(hashCode, out resource.resource)) + var resource = GetComputeBufferResource(index); + if (!resource.imported) { - string name = desc.name; - if (m_RenderGraphDebug.tagResourceNamesWithRG) - name = $"RenderGraph_{name}"; + var desc = resource.desc; + int hashCode = desc.GetHashCode(); - // Note: Name used here will be the one visible in the memory profiler so it means that whatever is the first pass that actually allocate the texture will set the name. - // TODO: Find a way to display name by pass. - switch (desc.sizeMode) + if (resource.resource != null) + throw new InvalidOperationException(string.Format("Trying to create an already created Compute Buffer ({0}). Buffer was probably declared for writing more than once in the same pass.", resource.desc.name)); + + resource.resource = null; + if (!m_ComputeBufferPool.TryGetResource(hashCode, out resource.resource)) { - case TextureSizeMode.Explicit: - resource.resource = m_RTHandleSystem.Alloc(desc.width, desc.height, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, - desc.useMipMap, desc.autoGenerateMips, desc.isShadowMap, desc.anisoLevel, desc.mipMapBias, desc.msaaSamples, desc.bindTextureMS, desc.useDynamicScale, desc.memoryless, desc.name); - break; - case TextureSizeMode.Scale: - resource.resource = m_RTHandleSystem.Alloc(desc.scale, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, - desc.useMipMap, desc.autoGenerateMips, desc.isShadowMap, desc.anisoLevel, desc.mipMapBias, desc.enableMSAA, desc.bindTextureMS, desc.useDynamicScale, desc.memoryless, desc.name); - break; - case TextureSizeMode.Functor: - resource.resource = m_RTHandleSystem.Alloc(desc.func, desc.slices, desc.depthBufferBits, desc.colorFormat, desc.filterMode, desc.wrapMode, desc.dimension, desc.enableRandomWrite, - desc.useMipMap, desc.autoGenerateMips, desc.isShadowMap, desc.anisoLevel, desc.mipMapBias, desc.enableMSAA, desc.bindTextureMS, desc.useDynamicScale, desc.memoryless, desc.name); - break; + resource.resource = new ComputeBuffer(resource.desc.count, resource.desc.stride, resource.desc.type); + resource.resource.name = m_RenderGraphDebug.tagResourceNamesWithRG ? $"RenderGraph_{resource.desc.name}" : resource.desc.name; } - } - - //// Try to update name when re-using a texture. - //// TODO RENDERGRAPH: Check if that actually works. - //resource.rt.name = desc.name; + resource.cachedHash = hashCode; -#if DEVELOPMENT_BUILD || UNITY_EDITOR - if (hashCode != -1) - { - m_FrameAllocatedTextures.Add((hashCode, resource.resource)); + m_ComputeBufferPool.RegisterFrameAllocation(hashCode, resource.resource); + LogComputeBufferCreation(resource.resource); } -#endif - - resource.cachedHash = hashCode; } void SetGlobalTextures(RenderGraphContext rgContext, List textures, bool bindDummyTexture) @@ -963,20 +457,29 @@ internal void ReleaseTexture(RenderGraphContext rgContext, int handle) } LogTextureRelease(resource.resource); - ReleaseTextureResource(resource.cachedHash, resource.resource); + m_TexturePool.ReleaseResource(resource.cachedHash, resource.resource, m_CurrentFrameIndex); + m_TexturePool.UnregisterFrameAllocation(resource.cachedHash, resource.resource); resource.cachedHash = -1; resource.resource = null; resource.wasReleased = true; } } - void ReleaseTextureResource(int hash, RTHandle rt) + internal void ReleaseComputeBuffer(RenderGraphContext rgContext, int handle) { - m_TexturePool.ReleaseResource(hash, rt, m_CurrentFrameIndex); + var resource = GetComputeBufferResource(handle); + if (resource.resource == null) + throw new InvalidOperationException($"Tried to release a compute buffer ({resource.desc.name}) that was never created. Check that there is at least one pass writing to it first."); -#if DEVELOPMENT_BUILD || UNITY_EDITOR - m_FrameAllocatedTextures.Remove((hash, rt)); -#endif + if (!resource.imported) + { + LogComputeBufferRelease(resource.resource); + m_ComputeBufferPool.ReleaseResource(resource.cachedHash, resource.resource, m_CurrentFrameIndex); + m_ComputeBufferPool.UnregisterFrameAllocation(resource.cachedHash, resource.resource); + resource.cachedHash = -1; + resource.resource = null; + resource.wasReleased = true; + } } void ValidateTextureDesc(in TextureDesc desc) @@ -1046,11 +549,6 @@ void ValidateComputeBufferDesc(in ComputeBufferDesc desc) #endif } - bool TryGetRenderTarget(int hashCode, out RTHandle rt) - { - return m_TexturePool.TryGetResource(hashCode, out rt); - } - internal void CreateRendererLists(List rendererLists) { // For now we just create a simple structure @@ -1072,30 +570,14 @@ internal void Clear(bool onException) m_Resources[i].Clear(); m_RendererListResources.Clear(); -#if DEVELOPMENT_BUILD || UNITY_EDITOR - if (m_FrameAllocatedTextures.Count != 0 && !onException) - { - string logMessage = "RenderGraph: Not all textures were released. This can be caused by a textures being allocated but never read by any pass."; - - List<(int, RTHandle)> tempList = new List<(int, RTHandle)>(m_FrameAllocatedTextures); - foreach (var value in tempList) - { - logMessage = $"{logMessage}\n\t{value.Item2.name}"; - ReleaseTextureResource(value.Item1, value.Item2); - } - - Debug.LogWarning(logMessage); - } - - // If an error occurred during execution, it's expected that textures are not all released so we clear the tracking list. - if (onException) - m_FrameAllocatedTextures.Clear(); -#endif + m_TexturePool.CheckFrameAllocation(onException, m_CurrentFrameIndex); + m_ComputeBufferPool.CheckFrameAllocation(onException, m_CurrentFrameIndex); // TODO RENDERGRAPH: Might not be ideal to purge stale resources every frame. // In case users enable/disable features along a level it might provoke performance spikes when things are reallocated... // Will be much better when we have actual resource aliasing and we can manage memory more efficiently. m_TexturePool.PurgeUnusedResources(m_CurrentFrameIndex); + m_ComputeBufferPool.PurgeUnusedResources(m_CurrentFrameIndex); } internal void ResetRTHandleReferenceSize(int width, int height) @@ -1106,13 +588,14 @@ internal void ResetRTHandleReferenceSize(int width, int height) internal void Cleanup() { m_TexturePool.Cleanup(); + m_ComputeBufferPool.Cleanup(); } void LogTextureCreation(RTHandle rt, bool cleared) { if (m_RenderGraphDebug.logFrameInformation) { - m_Logger.LogLine("Created Texture: {0} (Cleared: {1})", rt.rt.name, cleared); + m_Logger.LogLine($"Created Texture: {rt.rt.name} (Cleared: {cleared})"); } } @@ -1120,7 +603,23 @@ void LogTextureRelease(RTHandle rt) { if (m_RenderGraphDebug.logFrameInformation) { - m_Logger.LogLine("Released Texture: {0}", rt.rt.name); + m_Logger.LogLine($"Released Texture: {rt.rt.name}"); + } + } + + void LogComputeBufferCreation(ComputeBuffer buffer) + { + if (m_RenderGraphDebug.logFrameInformation) + { + m_Logger.LogLine($"Created ComputeBuffer: {buffer}"); + } + } + + void LogComputeBufferRelease(ComputeBuffer buffer) + { + if (m_RenderGraphDebug.logFrameInformation) + { + m_Logger.LogLine($"Released ComputeBuffer: {buffer}"); } } @@ -1131,6 +630,7 @@ void LogResources() m_Logger.LogLine("==== Allocated Resources ====\n"); m_TexturePool.LogResources(m_Logger); + m_ComputeBufferPool.LogResources(m_Logger); } } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs new file mode 100644 index 00000000000..1cf01d47300 --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs @@ -0,0 +1,366 @@ +using System.Diagnostics; +using UnityEngine.Rendering; + +namespace UnityEngine.Experimental.Rendering.RenderGraphModule +{ + // RendererList is a different case so not represented here. + internal enum RenderGraphResourceType + { + Texture = 0, + ComputeBuffer, + Count + } + + // BEHOLD C# COPY PASTA + // Struct can't be inherited and can't have default member values + // Hence the copy paste and the ugly IsValid implementation. + + /// + /// Texture resource handle. + /// + [DebuggerDisplay("Texture ({handle})")] + public struct TextureHandle + { + bool m_IsValid; + internal int handle { get; private set; } + internal TextureHandle(int handle) { this.handle = handle; m_IsValid = true; } + /// + /// Conversion to int. + /// + /// Texture handle to convert. + /// The integer representation of the handle. + public static implicit operator int(TextureHandle handle) { return handle.handle; } + /// + /// Return true if the handle is valid. + /// + /// True if the handle is valid. + public bool IsValid() => m_IsValid; + + /// + /// GetHashCode override. + /// + /// + public override int GetHashCode() + { + return (handle << 2) ^ (m_IsValid ? 333 : 444); + } + } + + /// + /// Renderer List resource handle. + /// + [DebuggerDisplay("RendererList ({handle})")] + public struct RendererListHandle + { + bool m_IsValid; + internal int handle { get; private set; } + internal RendererListHandle(int handle) { this.handle = handle; m_IsValid = true; } + /// + /// Conversion to int. + /// + /// Renderer List handle to convert. + /// The integer representation of the handle. + public static implicit operator int(RendererListHandle handle) { return handle.handle; } + /// + /// Return true if the handle is valid. + /// + /// True if the handle is valid. + public bool IsValid() => m_IsValid; + } + + /// + /// Compute Buffer resource handle. + /// + [DebuggerDisplay("ComputeBuffer ({handle})")] + public struct ComputeBufferHandle + { + bool m_IsValid; + internal int handle { get; private set; } + internal ComputeBufferHandle(int handle) { this.handle = handle; m_IsValid = true; } + /// + /// Conversion to int. + /// + /// Compute Buffer handle to convert. + /// The integer representation of the handle. + public static implicit operator int(ComputeBufferHandle handle) { return handle.handle; } + /// + /// Return true if the handle is valid. + /// + /// True if the handle is valid. + public bool IsValid() => m_IsValid; + } + + /// + /// The mode that determines the size of a Texture. + /// + public enum TextureSizeMode + { + ///Explicit size. + Explicit, + ///Size automatically scaled by a Vector. + Scale, + ///Size automatically scaled by a Functor. + Functor + } + + /// + /// Subset of the texture desc containing information for fast memory allocation (when platform supports it) + /// + public struct FastMemoryDesc + { + ///Whether the texture will be in fast memory. + public bool inFastMemory; + ///Flag to determine what parts of the render target is spilled if not fully resident in fast memory. + public FastMemoryFlags flags; + ///How much of the render target is to be switched into fast memory (between 0 and 1). + public float residencyFraction; + } + + /// + /// Descriptor used to create texture resources + /// + public struct TextureDesc + { + ///Texture sizing mode. + public TextureSizeMode sizeMode; + ///Texture width. + public int width; + ///Texture height. + public int height; + ///Number of texture slices.. + public int slices; + ///Texture scale. + public Vector2 scale; + ///Texture scale function. + public ScaleFunc func; + ///Depth buffer bit depth. + public DepthBits depthBufferBits; + ///Color format. + public GraphicsFormat colorFormat; + ///Filtering mode. + public FilterMode filterMode; + ///Addressing mode. + public TextureWrapMode wrapMode; + ///Texture dimension. + public TextureDimension dimension; + ///Enable random UAV read/write on the texture. + public bool enableRandomWrite; + ///Texture needs mip maps. + public bool useMipMap; + ///Automatically generate mip maps. + public bool autoGenerateMips; + ///Texture is a shadow map. + public bool isShadowMap; + ///Anisotropic filtering level. + public int anisoLevel; + ///Mip map bias. + public float mipMapBias; + ///Textre is multisampled. Only supported for Scale and Functor size mode. + public bool enableMSAA; + ///Number of MSAA samples. Only supported for Explicit size mode. + public MSAASamples msaaSamples; + ///Bind texture multi sampled. + public bool bindTextureMS; + ///Texture uses dynamic scaling. + public bool useDynamicScale; + ///Memory less flag. + public RenderTextureMemoryless memoryless; + ///Texture name. + public string name; + ///Descriptor to determine how the texture will be in fast memory on platform that supports it. + public FastMemoryDesc fastMemoryDesc; + + // Initial state. Those should not be used in the hash + ///Texture needs to be cleared on first use. + public bool clearBuffer; + ///Clear color. + public Color clearColor; + + void InitDefaultValues(bool dynamicResolution, bool xrReady) + { + useDynamicScale = dynamicResolution; + // XR Ready + if (xrReady) + { + slices = TextureXR.slices; + dimension = TextureXR.dimension; + } + else + { + slices = 1; + dimension = TextureDimension.Tex2D; + } + } + + /// + /// TextureDesc constructor for a texture using explicit size + /// + /// Texture width + /// Texture height + /// Use dynamic resolution + /// Set this to true if the Texture is a render texture in an XR setting. + public TextureDesc(int width, int height, bool dynamicResolution = false, bool xrReady = false) + : this() + { + // Size related init + sizeMode = TextureSizeMode.Explicit; + this.width = width; + this.height = height; + // Important default values not handled by zero construction in this() + msaaSamples = MSAASamples.None; + InitDefaultValues(dynamicResolution, xrReady); + } + + /// + /// TextureDesc constructor for a texture using a fixed scaling + /// + /// RTHandle scale used for this texture + /// Use dynamic resolution + /// Set this to true if the Texture is a render texture in an XR setting. + public TextureDesc(Vector2 scale, bool dynamicResolution = false, bool xrReady = false) + : this() + { + // Size related init + sizeMode = TextureSizeMode.Scale; + this.scale = scale; + // Important default values not handled by zero construction in this() + msaaSamples = MSAASamples.None; + dimension = TextureDimension.Tex2D; + InitDefaultValues(dynamicResolution, xrReady); + } + + /// + /// TextureDesc constructor for a texture using a functor for scaling + /// + /// Function used to determnine the texture size + /// Use dynamic resolution + /// Set this to true if the Texture is a render texture in an XR setting. + public TextureDesc(ScaleFunc func, bool dynamicResolution = false, bool xrReady = false) + : this() + { + // Size related init + sizeMode = TextureSizeMode.Functor; + this.func = func; + // Important default values not handled by zero construction in this() + msaaSamples = MSAASamples.None; + dimension = TextureDimension.Tex2D; + InitDefaultValues(dynamicResolution, xrReady); + } + + /// + /// Copy constructor + /// + /// + public TextureDesc(TextureDesc input) + { + this = input; + } + + /// + /// Hash function + /// + /// The texture descriptor hash. + public override int GetHashCode() + { + int hashCode = 17; + + unchecked + { + switch (sizeMode) + { + case TextureSizeMode.Explicit: + hashCode = hashCode * 23 + width; + hashCode = hashCode * 23 + height; + hashCode = hashCode * 23 + (int)msaaSamples; + break; + case TextureSizeMode.Functor: + if (func != null) + hashCode = hashCode * 23 + func.GetHashCode(); + hashCode = hashCode * 23 + (enableMSAA ? 1 : 0); + break; + case TextureSizeMode.Scale: + hashCode = hashCode * 23 + scale.x.GetHashCode(); + hashCode = hashCode * 23 + scale.y.GetHashCode(); + hashCode = hashCode * 23 + (enableMSAA ? 1 : 0); + break; + } + + hashCode = hashCode * 23 + mipMapBias.GetHashCode(); + hashCode = hashCode * 23 + slices; + hashCode = hashCode * 23 + (int)depthBufferBits; + hashCode = hashCode * 23 + (int)colorFormat; + hashCode = hashCode * 23 + (int)filterMode; + hashCode = hashCode * 23 + (int)wrapMode; + hashCode = hashCode * 23 + (int)dimension; + hashCode = hashCode * 23 + (int)memoryless; + hashCode = hashCode * 23 + anisoLevel; + hashCode = hashCode * 23 + (enableRandomWrite ? 1 : 0); + hashCode = hashCode * 23 + (useMipMap ? 1 : 0); + hashCode = hashCode * 23 + (autoGenerateMips ? 1 : 0); + hashCode = hashCode * 23 + (isShadowMap ? 1 : 0); + hashCode = hashCode * 23 + (bindTextureMS ? 1 : 0); + hashCode = hashCode * 23 + (useDynamicScale ? 1 : 0); + } + + return hashCode; + } + } + + /// + /// Descriptor used to create compute buffer resources + /// + public struct ComputeBufferDesc + { + ///Number of elements in the buffer.. + public int count; + ///Size of one element in the buffer. Has to match size of buffer type in the shader. + public int stride; + ///Type of the buffer, default is ComputeBufferType.Default (structured buffer). + public ComputeBufferType type; + /// Compute Buffer name. + public string name; + + /// + /// ComputeBufferDesc constructor. + /// + /// Number of elements in the buffer. + /// Size of one element in the buffer. + public ComputeBufferDesc(int count, int stride) + : this() + { + this.count = count; + this.stride = stride; + type = ComputeBufferType.Default; + } + + /// + /// ComputeBufferDesc constructor. + /// + /// Number of elements in the buffer. + /// Size of one element in the buffer. + /// Type of the buffer. + public ComputeBufferDesc(int count, int stride, ComputeBufferType type) + : this() + { + this.count = count; + this.stride = stride; + this.type = type; + } + + /// + /// Hash function + /// + /// The texture descriptor hash. + public override int GetHashCode() + { + int hashCode = 17; + + hashCode = hashCode * 23 + count; + hashCode = hashCode * 23 + stride; + hashCode = hashCode * 23 + (int)type; + + return hashCode; + } + } + +} diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs.meta b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs.meta new file mode 100644 index 00000000000..4ddcdca9fb0 --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4b7ac9a635582ab4998d4179483bacc5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs index 9153004940c..a0130f08556 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs @@ -113,7 +113,8 @@ BuildGPULightListOutput BuildGPULightList(RenderGraph renderGraph, HDCamera hdCa passData.output.perVoxelOffset = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.perVoxelOffset)); passData.output.perTileLogBaseTweak = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.perTileLogBaseTweak)); passData.output.tileList = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.tileList)); - passData.output.bigTileLightList = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.bigTileLightList)); + if (m_TileAndClusterData.bigTileLightList != null) + passData.output.bigTileLightList = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.bigTileLightList)); passData.output.perVoxelLightLists = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.perVoxelLightLists)); passData.output.lightList = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.lightList)); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index a772485a541..eacf0e3e4d1 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -2346,7 +2346,15 @@ AOVRequestData aovRequest if (m_EnableRenderGraph) { - ExecuteWithRenderGraph(renderRequest, aovRequest, aovBuffers, renderContext, cmd); + try + { + ExecuteWithRenderGraph(renderRequest, aovRequest, aovBuffers, renderContext, cmd); + } + catch(Exception e) + { + Debug.LogError("Error while building Render Graph."); + Debug.LogException(e); + } return; } From 5486001311ae8140720e3e490021c9cdb44fd016 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Tue, 16 Jun 2020 18:16:12 +0200 Subject: [PATCH 43/77] sync point (but it's broken :) ) --- .../PostProcessing/PostProcessSystem.cs | 308 ++++++++++++------ 1 file changed, 205 insertions(+), 103 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index fe53a1274f1..ea9c410ed70 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -481,7 +481,8 @@ void PoolSource(ref RTHandle src, RTHandle dst) using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.StopNaNs))) { var destination = m_Pool.Get(Vector2.one, m_ColorFormat); - DoStopNaNs(cmd, camera, source, destination); + var stopNanParams = PrepareStopNaNParameters(); + DoStopNaNs(stopNanParams, cmd, camera, source, destination); PoolSource(ref source, destination); } } @@ -501,7 +502,7 @@ void PoolSource(ref RTHandle src, RTHandle dst) } else { - DoDynamicExposure(cmd, camera, source); + DoDynamicExposure(exposureParameters, cmd, camera, source); } // On reset history we need to apply dynamic exposure immediately to avoid @@ -551,7 +552,10 @@ void PoolSource(ref RTHandle src, RTHandle dst) using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.TemporalAntialiasing))) { var destination = m_Pool.Get(Vector2.one, m_ColorFormat); - DoTemporalAntialiasing(cmd, camera, source, destination, depthBuffer, depthMipChain); + var taaParams = PrepareTAAParameters(camera); + GrabTemporalAntialiasingHistoryTextures(camera, out var prevHistory, out var nextHistory); + GrabVelocityMagnitudeHistoryTextures(camera, out var prevMVLen, out var nextMVLen); + DoTemporalAntialiasing(taaParams, cmd, camera, source, destination, depthBuffer, depthMipChain, prevHistory, nextHistory, prevMVLen, nextMVLen); PoolSource(ref source, destination); } } @@ -600,8 +604,26 @@ void PoolSource(ref RTHandle src, RTHandle dst) using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.MotionBlur))) { var destination = m_Pool.Get(Vector2.one, m_ColorFormat); - DoMotionBlur(cmd, camera, source, destination); + var mbParams = PrepareMotionBlurParameters(camera); + RTHandle preppedMotionVec, minMaxTileVel, maxTileNeigbourhood, tileToScatterMax, tileToScatterMin; + GetMotionBlurRenderTargets(mbParams, camera, + out preppedMotionVec, out minMaxTileVel, + out maxTileNeigbourhood, out tileToScatterMax, + out tileToScatterMin); + DoMotionBlur(PrepareMotionBlurParameters(camera), cmd, camera, source, destination, preppedMotionVec, minMaxTileVel, maxTileNeigbourhood, tileToScatterMax, tileToScatterMin); + + m_Pool.Recycle(minMaxTileVel); + m_Pool.Recycle(maxTileNeigbourhood); + m_Pool.Recycle(preppedMotionVec); + if (m_MotionBlurSupportsScattering) + { + m_Pool.Recycle(tileToScatterMax); + m_Pool.Recycle(tileToScatterMin); + } + PoolSource(ref source, destination); + + } } @@ -614,7 +636,8 @@ void PoolSource(ref RTHandle src, RTHandle dst) using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.PaniniProjection))) { var destination = m_Pool.Get(Vector2.one, m_ColorFormat); - DoPaniniProjection(cmd, camera, source, destination); + var paniniParams = PreparePaniniProjectionParameters(camera); + DoPaniniProjection(paniniParams, cmd, camera, source, destination); PoolSource(ref source, destination); } } @@ -854,10 +877,24 @@ static void ValidateComputeBuffer(ref ComputeBuffer cb, int size, int stride, Co #region NaN Killer - void DoStopNaNs(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination) + struct StopNaNParameters + { + public ComputeShader nanKillerCS; + public int nanKillerKernel; + } + + StopNaNParameters PrepareStopNaNParameters() + { + StopNaNParameters stopNanParams = new StopNaNParameters(); + stopNanParams.nanKillerCS = m_Resources.shaders.nanKillerCS; + stopNanParams.nanKillerKernel = stopNanParams.nanKillerCS.FindKernel("KMain"); + return stopNanParams; + } + + static void DoStopNaNs(in StopNaNParameters stopNanParameters, CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination) { - var cs = m_Resources.shaders.nanKillerCS; - int kernel = cs.FindKernel("KMain"); + var cs = stopNanParameters.nanKillerCS; + int kernel = stopNanParameters.nanKillerKernel; cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, destination); cmd.DispatchCompute(cs, kernel, (camera.actualWidth + 7) / 8, (camera.actualHeight + 7) / 8, camera.viewCount); @@ -1215,7 +1252,7 @@ void DoDynamicExposure(in ExposureParameter exposureParameter, CommandBuffer cmd cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, nextExposure); cmd.DispatchCompute(cs, kernel, 1, 1, 1); } - + void DoHistogramBasedExposure(in ExposureParameter exposureParameter, CommandBuffer cmd, HDCamera camera, RTHandle sourceTexture) { var cs = exposureParameter.histogramExposureCS; @@ -1362,18 +1399,18 @@ TemporalAntiAliasingParameters PrepareTAAParameters(HDCamera camera) return parameters; } - void DoTemporalAntialiasing( in TemporalAntiAliasingParameters taaParams, + static void DoTemporalAntialiasing( in TemporalAntiAliasingParameters taaParams, CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination, RTHandle depthBuffer, - RTHandle depthMipChain) + RTHandle depthMipChain, + RTHandle prevHistory, + RTHandle nextHistory, + RTHandle prevMVLen, + RTHandle nextMVLen) { - - GrabTemporalAntialiasingHistoryTextures(camera, out var prevHistory, out var nextHistory); - GrabVelocityMagnitudeHistoryTextures(camera, out var prevMVLen, out var nextMVLen); - if (camera.resetPostProcessingHistory) { taaParams.taaHistoryPropertyBlock.SetTexture(HDShaderIDs._BlitTexture, source); @@ -2070,10 +2107,31 @@ RTHandle Allocator(string id, int frameIndex, RTHandleSystem rtHandleSystem) #region Motion Blur - void DoMotionBlur(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination) + struct MotionBlurParameters { - // ----------------------------------------------------------------------------- + public ComputeShader motionVecPrepCS; + public ComputeShader tileGenCS; + public ComputeShader tileNeighbourhoodCS; + public ComputeShader tileMergeCS; + public ComputeShader motionBlurCS; + + public int motionVecPrepKernel; + public int tileGenKernel; + public int tileNeighbourhoodKernel; + public int tileMergeKernel; + public int motionBlurKernel; + + public Vector4 tileTargetSize; + public Vector4 motionBlurParams0; + public Vector4 motionBlurParams1; + public Vector4 motionBlurParams2; + public bool motionblurSupportScattering; + } + + MotionBlurParameters PrepareMotionBlurParameters(HDCamera camera) + { + MotionBlurParameters parameters = new MotionBlurParameters(); int tileSize = 32; if (m_MotionBlurSupportsScattering) @@ -2083,30 +2141,17 @@ void DoMotionBlur(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle int tileTexWidth = Mathf.CeilToInt(camera.actualWidth / tileSize); int tileTexHeight = Mathf.CeilToInt(camera.actualHeight / tileSize); - Vector2 tileTexScale = new Vector2((float)tileTexWidth / camera.actualWidth, (float)tileTexHeight / camera.actualHeight); - Vector4 tileTargetSize = new Vector4(tileTexWidth, tileTexHeight, 1.0f / tileTexWidth, 1.0f / tileTexHeight); - - RTHandle preppedMotionVec = m_Pool.Get(Vector2.one, GraphicsFormat.B10G11R11_UFloatPack32); - RTHandle minMaxTileVel = m_Pool.Get(tileTexScale, GraphicsFormat.B10G11R11_UFloatPack32); - RTHandle maxTileNeigbourhood = m_Pool.Get(tileTexScale, GraphicsFormat.B10G11R11_UFloatPack32); - RTHandle tileToScatterMax = null; - RTHandle tileToScatterMin = null; - if (m_MotionBlurSupportsScattering) - { - tileToScatterMax = m_Pool.Get(tileTexScale, GraphicsFormat.R32_UInt); - tileToScatterMin = m_Pool.Get(tileTexScale, GraphicsFormat.R16_SFloat); - } + parameters.tileTargetSize = new Vector4(tileTexWidth, tileTexHeight, 1.0f / tileTexWidth, 1.0f / tileTexHeight); float screenMagnitude = (new Vector2(camera.actualWidth, camera.actualHeight).magnitude); - Vector4 motionBlurParams0 = new Vector4( + parameters.motionBlurParams0 = new Vector4( screenMagnitude, screenMagnitude * screenMagnitude, m_MotionBlur.minimumVelocity.value, m_MotionBlur.minimumVelocity.value * m_MotionBlur.minimumVelocity.value ); - - Vector4 motionBlurParams1 = new Vector4( + parameters.motionBlurParams1 = new Vector4( m_MotionBlur.intensity.value, m_MotionBlur.maximumVelocity.value / screenMagnitude, 0.25f, // min/max velocity ratio for high quality. @@ -2114,12 +2159,77 @@ void DoMotionBlur(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle ); uint sampleCount = (uint)m_MotionBlur.sampleCount; - Vector4 motionBlurParams2 = new Vector4( + parameters.motionBlurParams2 = new Vector4( m_MotionBlurSupportsScattering ? (sampleCount + (sampleCount & 1)) : sampleCount, tileSize, m_MotionBlur.depthComparisonExtent.value, m_MotionBlur.cameraMotionBlur.value ? 0.0f : 1.0f ); + + parameters.motionVecPrepCS = m_Resources.shaders.motionBlurMotionVecPrepCS; + parameters.motionVecPrepKernel = parameters.motionVecPrepCS.FindKernel("MotionVecPreppingCS"); + parameters.tileGenCS = m_Resources.shaders.motionBlurGenTileCS; + parameters.tileGenCS.shaderKeywords = null; + if (m_MotionBlurSupportsScattering) + { + parameters.tileGenCS.EnableKeyword("SCATTERING"); + } + parameters.tileGenKernel = parameters.tileGenCS.FindKernel("TileGenPass"); + + parameters.tileNeighbourhoodCS = m_Resources.shaders.motionBlurNeighborhoodTileCS; + parameters.tileNeighbourhoodCS.shaderKeywords = null; + if (m_MotionBlurSupportsScattering) + { + parameters.tileNeighbourhoodCS.EnableKeyword("SCATTERING"); + } + parameters.tileNeighbourhoodKernel = parameters.tileNeighbourhoodCS.FindKernel("TileNeighbourhood"); + + parameters.tileMergeCS = m_Resources.shaders.motionBlurMergeTileCS; + parameters.tileMergeKernel = parameters.tileMergeCS.FindKernel("TileMerge"); + + + parameters.motionBlurCS = m_Resources.shaders.motionBlurCS; + parameters.motionBlurCS.shaderKeywords = null; + CoreUtils.SetKeyword(parameters.motionBlurCS, "ENABLE_ALPHA", m_EnableAlpha); + parameters.motionBlurKernel = parameters.motionBlurCS.FindKernel("MotionBlurCS"); + + parameters.motionblurSupportScattering = m_MotionBlurSupportsScattering; + + return parameters; + } + + void GetMotionBlurRenderTargets(in MotionBlurParameters motionBlurParams, HDCamera camera, + out RTHandle preppedMotionVec, out RTHandle minMaxTileVel, + out RTHandle maxTileNeigbourhood, out RTHandle tileToScatterMax, + out RTHandle tileToScatterMin) + { + Vector2 tileTexScale = new Vector2((float)motionBlurParams.tileTargetSize.x / camera.actualWidth, (float)motionBlurParams.tileTargetSize.y / camera.actualHeight); + + + preppedMotionVec = m_Pool.Get(Vector2.one, GraphicsFormat.B10G11R11_UFloatPack32); + minMaxTileVel = m_Pool.Get(tileTexScale, GraphicsFormat.B10G11R11_UFloatPack32); + maxTileNeigbourhood = m_Pool.Get(tileTexScale, GraphicsFormat.B10G11R11_UFloatPack32); + tileToScatterMax = null; + tileToScatterMin = null; + if (motionBlurParams.motionblurSupportScattering) + { + tileToScatterMax = m_Pool.Get(tileTexScale, GraphicsFormat.R32_UInt); + tileToScatterMin = m_Pool.Get(tileTexScale, GraphicsFormat.R16_SFloat); + } + } + + static void DoMotionBlur(in MotionBlurParameters motionBlurParams, CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination, + RTHandle preppedMotionVec, RTHandle minMaxTileVel, + RTHandle maxTileNeigbourhood, RTHandle tileToScatterMax, + RTHandle tileToScatterMin) + { + int tileSize = 32; + + if (motionBlurParams.motionblurSupportScattering) + { + tileSize = 16; + } + // ----------------------------------------------------------------------------- // Prep motion vectors @@ -2133,12 +2243,12 @@ void DoMotionBlur(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.MotionBlurMotionVecPrep))) { - cs = m_Resources.shaders.motionBlurMotionVecPrepCS; - kernel = cs.FindKernel("MotionVecPreppingCS"); + cs = motionBlurParams.motionVecPrepCS; + kernel = motionBlurParams.motionVecPrepKernel; cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._MotionVecAndDepth, preppedMotionVec); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams, motionBlurParams0); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams1, motionBlurParams1); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams2, motionBlurParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams, motionBlurParams.motionBlurParams0); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams1, motionBlurParams.motionBlurParams1); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams2, motionBlurParams.motionBlurParams2); cmd.SetComputeMatrixParam(cs, HDShaderIDs._PrevVPMatrixNoTranslation, camera.mainViewConstants.prevViewProjMatrixNoCameraTrans); @@ -2154,22 +2264,17 @@ void DoMotionBlur(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.MotionBlurTileMinMax))) { // We store R11G11B10 with RG = Max vel and B = Min vel magnitude - cs = m_Resources.shaders.motionBlurGenTileCS; - cs.shaderKeywords = null; - if (m_MotionBlurSupportsScattering) - { - cs.EnableKeyword("SCATTERING"); - } - kernel = cs.FindKernel("TileGenPass"); + cs = motionBlurParams.tileGenCS; + kernel = motionBlurParams.tileGenKernel; cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._TileMinMaxMotionVec, minMaxTileVel); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._MotionVecAndDepth, preppedMotionVec); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams, motionBlurParams0); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams1, motionBlurParams1); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams2, motionBlurParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams, motionBlurParams.motionBlurParams0); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams1, motionBlurParams.motionBlurParams1); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams2, motionBlurParams.motionBlurParams2); - if (m_MotionBlurSupportsScattering) + if (motionBlurParams.motionblurSupportScattering) { cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._TileToScatterMax, tileToScatterMax); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._TileToScatterMin, tileToScatterMin); @@ -2183,50 +2288,45 @@ void DoMotionBlur(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle // ----------------------------------------------------------------------------- // Generate max tiles neigbhourhood - using (new ProfilingScope(cmd, m_MotionBlurSupportsScattering ? ProfilingSampler.Get(HDProfileId.MotionBlurTileScattering) : ProfilingSampler.Get(HDProfileId.MotionBlurTileNeighbourhood))) + using (new ProfilingScope(cmd, motionBlurParams.motionblurSupportScattering ? ProfilingSampler.Get(HDProfileId.MotionBlurTileScattering) : ProfilingSampler.Get(HDProfileId.MotionBlurTileNeighbourhood))) { - cs = m_Resources.shaders.motionBlurNeighborhoodTileCS; - cs.shaderKeywords = null; - kernel = cs.FindKernel("TileNeighbourhood"); + cs = motionBlurParams.tileNeighbourhoodCS; + kernel = motionBlurParams.tileNeighbourhoodKernel; - if (m_MotionBlurSupportsScattering) - { - cs.EnableKeyword("SCATTERING"); - } - cmd.SetComputeVectorParam(cs, HDShaderIDs._TileTargetSize, tileTargetSize); + cmd.SetComputeVectorParam(cs, HDShaderIDs._TileTargetSize, motionBlurParams.tileTargetSize); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._TileMinMaxMotionVec, minMaxTileVel); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._TileMaxNeighbourhood, maxTileNeigbourhood); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams, motionBlurParams0); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams1, motionBlurParams1); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams2, motionBlurParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams, motionBlurParams.motionBlurParams0); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams1, motionBlurParams.motionBlurParams1); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams2, motionBlurParams.motionBlurParams2); - if (m_MotionBlurSupportsScattering) + if (motionBlurParams.motionblurSupportScattering) { cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._TileToScatterMax, tileToScatterMax); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._TileToScatterMin, tileToScatterMin); } groupSizeX = 8; groupSizeY = 8; - threadGroupX = (tileTexWidth + (groupSizeX - 1)) / groupSizeX; - threadGroupY = (tileTexHeight + (groupSizeY - 1)) / groupSizeY; + threadGroupX = ((int)motionBlurParams.tileTargetSize.x + (groupSizeX - 1)) / groupSizeX; + threadGroupY = ((int)motionBlurParams.tileTargetSize.y + (groupSizeY - 1)) / groupSizeY; cmd.DispatchCompute(cs, kernel, threadGroupX, threadGroupY, camera.viewCount); } // ----------------------------------------------------------------------------- // Merge min/max info spreaded above. - if (m_MotionBlurSupportsScattering) + if (motionBlurParams.motionblurSupportScattering) { - cs = m_Resources.shaders.motionBlurMergeTileCS; - kernel = cs.FindKernel("TileMerge"); - cmd.SetComputeVectorParam(cs, HDShaderIDs._TileTargetSize, tileTargetSize); + cs = motionBlurParams.tileMergeCS; + kernel = motionBlurParams.tileMergeKernel; + cmd.SetComputeVectorParam(cs, HDShaderIDs._TileTargetSize, motionBlurParams.tileTargetSize); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._TileToScatterMax, tileToScatterMax); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._TileToScatterMin, tileToScatterMin); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._TileMaxNeighbourhood, maxTileNeigbourhood); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams, motionBlurParams0); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams1, motionBlurParams1); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams2, motionBlurParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams, motionBlurParams.motionBlurParams0); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams1, motionBlurParams.motionBlurParams1); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams2, motionBlurParams.motionBlurParams2); cmd.DispatchCompute(cs, kernel, threadGroupX, threadGroupY, camera.viewCount); } @@ -2235,20 +2335,17 @@ void DoMotionBlur(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle // Blur kernel using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.MotionBlurKernel))) { - cs = m_Resources.shaders.motionBlurCS; - cs.shaderKeywords = null; + cs = motionBlurParams.motionBlurCS; + kernel = motionBlurParams.motionBlurKernel; - CoreUtils.SetKeyword(cs, "ENABLE_ALPHA", m_EnableAlpha); - kernel = cs.FindKernel("MotionBlurCS"); - - cmd.SetComputeVectorParam(cs, HDShaderIDs._TileTargetSize, tileTargetSize); + cmd.SetComputeVectorParam(cs, HDShaderIDs._TileTargetSize, motionBlurParams.tileTargetSize); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._MotionVecAndDepth, preppedMotionVec); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, destination); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._TileMaxNeighbourhood, maxTileNeigbourhood); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams, motionBlurParams0); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams1, motionBlurParams1); - cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams2, motionBlurParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams, motionBlurParams.motionBlurParams0); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams1, motionBlurParams.motionBlurParams1); + cmd.SetComputeVectorParam(cs, HDShaderIDs._MotionBlurParams2, motionBlurParams.motionBlurParams2); groupSizeX = 16; groupSizeY = 16; @@ -2256,28 +2353,26 @@ void DoMotionBlur(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle threadGroupY = (camera.actualHeight + (groupSizeY - 1)) / groupSizeY; cmd.DispatchCompute(cs, kernel, threadGroupX, threadGroupY, camera.viewCount); } - - - // ----------------------------------------------------------------------------- - // Recycle RTs - - m_Pool.Recycle(minMaxTileVel); - m_Pool.Recycle(maxTileNeigbourhood); - m_Pool.Recycle(preppedMotionVec); - if (m_MotionBlurSupportsScattering) - { - m_Pool.Recycle(tileToScatterMax); - m_Pool.Recycle(tileToScatterMin); - } } #endregion #region Panini Projection - // Back-ported & adapted from the work of the Stockholm demo team - thanks Lasse! - void DoPaniniProjection(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination) + struct PaniniProjectionParameters { + public ComputeShader paniniProjectionCS; + public int paniniProjectionKernel; + + public Vector4 paniniParams; + } + + PaniniProjectionParameters PreparePaniniProjectionParameters(HDCamera camera) + { + PaniniProjectionParameters parameters = new PaniniProjectionParameters(); + parameters.paniniProjectionCS = m_Resources.shaders.paniniProjectionCS; + parameters.paniniProjectionCS.shaderKeywords = null; + float distance = m_PaniniProjection.distance.value; var viewExtents = CalcViewExtents(camera); var cropExtents = CalcCropExtents(camera, distance); @@ -2289,20 +2384,27 @@ void DoPaniniProjection(CommandBuffer cmd, HDCamera camera, RTHandle source, RTH float paniniD = distance; float paniniS = Mathf.Lerp(1.0f, Mathf.Clamp01(scaleF), m_PaniniProjection.cropToFit.value); - var cs = m_Resources.shaders.paniniProjectionCS; - cs.shaderKeywords = null; - if(1f - Mathf.Abs(paniniD) > float.Epsilon) + if (1f - Mathf.Abs(paniniD) > float.Epsilon) { - cs.EnableKeyword("GENERIC"); + parameters.paniniProjectionCS.EnableKeyword("GENERIC"); } else { - cs.EnableKeyword("UNITDISTANCE"); + parameters.paniniProjectionCS.EnableKeyword("UNITDISTANCE"); } - int kernel = cs.FindKernel("KMain"); + parameters.paniniProjectionKernel = parameters.paniniProjectionCS.FindKernel("KMain"); + + return parameters; + } + + // Back-ported & adapted from the work of the Stockholm demo team - thanks Lasse! + static void DoPaniniProjection(in PaniniProjectionParameters