From 834bb9b749b5b63df658f197c6d2784b746478b1 Mon Sep 17 00:00:00 2001 From: Rene Damm Date: Fri, 3 Sep 2021 11:26:58 +0200 Subject: [PATCH 1/3] RELEASE: 1.1.1. --- Packages/com.unity.inputsystem/CHANGELOG.md | 2 +- Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs | 2 +- Packages/com.unity.inputsystem/package.json | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Packages/com.unity.inputsystem/CHANGELOG.md b/Packages/com.unity.inputsystem/CHANGELOG.md index 559962d7ef..de208dbf86 100755 --- a/Packages/com.unity.inputsystem/CHANGELOG.md +++ b/Packages/com.unity.inputsystem/CHANGELOG.md @@ -8,7 +8,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. Due to package verification, the latest version below is the unpublished version and the date is meaningless. however, it has to be formatted properly to pass verification tests. -## [Unreleased] +## [1.1.1] - 2021-09-03 ### Fixed diff --git a/Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs b/Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs index ffc4b37b1f..c82b671720 100644 --- a/Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs +++ b/Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs @@ -15,7 +15,7 @@ public static partial class InputSystem // Keep this in sync with "Packages/com.unity.inputsystem/package.json". // NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include // "-preview" suffixes here. - internal const string kAssemblyVersion = "1.1.0"; + internal const string kAssemblyVersion = "1.1.1"; internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.1"; } } diff --git a/Packages/com.unity.inputsystem/package.json b/Packages/com.unity.inputsystem/package.json index 2a18d89828..79e5a02d12 100755 --- a/Packages/com.unity.inputsystem/package.json +++ b/Packages/com.unity.inputsystem/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.inputsystem", "displayName": "Input System", - "version": "1.1.0", + "version": "1.1.1", "unity": "2019.4", "description": "A new input system which can be used as a more extensible and customizable alternative to Unity's classic input system in UnityEngine.Input.", "keywords": [ From abe47e9b89a38001c0a21008ac10f2004a6f2c75 Mon Sep 17 00:00:00 2001 From: Rene Damm Date: Fri, 3 Sep 2021 12:13:31 +0200 Subject: [PATCH 2/3] FIX: Update generated code. --- Assets/Samples/InGameHints/InGameHintsActions.cs | 6 ++---- Assets/Samples/SimpleDemo/SimpleControls.cs | 6 ++---- .../InputSystem/Devices/Precompiled/FastKeyboard.cs | 2 +- .../InputSystem/Devices/Precompiled/FastMouse.cs | 2 +- .../InputSystem/Devices/Precompiled/FastTouchscreen.cs | 2 +- .../Plugins/DualShock/FastDualShock4GamepadHID.cs | 2 +- 6 files changed, 8 insertions(+), 12 deletions(-) diff --git a/Assets/Samples/InGameHints/InGameHintsActions.cs b/Assets/Samples/InGameHints/InGameHintsActions.cs index 5fb27851a9..cb42892a96 100644 --- a/Assets/Samples/InGameHints/InGameHintsActions.cs +++ b/Assets/Samples/InGameHints/InGameHintsActions.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator -// version 1.1.0 +// version 1.1.1 // from Assets/Samples/InGameHints/InGameHintsActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if @@ -17,7 +17,7 @@ namespace UnityEngine.InputSystem.Samples.InGameHints { - public partial class @InGameHintsActions: IInputActionCollection2, IDisposable + public partial class @InGameHintsActions : IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @InGameHintsActions() @@ -315,14 +315,12 @@ public void Disable() { asset.Disable(); } - public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } - public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); diff --git a/Assets/Samples/SimpleDemo/SimpleControls.cs b/Assets/Samples/SimpleDemo/SimpleControls.cs index d3f9b8e7a5..8c7aacb950 100644 --- a/Assets/Samples/SimpleDemo/SimpleControls.cs +++ b/Assets/Samples/SimpleDemo/SimpleControls.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator -// version 1.1.0 +// version 1.1.1 // from Assets/Samples/SimpleDemo/SimpleControls.inputactions // // Changes to this file may cause incorrect behavior and will be lost if @@ -15,7 +15,7 @@ using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; -public partial class @SimpleControls: IInputActionCollection2, IDisposable +public partial class @SimpleControls : IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @SimpleControls() @@ -210,14 +210,12 @@ public void Disable() { asset.Disable(); } - public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } - public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); diff --git a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastKeyboard.cs b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastKeyboard.cs index 68b90b9e7a..ccb71cc5f7 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastKeyboard.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastKeyboard.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator -// version 1.1.0 +// version 1.1.1 // from "Keyboard" layout // // Changes to this file may cause incorrect behavior and will be lost if diff --git a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastMouse.cs b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastMouse.cs index 4f3cdb477f..15c2711251 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastMouse.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastMouse.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator -// version 1.1.0 +// version 1.1.1 // from "Mouse" layout // // Changes to this file may cause incorrect behavior and will be lost if diff --git a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastTouchscreen.cs b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastTouchscreen.cs index e8b712a7aa..e067469806 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastTouchscreen.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastTouchscreen.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator -// version 1.1.0 +// version 1.1.1 // from "Touchscreen" layout // // Changes to this file may cause incorrect behavior and will be lost if diff --git a/Packages/com.unity.inputsystem/InputSystem/Plugins/DualShock/FastDualShock4GamepadHID.cs b/Packages/com.unity.inputsystem/InputSystem/Plugins/DualShock/FastDualShock4GamepadHID.cs index f201fbe487..22f8ad24cd 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Plugins/DualShock/FastDualShock4GamepadHID.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Plugins/DualShock/FastDualShock4GamepadHID.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator -// version 1.1.0 +// version 1.1.1 // from "DualShock4GamepadHID" layout // // Changes to this file may cause incorrect behavior and will be lost if From 1095d1dcaa0957e2c426e874dd4b38f826ab2e98 Mon Sep 17 00:00:00 2001 From: Rene Damm Date: Fri, 3 Sep 2021 12:19:57 +0200 Subject: [PATCH 3/3] FIX: Formatter not having done its job. --- Assets/Samples/InGameHints/InGameHintsActions.cs | 4 +++- Assets/Samples/SimpleDemo/SimpleControls.cs | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/Assets/Samples/InGameHints/InGameHintsActions.cs b/Assets/Samples/InGameHints/InGameHintsActions.cs index cb42892a96..d731b19375 100644 --- a/Assets/Samples/InGameHints/InGameHintsActions.cs +++ b/Assets/Samples/InGameHints/InGameHintsActions.cs @@ -17,7 +17,7 @@ namespace UnityEngine.InputSystem.Samples.InGameHints { - public partial class @InGameHintsActions : IInputActionCollection2, IDisposable + public partial class @InGameHintsActions: IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @InGameHintsActions() @@ -315,12 +315,14 @@ public void Disable() { asset.Disable(); } + public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } + public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); diff --git a/Assets/Samples/SimpleDemo/SimpleControls.cs b/Assets/Samples/SimpleDemo/SimpleControls.cs index 8c7aacb950..c50024e2da 100644 --- a/Assets/Samples/SimpleDemo/SimpleControls.cs +++ b/Assets/Samples/SimpleDemo/SimpleControls.cs @@ -15,7 +15,7 @@ using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; -public partial class @SimpleControls : IInputActionCollection2, IDisposable +public partial class @SimpleControls: IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @SimpleControls() @@ -210,12 +210,14 @@ public void Disable() { asset.Disable(); } + public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } + public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action);