diff --git a/Packages/com.unity.inputsystem/CHANGELOG.md b/Packages/com.unity.inputsystem/CHANGELOG.md index 767bed3f1a..10d6a60fa3 100644 --- a/Packages/com.unity.inputsystem/CHANGELOG.md +++ b/Packages/com.unity.inputsystem/CHANGELOG.md @@ -16,6 +16,9 @@ however, it has to be formatted properly to pass verification tests. - Fixed gamepad navigation in UI Toolkit TextField when using InputSystemUIInputModule. [UUM-77364](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-77364) - Fixed issue where asset editor window splitter positions were not persisted [ISXB-1316] +### Changed +- Changed default input action asset name from New Controls to New Actions. + ## [1.13.0] - 2025-02-05 ### Fixed diff --git a/Packages/com.unity.inputsystem/InputSystem/Editor/AssetImporter/InputActionImporter.cs b/Packages/com.unity.inputsystem/InputSystem/Editor/AssetImporter/InputActionImporter.cs index 6a625feb96..d1d9db335f 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Editor/AssetImporter/InputActionImporter.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Editor/AssetImporter/InputActionImporter.cs @@ -315,7 +315,7 @@ internal static IEnumerable LoadInputActionReferencesFromA [MenuItem("Assets/Create/Input Actions")] public static void CreateInputAsset() { - ProjectWindowUtil.CreateAssetWithContent("New Controls." + InputActionAsset.Extension, + ProjectWindowUtil.CreateAssetWithContent("New Actions." + InputActionAsset.Extension, InputActionAsset.kDefaultAssetLayoutJson, InputActionAssetIconLoader.LoadAssetIcon()); }