parameters, CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination) + { + var cs = parameters.paniniProjectionCS; + int kernel = parameters.paniniProjectionKernel; - cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, new Vector4(viewExtents.x, viewExtents.y, paniniD, paniniS)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, parameters.paniniParams); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, destination); cmd.DispatchCompute(cs, kernel, (camera.actualWidth + 7) / 8, (camera.actualHeight + 7) / 8, camera.viewCount); From e6931fcedab881885892f1cef9fac3ebd1d38b30 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 17 Jun 2020 11:17:41 +0200 Subject: [PATCH 44/77] Refactor Light List build to use render graph created compute buffers. --- .../RenderGraph/RenderGraphResourcePool.cs | 3 +- .../Runtime/Lighting/LightLoop/LightLoop.cs | 68 +++++++++-- .../HDRenderPipeline.LightLoop.cs | 113 +++++++++++++----- .../RenderPipeline/HDRenderPipeline.cs | 4 + 4 files changed, 143 insertions(+), 45 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs index 70456ce4855..30d89825f22 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs @@ -126,6 +126,7 @@ public void LogResources(RenderGraphLogger logger) } } + logger.LogLine($"== {GetResourceTypeName()} Resources =="); allocationList.Sort(); int index = 0; foreach (var element in allocationList) @@ -160,7 +161,7 @@ protected override void ReleaseInternalResource(ComputeBuffer res) protected override string GetResourceName(ComputeBuffer res) { - return "NameNotAvailable"; // res.name is a setter only :( + return "ComputeBufferNameNotAvailable"; // res.name is a setter only :( } override protected string GetResourceTypeName() diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs index 950f7f75f05..2b5868b9193 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs @@ -384,6 +384,8 @@ public void Cleanup() } } + // TODO RENDERGRAPH: When we remove the old pass, we need to remove/refactor this class + // With render graph it's only useful for 2 buffers and a boolean value. class TileAndClusterData { // Internal to light list building @@ -417,7 +419,7 @@ public void Initialize(bool allocateTileBuffers, bool clusterNeedsDepth) globalLightListAtomic = new ComputeBuffer(1, sizeof(uint)); } - public void AllocateResolutionDependentBuffers(HDCamera hdCamera, int width, int height, int viewCount, int maxLightOnScreen) + public void AllocateNonRenderGraphResolutionDependentBuffers(HDCamera hdCamera, int width, int height, int viewCount, int maxLightOnScreen) { if (hasTileBuffers) { @@ -464,32 +466,60 @@ public void AllocateResolutionDependentBuffers(HDCamera hdCamera, int width, int // The bounds and light volumes are view-dependent, and AABB is additionally projection dependent. AABBBoundsBuffer = new ComputeBuffer(viewCount * 2 * maxLightOnScreen, 4 * sizeof(float)); + + // Make sure to invalidate the content of the buffers + listsAreClear = false; + } + + + public void AllocateResolutionDependentBuffers(HDCamera hdCamera, int width, int height, int viewCount, int maxLightOnScreen, bool renderGraphEnabled) + { convexBoundsBuffer = new ComputeBuffer(viewCount * maxLightOnScreen, System.Runtime.InteropServices.Marshal.SizeOf(typeof(SFiniteLightBound))); lightVolumeDataBuffer = new ComputeBuffer(viewCount * maxLightOnScreen, System.Runtime.InteropServices.Marshal.SizeOf(typeof(LightVolumeData))); + if (!renderGraphEnabled) + AllocateNonRenderGraphResolutionDependentBuffers(hdCamera, width, height, viewCount, maxLightOnScreen); + // Make sure to invalidate the content of the buffers listsAreClear = false; } - public void ReleaseResolutionDependentBuffers() + public void ReleaseNonRenderGraphResolutionDependentBuffers() { CoreUtils.SafeRelease(lightList); CoreUtils.SafeRelease(tileList); CoreUtils.SafeRelease(tileFeatureFlags); + lightList = null; + tileList = null; + tileFeatureFlags = null; // enableClustered CoreUtils.SafeRelease(perVoxelLightLists); CoreUtils.SafeRelease(perVoxelOffset); CoreUtils.SafeRelease(perTileLogBaseTweak); + perVoxelLightLists = null; + perVoxelOffset = null; + perTileLogBaseTweak = null; // enableBigTilePrepass CoreUtils.SafeRelease(bigTileLightList); + bigTileLightList = null; // LightList building CoreUtils.SafeRelease(AABBBoundsBuffer); + CoreUtils.SafeRelease(dispatchIndirectBuffer); + AABBBoundsBuffer = null; + dispatchIndirectBuffer = null; + } + + public void ReleaseResolutionDependentBuffers() + { CoreUtils.SafeRelease(convexBoundsBuffer); CoreUtils.SafeRelease(lightVolumeDataBuffer); - CoreUtils.SafeRelease(dispatchIndirectBuffer); + convexBoundsBuffer = null; + lightVolumeDataBuffer = null; + + ReleaseNonRenderGraphResolutionDependentBuffers(); } public void Cleanup() @@ -1029,23 +1059,30 @@ void LightLoopNewFrame(CommandBuffer cmd, HDCamera hdCamera) } } - void LightLoopReleaseResolutionDependentBuffers() + static int NumLightIndicesPerClusteredTile() { - m_TileAndClusterData.ReleaseResolutionDependentBuffers(); + return 32 * (1 << k_Log2NumClusters); // total footprint for all layers of the tile (measured in light index entries) + } + + void LightLoopAllocResolutionDependentBuffers(HDCamera hdCamera, int width, int height) + { + m_TileAndClusterData.AllocateResolutionDependentBuffers(hdCamera, width, height, m_MaxViewCount, m_MaxLightsOnScreen, m_EnableRenderGraph); if (m_ProbeVolumeClusterData != null) - m_ProbeVolumeClusterData.ReleaseResolutionDependentBuffers(); + m_ProbeVolumeClusterData.AllocateResolutionDependentBuffers(hdCamera, width, height, m_MaxViewCount, k_MaxVisibleProbeVolumeCount, m_EnableRenderGraph); } - static int NumLightIndicesPerClusteredTile() + void LightLoopReleaseResolutionDependentBuffers() { - return 32 * (1 << k_Log2NumClusters); // total footprint for all layers of the tile (measured in light index entries) + m_TileAndClusterData.ReleaseResolutionDependentBuffers(); + if (m_ProbeVolumeClusterData != null) + m_ProbeVolumeClusterData.ReleaseResolutionDependentBuffers(); } - void LightLoopAllocResolutionDependentBuffers(HDCamera hdCamera, int width, int height) + void LightLoopCleanupNonRenderGraphResources() { - m_TileAndClusterData.AllocateResolutionDependentBuffers(hdCamera, width, height, m_MaxViewCount, m_MaxLightsOnScreen); + m_TileAndClusterData.ReleaseNonRenderGraphResolutionDependentBuffers(); if (m_ProbeVolumeClusterData != null) - m_ProbeVolumeClusterData.AllocateResolutionDependentBuffers(hdCamera, width, height, m_MaxViewCount, k_MaxVisibleProbeVolumeCount); + m_ProbeVolumeClusterData.ReleaseNonRenderGraphResolutionDependentBuffers(); } internal static Matrix4x4 WorldToCamera(Camera camera) @@ -1871,7 +1908,7 @@ internal bool GetEnvLightData(CommandBuffer cmd, HDCamera hdCamera, in Processed } atlasScaleOffset = scaleOffset; - + m_TextureCaches.env2DAtlasScaleOffset[fetchIndex] = scaleOffset; m_TextureCaches.env2DCaptureVP[fetchIndex] = vp; @@ -2736,7 +2773,7 @@ bool PrepareLightsForGPU(CommandBuffer cmd, HDCamera hdCamera, CullingResults cu } else { - + m_lightList.lightsPerView[viewIndex].lightVolumes.Add(volumeData); m_lightList.lightsPerView[viewIndex].bounds.Add(bound); } @@ -3285,6 +3322,11 @@ unsafe BuildGPULightListParameters PrepareBuildGPULightListParameters( HDCamera parameters.runLightList = parameters.totalLightCount > 0; parameters.clearLightLists = false; + // TODO RENDERGRAPH: This logic is flawed with Render Graph. + // In theory buffers memory might be reused from another usage entirely so keeping track of its "cleared" state does not represent the truth of their content. + // In practice though, when resolution stays the same, buffers will be the same reused from one frame to another + // because for now buffers are pooled based on their parameters. When we do proper aliasing though, we might end up with any random chunk of memory. + // Always build the light list in XR mode to avoid issues with multi-pass if (hdCamera.xr.enabled) { diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs index a0130f08556..9e215f980a9 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs @@ -27,33 +27,38 @@ static void ReadLightingBuffers(LightingBuffers buffers, RenderGraphBuilder buil class BuildGPULightListPassData { - public LightLoopGlobalParameters lightLoopGlobalParameters; - public BuildGPULightListParameters buildGPULightListParameters; public TextureHandle depthBuffer; public TextureHandle stencilTexture; public TextureHandle[] gBuffer = new TextureHandle[RenderGraph.kMaxMRTCount]; public int gBufferCount; - // These buffers are not used outside of BuildGPULight list so they don't need to be known by the render graph. - public ComputeBuffer lightVolumeDataBuffer; - public ComputeBuffer convexBoundsBuffer; - public ComputeBuffer AABBBoundsBuffer; - public ComputeBuffer globalLightListAtomic; + // Buffers filled with the CPU outside of render graph. + public ComputeBufferHandle convexBoundsBuffer; + public ComputeBufferHandle AABBBoundsBuffer; + + // Transient buffers that are not used outside of BuildGPULight list so they don't need to go outside the pass. + public ComputeBufferHandle globalLightListAtomic; + public ComputeBufferHandle lightVolumeDataBuffer; public BuildGPULightListOutput output = new BuildGPULightListOutput(); } struct BuildGPULightListOutput { + // Tile + public ComputeBufferHandle lightList; + public ComputeBufferHandle tileList; public ComputeBufferHandle tileFeatureFlags; public ComputeBufferHandle dispatchIndirectBuffer; - public ComputeBufferHandle perVoxelOffset; - public ComputeBufferHandle perTileLogBaseTweak; - public ComputeBufferHandle tileList; + + // Big Tile public ComputeBufferHandle bigTileLightList; + + // Cluster + public ComputeBufferHandle perVoxelOffset; public ComputeBufferHandle perVoxelLightLists; - public ComputeBufferHandle lightList; + public ComputeBufferHandle perTileLogBaseTweak; } static BuildGPULightListResources PrepareBuildGPULightListResources(RenderGraphContext context, BuildGPULightListPassData data) @@ -69,10 +74,10 @@ static BuildGPULightListResources PrepareBuildGPULightListResources(RenderGraphC buildLightListResources.gBuffer[i] = context.resources.GetTexture(data.gBuffer[i]); } - buildLightListResources.lightVolumeDataBuffer = data.lightVolumeDataBuffer; - buildLightListResources.convexBoundsBuffer = data.convexBoundsBuffer; - buildLightListResources.AABBBoundsBuffer = data.AABBBoundsBuffer; - buildLightListResources.globalLightListAtomic = data.globalLightListAtomic; + buildLightListResources.lightVolumeDataBuffer = context.resources.GetComputeBuffer(data.lightVolumeDataBuffer); + buildLightListResources.convexBoundsBuffer = context.resources.GetComputeBuffer(data.convexBoundsBuffer); + buildLightListResources.AABBBoundsBuffer = context.resources.GetComputeBuffer(data.AABBBoundsBuffer); + buildLightListResources.globalLightListAtomic = context.resources.GetComputeBuffer(data.globalLightListAtomic); buildLightListResources.tileFeatureFlags = context.resources.GetComputeBuffer(data.output.tileFeatureFlags); buildLightListResources.dispatchIndirectBuffer = context.resources.GetComputeBuffer(data.output.dispatchIndirectBuffer); @@ -92,7 +97,6 @@ BuildGPULightListOutput BuildGPULightList(RenderGraph renderGraph, HDCamera hdCa { builder.EnableAsyncCompute(hdCamera.frameSettings.BuildLightListRunsAsync()); - passData.lightLoopGlobalParameters = PrepareLightLoopGlobalParameters(hdCamera, m_TileAndClusterData); passData.buildGPULightListParameters = PrepareBuildGPULightListParameters(hdCamera, m_TileAndClusterData, ref m_ShaderVariablesLightListCB, m_TotalLightCount); passData.depthBuffer = builder.ReadTexture(depthStencilBuffer); passData.stencilTexture = builder.ReadTexture(stencilBufferCopy); @@ -103,20 +107,61 @@ BuildGPULightListOutput BuildGPULightList(RenderGraph renderGraph, HDCamera hdCa passData.gBufferCount = gBuffer.gBufferCount; } - passData.lightVolumeDataBuffer = m_TileAndClusterData.lightVolumeDataBuffer; - passData.convexBoundsBuffer = m_TileAndClusterData.convexBoundsBuffer; - passData.AABBBoundsBuffer = m_TileAndClusterData.AABBBoundsBuffer; - passData.globalLightListAtomic = m_TileAndClusterData.globalLightListAtomic; - - passData.output.tileFeatureFlags = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.tileFeatureFlags)); - passData.output.dispatchIndirectBuffer = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.dispatchIndirectBuffer)); - passData.output.perVoxelOffset = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.perVoxelOffset)); - passData.output.perTileLogBaseTweak = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.perTileLogBaseTweak)); - passData.output.tileList = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.tileList)); - if (m_TileAndClusterData.bigTileLightList != null) - passData.output.bigTileLightList = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.bigTileLightList)); - passData.output.perVoxelLightLists = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.perVoxelLightLists)); - passData.output.lightList = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.lightList)); + // Here we use m_MaxViewCount/m_MaxWidthHeight to avoid always allocating buffers of different sizes for each camera. + // This way we'll be reusing them more often. + + // Those buffer are filled with the CPU outside of the render graph. + passData.convexBoundsBuffer = builder.ReadComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.convexBoundsBuffer)); + passData.lightVolumeDataBuffer = builder.ReadComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.lightVolumeDataBuffer)); + + passData.globalLightListAtomic = builder.CreateTransientComputeBuffer(new ComputeBufferDesc(1, sizeof(uint)) { name = "LightListAtomic"}); + passData.AABBBoundsBuffer = builder.CreateTransientComputeBuffer(new ComputeBufferDesc(m_MaxViewCount * 2 * m_MaxLightsOnScreen, 4 * sizeof(float)) { name = "AABBBoundBuffer" }); + + var nrTilesX = (m_MaxCameraWidth + LightDefinitions.s_TileSizeFptl - 1) / LightDefinitions.s_TileSizeFptl; + var nrTilesY = (m_MaxCameraHeight + LightDefinitions.s_TileSizeFptl - 1) / LightDefinitions.s_TileSizeFptl; + var nrTiles = nrTilesX * nrTilesY * m_MaxViewCount; + const int capacityUShortsPerTile = 32; + const int dwordsPerTile = (capacityUShortsPerTile + 1) >> 1; // room for 31 lights and a nrLights value. + + // note that nrTiles include the viewCount in allocation below + // Tile buffers + passData.output.lightList = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc((int)LightCategory.Count * dwordsPerTile * nrTiles, sizeof(uint)) { name = "LightList" })); + passData.output.tileList = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc(LightDefinitions.s_NumFeatureVariants * nrTiles, sizeof(uint)) { name = "TileList" })); + passData.output.tileFeatureFlags = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc(nrTiles, sizeof(uint)) { name = "TileFeatureFlags" })); + // DispatchIndirect: Buffer with arguments has to have three integer numbers at given argsOffset offset: number of work groups in X dimension, number of work groups in Y dimension, number of work groups in Z dimension. + // DrawProceduralIndirect: Buffer with arguments has to have four integer numbers at given argsOffset offset: vertex count per instance, instance count, start vertex location, and start instance location + // Use use max size of 4 unit for allocation + passData.output.dispatchIndirectBuffer = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc(m_MaxViewCount * LightDefinitions.s_NumFeatureVariants * 4, sizeof(uint), ComputeBufferType.IndirectArguments) { name = "DispatchIndirectBuffer" })); + + // Big Tile buffer + if (passData.buildGPULightListParameters.runBigTilePrepass) + { + var nrBigTilesX = (m_MaxCameraWidth + 63) / 64; + var nrBigTilesY = (m_MaxCameraHeight + 63) / 64; + var nrBigTiles = nrBigTilesX * nrBigTilesY * m_MaxViewCount; + // TODO: (Nick) In the case of Probe Volumes, this buffer could be trimmed down / tuned more specifically to probe volumes if we added a s_MaxNrBigTileProbeVolumesPlusOne value. + passData.output.bigTileLightList = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc(LightDefinitions.s_MaxNrBigTileLightsPlusOne * nrBigTiles, sizeof(uint)) { name = "BigTiles" })); + } + + // Cluster buffers + var nrClustersX = (m_MaxCameraWidth + LightDefinitions.s_TileSizeClustered - 1) / LightDefinitions.s_TileSizeClustered; + var nrClustersY = (m_MaxCameraHeight + LightDefinitions.s_TileSizeClustered - 1) / LightDefinitions.s_TileSizeClustered; + var nrClusterTiles = nrClustersX * nrClustersY * m_MaxViewCount; + + passData.output.perVoxelOffset = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc((int)LightCategory.Count * (1 << k_Log2NumClusters) * nrClusterTiles, sizeof(uint)) { name = "PerVoxelOffset" })); + passData.output.perVoxelLightLists = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc(NumLightIndicesPerClusteredTile() * nrClusterTiles, sizeof(uint)) { name = "PerVoxelLightList" })); + if (k_UseDepthBuffer) + { + passData.output.perTileLogBaseTweak = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc(nrClusterTiles, sizeof(float)) { name = "PerTileLogBaseTweak" })); + } builder.SetRenderFunc( (BuildGPULightListPassData data, RenderGraphContext context) => @@ -133,7 +178,13 @@ BuildGPULightListOutput BuildGPULightList(RenderGraph renderGraph, HDCamera hdCa BuildDispatchIndirectArguments(data.buildGPULightListParameters, buildLightListResources, tileFlagsWritten, context.cmd); - PushLightLoopGlobalParams(data.lightLoopGlobalParameters, context.cmd); + // Setup global buffers + if (data.buildGPULightListParameters.runBigTilePrepass) + context.cmd.SetGlobalBuffer(HDShaderIDs.g_vBigTileLightList, buildLightListResources.bigTileLightList); + context.cmd.SetGlobalBuffer(HDShaderIDs.g_vLayeredOffsetsBuffer, buildLightListResources.perVoxelOffset); + context.cmd.SetGlobalBuffer(HDShaderIDs.g_vLightListGlobal, buildLightListResources.perVoxelLightLists); + if (k_UseDepthBuffer) + context.cmd.SetGlobalBuffer(HDShaderIDs.g_logBaseBuffer, buildLightListResources.perTileLogBaseTweak); }); return passData.output; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index eacf0e3e4d1..fd9a322e72c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -989,6 +989,9 @@ void InitializeNonRenderGraphResources() m_AmbientOcclusionSystem.InitializeNonRenderGraphResources(); m_PostProcessSystem.InitializeNonRenderGraphResources(asset); s_lightVolumes.InitializeNonRenderGraphResources(); + + // Reset resolution dependent buffers. + m_MaxCameraWidth = m_MaxCameraHeight = m_MaxViewCount = 0; } void CleanupNonRenderGraphResources() @@ -998,6 +1001,7 @@ void CleanupNonRenderGraphResources() m_AmbientOcclusionSystem.CleanupNonRenderGraphResources(); m_PostProcessSystem.CleanupNonRenderGraphResources(); s_lightVolumes.CleanupNonRenderGraphResources(); + LightLoopCleanupNonRenderGraphResources(); } void InitializeDebugMaterials() From e4636d867aacdbcd5cf81cbb00a22beb78cf2995 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 17 Jun 2020 11:40:44 +0200 Subject: [PATCH 45/77] Small rewrite to facilitate implementing Probe Volume Light lists. --- .../Runtime/Lighting/LightLoop/LightLoop.cs | 4 +- .../HDRenderPipeline.LightLoop.cs | 50 ++++++++++++------- .../HDRenderPipeline.RenderGraph.cs | 2 +- 3 files changed, 34 insertions(+), 22 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs index 2b5868b9193..87f1757a4d3 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs @@ -3344,7 +3344,7 @@ unsafe BuildGPULightListParameters PrepareBuildGPULightListParameters( HDCamera } parameters.viewCount = hdCamera.viewCount; - parameters.enableFeatureVariants = GetFeatureVariantsEnabled(hdCamera.frameSettings); + parameters.enableFeatureVariants = GetFeatureVariantsEnabled(hdCamera.frameSettings) && tileAndClusterData.hasTileBuffers; parameters.computeMaterialVariants = hdCamera.frameSettings.IsEnabled(FrameSettingsField.ComputeMaterialVariants); parameters.computeLightVariants = hdCamera.frameSettings.IsEnabled(FrameSettingsField.ComputeLightVariants); parameters.lightList = m_lightList; @@ -3375,7 +3375,7 @@ unsafe BuildGPULightListParameters PrepareBuildGPULightListParameters( HDCamera parameters.numBigTilesY = (h + 63) / 64; // Fptl - parameters.runFPTL = hdCamera.frameSettings.fptl; + parameters.runFPTL = hdCamera.frameSettings.fptl && tileAndClusterData.hasTileBuffers; parameters.buildPerTileLightListShader = buildPerTileLightListShader; parameters.buildPerTileLightListShader.shaderKeywords = null; if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass)) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs index 9e215f980a9..5ba94464199 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs @@ -91,13 +91,20 @@ static BuildGPULightListResources PrepareBuildGPULightListResources(RenderGraphC return buildLightListResources; } - BuildGPULightListOutput BuildGPULightList(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle depthStencilBuffer, TextureHandle stencilBufferCopy, GBufferOutput gBuffer) + BuildGPULightListOutput BuildGPULightList( RenderGraph renderGraph, + HDCamera hdCamera, + TileAndClusterData tileAndClusterData, + int totalLightCount, + ref ShaderVariablesLightList constantBuffer, + TextureHandle depthStencilBuffer, + TextureHandle stencilBufferCopy, + GBufferOutput gBuffer) { using (var builder = renderGraph.AddRenderPass("Build Light List", out var passData, ProfilingSampler.Get(HDProfileId.BuildLightList))) { builder.EnableAsyncCompute(hdCamera.frameSettings.BuildLightListRunsAsync()); - passData.buildGPULightListParameters = PrepareBuildGPULightListParameters(hdCamera, m_TileAndClusterData, ref m_ShaderVariablesLightListCB, m_TotalLightCount); + passData.buildGPULightListParameters = PrepareBuildGPULightListParameters(hdCamera, tileAndClusterData, ref constantBuffer, totalLightCount); passData.depthBuffer = builder.ReadTexture(depthStencilBuffer); passData.stencilTexture = builder.ReadTexture(stencilBufferCopy); if (passData.buildGPULightListParameters.computeMaterialVariants && passData.buildGPULightListParameters.enableFeatureVariants) @@ -111,11 +118,11 @@ BuildGPULightListOutput BuildGPULightList(RenderGraph renderGraph, HDCamera hdCa // This way we'll be reusing them more often. // Those buffer are filled with the CPU outside of the render graph. - passData.convexBoundsBuffer = builder.ReadComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.convexBoundsBuffer)); - passData.lightVolumeDataBuffer = builder.ReadComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.lightVolumeDataBuffer)); + passData.convexBoundsBuffer = builder.ReadComputeBuffer(renderGraph.ImportComputeBuffer(tileAndClusterData.convexBoundsBuffer)); + passData.lightVolumeDataBuffer = builder.ReadComputeBuffer(renderGraph.ImportComputeBuffer(tileAndClusterData.lightVolumeDataBuffer)); passData.globalLightListAtomic = builder.CreateTransientComputeBuffer(new ComputeBufferDesc(1, sizeof(uint)) { name = "LightListAtomic"}); - passData.AABBBoundsBuffer = builder.CreateTransientComputeBuffer(new ComputeBufferDesc(m_MaxViewCount * 2 * m_MaxLightsOnScreen, 4 * sizeof(float)) { name = "AABBBoundBuffer" }); + passData.AABBBoundsBuffer = builder.CreateTransientComputeBuffer(new ComputeBufferDesc(m_MaxViewCount * 2 * totalLightCount, 4 * sizeof(float)) { name = "AABBBoundBuffer" }); var nrTilesX = (m_MaxCameraWidth + LightDefinitions.s_TileSizeFptl - 1) / LightDefinitions.s_TileSizeFptl; var nrTilesY = (m_MaxCameraHeight + LightDefinitions.s_TileSizeFptl - 1) / LightDefinitions.s_TileSizeFptl; @@ -123,19 +130,22 @@ BuildGPULightListOutput BuildGPULightList(RenderGraph renderGraph, HDCamera hdCa const int capacityUShortsPerTile = 32; const int dwordsPerTile = (capacityUShortsPerTile + 1) >> 1; // room for 31 lights and a nrLights value. - // note that nrTiles include the viewCount in allocation below - // Tile buffers - passData.output.lightList = builder.WriteComputeBuffer( - renderGraph.CreateComputeBuffer(new ComputeBufferDesc((int)LightCategory.Count * dwordsPerTile * nrTiles, sizeof(uint)) { name = "LightList" })); - passData.output.tileList = builder.WriteComputeBuffer( - renderGraph.CreateComputeBuffer(new ComputeBufferDesc(LightDefinitions.s_NumFeatureVariants * nrTiles, sizeof(uint)) { name = "TileList" })); - passData.output.tileFeatureFlags = builder.WriteComputeBuffer( - renderGraph.CreateComputeBuffer(new ComputeBufferDesc(nrTiles, sizeof(uint)) { name = "TileFeatureFlags" })); - // DispatchIndirect: Buffer with arguments has to have three integer numbers at given argsOffset offset: number of work groups in X dimension, number of work groups in Y dimension, number of work groups in Z dimension. - // DrawProceduralIndirect: Buffer with arguments has to have four integer numbers at given argsOffset offset: vertex count per instance, instance count, start vertex location, and start instance location - // Use use max size of 4 unit for allocation - passData.output.dispatchIndirectBuffer = builder.WriteComputeBuffer( - renderGraph.CreateComputeBuffer(new ComputeBufferDesc(m_MaxViewCount * LightDefinitions.s_NumFeatureVariants * 4, sizeof(uint), ComputeBufferType.IndirectArguments) { name = "DispatchIndirectBuffer" })); + if (tileAndClusterData.hasTileBuffers) + { + // note that nrTiles include the viewCount in allocation below + // Tile buffers + passData.output.lightList = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc((int)LightCategory.Count * dwordsPerTile * nrTiles, sizeof(uint)) { name = "LightList" })); + passData.output.tileList = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc(LightDefinitions.s_NumFeatureVariants * nrTiles, sizeof(uint)) { name = "TileList" })); + passData.output.tileFeatureFlags = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc(nrTiles, sizeof(uint)) { name = "TileFeatureFlags" })); + // DispatchIndirect: Buffer with arguments has to have three integer numbers at given argsOffset offset: number of work groups in X dimension, number of work groups in Y dimension, number of work groups in Z dimension. + // DrawProceduralIndirect: Buffer with arguments has to have four integer numbers at given argsOffset offset: vertex count per instance, instance count, start vertex location, and start instance location + // Use use max size of 4 unit for allocation + passData.output.dispatchIndirectBuffer = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc(m_MaxViewCount * LightDefinitions.s_NumFeatureVariants * 4, sizeof(uint), ComputeBufferType.IndirectArguments) { name = "DispatchIndirectBuffer" })); + } // Big Tile buffer if (passData.buildGPULightListParameters.runBigTilePrepass) @@ -157,7 +167,7 @@ BuildGPULightListOutput BuildGPULightList(RenderGraph renderGraph, HDCamera hdCa renderGraph.CreateComputeBuffer(new ComputeBufferDesc((int)LightCategory.Count * (1 << k_Log2NumClusters) * nrClusterTiles, sizeof(uint)) { name = "PerVoxelOffset" })); passData.output.perVoxelLightLists = builder.WriteComputeBuffer( renderGraph.CreateComputeBuffer(new ComputeBufferDesc(NumLightIndicesPerClusteredTile() * nrClusterTiles, sizeof(uint)) { name = "PerVoxelLightList" })); - if (k_UseDepthBuffer) + if (tileAndClusterData.clusterNeedsDepth) { passData.output.perTileLogBaseTweak = builder.WriteComputeBuffer( renderGraph.CreateComputeBuffer(new ComputeBufferDesc(nrClusterTiles, sizeof(float)) { name = "PerTileLogBaseTweak" })); @@ -178,6 +188,8 @@ BuildGPULightListOutput BuildGPULightList(RenderGraph renderGraph, HDCamera hdCa BuildDispatchIndirectArguments(data.buildGPULightListParameters, buildLightListResources, tileFlagsWritten, context.cmd); + // TODO RENDERGRAPH this won't work with Async compute. + // Need to do away with globals altogether. These are only needed in Deferred and Forward passes. // Setup global buffers if (data.buildGPULightListParameters.runBigTilePrepass) context.cmd.SetGlobalBuffer(HDShaderIDs.g_vBigTileLightList, buildLightListResources.bigTileLightList); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index a9a0144eafb..20d1783d329 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -66,7 +66,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, } else { - var gpuLightListOutput = BuildGPULightList(m_RenderGraph, hdCamera, prepassOutput.depthBuffer, prepassOutput.stencilBuffer, prepassOutput.gbuffer); + var gpuLightListOutput = BuildGPULightList(m_RenderGraph, hdCamera, m_TileAndClusterData, m_MaxLightsOnScreen, ref m_ShaderVariablesLightListCB, prepassOutput.depthBuffer, prepassOutput.stencilBuffer, prepassOutput.gbuffer); lightingBuffers.ambientOcclusionBuffer = m_AmbientOcclusionSystem.Render(m_RenderGraph, hdCamera, prepassOutput.depthPyramidTexture, prepassOutput.motionVectorsBuffer, m_FrameCount); // Should probably be inside the AO render function but since it's a separate class it's currently not super clean to do. From 8a2753d378097d098e1ea9a9ea8d10d50d62db7e Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Wed, 17 Jun 2020 13:32:21 +0200 Subject: [PATCH 46/77] Porting most to static fn pattern --- .../PostProcessSystem.RenderGraph.cs | 1 + .../PostProcessing/PostProcessSystem.cs | 624 +++++++++++------- .../PostProcessing/Shaders/BloomBlur.compute | 6 +- 3 files changed, 374 insertions(+), 257 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs index 86749373f9a..8e691623961 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.RenderGraph.cs @@ -300,6 +300,7 @@ public void Render( RenderGraph renderGraph, ctx.resources.GetTexture(data.source), ctx.resources.GetTexture(data.destination), ctx.resources.GetTexture(data.logLut), + ctx.resources.GetTexture(data.source), // TODO: TMP VALUE, should be bloom texture and will be as soon as PP is ported to rendergraph. ctx.cmd); }); diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index ea9c410ed70..511ad34379e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -19,9 +19,9 @@ private enum SMAAStage NeighborhoodBlending = 2 } - GraphicsFormat m_ColorFormat = GraphicsFormat.B10G11R11_UFloatPack32; - const GraphicsFormat k_CoCFormat = GraphicsFormat.R16_SFloat; - const GraphicsFormat k_ExposureFormat = GraphicsFormat.R32G32_SFloat; + GraphicsFormat m_ColorFormat = GraphicsFormat.B10G11R11_UFloatPack32; + const GraphicsFormat k_CoCFormat = GraphicsFormat.R16_SFloat; + const GraphicsFormat k_ExposureFormat = GraphicsFormat.R32G32_SFloat; readonly RenderPipelineResources m_Resources; Material m_FinalPassMaterial; @@ -34,7 +34,7 @@ private enum SMAAStage // Exposure data const int k_ExposureCurvePrecision = 128; - const int k_HistogramBins = 128; // Important! If this changes, need to change HistogramExposure.compute + const int k_HistogramBins = 128; // Important! If this changes, need to change HistogramExposure.compute readonly Color[] m_ExposureCurveColorArray = new Color[k_ExposureCurvePrecision]; readonly int[] m_ExposureVariants = new int[4]; @@ -58,7 +58,8 @@ private enum SMAAStage const int k_MaxBloomMipCount = 16; readonly RTHandle[] m_BloomMipsDown = new RTHandle[k_MaxBloomMipCount + 1]; readonly RTHandle[] m_BloomMipsUp = new RTHandle[k_MaxBloomMipCount + 1]; - RTHandle m_BloomTexture; + readonly Vector4[] m_BloomMipsInfo = new Vector4[k_MaxBloomMipCount + 1]; // xy: size, zw: scale + int m_BloomMipCount = k_MaxBloomMipCount; // Chromatic aberration data Texture2D m_InternalSpectralLut; @@ -207,7 +208,6 @@ public PostProcessSystem(HDRenderPipelineAsset hdAsset, RenderPipelineResources enableRandomWrite: true, name: "Debug Exposure Info" ); - FillEmptyExposureTexture(); // Call after initializing m_LutSize and m_KeepAlpha as it's needed for render target allocation. @@ -236,19 +236,19 @@ public void Cleanup() CoreUtils.SafeRelease(m_HistogramBuffer); RTHandles.Release(m_DebugExposureData); - m_ExposureCurveTexture = null; - m_InternalSpectralLut = null; - m_FinalPassMaterial = null; - m_ClearBlackMaterial = null; - m_SMAAMaterial = null; - m_TemporalAAMaterial = null; - m_BokehNearKernel = null; - m_BokehFarKernel = null; - m_BokehIndirectCmd = null; - m_NearBokehTileList = null; - m_FarBokehTileList = null; - m_HistogramBuffer = null; - m_DebugExposureData = null; + m_ExposureCurveTexture = null; + m_InternalSpectralLut = null; + m_FinalPassMaterial = null; + m_ClearBlackMaterial = null; + m_SMAAMaterial = null; + m_TemporalAAMaterial = null; + m_BokehNearKernel = null; + m_BokehFarKernel = null; + m_BokehIndirectCmd = null; + m_NearBokehTileList = null; + m_FarBokehTileList = null; + m_HistogramBuffer = null; + m_DebugExposureData = null; } @@ -302,10 +302,10 @@ public void CleanupNonRenderGraphResources() RTHandles.Release(m_AlphaTexture); RTHandles.Release(m_InternalLogLut); - m_TempTexture1024 = null; - m_TempTexture32 = null; - m_AlphaTexture = null; - m_InternalLogLut = null; + m_TempTexture1024 = null; + m_TempTexture32 = null; + m_AlphaTexture = null; + m_InternalLogLut = null; } @@ -343,41 +343,41 @@ public void BeginFrame(CommandBuffer cmd, HDCamera camera, HDRenderPipeline hdIn // Prefetch all the volume components we need to save some cycles as most of these will // be needed in multiple places var stack = camera.volumeStack; - m_Exposure = stack.GetComponent(); - m_DepthOfField = stack.GetComponent(); - m_MotionBlur = stack.GetComponent(); - m_PaniniProjection = stack.GetComponent(); - m_Bloom = stack.GetComponent(); - m_ChromaticAberration = stack.GetComponent(); - m_LensDistortion = stack.GetComponent(); - m_Vignette = stack.GetComponent(); - m_Tonemapping = stack.GetComponent(); - m_WhiteBalance = stack.GetComponent(); - m_ColorAdjustments = stack.GetComponent(); - m_ChannelMixer = stack.GetComponent(); - m_SplitToning = stack.GetComponent(); - m_LiftGammaGain = stack.GetComponent(); + m_Exposure = stack.GetComponent(); + m_DepthOfField = stack.GetComponent(); + m_MotionBlur = stack.GetComponent(); + m_PaniniProjection = stack.GetComponent(); + m_Bloom = stack.GetComponent(); + m_ChromaticAberration = stack.GetComponent(); + m_LensDistortion = stack.GetComponent(); + m_Vignette = stack.GetComponent(); + m_Tonemapping = stack.GetComponent(); + m_WhiteBalance = stack.GetComponent(); + m_ColorAdjustments = stack.GetComponent(); + m_ChannelMixer = stack.GetComponent(); + m_SplitToning = stack.GetComponent(); + m_LiftGammaGain = stack.GetComponent(); m_ShadowsMidtonesHighlights = stack.GetComponent(); - m_Curves = stack.GetComponent(); - m_FilmGrain = stack.GetComponent(); + m_Curves = stack.GetComponent(); + m_FilmGrain = stack.GetComponent(); // Prefetch frame settings - these aren't free to pull so we want to do it only once // per frame var frameSettings = camera.frameSettings; - m_ExposureControlFS = frameSettings.IsEnabled(FrameSettingsField.ExposureControl); - m_StopNaNFS = frameSettings.IsEnabled(FrameSettingsField.StopNaN); - m_DepthOfFieldFS = frameSettings.IsEnabled(FrameSettingsField.DepthOfField); - m_MotionBlurFS = frameSettings.IsEnabled(FrameSettingsField.MotionBlur); - m_PaniniProjectionFS = frameSettings.IsEnabled(FrameSettingsField.PaniniProjection); - m_BloomFS = frameSettings.IsEnabled(FrameSettingsField.Bloom); + m_ExposureControlFS = frameSettings.IsEnabled(FrameSettingsField.ExposureControl); + m_StopNaNFS = frameSettings.IsEnabled(FrameSettingsField.StopNaN); + m_DepthOfFieldFS = frameSettings.IsEnabled(FrameSettingsField.DepthOfField); + m_MotionBlurFS = frameSettings.IsEnabled(FrameSettingsField.MotionBlur); + m_PaniniProjectionFS = frameSettings.IsEnabled(FrameSettingsField.PaniniProjection); + m_BloomFS = frameSettings.IsEnabled(FrameSettingsField.Bloom); m_ChromaticAberrationFS = frameSettings.IsEnabled(FrameSettingsField.ChromaticAberration); - m_LensDistortionFS = frameSettings.IsEnabled(FrameSettingsField.LensDistortion); - m_VignetteFS = frameSettings.IsEnabled(FrameSettingsField.Vignette); - m_ColorGradingFS = frameSettings.IsEnabled(FrameSettingsField.ColorGrading); - m_TonemappingFS = frameSettings.IsEnabled(FrameSettingsField.Tonemapping); - m_FilmGrainFS = frameSettings.IsEnabled(FrameSettingsField.FilmGrain); - m_DitheringFS = frameSettings.IsEnabled(FrameSettingsField.Dithering); - m_AntialiasingFS = frameSettings.IsEnabled(FrameSettingsField.Antialiasing); + m_LensDistortionFS = frameSettings.IsEnabled(FrameSettingsField.LensDistortion); + m_VignetteFS = frameSettings.IsEnabled(FrameSettingsField.Vignette); + m_ColorGradingFS = frameSettings.IsEnabled(FrameSettingsField.ColorGrading); + m_TonemappingFS = frameSettings.IsEnabled(FrameSettingsField.Tonemapping); + m_FilmGrainFS = frameSettings.IsEnabled(FrameSettingsField.FilmGrain); + m_DitheringFS = frameSettings.IsEnabled(FrameSettingsField.Dithering); + m_AntialiasingFS = frameSettings.IsEnabled(FrameSettingsField.Antialiasing); m_DebugExposureCompensation = m_HDInstance.m_CurrentDebugDisplaySettings.data.lightingDebugSettings.debugExposure; @@ -438,8 +438,8 @@ void PoolSource(ref RTHandle src, RTHandle dst) using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.PostProcessing))) { - // Save the alpha and apply it back into the final pass if rendering in fp16 and post-processing in r11g11b10 - if(m_KeepAlpha) + // Save the alpha and apply it back into the final pass if rendering in fp16 and post-processing in r11g11b10 + if (m_KeepAlpha) { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.AlphaCopy))) { @@ -471,10 +471,10 @@ void PoolSource(ref RTHandle src, RTHandle dst) // Optional NaN killer before post-processing kicks in bool stopNaNs = camera.stopNaNs && m_StopNaNFS; - #if UNITY_EDITOR +#if UNITY_EDITOR if (isSceneView) stopNaNs = HDAdditionalSceneViewSettings.sceneViewStopNaNs; - #endif +#endif if (stopNaNs) { @@ -564,7 +564,10 @@ void PoolSource(ref RTHandle src, RTHandle dst) using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.SMAA))) { var destination = m_Pool.Get(Vector2.one, m_ColorFormat); - DoSMAA(cmd, camera, source, destination, depthBuffer); + RTHandle smaaEdgeTex, smaaBlendTex; + AllocateSMAARenderTargets(camera, out smaaEdgeTex, out smaaBlendTex); + DoSMAA(PrepareSMAAParameters(camera), cmd, camera, source, smaaEdgeTex, smaaBlendTex, destination, depthBuffer); + RecycleSMAARenderTargets(smaaEdgeTex, smaaBlendTex); PoolSource(ref source, destination); } } @@ -606,24 +609,14 @@ void PoolSource(ref RTHandle src, RTHandle dst) var destination = m_Pool.Get(Vector2.one, m_ColorFormat); var mbParams = PrepareMotionBlurParameters(camera); RTHandle preppedMotionVec, minMaxTileVel, maxTileNeigbourhood, tileToScatterMax, tileToScatterMin; - GetMotionBlurRenderTargets(mbParams, camera, + AllocateMotionBlurRenderTargets(mbParams, camera, out preppedMotionVec, out minMaxTileVel, out maxTileNeigbourhood, out tileToScatterMax, out tileToScatterMin); DoMotionBlur(PrepareMotionBlurParameters(camera), cmd, camera, source, destination, preppedMotionVec, minMaxTileVel, maxTileNeigbourhood, tileToScatterMax, tileToScatterMin); - - m_Pool.Recycle(minMaxTileVel); - m_Pool.Recycle(maxTileNeigbourhood); - m_Pool.Recycle(preppedMotionVec); - if (m_MotionBlurSupportsScattering) - { - m_Pool.Recycle(tileToScatterMax); - m_Pool.Recycle(tileToScatterMin); - } - + RecycleMotionBlurRenderTargets(preppedMotionVec, minMaxTileVel, maxTileNeigbourhood, tileToScatterMax, tileToScatterMin); + PoolSource(ref source, destination); - - } } @@ -636,8 +629,7 @@ void PoolSource(ref RTHandle src, RTHandle dst) using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.PaniniProjection))) { var destination = m_Pool.Get(Vector2.one, m_ColorFormat); - var paniniParams = PreparePaniniProjectionParameters(camera); - DoPaniniProjection(paniniParams, cmd, camera, source, destination); + DoPaniniProjection(PreparePaniniProjectionParameters(camera), cmd, camera, source, destination); PoolSource(ref source, destination); } } @@ -654,14 +646,15 @@ void PoolSource(ref RTHandle src, RTHandle dst) { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.Bloom))) { - DoBloom(cmd, camera, source, uberPostParams.uberPostCS, uberPostParams.uberPostKernel); + ComputeBloomMipSizesAndScales(camera); + AllocateBloomMipTextures(); + DoBloom(PrepareBloomParameters(camera), cmd, camera, source, m_BloomMipsDown, m_BloomMipsUp, uberPostParams.uberPostCS, uberPostParams.uberPostKernel); + RecycleUnusedBloomMips(); } } else { cmd.SetComputeTextureParam(uberPostParams.uberPostCS, uberPostParams.uberPostKernel, HDShaderIDs._BloomTexture, TextureXR.GetBlackTexture()); - cmd.SetComputeTextureParam(uberPostParams.uberPostCS, uberPostParams.uberPostKernel, HDShaderIDs._BloomDirtTexture, Texture2D.blackTexture); - cmd.SetComputeVectorParam(uberPostParams.uberPostCS, HDShaderIDs._BloomParams, Vector4.zero); } // Build the color grading lut @@ -674,13 +667,13 @@ void PoolSource(ref RTHandle src, RTHandle dst) // Run var destination = m_Pool.Get(Vector2.one, m_ColorFormat); - DoUberPostProcess(uberPostParams, source, destination, m_InternalLogLut, cmd); + DoUberPostProcess(uberPostParams, source, destination, m_InternalLogLut, bloomActive ? m_BloomMipsUp[0] : TextureXR.GetBlackTexture(), cmd); m_HDInstance.PushFullScreenDebugTexture(camera, cmd, destination, FullScreenDebugMode.ColorLog); // Cleanup - if (bloomActive) m_Pool.Recycle(m_BloomTexture); - m_BloomTexture = null; + if (bloomActive) m_Pool.Recycle(m_BloomMipsUp[0]); + m_BloomMipsUp[0] = null; PoolSource(ref source, destination); } @@ -702,7 +695,7 @@ void PoolSource(ref RTHandle src, RTHandle dst) using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.FXAA))) { var destination = m_Pool.Get(Vector2.one, m_ColorFormat); - DoFXAA(cmd, camera, source, destination); + DoFXAA(PrepareFXAAParameters(), cmd, camera, source, destination); PoolSource(ref source, destination); } } @@ -713,7 +706,7 @@ void PoolSource(ref RTHandle src, RTHandle dst) { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.ContrastAdaptiveSharpen))) { - var destination = m_Pool.Get(Vector2.one , m_ColorFormat); + var destination = m_Pool.Get(Vector2.one, m_ColorFormat); var cs = m_Resources.shaders.contrastAdaptiveSharpenCS; int kInit = cs.FindKernel("KInitialize"); @@ -722,7 +715,7 @@ void PoolSource(ref RTHandle src, RTHandle dst) { cmd.SetComputeFloatParam(cs, HDShaderIDs._Sharpness, 1); cmd.SetComputeTextureParam(cs, kMain, HDShaderIDs._InputTexture, source); - cmd.SetComputeVectorParam(cs, HDShaderIDs._InputTextureDimensions, new Vector4(source.rt.width,source.rt.height)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._InputTextureDimensions, new Vector4(source.rt.width, source.rt.height)); cmd.SetComputeTextureParam(cs, kMain, HDShaderIDs._OutputTexture, destination); cmd.SetComputeVectorParam(cs, HDShaderIDs._OutputTextureDimensions, new Vector4(destination.rt.width, destination.rt.height)); @@ -758,25 +751,32 @@ void PoolSource(ref RTHandle src, RTHandle dst) struct UberPostParameters { - public ComputeShader uberPostCS; - public int uberPostKernel; - public bool outputColorLog; - public int width; - public int height; - public int viewCount; + public ComputeShader uberPostCS; + public int uberPostKernel; + public bool outputColorLog; + public int width; + public int height; + public int viewCount; + + public Vector4 logLutSettings; - public Vector4 logLutSettings; + public Vector4 lensDistortionParams1; + public Vector4 lensDistortionParams2; - public Vector4 lensDistortionParams1; - public Vector4 lensDistortionParams2; + public Texture spectralLut; + public Vector4 chromaticAberrationParameters; - public Texture spectralLut; - public Vector4 chromaticAberrationParameters; + public Vector4 vignetteParams1; + public Vector4 vignetteParams2; + public Vector4 vignetteColor; + public Texture vignetteMask; - public Vector4 vignetteParams1; - public Vector4 vignetteParams2; - public Vector4 vignetteColor; - public Texture vignetteMask; + public Texture bloomDirtTexture; + public Vector4 bloomParams; + public Vector4 bloomTint; + public Vector4 bloomBicubicParams; + public Vector4 bloomDirtTileOffset; + public Vector4 bloomThreshold; } UberPostParameters PrepareUberPostParameters(HDCamera hdCamera, bool isSceneView) @@ -809,15 +809,17 @@ UberPostParameters PrepareUberPostParameters(HDCamera hdCamera, bool isSceneView PrepareLensDistortionParameters(ref parameters, featureFlags); PrepareChromaticAberrationParameters(ref parameters, featureFlags); PrepareVignetteParameters(ref parameters, featureFlags); + PrepareUberBloomParameters(ref parameters, hdCamera); return parameters; } - static void DoUberPostProcess( in UberPostParameters parameters, - RTHandle source, - RTHandle destination, - RTHandle logLut, - CommandBuffer cmd) + static void DoUberPostProcess(in UberPostParameters parameters, + RTHandle source, + RTHandle destination, + RTHandle logLut, + RTHandle bloomTexture, + CommandBuffer cmd) { // Color grading cmd.SetComputeTextureParam(parameters.uberPostCS, parameters.uberPostKernel, HDShaderIDs._LogLut3D, logLut); @@ -837,6 +839,16 @@ static void DoUberPostProcess( in UberPostParameters parameters, cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._VignetteColor, parameters.vignetteColor); cmd.SetComputeTextureParam(parameters.uberPostCS, parameters.uberPostKernel, HDShaderIDs._VignetteMask, parameters.vignetteMask); + // Bloom + cmd.SetComputeTextureParam(parameters.uberPostCS, parameters.uberPostKernel, HDShaderIDs._BloomTexture, bloomTexture); + cmd.SetComputeTextureParam(parameters.uberPostCS, parameters.uberPostKernel, HDShaderIDs._BloomDirtTexture, parameters.bloomDirtTexture); + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._BloomParams, parameters.bloomParams); + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._BloomTint, parameters.bloomTint); + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._BloomBicubicParams, parameters.bloomBicubicParams); + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._BloomDirtScaleOffset, parameters.bloomDirtTileOffset); + cmd.SetComputeVectorParam(parameters.uberPostCS, HDShaderIDs._BloomThreshold, parameters.bloomThreshold); + + // Dispatch uber post cmd.SetComputeVectorParam(parameters.uberPostCS, "_DebugFlags", new Vector4(parameters.outputColorLog ? 