From c995e5e4507138989aceb709426e2af1e4e6a3a9 Mon Sep 17 00:00:00 2001 From: Paulius Dervinis Date: Mon, 2 Sep 2024 11:11:20 +0300 Subject: [PATCH] Update PlayerInputEditor.cs --- .../InputSystem/Plugins/PlayerInput/PlayerInputEditor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInputEditor.cs b/Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInputEditor.cs index cc078b4227..3abea97d0b 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInputEditor.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInputEditor.cs @@ -174,7 +174,7 @@ public override void OnInspectorGUI() var uiModule = m_UIInputModuleProperty.objectReferenceValue as InputSystemUIInputModule; if (m_ActionsProperty.objectReferenceValue != null && uiModule.actionsAsset != m_ActionsProperty.objectReferenceValue) { - EditorGUILayout.HelpBox("The referenced InputSystemUIInputModule is configured using different input actions then this PlayerInput. They should match if you want to synchronize PlayerInput actions to the UI input.", MessageType.Warning); + EditorGUILayout.HelpBox("The referenced InputSystemUIInputModule is configured using different input actions than this PlayerInput. They should match if you want to synchronize PlayerInput actions to the UI input.", MessageType.Warning); if (GUILayout.Button(m_FixInputModuleText)) InputSystemUIInputModuleEditor.ReassignActions(uiModule, m_ActionsProperty.objectReferenceValue as InputActionAsset); }