diff --git a/Packages/com.unity.inputsystem/CHANGELOG.md b/Packages/com.unity.inputsystem/CHANGELOG.md index cddc549708..205dd23de2 100644 --- a/Packages/com.unity.inputsystem/CHANGELOG.md +++ b/Packages/com.unity.inputsystem/CHANGELOG.md @@ -8,9 +8,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. Due to package verification, the latest version below is the unpublished version and the date is meaningless. however, it has to be formatted properly to pass verification tests. -## [Unreleased] +## [1.6.0] - 2023-05-25 ### Added +- Added internal `InputSystemProvider` class for the new `InputForUI` internal module. `InputForUI` allows the UIToolkit to have a single dependency for input events, regardless of using the new input system or the legacy input system. - Added `InputSystem.customBindingPathValidators` interface to allow showing warnings in the `InputAsset` Editor for specific InputBindings and draw custom UI in the properties panel. - Added `InputSystem.runInBackground` to be used internally by specific platforms packages. Allows telling the input system that a specific platform runs in background. It allows fixing of [case UUM-6744](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-6744). - Added new UIToolkit version of the `InputActionsAsset` editor. Currently this is incomplete (view-only) and the existing editor is still used by default.