1 : 0, 0, 0, 0)); cmd.SetComputeTextureParam(parameters.uberPostCS, parameters.uberPostKernel, HDShaderIDs._InputTexture, source); @@ -916,9 +928,9 @@ DoCopyAlphaParameters PrepareCopyAlphaParameters(HDCamera hdCamera) struct DoCopyAlphaParameters { - public ComputeShader copyAlphaCS; - public int copyAlphaKernel; - public HDCamera hdCamera; + public ComputeShader copyAlphaCS; + public int copyAlphaKernel; + public HDCamera hdCamera; } static void DoCopyAlpha(in DoCopyAlphaParameters parameters, RTHandle source, RTHandle outputAlphaTexture, CommandBuffer cmd) @@ -963,7 +975,7 @@ ExposureParameter PrepareExposureParameters(HDCamera hdCamera) parameters.exposureReductionKernel = parameters.exposureCS.FindKernel("KFixedExposure"); parameters.exposureParams = new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_Exposure.fixedExposure.value, 0f, 0f); } - else if(m_Exposure.mode == ExposureMode.UsePhysicalCamera) + else if (m_Exposure.mode == ExposureMode.UsePhysicalCamera) { parameters.exposureReductionKernel = parameters.exposureCS.FindKernel("KManualCameraExposure"); parameters.exposureParams = new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_PhysicalCamera.aperture, m_PhysicalCamera.shutterSpeed, m_PhysicalCamera.iso); @@ -995,7 +1007,7 @@ ExposureParameter PrepareExposureParameters(HDCamera hdCamera) float histBias = -limitMin * histScale; parameters.histogramExposureParams = new Vector4(histScale, histBias, histogramFraction.x, histogramFraction.y); - if(m_HDInstance.m_CurrentDebugDisplaySettings.data.lightingDebugSettings.exposureDebugMode == ExposureDebugMode.HistogramView) + if (m_HDInstance.m_CurrentDebugDisplaySettings.data.lightingDebugSettings.exposureDebugMode == ExposureDebugMode.HistogramView) { parameters.histogramExposureCS.EnableKeyword("OUTPUT_DEBUG_DATA"); } @@ -1252,7 +1264,7 @@ void DoDynamicExposure(in ExposureParameter exposureParameter, CommandBuffer cmd cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, nextExposure); cmd.DispatchCompute(cs, kernel, 1, 1, 1); } - + void DoHistogramBasedExposure(in ExposureParameter exposureParameter, CommandBuffer cmd, HDCamera camera, RTHandle sourceTexture) { var cs = exposureParameter.histogramExposureCS; @@ -1319,13 +1331,13 @@ void DoHistogramBasedExposure(in ExposureParameter exposureParameter, CommandBuf struct TemporalAntiAliasingParameters { - public Material temporalAAMaterial; + public Material temporalAAMaterial; public MaterialPropertyBlock taaHistoryPropertyBlock; public MaterialPropertyBlock taaPropertyBlock; - public Vector4 taaParameters; - public Vector4 taaFilterWeights; + public Vector4 taaParameters; + public Vector4 taaFilterWeights; } TemporalAntiAliasingParameters PrepareTAAParameters(HDCamera camera) @@ -1399,7 +1411,7 @@ TemporalAntiAliasingParameters PrepareTAAParameters(HDCamera camera) return parameters; } - static void DoTemporalAntialiasing( in TemporalAntiAliasingParameters taaParams, + static void DoTemporalAntialiasing(in TemporalAntiAliasingParameters taaParams, CommandBuffer cmd, HDCamera camera, RTHandle source, @@ -1505,7 +1517,7 @@ void DoDepthOfField(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandl bool hqFiltering = m_DepthOfField.highQualityFiltering; const uint kIndirectNearOffset = 0u * sizeof(uint); - const uint kIndirectFarOffset = 3u * sizeof(uint); + const uint kIndirectFarOffset = 3u * sizeof(uint); // ----------------------------------------------------------------------------- // Data prep @@ -1740,7 +1752,7 @@ void DoDepthOfField(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandl // The other compute fails hard on Intel because of texture format issues cs = m_Resources.shaders.depthOfFieldMipSafeCS; cs.shaderKeywords = null; - if(m_EnableAlpha) + if (m_EnableAlpha) cs.EnableKeyword("ENABLE_ALPHA"); kernel = cs.FindKernel("KMain"); @@ -1773,7 +1785,7 @@ void DoDepthOfField(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandl else { cs = m_Resources.shaders.depthOfFieldMipCS; - kernel = cs.FindKernel(m_EnableAlpha ? "KMainColorAlpha": "KMainColor"); + kernel = cs.FindKernel(m_EnableAlpha ? "KMainColorAlpha" : "KMainColor"); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, pingFarRGB, 0); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip1, pingFarRGB, 1); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip2, pingFarRGB, 2); @@ -1853,11 +1865,11 @@ void DoDepthOfField(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandl // Build the tile list & indirect command buffer cs = m_Resources.shaders.depthOfFieldTileMaxCS; cs.shaderKeywords = null; - if(bothLayersActive || nearLayerActive) + if (bothLayersActive || nearLayerActive) { cs.EnableKeyword("NEAR"); } - if(bothLayersActive || !nearLayerActive) + if (bothLayersActive || !nearLayerActive) { cs.EnableKeyword("FAR"); } @@ -1900,11 +1912,11 @@ void DoDepthOfField(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandl cs = m_Resources.shaders.depthOfFieldGatherCS; cs.shaderKeywords = null; - if(m_EnableAlpha) + if (m_EnableAlpha) { cs.EnableKeyword("ENABLE_ALPHA"); } - if(useTiles) + if (useTiles) { cs.EnableKeyword("USE_TILES"); } @@ -1943,7 +1955,7 @@ void DoDepthOfField(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandl { cs = m_Resources.shaders.depthOfFieldPreCombineFarCS; cs.shaderKeywords = null; - if(m_EnableAlpha) + if (m_EnableAlpha) { cs.EnableKeyword("ENABLE_ALPHA"); } @@ -2033,11 +2045,11 @@ void DoDepthOfField(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandl cs.EnableKeyword("ENABLE_ALPHA"); } - if(m_DepthOfField.resolution == DepthOfFieldResolution.Full) + if (m_DepthOfField.resolution == DepthOfFieldResolution.Full) { cs.EnableKeyword("FULL_RES"); } - else if(hqFiltering) + else if (hqFiltering) { cs.EnableKeyword("HIGH_QUALITY"); } @@ -2198,7 +2210,7 @@ MotionBlurParameters PrepareMotionBlurParameters(HDCamera camera) return parameters; } - void GetMotionBlurRenderTargets(in MotionBlurParameters motionBlurParams, HDCamera camera, + void AllocateMotionBlurRenderTargets(in MotionBlurParameters motionBlurParams, HDCamera camera, out RTHandle preppedMotionVec, out RTHandle minMaxTileVel, out RTHandle maxTileNeigbourhood, out RTHandle tileToScatterMax, out RTHandle tileToScatterMin) @@ -2218,6 +2230,20 @@ void GetMotionBlurRenderTargets(in MotionBlurParameters motionBlurParams, HDCame } } + void RecycleMotionBlurRenderTargets(RTHandle preppedMotionVec, RTHandle minMaxTileVel, + RTHandle maxTileNeigbourhood, RTHandle tileToScatterMax, + RTHandle tileToScatterMin) + { + m_Pool.Recycle(minMaxTileVel); + m_Pool.Recycle(maxTileNeigbourhood); + m_Pool.Recycle(preppedMotionVec); + if (m_MotionBlurSupportsScattering) + { + m_Pool.Recycle(tileToScatterMax); + m_Pool.Recycle(tileToScatterMin); + } + } + static void DoMotionBlur(in MotionBlurParameters motionBlurParams, CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination, RTHandle preppedMotionVec, RTHandle minMaxTileVel, RTHandle maxTileNeigbourhood, RTHandle tileToScatterMax, @@ -2393,6 +2419,7 @@ PaniniProjectionParameters PreparePaniniProjectionParameters(HDCamera camera) parameters.paniniProjectionCS.EnableKeyword("UNITDISTANCE"); } + parameters.paniniParams = new Vector4(viewExtents.x, viewExtents.y, paniniD, paniniS); parameters.paniniProjectionKernel = parameters.paniniProjectionCS.FindKernel("KMain"); return parameters; @@ -2461,22 +2488,72 @@ Vector2 CalcCropExtents(HDCamera camera, float d) #region Bloom - // TODO: All of this could be simplified and made faster once we have the ability to bind mips as SRV - unsafe void DoBloom(CommandBuffer cmd, HDCamera camera, RTHandle source, ComputeShader uberCS, int uberKernel) + struct BloomParameters { - var resolution = m_Bloom.resolution; + public ComputeShader bloomPrefilterCS; + public ComputeShader bloomBlurCS; + public ComputeShader bloomUpsampleCS; + + public int bloomPrefilterKernel; + public int bloomBlurKernel; + public int bloomDownsampleKernel; + public int bloomUpsampleKernel; + public int bloomMipCount; + + public float bloomScatterParam; + + public Vector4 thresholdParams; + + public Vector4[] bloomMipInfo; + } + + BloomParameters PrepareBloomParameters(HDCamera camera) + { + BloomParameters parameters = new BloomParameters(); + parameters.bloomMipCount = m_BloomMipCount; + parameters.bloomMipInfo = m_BloomMipsInfo; + + parameters.bloomPrefilterCS = m_Resources.shaders.bloomPrefilterCS; + parameters.bloomPrefilterKernel = parameters.bloomPrefilterCS.FindKernel("KMain"); + + parameters.bloomBlurCS = m_Resources.shaders.bloomBlurCS; + parameters.bloomBlurKernel = parameters.bloomBlurCS.FindKernel("KMain"); + parameters.bloomDownsampleKernel = parameters.bloomBlurCS.FindKernel("KDownsample"); + + parameters.bloomUpsampleCS = m_Resources.shaders.bloomUpsampleCS; + parameters.bloomUpsampleCS.shaderKeywords = null; + var highQualityFiltering = m_Bloom.highQualityFiltering; + // We switch to bilinear upsampling as it goes less wide than bicubic and due to our border/RTHandle handling, going wide on small resolution + // where small mips have a strong influence, might result problematic. + if (camera.actualWidth < 800 || camera.actualHeight < 450) highQualityFiltering = false; + + if (highQualityFiltering) + parameters.bloomUpsampleCS.EnableKeyword("HIGH_QUALITY"); + else + parameters.bloomUpsampleCS.EnableKeyword("LOW_QUALITY"); + + parameters.bloomUpsampleKernel = parameters.bloomUpsampleCS.FindKernel("KMain"); + + float scatter = Mathf.Lerp(0.05f, 0.95f, m_Bloom.scatter.value); + parameters.bloomScatterParam = scatter; + + parameters.thresholdParams = GetBloomThresholdParams(); + + return parameters; + } + + void ComputeBloomMipSizesAndScales(HDCamera camera) + { + var resolution = m_Bloom.resolution; float scaleW = 1f / ((int)resolution / 2f); float scaleH = 1f / ((int)resolution / 2f); // If the scene is less than 50% of 900p, then we operate on full res, since it's going to be cheap anyway and this might improve quality in challenging situations. - // Also we switch to bilinear upsampling as it goes less wide than bicubic and due to our border/RTHandle handling, going wide on small resolution - // where small mips have a strong influence, might result problematic. if (camera.actualWidth < 800 || camera.actualHeight < 450) { scaleW = 1.0f; scaleH = 1.0f; - highQualityFiltering = false; } if (m_Bloom.anamorphic.value) @@ -2490,21 +2567,9 @@ unsafe void DoBloom(CommandBuffer cmd, HDCamera camera, RTHandle source, Compute // Determine the iteration count int maxSize = Mathf.Max(camera.actualWidth, camera.actualHeight); int iterations = Mathf.FloorToInt(Mathf.Log(maxSize, 2f) - 2 - (resolution == BloomResolution.Half ? 0 : 1)); - int mipCount = Mathf.Clamp(iterations, 1, k_MaxBloomMipCount); - var mipSizes = stackalloc Vector2Int[mipCount]; - - // Thresholding - // A value of 0 in the UI will keep energy conservation - const float k_Softness = 0.5f; - float lthresh = Mathf.GammaToLinearSpace(m_Bloom.threshold.value); - float knee = lthresh * k_Softness + 1e-5f; - var threshold = new Vector4(lthresh, lthresh - knee, knee * 2f, 0.25f / knee); + m_BloomMipCount = Mathf.Clamp(iterations, 1, k_MaxBloomMipCount); - // Prepare targets - // We could have a single texture with mips but because we can't bind individual mips as - // SRVs right now we have to ping-pong between buffers and make the code more - // complicated than it should be - for (int i = 0; i < mipCount; i++) + for (int i = 0; i < m_BloomMipCount; i++) { float p = 1f / Mathf.Pow(2f, i + 1f); float sw = scaleW * p; @@ -2523,11 +2588,79 @@ unsafe void DoBloom(CommandBuffer cmd, HDCamera camera, RTHandle source, Compute var scale = new Vector2(sw, sh); var pixelSize = new Vector2Int(pw, ph); - mipSizes[i] = pixelSize; + m_BloomMipsInfo[i] = new Vector4(pw, ph, sw, sh); + } + } + + Vector4 GetBloomThresholdParams() + { + const float k_Softness = 0.5f; + float lthresh = Mathf.GammaToLinearSpace(m_Bloom.threshold.value); + float knee = lthresh * k_Softness + 1e-5f; + return new Vector4(lthresh, lthresh - knee, knee * 2f, 0.25f / knee); + } + + void PrepareUberBloomParameters(ref UberPostParameters parameters, HDCamera camera) + { + float intensity = Mathf.Pow(2f, m_Bloom.intensity.value) - 1f; // Makes intensity easier to control + var tint = m_Bloom.tint.value.linear; + var luma = ColorUtils.Luminance(tint); + tint = luma > 0f ? tint * (1f / luma) : Color.white; + + var dirtTexture = m_Bloom.dirtTexture.value == null ? Texture2D.blackTexture : m_Bloom.dirtTexture.value; + int dirtEnabled = m_Bloom.dirtTexture.value != null && m_Bloom.dirtIntensity.value > 0f ? 1 : 0; + float dirtRatio = (float)dirtTexture.width / (float)dirtTexture.height; + float screenRatio = (float)camera.actualWidth / (float)camera.actualHeight; + var dirtTileOffset = new Vector4(1f, 1f, 0f, 0f); + float dirtIntensity = m_Bloom.dirtIntensity.value * intensity; + + if (dirtRatio > screenRatio) + { + dirtTileOffset.x = screenRatio / dirtRatio; + dirtTileOffset.z = (1f - dirtTileOffset.x) * 0.5f; + } + else if (screenRatio > dirtRatio) + { + dirtTileOffset.y = dirtRatio / screenRatio; + dirtTileOffset.w = (1f - dirtTileOffset.y) * 0.5f; + } + + parameters.bloomDirtTexture = dirtTexture; + parameters.bloomParams = new Vector4(intensity, dirtIntensity, 1f, dirtEnabled); + parameters.bloomTint = (Vector4)tint; + parameters.bloomDirtTileOffset = dirtTileOffset; + parameters.bloomThreshold = GetBloomThresholdParams(); + parameters.bloomBicubicParams = new Vector4(m_BloomMipsInfo[0].x, m_BloomMipsInfo[0].y, 1.0f / m_BloomMipsInfo[0].x, 1.0f / m_BloomMipsInfo[0].y); + } + + void AllocateBloomMipTextures() + { + // Prepare targets + // We could have a single texture with mips but because we can't bind individual mips as + // SRVs right now we have to ping-pong between buffers and make the code more + // complicated than it should be + for (int i = 0; i < m_BloomMipCount; i++) + { + var scale = new Vector2(m_BloomMipsInfo[i].z, m_BloomMipsInfo[i].w); + var pixelSize = new Vector2Int((int)m_BloomMipsInfo[i].x, (int)m_BloomMipsInfo[i].y); + m_BloomMipsDown[i] = m_Pool.Get(scale, m_ColorFormat); m_BloomMipsUp[i] = m_Pool.Get(scale, m_ColorFormat); } + } + + void RecycleUnusedBloomMips() + { + // Cleanup + for (int i = 0; i < m_BloomMipCount; i++) + { + m_Pool.Recycle(m_BloomMipsDown[i]); + if (i > 0) m_Pool.Recycle(m_BloomMipsUp[i]); + } + } + static unsafe void DoBloom(in BloomParameters bloomParameters, CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle[] bloomMipsDown, RTHandle[] bloomMipsUp, ComputeShader uberCS, int uberKernel) + { // All the computes for this effect use the same group size so let's use a local // function to simplify dispatches // Make sure the thread group count is sufficient to draw the guard bands @@ -2549,35 +2682,33 @@ void DispatchWithGuardBands(ComputeShader shader, int kernelId, in Vector2Int si int kernel; { - var size = mipSizes[0]; - cs = m_Resources.shaders.bloomPrefilterCS; - kernel = cs.FindKernel("KMain"); + var size = new Vector2Int((int)bloomParameters.bloomMipInfo[0].x, (int)bloomParameters.bloomMipInfo[0].y); + cs = bloomParameters.bloomPrefilterCS; + kernel = bloomParameters.bloomPrefilterKernel; cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, m_BloomMipsUp[0]); // Use m_BloomMipsUp as temp target + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, bloomMipsUp[0]); // Use m_BloomMipsUp as temp target cmd.SetComputeVectorParam(cs, HDShaderIDs._TexelSize, new Vector4(size.x, size.y, 1f / size.x, 1f / size.y)); - cmd.SetComputeVectorParam(cs, HDShaderIDs._BloomThreshold, threshold); + cmd.SetComputeVectorParam(cs, HDShaderIDs._BloomThreshold, bloomParameters.thresholdParams); DispatchWithGuardBands(cs, kernel, size); - cs = m_Resources.shaders.bloomBlurCS; - cs.shaderKeywords = null; - kernel = cs.FindKernel("KMain"); // Only blur + cs = bloomParameters.bloomBlurCS; + kernel = bloomParameters.bloomBlurKernel; - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, m_BloomMipsUp[0]); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, m_BloomMipsDown[0]); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, bloomMipsUp[0]); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, bloomMipsDown[0]); cmd.SetComputeVectorParam(cs, HDShaderIDs._TexelSize, new Vector4(size.x, size.y, 1f / size.x, 1f / size.y)); DispatchWithGuardBands(cs, kernel, size); } // Blur pyramid - cs.EnableKeyword("DOWNSAMPLE"); + kernel = bloomParameters.bloomDownsampleKernel; - - for (int i = 0; i < mipCount - 1; i++) + for (int i = 0; i < bloomParameters.bloomMipCount - 1; i++) { - var src = m_BloomMipsDown[i]; - var dst = m_BloomMipsDown[i + 1]; - var size = mipSizes[i + 1]; + var src = bloomMipsDown[i]; + var dst = bloomMipsDown[i + 1]; + var size = new Vector2Int((int)bloomParameters.bloomMipInfo[i + 1].x, (int)bloomParameters.bloomMipInfo[i + 1].y); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, src); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, dst); @@ -2586,79 +2717,26 @@ void DispatchWithGuardBands(ComputeShader shader, int kernelId, in Vector2Int si } // Upsample & combine - cs = m_Resources.shaders.bloomUpsampleCS; - cs.shaderKeywords = null; - if (highQualityFiltering) - cs.EnableKeyword("HIGH_QUALITY"); - else - cs.EnableKeyword("LOW_QUALITY"); + cs = bloomParameters.bloomUpsampleCS; + kernel = bloomParameters.bloomUpsampleKernel; - kernel = cs.FindKernel("KMain"); - - float scatter = Mathf.Lerp(0.05f, 0.95f, m_Bloom.scatter.value); - - for (int i = mipCount - 2; i >= 0; i--) + for (int i = bloomParameters.bloomMipCount - 2; i >= 0; i--) { - var low = (i == mipCount - 2) ? m_BloomMipsDown : m_BloomMipsUp; + var low = (i == bloomParameters.bloomMipCount - 2) ? bloomMipsDown : bloomMipsUp; var srcLow = low[i + 1]; - var srcHigh = m_BloomMipsDown[i]; - var dst = m_BloomMipsUp[i]; - var highSize = mipSizes[i]; - var lowSize = mipSizes[i + 1]; + var srcHigh = bloomMipsDown[i]; + var dst = bloomMipsUp[i]; + var highSize = new Vector2Int((int)bloomParameters.bloomMipInfo[i].x, (int)bloomParameters.bloomMipInfo[i].y); + var lowSize = new Vector2Int((int)bloomParameters.bloomMipInfo[i + 1].x, (int)bloomParameters.bloomMipInfo[i + 1].y); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputLowTexture, srcLow); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputHighTexture, srcHigh); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, dst); - cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, new Vector4(scatter, 0f, 0f, 0f)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, new Vector4(bloomParameters.bloomScatterParam, 0f, 0f, 0f)); cmd.SetComputeVectorParam(cs, HDShaderIDs._BloomBicubicParams, new Vector4(lowSize.x, lowSize.y, 1f / lowSize.x, 1f / lowSize.y)); cmd.SetComputeVectorParam(cs, HDShaderIDs._TexelSize, new Vector4(highSize.x, highSize.y, 1f / highSize.x, 1f / highSize.y)); DispatchWithGuardBands(cs, kernel, highSize); } - - // Cleanup - for (int i = 0; i < mipCount; i++) - { - m_Pool.Recycle(m_BloomMipsDown[i]); - if (i > 0) m_Pool.Recycle(m_BloomMipsUp[i]); - } - - // Set uber data - var bloomSize = mipSizes[0]; - m_BloomTexture = m_BloomMipsUp[0]; - - float intensity = Mathf.Pow(2f, m_Bloom.intensity.value) - 1f; // Makes intensity easier to control - var tint = m_Bloom.tint.value.linear; - var luma = ColorUtils.Luminance(tint); - tint = luma > 0f ? tint * (1f / luma) : Color.white; - - // Lens dirtiness - // Keep the aspect ratio correct & center the dirt texture, we don't want it to be - // stretched or squashed - var dirtTexture = m_Bloom.dirtTexture.value == null ? Texture2D.blackTexture : m_Bloom.dirtTexture.value; - int dirtEnabled = m_Bloom.dirtTexture.value != null && m_Bloom.dirtIntensity.value > 0f ? 1 : 0; - float dirtRatio = (float)dirtTexture.width / (float)dirtTexture.height; - float screenRatio = (float)camera.actualWidth / (float)camera.actualHeight; - var dirtTileOffset = new Vector4(1f, 1f, 0f, 0f); - float dirtIntensity = m_Bloom.dirtIntensity.value * intensity; - - if (dirtRatio > screenRatio) - { - dirtTileOffset.x = screenRatio / dirtRatio; - dirtTileOffset.z = (1f - dirtTileOffset.x) * 0.5f; - } - else if (screenRatio > dirtRatio) - { - dirtTileOffset.y = dirtRatio / screenRatio; - dirtTileOffset.w = (1f - dirtTileOffset.y) * 0.5f; - } - - cmd.SetComputeTextureParam(uberCS, uberKernel, HDShaderIDs._BloomTexture, m_BloomTexture); - cmd.SetComputeTextureParam(uberCS, uberKernel, HDShaderIDs._BloomDirtTexture, dirtTexture); - cmd.SetComputeVectorParam(uberCS, HDShaderIDs._BloomParams, new Vector4(intensity, dirtIntensity, 1f, dirtEnabled)); - cmd.SetComputeVectorParam(uberCS, HDShaderIDs._BloomTint, (Vector4)tint); - cmd.SetComputeVectorParam(uberCS, HDShaderIDs._BloomBicubicParams, new Vector4(bloomSize.x, bloomSize.y, 1f / bloomSize.x, 1f / bloomSize.y)); - cmd.SetComputeVectorParam(uberCS, HDShaderIDs._BloomDirtScaleOffset, dirtTileOffset); - cmd.SetComputeVectorParam(uberCS, HDShaderIDs._BloomThreshold, threshold); } #endregion @@ -2717,7 +2795,7 @@ void PrepareChromaticAberrationParameters(ref UberPostParameters parameters, Ube hideFlags = HideFlags.DontSave }; - m_InternalSpectralLut.SetPixels(new [] + m_InternalSpectralLut.SetPixels(new[] { new Color(1f, 0f, 0f), new Color(0f, 1f, 0f), @@ -2871,9 +2949,9 @@ ColorGradingParameters PrepareColorGradingParameters() } // TODO: User lut support - static void DoColorGrading( in ColorGradingParameters parameters, - RTHandle internalLogLuT, - CommandBuffer cmd) + static void DoColorGrading(in ColorGradingParameters parameters, + RTHandle internalLogLuT, + CommandBuffer cmd) { var builderCS = parameters.builderCS; var builderKernel = parameters.builderKernel; @@ -3057,11 +3135,25 @@ void ComputeSplitToning(out Vector4 shadows, out Vector4 highlights) #endregion #region FXAA + struct FXAAParameters + { + public ComputeShader fxaaCS; + public int fxaaKernel; + } - void DoFXAA(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination) + FXAAParameters PrepareFXAAParameters() { - var cs = m_Resources.shaders.FXAACS; - int kernel = cs.FindKernel("FXAA"); + FXAAParameters parameters = new FXAAParameters(); + parameters.fxaaCS = m_Resources.shaders.FXAACS; + parameters.fxaaKernel = parameters.fxaaCS.FindKernel("FXAA"); + + return parameters; + } + + void DoFXAA(in FXAAParameters parameters, CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination) + { + var cs = parameters.fxaaCS; + int kernel = parameters.fxaaKernel; cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, destination); cmd.DispatchCompute(cs, kernel, (camera.actualWidth + 7) / 8, (camera.actualHeight + 7) / 8, camera.viewCount); @@ -3071,60 +3163,84 @@ void DoFXAA(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destin #region SMAA - void DoSMAA(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination, RTHandle depthBuffer) + struct SMAAParameters { - RTHandle SMAAEdgeTex = m_Pool.Get(Vector2.one, GraphicsFormat.R8G8B8A8_UNorm); - RTHandle SMAABlendTex = m_Pool.Get(Vector2.one, GraphicsFormat.R8G8B8A8_UNorm); + public Material smaaMaterial; + public Texture smaaAreaTex; + public Texture smaaSearchTex; - // ----------------------------------------------------------------------------- - - m_SMAAMaterial.SetVector(HDShaderIDs._SMAARTMetrics, new Vector4(1.0f / camera.actualWidth, 1.0f / camera.actualHeight, camera.actualWidth, camera.actualHeight)); + public Vector4 smaaRTMetrics; + } - m_SMAAMaterial.SetTexture(HDShaderIDs._SMAAAreaTex, m_Resources.textures.SMAAAreaTex); - m_SMAAMaterial.SetTexture(HDShaderIDs._SMAASearchTex, m_Resources.textures.SMAASearchTex); - m_SMAAMaterial.SetInt(HDShaderIDs._StencilRef, (int)StencilUsage.SMAA); - m_SMAAMaterial.SetInt(HDShaderIDs._StencilMask, (int)StencilUsage.SMAA); + SMAAParameters PrepareSMAAParameters(HDCamera camera) + { + SMAAParameters parameters = new SMAAParameters(); + parameters.smaaMaterial = m_SMAAMaterial; + parameters.smaaAreaTex = m_Resources.textures.SMAAAreaTex; + parameters.smaaSearchTex = m_Resources.textures.SMAASearchTex; + parameters.smaaMaterial.shaderKeywords = null; - switch(camera.SMAAQuality) + switch (camera.SMAAQuality) { case HDAdditionalCameraData.SMAAQualityLevel.Low: - m_SMAAMaterial.EnableKeyword("SMAA_PRESET_LOW"); + parameters.smaaMaterial.EnableKeyword("SMAA_PRESET_LOW"); break; case HDAdditionalCameraData.SMAAQualityLevel.Medium: - m_SMAAMaterial.EnableKeyword("SMAA_PRESET_MEDIUM"); + parameters.smaaMaterial.EnableKeyword("SMAA_PRESET_MEDIUM"); break; case HDAdditionalCameraData.SMAAQualityLevel.High: - m_SMAAMaterial.EnableKeyword("SMAA_PRESET_HIGH"); + parameters.smaaMaterial.EnableKeyword("SMAA_PRESET_HIGH"); break; default: - m_SMAAMaterial.EnableKeyword("SMAA_PRESET_HIGH"); + parameters.smaaMaterial.EnableKeyword("SMAA_PRESET_HIGH"); break; } + parameters.smaaRTMetrics = new Vector4(1.0f / camera.actualWidth, 1.0f / camera.actualHeight, camera.actualWidth, camera.actualHeight); + + return parameters; + } + + void AllocateSMAARenderTargets(HDCamera camera, out RTHandle smaaEdgeTex, out RTHandle smaaBlendTex) + { + smaaEdgeTex = m_Pool.Get(Vector2.one, GraphicsFormat.R8G8B8A8_UNorm); + smaaBlendTex = m_Pool.Get(Vector2.one, GraphicsFormat.R8G8B8A8_UNorm); + } + + void RecycleSMAARenderTargets(RTHandle smaaEdgeTex, RTHandle smaaBlendTex) + { + m_Pool.Recycle(smaaEdgeTex); + m_Pool.Recycle(smaaBlendTex); + } + + static void DoSMAA(in SMAAParameters parameters, CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle smaaEdgeTex, RTHandle smaaBlendTex, RTHandle destination, RTHandle depthBuffer) + { + parameters.smaaMaterial.SetVector(HDShaderIDs._SMAARTMetrics, parameters.smaaRTMetrics); + parameters.smaaMaterial.SetTexture(HDShaderIDs._SMAAAreaTex, parameters.smaaAreaTex); + parameters.smaaMaterial.SetTexture(HDShaderIDs._SMAASearchTex, parameters.smaaSearchTex); + parameters.smaaMaterial.SetInt(HDShaderIDs._StencilRef, (int)StencilUsage.SMAA); + parameters.smaaMaterial.SetInt(HDShaderIDs._StencilMask, (int)StencilUsage.SMAA); + // ----------------------------------------------------------------------------- // Clear - CoreUtils.SetRenderTarget(cmd, SMAAEdgeTex, ClearFlag.Color); - CoreUtils.SetRenderTarget(cmd, SMAABlendTex, ClearFlag.Color); + CoreUtils.SetRenderTarget(cmd, smaaEdgeTex, ClearFlag.Color); + CoreUtils.SetRenderTarget(cmd, smaaBlendTex, ClearFlag.Color); // ----------------------------------------------------------------------------- // EdgeDetection stage cmd.SetGlobalTexture(HDShaderIDs._InputTexture, source); - HDUtils.DrawFullScreen(cmd, m_SMAAMaterial, SMAAEdgeTex, depthBuffer, null, (int)SMAAStage.EdgeDetection); + HDUtils.DrawFullScreen(cmd, parameters.smaaMaterial, smaaEdgeTex, depthBuffer, null, (int)SMAAStage.EdgeDetection); // ----------------------------------------------------------------------------- // BlendWeights stage - cmd.SetGlobalTexture(HDShaderIDs._InputTexture, SMAAEdgeTex); - HDUtils.DrawFullScreen(cmd, m_SMAAMaterial, SMAABlendTex, depthBuffer, null, (int)SMAAStage.BlendWeights); + cmd.SetGlobalTexture(HDShaderIDs._InputTexture, smaaEdgeTex); + HDUtils.DrawFullScreen(cmd, parameters.smaaMaterial, smaaBlendTex, depthBuffer, null, (int)SMAAStage.BlendWeights); // ----------------------------------------------------------------------------- // NeighborhoodBlending stage cmd.SetGlobalTexture(HDShaderIDs._InputTexture, source); - m_SMAAMaterial.SetTexture(HDShaderIDs._SMAABlendTex, SMAABlendTex); - HDUtils.DrawFullScreen(cmd, m_SMAAMaterial, destination, null, (int)SMAAStage.NeighborhoodBlending); - - // ----------------------------------------------------------------------------- - m_Pool.Recycle(SMAAEdgeTex); - m_Pool.Recycle(SMAABlendTex); + parameters.smaaMaterial.SetTexture(HDShaderIDs._SMAABlendTex, smaaBlendTex); + HDUtils.DrawFullScreen(cmd, parameters.smaaMaterial, destination, null, (int)SMAAStage.NeighborhoodBlending); } #endregion diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/BloomBlur.compute b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/BloomBlur.compute index 3c3db73bfd5..ab1c9e5f81c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/BloomBlur.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/BloomBlur.compute @@ -5,9 +5,9 @@ #pragma only_renderers d3d11 playstation xboxone vulkan metal switch -#pragma kernel KMain +#pragma kernel KMain MAIN=KMain +#pragma kernel KDownsample MAIN=KDownsample DOWNSAMPLE -#pragma multi_compile _ DOWNSAMPLE TEXTURE2D_X(_InputTexture); @@ -103,7 +103,7 @@ void BlurVertically(uint2 pixelCoord, uint topMostIndex) #define GROUP_SIZE 8 [numthreads(GROUP_SIZE, GROUP_SIZE, 1)] -void KMain(uint2 groupId : SV_GroupID, uint2 groupThreadId : SV_GroupThreadID, uint3 dispatchThreadId : SV_DispatchThreadID) +void MAIN(uint2 groupId : SV_GroupID, uint2 groupThreadId : SV_GroupThreadID, uint3 dispatchThreadId : SV_DispatchThreadID) { UNITY_XR_ASSIGN_VIEW_INDEX(dispatchThreadId.z); From 1a474fbb75b6c333da113fe5ae5b8fa8c88bc42c Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Wed, 17 Jun 2020 13:38:46 +0200 Subject: [PATCH 47/77] revert some bits of exposure (broken) --- .../PostProcessing/PostProcessSystem.cs | 53 ++++++++++++------- 1 file changed, 35 insertions(+), 18 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index 511ad34379e..a1fcf771643 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -1207,18 +1207,18 @@ void DynamicExposureSetup(CommandBuffer cmd, HDCamera camera, out RTHandle prevE void DoDynamicExposure(in ExposureParameter exposureParameter, CommandBuffer cmd, HDCamera camera, RTHandle colorBuffer) { - var cs = exposureParameter.exposureCS; + var cs = m_Resources.shaders.exposureCS; int kernel; DynamicExposureSetup(cmd, camera, out var prevExposure, out var nextExposure); var sourceTex = colorBuffer; - kernel = exposureParameter.exposurePreparationKernel; + kernel = cs.FindKernel("KPrePass"); cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, m_ExposureVariants); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._SourceTexture, sourceTex); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, exposureParameter.exposureParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(0.0f, 0.0f, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); if (m_Exposure.meteringMode == MeteringMode.MaskWeighted && m_Exposure.weightTextureMask.value != null) { @@ -1229,8 +1229,9 @@ void DoDynamicExposure(in ExposureParameter exposureParameter, CommandBuffer cmd cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureWeightMask, Texture2D.whiteTexture); } - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, exposureParameter.proceduralMaskParams); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, exposureParameter.proceduralMaskParams2); + ComputeProceduralMeteringParams(camera, out Vector4 proceduralParams1, out Vector4 proceduralParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, proceduralParams1); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, proceduralParams2); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, m_TempTexture1024); cmd.DispatchCompute(cs, kernel, 1024 / 8, 1024 / 8, 1); @@ -1243,21 +1244,23 @@ void DoDynamicExposure(in ExposureParameter exposureParameter, CommandBuffer cmd cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, m_TempTexture32); cmd.DispatchCompute(cs, kernel, 32, 32, 1); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, exposureParameter.exposureParams); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, exposureParameter.exposureParams2); - // Reduction: 2nd pass (32 -> 1) + evaluate exposure if (m_Exposure.mode.value == ExposureMode.Automatic) { + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_Exposure.limitMin.value, m_Exposure.limitMax.value, 0f)); m_ExposureVariants[3] = 1; } else if (m_Exposure.mode.value == ExposureMode.CurveMapping) { + PrepareExposureCurveData(out float min, out float max); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureCurveTexture, m_ExposureCurveTexture); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, min, max, 0f)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(min, max, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); + m_ExposureVariants[3] = 2; } - cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, exposureParameter.adaptationParams); + cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, new Vector4(m_Exposure.adaptationSpeedLightToDark.value, m_Exposure.adaptationSpeedDarkToLight.value, 0f, 0f)); cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, m_ExposureVariants); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, m_TempTexture32); @@ -1267,17 +1270,28 @@ void DoDynamicExposure(in ExposureParameter exposureParameter, CommandBuffer cmd void DoHistogramBasedExposure(in ExposureParameter exposureParameter, CommandBuffer cmd, HDCamera camera, RTHandle sourceTexture) { - var cs = exposureParameter.histogramExposureCS; + var cs = m_Resources.shaders.histogramExposureCS; + cs.shaderKeywords = null; + int kernel; DynamicExposureSetup(cmd, camera, out var prevExposure, out var nextExposure); + // Parameters + Vector2 histogramFraction = m_Exposure.histogramPercentages.value / 100.0f; + float evRange = m_Exposure.limitMax.value - m_Exposure.limitMin.value; + float histScale = 1.0f / Mathf.Max(1e-5f, evRange); + float histBias = -m_Exposure.limitMin.value * histScale; + Vector4 histogramParams = new Vector4(histScale, histBias, histogramFraction.x, histogramFraction.y); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, exposureParameter.proceduralMaskParams); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, exposureParameter.proceduralMaskParams2); + ComputeProceduralMeteringParams(camera, out Vector4 proceduralParams1, out Vector4 proceduralParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, proceduralParams1); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, proceduralParams2); - cmd.SetComputeVectorParam(cs, HDShaderIDs._HistogramExposureParams, exposureParameter.histogramExposureParams); + ValidateComputeBuffer(ref m_HistogramBuffer, k_HistogramBins, sizeof(uint)); + m_HistogramBuffer.SetData(m_EmptyHistogram); // Clear the histogram + cmd.SetComputeVectorParam(cs, HDShaderIDs._HistogramExposureParams, histogramParams); // Generate histogram. - var kernel = exposureParameter.exposurePreparationKernel; + kernel = cs.FindKernel("KHistogramGen"); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._SourceTexture, sourceTexture); if (m_Exposure.meteringMode == MeteringMode.MaskWeighted && m_Exposure.weightTextureMask.value != null) @@ -1297,13 +1311,14 @@ void DoHistogramBasedExposure(in ExposureParameter exposureParameter, CommandBuf int threadGroupSizeY = 8; int dispatchSizeX = HDUtils.DivRoundUp(camera.actualWidth / 2, threadGroupSizeX); int dispatchSizeY = HDUtils.DivRoundUp(camera.actualHeight / 2, threadGroupSizeY); + int totalPixels = camera.actualWidth * camera.actualHeight; cmd.DispatchCompute(cs, kernel, dispatchSizeX, dispatchSizeY, 1); // Now read the histogram kernel = cs.FindKernel("KHistogramReduce"); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, exposureParameter.exposureParams); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, exposureParameter.exposureParams2); - cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, exposureParameter.adaptationParams); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_Exposure.limitMin.value, m_Exposure.limitMax.value, 0f)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(0.0f, 0.0f, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, new Vector4(m_Exposure.adaptationSpeedLightToDark.value, m_Exposure.adaptationSpeedDarkToLight.value, 0f, 0f)); cmd.SetComputeBufferParam(cs, kernel, HDShaderIDs._HistogramBuffer, m_HistogramBuffer); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, nextExposure); @@ -1312,7 +1327,8 @@ void DoHistogramBasedExposure(in ExposureParameter exposureParameter, CommandBuf m_ExposureVariants[3] = 0; if (m_Exposure.histogramUseCurveRemapping.value) { - PrepareExposureCurveData(m_Exposure.curveMap.value, out float min, out float max); + PrepareExposureCurveData(out float min, out float max); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(min, max, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); m_ExposureVariants[3] = 2; } cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, m_ExposureVariants); @@ -1320,6 +1336,7 @@ void DoHistogramBasedExposure(in ExposureParameter exposureParameter, CommandBuf if (m_HDInstance.m_CurrentDebugDisplaySettings.data.lightingDebugSettings.exposureDebugMode == ExposureDebugMode.HistogramView) { cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureDebugTexture, m_DebugExposureData); + cs.EnableKeyword("OUTPUT_DEBUG_DATA"); } cmd.DispatchCompute(cs, kernel, 1, 1, 1); From 064a640bbcb5fa1f765dae3ccf2b13e2a7301d3c Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 17 Jun 2020 15:27:38 +0200 Subject: [PATCH 48/77] Refactored handle to include an intermediate ResourceHandle struct (necessary to keep track of validity of the handles internally) --- .../Runtime/RenderGraph/RenderGraph.cs | 56 ++++++------ .../Runtime/RenderGraph/RenderGraphBuilder.cs | 56 ++++++------ .../Runtime/RenderGraph/RenderGraphPass.cs | 30 +++---- .../RenderGraph/RenderGraphResourcePool.cs | 71 ++++++++++----- .../RenderGraphResourceRegistry.cs | 88 +++++++++---------- .../RenderGraph/RenderGraphResources.cs | 87 ++++++++++-------- .../Tests/Editor/RenderGraphTests.cs | 12 +-- .../HDRenderPipeline.RenderGraph.cs | 6 +- 8 files changed, 222 insertions(+), 184 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 9294933940b..53c4ca169f3 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -120,24 +120,24 @@ public void Reset() [DebuggerDisplay("RenderPass: {pass.name} (Index:{pass.index} Async:{enableAsyncCompute})")] internal struct CompiledPassInfo { - public RenderGraphPass pass; - public List[] resourceCreateList; - public List[] resourceReleaseList; - public int refCount; - public bool pruned; - public bool hasSideEffect; - public int syncToPassIndex; // Index of the pass that needs to be waited for. - public int syncFromPassIndex; // Smaller pass index that waits for this pass. - public bool needGraphicsFence; - public GraphicsFence fence; - - public bool enableAsyncCompute { get { return pass.enableAsyncCompute; } } - public bool allowPassPruning { get { return pass.allowPassPruning; } } + public RenderGraphPass pass; + public List[] resourceCreateList; + public List[] resourceReleaseList; + public int refCount; + public bool pruned; + public bool hasSideEffect; + public int syncToPassIndex; // Index of the pass that needs to be waited for. + public int syncFromPassIndex; // Smaller pass index that waits for this pass. + public bool needGraphicsFence; + public GraphicsFence fence; + + public bool enableAsyncCompute { get { return pass.enableAsyncCompute; } } + public bool allowPassPruning { get { return pass.allowPassPruning; } } #if DEVELOPMENT_BUILD || UNITY_EDITOR // This members are only here to ease debugging. - public List[] debugResourceReads; - public List[] debugResourceWrites; + public List[] debugResourceReads; + public List[] debugResourceWrites; #endif public void Reset(RenderGraphPass pass) @@ -312,7 +312,7 @@ public TextureHandle CreateTexture(in TextureDesc desc, int shaderProperty = 0) /// A new TextureHandle. public TextureHandle CreateTexture(TextureHandle texture, int shaderProperty = 0) { - return m_Resources.CreateTexture(m_Resources.GetTextureResourceDesc(texture), shaderProperty); + return m_Resources.CreateTexture(m_Resources.GetTextureResourceDesc(texture.handle), shaderProperty); } /// @@ -322,7 +322,7 @@ public TextureHandle CreateTexture(TextureHandle texture, int shaderProperty = 0 /// The input texture descriptor. public TextureDesc GetTextureDesc(TextureHandle texture) { - return m_Resources.GetTextureResourceDesc(texture); + return m_Resources.GetTextureResourceDesc(texture.handle); } /// @@ -361,9 +361,9 @@ public ComputeBufferHandle CreateComputeBuffer(in ComputeBufferDesc desc) /// /// Compute Buffer from which the descriptor should be used. /// A new ComputeBufferHandle. - public ComputeBufferHandle CreateComputeBuffer(ComputeBufferHandle computeBuffer) + public ComputeBufferHandle CreateComputeBuffer(in ComputeBufferHandle computeBuffer) { - return m_Resources.CreateComputeBuffer(m_Resources.GetComputeBufferResourceDesc(computeBuffer)); + return m_Resources.CreateComputeBuffer(m_Resources.GetComputeBufferResourceDesc(computeBuffer.handle)); } /// @@ -371,9 +371,9 @@ public ComputeBufferHandle CreateComputeBuffer(ComputeBufferHandle computeBuffer /// /// Compute Buffer resource from which the descriptor is requested. /// The input compute buffer descriptor. - public ComputeBufferDesc GetComputeBufferDesc(ComputeBufferHandle computeBuffer) + public ComputeBufferDesc GetComputeBufferDesc(in ComputeBufferHandle computeBuffer) { - return m_Resources.GetComputeBufferResourceDesc(computeBuffer); + return m_Resources.GetComputeBufferResourceDesc(computeBuffer.handle); } /// @@ -485,30 +485,30 @@ void CountReferences() for (int type = 0; type < (int)RenderGraphResourceType.Count; ++type) { var resourceRead = passInfo.pass.resourceReadLists[type]; - foreach (int resourceIndex in resourceRead) + foreach (var resource in resourceRead) { - ref CompiledResourceInfo info = ref m_CompiledResourcesInfos[type][resourceIndex]; + ref CompiledResourceInfo info = ref m_CompiledResourcesInfos[type][resource]; info.consumers.Add(passIndex); info.refCount++; #if DEVELOPMENT_BUILD || UNITY_EDITOR - passInfo.debugResourceReads[type].Add(m_Resources.GetResourceName((RenderGraphResourceType)type, resourceIndex)); + passInfo.debugResourceReads[type].Add(m_Resources.GetResourceName(resource)); #endif } var resourceWrite = passInfo.pass.resourceWriteLists[type]; - foreach (int resourceIndex in resourceWrite) + foreach (var resource in resourceWrite) { - ref CompiledResourceInfo info = ref m_CompiledResourcesInfos[type][resourceIndex]; + ref CompiledResourceInfo info = ref m_CompiledResourcesInfos[type][resource]; info.producers.Add(passIndex); passInfo.refCount++; // Writing to an imported texture is considered as a side effect because we don't know what users will do with it outside of render graph. - if (m_Resources.IsResourceImported((RenderGraphResourceType)type, resourceIndex)) + if (m_Resources.IsResourceImported(resource)) passInfo.hasSideEffect = true; #if DEVELOPMENT_BUILD || UNITY_EDITOR - passInfo.debugResourceWrites[type].Add(m_Resources.GetResourceName((RenderGraphResourceType)type, resourceIndex)); + passInfo.debugResourceWrites[type].Add(m_Resources.GetResourceName(resource)); #endif } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs index 62e4a27a099..4b93e5392ac 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs @@ -20,9 +20,9 @@ public struct RenderGraphBuilder : IDisposable /// The Texture resource to use as a color render target. /// Index for multiple render target usage. /// An updated resource handle to the input resource. - public TextureHandle UseColorBuffer(TextureHandle input, int index) + public TextureHandle UseColorBuffer(in TextureHandle input, int index) { - CheckTransientResource(RenderGraphResourceType.Texture, input); + CheckTransientResource(input.handle); m_RenderPass.SetColorBuffer(input, index); return input; } @@ -33,9 +33,9 @@ public TextureHandle UseColorBuffer(TextureHandle input, int index) /// The Texture resource to use as a depth buffer during the pass. /// Specify the access level for the depth buffer. This allows you to say whether you will read from or write to the depth buffer, or do both. /// An updated resource handle to the input resource. - public TextureHandle UseDepthBuffer(TextureHandle input, DepthAccess flags) + public TextureHandle UseDepthBuffer(in TextureHandle input, DepthAccess flags) { - CheckTransientResource(RenderGraphResourceType.Texture, input); + CheckTransientResource(input.handle); m_RenderPass.SetDepthBuffer(input, flags); return input; } @@ -45,10 +45,10 @@ public TextureHandle UseDepthBuffer(TextureHandle input, DepthAccess flags) /// /// The Texture resource to read from during the pass. /// An updated resource handle to the input resource. - public TextureHandle ReadTexture(TextureHandle input) + public TextureHandle ReadTexture(in TextureHandle input) { - CheckTransientResource(RenderGraphResourceType.Texture, input); - m_RenderPass.AddResourceRead(RenderGraphResourceType.Texture, input); + CheckTransientResource(input.handle); + m_RenderPass.AddResourceRead(input.handle); return input; } @@ -57,11 +57,11 @@ public TextureHandle ReadTexture(TextureHandle input) /// /// The Texture resource to write to during the pass. /// An updated resource handle to the input resource. - public TextureHandle WriteTexture(TextureHandle input) + public TextureHandle WriteTexture(in TextureHandle input) { - CheckTransientResource(RenderGraphResourceType.Texture, input); + CheckTransientResource(input.handle); // TODO RENDERGRAPH: Manage resource "version" for debugging purpose - m_RenderPass.AddResourceWrite(RenderGraphResourceType.Texture, input); + m_RenderPass.AddResourceWrite(input.handle); return input; } @@ -74,7 +74,7 @@ public TextureHandle WriteTexture(TextureHandle input) public TextureHandle CreateTransientTexture(in TextureDesc desc) { var result = m_Resources.CreateTexture(desc, 0, m_RenderPass.index); - m_RenderPass.AddTransientResource(RenderGraphResourceType.Texture, result); + m_RenderPass.AddTransientResource(result.handle); return result; } @@ -84,11 +84,11 @@ public TextureHandle CreateTransientTexture(in TextureDesc desc) /// /// Texture from which the descriptor should be used. /// A new transient TextureHandle. - public TextureHandle CreateTransientTexture(TextureHandle texture) + public TextureHandle CreateTransientTexture(in TextureHandle texture) { - var desc = m_Resources.GetTextureResourceDesc(texture); + var desc = m_Resources.GetTextureResourceDesc(texture.handle); var result = m_Resources.CreateTexture(desc, 0, m_RenderPass.index); - m_RenderPass.AddTransientResource(RenderGraphResourceType.Texture, result); + m_RenderPass.AddTransientResource(result.handle); return result; } @@ -97,7 +97,7 @@ public TextureHandle CreateTransientTexture(TextureHandle texture) /// /// The Renderer List resource to use during the pass. /// An updated resource handle to the input resource. - public RendererListHandle UseRendererList(RendererListHandle input) + public RendererListHandle UseRendererList(in RendererListHandle input) { m_RenderPass.UseRendererList(input); return input; @@ -108,10 +108,10 @@ public RendererListHandle UseRendererList(RendererListHandle input) /// /// The Compute Buffer resource to read from during the pass. /// An updated resource handle to the input resource. - public ComputeBufferHandle ReadComputeBuffer(ComputeBufferHandle input) + public ComputeBufferHandle ReadComputeBuffer(in ComputeBufferHandle input) { - CheckTransientResource(RenderGraphResourceType.ComputeBuffer, input); - m_RenderPass.AddResourceRead(RenderGraphResourceType.ComputeBuffer, input); + CheckTransientResource(input.handle); + m_RenderPass.AddResourceRead(input.handle); return input; } @@ -120,10 +120,10 @@ public ComputeBufferHandle ReadComputeBuffer(ComputeBufferHandle input) /// /// The Compute Buffer resource to write to during the pass. /// An updated resource handle to the input resource. - public ComputeBufferHandle WriteComputeBuffer(ComputeBufferHandle input) + public ComputeBufferHandle WriteComputeBuffer(in ComputeBufferHandle input) { - CheckTransientResource(RenderGraphResourceType.ComputeBuffer, input); - m_RenderPass.AddResourceWrite(RenderGraphResourceType.ComputeBuffer, input); + CheckTransientResource(input.handle); + m_RenderPass.AddResourceWrite(input.handle); return input; } @@ -136,7 +136,7 @@ public ComputeBufferHandle WriteComputeBuffer(ComputeBufferHandle input) public ComputeBufferHandle CreateTransientComputeBuffer(in ComputeBufferDesc desc) { var result = m_Resources.CreateComputeBuffer(desc, m_RenderPass.index); - m_RenderPass.AddTransientResource(RenderGraphResourceType.ComputeBuffer, result); + m_RenderPass.AddTransientResource(result.handle); return result; } @@ -146,11 +146,11 @@ public ComputeBufferHandle CreateTransientComputeBuffer(in ComputeBufferDesc des /// /// Compute Buffer from which the descriptor should be used. /// A new transient ComputeBufferHandle. - public ComputeBufferHandle CreateTransientComputeBuffer(ComputeBufferHandle computebuffer) + public ComputeBufferHandle CreateTransientComputeBuffer(in ComputeBufferHandle computebuffer) { - var desc = m_Resources.GetComputeBufferResourceDesc(computebuffer); + var desc = m_Resources.GetComputeBufferResourceDesc(computebuffer.handle); var result = m_Resources.CreateComputeBuffer(desc, m_RenderPass.index); - m_RenderPass.AddTransientResource(RenderGraphResourceType.ComputeBuffer, result); + m_RenderPass.AddTransientResource(result.handle); return result; } @@ -211,12 +211,12 @@ void Dispose(bool disposing) m_Disposed = true; } - void CheckTransientResource(RenderGraphResourceType type, int input) + void CheckTransientResource(in ResourceHandle res) { #if DEVELOPMENT_BUILD || UNITY_EDITOR - if (input != -1) + if (res.IsValid()) { - int transientIndex = m_Resources.GetResourceTransientIndex(type, input); + int transientIndex = m_Resources.GetResourceTransientIndex(res); if (transientIndex != -1 && transientIndex != m_RenderPass.index) { throw new ArgumentException($"Trying to use a transient texture (pass index {transientIndex}) in a different pass (pass index {m_RenderPass.index}."); diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs index 2b84a942ce9..3bc1715b7ca 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs @@ -26,9 +26,9 @@ public RenderFunc GetExecuteDelegate() public int colorBufferMaxIndex { get; protected set; } = -1; public int refCount { get; protected set; } - public List[] resourceReadLists = new List[(int)RenderGraphResourceType.Count]; - public List[] resourceWriteLists = new List[(int)RenderGraphResourceType.Count]; - public List[] transientResourceList = new List[(int)RenderGraphResourceType.Count]; + public List[] resourceReadLists = new List[(int)RenderGraphResourceType.Count]; + public List[] resourceWriteLists = new List[(int)RenderGraphResourceType.Count]; + public List[] transientResourceList = new List[(int)RenderGraphResourceType.Count]; public List usedRendererListList = new List(); @@ -36,9 +36,9 @@ public RenderGraphPass() { for (int i = 0; i < (int)RenderGraphResourceType.Count; ++i) { - resourceReadLists[i] = new List(); - resourceWriteLists[i] = new List(); - transientResourceList[i] = new List(); + resourceReadLists[i] = new List(); + resourceWriteLists[i] = new List(); + transientResourceList[i] = new List(); } } @@ -68,19 +68,19 @@ public void Clear() } } - public void AddResourceWrite(RenderGraphResourceType type, int index) + public void AddResourceWrite(in ResourceHandle res) { - resourceWriteLists[(int)type].Add(index); + resourceWriteLists[res.iType].Add(res); } - public void AddResourceRead(RenderGraphResourceType type, int index) + public void AddResourceRead(in ResourceHandle res) { - resourceReadLists[(int)type].Add(index); + resourceReadLists[res.iType].Add(res); } - public void AddTransientResource(RenderGraphResourceType type, int index) + public void AddTransientResource(in ResourceHandle res) { - transientResourceList[(int)type].Add(index); + transientResourceList[res.iType].Add(res); } public void UseRendererList(RendererListHandle rendererList) @@ -103,16 +103,16 @@ public void SetColorBuffer(TextureHandle resource, int index) Debug.Assert(index < RenderGraph.kMaxMRTCount && index >= 0); colorBufferMaxIndex = Math.Max(colorBufferMaxIndex, index); colorBuffers[index] = resource; - AddResourceWrite(RenderGraphResourceType.Texture, resource); + AddResourceWrite(resource.handle); } public void SetDepthBuffer(TextureHandle resource, DepthAccess flags) { depthBuffer = resource; if ((flags & DepthAccess.Read) != 0) - AddResourceRead(RenderGraphResourceType.Texture, resource); + AddResourceRead(resource.handle); if ((flags & DepthAccess.Write) != 0) - AddResourceWrite(RenderGraphResourceType.Texture, resource); + AddResourceWrite(resource.handle); } } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs index 30d89825f22..29f1a46c9e7 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourcePool.cs @@ -7,7 +7,7 @@ namespace UnityEngine.Experimental.Rendering.RenderGraphModule abstract class RenderGraphResourcePool where Type : class { // Dictionary tracks resources by hash and stores resources with same hash in a List (list instead of a stack because we need to be able to remove stale allocations). - Dictionary> m_ResourcePool = new Dictionary>(); + protected Dictionary> m_ResourcePool = new Dictionary>(); #if DEVELOPMENT_BUILD || UNITY_EDITOR // Diagnostic only @@ -15,7 +15,7 @@ abstract class RenderGraphResourcePool where Type : class List<(int, Type)> m_FrameAllocatedResources = new List<(int, Type)>(); #endif - static int s_CurrentFrameIndex; + protected static int s_CurrentFrameIndex; // Release the GPU resource itself abstract protected void ReleaseInternalResource(Type res); @@ -46,25 +46,7 @@ public bool TryGetResource(int hashCode, out Type resource) return false; } - public void PurgeUnusedResources(int currentFrameIndex) - { - // Update the frame index for the lambda. Static because we don't want to capture. - s_CurrentFrameIndex = currentFrameIndex; - - foreach (var kvp in m_ResourcePool) - { - var list = kvp.Value; - list.RemoveAll(obj => - { - if (obj.frameIndex < s_CurrentFrameIndex) - { - ReleaseInternalResource(obj.resource); - return true; - } - return false; - }); - } - } + abstract public void PurgeUnusedResources(int currentFrameIndex); public void Cleanup() { @@ -150,6 +132,30 @@ override protected string GetResourceTypeName() { return "Texture"; } + + // Another C# nicety. + // We need to re-implement the whole thing every time because: + // - obj.resource.Release is Type specific so it cannot be called on a generic (and there's no shared interface for resources like RTHandle, ComputeBuffers etc) + // - We can't use a virtual release function because it will capture this in the lambda for RemoveAll generating GCAlloc in the process. + override public void PurgeUnusedResources(int currentFrameIndex) + { + // Update the frame index for the lambda. Static because we don't want to capture. + s_CurrentFrameIndex = currentFrameIndex; + + foreach (var kvp in m_ResourcePool) + { + var list = kvp.Value; + list.RemoveAll(obj => + { + if (obj.frameIndex < s_CurrentFrameIndex) + { + obj.resource.Release(); + return true; + } + return false; + }); + } + } } class ComputeBufferPool : RenderGraphResourcePool @@ -169,5 +175,28 @@ override protected string GetResourceTypeName() return "ComputeBuffer"; } + // Another C# nicety. + // We need to re-implement the whole thing every time because: + // - obj.resource.Release is Type specific so it cannot be called on a generic (and there's no shared interface for resources like RTHandle, ComputeBuffers etc) + // - We can't use a virtual release function because it will capture this in the lambda for RemoveAll generating GCAlloc in the process. + override public void PurgeUnusedResources(int currentFrameIndex) + { + // Update the frame index for the lambda. Static because we don't want to capture. + s_CurrentFrameIndex = currentFrameIndex; + + foreach (var kvp in m_ResourcePool) + { + var list = kvp.Value; + list.RemoveAll(obj => + { + if (obj.frameIndex < s_CurrentFrameIndex) + { + obj.resource.Release(); + return true; + } + return false; + }); + } + } } } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index 4265313c0dd..f03d10f9a01 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -112,7 +112,7 @@ public RTHandle GetTexture(in TextureHandle handle) if (!handle.IsValid()) return null; - return GetTextureResource(handle).resource; + return GetTextureResource(handle.handle).resource; } /// @@ -138,7 +138,7 @@ public ComputeBuffer GetComputeBuffer(in ComputeBufferHandle handle) if (!handle.IsValid()) return null; - return GetComputeBufferResource(handle).resource; + return GetComputeBufferResource(handle.handle).resource; } #endregion @@ -184,36 +184,34 @@ internal void BeginRender(int width, int height, MSAASamples msaaSamples, int cu internal RTHandleProperties GetRTHandleProperties() { return m_RTHandleSystem.rtHandleProperties; } - internal string GetResourceName(RenderGraphResourceType type, int index) + void CheckHandleValidity(in ResourceHandle res) { - var resources = m_Resources[(int)type]; - if (index < 0 || index >= resources.size) - throw new ArgumentException($"Trying to access resource of type {type} with an invalid resource index {index}"); - return m_Resources[(int)type][index].GetName(); + var resources = m_Resources[res.iType]; + if (res.handle >= resources.size) + throw new ArgumentException($"Trying to access resource of type {res.type} with an invalid resource index {res.handle}"); } - internal bool IsResourceImported(RenderGraphResourceType type, int index) + internal string GetResourceName(in ResourceHandle res) { - var resources = m_Resources[(int)type]; - if (index < 0 || index >= resources.size) - throw new ArgumentException($"Trying to access resource of type {type} with an invalid resource index {index}"); - return m_Resources[(int)type][index].imported; + CheckHandleValidity(res); + return m_Resources[res.iType][res.handle].GetName(); } - internal int GetResourceTransientIndex(RenderGraphResourceType type, int index) + internal bool IsResourceImported(in ResourceHandle res) { - var resources = m_Resources[(int)type]; - if (index < 0 || index >= resources.size) - throw new ArgumentException($"Trying to access resource of type {type} with an invalid resource index {index}"); - return m_Resources[(int)type][index].transientPassIndex; + CheckHandleValidity(res); + return m_Resources[res.iType][res.handle].imported; + } + + internal int GetResourceTransientIndex(in ResourceHandle res) + { + CheckHandleValidity(res); + return m_Resources[res.iType][res.handle].transientPassIndex; } // Texture Creation/Import APIs are internal because creation should only go through RenderGraph internal TextureHandle ImportTexture(RTHandle rt, int shaderProperty = 0) { - if (rt == null) - throw new InvalidOperationException("Importing a null RTHandle is not allowed."); - int newHandle = AddNewResource(m_Resources[(int)RenderGraphResourceType.Texture], out TextureResource texResource); texResource.resource = rt; texResource.imported = true; @@ -265,14 +263,14 @@ internal int GetTextureResourceCount() return m_Resources[(int)RenderGraphResourceType.Texture].size; } - TextureResource GetTextureResource(int index) + TextureResource GetTextureResource(in ResourceHandle handle) { - return m_Resources[(int)RenderGraphResourceType.Texture][index] as TextureResource; + return m_Resources[(int)RenderGraphResourceType.Texture][handle] as TextureResource; } - internal TextureDesc GetTextureResourceDesc(int index) + internal TextureDesc GetTextureResourceDesc(in ResourceHandle handle) { - return (m_Resources[(int)RenderGraphResourceType.Texture][index] as TextureResource).desc; + return (m_Resources[(int)RenderGraphResourceType.Texture][handle] as TextureResource).desc; } internal RendererListHandle CreateRendererList(in RendererListDesc desc) @@ -285,9 +283,6 @@ internal RendererListHandle CreateRendererList(in RendererListDesc desc) internal ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer) { - if (computeBuffer == null) - throw new InvalidOperationException("Importing a null ComputeBuffer is not allowed."); - int newHandle = AddNewResource(m_Resources[(int)RenderGraphResourceType.ComputeBuffer], out ComputeBufferResource bufferResource); bufferResource.resource = computeBuffer; bufferResource.imported = true; @@ -306,9 +301,9 @@ internal ComputeBufferHandle CreateComputeBuffer(in ComputeBufferDesc desc, int return new ComputeBufferHandle(newHandle); } - internal ComputeBufferDesc GetComputeBufferResourceDesc(ComputeBufferHandle index) + internal ComputeBufferDesc GetComputeBufferResourceDesc(in ResourceHandle handle) { - return (m_Resources[(int)RenderGraphResourceType.ComputeBuffer][index] as ComputeBufferResource).desc; + return (m_Resources[(int)RenderGraphResourceType.ComputeBuffer][handle] as ComputeBufferResource).desc; } internal int GetComputeBufferResourceCount() @@ -316,14 +311,15 @@ internal int GetComputeBufferResourceCount() return m_Resources[(int)RenderGraphResourceType.ComputeBuffer].size; } - ComputeBufferResource GetComputeBufferResource(int index) + ComputeBufferResource GetComputeBufferResource(in ResourceHandle handle) { - return m_Resources[(int)RenderGraphResourceType.ComputeBuffer][index] as ComputeBufferResource; + return m_Resources[(int)RenderGraphResourceType.ComputeBuffer][handle] as ComputeBufferResource; } internal void CreateAndClearTexture(RenderGraphContext rgContext, int index) { - var resource = GetTextureResource(index); + var resource = m_Resources[(int)RenderGraphResourceType.Texture][index] as TextureResource; + if (!resource.imported) { var desc = resource.desc; @@ -389,7 +385,7 @@ internal void CreateAndClearTexture(RenderGraphContext rgContext, int index) internal void CreateComputeBuffer(RenderGraphContext rgContext, int index) { - var resource = GetComputeBufferResource(index); + var resource = m_Resources[(int)RenderGraphResourceType.ComputeBuffer][index] as ComputeBufferResource; if (!resource.imported) { var desc = resource.desc; @@ -411,7 +407,7 @@ internal void CreateComputeBuffer(RenderGraphContext rgContext, int index) } } - void SetGlobalTextures(RenderGraphContext rgContext, List textures, bool bindDummyTexture) + void SetGlobalTextures(RenderGraphContext rgContext, List textures, bool bindDummyTexture) { foreach (var resource in textures) { @@ -427,24 +423,25 @@ void SetGlobalTextures(RenderGraphContext rgContext, List textures, bool bi } - internal void PreRenderPassSetGlobalTextures(RenderGraphContext rgContext, List textures) + internal void PreRenderPassSetGlobalTextures(RenderGraphContext rgContext, List textures) { SetGlobalTextures(rgContext, textures, false); } - internal void PostRenderPassUnbindGlobalTextures(RenderGraphContext rgContext, List textures) + internal void PostRenderPassUnbindGlobalTextures(RenderGraphContext rgContext, List textures) { SetGlobalTextures(rgContext, textures, true); } - internal void ReleaseTexture(RenderGraphContext rgContext, int handle) + internal void ReleaseTexture(RenderGraphContext rgContext, int index) { - var resource = GetTextureResource(handle); - if (resource.resource == null) - throw new InvalidOperationException($"Tried to release a texture ({resource.desc.name}) that was never created. Check that there is at least one pass writing to it first."); + var resource = m_Resources[(int)RenderGraphResourceType.Texture][index] as TextureResource; if (!resource.imported) { + if (resource.resource == null) + throw new InvalidOperationException($"Tried to release a texture ({resource.desc.name}) that was never created. Check that there is at least one pass writing to it first."); + if (m_RenderGraphDebug.clearRenderTargetsAtRelease) { using (new ProfilingScope(rgContext.cmd, ProfilingSampler.Get(RenderGraphProfileId.RenderGraphClearDebug))) @@ -452,7 +449,7 @@ internal void ReleaseTexture(RenderGraphContext rgContext, int handle) var clearFlag = resource.desc.depthBufferBits != DepthBits.None ? ClearFlag.Depth : ClearFlag.Color; // Not ideal to do new TextureHandle here but GetTexture is a public API and we rather have it take an explicit TextureHandle parameters. // Everywhere else internally int is better because it allows us to share more code. - CoreUtils.SetRenderTarget(rgContext.cmd, GetTexture(new TextureHandle(handle)), clearFlag, Color.magenta); + CoreUtils.SetRenderTarget(rgContext.cmd, GetTexture(new TextureHandle(index)), clearFlag, Color.magenta); } } @@ -465,14 +462,15 @@ internal void ReleaseTexture(RenderGraphContext rgContext, int handle) } } - internal void ReleaseComputeBuffer(RenderGraphContext rgContext, int handle) + internal void ReleaseComputeBuffer(RenderGraphContext rgContext, int index) { - var resource = GetComputeBufferResource(handle); - if (resource.resource == null) - throw new InvalidOperationException($"Tried to release a compute buffer ({resource.desc.name}) that was never created. Check that there is at least one pass writing to it first."); + var resource = m_Resources[(int)RenderGraphResourceType.ComputeBuffer][index] as ComputeBufferResource; if (!resource.imported) { + if (resource.resource == null) + throw new InvalidOperationException($"Tried to release a compute buffer ({resource.desc.name}) that was never created. Check that there is at least one pass writing to it first."); + LogComputeBufferRelease(resource.resource); m_ComputeBufferPool.ReleaseResource(resource.cachedHash, resource.resource, m_CurrentFrameIndex); m_ComputeBufferPool.UnregisterFrameAllocation(resource.cachedHash, resource.resource); diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs index 1cf01d47300..a3e2a109e18 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs @@ -11,8 +11,28 @@ internal enum RenderGraphResourceType Count } + // Can't have a default constructor with handle = -1 hence the ugly IsValid implementation (where m_IsValid will be false by default). + internal struct ResourceHandle + { + bool m_IsValid; + + public int handle { get; private set; } + public RenderGraphResourceType type { get; private set; } + public int iType { get { return (int)type; } } + + internal ResourceHandle(int value, RenderGraphResourceType type) + { + handle = value; + this.type = type; + m_IsValid = true; + } + + public static implicit operator int(ResourceHandle handle) => handle.handle; + public bool IsValid() => m_IsValid; + } + // BEHOLD C# COPY PASTA - // Struct can't be inherited and can't have default member values + // Struct can't be inherited and can't have default member values or constructor // Hence the copy paste and the ugly IsValid implementation. /// @@ -21,68 +41,59 @@ internal enum RenderGraphResourceType [DebuggerDisplay("Texture ({handle})")] public struct TextureHandle { - bool m_IsValid; - internal int handle { get; private set; } - internal TextureHandle(int handle) { this.handle = handle; m_IsValid = true; } - /// - /// Conversion to int. - /// - /// Texture handle to convert. - /// The integer representation of the handle. - public static implicit operator int(TextureHandle handle) { return handle.handle; } + internal ResourceHandle handle; + + internal TextureHandle(int handle) { this.handle = new ResourceHandle(handle, RenderGraphResourceType.Texture); } + /// /// Return true if the handle is valid. /// /// True if the handle is valid. - public bool IsValid() => m_IsValid; + public bool IsValid() => handle.IsValid(); - /// - /// GetHashCode override. - /// - /// - public override int GetHashCode() - { - return (handle << 2) ^ (m_IsValid ? 333 : 444); - } + ///// + ///// GetHashCode override. + ///// + ///// + //public override int GetHashCode() + //{ + // return (handle << 2) ^ (m_IsValid ? 333 : 444); + //} } /// - /// Renderer List resource handle. + /// Compute Buffer resource handle. /// - [DebuggerDisplay("RendererList ({handle})")] - public struct RendererListHandle + [DebuggerDisplay("ComputeBuffer ({handle})")] + public struct ComputeBufferHandle { - bool m_IsValid; - internal int handle { get; private set; } - internal RendererListHandle(int handle) { this.handle = handle; m_IsValid = true; } - /// - /// Conversion to int. - /// - /// Renderer List handle to convert. - /// The integer representation of the handle. - public static implicit operator int(RendererListHandle handle) { return handle.handle; } + internal ResourceHandle handle; + + internal ComputeBufferHandle(int handle) { this.handle = new ResourceHandle(handle, RenderGraphResourceType.ComputeBuffer); } + /// /// Return true if the handle is valid. /// /// True if the handle is valid. - public bool IsValid() => m_IsValid; + public bool IsValid() => handle.IsValid(); } /// - /// Compute Buffer resource handle. + /// Renderer List resource handle. /// - [DebuggerDisplay("ComputeBuffer ({handle})")] - public struct ComputeBufferHandle + [DebuggerDisplay("RendererList ({handle})")] + public struct RendererListHandle { bool m_IsValid; internal int handle { get; private set; } - internal ComputeBufferHandle(int handle) { this.handle = handle; m_IsValid = true; } + internal RendererListHandle(int handle) { this.handle = handle; m_IsValid = true; } /// /// Conversion to int. /// - /// Compute Buffer handle to convert. + /// Renderer List handle to convert. /// The integer representation of the handle. - public static implicit operator int(ComputeBufferHandle handle) { return handle.handle; } + public static implicit operator int(RendererListHandle handle) { return handle.handle; } + /// /// Return true if the handle is valid. /// diff --git a/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs b/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs index 0d52838a2fd..46f94ec710d 100644 --- a/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs +++ b/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs @@ -284,8 +284,8 @@ public void SimpleCreateReleaseTexture() var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); Assert.AreEqual(4, compiledPasses.size); - Assert.Contains((int)texture, compiledPasses[0].resourceCreateList[(int)RenderGraphResourceType.Texture]); - Assert.Contains((int)texture, compiledPasses[3].resourceReleaseList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture.handle, compiledPasses[0].resourceCreateList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture.handle, compiledPasses[3].resourceReleaseList[(int)RenderGraphResourceType.Texture]); } [Test] @@ -326,8 +326,8 @@ public void TransientCreateReleaseInSamePass() var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); Assert.AreEqual(1, compiledPasses.size); - Assert.Contains((int)texture, compiledPasses[0].resourceCreateList[(int)RenderGraphResourceType.Texture]); - Assert.Contains((int)texture, compiledPasses[0].resourceReleaseList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture.handle, compiledPasses[0].resourceCreateList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture.handle, compiledPasses[0].resourceReleaseList[(int)RenderGraphResourceType.Texture]); } // Texture that should be released during an async pass should have their release delayed until the first pass that syncs with the compute pipe. @@ -396,8 +396,8 @@ public void AsyncPassReleaseTextureOnGraphicsPipe() var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); Assert.AreEqual(6, compiledPasses.size); - Assert.Contains((int)texture0, compiledPasses[4].resourceReleaseList[(int)RenderGraphResourceType.Texture]); - Assert.Contains((int)texture2, compiledPasses[4].resourceReleaseList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture0.handle, compiledPasses[4].resourceReleaseList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture2.handle, compiledPasses[4].resourceReleaseList[(int)RenderGraphResourceType.Texture]); } [Test] diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index 20d1783d329..d69d300a3fa 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -688,14 +688,14 @@ void UpsampleTransparent(RenderGraph renderGraph, HDCamera hdCamera, TextureHand } TextureHandle RenderTransparency( RenderGraph renderGraph, - HDCamera hdCamera, + HDCamera hdCamera, TextureHandle colorBuffer, TextureHandle depthStencilBuffer, TextureHandle motionVectorsBuffer, TextureHandle currentColorPyramid, TextureHandle depthPyramid, - ShadowResult shadowResult, - CullingResults cullingResults) + ShadowResult shadowResult, + CullingResults cullingResults) { RenderTransparentDepthPrepass(renderGraph, hdCamera, depthStencilBuffer, cullingResults); From 3b0cb24f8dd364ef5f85d13db3e58014d32ab116 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 17 Jun 2020 16:52:08 +0200 Subject: [PATCH 49/77] Fixed light list binding for forward passes. --- .../HDRenderPipeline.LightLoop.cs | 4 +- .../HDRenderPipeline.RenderGraph.cs | 67 +++++++++++-------- 2 files changed, 42 insertions(+), 29 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs index 5ba94464199..2f1db83f2af 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs @@ -195,7 +195,7 @@ BuildGPULightListOutput BuildGPULightList( RenderGraph rend context.cmd.SetGlobalBuffer(HDShaderIDs.g_vBigTileLightList, buildLightListResources.bigTileLightList); context.cmd.SetGlobalBuffer(HDShaderIDs.g_vLayeredOffsetsBuffer, buildLightListResources.perVoxelOffset); context.cmd.SetGlobalBuffer(HDShaderIDs.g_vLightListGlobal, buildLightListResources.perVoxelLightLists); - if (k_UseDepthBuffer) + if (data.buildGPULightListParameters.clusterNeedsDepth) context.cmd.SetGlobalBuffer(HDShaderIDs.g_logBaseBuffer, buildLightListResources.perTileLogBaseTweak); }); @@ -470,7 +470,7 @@ class RenderContactShadowPassData public ComputeBufferHandle lightList; } - TextureHandle RenderContactShadows(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle depthTexture, BuildGPULightListOutput lightLists, int firstMipOffsetY) + TextureHandle RenderContactShadows(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle depthTexture, in BuildGPULightListOutput lightLists, int firstMipOffsetY) { if (!WillRenderContactShadow()) return renderGraph.ImportTexture(TextureXR.GetClearTexture(), HDShaderIDs._ContactShadowTexture); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index d69d300a3fa..07a4a027474 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -135,7 +135,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, var deferredLightingOutput = RenderDeferredLighting(m_RenderGraph, hdCamera, colorBuffer, prepassOutput.depthBuffer, prepassOutput.depthPyramidTexture, lightingBuffers, prepassOutput.gbuffer, shadowResult, gpuLightListOutput); - RenderForwardOpaque(m_RenderGraph, hdCamera, colorBuffer, lightingBuffers, prepassOutput.depthBuffer, shadowResult, prepassOutput.dbuffer, cullingResults); + RenderForwardOpaque(m_RenderGraph, hdCamera, colorBuffer, lightingBuffers, gpuLightListOutput, prepassOutput.depthBuffer, shadowResult, prepassOutput.dbuffer, cullingResults); // TODO RENDERGRAPH : Move this to the end after we do move semantic and graph pruning to avoid doing the rest of the frame for nothing aovRequest.PushCameraTexture(m_RenderGraph, AOVBuffers.Normals, hdCamera, prepassOutput.resolvedNormalBuffer, aovBuffers); @@ -160,7 +160,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, // No need for old stencil values here since from transparent on different features are tagged //ClearStencilBuffer(hdCamera, cmd); - colorBuffer = RenderTransparency(m_RenderGraph, hdCamera, colorBuffer, prepassOutput.depthBuffer, prepassOutput.motionVectorsBuffer, currentColorPyramid, prepassOutput.depthPyramidTexture, shadowResult, cullingResults); + colorBuffer = RenderTransparency(m_RenderGraph, hdCamera, colorBuffer, prepassOutput.depthBuffer, prepassOutput.motionVectorsBuffer, currentColorPyramid, prepassOutput.depthPyramidTexture, gpuLightListOutput, shadowResult, cullingResults); if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.TransparentsWriteMotionVector)) { @@ -365,19 +365,29 @@ class ForwardPassData public TextureHandle[] renderTarget = new TextureHandle[3]; public int renderTargetCount; public TextureHandle depthBuffer; - public ComputeBuffer lightListBuffer; + public ComputeBufferHandle lightListBuffer; public FrameSettings frameSettings; public bool decalsEnabled; public bool renderMotionVecForTransparent; public DBufferOutput? dbuffer; } - void PrepareForwardPassData(RenderGraph renderGraph, RenderGraphBuilder builder, ForwardPassData data, bool opaque, FrameSettings frameSettings, RendererListDesc rendererListDesc, TextureHandle depthBuffer, ShadowResult shadowResult, DBufferOutput? dbuffer = null) + void PrepareForwardPassData(RenderGraph renderGraph, + RenderGraphBuilder builder, + ForwardPassData data, + bool opaque, + FrameSettings frameSettings, + RendererListDesc rendererListDesc, + in BuildGPULightListOutput lightLists, + TextureHandle depthBuffer, + ShadowResult shadowResult, + DBufferOutput? dbuffer = null) { bool useFptl = frameSettings.IsEnabled(FrameSettingsField.FPTLForForwardOpaque) && opaque; data.frameSettings = frameSettings; - data.lightListBuffer = useFptl ? m_TileAndClusterData.lightList: m_TileAndClusterData.perVoxelLightLists; + data.lightListBuffer = builder.ReadComputeBuffer(useFptl ? lightLists.lightList : lightLists.perVoxelLightLists); + //data.lightListBuffer = useFptl ? m_TileAndClusterData.lightList: m_TileAndClusterData.perVoxelLightLists; data.depthBuffer = builder.UseDepthBuffer(depthBuffer, DepthAccess.ReadWrite); data.rendererList = builder.UseRendererList(renderGraph.CreateRendererList(rendererListDesc)); // enable d-buffer flag value is being interpreted more like enable decals in general now that we have clustered @@ -398,9 +408,10 @@ void PrepareForwardPassData(RenderGraph renderGraph, RenderGraphBuilder builder, // (Thus why "Forward" and "ForwardOnly" are exclusive, else they will render two times" void RenderForwardOpaque( RenderGraph renderGraph, HDCamera hdCamera, - TextureHandle colorBuffer, + TextureHandle colorBuffer, in LightingBuffers lightingBuffers, - TextureHandle depthBuffer, + in BuildGPULightListOutput lightLists, + TextureHandle depthBuffer, ShadowResult shadowResult, DBufferOutput dbuffer, CullingResults cullResults) @@ -411,7 +422,7 @@ void RenderForwardOpaque( RenderGraph renderGraph, out var passData, debugDisplay ? ProfilingSampler.Get(HDProfileId.ForwardOpaqueDebug) : ProfilingSampler.Get(HDProfileId.ForwardOpaque))) { - PrepareForwardPassData(renderGraph, builder, passData, true, hdCamera.frameSettings, PrepareForwardOpaqueRendererList(cullResults, hdCamera), depthBuffer, shadowResult, dbuffer); + PrepareForwardPassData(renderGraph, builder, passData, true, hdCamera.frameSettings, PrepareForwardOpaqueRendererList(cullResults, hdCamera), lightLists, depthBuffer, shadowResult, dbuffer); // In case of forward SSS we will bind all the required target. It is up to the shader to write into it or not. if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.SubsurfaceScattering)) @@ -444,7 +455,7 @@ void RenderForwardOpaque( RenderGraph renderGraph, context.resources.GetRendererList(data.rendererList), mrt, context.resources.GetTexture(data.depthBuffer), - data.lightListBuffer, + context.resources.GetComputeBuffer(data.lightListBuffer), true, context.renderContext, context.cmd); }); } @@ -452,11 +463,12 @@ void RenderForwardOpaque( RenderGraph renderGraph, void RenderForwardTransparent( RenderGraph renderGraph, HDCamera hdCamera, - TextureHandle colorBuffer, - TextureHandle motionVectorBuffer, - TextureHandle depthBuffer, - TextureHandle? colorPyramid, - ShadowResult shadowResult, + TextureHandle colorBuffer, + TextureHandle motionVectorBuffer, + TextureHandle depthBuffer, + TextureHandle? colorPyramid, + in BuildGPULightListOutput lightLists, + in ShadowResult shadowResult, CullingResults cullResults, bool preRefractionPass) { @@ -480,7 +492,7 @@ void RenderForwardTransparent( RenderGraph renderGraph, using (var builder = renderGraph.AddRenderPass(passName, out var passData, ProfilingSampler.Get(profilingId))) { - PrepareForwardPassData(renderGraph, builder, passData, false, hdCamera.frameSettings, PrepareForwardTransparentRendererList(cullResults, hdCamera, preRefractionPass), depthBuffer, shadowResult); + PrepareForwardPassData(renderGraph, builder, passData, false, hdCamera.frameSettings, PrepareForwardTransparentRendererList(cullResults, hdCamera, preRefractionPass), lightLists, depthBuffer, shadowResult); bool renderMotionVecForTransparent = NeedMotionVectorForTransparent(hdCamera.frameSettings); @@ -526,7 +538,7 @@ void RenderForwardTransparent( RenderGraph renderGraph, context.resources.GetRendererList(data.rendererList), mrt, context.resources.GetTexture(data.depthBuffer), - data.lightListBuffer, + context.resources.GetComputeBuffer(data.lightListBuffer), false, context.renderContext, context.cmd); }); } @@ -687,15 +699,16 @@ void UpsampleTransparent(RenderGraph renderGraph, HDCamera hdCamera, TextureHand } } - TextureHandle RenderTransparency( RenderGraph renderGraph, - HDCamera hdCamera, - TextureHandle colorBuffer, - TextureHandle depthStencilBuffer, - TextureHandle motionVectorsBuffer, - TextureHandle currentColorPyramid, - TextureHandle depthPyramid, - ShadowResult shadowResult, - CullingResults cullingResults) + TextureHandle RenderTransparency( RenderGraph renderGraph, + HDCamera hdCamera, + TextureHandle colorBuffer, + TextureHandle depthStencilBuffer, + TextureHandle motionVectorsBuffer, + TextureHandle currentColorPyramid, + TextureHandle depthPyramid, + in BuildGPULightListOutput lightLists, + ShadowResult shadowResult, + CullingResults cullingResults) { RenderTransparentDepthPrepass(renderGraph, hdCamera, depthStencilBuffer, cullingResults); @@ -713,7 +726,7 @@ TextureHandle RenderTransparency( RenderGraph renderGraph, //RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforePreRefraction); // Render pre-refraction objects - RenderForwardTransparent(renderGraph, hdCamera, colorBuffer, motionVectorsBuffer, depthStencilBuffer, null, shadowResult, cullingResults, true); + RenderForwardTransparent(renderGraph, hdCamera, colorBuffer, motionVectorsBuffer, depthStencilBuffer, null, lightLists, shadowResult, cullingResults, true); if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.Refraction)) { @@ -726,7 +739,7 @@ TextureHandle RenderTransparency( RenderGraph renderGraph, //RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforeTransparent); // Render all type of transparent forward (unlit, lit, complex (hair...)) to keep the sorting between transparent objects. - RenderForwardTransparent(renderGraph, hdCamera, colorBuffer, motionVectorsBuffer, depthStencilBuffer, currentColorPyramid, shadowResult, cullingResults, false); + RenderForwardTransparent(renderGraph, hdCamera, colorBuffer, motionVectorsBuffer, depthStencilBuffer, currentColorPyramid, lightLists, shadowResult, cullingResults, false); // We push the motion vector debug texture here as transparent object can overwrite the motion vector texture content. if (m_Asset.currentPlatformRenderPipelineSettings.supportMotionVectors) From f8672b06d4a74377470c7341c57fc86d2b2d73d6 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 17 Jun 2020 17:19:04 +0200 Subject: [PATCH 50/77] Removed usless SetGlobals --- .../RenderPipeline/HDRenderPipeline.LightLoop.cs | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs index 2f1db83f2af..31fbd0d1f67 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs @@ -187,16 +187,6 @@ BuildGPULightListOutput BuildGPULightList( RenderGraph rend VoxelLightListGeneration(data.buildGPULightListParameters, buildLightListResources, context.cmd); BuildDispatchIndirectArguments(data.buildGPULightListParameters, buildLightListResources, tileFlagsWritten, context.cmd); - - // TODO RENDERGRAPH this won't work with Async compute. - // Need to do away with globals altogether. These are only needed in Deferred and Forward passes. - // Setup global buffers - if (data.buildGPULightListParameters.runBigTilePrepass) - context.cmd.SetGlobalBuffer(HDShaderIDs.g_vBigTileLightList, buildLightListResources.bigTileLightList); - context.cmd.SetGlobalBuffer(HDShaderIDs.g_vLayeredOffsetsBuffer, buildLightListResources.perVoxelOffset); - context.cmd.SetGlobalBuffer(HDShaderIDs.g_vLightListGlobal, buildLightListResources.perVoxelLightLists); - if (data.buildGPULightListParameters.clusterNeedsDepth) - context.cmd.SetGlobalBuffer(HDShaderIDs.g_logBaseBuffer, buildLightListResources.perTileLogBaseTweak); }); return passData.output; From 0d7586930a9539e708ba6150ba0f754e33b93595 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 17 Jun 2020 17:46:48 +0200 Subject: [PATCH 51/77] Correctly bind cluster buffers for transparent forward passes. --- .../RenderPipeline/HDRenderPipeline.RenderGraph.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index 07a4a027474..e3e19710540 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -366,6 +366,8 @@ class ForwardPassData public int renderTargetCount; public TextureHandle depthBuffer; public ComputeBufferHandle lightListBuffer; + public ComputeBufferHandle perVoxelOffset; + public ComputeBufferHandle perTileLogBaseTweak; public FrameSettings frameSettings; public bool decalsEnabled; public bool renderMotionVecForTransparent; @@ -387,7 +389,12 @@ void PrepareForwardPassData(RenderGraph renderGraph, data.frameSettings = frameSettings; data.lightListBuffer = builder.ReadComputeBuffer(useFptl ? lightLists.lightList : lightLists.perVoxelLightLists); - //data.lightListBuffer = useFptl ? m_TileAndClusterData.lightList: m_TileAndClusterData.perVoxelLightLists; + if (!useFptl) + { + data.perVoxelOffset = builder.ReadComputeBuffer(lightLists.perVoxelOffset); + if (lightLists.perTileLogBaseTweak.IsValid()) + data.perTileLogBaseTweak = builder.ReadComputeBuffer(lightLists.perTileLogBaseTweak); + } data.depthBuffer = builder.UseDepthBuffer(depthBuffer, DepthAccess.ReadWrite); data.rendererList = builder.UseRendererList(renderGraph.CreateRendererList(rendererListDesc)); // enable d-buffer flag value is being interpreted more like enable decals in general now that we have clustered @@ -530,10 +537,14 @@ void RenderForwardTransparent( RenderGraph renderGraph, for (int i = 0; i < data.renderTargetCount; ++i) mrt[i] = context.resources.GetTexture(data.renderTarget[i]); + // Bind all global data/parameters for transparent forward pass context.cmd.SetGlobalInt(HDShaderIDs._ColorMaskTransparentVel, data.renderMotionVecForTransparent ? (int)ColorWriteMask.All : 0); if (data.decalsEnabled) DecalSystem.instance.SetAtlas(context.cmd); // for clustered decals + context.cmd.SetGlobalBuffer(HDShaderIDs.g_vLayeredOffsetsBuffer, context.resources.GetComputeBuffer(data.perVoxelOffset)); + context.cmd.SetGlobalBuffer(HDShaderIDs.g_logBaseBuffer, context.resources.GetComputeBuffer(data.perTileLogBaseTweak)); + RenderForwardRendererList( data.frameSettings, context.resources.GetRendererList(data.rendererList), mrt, From 2edc865f3fffa6634092b5a573629e2a510379c5 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Wed, 17 Jun 2020 19:46:05 +0200 Subject: [PATCH 52/77] Fixed light list build (wrong light count) --- .../RenderGraph/RenderGraphResourceRegistry.cs | 12 ++++++++---- .../RenderPipeline/HDRenderPipeline.LightLoop.cs | 3 ++- .../RenderPipeline/HDRenderPipeline.RenderGraph.cs | 2 +- 3 files changed, 11 insertions(+), 6 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index f03d10f9a01..a14fccae5d1 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -540,10 +540,14 @@ void ValidateComputeBufferDesc(in ComputeBufferDesc desc) { #if DEVELOPMENT_BUILD || UNITY_EDITOR // TODO RENDERGRAPH: Check actual condition on stride. - //if (desc.stride % 4 != 0) - //{ - // throw new ArgumentException("Compute Buffer stride must be at least 4."); - //} + if (desc.stride % 4 != 0) + { + throw new ArgumentException("Invalid Compute Buffer creation descriptor: Compute Buffer stride must be at least 4."); + } + if (desc.count == 0) + { + throw new ArgumentException("Invalid Compute Buffer creation descriptor: Compute Buffer count must be non zero."); + } #endif } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs index 31fbd0d1f67..bcd11c2fc11 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs @@ -95,6 +95,7 @@ BuildGPULightListOutput BuildGPULightList( RenderGraph rend HDCamera hdCamera, TileAndClusterData tileAndClusterData, int totalLightCount, + int maxLightOnScreen, ref ShaderVariablesLightList constantBuffer, TextureHandle depthStencilBuffer, TextureHandle stencilBufferCopy, @@ -122,7 +123,7 @@ BuildGPULightListOutput BuildGPULightList( RenderGraph rend passData.lightVolumeDataBuffer = builder.ReadComputeBuffer(renderGraph.ImportComputeBuffer(tileAndClusterData.lightVolumeDataBuffer)); passData.globalLightListAtomic = builder.CreateTransientComputeBuffer(new ComputeBufferDesc(1, sizeof(uint)) { name = "LightListAtomic"}); - passData.AABBBoundsBuffer = builder.CreateTransientComputeBuffer(new ComputeBufferDesc(m_MaxViewCount * 2 * totalLightCount, 4 * sizeof(float)) { name = "AABBBoundBuffer" }); + passData.AABBBoundsBuffer = builder.CreateTransientComputeBuffer(new ComputeBufferDesc(m_MaxViewCount * 2 * maxLightOnScreen, 4 * sizeof(float)) { name = "AABBBoundBuffer" }); var nrTilesX = (m_MaxCameraWidth + LightDefinitions.s_TileSizeFptl - 1) / LightDefinitions.s_TileSizeFptl; var nrTilesY = (m_MaxCameraHeight + LightDefinitions.s_TileSizeFptl - 1) / LightDefinitions.s_TileSizeFptl; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index e3e19710540..b48dc210b7b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -66,7 +66,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, } else { - var gpuLightListOutput = BuildGPULightList(m_RenderGraph, hdCamera, m_TileAndClusterData, m_MaxLightsOnScreen, ref m_ShaderVariablesLightListCB, prepassOutput.depthBuffer, prepassOutput.stencilBuffer, prepassOutput.gbuffer); + var gpuLightListOutput = BuildGPULightList(m_RenderGraph, hdCamera, m_TileAndClusterData, m_TotalLightCount, m_MaxLightsOnScreen, ref m_ShaderVariablesLightListCB, prepassOutput.depthBuffer, prepassOutput.stencilBuffer, prepassOutput.gbuffer); lightingBuffers.ambientOcclusionBuffer = m_AmbientOcclusionSystem.Render(m_RenderGraph, hdCamera, prepassOutput.depthPyramidTexture, prepassOutput.motionVectorsBuffer, m_FrameCount); // Should probably be inside the AO render function but since it's a separate class it's currently not super clean to do. From 4695aadf9135827932b309f0a289942ca330992e Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Thu, 18 Jun 2020 09:13:00 +0200 Subject: [PATCH 53/77] Last touches --- .../PostProcessing/PostProcessSystem.cs | 194 ++++++++++-------- 1 file changed, 108 insertions(+), 86 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index bf2d722327c..c4dea8f7aaf 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -494,15 +494,17 @@ void PoolSource(ref RTHandle src, RTHandle dst) { var exposureParameters = PrepareExposureParameters(camera); + GrabExposureRequiredTextures(camera, out var prevExposure, out var nextExposure, out var tmpRenderTarget1024, out var tmpRenderTarget32); + using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DynamicExposure))) { if (m_Exposure.mode.value == ExposureMode.AutomaticHistogram) { - DoHistogramBasedExposure(exposureParameters, cmd, camera, source); + DoHistogramBasedExposure(exposureParameters, cmd, camera, source, prevExposure, nextExposure, m_DebugExposureData); } else { - DoDynamicExposure(exposureParameters, cmd, camera, source); + DoDynamicExposure(exposureParameters, cmd, camera, source, prevExposure, nextExposure, tmpRenderTarget1024, tmpRenderTarget32); } // On reset history we need to apply dynamic exposure immediately to avoid @@ -951,6 +953,16 @@ struct ExposureParameter public int exposurePreparationKernel; public int exposureReductionKernel; + public Texture textureMeteringMask; + public Texture exposureCurve; + + public ComputeBuffer histogramBuffer; + + public ExposureMode exposureMode; + public bool histogramUsesCurve; + public bool histogramOutputDebugData; + + public int[] exposureVariants; public Vector4 exposureParams; public Vector4 exposureParams2; public Vector4 proceduralMaskParams; @@ -966,7 +978,7 @@ ExposureParameter PrepareExposureParameters(HDCamera hdCamera) parameters.histogramExposureCS = m_Resources.shaders.histogramExposureCS; parameters.histogramExposureCS.shaderKeywords = null; - bool isFixed = IsExposureFixed(); + bool isFixed = IsExposureFixed(hdCamera); if (isFixed) { parameters.exposureParams2 = new Vector4(0.0f, 0.0f, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant); @@ -983,18 +995,48 @@ ExposureParameter PrepareExposureParameters(HDCamera hdCamera) } else { + // Setup variants + var adaptationMode = m_Exposure.adaptationMode.value; + + if (!Application.isPlaying || hdCamera.resetPostProcessingHistory) + adaptationMode = AdaptationMode.Fixed; + + parameters.exposureVariants = m_ExposureVariants; + parameters.exposureVariants[0] = 1; // (int)exposureSettings.luminanceSource.value; + parameters.exposureVariants[1] = (int)m_Exposure.meteringMode.value; + parameters.exposureVariants[2] = (int)adaptationMode; + parameters.exposureVariants[3] = 0; + + bool useTextureMask = m_Exposure.meteringMode == MeteringMode.MaskWeighted && m_Exposure.weightTextureMask.value != null; + parameters.textureMeteringMask = useTextureMask ? m_Exposure.weightTextureMask.value : Texture2D.whiteTexture; + ComputeProceduralMeteringParams(hdCamera, out parameters.proceduralMaskParams, out parameters.proceduralMaskParams2); bool isHistogramBased = m_Exposure.mode.value == ExposureMode.AutomaticHistogram; bool needsCurve = (isHistogramBased && m_Exposure.histogramUseCurveRemapping.value) || m_Exposure.mode.value == ExposureMode.CurveMapping; + parameters.histogramUsesCurve = m_Exposure.histogramUseCurveRemapping.value; parameters.adaptationParams = new Vector4(m_Exposure.adaptationSpeedLightToDark.value, m_Exposure.adaptationSpeedDarkToLight.value, 0.0f, 0.0f); - // TODO_FCC: TODO AFTER THE MIN/MAX CURVE GO IN. Note: this need to change the bias and scale computed below for the histogram and Limit min max! + parameters.exposureMode = m_Exposure.mode.value; + float limitMax = m_Exposure.limitMax.value; float limitMin = m_Exposure.limitMin.value; + float curveMin = 0.0f; + float curveMax = 0.0f; + if (needsCurve) + { + PrepareExposureCurveData(out curveMin, out curveMax); + limitMin = curveMin; + limitMax = curveMax; + } + parameters.exposureParams = new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, limitMin, limitMax, 0f); + parameters.exposureParams2 = new Vector4(curveMin, curveMax, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant); + + parameters.exposureCurve = m_ExposureCurveTexture; + if (isHistogramBased) { @@ -1007,7 +1049,9 @@ ExposureParameter PrepareExposureParameters(HDCamera hdCamera) float histBias = -limitMin * histScale; parameters.histogramExposureParams = new Vector4(histScale, histBias, histogramFraction.x, histogramFraction.y); - if (m_HDInstance.m_CurrentDebugDisplaySettings.data.lightingDebugSettings.exposureDebugMode == ExposureDebugMode.HistogramView) + parameters.histogramBuffer = m_HistogramBuffer; + parameters.histogramOutputDebugData = m_HDInstance.m_CurrentDebugDisplaySettings.data.lightingDebugSettings.exposureDebugMode == ExposureDebugMode.HistogramView; + if (parameters.histogramOutputDebugData) { parameters.histogramExposureCS.EnableKeyword("OUTPUT_DEBUG_DATA"); } @@ -1202,6 +1246,20 @@ void PrepareExposureCurveData(out float min, out float max) m_ExposureCurveTexture.Apply(); } + void GrabExposureRequiredTextures(HDCamera camera, out RTHandle prevExposure, out RTHandle nextExposure, out RTHandle tmpRenderTarget1024, out RTHandle tmpRenderTarget32) + { + GrabExposureHistoryTextures(camera, out prevExposure, out nextExposure); + if (camera.resetPostProcessingHistory) + { + // For Dynamic Exposure, we need to undo the pre-exposure from the color buffer to calculate the correct one + // When we reset history we must setup neutral value + prevExposure = m_EmptyExposureTexture; // Use neutral texture + } + + tmpRenderTarget1024 = m_TempTexture1024; + tmpRenderTarget32 = m_TempTexture32; + } + void DynamicExposureSetup(CommandBuffer cmd, HDCamera camera, out RTHandle prevExposure, out RTHandle nextExposure) { GrabExposureHistoryTextures(camera, out prevExposure, out nextExposure); @@ -1225,107 +1283,74 @@ void DynamicExposureSetup(CommandBuffer cmd, HDCamera camera, out RTHandle prevE m_ExposureVariants[3] = 0; } - void DoDynamicExposure(in ExposureParameter exposureParameter, CommandBuffer cmd, HDCamera camera, RTHandle colorBuffer) + static void DoDynamicExposure(in ExposureParameter exposureParameters, CommandBuffer cmd, HDCamera camera, RTHandle colorBuffer, RTHandle prevExposure, RTHandle nextExposure, RTHandle tmpRenderTarget1024, RTHandle tmpRenderTarget32) { - var cs = m_Resources.shaders.exposureCS; + var cs = exposureParameters.exposureCS; int kernel; - - DynamicExposureSetup(cmd, camera, out var prevExposure, out var nextExposure); - + var sourceTex = colorBuffer; - kernel = cs.FindKernel("KPrePass"); - cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, m_ExposureVariants); + kernel = exposureParameters.exposurePreparationKernel; + cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, exposureParameters.exposureVariants); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._SourceTexture, sourceTex); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(0.0f, 0.0f, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); - - if (m_Exposure.meteringMode == MeteringMode.MaskWeighted && m_Exposure.weightTextureMask.value != null) - { - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureWeightMask, m_Exposure.weightTextureMask.value); - } - else - { - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureWeightMask, Texture2D.whiteTexture); - } + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, exposureParameters.exposureParams2); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureWeightMask, exposureParameters.textureMeteringMask); - ComputeProceduralMeteringParams(camera, out Vector4 proceduralParams1, out Vector4 proceduralParams2); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, proceduralParams1); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, proceduralParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, exposureParameters.proceduralMaskParams); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, exposureParameters.proceduralMaskParams2); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, m_TempTexture1024); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, tmpRenderTarget1024); cmd.DispatchCompute(cs, kernel, 1024 / 8, 1024 / 8, 1); // Reduction: 1st pass (1024 -> 32) - kernel = cs.FindKernel("KReduction"); + kernel = exposureParameters.exposureReductionKernel; cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureCurveTexture, Texture2D.blackTexture); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, m_TempTexture1024); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, m_TempTexture32); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, tmpRenderTarget1024); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, tmpRenderTarget32); cmd.DispatchCompute(cs, kernel, 32, 32, 1); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, exposureParameters.exposureParams); + // Reduction: 2nd pass (32 -> 1) + evaluate exposure - if (m_Exposure.mode.value == ExposureMode.Automatic) + if (exposureParameters.exposureMode == ExposureMode.Automatic) { - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_Exposure.limitMin.value, m_Exposure.limitMax.value, 0f)); - m_ExposureVariants[3] = 1; + exposureParameters.exposureVariants[3] = 1; } - else if (m_Exposure.mode.value == ExposureMode.CurveMapping) + else if (exposureParameters.exposureMode == ExposureMode.CurveMapping) { - PrepareExposureCurveData(out float min, out float max); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureCurveTexture, m_ExposureCurveTexture); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, min, max, 0f)); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(min, max, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); - - m_ExposureVariants[3] = 2; + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureCurveTexture, exposureParameters.exposureCurve); + exposureParameters.exposureVariants[3] = 2; } - cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, new Vector4(m_Exposure.adaptationSpeedLightToDark.value, m_Exposure.adaptationSpeedDarkToLight.value, 0f, 0f)); - cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, m_ExposureVariants); + cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, exposureParameters.adaptationParams); + cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, exposureParameters.exposureVariants); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, m_TempTexture32); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, tmpRenderTarget32); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, nextExposure); cmd.DispatchCompute(cs, kernel, 1, 1, 1); } - void DoHistogramBasedExposure(in ExposureParameter exposureParameter, CommandBuffer cmd, HDCamera camera, RTHandle sourceTexture) + static void DoHistogramBasedExposure(in ExposureParameter exposureParameters, CommandBuffer cmd, HDCamera camera, RTHandle sourceTexture, RTHandle prevExposure, RTHandle nextExposure, RTHandle debugData) { - var cs = m_Resources.shaders.histogramExposureCS; - cs.shaderKeywords = null; + var cs = exposureParameters.histogramExposureCS; int kernel; - DynamicExposureSetup(cmd, camera, out var prevExposure, out var nextExposure); - // Parameters - Vector2 histogramFraction = m_Exposure.histogramPercentages.value / 100.0f; - float evRange = m_Exposure.limitMax.value - m_Exposure.limitMin.value; - float histScale = 1.0f / Mathf.Max(1e-5f, evRange); - float histBias = -m_Exposure.limitMin.value * histScale; - Vector4 histogramParams = new Vector4(histScale, histBias, histogramFraction.x, histogramFraction.y); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, exposureParameters.proceduralMaskParams); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, exposureParameters.proceduralMaskParams2); - ComputeProceduralMeteringParams(camera, out Vector4 proceduralParams1, out Vector4 proceduralParams2); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams, proceduralParams1); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ProceduralMaskParams2, proceduralParams2); - - ValidateComputeBuffer(ref m_HistogramBuffer, k_HistogramBins, sizeof(uint)); - m_HistogramBuffer.SetData(m_EmptyHistogram); // Clear the histogram - cmd.SetComputeVectorParam(cs, HDShaderIDs._HistogramExposureParams, histogramParams); + cmd.SetComputeVectorParam(cs, HDShaderIDs._HistogramExposureParams, exposureParameters.histogramExposureParams); // Generate histogram. - kernel = cs.FindKernel("KHistogramGen"); + kernel = exposureParameters.exposurePreparationKernel; cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._SourceTexture, sourceTexture); - if (m_Exposure.meteringMode == MeteringMode.MaskWeighted && m_Exposure.weightTextureMask.value != null) - { - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureWeightMask, m_Exposure.weightTextureMask.value); - } - else - { - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureWeightMask, Texture2D.whiteTexture); - } + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureWeightMask, exposureParameters.textureMeteringMask); - cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, m_ExposureVariants); + cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, exposureParameters.exposureVariants); - cmd.SetComputeBufferParam(cs, kernel, HDShaderIDs._HistogramBuffer, m_HistogramBuffer); + cmd.SetComputeBufferParam(cs, kernel, HDShaderIDs._HistogramBuffer, exposureParameters.histogramBuffer); int threadGroupSizeX = 16; int threadGroupSizeY = 8; @@ -1335,28 +1360,25 @@ void DoHistogramBasedExposure(in ExposureParameter exposureParameter, CommandBuf cmd.DispatchCompute(cs, kernel, dispatchSizeX, dispatchSizeY, 1); // Now read the histogram - kernel = cs.FindKernel("KHistogramReduce"); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_Exposure.limitMin.value, m_Exposure.limitMax.value, 0f)); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(0.0f, 0.0f, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); - cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, new Vector4(m_Exposure.adaptationSpeedLightToDark.value, m_Exposure.adaptationSpeedDarkToLight.value, 0f, 0f)); - cmd.SetComputeBufferParam(cs, kernel, HDShaderIDs._HistogramBuffer, m_HistogramBuffer); + kernel = exposureParameters.exposureReductionKernel; + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, exposureParameters.exposureParams); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, exposureParameters.exposureParams2); + cmd.SetComputeVectorParam(cs, HDShaderIDs._AdaptationParams, exposureParameters.adaptationParams); + cmd.SetComputeBufferParam(cs, kernel, HDShaderIDs._HistogramBuffer, exposureParameters.histogramBuffer); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, nextExposure); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureCurveTexture, m_ExposureCurveTexture); - m_ExposureVariants[3] = 0; - if (m_Exposure.histogramUseCurveRemapping.value) + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureCurveTexture, exposureParameters.exposureCurve); + exposureParameters.exposureVariants[3] = 0; + if (exposureParameters.histogramUsesCurve) { - PrepareExposureCurveData(out float min, out float max); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(min, max, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant)); - m_ExposureVariants[3] = 2; + exposureParameters.exposureVariants[3] = 2; } - cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, m_ExposureVariants); + cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, exposureParameters.exposureVariants); - if (m_HDInstance.m_CurrentDebugDisplaySettings.data.lightingDebugSettings.exposureDebugMode == ExposureDebugMode.HistogramView) + if (exposureParameters.histogramOutputDebugData) { - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureDebugTexture, m_DebugExposureData); - cs.EnableKeyword("OUTPUT_DEBUG_DATA"); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureDebugTexture, debugData); } cmd.DispatchCompute(cs, kernel, 1, 1, 1); @@ -2696,7 +2718,7 @@ void RecycleUnusedBloomMips() } } - static unsafe void DoBloom(in BloomParameters bloomParameters, CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle[] bloomMipsDown, RTHandle[] bloomMipsUp, ComputeShader uberCS, int uberKernel) + static void DoBloom(in BloomParameters bloomParameters, CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle[] bloomMipsDown, RTHandle[] bloomMipsUp, ComputeShader uberCS, int uberKernel) { // All the computes for this effect use the same group size so let's use a local // function to simplify dispatches From d58328ecb6e7a89d46751911e786a5fb2e35dbee Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Thu, 18 Jun 2020 09:27:56 +0200 Subject: [PATCH 54/77] Rename h to hlsl --- .../Shaders/ContrastAdaptiveSharpen.compute | 6 ++--- .../PostProcessing/Shaders/ffx_a.h.meta | 27 ------------------- .../Shaders/{ffx_a.h => ffx_a.hlsl} | 0 .../PostProcessing/Shaders/ffx_a.hlsl.meta | 10 +++++++ .../PostProcessing/Shaders/ffx_cas.h.meta | 27 ------------------- .../Shaders/{ffx_cas.h => ffx_cas.hlsl} | 0 .../PostProcessing/Shaders/ffx_cas.hlsl.meta | 10 +++++++ .../PostProcessing/Shaders/ffx_lpm.h.meta | 27 ------------------- .../Shaders/{ffx_lpm.h => ffx_lpm.hlsl} | 0 .../PostProcessing/Shaders/ffx_lpm.hlsl.meta | 10 +++++++ 10 files changed, 33 insertions(+), 84 deletions(-) delete mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.h.meta rename com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/{ffx_a.h => ffx_a.hlsl} (100%) create mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.hlsl.meta delete mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.h.meta rename com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/{ffx_cas.h => ffx_cas.hlsl} (100%) create mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.hlsl.meta delete mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.h.meta rename com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/{ffx_lpm.h => ffx_lpm.hlsl} (100%) create mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.hlsl.meta diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ContrastAdaptiveSharpen.compute b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ContrastAdaptiveSharpen.compute index 7e29259723d..a505189c9c6 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ContrastAdaptiveSharpen.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ContrastAdaptiveSharpen.compute @@ -1,4 +1,4 @@ -#pragma kernel KMain +#pragma kernel KMain #pragma kernel KInitialize #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" @@ -7,7 +7,7 @@ #define A_GPU 1 #define A_HLSL 1 -#include "ffx_a.h" +#include "ffx_a.hlsl" // two elements: // [0] = const0 // [1] = const1 @@ -42,7 +42,7 @@ void WritePix(AU2 gxy, AF4 casPix) _OutputTexture[COORD_TEXTURE2D_X(gxy)] = casPix; } -#include "ffx_cas.h" +#include "ffx_cas.hlsl" [numthreads(64, 1, 1)] diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.h.meta b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.h.meta deleted file mode 100644 index 5e8da5eaa28..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.h.meta +++ /dev/null @@ -1,27 +0,0 @@ -fileFormatVersion: 2 -guid: 8fa88e06d4412864faafeccb0dd1f265 -PluginImporter: - externalObjects: {} - serializedVersion: 2 - iconMap: {} - executionOrder: {} - defineConstraints: [] - isPreloaded: 0 - isOverridable: 1 - isExplicitlyReferenced: 0 - validateReferences: 1 - platformData: - - first: - Any: - second: - enabled: 1 - settings: {} - - first: - Editor: Editor - second: - enabled: 0 - settings: - DefaultValueInitialized: true - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.h b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.hlsl similarity index 100% rename from com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.h rename to com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.hlsl diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.hlsl.meta new file mode 100644 index 00000000000..21ef14dc855 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_a.hlsl.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 09d6b4dd7349d95459ccc412508450cb +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.h.meta b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.h.meta deleted file mode 100644 index c047659b3d6..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.h.meta +++ /dev/null @@ -1,27 +0,0 @@ -fileFormatVersion: 2 -guid: 17dee6c96085bcf44bc645a7fb003797 -PluginImporter: - externalObjects: {} - serializedVersion: 2 - iconMap: {} - executionOrder: {} - defineConstraints: [] - isPreloaded: 0 - isOverridable: 1 - isExplicitlyReferenced: 0 - validateReferences: 1 - platformData: - - first: - Any: - second: - enabled: 1 - settings: {} - - first: - Editor: Editor - second: - enabled: 0 - settings: - DefaultValueInitialized: true - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.h b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.hlsl similarity index 100% rename from com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.h rename to com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.hlsl diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.hlsl.meta new file mode 100644 index 00000000000..6094016656c --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_cas.hlsl.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c6604d0ef3ffab64089f9c5f537442c0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.h.meta b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.h.meta deleted file mode 100644 index 7c08e1ba715..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.h.meta +++ /dev/null @@ -1,27 +0,0 @@ -fileFormatVersion: 2 -guid: 010ce9ea342d9824a95a715800cc8a60 -PluginImporter: - externalObjects: {} - serializedVersion: 2 - iconMap: {} - executionOrder: {} - defineConstraints: [] - isPreloaded: 0 - isOverridable: 1 - isExplicitlyReferenced: 0 - validateReferences: 1 - platformData: - - first: - Any: - second: - enabled: 1 - settings: {} - - first: - Editor: Editor - second: - enabled: 0 - settings: - DefaultValueInitialized: true - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.h b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.hlsl similarity index 100% rename from com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.h rename to com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.hlsl diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.hlsl.meta new file mode 100644 index 00000000000..c2e467885dd --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/ffx_lpm.hlsl.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 806df549cbaf41649a171cda59950cce +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: From a34aee23689b566c30814ba4e30abfb78ad2d184 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Thu, 18 Jun 2020 09:30:14 +0200 Subject: [PATCH 55/77] changelog --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 9400c5148c3..60c2d8de69c 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -838,6 +838,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Only use one texture for ray traced reflection upscaling. - Adjust the upscale radius based on the roughness value. - DXR: Changed the way the filter size is decided for directional, point and spot shadows. +- Changed extensions of shader CAS include files. ## [7.1.1] - 2019-09-05 From 424855d6340e96b6bbd4b67b0d9f87cd81786f0f Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 18 Jun 2020 10:14:24 +0200 Subject: [PATCH 56/77] Fixed tile/cluster debug. --- .../Runtime/Lighting/LightLoop/LightLoop.cs | 35 +++++++------ .../RenderPipeline/HDRenderPipeline.Debug.cs | 49 ++++++++++++------- .../HDRenderPipeline.RenderGraph.cs | 4 +- .../RenderPipeline/HDRenderPipeline.cs | 2 +- 4 files changed, 57 insertions(+), 33 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs index 87f1757a4d3..511fc4bf98f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs @@ -4087,15 +4087,14 @@ static void RenderPixelDeferredLighting(in DeferredLightingParameters parameters struct LightLoopDebugOverlayParameters { - public Material debugViewTilesMaterial; - public TileAndClusterData tileAndClusterData; - public HDShadowManager shadowManager; - public int debugSelectedLightShadowIndex; - public int debugSelectedLightShadowCount; - public Material debugShadowMapMaterial; - public Material debugBlitMaterial; - public LightCookieManager cookieManager; - public PlanarReflectionProbeCache planarProbeCache; + public Material debugViewTilesMaterial; + public HDShadowManager shadowManager; + public int debugSelectedLightShadowIndex; + public int debugSelectedLightShadowCount; + public Material debugShadowMapMaterial; + public Material debugBlitMaterial; + public LightCookieManager cookieManager; + public PlanarReflectionProbeCache planarProbeCache; } LightLoopDebugOverlayParameters PrepareLightLoopDebugOverlayParameters() @@ -4103,7 +4102,6 @@ LightLoopDebugOverlayParameters PrepareLightLoopDebugOverlayParameters() var parameters = new LightLoopDebugOverlayParameters(); parameters.debugViewTilesMaterial = m_DebugViewTilesMaterial; - parameters.tileAndClusterData = m_TileAndClusterData; parameters.shadowManager = m_ShadowManager; parameters.debugSelectedLightShadowIndex = m_DebugSelectedLightShadowIndex; parameters.debugSelectedLightShadowCount = m_DebugSelectedLightShadowCount; @@ -4115,7 +4113,16 @@ LightLoopDebugOverlayParameters PrepareLightLoopDebugOverlayParameters() return parameters; } - static void RenderLightLoopDebugOverlay(in DebugParameters debugParameters, CommandBuffer cmd, ref float x, ref float y, float overlaySize, RTHandle depthTexture) + static void RenderLightLoopDebugOverlay(in DebugParameters debugParameters, + CommandBuffer cmd, + ref float x, + ref float y, + float overlaySize, + ComputeBuffer tileBuffer, + ComputeBuffer lightListBuffer, + ComputeBuffer perVoxelLightListBuffer, + ComputeBuffer dispatchIndirectBuffer, + RTHandle depthTexture) { var hdCamera = debugParameters.hdCamera; var parameters = debugParameters.lightingOverlayParameters; @@ -4141,8 +4148,8 @@ static void RenderLightLoopDebugOverlay(in DebugParameters debugParameters, Comm parameters.debugViewTilesMaterial.SetInt(HDShaderIDs._ViewTilesFlags, (int)lightingDebug.tileClusterDebugByCategory); parameters.debugViewTilesMaterial.SetVector(HDShaderIDs._MousePixelCoord, HDUtils.GetMouseCoordinates(hdCamera)); parameters.debugViewTilesMaterial.SetVector(HDShaderIDs._MouseClickPixelCoord, HDUtils.GetMouseClickCoordinates(hdCamera)); - parameters.debugViewTilesMaterial.SetBuffer(HDShaderIDs.g_TileList, parameters.tileAndClusterData.tileList); - parameters.debugViewTilesMaterial.SetBuffer(HDShaderIDs.g_DispatchIndirectBuffer, parameters.tileAndClusterData.dispatchIndirectBuffer); + parameters.debugViewTilesMaterial.SetBuffer(HDShaderIDs.g_TileList, tileBuffer); + parameters.debugViewTilesMaterial.SetBuffer(HDShaderIDs.g_DispatchIndirectBuffer, dispatchIndirectBuffer); parameters.debugViewTilesMaterial.EnableKeyword("USE_FPTL_LIGHTLIST"); parameters.debugViewTilesMaterial.DisableKeyword("USE_CLUSTERED_LIGHTLIST"); parameters.debugViewTilesMaterial.DisableKeyword("SHOW_LIGHT_CATEGORIES"); @@ -4162,7 +4169,7 @@ static void RenderLightLoopDebugOverlay(in DebugParameters debugParameters, Comm parameters.debugViewTilesMaterial.SetInt(HDShaderIDs._ViewTilesFlags, (int)lightingDebug.tileClusterDebugByCategory); parameters.debugViewTilesMaterial.SetVector(HDShaderIDs._MousePixelCoord, HDUtils.GetMouseCoordinates(hdCamera)); parameters.debugViewTilesMaterial.SetVector(HDShaderIDs._MouseClickPixelCoord, HDUtils.GetMouseClickCoordinates(hdCamera)); - parameters.debugViewTilesMaterial.SetBuffer(HDShaderIDs.g_vLightListGlobal, bUseClustered ? parameters.tileAndClusterData.perVoxelLightLists : parameters.tileAndClusterData.lightList); + parameters.debugViewTilesMaterial.SetBuffer(HDShaderIDs.g_vLightListGlobal, bUseClustered ? perVoxelLightListBuffer : lightListBuffer); parameters.debugViewTilesMaterial.SetTexture(HDShaderIDs._CameraDepthTexture, depthTexture); parameters.debugViewTilesMaterial.EnableKeyword(bUseClustered ? "USE_CLUSTERED_LIGHTLIST" : "USE_FPTL_LIGHTLIST"); parameters.debugViewTilesMaterial.DisableKeyword(!bUseClustered ? "USE_CLUSTERED_LIGHTLIST" : "USE_FPTL_LIGHTLIST"); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs index 57f0b89069c..6ddde304438 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs @@ -75,15 +75,20 @@ class RenderDebugOverlayPassData public TextureHandle colorBuffer; public TextureHandle depthBuffer; public TextureHandle depthPyramidTexture; + public ComputeBufferHandle tileList; + public ComputeBufferHandle lightList; + public ComputeBufferHandle perVoxelLightList; + public ComputeBufferHandle dispatchIndirect; public ShadowResult shadowTextures; } - void RenderDebugOverlays( RenderGraph renderGraph, - in DebugParameters debugParameters, - TextureHandle colorBuffer, - TextureHandle depthBuffer, - TextureHandle depthPyramidTexture, - in ShadowResult shadowResult) + void RenderDebugOverlays( RenderGraph renderGraph, + in DebugParameters debugParameters, + TextureHandle colorBuffer, + TextureHandle depthBuffer, + TextureHandle depthPyramidTexture, + in BuildGPULightListOutput lightLists, + in ShadowResult shadowResult) { using (var builder = renderGraph.AddRenderPass("DebugOverlay", out var passData)) { @@ -92,6 +97,10 @@ void RenderDebugOverlays( RenderGraph renderGraph, passData.depthBuffer = builder.UseDepthBuffer(depthBuffer, DepthAccess.ReadWrite); passData.depthPyramidTexture = builder.ReadTexture(depthPyramidTexture); passData.shadowTextures = HDShadowManager.ReadShadowResult(shadowResult, builder); + passData.tileList = builder.ReadComputeBuffer(lightLists.tileList); + passData.lightList = builder.ReadComputeBuffer(lightLists.lightList); + passData.perVoxelLightList = builder.ReadComputeBuffer(lightLists.perVoxelLightLists); + passData.dispatchIndirect = builder.ReadComputeBuffer(lightLists.dispatchIndirectBuffer); builder.SetRenderFunc( (RenderDebugOverlayPassData data, RenderGraphContext ctx) => @@ -111,9 +120,14 @@ void RenderDebugOverlays( RenderGraph renderGraph, shadowAtlases.cachedPunctualShadowAtlas = data.shadowTextures.cachedPunctualShadowResult.IsValid() ? ctx.resources.GetTexture(data.shadowTextures.cachedPunctualShadowResult) : null; shadowAtlases.cachedAreaShadowAtlas = data.shadowTextures.cachedAreaShadowResult.IsValid() ? ctx.resources.GetTexture(data.shadowTextures.cachedAreaShadowResult) : null; + ComputeBuffer tileBuffer = ctx.resources.GetComputeBuffer(data.tileList); + ComputeBuffer lightListBuffer = ctx.resources.GetComputeBuffer(data.lightList); + ComputeBuffer perVoxelLightListBuffer = ctx.resources.GetComputeBuffer(data.perVoxelLightList); + ComputeBuffer dispatchIndirectBuffer = ctx.resources.GetComputeBuffer(data.dispatchIndirect); + RenderSkyReflectionOverlay(debugParams, ctx.cmd, ctx.renderGraphPool.GetTempMaterialPropertyBlock(), ref x, ref y, overlaySize); RenderRayCountOverlay(debugParams, ctx.cmd, ref x, ref y, overlaySize); - RenderLightLoopDebugOverlay(debugParams, ctx.cmd, ref x, ref y, overlaySize, ctx.resources.GetTexture(data.depthPyramidTexture)); + RenderLightLoopDebugOverlay(debugParams, ctx.cmd, ref x, ref y, overlaySize, tileBuffer, lightListBuffer, perVoxelLightListBuffer, dispatchIndirectBuffer, ctx.resources.GetTexture(data.depthPyramidTexture)); RenderShadowsDebugOverlay(debugParams, shadowAtlases, ctx.cmd, ref x, ref y, overlaySize, ctx.renderGraphPool.GetTempMaterialPropertyBlock()); DecalSystem.instance.RenderDebugOverlay(debugParams.hdCamera, ctx.cmd, debugParams.debugDisplaySettings, ref x, ref y, overlaySize, debugParams.hdCamera.actualWidth); }); @@ -169,15 +183,16 @@ static void RenderLightVolumes(RenderGraph renderGraph, in DebugParameters debug } } - TextureHandle RenderDebug( RenderGraph renderGraph, - HDCamera hdCamera, - TextureHandle colorBuffer, - TextureHandle depthBuffer, - TextureHandle depthPyramidTexture, - TextureHandle fullScreenDebugTexture, - TextureHandle colorPickerDebugTexture, - in ShadowResult shadowResult, - CullingResults cullResults) + TextureHandle RenderDebug( RenderGraph renderGraph, + HDCamera hdCamera, + TextureHandle colorBuffer, + TextureHandle depthBuffer, + TextureHandle depthPyramidTexture, + TextureHandle fullScreenDebugTexture, + TextureHandle colorPickerDebugTexture, + in BuildGPULightListOutput lightLists, + in ShadowResult shadowResult, + CullingResults cullResults) { // We don't want any overlay for these kind of rendering if (hdCamera.camera.cameraType == CameraType.Reflection || hdCamera.camera.cameraType == CameraType.Preview) @@ -212,7 +227,7 @@ TextureHandle RenderDebug( RenderGraph renderGraph, RenderLightVolumes(renderGraph, debugParameters, output, depthBuffer, cullResults); } - RenderDebugOverlays(renderGraph, debugParameters, output, depthBuffer, depthPyramidTexture, shadowResult); + RenderDebugOverlays(renderGraph, debugParameters, output, depthBuffer, depthPyramidTexture, lightLists, shadowResult); return output; } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index b48dc210b7b..f1d804ee7ce 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -39,6 +39,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, // Need this during debug render at the end outside of the main loop scope. // Once render graph move is implemented, we can probably remove the branch and this. ShadowResult shadowResult = new ShadowResult(); + BuildGPULightListOutput gpuLightListOutput = new BuildGPULightListOutput(); if (m_CurrentDebugDisplaySettings.IsDebugMaterialDisplayEnabled() || m_CurrentDebugDisplaySettings.IsMaterialValidationEnabled() || CoreUtils.IsSceneLightingDisabled(hdCamera.camera)) { @@ -66,7 +67,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, } else { - var gpuLightListOutput = BuildGPULightList(m_RenderGraph, hdCamera, m_TileAndClusterData, m_TotalLightCount, m_MaxLightsOnScreen, ref m_ShaderVariablesLightListCB, prepassOutput.depthBuffer, prepassOutput.stencilBuffer, prepassOutput.gbuffer); + gpuLightListOutput = BuildGPULightList(m_RenderGraph, hdCamera, m_TileAndClusterData, m_TotalLightCount, m_MaxLightsOnScreen, ref m_ShaderVariablesLightListCB, prepassOutput.depthBuffer, prepassOutput.stencilBuffer, prepassOutput.gbuffer); lightingBuffers.ambientOcclusionBuffer = m_AmbientOcclusionSystem.Render(m_RenderGraph, hdCamera, prepassOutput.depthPyramidTexture, prepassOutput.motionVectorsBuffer, m_FrameCount); // Should probably be inside the AO render function but since it's a separate class it's currently not super clean to do. @@ -232,6 +233,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, prepassOutput.depthPyramidTexture, m_DebugFullScreenTexture, colorPickerTexture, + gpuLightListOutput, shadowResult, cullingResults); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index fd9a322e72c..100ab2972ee 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -5039,7 +5039,7 @@ void RenderDebug(HDCamera hdCamera, CommandBuffer cmd, CullingResults cullResult RenderSkyReflectionOverlay(debugParams, cmd, m_SharedPropertyBlock, ref x, ref y, overlaySize); RenderRayCountOverlay(debugParams, cmd, ref x, ref y, overlaySize); - RenderLightLoopDebugOverlay(debugParams, cmd, ref x, ref y, overlaySize, m_SharedRTManager.GetDepthTexture()); + RenderLightLoopDebugOverlay(debugParams, cmd, ref x, ref y, overlaySize, m_TileAndClusterData.tileList, m_TileAndClusterData.lightList, m_TileAndClusterData.perVoxelLightLists, m_TileAndClusterData.dispatchIndirectBuffer, m_SharedRTManager.GetDepthTexture()); RenderProbeVolumeDebugOverlay(debugParams, cmd, ref x, ref y, overlaySize, m_DebugDisplayProbeVolumeMaterial); // TODO(Nicholas): renders as a black square in the upper right. HDShadowManager.ShadowDebugAtlasTextures atlases = debugParams.lightingOverlayParameters.shadowManager.GetDebugAtlasTextures(); From b628507a6b73a35a710ac57dfadd3d82dc3386ce Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 18 Jun 2020 10:47:07 +0200 Subject: [PATCH 57/77] Ported coarse stencil buffer to render graph. --- .../SubsurfaceScatteringManager.cs | 5 +--- .../HDRenderPipeline.LightLoop.cs | 26 ++++++++--------- .../HDRenderPipeline.Prepass.cs | 29 ++++++++++--------- .../HDRenderPipeline.RenderGraph.cs | 6 +--- .../HDRenderPipeline.SubsurfaceScattering.cs | 4 ++- .../RenderPipeline/HDRenderPipeline.cs | 15 +++++----- 6 files changed, 42 insertions(+), 43 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs index 05a93901fbd..cc982d13b53 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs @@ -223,8 +223,6 @@ struct SubsurfaceScatteringParameters public int numTilesX; public int numTilesY; public int numTilesZ; - public ComputeBuffer coarseStencilBuffer; - } struct SubsurfaceScatteringResources @@ -258,7 +256,6 @@ SubsurfaceScatteringParameters PrepareSubsurfaceScatteringParameters(HDCamera hd parameters.numTilesX = ((int)hdCamera.screenSize.x + 15) / 16; parameters.numTilesY = ((int)hdCamera.screenSize.y + 15) / 16; parameters.numTilesZ = hdCamera.viewCount; - parameters.coarseStencilBuffer = m_SharedRTManager.GetCoarseStencilBuffer(); parameters.sampleBudget = hdCamera.frameSettings.sssResolvedSampleBudget; return parameters; @@ -418,7 +415,7 @@ void RenderSubsurfaceScattering(HDCamera hdCamera, CommandBuffer cmd, RTHandle c resources.depthStencilBuffer = depthStencilBufferRT; resources.depthTexture = depthTextureRT; resources.cameraFilteringBuffer = m_SSSCameraFilteringBuffer; - resources.coarseStencilBuffer = parameters.coarseStencilBuffer; + resources.coarseStencilBuffer = m_SharedRTManager.GetCoarseStencilBuffer(); resources.sssBuffer = m_SSSColor; // For Jimenez we always need an extra buffer, for Disney it depends on platform diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs index bcd11c2fc11..9c09f71213b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs @@ -368,17 +368,14 @@ class RenderSSRPassData public TextureHandle hitPointsTexture; public TextureHandle lightingTexture; public TextureHandle clearCoatMask; + public ComputeBufferHandle coarseStencilBuffer; //public TextureHandle debugTexture; } - TextureHandle RenderSSR( RenderGraph renderGraph, - HDCamera hdCamera, - TextureHandle normalBuffer, - TextureHandle motionVectorsBuffer, - TextureHandle depthBuffer, - TextureHandle depthPyramid, - TextureHandle stencilBuffer, - TextureHandle clearCoatMask) + TextureHandle RenderSSR( RenderGraph renderGraph, + HDCamera hdCamera, + in PrepassOutput prepassOutput, + TextureHandle clearCoatMask) { var ssrBlackTexture = renderGraph.ImportTexture(TextureXR.GetBlackTexture(), HDShaderIDs._SsrLightingTexture); @@ -405,14 +402,16 @@ TextureHandle RenderSSR( RenderGraph renderGraph, var colorPyramid = renderGraph.ImportTexture(hdCamera.GetPreviousFrameRT((int)HDCameraFrameHistoryType.ColorBufferMipChain)); passData.parameters = PrepareSSRParameters(hdCamera, m_DepthBufferMipChainInfo, true); - passData.depthBuffer = builder.ReadTexture(depthBuffer); - passData.depthPyramid = builder.ReadTexture(depthPyramid); + passData.depthBuffer = builder.ReadTexture(prepassOutput.depthBuffer); + passData.depthPyramid = builder.ReadTexture(prepassOutput.depthPyramidTexture); passData.colorPyramid = builder.ReadTexture(colorPyramid); - passData.stencilBuffer = builder.ReadTexture(stencilBuffer); + passData.stencilBuffer = builder.ReadTexture(prepassOutput.stencilBuffer); passData.clearCoatMask = builder.ReadTexture(clearCoatMask); + passData.coarseStencilBuffer = builder.ReadComputeBuffer(prepassOutput.coarseStencilBuffer); - builder.ReadTexture(normalBuffer); - builder.ReadTexture(motionVectorsBuffer); + // TODO RENDERGRAPH: pass and bind properly those texture (once auto setglobal is gone) + builder.ReadTexture(prepassOutput.resolvedNormalBuffer); + builder.ReadTexture(prepassOutput.resolvedMotionVectorsBuffer); // In practice, these textures are sparse (mostly black). Therefore, clearing them is fast (due to CMASK), // and much faster than fully overwriting them from within SSR shaders. @@ -435,6 +434,7 @@ TextureHandle RenderSSR( RenderGraph renderGraph, res.GetTexture(data.clearCoatMask), res.GetTexture(data.colorPyramid), res.GetTexture(data.lightingTexture), + res.GetComputeBuffer(data.coarseStencilBuffer), context.cmd, context.renderContext); }); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs index 561892ae748..b1f05203625 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs @@ -53,28 +53,29 @@ struct PrepassOutput { // Buffers that may be output by the prepass. // They will be MSAA depending on the frame settings - public TextureHandle depthBuffer; - public TextureHandle depthAsColor; - public TextureHandle normalBuffer; - public TextureHandle motionVectorsBuffer; + public TextureHandle depthBuffer; + public TextureHandle depthAsColor; + public TextureHandle normalBuffer; + public TextureHandle motionVectorsBuffer; // GBuffer output. Will also contain a reference to the normal buffer (as it is shared between deferred and forward objects) - public GBufferOutput gbuffer; + public GBufferOutput gbuffer; - public DBufferOutput dbuffer; + public DBufferOutput dbuffer; // Additional buffers only for MSAA - public TextureHandle depthValuesMSAA; + public TextureHandle depthValuesMSAA; // Resolved buffers for MSAA. When MSAA is off, they will be the same reference as the buffers above. - public TextureHandle resolvedDepthBuffer; - public TextureHandle resolvedNormalBuffer; - public TextureHandle resolvedMotionVectorsBuffer; + public TextureHandle resolvedDepthBuffer; + public TextureHandle resolvedNormalBuffer; + public TextureHandle resolvedMotionVectorsBuffer; // Copy of the resolved depth buffer with mip chain - public TextureHandle depthPyramidTexture; + public TextureHandle depthPyramidTexture; - public TextureHandle stencilBuffer; + public TextureHandle stencilBuffer; + public ComputeBufferHandle coarseStencilBuffer; } TextureHandle CreateDepthBuffer(RenderGraph renderGraph, bool msaa) @@ -529,7 +530,8 @@ void BuildCoarseStencilAndResolveIfNeeded(RenderGraph renderGraph, HDCamera hdCa { passData.parameters = PrepareBuildCoarseStencilParameters(hdCamera); passData.inputDepth = output.depthBuffer; - passData.coarseStencilBuffer = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_SharedRTManager.GetCoarseStencilBuffer())); + passData.coarseStencilBuffer = builder.WriteComputeBuffer( + renderGraph.CreateComputeBuffer(new ComputeBufferDesc(HDUtils.DivRoundUp(m_MaxCameraWidth, 8) * HDUtils.DivRoundUp(m_MaxCameraHeight, 8) * m_MaxViewCount, sizeof(uint)) { name = "CoarseStencilBuffer" })); if (passData.parameters.resolveIsNecessary) passData.resolvedStencil = builder.WriteTexture(renderGraph.CreateTexture(new TextureDesc(Vector2.one, true, true) { colorFormat = GraphicsFormat.R8G8_UInt, enableRandomWrite = true, name = "StencilBufferResolved" })); builder.SetRenderFunc( @@ -552,6 +554,7 @@ void BuildCoarseStencilAndResolveIfNeeded(RenderGraph renderGraph, HDCamera hdCa { output.stencilBuffer = output.depthBuffer; } + output.coarseStencilBuffer = passData.coarseStencilBuffer; } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index f1d804ee7ce..7ddb6a4bcc5 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -77,11 +77,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, var clearCoatMask = hdCamera.frameSettings.litShaderMode == LitShaderMode.Deferred ? prepassOutput.gbuffer.mrt[2] : m_RenderGraph.defaultResources.blackTextureXR; lightingBuffers.ssrLightingBuffer = RenderSSR(m_RenderGraph, hdCamera, - prepassOutput.resolvedNormalBuffer, - prepassOutput.resolvedMotionVectorsBuffer, - prepassOutput.depthBuffer, - prepassOutput.depthPyramidTexture, - prepassOutput.stencilBuffer, + prepassOutput, clearCoatMask); lightingBuffers.contactShadowsBuffer = RenderContactShadows(m_RenderGraph, hdCamera, msaa ? prepassOutput.depthValuesMSAA : prepassOutput.depthPyramidTexture, gpuLightListOutput, GetDepthBufferMipChainInfo().mipLevelOffsets[1].y); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.SubsurfaceScattering.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.SubsurfaceScattering.cs index 321cf6a5f5f..9815274982a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.SubsurfaceScattering.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.SubsurfaceScattering.cs @@ -30,6 +30,7 @@ class SubsurfaceScaterringPassData public TextureHandle depthTexture; public TextureHandle cameraFilteringBuffer; public TextureHandle sssBuffer; + public ComputeBufferHandle coarseStencilBuffer; } void RenderSubsurfaceScattering(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle colorBuffer, @@ -51,6 +52,7 @@ void RenderSubsurfaceScattering(RenderGraph renderGraph, HDCamera hdCamera, Text passData.depthStencilBuffer = builder.ReadTexture(depthStencilBuffer); passData.depthTexture = builder.ReadTexture(depthTexture); passData.sssBuffer = builder.ReadTexture(lightingBuffers.sssBuffer); + passData.coarseStencilBuffer = builder.ReadComputeBuffer(prepassOutput.coarseStencilBuffer); if (passData.parameters.needTemporaryBuffer) { passData.cameraFilteringBuffer = builder.CreateTransientTexture( @@ -68,7 +70,7 @@ void RenderSubsurfaceScattering(RenderGraph renderGraph, HDCamera hdCamera, Text resources.depthTexture = context.resources.GetTexture(data.depthTexture); resources.cameraFilteringBuffer = context.resources.GetTexture(data.cameraFilteringBuffer); resources.sssBuffer = context.resources.GetTexture(data.sssBuffer); - resources.coarseStencilBuffer = data.parameters.coarseStencilBuffer; + resources.coarseStencilBuffer = context.resources.GetComputeBuffer(data.coarseStencilBuffer); RenderSubsurfaceScattering(data.parameters, resources, context.cmd); }); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index 100ab2972ee..8dc2aa90c4d 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -990,7 +990,7 @@ void InitializeNonRenderGraphResources() m_PostProcessSystem.InitializeNonRenderGraphResources(asset); s_lightVolumes.InitializeNonRenderGraphResources(); - // Reset resolution dependent buffers. + // Reset resolution dependent buffers. Tile, Coarse stencil etc... m_MaxCameraWidth = m_MaxCameraHeight = m_MaxViewCount = 0; } @@ -1002,6 +1002,7 @@ void CleanupNonRenderGraphResources() m_PostProcessSystem.CleanupNonRenderGraphResources(); s_lightVolumes.CleanupNonRenderGraphResources(); LightLoopCleanupNonRenderGraphResources(); + m_SharedRTManager.DisposeCoarseStencilBuffer(); } void InitializeDebugMaterials() @@ -1216,7 +1217,8 @@ void Resize(HDCamera hdCamera) LightLoopAllocResolutionDependentBuffers(hdCamera, m_MaxCameraWidth, m_MaxCameraHeight); m_DbufferManager.AllocResolutionDependentBuffers(hdCamera, m_MaxCameraWidth, m_MaxCameraHeight); - m_SharedRTManager.AllocateCoarseStencilBuffer(m_MaxCameraWidth, m_MaxCameraHeight, hdCamera.viewCount); + if (!m_EnableRenderGraph) + m_SharedRTManager.AllocateCoarseStencilBuffer(m_MaxCameraWidth, m_MaxCameraHeight, hdCamera.viewCount); } } @@ -4338,7 +4340,6 @@ struct RenderSSRParameters public int width, height, viewCount; public ComputeBuffer offsetBufferData; - public ComputeBuffer coarseStencilBuffer; public ShaderVariablesScreenSpaceReflection cb; } @@ -4378,7 +4379,6 @@ RenderSSRParameters PrepareSSRParameters(HDCamera hdCamera, in HDUtils.PackedMip cb._SsrDepthPyramidMaxMip = depthPyramid.mipLevelCount - 1; parameters.offsetBufferData = depthPyramid.GetOffsetBufferData(m_DepthPyramidMipLevelOffsetsBuffer); - parameters.coarseStencilBuffer = m_SharedRTManager.GetCoarseStencilBuffer(); return parameters; } @@ -4391,6 +4391,7 @@ static void RenderSSR( in RenderSSRParameters parameters, RTHandle clearCoatMask, RTHandle previousColorPyramid, RTHandle ssrLightingTexture, + ComputeBuffer coarseStencilBuffer, CommandBuffer cmd, ScriptableRenderContext renderContext) { @@ -4418,7 +4419,7 @@ static void RenderSSR( in RenderSSRParameters parameters, cmd.SetComputeTextureParam(cs, parameters.tracingKernel, HDShaderIDs._StencilTexture, stencilBuffer, 0, RenderTextureSubElement.Stencil); } - cmd.SetComputeBufferParam(cs, parameters.tracingKernel, HDShaderIDs._CoarseStencilBuffer, parameters.coarseStencilBuffer); + cmd.SetComputeBufferParam(cs, parameters.tracingKernel, HDShaderIDs._CoarseStencilBuffer, coarseStencilBuffer); cmd.SetComputeBufferParam(cs, parameters.tracingKernel, HDShaderIDs._DepthPyramidMipLevelOffsets, parameters.offsetBufferData); ConstantBuffer.Push(cmd, parameters.cb, cs, HDShaderIDs._ShaderVariablesScreenSpaceReflection); @@ -4467,7 +4468,7 @@ void RenderSSR(HDCamera hdCamera, CommandBuffer cmd, ScriptableRenderContext ren var parameters = PrepareSSRParameters(hdCamera, m_SharedRTManager.GetDepthBufferMipChainInfo(), false); RenderSSR(parameters, m_SharedRTManager.GetDepthStencilBuffer(), m_SharedRTManager.GetDepthTexture(), m_SsrHitPointTexture, m_SharedRTManager.GetStencilBuffer(hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA)), clearCoatMask, previousColorPyramid, - m_SsrLightingTexture, cmd, renderContext); + m_SsrLightingTexture, m_SharedRTManager.GetCoarseStencilBuffer(), cmd, renderContext); if (!hdCamera.colorPyramidHistoryIsValid) { @@ -4507,7 +4508,7 @@ void RenderSSRTransparent(HDCamera hdCamera, CommandBuffer cmd, ScriptableRender // Evaluate the screen space reflection for the transparent pixels var previousColorPyramid = hdCamera.GetPreviousFrameRT((int)HDCameraFrameHistoryType.ColorBufferMipChain); var parameters = PrepareSSRParameters(hdCamera, m_SharedRTManager.GetDepthBufferMipChainInfo(), true); - RenderSSR(parameters, m_SharedRTManager.GetDepthStencilBuffer(), m_SharedRTManager.GetDepthTexture(), m_SsrHitPointTexture, m_SharedRTManager.GetStencilBuffer(), TextureXR.GetBlackTexture(), previousColorPyramid, m_SsrLightingTexture, cmd, renderContext); + RenderSSR(parameters, m_SharedRTManager.GetDepthStencilBuffer(), m_SharedRTManager.GetDepthTexture(), m_SsrHitPointTexture, m_SharedRTManager.GetStencilBuffer(), TextureXR.GetBlackTexture(), previousColorPyramid, m_SsrLightingTexture, m_SharedRTManager.GetCoarseStencilBuffer(), cmd, renderContext); // If color pyramid was not valid, we bind a black texture if (!hdCamera.colorPyramidHistoryIsValid) From 106320d1c98a352b357fca16059e087ce6ef5246 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Thu, 18 Jun 2020 10:50:04 +0200 Subject: [PATCH 58/77] revert misalignment --- .../PostProcessing/PostProcessSystem.cs | 114 +++++++++--------- 1 file changed, 57 insertions(+), 57 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index 00ec698c090..30494b65cd7 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -19,9 +19,9 @@ private enum SMAAStage NeighborhoodBlending = 2 } - GraphicsFormat m_ColorFormat = GraphicsFormat.B10G11R11_UFloatPack32; - const GraphicsFormat k_CoCFormat = GraphicsFormat.R16_SFloat; - const GraphicsFormat k_ExposureFormat = GraphicsFormat.R32G32_SFloat; + GraphicsFormat m_ColorFormat = GraphicsFormat.B10G11R11_UFloatPack32; + const GraphicsFormat k_CoCFormat = GraphicsFormat.R16_SFloat; + const GraphicsFormat k_ExposureFormat = GraphicsFormat.R32G32_SFloat; readonly RenderPipelineResources m_Resources; Material m_FinalPassMaterial; @@ -307,10 +307,10 @@ public void CleanupNonRenderGraphResources() RTHandles.Release(m_AlphaTexture); RTHandles.Release(m_InternalLogLut); - m_TempTexture1024 = null; - m_TempTexture32 = null; - m_AlphaTexture = null; - m_InternalLogLut = null; + m_TempTexture1024 = null; + m_TempTexture32 = null; + m_AlphaTexture = null; + m_InternalLogLut = null; } @@ -348,41 +348,41 @@ public void BeginFrame(CommandBuffer cmd, HDCamera camera, HDRenderPipeline hdIn // Prefetch all the volume components we need to save some cycles as most of these will // be needed in multiple places var stack = camera.volumeStack; - m_Exposure = stack.GetComponent(); - m_DepthOfField = stack.GetComponent(); - m_MotionBlur = stack.GetComponent(); - m_PaniniProjection = stack.GetComponent(); - m_Bloom = stack.GetComponent(); - m_ChromaticAberration = stack.GetComponent(); - m_LensDistortion = stack.GetComponent(); - m_Vignette = stack.GetComponent(); - m_Tonemapping = stack.GetComponent(); - m_WhiteBalance = stack.GetComponent(); - m_ColorAdjustments = stack.GetComponent(); - m_ChannelMixer = stack.GetComponent(); - m_SplitToning = stack.GetComponent(); - m_LiftGammaGain = stack.GetComponent(); + m_Exposure = stack.GetComponent(); + m_DepthOfField = stack.GetComponent(); + m_MotionBlur = stack.GetComponent(); + m_PaniniProjection = stack.GetComponent(); + m_Bloom = stack.GetComponent(); + m_ChromaticAberration = stack.GetComponent(); + m_LensDistortion = stack.GetComponent(); + m_Vignette = stack.GetComponent(); + m_Tonemapping = stack.GetComponent(); + m_WhiteBalance = stack.GetComponent(); + m_ColorAdjustments = stack.GetComponent(); + m_ChannelMixer = stack.GetComponent(); + m_SplitToning = stack.GetComponent(); + m_LiftGammaGain = stack.GetComponent(); m_ShadowsMidtonesHighlights = stack.GetComponent(); - m_Curves = stack.GetComponent(); - m_FilmGrain = stack.GetComponent(); + m_Curves = stack.GetComponent(); + m_FilmGrain = stack.GetComponent(); // Prefetch frame settings - these aren't free to pull so we want to do it only once // per frame var frameSettings = camera.frameSettings; - m_ExposureControlFS = frameSettings.IsEnabled(FrameSettingsField.ExposureControl); - m_StopNaNFS = frameSettings.IsEnabled(FrameSettingsField.StopNaN); - m_DepthOfFieldFS = frameSettings.IsEnabled(FrameSettingsField.DepthOfField); - m_MotionBlurFS = frameSettings.IsEnabled(FrameSettingsField.MotionBlur); - m_PaniniProjectionFS = frameSettings.IsEnabled(FrameSettingsField.PaniniProjection); - m_BloomFS = frameSettings.IsEnabled(FrameSettingsField.Bloom); + m_ExposureControlFS = frameSettings.IsEnabled(FrameSettingsField.ExposureControl); + m_StopNaNFS = frameSettings.IsEnabled(FrameSettingsField.StopNaN); + m_DepthOfFieldFS = frameSettings.IsEnabled(FrameSettingsField.DepthOfField); + m_MotionBlurFS = frameSettings.IsEnabled(FrameSettingsField.MotionBlur); + m_PaniniProjectionFS = frameSettings.IsEnabled(FrameSettingsField.PaniniProjection); + m_BloomFS = frameSettings.IsEnabled(FrameSettingsField.Bloom); m_ChromaticAberrationFS = frameSettings.IsEnabled(FrameSettingsField.ChromaticAberration); - m_LensDistortionFS = frameSettings.IsEnabled(FrameSettingsField.LensDistortion); - m_VignetteFS = frameSettings.IsEnabled(FrameSettingsField.Vignette); - m_ColorGradingFS = frameSettings.IsEnabled(FrameSettingsField.ColorGrading); - m_TonemappingFS = frameSettings.IsEnabled(FrameSettingsField.Tonemapping); - m_FilmGrainFS = frameSettings.IsEnabled(FrameSettingsField.FilmGrain); - m_DitheringFS = frameSettings.IsEnabled(FrameSettingsField.Dithering); - m_AntialiasingFS = frameSettings.IsEnabled(FrameSettingsField.Antialiasing); + m_LensDistortionFS = frameSettings.IsEnabled(FrameSettingsField.LensDistortion); + m_VignetteFS = frameSettings.IsEnabled(FrameSettingsField.Vignette); + m_ColorGradingFS = frameSettings.IsEnabled(FrameSettingsField.ColorGrading); + m_TonemappingFS = frameSettings.IsEnabled(FrameSettingsField.Tonemapping); + m_FilmGrainFS = frameSettings.IsEnabled(FrameSettingsField.FilmGrain); + m_DitheringFS = frameSettings.IsEnabled(FrameSettingsField.Dithering); + m_AntialiasingFS = frameSettings.IsEnabled(FrameSettingsField.Antialiasing); m_DebugExposureCompensation = m_HDInstance.m_CurrentDebugDisplaySettings.data.lightingDebugSettings.debugExposure; @@ -758,32 +758,32 @@ void PoolSource(ref RTHandle src, RTHandle dst) struct UberPostParameters { - public ComputeShader uberPostCS; - public int uberPostKernel; - public bool outputColorLog; - public int width; - public int height; - public int viewCount; + public ComputeShader uberPostCS; + public int uberPostKernel; + public bool outputColorLog; + public int width; + public int height; + public int viewCount; - public Vector4 logLutSettings; + public Vector4 logLutSettings; - public Vector4 lensDistortionParams1; - public Vector4 lensDistortionParams2; + public Vector4 lensDistortionParams1; + public Vector4 lensDistortionParams2; - public Texture spectralLut; - public Vector4 chromaticAberrationParameters; + public Texture spectralLut; + public Vector4 chromaticAberrationParameters; - public Vector4 vignetteParams1; - public Vector4 vignetteParams2; - public Vector4 vignetteColor; - public Texture vignetteMask; + public Vector4 vignetteParams1; + public Vector4 vignetteParams2; + public Vector4 vignetteColor; + public Texture vignetteMask; - public Texture bloomDirtTexture; - public Vector4 bloomParams; - public Vector4 bloomTint; - public Vector4 bloomBicubicParams; - public Vector4 bloomDirtTileOffset; - public Vector4 bloomThreshold; + public Texture bloomDirtTexture; + public Vector4 bloomParams; + public Vector4 bloomTint; + public Vector4 bloomBicubicParams; + public Vector4 bloomDirtTileOffset; + public Vector4 bloomThreshold; } UberPostParameters PrepareUberPostParameters(HDCamera hdCamera, bool isSceneView) From 7d1681f7a38e713ebfdb5ee5143ba3718cba23b6 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 18 Jun 2020 11:12:06 +0200 Subject: [PATCH 59/77] Moved decal property mask buffer to render graph created buffer. --- .../Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs | 5 ++++- .../Runtime/RenderPipeline/HDRenderPipeline.cs | 5 ++++- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs index b1f05203625..fb07e22cb2f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs @@ -597,8 +597,11 @@ void SetupDBufferTargets(RenderGraph renderGraph, RenderDBufferPassData passData new TextureDesc(Vector2.one, true, true) { colorFormat = rtFormat[dbufferIndex], name = s_DBufferNames[dbufferIndex] }), dbufferIndex); } + int propertyMaskBufferSize = ((m_MaxCameraWidth + 7) / 8) * ((m_MaxCameraHeight + 7) / 8); + propertyMaskBufferSize = ((propertyMaskBufferSize + 63) / 64) * 64; // round off to nearest multiple of 64 for ease of use in CS + passData.depthStencilBuffer = builder.UseDepthBuffer(output.resolvedDepthBuffer, DepthAccess.Write); - passData.propertyMaskBuffer = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_DbufferManager.propertyMaskBuffer)); + passData.propertyMaskBuffer = builder.WriteComputeBuffer(renderGraph.CreateComputeBuffer(new ComputeBufferDesc(propertyMaskBufferSize, 4) { name = "DecalPropertyMask" })); output.dbuffer.dBufferCount = passData.dBufferCount; for (int i = 0; i < passData.dBufferCount; ++i) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index 8dc2aa90c4d..acf9c63786a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -1003,6 +1003,7 @@ void CleanupNonRenderGraphResources() s_lightVolumes.CleanupNonRenderGraphResources(); LightLoopCleanupNonRenderGraphResources(); m_SharedRTManager.DisposeCoarseStencilBuffer(); + m_DbufferManager.ReleaseResolutionDependentBuffers(); } void InitializeDebugMaterials() @@ -1216,9 +1217,11 @@ void Resize(HDCamera hdCamera) } LightLoopAllocResolutionDependentBuffers(hdCamera, m_MaxCameraWidth, m_MaxCameraHeight); - m_DbufferManager.AllocResolutionDependentBuffers(hdCamera, m_MaxCameraWidth, m_MaxCameraHeight); if (!m_EnableRenderGraph) + { + m_DbufferManager.AllocResolutionDependentBuffers(hdCamera, m_MaxCameraWidth, m_MaxCameraHeight); m_SharedRTManager.AllocateCoarseStencilBuffer(m_MaxCameraWidth, m_MaxCameraHeight, hdCamera.viewCount); + } } } From 5a3d99f1b6d7bb89b4d3050f610f09db2c1dc88b Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 18 Jun 2020 11:18:24 +0200 Subject: [PATCH 60/77] Fixed reset size of width/height --- .../Runtime/RenderPipeline/HDRenderPipeline.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index acf9c63786a..5d86ad6761e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -991,7 +991,7 @@ void InitializeNonRenderGraphResources() s_lightVolumes.InitializeNonRenderGraphResources(); // Reset resolution dependent buffers. Tile, Coarse stencil etc... - m_MaxCameraWidth = m_MaxCameraHeight = m_MaxViewCount = 0; + m_MaxCameraWidth = m_MaxCameraHeight = m_MaxViewCount = 1; } void CleanupNonRenderGraphResources() From 8e7aca7c4b979952e64ec8eec67cb60fc6970c87 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Thu, 18 Jun 2020 12:00:44 +0200 Subject: [PATCH 61/77] Fix small issue when resizing window and improve compile time for debug exposure considerably --- .../Runtime/Debug/DebugDisplay.hlsl | 3 +-- .../Runtime/Debug/DebugExposure.shader | 6 +++--- 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl index f2d3722fb16..f883abc44a4 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl @@ -185,8 +185,7 @@ void DrawInteger(int intValue, float3 fontColor, uint2 currentUnormCoord, inout fixedUnormCoord.x += numEntries * DEBUG_FONT_TEXT_SCALE_WIDTH; // 3. Display the number - [unroll] // Needed to supress warning as some odd code gen is happening here. Is bad for perf, but it is a debug display. - for (uint j = 0; j < maxStringSize; ++j) + for (uint j = 0; j < max(1, maxStringSize); ++j) { // Numeric value incurrent font start on the second row at 0 DrawCharacter((absIntValue % 10) + '0', fontColor, currentUnormCoord, fixedUnormCoord, color, -1); diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugExposure.shader b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugExposure.shader index 15822f60cf1..36cb66ce561 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugExposure.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugExposure.shader @@ -713,7 +713,7 @@ Shader "Hidden/HDRP/DebugExposure" int maxLabelLocationX = _ScreenSize.x - (DEBUG_FONT_TEXT_WIDTH * 3); int labelLocationY = 0.0f; uint2 unormCoord = input.positionCS.xy; - [unroll] + for (int i = 0; i <= labelCount; ++i) { float t = rcp(labelCount) * i; @@ -722,9 +722,9 @@ Shader "Hidden/HDRP/DebugExposure" labelLoc.x += 2; DrawInteger(labelValue, float3(1.0f, 1.0f, 1.0f), unormCoord, labelLoc, outputColor.rgb); } - float remappedX = (uv.x - binLocMin) / (binLocMax - binLocMin); + float remappedX = (((float)unormCoord.x / _ScreenSize.x) - binLocMin) / (binLocMax - binLocMin); // Draw bins - uint bin = remappedX * 255; + uint bin = saturate(remappedX) * 255; float4 val = _FullImageHistogram[bin]; val /= float4(maxValue, maxValue, maxValue, maxLuma); val *= 0.95*(histFrameHeight - heightLabelBar); From 03af921f993a21b67ffb6da804048eaabbf15c6e Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Thu, 18 Jun 2020 12:06:36 +0200 Subject: [PATCH 62/77] Revert compile time improvement... warning still there, makes no sense. This reverts commit 8e7aca7c4b979952e64ec8eec67cb60fc6970c87. --- .../Runtime/Debug/DebugDisplay.hlsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl index f883abc44a4..f2d3722fb16 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl @@ -185,7 +185,8 @@ void DrawInteger(int intValue, float3 fontColor, uint2 currentUnormCoord, inout fixedUnormCoord.x += numEntries * DEBUG_FONT_TEXT_SCALE_WIDTH; // 3. Display the number - for (uint j = 0; j < max(1, maxStringSize); ++j) + [unroll] // Needed to supress warning as some odd code gen is happening here. Is bad for perf, but it is a debug display. + for (uint j = 0; j < maxStringSize; ++j) { // Numeric value incurrent font start on the second row at 0 DrawCharacter((absIntValue % 10) + '0', fontColor, currentUnormCoord, fixedUnormCoord, color, -1); From 49a908c01b7f452021c15c9ec5c1a57a1f864bff Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Thu, 18 Jun 2020 12:10:29 +0200 Subject: [PATCH 63/77] Fixed size of dbuffer property mask buffer. --- .../Runtime/Material/Decal/DBufferManager.cs | 16 ++++++---------- .../Runtime/RenderPipeline/HDRenderPipeline.cs | 4 ++-- 2 files changed, 8 insertions(+), 12 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DBufferManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DBufferManager.cs index e9bcf7e2ea9..5aec9fdae0c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DBufferManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DBufferManager.cs @@ -5,7 +5,6 @@ namespace UnityEngine.Rendering.HighDefinition class DBufferManager : MRTBufferManager { ComputeBuffer m_PropertyMaskBuffer; - int m_PropertyMaskBufferSize; ComputeShader m_ClearPropertyMaskBufferShader; int m_ClearPropertyMaskBufferKernel; @@ -42,12 +41,11 @@ public ComputeShader clearPropertyMaskBufferShader } } - public int propertyMaskBufferSize + public int GetPropertyMaskBufferSize(int width, int height) { - get - { - return m_PropertyMaskBufferSize; - } + int propertyMaskBufferSize = ((width + 7) / 8) * ((height + 7) / 8); + propertyMaskBufferSize = ((propertyMaskBufferSize + 63) / 64) * 64; + return propertyMaskBufferSize; } public override void CreateBuffers() @@ -78,11 +76,9 @@ public void ReleaseResolutionDependentBuffers() } } - public void AllocResolutionDependentBuffers(HDCamera hdCamera, int width, int height) + public void AllocResolutionDependentBuffers(int width, int height) { - m_PropertyMaskBufferSize = ((width + 7) / 8) * ((height + 7) / 8); - m_PropertyMaskBufferSize = ((m_PropertyMaskBufferSize + 63) / 64) * 64; // round off to nearest multiple of 64 for ease of use in CS - m_PropertyMaskBuffer = new ComputeBuffer(m_PropertyMaskBufferSize, 4); + m_PropertyMaskBuffer = new ComputeBuffer(GetPropertyMaskBufferSize(width, height), 4); } override public void DestroyBuffers() diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index 5d86ad6761e..cb64fca7c4c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -1219,7 +1219,7 @@ void Resize(HDCamera hdCamera) LightLoopAllocResolutionDependentBuffers(hdCamera, m_MaxCameraWidth, m_MaxCameraHeight); if (!m_EnableRenderGraph) { - m_DbufferManager.AllocResolutionDependentBuffers(hdCamera, m_MaxCameraWidth, m_MaxCameraHeight); + m_DbufferManager.AllocResolutionDependentBuffers(m_MaxCameraWidth, m_MaxCameraHeight); m_SharedRTManager.AllocateCoarseStencilBuffer(m_MaxCameraWidth, m_MaxCameraHeight, hdCamera.viewCount); } } @@ -3739,7 +3739,7 @@ RenderDBufferParameters PrepareRenderDBufferParameters() parameters.use4RTs = m_Asset.currentPlatformRenderPipelineSettings.decalSettings.perChannelMask; parameters.clearPropertyMaskBufferCS = m_DbufferManager.clearPropertyMaskBufferShader; parameters.clearPropertyMaskBufferKernel = m_DbufferManager.clearPropertyMaskBufferKernel; - parameters.propertyMaskBufferSize = m_DbufferManager.propertyMaskBufferSize; + parameters.propertyMaskBufferSize = m_DbufferManager.GetPropertyMaskBufferSize(m_MaxCameraWidth, m_MaxCameraHeight); return parameters; } From 79da69b7d62b5eee940393c52aaefc4575cf6deb Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Thu, 18 Jun 2020 12:58:37 +0200 Subject: [PATCH 64/77] avoid warning and prevent unrolling (improve compile time) --- .../Runtime/Debug/DebugDisplay.hlsl | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl index f2d3722fb16..6de36b91473 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl @@ -185,13 +185,16 @@ void DrawInteger(int intValue, float3 fontColor, uint2 currentUnormCoord, inout fixedUnormCoord.x += numEntries * DEBUG_FONT_TEXT_SCALE_WIDTH; // 3. Display the number - [unroll] // Needed to supress warning as some odd code gen is happening here. Is bad for perf, but it is a debug display. + bool drawCharacter = true; // bit weird, but it is to appease the compiler. for (uint j = 0; j < maxStringSize; ++j) { // Numeric value incurrent font start on the second row at 0 - DrawCharacter((absIntValue % 10) + '0', fontColor, currentUnormCoord, fixedUnormCoord, color, -1); + if(drawCharacter) + DrawCharacter((absIntValue % 10) + '0', fontColor, currentUnormCoord, fixedUnormCoord, color, -1); + if (absIntValue < 10) - break; + drawCharacter = false; + absIntValue /= 10; } From e5ee34dc8997d669e6a34d8a3e18ec6d01a2d097 Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Thu, 18 Jun 2020 17:37:07 +0100 Subject: [PATCH 65/77] Added scene view camera doc --- .../Documentation~/Scene-View-Camera.md | 14 ++++++++++++++ .../Documentation~/TableOfContents.md | 1 + 2 files changed, 15 insertions(+) create mode 100644 com.unity.render-pipelines.high-definition/Documentation~/Scene-View-Camera.md diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Scene-View-Camera.md b/com.unity.render-pipelines.high-definition/Documentation~/Scene-View-Camera.md new file mode 100644 index 00000000000..aa415feb255 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Documentation~/Scene-View-Camera.md @@ -0,0 +1,14 @@ +# Scene view camera + +The High Definition Render Pipeline (HDRP) includes extra customization options for the [Scene view Camera](https://docs.unity3d.com/Manual/SceneViewCamera.html) settings menu. You can use these properties to configure HDRP specific camera features. + +For information on the Scene view Camera settings menu and how to use it, see the [Scene view Camera documentation](https://docs.unity3d.com/Manual/SceneViewCamera.html). + +## Properties + +| **Property** | **Description** | +| ------------------------ | ------------------------------------------------------------ | +| **Camera Anti-aliasing** | Specifies the method the Scene view Camera uses for post-process anti-aliasing. The options are:
• **No Anti-aliasing**: This Camera can process MSAA but does not process any post-process anti-aliasing.
• **Fast Approximate Anti-aliasing** (FXAA): Smooths edges on a per-pixel level. This is the least resource-intensive anti-aliasing technique in HDRP.
• **Temporal Anti-aliasing** (TAA): Uses frames from a history buffer to smooth edges more effectively than fast approximate anti-aliasing.
• **Subpixel Morphological Anti-aliasing** (SMAA): Finds patterns in borders of the image and blends the pixels on these borders according to the pattern. | +| **Camera Stop NaNs** | Makes the Scene view Camera replace values that are not a number (NaN) with a black pixel. This stops certain effects from breaking but is a resource-intensive process. | +| **Override Exposure** | Specifies whether to override the scene's exposure with a specific value. | +| - Scene Exposure | The exposure value the Scene view Camera uses to override the scene's exposure.
This property only appears when you enable **Override Exposure**. | \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md index be014ae0a5b..26deafc6d82 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md @@ -100,6 +100,7 @@ * [Physical Light Units and Intensities](Physical-Light-Units) * Camera * [HD Camera](HDRP-Camera) + * [Scene view Camera](Scene-View-Camera.md) * [Dynamic Resolution](Dynamic-Resolution) * [Motion Vectors](Motion-Vectors) * [Anti-Aliasing](Anti-Aliasing) From aa5c854948a94c07f08e4a24f1799395cf89e0e3 Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Thu, 18 Jun 2020 17:41:54 +0100 Subject: [PATCH 66/77] Update TableOfContents.md --- .../Documentation~/TableOfContents.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md index 26deafc6d82..5f8e5bbc5a0 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md @@ -100,7 +100,7 @@ * [Physical Light Units and Intensities](Physical-Light-Units) * Camera * [HD Camera](HDRP-Camera) - * [Scene view Camera](Scene-View-Camera.md) + * [Scene View Camera](Scene-View-Camera.md) * [Dynamic Resolution](Dynamic-Resolution) * [Motion Vectors](Motion-Vectors) * [Anti-Aliasing](Anti-Aliasing) From 3b3ceb4c45fbf446e4babc7038adf76bfb3d6a56 Mon Sep 17 00:00:00 2001 From: Remy Maetz Date: Thu, 18 Jun 2020 22:06:20 +0200 Subject: [PATCH 67/77] Add test scene for transparent depth pre & post pass As a bonus, texts are now ordered to be after post process, and I also added an arra placer utility --- .../1x_Materials/1802_Depth_Pre_Post.meta | 8 + .../1x_Materials/1802_Depth_Pre_Post.unity | 26819 ++++++++++++++++ .../1802_Depth_Pre_Post.unity.meta | 7 + .../1802_Depth_Pre_Post/3Quads.fbx | 3 + .../1802_Depth_Pre_Post/3Quads.fbx.meta | 101 + .../Depth_Pre_Post_Volume.asset | 82 + .../Depth_Pre_Post_Volume.asset.meta | 8 + .../HD Lit Tesselation.meta | 8 + .../HD Lit Tesselation/Post.mat | 274 + .../HD Lit Tesselation/Post.mat.meta | 8 + .../HD Lit Tesselation/Pre-Post.mat | 274 + .../HD Lit Tesselation/Pre-Post.mat.meta | 8 + .../HD Lit Tesselation/Pre.mat | 274 + .../HD Lit Tesselation/Pre.mat.meta | 8 + .../HD Lit Tesselation/Ref.mat | 273 + .../HD Lit Tesselation/Ref.mat.meta | 8 + .../1802_Depth_Pre_Post/HD Lit.meta | 8 + .../1802_Depth_Pre_Post/HD Lit/Opaque.mat | 266 + .../HD Lit/Opaque.mat.meta | 8 + .../1802_Depth_Pre_Post/HD Lit/Post.mat | 268 + .../1802_Depth_Pre_Post/HD Lit/Post.mat.meta | 8 + .../1802_Depth_Pre_Post/HD Lit/Pre-Post.mat | 267 + .../HD Lit/Pre-Post.mat.meta | 8 + .../1802_Depth_Pre_Post/HD Lit/Pre.mat | 268 + .../1802_Depth_Pre_Post/HD Lit/Pre.mat.meta | 8 + .../HD Lit/Quads HD Lit.prefab | 360 + .../HD Lit/Quads HD Lit.prefab.meta | 7 + .../1802_Depth_Pre_Post/HD Lit/Ref.mat | 268 + .../1802_Depth_Pre_Post/HD Lit/Ref.mat.meta | 8 + .../HD Lit/Transparent.mat | 268 + .../HD Lit/Transparent.mat.meta | 8 + .../1802_Depth_Pre_Post/HD Unlit.meta | 8 + .../HD Unlit/Depth Write.mat | 272 + .../HD Unlit/Depth Write.mat.meta | 8 + .../1802_Depth_Pre_Post/HD Unlit/Opaque.mat | 269 + .../HD Unlit/Opaque.mat.meta | 8 + .../HD Unlit/Quads HD Unlit.prefab | 86 + .../HD Unlit/Quads HD Unlit.prefab.meta | 7 + .../1802_Depth_Pre_Post/HD Unlit/Ref.mat | 272 + .../1802_Depth_Pre_Post/HD Unlit/Ref.mat.meta | 8 + .../HD Unlit/Transparent.mat | 271 + .../HD Unlit/Transparent.mat.meta | 8 + .../1802_Depth_Pre_Post/Opaque.prefab | 83 + .../1802_Depth_Pre_Post/Opaque.prefab.meta | 7 + .../Pre Post Pass Clip Masks.shadersubgraph 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compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.hdrp/Fonts/Font Material.mat b/com.unity.testing.hdrp/Fonts/Font Material.mat index 344e5852b21..e377f3d08c1 100644 --- a/com.unity.testing.hdrp/Fonts/Font Material.mat +++ b/com.unity.testing.hdrp/Fonts/Font Material.mat @@ -27,7 +27,7 @@ Material: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: 3700 stringTagMap: MotionVector: User RenderType: Transparent @@ -51,7 +51,7 @@ Material: - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaDstBlend: 10 - - _AlphaSrcBlend: 1 + - _AlphaSrcBlend: 0 - _AlphaToMask: 0 - _BlendMode: 0 - _CullMode: 2 @@ -60,9 +60,10 @@ Material: - _DoubleSidedNormalMode: 2 - _DstBlend: 10 - _EnableFogOnTransparent: 0 + - _OpaqueCullMode: 2 - _ReceivesSSR: 0 - _ReceivesSSRTransparent: 0 - - _RenderQueueType: 4 + - _RenderQueueType: 6 - _RequireSplitLighting: 0 - _SrcBlend: 1 - _StencilRef: 0 diff --git a/com.unity.testing.hdrp/Scripts/ArrayPlacer.cs b/com.unity.testing.hdrp/Scripts/ArrayPlacer.cs new file mode 100644 index 00000000000..3f9c3e9d98a --- /dev/null +++ b/com.unity.testing.hdrp/Scripts/ArrayPlacer.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using System.Collections.Specialized; +using UnityEngine; + +public class ArrayPlacer : MonoBehaviour +{ + [Header("Use Context Menu to place the array")] + + public GameObject source; + + public Vector3Int counts = new Vector3Int(3, 3, 3); + public Vector3 offsets = new Vector3(1.5f, 1.5f, 1.5f); + public Vector3 angles = Vector3.zero; + public Vector3 scale = Vector3.one; + + [ContextMenu("Place")] + void Place() + { + if (source == null || counts.x < 1 || counts.y < 1 || counts.z < 1 ) return; + + for( int i=transform.childCount-1; i>=0; i--) + { + DestroyImmediate(transform.GetChild(i).gameObject); + } + + var pos = Vector3.zero; + + for (int x=0; x < counts.x; x++) + { + pos.x = offsets.x * x; + + for (int y = 0; y < counts.y; y++) + { + pos.y = offsets.y * y; + for (int z = 0; z < counts.z; z++) + { + pos.z = offsets.z * z; + + var o = Instantiate(source); + o.transform.parent = transform; + o.transform.localPosition = pos; + o.transform.localEulerAngles = angles; + o.transform.localScale = scale; + } + } + } + } +} diff --git a/com.unity.testing.hdrp/Scripts/ArrayPlacer.cs.meta b/com.unity.testing.hdrp/Scripts/ArrayPlacer.cs.meta new file mode 100644 index 00000000000..6a91b1d4114 --- /dev/null +++ b/com.unity.testing.hdrp/Scripts/ArrayPlacer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4faea70bbffd47c4391e75857424cffc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 0fd07afdf33be596f7a3912e912e2b268bc600a1 Mon Sep 17 00:00:00 2001 From: Julien Ignace Date: Fri, 19 Jun 2020 10:26:50 +0200 Subject: [PATCH 68/77] Fixed unit tests --- .../RenderGraph/RenderGraphResourceRegistry.cs | 10 +++++----- .../Runtime/RenderGraph/RenderGraphResources.cs | 15 +++------------ .../Tests/Editor/RenderGraphTests.cs | 12 ++++++------ 3 files changed, 14 insertions(+), 23 deletions(-) diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index a14fccae5d1..a1e620eb6b3 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -187,26 +187,26 @@ internal void BeginRender(int width, int height, MSAASamples msaaSamples, int cu void CheckHandleValidity(in ResourceHandle res) { var resources = m_Resources[res.iType]; - if (res.handle >= resources.size) - throw new ArgumentException($"Trying to access resource of type {res.type} with an invalid resource index {res.handle}"); + if (res.index >= resources.size) + throw new ArgumentException($"Trying to access resource of type {res.type} with an invalid resource index {res.index}"); } internal string GetResourceName(in ResourceHandle res) { CheckHandleValidity(res); - return m_Resources[res.iType][res.handle].GetName(); + return m_Resources[res.iType][res.index].GetName(); } internal bool IsResourceImported(in ResourceHandle res) { CheckHandleValidity(res); - return m_Resources[res.iType][res.handle].imported; + return m_Resources[res.iType][res.index].imported; } internal int GetResourceTransientIndex(in ResourceHandle res) { CheckHandleValidity(res); - return m_Resources[res.iType][res.handle].transientPassIndex; + return m_Resources[res.iType][res.index].transientPassIndex; } // Texture Creation/Import APIs are internal because creation should only go through RenderGraph diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs index a3e2a109e18..3e3375a0f4c 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs @@ -16,18 +16,18 @@ internal struct ResourceHandle { bool m_IsValid; - public int handle { get; private set; } + public int index { get; private set; } public RenderGraphResourceType type { get; private set; } public int iType { get { return (int)type; } } internal ResourceHandle(int value, RenderGraphResourceType type) { - handle = value; + index = value; this.type = type; m_IsValid = true; } - public static implicit operator int(ResourceHandle handle) => handle.handle; + public static implicit operator int(ResourceHandle handle) => handle.index; public bool IsValid() => m_IsValid; } @@ -50,15 +50,6 @@ public struct TextureHandle ///
/// True if the handle is valid. public bool IsValid() => handle.IsValid(); - - ///// - ///// GetHashCode override. - ///// - ///// - //public override int GetHashCode() - //{ - // return (handle << 2) ^ (m_IsValid ? 333 : 444); - //} } /// diff --git a/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs b/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs index 46f94ec710d..ab01a3f3542 100644 --- a/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs +++ b/com.unity.render-pipelines.core/Tests/Editor/RenderGraphTests.cs @@ -284,8 +284,8 @@ public void SimpleCreateReleaseTexture() var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); Assert.AreEqual(4, compiledPasses.size); - Assert.Contains(texture.handle, compiledPasses[0].resourceCreateList[(int)RenderGraphResourceType.Texture]); - Assert.Contains(texture.handle, compiledPasses[3].resourceReleaseList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture.handle.index, compiledPasses[0].resourceCreateList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture.handle.index, compiledPasses[3].resourceReleaseList[(int)RenderGraphResourceType.Texture]); } [Test] @@ -326,8 +326,8 @@ public void TransientCreateReleaseInSamePass() var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); Assert.AreEqual(1, compiledPasses.size); - Assert.Contains(texture.handle, compiledPasses[0].resourceCreateList[(int)RenderGraphResourceType.Texture]); - Assert.Contains(texture.handle, compiledPasses[0].resourceReleaseList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture.handle.index, compiledPasses[0].resourceCreateList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture.handle.index, compiledPasses[0].resourceReleaseList[(int)RenderGraphResourceType.Texture]); } // Texture that should be released during an async pass should have their release delayed until the first pass that syncs with the compute pipe. @@ -396,8 +396,8 @@ public void AsyncPassReleaseTextureOnGraphicsPipe() var compiledPasses = m_RenderGraph.GetCompiledPassInfos(); Assert.AreEqual(6, compiledPasses.size); - Assert.Contains(texture0.handle, compiledPasses[4].resourceReleaseList[(int)RenderGraphResourceType.Texture]); - Assert.Contains(texture2.handle, compiledPasses[4].resourceReleaseList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture0.handle.index, compiledPasses[4].resourceReleaseList[(int)RenderGraphResourceType.Texture]); + Assert.Contains(texture2.handle.index, compiledPasses[4].resourceReleaseList[(int)RenderGraphResourceType.Texture]); } [Test] From 6cf8c91014dd7c9138f6b35ecac3eeb12b91ff62 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Antoine=20Leli=C3=A8vre?= Date: Fri, 19 Jun 2020 11:37:47 +0200 Subject: [PATCH 69/77] Fixed Receive SSR transparent nullref --- .../Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs index 8478ce8d074..687e836e7d5 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs @@ -747,7 +747,7 @@ void DrawLitSurfaceOptions() materialEditor.ShaderProperty(supportDecals, Styles.supportDecalsText); } - if (receivesSSR != null) + if (receivesSSR != null && receivesSSRTransparent != null) { // Based on the surface type, display the right recieveSSR option if (surfaceTypeValue == SurfaceType.Transparent) From dc97a6b8dd6d6a178c0ad21418d2fba8e6553a8d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Antoine=20Leli=C3=A8vre?= Date: Fri, 19 Jun 2020 11:38:04 +0200 Subject: [PATCH 70/77] Fixed terrain and axf nullref --- .../Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs index 687e836e7d5..9ed4b3bda52 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs @@ -545,7 +545,7 @@ void DrawSurfaceGUI() else // SurfaceType.Opaque { EditorGUI.indentLevel++; - if (doubleSidedEnable.floatValue == 0) + if (doubleSidedEnable != null && doubleSidedEnable.floatValue == 0 && opaqueCullMode != null) materialEditor.ShaderProperty(opaqueCullMode, Styles.opaqueCullModeText); EditorGUI.indentLevel--; if (HDRenderQueue.k_RenderQueue_AfterPostProcessOpaque.Contains(renderQueue)) From 944cfac29bafd8b15052a3de294c8c0094f3374d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Antoine=20Leli=C3=A8vre?= Date: Fri, 19 Jun 2020 11:39:39 +0200 Subject: [PATCH 71/77] Updated changelog --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 60c2d8de69c..82e1442dfbf 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -691,6 +691,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed ray tracing with XR single-pass. - Fixed warning in HDAdditionalLightData OnValidate (cases 1250864, 1244578) - Fixed a bug related to denoising ray traced reflections. +- Fixed nullref in the layered lit material inspector. ### Changed - Improve MIP selection for decals on Transparents From 8feddb4e14b8fcbdb9b9264aef62a69f83e131c8 Mon Sep 17 00:00:00 2001 From: Pavlos Mavridis Date: Fri, 19 Jun 2020 12:24:17 +0200 Subject: [PATCH 72/77] Hdrp Improved Depth Of Field (#965) * Initial unoptimized physically based DoF implementation * Minor fixes * Fix compilation of inactive per,utations * Add interleaved noise * Add alpha support * Add adaptive gather radius * always use the old DoF for now * take gatefit into account * Add a couple more levels in the CoC pyramid * Fix some inactive code paths * Fix CoC pyramid for near field * Rename Cycle Of Confusion to Circle Of Confusion Co-authored-by: sebastienlagarde --- .../PostProcessing/PostProcessSystem.cs | 99 +++++ .../Shaders/DoFCircleOfConfusion.compute | 56 +++ .../Shaders/DoFCircleOfConfusion.compute.meta | 9 + .../Shaders/DoFCoCPyramid.compute | 116 ++++++ .../Shaders/DoFCoCPyramid.compute.meta | 9 + .../PostProcessing/Shaders/DoFGather.compute | 354 ++++++++++++++++++ .../Shaders/DoFGather.compute.meta | 9 + .../RenderPipeline/HDStringConstants.cs | 2 + .../RenderPipeline/RenderPipelineResources.cs | 8 + 9 files changed, 662 insertions(+) create mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCircleOfConfusion.compute create mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCircleOfConfusion.compute.meta create mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute create mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute.meta create mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute create mode 100644 com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute.meta diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index 30494b65cd7..4f5052dbf5d 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -2215,6 +2215,105 @@ RTHandle Allocator(string id, int frameIndex, RTHandleSystem rtHandleSystem) #endregion + #region Depth Of Field (Physically based) + void DoPhysicallyBasedDepthOfField(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination, bool taaEnabled) + { + float scale = 1f / (float)m_DepthOfField.resolution; + int targetWidth = Mathf.RoundToInt(camera.actualWidth * scale); + int targetHeight = Mathf.RoundToInt(camera.actualHeight * scale); + + var fullresCoC = m_Pool.Get(Vector2.one, k_CoCFormat, true); + + // Map the old "max radius" parameters to a bigger range, so we can work on more challenging scenes + float maxRadius = Mathf.Max(m_DepthOfField.farMaxBlur, m_DepthOfField.nearMaxBlur); + float cocLimit = Mathf.Clamp(2 * maxRadius, 1, 32); + + ComputeShader cs; + int kernel; + + using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DepthOfFieldCoC))) + { + cs = m_Resources.shaders.dofCircleOfConfusion; + cs.shaderKeywords = null; + + if(m_DepthOfField.focusMode == DepthOfFieldMode.UsePhysicalCamera) + { + kernel = cs.FindKernel("KMainCoCPhysical"); + + // The sensor scale is used to convert the CoC size from mm to screen pixels + float sensorScale; + if( camera.camera.gateFit == Camera.GateFitMode.Horizontal ) + sensorScale = (0.5f / camera.camera.sensorSize.x) * camera.camera.pixelWidth; + else + sensorScale = (0.5f / camera.camera.sensorSize.y) * camera.camera.pixelHeight; + + // "A Lens and Aperture Camera Model for Synthetic Image Generation" [Potmesil81] + // Note: Focus distance is in meters, but focalLength and sensor size are in mm. + // We don't convert them to meters because the multiplication factors cancel-out + float F = camera.camera.focalLength / 1000f; + float A = camera.camera.focalLength / m_PhysicalCamera.aperture; + float P = m_DepthOfField.focusDistance.value; + float maxFarCoC = sensorScale * (A * F) / Mathf.Max((P - F), 1e-6f); + + // Scale and Bias factors for directly computing CoC size from post-rasterization depth with a single mad + float cocBias = maxFarCoC * (1f - P / camera.camera.farClipPlane); + float cocScale = maxFarCoC * P * (camera.camera.farClipPlane - camera.camera.nearClipPlane) / (camera.camera.farClipPlane * camera.camera.nearClipPlane); + cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, new Vector4(cocLimit, 0.0f, cocScale, cocBias)); + } + else + { + kernel = cs.FindKernel("KMainCoCManual"); + + float nearEnd = m_DepthOfField.nearFocusEnd.value; + float nearStart = Mathf.Min(m_DepthOfField.nearFocusStart.value, nearEnd - 1e-5f); + float farStart = Mathf.Max(m_DepthOfField.farFocusStart.value, nearEnd); + float farEnd = Mathf.Max(m_DepthOfField.farFocusEnd.value, farStart + 1e-5f); + cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, new Vector4(nearStart, nearEnd, farStart, farEnd)); + } + + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, fullresCoC); + cmd.DispatchCompute(cs, kernel, (camera.actualWidth + 7) / 8, (camera.actualHeight + 7) / 8, camera.viewCount); + } + + using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DepthOfFieldPyramid))) + { + // To have an adaptive gather radius, we need estimates for the the min and max CoC that intersect a pixel. + cs = m_Resources.shaders.DoFCoCPyramidCS; + cs.shaderKeywords = null; + + kernel = cs.FindKernel("KMainCoCPyramid"); + + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, fullresCoC); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip1, fullresCoC, 1); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip2, fullresCoC, 2); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip3, fullresCoC, 3); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip4, fullresCoC, 4); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip5, fullresCoC, 5); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputMip6, fullresCoC, 6); + cmd.DispatchCompute(cs, kernel, (camera.actualWidth + 31) / 32, (camera.actualHeight + 31) / 32, camera.viewCount); + } + + using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DepthOfFieldCombine))) + { + cs = m_Resources.shaders.dofGatherCS; + cs.shaderKeywords = null; + if (m_EnableAlpha) + cs.EnableKeyword("ENABLE_ALPHA"); + + kernel = cs.FindKernel("KMain"); + float sampleCount = Mathf.Max(m_DepthOfField.nearSampleCount, m_DepthOfField.farSampleCount); + float mipLevel = Mathf.Ceil(Mathf.Log(cocLimit, 2)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._Params, new Vector4(sampleCount, cocLimit, mipLevel, 0.0f)); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputTexture, source); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._InputCoCTexture, fullresCoC); + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, destination); + cmd.DispatchCompute(cs, kernel, (camera.actualWidth + 7) / 8, (camera.actualHeight + 7) / 8, camera.viewCount); + } + + m_Pool.Recycle(fullresCoC); + } + #endregion + #region Motion Blur struct MotionBlurParameters diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCircleOfConfusion.compute b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCircleOfConfusion.compute new file mode 100644 index 00000000000..81e5829696a --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCircleOfConfusion.compute @@ -0,0 +1,56 @@ +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/PostProcessDefines.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldCommon.hlsl" + +#pragma only_renderers d3d11 playstation xboxone vulkan metal switch + +#pragma kernel KMainCoCPhysical +#pragma kernel KMainCoCManual + +CBUFFER_START(cb0) +float4 _Params; +CBUFFER_END + +// outpute texture +RW_TEXTURE2D_X(float, _OutputTexture); + +#define GROUP_RES 8u +#define GROUP_SIZE (GROUP_RES * GROUP_RES) + +[numthreads(GROUP_RES, GROUP_RES, 1)] +void KMainCoCPhysical(uint3 dispatchThreadId : SV_DispatchThreadID) +{ + UNITY_XR_ASSIGN_VIEW_INDEX(dispatchThreadId.z); + PositionInputs posInputs = GetPositionInput(float2(dispatchThreadId.xy), _ScreenSize.zw, uint2(GROUP_RES, GROUP_RES)); + + float depth = LoadCameraDepth(posInputs.positionSS); + + // Note: the linearization of the depth is encoded directly in the MAD parameters + float CoC = _Params.w - _Params.z * depth; + + const float maxCoC = _Params.x; + if (CoC > 0) + { + // CoC clamping for the far field + CoC = min(CoC, maxCoC); + } + else + { + // CoC clamping for the near field + CoC = max(CoC, -maxCoC); + } + + _OutputTexture[COORD_TEXTURE2D_X(posInputs.positionSS)] = CoC; +} + +// Manual CoC using near & far planes +[numthreads(GROUP_RES, GROUP_RES, 1)] +void KMainCoCManual(uint3 dispatchThreadId : SV_DispatchThreadID) +{ + UNITY_XR_ASSIGN_VIEW_INDEX(dispatchThreadId.z); + + //TODO + + _OutputTexture[COORD_TEXTURE2D_X(dispatchThreadId.xy)] = 0.0f; +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCircleOfConfusion.compute.meta b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCircleOfConfusion.compute.meta new file mode 100644 index 00000000000..c9a8d717be5 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCircleOfConfusion.compute.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 75332b7b315c80d4babe506820aa0bfd +ComputeShaderImporter: + externalObjects: {} + currentAPIMask: 262148 + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute new file mode 100644 index 00000000000..c4436f59369 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute @@ -0,0 +1,116 @@ +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + +#pragma only_renderers d3d11 playstation xboxone vulkan metal switch + +#pragma kernel KMainCoCPyramid + +RW_TEXTURE2D_X(float, _InputTexture); + +RW_TEXTURE2D_X(float, _OutputMip1); +RW_TEXTURE2D_X(float, _OutputMip2); +RW_TEXTURE2D_X(float, _OutputMip3); +RW_TEXTURE2D_X(float, _OutputMip4); +RW_TEXTURE2D_X(float, _OutputMip5); +RW_TEXTURE2D_X(float, _OutputMip6); + +#define GROUP_SIZE 32 + +groupshared float gs_cache[GROUP_SIZE * GROUP_SIZE]; + +void StorePixel(uint index, float color) +{ + gs_cache[index] = color; +} + +float LoadPixel(uint index) +{ + return gs_cache[index]; +} + +float MaxOp(float a, float b) +{ + return abs(a) > abs(b) ? a : b; +} + +// Generate six mips in one pass +[numthreads(GROUP_SIZE, GROUP_SIZE, 1)] +void KMainCoCPyramid(uint3 dispatchThreadId : SV_DispatchThreadID, uint groupIndex : SV_GroupIndex) +{ + UNITY_XR_ASSIGN_VIEW_INDEX(dispatchThreadId.z); + + uint2 ul = dispatchThreadId.xy << 1u; + + // First mip + float color = _InputTexture[COORD_TEXTURE2D_X(ul)]; + color = MaxOp(color, _InputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 0u))]); + color = MaxOp(color, _InputTexture[COORD_TEXTURE2D_X(ul + uint2(0u, 1u))]); + color = MaxOp(color, _InputTexture[COORD_TEXTURE2D_X(ul + uint2(1u, 1u))]); + + // TODO: also compute and pack the min value + StorePixel(groupIndex, color); + + _OutputMip1[COORD_TEXTURE2D_X(dispatchThreadId.xy)] = color; + + GroupMemoryBarrierWithGroupSync(); + + // Second mip - checks that X and Y are even + if ((groupIndex & 0x21) == 0) + { + color = MaxOp(color, LoadPixel(groupIndex + 1u)); + color = MaxOp(color, LoadPixel(groupIndex + GROUP_SIZE)); + color = MaxOp(color, LoadPixel(groupIndex + GROUP_SIZE + 1u)); + + StorePixel(groupIndex, color); + + _OutputMip2[COORD_TEXTURE2D_X(dispatchThreadId.xy / 2u)] = color; + } + + GroupMemoryBarrierWithGroupSync(); + + // Third mip - checks that X and Y are multiples of four + if ((groupIndex & 0x63) == 0) + { + color = MaxOp(color, LoadPixel(groupIndex + 2u)); + color = MaxOp(color, LoadPixel(groupIndex + 2u * GROUP_SIZE)); + color = MaxOp(color, LoadPixel(groupIndex + 2u * GROUP_SIZE + 2u)); + StorePixel(groupIndex, color); + + _OutputMip3[COORD_TEXTURE2D_X(dispatchThreadId.xy / 4u)] = color; + } + + GroupMemoryBarrierWithGroupSync(); + + // Fourth mip - checks that X and Y are multiples of 8 + if ((groupIndex & 0xE7) == 0) + { + color = MaxOp(color, LoadPixel(groupIndex + 4u)); + color = MaxOp(color, LoadPixel(groupIndex + 4u * GROUP_SIZE)); + color = MaxOp(color, LoadPixel(groupIndex + 4u * GROUP_SIZE + 4u)); + StorePixel(groupIndex, color); + + _OutputMip4[COORD_TEXTURE2D_X(dispatchThreadId.xy / 8u)] = color; + } + + GroupMemoryBarrierWithGroupSync(); + + // Fifth mip - checks that X and Y are multiples of 16 + if ((groupIndex & 0x1EF) == 0) + { + color = MaxOp(color, LoadPixel(groupIndex + 8u)); + color = MaxOp(color, LoadPixel(groupIndex + 8u * GROUP_SIZE)); + color = MaxOp(color, LoadPixel(groupIndex + 8u * GROUP_SIZE + 8u)); + + _OutputMip5[COORD_TEXTURE2D_X(dispatchThreadId.xy / 16u)] = color; + } + + // Last mip - only one thread + if (groupIndex == 0) + { + color = MaxOp(color, LoadPixel(groupIndex + 16u)); + color = MaxOp(color, LoadPixel(groupIndex + 16u * GROUP_SIZE)); + color = MaxOp(color, LoadPixel(groupIndex + 16u * GROUP_SIZE + 16u)); + + _OutputMip6[COORD_TEXTURE2D_X(dispatchThreadId.xy / 32u)] = color; + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute.meta b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute.meta new file mode 100644 index 00000000000..7af581d9913 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: df41a69211c03fe479b63a8bed3bfbb4 +ComputeShaderImporter: + externalObjects: {} + currentAPIMask: 0 + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute new file mode 100644 index 00000000000..072d3173169 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute @@ -0,0 +1,354 @@ +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/PostProcessDefines.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldCommon.hlsl" + +#pragma only_renderers d3d11 playstation xboxone vulkan metal switch + +#pragma kernel KMain + +#pragma multi_compile _ ENABLE_ALPHA + +CBUFFER_START(cb0) +float4 _Params; +CBUFFER_END + +// Input textures +TEXTURE2D_X(_InputTexture); +TEXTURE2D_X(_InputCoCTexture); + +// Outpute texture +RW_TEXTURE2D_X(CTYPE, _OutputTexture); + +// A set of Defines to fine-tune the algorithm +#define NUM_BUCKETS 3 +#define COC_FAR_CLAMPING +#define CENTER_DENSITY +#define RING_DENSITY 8.0 +#define UNIFORM_WEIGHTS +//#define ADAPTIVE_RADIUS +#define GRADIENT_NOISE +//#define OCTAWEB_SORTING + +// DO NOT EDIT: Helper defines so we can have one code path when OCTAWEB_SORTING is enabled or disabled. +#ifndef OCTAWEB_SORTING + #define RING_COLOR totalColor + #define RING_MAXCOC maxCoC + #define RING_HITS totalHits + #define RING_ALPHA totalAlpha +#else + #define RING_COLOR ringColor + #define RING_MAXCOC ringMaxCoC + #define RING_HITS ringHits + #define RING_ALPHA ringAlpha +#endif + +#define GROUP_RES 8u +#define GROUP_SIZE (GROUP_RES * GROUP_RES) + + +int GetCoCBucket(float cocSize) +{ +#if (NUM_BUCKETS == 1) + return 0; +#endif + +#ifdef UNIFORM_WEIGHTS + return 0; +#endif + + // Threshold to split near, far and in-focus range. We don't need to expose this parameter, as the algorithm is robust against it + const float dofThreshold = 6; + + if (cocSize > dofThreshold) + { + return 0; + } + else if (abs(cocSize) < dofThreshold) + { + return 1; + } + else + { + return 2; + } +} + +float GetCoCRadius(int2 positionSS, out int bucketIndex) +{ + float CoCRadius = LOAD_TEXTURE2D_X(_InputCoCTexture, positionSS).x; + bucketIndex = GetCoCBucket(CoCRadius); + return abs(CoCRadius); +} + +float GetCoCMaxRadius(int2 positionSS) +{ +#ifndef ADAPTIVE_RADIUS + return _Params.y; +#else + // We only have up to 6 mip levels + int lod = min(6, _Params.z); + float maxOverlapingCoC = LOAD_TEXTURE2D_X_LOD(_InputCoCTexture, positionSS >> lod, lod).x; + return abs(maxOverlapingCoC); +#endif +} + +float GetSampleWeight(float cocRadius) +{ +#ifdef UNIFORM_WEIGHTS + return 1.0f; +#endif + + if (cocRadius == 0.0) return 0.0; + + float pixelRadius = 0.7071f; + float singlePixelArea = PI * pixelRadius * pixelRadius; + float diskArea = PI * cocRadius * cocRadius; + return diskArea >= singlePixelArea ? rcp(diskArea) : rcp(singlePixelArea); +} + +float2 PointInCircle(float angle) +{ + return float2(cos(angle), sin(angle)); +} + +float GetNumSamples(float radius) +{ + //TODO: needs to take into account the density push towards the center (when enabled) + float numRings = _Params.x; + float maxRadius = _Params.y; + + float dR = maxRadius / numRings; + float rings = floor(radius / dR); + float seriesSum = 0.5 * rings * (rings + 1); + return 1.0 + seriesSum * RING_DENSITY; +} + +[numthreads(GROUP_RES, GROUP_RES, 1)] +void KMain(uint3 dispatchThreadId : SV_DispatchThreadID) +{ + PositionInputs posInputs = GetPositionInput(float2(dispatchThreadId.xy), _ScreenSize.zw, uint2(GROUP_RES, GROUP_RES)); + + CTYPE centerColor = LOAD_TEXTURE2D_X(_InputTexture, posInputs.positionSS).CTYPE_SWIZZLE; + int bucketIndex = 0; + float centerCoc = GetCoCRadius(posInputs.positionSS, bucketIndex); + + // Bucket 0 : far focus region + // Bucket 1 : in focus region + // Bucket 2 : near focus region + float4 totalColor[NUM_BUCKETS]; + float maxCoC[NUM_BUCKETS]; + float prevRingWeight[NUM_BUCKETS]; + float totalHits[NUM_BUCKETS]; +#ifdef ENABLE_ALPHA + float totalAlpha[NUM_BUCKETS]; +#endif + + // Initialize color/weights and everything else to zero (for all buckets) + for (int i = 0; i < NUM_BUCKETS; ++i) + { + totalColor[i] = 0.0f; + maxCoC[i] = 0.0f; + prevRingWeight[i] = 0.0f; + totalHits[i] = 0.0f; +#ifdef ENABLE_ALPHA + totalAlpha[i] = 0.0f; +#endif + } + + // Record the central sample + { + float weight = GetSampleWeight(centerCoc); + totalColor[bucketIndex].xyz = centerColor.xyz * weight; + totalColor[bucketIndex].w = weight; + maxCoC[bucketIndex] = centerCoc; + prevRingWeight[bucketIndex] = weight; +#ifdef ENABLE_ALPHA + totalAlpha[bucketIndex] = centerColor.w; +#endif + } + + float numRings = _Params.x; + float maxRadius = GetCoCMaxRadius(posInputs.positionSS); + + float dR = maxRadius * rcp(numRings); + float stratum = fmod(posInputs.positionSS.x + posInputs.positionSS.y, 2.0f); + // Note: gradient noise seems to give worse results than s + float noise = InterleavedGradientNoise(posInputs.positionSS.xy, 0); + float noise2 = InterleavedGradientNoise(posInputs.positionSS.xy, 9); + + // Iterate over the octaweb pattern and gather the DoF samples + for (float ring = 1; ring <= numRings; ring += 1.0) + { + float scaledRad = dR; + +#ifdef CENTER_DENSITY + // make the samples more dense at the center + scaledRad = lerp(0.5 * dR, dR, ring * rcp(numRings)); +#endif + + float dAng = 2.0f * PI / (ring * RING_DENSITY); + + // for high sample counts, checkerboarding looks better +#ifndef GRADIENT_NOISE + float radius = ring * scaledRad + stratum * scaledRad; + float ringOffset = 0.5 * fmod(ring, 2.0f) * dAng; +#else + float radius = ring * scaledRad + noise2 * scaledRad; + float ringOffset = noise * dAng; +#endif + +#ifdef OCTAWEB_SORTING + float4 ringColor[NUM_BUCKETS]; + float ringMaxCoC[NUM_BUCKETS]; + float ringHits[NUM_BUCKETS]; +#ifdef ENABLE_ALPHA + float4 ringAlpha[NUM_BUCKETS]; +#endif + + for (int i = 0; i < NUM_BUCKETS; ++i) + { + ringColor[i] = 0.0f; + ringMaxCoC[i] = 0.0f; + ringHits[i] = 0.0f; +#ifdef ENABLE_ALPHA + ringAlpha[i] = 0.0f; +#endif + } +#endif + + for (float ang = ringOffset; ang < 2 * PI; ang += dAng) + { + float2 sampleTC = posInputs.positionSS + radius * PointInCircle(ang); + sampleTC = clamp(sampleTC, float2(0, 0), _ScreenSize.xy - float2(1, 1)); + + int sampleBucket = 0; + CTYPE sampleColor = LOAD_TEXTURE2D_X(_InputTexture, sampleTC).CTYPE_SWIZZLE; + float sampleCoC = GetCoCRadius(sampleTC, sampleBucket); + +#ifdef COC_FAR_CLAMPING + if (sampleBucket < 1) + sampleCoC = clamp(sampleCoC, 0, centerCoc); +#endif + + if (sampleCoC > radius) + { + float weight = GetSampleWeight(sampleCoC); + RING_COLOR[sampleBucket].xyz += sampleColor.xyz * weight; + RING_COLOR[sampleBucket].w += weight; + RING_MAXCOC[sampleBucket] = max(RING_MAXCOC[sampleBucket], sampleCoC); + RING_HITS[sampleBucket] += 1.0; +#ifdef ENABLE_ALPHA + RING_ALPHA[sampleBucket] = sampleColor.w * weight; +#endif + } +#ifdef UNIFORM_WEIGHTS + else + { + RING_COLOR[sampleBucket].xyz += RING_COLOR[sampleBucket].xyz / RING_COLOR[sampleBucket].w; + RING_COLOR[sampleBucket].w += 1.0f; +#ifdef ENABLE_ALPHA + RING_ALPHA[sampleBucket] += RING_ALPHA[sampleBucket] / RING_COLOR[sampleBucket].w; +#endif + } +#endif + } + +#ifdef OCTAWEB_SORTING + // Far bucket + { + totalColor[0] += RING_COLOR[0]; + maxCoC[0] = max(maxCoC[0], RING_MAXCOC[0]); + totalHits[0] += RING_HITS[0]; +#ifdef ENABLE_ALPHA + totalAlpha[0] += RING_ALPHA[0]; +#endif + } + + // In-focus bucket + { + totalColor[1] += RING_COLOR[1]; + maxCoC[1] = max(maxCoC[1], RING_MAXCOC[1]); + totalHits[1] += RING_HITS[1]; +#ifdef ENABLE_ALPHA + totalAlpha[1] += RING_ALPHA[1]; +#endif + } + + // Near bucket + { + float currentAvg = RING_COLOR[2].w * rcp(ring * RING_DENSITY); + float prevAvg = prevRingWeight[2] * ((ring > 1) ? rcp((ring - 1.0) * RING_DENSITY) : 1); + float occlusion = saturate(prevAvg - currentAvg); + //float alpha = saturate(RING_COLOR[2].w * rcp(GetNumSamples(RING_MAXCOC[2])) * rcp(getSampleWeight(RING_MAXCOC[2]))); + float alpha = ringHits[2] * rcp(ring * RING_DENSITY); + + //totalColor[2] += RING_COLOR[2]; + maxCoC[2] = max(maxCoC[2], RING_MAXCOC[2]); + totalHits[2] += RING_HITS[2]; + + float blendFactor = 1.0 - alpha * occlusion; + totalColor[2] = blendFactor * totalColor[2] + RING_COLOR[2]; + prevRingWeight[2] = ringColor[2].w; +#ifdef ENABLE_ALPHA + totalAlpha[2] += blendFactor * totalAlpha[2] + RING_ALPHA[2]; +#endif + } +#endif + } + + // Now compute the final color by combining the near, far and in-focus buckets with proper blending + + // Far range + float3 outColor = totalColor[0].xyz; + float totalW = totalColor[0].w; +#ifdef ENABLE_ALPHA + float outAlpha = totalAlpha[0]; +#endif + +#ifndef UNIFORM_WEIGHTS + // In focus range + { + // TODO: we might need to re-investigate the normaziation here, there is banding + float alpha = saturate(totalColor[1].w * rcp(GetNumSamples(maxCoC[1])) * rcp(GetSampleWeight(maxCoC[1]))); + outColor.xyz = (1.0 - alpha) * outColor.xyz + totalColor[1].xyz; + totalW = (1.0 - alpha) * totalW + totalColor[1].w; +#ifdef ENABLE_ALPHA + outAlpha = (1.0 - alpha) * outAlpha + totalAlpha[1]; +#endif + } + if (totalW > 0) outColor.xyz /= totalW; + + // Near range + float alpha = saturate(3 * totalHits[2] * rcp(GetNumSamples(maxCoC[2]))); + float3 srcColor = totalColor[2].w > 0 ? totalColor[2].xyz / totalColor[2].w : 0.0f; + outColor.xyz = (1.0 - alpha) * outColor.xyz + alpha * srcColor; +#ifdef ENABLE_ALPHA + float srcAlpha = totalColor[2].w > 0 ? totalAlpha[2] / totalColor[2].w : 0.0f; + outAlpha = (1.0 - alpha) * outAlpha + alpha * srcAlpha; + +#endif +#else + + // back to front alpha blending of the other buckets + for (int j = 1; j < NUM_BUCKETS; ++j) + { + // TODO: we might need to re-investigate the normaziation here, there is banding + float alpha = saturate(totalColor[j].w * rcp(GetNumSamples(maxCoC[j])) * rcp(GetSampleWeight(maxCoC[j]))); + + outColor.xyz = (1.0 - alpha) * outColor.xyz + totalColor[j].xyz; + totalW = (1.0 - alpha) * totalW + totalColor[j].w; +#ifdef ENABLE_ALPHA + outAlpha = (1.0 - alpha) * outAlpha + totalAlpha[j]; +#endif + } + outColor.xyz = outColor.xyz * rcp(totalW); +#endif + +#ifdef ENABLE_ALPHA + _OutputTexture[COORD_TEXTURE2D_X(posInputs.positionSS)] = float4(outColor.xyz, outAlpha * rcp(totalW)); +#else + _OutputTexture[COORD_TEXTURE2D_X(posInputs.positionSS)] = outColor.xyz; +#endif + +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute.meta b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute.meta new file mode 100644 index 00000000000..fa706d8737c --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DoFGather.compute.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1e6b16a7970a1494db74b1d3d007d1cc +ComputeShaderImporter: + externalObjects: {} + currentAPIMask: 0 + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs index c1c5d161694..9651448da5e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs @@ -677,6 +677,8 @@ static class HDShaderIDs public static readonly int _OutputMip2 = Shader.PropertyToID("_OutputMip2"); public static readonly int _OutputMip3 = Shader.PropertyToID("_OutputMip3"); public static readonly int _OutputMip4 = Shader.PropertyToID("_OutputMip4"); + public static readonly int _OutputMip5 = Shader.PropertyToID("_OutputMip5"); + public static readonly int _OutputMip6 = Shader.PropertyToID("_OutputMip6"); public static readonly int _IndirectBuffer = Shader.PropertyToID("_IndirectBuffer"); public static readonly int _InputNearCoCTexture = Shader.PropertyToID("_InputNearCoCTexture"); public static readonly int _NearTileList = Shader.PropertyToID("_NearTileList"); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs index 9f6dbd1ac7a..1d092d66e73 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs @@ -287,6 +287,14 @@ public sealed class ShaderResources [Reload("Runtime/PostProcessing/Shaders/TemporalAntialiasing.shader")] public Shader temporalAntialiasingPS; + // Physicaly based DoF + [Reload("Runtime/PostProcessing/Shaders/DoFCircleOfConfusion.compute")] + public ComputeShader dofCircleOfConfusion; + [Reload("Runtime/PostProcessing/Shaders/DoFGather.compute")] + public ComputeShader dofGatherCS; + [Reload("Runtime/PostProcessing/Shaders/DoFCoCPyramid.compute")] + public ComputeShader DoFCoCPyramidCS; + [Reload("Runtime/PostProcessing/Shaders/ContrastAdaptiveSharpen.compute")] public ComputeShader contrastAdaptiveSharpenCS; #if ENABLE_VIRTUALTEXTURES From ebdafa91cb723457343e624ed091f170525214ae Mon Sep 17 00:00:00 2001 From: JulienIgnace-Unity Date: Fri, 19 Jun 2020 16:52:03 +0200 Subject: [PATCH 73/77] Fixed an issue where manipulating the color wheels in a volume component would reset the cursor every time. (#985) * Fixed an issue where manipulating the color wheels in a volume component would reset the cursor every time. * Update changelog Co-authored-by: Sebastien Lagarde --- .../Editor/Volume/VolumeComponentListEditor.cs | 4 ++-- .../Runtime/Volume/VolumeProfile.cs | 13 +++++++++++++ .../CHANGELOG.md | 1 + 3 files changed, 16 insertions(+), 2 deletions(-) diff --git a/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentListEditor.cs b/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentListEditor.cs index 21a110079a0..9669c56a435 100644 --- a/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentListEditor.cs +++ b/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentListEditor.cs @@ -199,10 +199,10 @@ public void OnGUI() // Even if the asset is not dirty, the list of component may have been changed by another inspector. // In this case, only the hash will tell us that we need to refresh. - if (asset.isDirty || asset.GetHashCode() != m_CurrentHashCode) + if (asset.isDirty || asset.GetComponentListHashCode() != m_CurrentHashCode) { RefreshEditors(); - m_CurrentHashCode = asset.GetHashCode(); + m_CurrentHashCode = asset.GetComponentListHashCode(); asset.isDirty = false; } diff --git a/com.unity.render-pipelines.core/Runtime/Volume/VolumeProfile.cs b/com.unity.render-pipelines.core/Runtime/Volume/VolumeProfile.cs index 198a44af7ac..a687a86fb4d 100644 --- a/com.unity.render-pipelines.core/Runtime/Volume/VolumeProfile.cs +++ b/com.unity.render-pipelines.core/Runtime/Volume/VolumeProfile.cs @@ -297,5 +297,18 @@ public override int GetHashCode() return hash; } } + + internal int GetComponentListHashCode() + { + unchecked + { + int hash = 17; + + for (int i = 0; i < components.Count; i++) + hash = hash * 23 + components[i].GetType().GetHashCode(); + + return hash; + } + } } } diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 79a2f40326b..cbfefeee7e8 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -692,6 +692,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed warning in HDAdditionalLightData OnValidate (cases 1250864, 1244578) - Fixed a bug related to denoising ray traced reflections. - Fixed nullref in the layered lit material inspector. +- Fixed an issue where manipulating the color wheels in a volume component would reset the cursor every time. ### Changed - Improve MIP selection for decals on Transparents From 20b8fc92a29a6e501728ba066ebcae3e9e20e3d3 Mon Sep 17 00:00:00 2001 From: JulienIgnace-Unity Date: Fri, 19 Jun 2020 17:52:10 +0200 Subject: [PATCH 74/77] Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once. (#983) * Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once. * Update changelog Co-authored-by: Sebastien Lagarde --- .../CHANGELOG.md | 1 + .../Sky/HDLightingWindowEnvironmentSection.cs | 17 +++++++++++------ .../Runtime/Sky/SkyManager.cs | 11 ++++------- 3 files changed, 16 insertions(+), 13 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index cbfefeee7e8..f556ce37867 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -693,6 +693,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed a bug related to denoising ray traced reflections. - Fixed nullref in the layered lit material inspector. - Fixed an issue where manipulating the color wheels in a volume component would reset the cursor every time. +- Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once. ### Changed - Improve MIP selection for decals on Transparents diff --git a/com.unity.render-pipelines.high-definition/Editor/Sky/HDLightingWindowEnvironmentSection.cs b/com.unity.render-pipelines.high-definition/Editor/Sky/HDLightingWindowEnvironmentSection.cs index 009c168b822..5bfb71d8ac4 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Sky/HDLightingWindowEnvironmentSection.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Sky/HDLightingWindowEnvironmentSection.cs @@ -32,13 +32,16 @@ class SerializedStaticLightingSky { SerializedObject serializedObject; public SerializedProperty skyUniqueID; - public SerializedProperty profile; + public VolumeProfile volumeProfile + { + get => (serializedObject.targetObject as StaticLightingSky).profile; + set => (serializedObject.targetObject as StaticLightingSky).profile = value; + } public SerializedStaticLightingSky(StaticLightingSky staticLightingSky) { serializedObject = new SerializedObject(staticLightingSky); skyUniqueID = serializedObject.FindProperty("m_StaticLightingSkyUniqueID"); - profile = serializedObject.FindProperty("m_Profile"); } public void Apply() => serializedObject.ApplyModifiedProperties(); @@ -170,10 +173,12 @@ void DrawGUI() ++EditorGUI.indentLevel; //cannot use SerializeProperty due to logic in the property - var profile = m_SerializedActiveSceneLightingSky.profile.objectReferenceValue; - var newProfile = EditorGUILayout.ObjectField(EditorGUIUtility.TrTextContent("Profile"), m_SerializedActiveSceneLightingSky.profile.objectReferenceValue, typeof(VolumeProfile), allowSceneObjects: false) as VolumeProfile; + var profile = m_SerializedActiveSceneLightingSky.volumeProfile; + var newProfile = EditorGUILayout.ObjectField(EditorGUIUtility.TrTextContent("Profile"), profile, typeof(VolumeProfile), allowSceneObjects: false) as VolumeProfile; if (profile != newProfile) - m_SerializedActiveSceneLightingSky.profile.objectReferenceValue = newProfile; + { + m_SerializedActiveSceneLightingSky.volumeProfile = newProfile; + } using (new EditorGUI.DisabledScope(m_SkyClassNames.Count == 1)) // Only "None" { @@ -200,7 +205,7 @@ void UpdateSkyIntPopupData() m_SkyClassNames.Add(new GUIContent("None")); m_SkyUniqueIDs.Add(0); - VolumeProfile profile = m_SerializedActiveSceneLightingSky.profile.objectReferenceValue as VolumeProfile; + VolumeProfile profile = m_SerializedActiveSceneLightingSky.volumeProfile; if (profile != null) { var skyTypesDict = SkyManager.skyTypesDict; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs index 06d54830607..a68ed110d27 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs @@ -828,13 +828,10 @@ public void UpdateEnvironment(HDCamera hdCamera, ScriptableRenderContext renderC #endif if ((ambientMode == SkyAmbientMode.Static || forceStaticUpdate) && hdCamera.camera.cameraType != CameraType.Preview) { - if (staticLightingSky != null) - { - m_StaticLightingSky.skySettings = staticLightingSky.skySettings; - m_StaticLightingSky.cloudLayer = staticLightingSky.cloudLayer; - UpdateEnvironment(hdCamera, renderContext, m_StaticLightingSky, sunLight, m_StaticSkyUpdateRequired, true, true, SkyAmbientMode.Static, frameIndex, cmd); - m_StaticSkyUpdateRequired = false; - } + m_StaticLightingSky.skySettings = staticLightingSky != null ? staticLightingSky.skySettings : null; + m_StaticLightingSky.cloudLayer = staticLightingSky != null ? staticLightingSky.cloudLayer : null; + UpdateEnvironment(hdCamera, renderContext, m_StaticLightingSky, sunLight, m_StaticSkyUpdateRequired, true, true, SkyAmbientMode.Static, frameIndex, cmd); + m_StaticSkyUpdateRequired = false; } m_UpdateRequired = false; From bd80b94faa15c703d6757547c013867926c95d1e Mon Sep 17 00:00:00 2001 From: sebastienlagarde Date: Fri, 19 Jun 2020 18:11:47 +0200 Subject: [PATCH 75/77] Update upgrade guide, fix hdrp resource asset and vfx (#992) --- .../Documentation~/Upgrading-from-2020.1-to-2020.2.md | 7 +++++-- .../HDRenderPipelineResources.asset | 4 ++++ 2 files changed, 9 insertions(+), 2 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md b/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md index 86cc8613c78..de3badbfb51 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md @@ -41,7 +41,9 @@ The shader function `SampleShadow_PCSS` now requires you to pass in an additiona From Unity 2020.2, due to the change of shadow map, the enum HDShadowFilteringQuality have been moved to HDShadowManager.cs and the variables ShaderConfig.s_DeferredShadowFiltering as well as the option ShaderOptions.DeferredShadowFiltering have been removed from the code as they have no impact anymore. -From Unity 2020.2, a new option is available name ColoredShadow. It allow to control if the shadow will be chromatic or monochrome. ColoredShadow have a performance cost. ColoredShadow are the default and currently only work with Raytrace shadow. +From Unity 2020.2, a new option is available named ColoredShadow. It allows you to control whether a shadow is chromatic or monochrome. ColoredShadow is enabled by default and currently only works with [Ray-traced shadows](Ray-Traced-Shadows.md). Note that colored shadows are more resource-intensive to process than standard shadows. + +From Unity 2020.2, the Raytracing option and equivalent generated shader macro SHADEROPTIONS_RAYTRACING have been removed. It is not longer require to edit shader config file to use Raytracing features of HDRP. ## Shader code @@ -73,8 +75,9 @@ BSDFData bsdfData = ConvertSurfaceDataToBSDFData(posInput.positionSS, surfaceDat PreLightData preLightData = GetPreLightData(V, posInput, bsdfData); ``` +From Unity 2020.2, HDRP includes a new rectangular area shadow evaluation function, EvaluateShadow_RectArea. The GetAreaLightAttenuation() function has been renamed to GetRectAreaShadowAttenuation(). Also the type DirectionalShadowType have been renamed SHADOW_TYPE. -From Unity 2020.2, a new rectangular area shadow have been introduce EvaluateShadow_RectArea and the function GetAreaLightAttenuation() have been rename to GetRectAreaShadowAttenuation(). Also the type DirectionalShadowType have been renamed SHADOW_TYPE. +From Unity 2020.2, the macro ENABLE_RAYTRACING, SHADEROPTIONS_RAYTRACING, and RAYTRACING_ENABLED have been removed. A new multicompile is introduce for forward pass: SCREEN_SPACE_SHADOWS_OFF SCREEN_SPACE_SHADOWS_ON. This allow to enable raytracing effect without requiring edition of shader config file. ## Custom pass API diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset index 1ec9e7858a3..a00e82a23ce 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset @@ -206,6 +206,10 @@ MonoBehaviour: SMAAPS: {fileID: 4800000, guid: 9655f4aa89a469c49aceaceabf9bc77b, type: 3} temporalAntialiasingPS: {fileID: 4800000, guid: 3dd9fd928fdb83743b1f27d15df22179, type: 3} + dofCircleOfConfusion: {fileID: 7200000, guid: 75332b7b315c80d4babe506820aa0bfd, + type: 3} + dofGatherCS: {fileID: 7200000, guid: 1e6b16a7970a1494db74b1d3d007d1cc, type: 3} + DoFCoCPyramidCS: {fileID: 7200000, guid: df41a69211c03fe479b63a8bed3bfbb4, type: 3} contrastAdaptiveSharpenCS: {fileID: 7200000, guid: 560896aec2f412c48995be35551a4ac6, type: 3} accumulationCS: {fileID: 7200000, guid: ed80add7a217efa468d137d6f7c668f3, type: 3} From ca67aa3bbdb635f4dd1b1bfc29054706ea050b7d Mon Sep 17 00:00:00 2001 From: sebastienlagarde Date: Fri, 19 Jun 2020 19:16:58 +0200 Subject: [PATCH 76/77] Cleanup Render Pipeline menu script entry (#993) * Cleanup script in Edit menu * Update Render-Pipeline-Wizard.md --- .../Documentation~/Material-Upgrade.md | 2 +- .../Documentation~/Render-Pipeline-Wizard.md | 4 +- .../PostProcessing/TonemappingEditor.cs | 4 +- .../HDRenderPipelineMenuItems.cs | 215 ++++----------- .../Editor/Upgraders/UpgradeMenuItem.cs | 247 ------------------ .../Editor/Upgraders/UpgradeMenuItem.cs.meta | 11 - .../UpgradeStandardShaderMaterials.cs | 27 +- .../Editor/Wizard/HDWizard.Window.cs | 4 +- 8 files changed, 67 insertions(+), 447 deletions(-) delete mode 100644 com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeMenuItem.cs delete mode 100644 com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeMenuItem.cs.meta diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Material-Upgrade.md b/com.unity.render-pipelines.high-definition/Documentation~/Material-Upgrade.md index bee7ef5fdd7..1e256c621e8 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Material-Upgrade.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Material-Upgrade.md @@ -18,4 +18,4 @@ Please note that if a version control system that requires check out operations In case the above process fails and a material is not working as expected when upgrading HDRP version, it is suggested to run the upgrade process manually. To do so, you can either: - Open the [Render Pipeline Wizard](Render-Pipeline-Wizard.html) and under the **Project Migration Quick-links** click on the Upgrade HDRP Materials to Latest Version button. Or: -- Select **Edit > Render Pipelines > Upgrade HDRP Materials to Latest Version** \ No newline at end of file +- Select **Edit > Render Pipelines > HD Render Pipeline > Upgrade from Previous Version > Upgrade HDRP Materials to Latest Version** diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Render-Pipeline-Wizard.md b/com.unity.render-pipelines.high-definition/Documentation~/Render-Pipeline-Wizard.md index eecbef60ef6..53753e37fa2 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Render-Pipeline-Wizard.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Render-Pipeline-Wizard.md @@ -93,9 +93,9 @@ Note that every **Fix** will be deactivated if your Hardware or OS do not suppor ## Project Migration Quick-links -When upgrading a project from the built-in render pipeline to HDRP, you need to do upgrade your Lights and your Materials. Use the following utility functions to help with the upgrade process: +When upgrading a project from the built-in render pipeline to HDRP, you need to do upgrade your Materials. Use the following utility functions to help with the upgrade process: - **Upgrade Project Materials to High Definition Materials**: Upgrades every Material in your Unity Project to HDRP Materials. - **Upgrade Selected Materials to High Definition Materials**: Upgrades every Material currently selected to HDRP Materials. -- **Multiply Unity Builtin Directional Light Intensity to match High Definition**: Multiply intensity of each Directional Light in the current Scene to match HDRP compatible intensity values. Caution: This script should be executed only once. +The lighting will not match as HDRP use a different attenuation function than built-in and use correct math to handle lighting model. There is no function that can convert the look. Thus the lighting will require to be redone. diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs index 6df51c75676..256ffd2bcc5 100644 --- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/TonemappingEditor.cs @@ -125,7 +125,7 @@ public override void OnInspectorGUI() PropertyField(m_LutContribution, EditorGUIUtility.TrTextContent("Contribution")); - EditorGUILayout.HelpBox("Use \"Edit > Render Pipeline > Render Selected Camera to Log EXR\" to export a log-encoded frame for external grading.", MessageType.Info); + EditorGUILayout.HelpBox("Use \"Edit > Render Pipeline > HD Render Pipeline > Render Selected Camera to Log EXR\" to export a log-encoded frame for external grading.", MessageType.Info); } } @@ -142,7 +142,7 @@ void CheckCurveRT(int width, int height) sealed class ExrExportMenu { - [MenuItem("Edit/Render Pipeline/Render Selected Camera to Log EXR %#&e", priority = CoreUtils.editMenuPriority3)] + [MenuItem("Edit/Render Pipeline/HD Render Pipeline/Render Selected Camera to Log EXR %#&e")] static void Export() { var camera = Selection.activeGameObject?.GetComponent(); diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineMenuItems.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineMenuItems.cs index 106f326c19d..37c74e1f310 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineMenuItems.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineMenuItems.cs @@ -8,6 +8,7 @@ using UnityEngine.SceneManagement; using UnityEditor.SceneManagement; using UnityEngine.Rendering; +using UnityEngine.Assertions; namespace UnityEditor.Rendering.HighDefinition { @@ -45,7 +46,7 @@ static void RemoveTessellationMaterials() } } - [MenuItem("Edit/Render Pipeline/Export Sky to Image", priority = CoreUtils.editMenuPriority3)] + [MenuItem("Edit/Render Pipeline/HD Render Pipeline/Export Sky to Image")] static void ExportSkyToImage() { var renderpipeline = RenderPipelineManager.currentPipeline as HDRenderPipeline; @@ -95,160 +96,11 @@ static void CreateSceneSettingsGameObject(MenuCommand menuCommand) volume.sharedProfile = profile; } - [MenuItem("Edit/Render Pipeline/Upgrade Fog Volume Components", priority = CoreUtils.editMenuPriority2)] - static void UpgradeFogVolumeComponents(MenuCommand menuCommand) + [MenuItem("Edit/Render Pipeline/HD Render Pipeline/Upgrade from Previous Version /Upgrade HDRP Materials to Latest Version")] + internal static void UpgradeMaterials() { - void OverrideCommonParameters(AtmosphericScattering input, Fog output) - { - if (input.colorMode.overrideState) - output.colorMode.Override(input.colorMode.value); - if (input.color.overrideState) - output.color.Override(input.color.value); - if (input.maxFogDistance.overrideState) - output.maxFogDistance.Override(input.maxFogDistance.value); - if (input.mipFogMaxMip.overrideState) - output.mipFogMaxMip.Override(input.mipFogMaxMip.value); - if (input.mipFogNear.overrideState) - output.mipFogNear.Override(input.mipFogNear.value); - if (input.mipFogFar.overrideState) - output.mipFogFar.Override(input.mipFogFar.value); - if (input.tint.overrideState) - output.tint.Override(input.tint.value); - } - - Fog CreateFogComponentIfNeeded(VolumeProfile profile) - { - Fog fogComponent = null; - if (!profile.TryGet(out fogComponent)) - { - fogComponent = VolumeProfileFactory.CreateVolumeComponent(profile, false, false); - } - - return fogComponent; - } - - if (!EditorUtility.DisplayDialog(DialogText.title, "This will upgrade all Volume Profiles containing Exponential or Volumetric Fog components to the new Fog component. " + DialogText.projectBackMessage, DialogText.proceed, DialogText.cancel)) - return; - - var profilePathList = AssetDatabase.FindAssets("t:VolumeProfile", new string[]{ "Assets" }); - - int profileCount = profilePathList.Length; - int profileIndex = 0; - foreach (string guid in profilePathList) - { - var assetPath = AssetDatabase.GUIDToAssetPath(guid); - profileIndex++; - if (EditorUtility.DisplayCancelableProgressBar("Upgrade Fog Volume Components", string.Format("({0} of {1}) {2}", profileIndex, profileCount, assetPath), (float)profileIndex / (float)profileCount)) - break; - - VolumeProfile profile = AssetDatabase.LoadAssetAtPath(assetPath, typeof(VolumeProfile)) as VolumeProfile; - - if (profile.TryGet(out var visualEnv)) - { - if (visualEnv.fogType.value == FogType.Exponential || visualEnv.fogType.value == FogType.Volumetric) - { - var fog = CreateFogComponentIfNeeded(profile); - fog.enabled.Override(true); - } - } - - - if (profile.TryGet(out var expFog)) - { - var fog = CreateFogComponentIfNeeded(profile); - - // We only migrate distance because the height parameters are not compatible. - if (expFog.fogDistance.overrideState) - fog.meanFreePath.Override(expFog.fogDistance.value); - - OverrideCommonParameters(expFog, fog); - EditorUtility.SetDirty(profile); - } - - if (profile.TryGet(out var volFog)) - { - var fog = CreateFogComponentIfNeeded(profile); - - fog.enableVolumetricFog.Override(true); - if (volFog.meanFreePath.overrideState) - fog.meanFreePath.Override(volFog.meanFreePath.value); - if (volFog.albedo.overrideState) - fog.albedo.Override(volFog.albedo.value); - if (volFog.baseHeight.overrideState) - fog.baseHeight.Override(volFog.baseHeight.value); - if (volFog.maximumHeight.overrideState) - fog.maximumHeight.Override(volFog.maximumHeight.value); - if (volFog.anisotropy.overrideState) - fog.anisotropy.Override(volFog.anisotropy.value); - if (volFog.globalLightProbeDimmer.overrideState) - fog.globalLightProbeDimmer.Override(volFog.globalLightProbeDimmer.value); - - OverrideCommonParameters(volFog, fog); - EditorUtility.SetDirty(profile); - } - - if (profile.TryGet(out var volController)) - { - var fog = CreateFogComponentIfNeeded(profile); - if (volController.depthExtent.overrideState) - fog.depthExtent.Override(volController.depthExtent.value); - if (volController.sliceDistributionUniformity.overrideState) - fog.sliceDistributionUniformity.Override(volController.sliceDistributionUniformity.value); - - EditorUtility.SetDirty(profile); - } - } - - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - EditorUtility.ClearProgressBar(); - } - - [MenuItem("Edit/Render Pipeline/Upgrade Sky Intensity Mode", priority = CoreUtils.editMenuPriority2)] - static void UpgradeSkyIntensityMode(MenuCommand menuCommand) - { - if (!EditorUtility.DisplayDialog(DialogText.title, "This will upgrade all Volume Profiles containing Sky components with the new intensity mode paradigm. " + DialogText.projectBackMessage, DialogText.proceed, DialogText.cancel)) - return; - - var profilePathList = AssetDatabase.FindAssets("t:VolumeProfile", new string[] { "Assets" }); - - int profileCount = profilePathList.Length; - int profileIndex = 0; - foreach (string guid in profilePathList) - { - var assetPath = AssetDatabase.GUIDToAssetPath(guid); - profileIndex++; - if (EditorUtility.DisplayCancelableProgressBar("Upgrade Sky Components", string.Format("({0} of {1}) {2}", profileIndex, profileCount, assetPath), (float)profileIndex / (float)profileCount)) - break; - - VolumeProfile profile = AssetDatabase.LoadAssetAtPath(assetPath, typeof(VolumeProfile)) as VolumeProfile; - - List m_VolumeSkyList = new List(); - if (profile.TryGetAllSubclassOf(typeof(SkySettings), m_VolumeSkyList)) - { - foreach (var sky in m_VolumeSkyList) - { - // Trivial case where multiplier is not used we ignore, otherwise we end up with a multiplier of 0.833 for a 0.0 EV100 exposure - if (sky.multiplier.value == 1.0f) - continue; - else if (sky.skyIntensityMode.value == SkyIntensityMode.Exposure) // Not Lux - { - // Any component using Exposure and Multiplier at the same time must switch to multiplier as we will convert exposure*multiplier into a multiplier. - sky.skyIntensityMode.Override(SkyIntensityMode.Multiplier); - } - - // Convert exposure * multiplier to multiplier and reset exposure for all non trivial cases. - sky.multiplier.Override(sky.multiplier.value * ColorUtils.ConvertEV100ToExposure(-sky.exposure.value)); - sky.exposure.Override(0.0f); - - EditorUtility.SetDirty(profile); - } - } - } - - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - EditorUtility.ClearProgressBar(); + // Force reimport of all materials, this will upgrade the needed one and save the assets if needed + MaterialReimporter.ReimportAllMaterials(); } class DoCreateNewAsset : ProjectWindowCallback.EndNameEditAction where TAssetType : ScriptableObject @@ -364,11 +216,12 @@ static void SynchronizeAllLayeredMaterial() } } + // We now do this automatically when upgrading Material version, so not required anymore - keep it in case you want to manually do it // The goal of this script is to help maintenance of data that have already been produced but need to update to the latest shader code change. // In case the shader code have change and the inspector have been update with new kind of keywords we need to regenerate the set of keywords use by the material. // This script will remove all keyword of a material and trigger the inspector that will re-setup all the used keywords. // It require that the inspector of the material have a static function call that update all keyword based on material properties. - [MenuItem("Edit/Render Pipeline/Reset All Loaded High Definition Materials Keywords", priority = CoreUtils.editMenuPriority3)] + // [MenuItem("Edit/Render Pipeline/HD Render Pipeline/Reset All Loaded High Definition Materials Keywords")] static void ResetAllMaterialKeywords() { try @@ -382,7 +235,7 @@ static void ResetAllMaterialKeywords() } // Don't expose, ResetAllMaterialKeywordsInProjectAndScenes include it anyway - //[MenuItem("Edit/Render Pipeline/Reset All Material Asset's Keywords (Materials in Project)", priority = CoreUtils.editMenuPriority3)] + //[MenuItem("Edit/Render Pipeline/HD Render Pipeline/Reset All Material Asset's Keywords (Materials in Project)")] static void ResetAllMaterialAssetsKeywords() { try @@ -395,7 +248,8 @@ static void ResetAllMaterialAssetsKeywords() } } - [MenuItem("Edit/Render Pipeline/Reset All Project and Scene High Definition Materials Keywords", priority = CoreUtils.editMenuPriority3)] + // We now do this automatically when upgrading Material version, so not required anymore - keep it in case you want to manually do it + // [MenuItem("Edit/Render Pipeline/HD Render Pipeline/Reset All Project and Scene High Definition Materials Keywords")] static void ResetAllMaterialKeywordsInProjectAndScenes() { var openedScenes = new string[EditorSceneManager.loadedSceneCount]; @@ -520,7 +374,7 @@ public void LogException(Exception exception, UnityObject context) } } - [MenuItem("Edit/Render Pipeline/Check Scene Content for Ray Tracing", priority = CoreUtils.editMenuPriority4)] + [MenuItem("Edit/Render Pipeline/HD Render Pipeline/Check Scene Content for Ray Tracing")] static void CheckSceneContentForRayTracing(MenuCommand menuCommand) { // Flag that holds @@ -610,5 +464,50 @@ static void CheckSceneContentForRayTracing(MenuCommand menuCommand) Debug.Log("No errors were detected in the process."); } } + + [MenuItem("Edit/Render Pipeline/HD Render Pipeline/Upgrade from Previous Version/Fix Warning 'referenced script in (Game Object 'SceneIDMap') is missing' in loaded scenes")] + static public void FixWarningGameObjectSceneIDMapIsMissingInLoadedScenes() + { + var rootCache = new List(); + for (var i = 0; i < SceneManager.sceneCount; ++i) + FixWarningGameObjectSceneIDMapIsMissingFor(SceneManager.GetSceneAt(i), rootCache); + } + + static void FixWarningGameObjectSceneIDMapIsMissingFor(Scene scene, List rootCache) + { + Assert.IsTrue(scene.isLoaded); + + var roots = rootCache ?? new List(); + roots.Clear(); + scene.GetRootGameObjects(roots); + bool markSceneAsDirty = false; + for (var i = roots.Count - 1; i >= 0; --i) + { + if (roots[i].name == "SceneIDMap") + { + if (roots[i].GetComponent() == null) + { + // This gameObject must have SceneObjectIDMapSceneAsset + // If not, then Unity can't find the component. + // We can remove it, it will be regenerated properly by rebaking + // the probes. + // + // This happens for scene with baked probes authored before renaming + // the HDRP's namespaces without the 'Experiemental' prefix. + // The serialization used this path explicitly, thus the Unity serialization + // system lost the reference to the MonoBehaviour + UnityEngine.Object.DestroyImmediate(roots[i]); + + // If we do any any modification on the scene + // we need to dirty it, otherwise, the editor won't commit the change to the disk + // and the issue will still persist. + if (!markSceneAsDirty) + markSceneAsDirty = true; + } + } + } + if (markSceneAsDirty) + SceneManagement.EditorSceneManager.MarkSceneDirty(scene); + } } } diff --git a/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeMenuItem.cs b/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeMenuItem.cs deleted file mode 100644 index b3c47bae415..00000000000 --- a/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeMenuItem.cs +++ /dev/null @@ -1,247 +0,0 @@ -using System.IO; -using UnityEngine; -using UnityEngine.Rendering.HighDefinition; -using System.Collections.Generic; -using UnityEditor.Rendering; -using UnityEngine.Rendering; -using UnityEditor.ShaderGraph; - -// Include material common properties names -using static UnityEngine.Rendering.HighDefinition.HDMaterialProperties; -using UnityEngine.SceneManagement; -using UnityEngine.Assertions; - -namespace UnityEditor.Rendering.HighDefinition -{ - class UpgradeMenuItems - { - // Version 3 - - // Added RenderStates for shader graphs, we need to ovewrite the material prperties used for the rendering - // in these materials and synch them with the master node values (which are the shader default values, that's - // why we create a new material in this script). - - // List of the render state properties to sync - static readonly string[] floatPropertiesToReset = { - kStencilRef, kStencilWriteMask, - kStencilRefDepth, kStencilWriteMaskDepth, - kStencilRefMV, kStencilWriteMaskMV, - kStencilRefDistortionVec, kStencilWriteMaskDistortionVec, - kStencilRefGBuffer, kStencilWriteMaskGBuffer, kZTestGBuffer, - kSurfaceType, kBlendMode, "_SrcBlend", "_DstBlend", "_AlphaSrcBlend", "_AlphaDstBlend", - kZWrite, "_CullMode", "_CullModeForward", kTransparentCullMode, - kZTestDepthEqualForOpaque, - kAlphaCutoffEnabled, - kTransparentSortPriority, "_UseShadowThreshold", - kDoubleSidedEnable, kDoubleSidedNormalMode, - kTransparentBackfaceEnable, kReceivesSSR, kUseSplitLighting - }; - - static readonly string[] vectorPropertiesToReset = { - "_DoubleSidedConstants", - }; - - // This upgrade functioncopy all the keywords needed for the BlendStates - // to be synced with their master node values, then it calls the HDRP material keyword reset function and finally - // it set the render queue of the material to match the one on the shader graph. - // It's required to sync the shader default properties with the material because when you create a new material, - // by default the Lit shader is assigned to it and so write all his properties into the material. It's a problem - // because now that the shader graphs uses these properties, the material properties don't match the shader settings. - // This function basically fix this. - static bool UpdateMaterial_ShaderGraphRenderStates(string path, Material mat) - { - // We only need to upgrade shadergraphs materials - if (GraphUtil.IsShaderGraph(mat.shader)) - { - var defaultProperties = new Material(mat.shader); - - foreach (var floatToReset in floatPropertiesToReset) - if (mat.HasProperty(floatToReset)) - mat.SetFloat(floatToReset, defaultProperties.GetFloat(floatToReset)); - foreach (var vectorToReset in vectorPropertiesToReset) - if (mat.HasProperty(vectorToReset)) - mat.SetVector(vectorToReset, defaultProperties.GetVector(vectorToReset)); - - HDShaderUtils.ResetMaterialKeywords(mat); - - mat.renderQueue = mat.shader.renderQueue; - - defaultProperties = null; - - return true; - } - - return false; - } - - delegate bool UpdateMaterial(string path, Material mat); - delegate void UpdateMaterialFile(string path); - - static void ProcessUpdateMaterial(string caption, float scriptVersion, UpdateMaterial updateMaterial, UpdateMaterialFile updateMaterialFile = null) - { - bool VCSEnabled = (UnityEditor.VersionControl.Provider.enabled && UnityEditor.VersionControl.Provider.isActive); - var matIds = AssetDatabase.FindAssets("t:Material"); - List materialFiles = new List(); // Contain the list dirty files - - try - { - for (int i = 0, length = matIds.Length; i < length; i++) - { - var path = AssetDatabase.GUIDToAssetPath(matIds[i]); - var mat = AssetDatabase.LoadAssetAtPath(path); - - EditorUtility.DisplayProgressBar( - "Update material " + caption + "...", - string.Format("{0} / {1} materials updated.", i, length), - i / (float)(length - 1)); - - if (HDShaderUtils.IsHDRPShader(mat.shader)) - { - // We don't handle embed material as we can't rewrite fbx files - if (Path.GetExtension(path).ToLower() == ".fbx") - { - continue; - } - - bool dirty = updateMaterial(path, mat); - - // Checkout the file and tag it as dirty - if (dirty) - { - CoreEditorUtils.CheckOutFile(VCSEnabled, mat); - EditorUtility.SetDirty(mat); - materialFiles.Add(path); - } - } - } - } - finally - { - EditorUtility.ClearProgressBar(); - // Save all dirty assets - AssetDatabase.SaveAssets(); - } - - if (updateMaterialFile == null) - return; - - // Now that all the asset have been modified and save, we can safely update the .mat file and remove removed property - try - { - for (int i = 0, length = materialFiles.Count; i < length; i++) - { - string path = materialFiles[i]; - - EditorUtility.DisplayProgressBar( - "Update .mat files...", - string.Format("{0} / {1} materials .mat file updated.", i, length), - i / (float)(length - 1)); - - // Note: The file is supposed to be checkout by the previous loop - updateMaterialFile(path); - } - } - finally - { - EditorUtility.ClearProgressBar(); - // No need to save in this case - } - } - - // This function go through all loaded materials so it can be used to update any materials that is - // not serialized as an asset (i.e materials saved in scenes) - static void UpgradeSceneMaterials() - { -#pragma warning disable 618 - var hdAsset = HDRenderPipeline.currentAsset; - // For each loaded materials - foreach (var mat in Resources.FindObjectsOfTypeAll()) - { - DiffusionProfileSettings.UpgradeMaterial(mat, hdAsset.diffusionProfileSettings); - } -#pragma warning restore 618 - } - - [MenuItem("Edit/Render Pipeline/Upgrade all Materials to newer version", priority = CoreUtils.editMenuPriority3)] - static public void UpdateMaterialToNewerVersion() - { - // TODO: We need to handle material that are embed inside scene! + How to handle embed material in fbx? - - // Add here all the material upgrade functions - // Note: This is a slow path as we go through all files for each script + update the version number after each script execution, - // but it is the safest way to do it currently for incremental upgrade - // Caution: When calling SaveAsset, Unity will update the material with latest addition at the same time, so for example - // unity can add a supportDecal when executing script for version 1 whereas they only appear in version 2 because it is now part - // of the shader. Most of the time this have no consequence, but we never know. - - // Caution: Version of latest script and default version in all HDRP shader must match - - UpgradeSceneMaterials(); - } - - [MenuItem("Edit/Render Pipeline/Reset All ShaderGraph Materials BlendStates (Project)")] - static public void UpgradeAllShaderGraphMaterialBlendStatesProject() - { - ProcessUpdateMaterial("(ShaderGraphRenderStates_3)", 3.0f, UpdateMaterial_ShaderGraphRenderStates); - } - - [MenuItem("Edit/Render Pipeline/Reset All ShaderGraph Materials BlendStates (Scene)")] - static public void UpgradeAllShaderGraphMaterialBlendStatesScene() - { - var materials = Resources.FindObjectsOfTypeAll(); - - foreach (var mat in materials) - { - string path = AssetDatabase.GetAssetPath(mat); - - if (!string.IsNullOrEmpty(path)) - UpdateMaterial_ShaderGraphRenderStates(path, mat); - } - } - - [MenuItem("Edit/Render Pipeline/Fix Warning 'referenced script in (Game Object 'SceneIDMap') is missing' in loaded scenes")] - static public void FixWarningGameObjectSceneIDMapIsMissingInLoadedScenes() - { - var rootCache = new List(); - for (var i = 0; i < SceneManager.sceneCount; ++i) - FixWarningGameObjectSceneIDMapIsMissingFor(SceneManager.GetSceneAt(i), rootCache); - } - - static void FixWarningGameObjectSceneIDMapIsMissingFor(Scene scene, List rootCache) - { - Assert.IsTrue(scene.isLoaded); - - var roots = rootCache ?? new List(); - roots.Clear(); - scene.GetRootGameObjects(roots); - bool markSceneAsDirty = false; - for (var i = roots.Count - 1; i >= 0; --i) - { - if (roots[i].name == "SceneIDMap") - { - if (roots[i].GetComponent() == null) - { - // This gameObject must have SceneObjectIDMapSceneAsset - // If not, then Unity can't find the component. - // We can remove it, it will be regenerated properly by rebaking - // the probes. - // - // This happens for scene with baked probes authored before renaming - // the HDRP's namespaces without the 'Experiemental' prefix. - // The serialization used this path explicitly, thus the Unity serialization - // system lost the reference to the MonoBehaviour - Object.DestroyImmediate(roots[i]); - - // If we do any any modification on the scene - // we need to dirty it, otherwise, the editor won't commit the change to the disk - // and the issue will still persist. - if (!markSceneAsDirty) - markSceneAsDirty = true; - } - } - } - if(markSceneAsDirty) - SceneManagement.EditorSceneManager.MarkSceneDirty(scene); - } - } -} diff --git a/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeMenuItem.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeMenuItem.cs.meta deleted file mode 100644 index cab43d30f34..00000000000 --- a/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeMenuItem.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9ba0cef4d0966574ab013f1cb2972ba3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs b/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs index e474ad3aa5c..a0d1dd2c185 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs @@ -24,26 +24,26 @@ static List GetHDUpgraders() return upgraders; } - [MenuItem("Edit/Render Pipeline/Upgrade Project Materials to High Definition Materials", priority = CoreUtils.editMenuPriority2)] + [MenuItem("Edit/Render Pipeline/HD Render Pipeline/Upgrade from Builtin pipeline/Upgrade Project Materials to High Definition Materials")] internal static void UpgradeMaterialsProject() { MaterialUpgrader.UpgradeProjectFolder(GetHDUpgraders(), "Upgrade to HD Material"); } - [MenuItem("Edit/Render Pipeline/Upgrade Selected Materials to High Definition Materials", priority = CoreUtils.editMenuPriority2)] + [MenuItem("Edit/Render Pipeline/HD Render Pipeline/Upgrade from Builtin pipeline/Upgrade Selected Materials to High Definition Materials")] internal static void UpgradeMaterialsSelection() { MaterialUpgrader.UpgradeSelection(GetHDUpgraders(), "Upgrade to HD Material"); } - [MenuItem("Edit/Render Pipeline/Upgrade Scene Terrains to High Definition Terrains", priority = CoreUtils.editMenuPriority2)] + [MenuItem("Edit/Render Pipeline/HD Render Pipeline/Upgrade from Builtin pipeline/Upgrade Scene Terrains to High Definition Terrains")] static void UpgradeSceneTerrainsToHighDefinitionTerrains(MenuCommand menuCommand) { var LegacyDefaultTerrainMat = AssetDatabase.GetBuiltinExtraResource("Default-Terrain-Standard.mat"); var HDRPTerrainMat = AssetDatabase.LoadAssetAtPath("Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDTerrainMaterial.mat"); var terrainArray = UnityEngine.GameObject.FindObjectsOfType(); - if(terrainArray.Length == 0) + if (terrainArray.Length == 0) { Debug.LogWarning("No terrains were found in the scene."); return; @@ -57,24 +57,5 @@ static void UpgradeSceneTerrainsToHighDefinitionTerrains(MenuCommand menuCommand } } } - - - [MenuItem("Edit/Render Pipeline/Multiply Unity Builtin Directional Light Intensity to match High Definition", priority = CoreUtils.editMenuPriority2)] - internal static void UpgradeLights() - { - Light[] lights = Light.GetLights(LightType.Directional, 0); - foreach (var l in lights) - { - Undo.RecordObject(l, "Light intensity x PI"); - l.intensity *= Mathf.PI; - } - } - - [MenuItem("Edit/Render Pipeline/Upgrade HDRP Materials to Latest Version", priority = CoreUtils.editMenuPriority2)] - internal static void UpgradeMaterials() - { - // Force reimport of all materials, this will upgrade the needed one and save the assets if needed - MaterialReimporter.ReimportAllMaterials(); - } } } diff --git a/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs b/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs index 11816e93f55..f9c1ff1fed5 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs @@ -41,7 +41,6 @@ static class Style public const string migrateAllButton = "Upgrade Project Materials to High Definition Materials"; public const string migrateSelectedButton = "Upgrade Selected Materials to High Definition Materials"; - public const string migrateLights = "Multiply Unity Builtin Directional Light Intensity to match High Definition"; public const string migrateMaterials = "Upgrade HDRP Materials to Latest Version"; public const string hdrpVersionLast = "You are using High-Definition Render Pipeline lastest {0} version."; //{0} will be replaced when displayed by the version number. @@ -337,8 +336,7 @@ private void OnEnable() container.Add(CreateTitle(Style.migrationTitle)); container.Add(CreateLargeButton(Style.migrateAllButton, UpgradeStandardShaderMaterials.UpgradeMaterialsProject)); container.Add(CreateLargeButton(Style.migrateSelectedButton, UpgradeStandardShaderMaterials.UpgradeMaterialsSelection)); - container.Add(CreateLargeButton(Style.migrateLights, UpgradeStandardShaderMaterials.UpgradeLights)); - container.Add(CreateLargeButton(Style.migrateMaterials, UpgradeStandardShaderMaterials.UpgradeMaterials)); + container.Add(CreateLargeButton(Style.migrateMaterials, HDRenderPipelineMenuItems.UpgradeMaterials)); container.Add(CreateWizardBehaviour()); From 7c8830834adb44a50e772aec9fea639e61614424 Mon Sep 17 00:00:00 2001 From: sebastienlagarde Date: Fri, 19 Jun 2020 19:32:31 +0200 Subject: [PATCH 77/77] Update HDRenderPipeline.cs (#994) --- .../Runtime/RenderPipeline/HDRenderPipeline.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index 769dab7c893..fe64cf971a4 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -835,6 +835,7 @@ void SetRenderingFeatures() , overridesMaximumLODLevel = true , terrainDetailUnsupported = true , overridesShadowmask = true // Don't display the shadow mask UI in Quality Settings + , overrideShadowmaskMessage = "\nThe Shadowmask Mode used at run time can be found in the Shadows section of Light component." , overridesRealtimeReflectionProbes = true // Don't display the real time reflection probes checkbox UI in Quality Settings };