diff --git a/Packages/com.unity.inputsystem/CHANGELOG.md b/Packages/com.unity.inputsystem/CHANGELOG.md index 5fbe320fbb..269ed3455a 100644 --- a/Packages/com.unity.inputsystem/CHANGELOG.md +++ b/Packages/com.unity.inputsystem/CHANGELOG.md @@ -23,6 +23,7 @@ however, it has to be formatted properly to pass verification tests. - Fixed an issue where an action with a name containing a slash "/" could not be found via `InputActionAsset.FindAction(string,bool)`. [ISXB-1306](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1306). - Fixed Gamepad stick up/down inputs that were not recognized in WebGL. [ISXB-1090](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1090) - Fixed PlayerInput component automatically switching away from the default ActionMap set to 'None'. +- Fixed a console error being shown when targeting visionOS builds in 2022.3. ## [1.14.0] - 2025-03-20 diff --git a/Packages/com.unity.inputsystem/InputSystem/Editor/InputSystemPluginControl.cs b/Packages/com.unity.inputsystem/InputSystem/Editor/InputSystemPluginControl.cs index f0f120bf7f..52f0fc7407 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Editor/InputSystemPluginControl.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Editor/InputSystemPluginControl.cs @@ -40,7 +40,7 @@ private static void CheckForExtension() #if UNITY_2022_1_OR_NEWER BuildTarget.QNX, #endif - #if UNITY_2023_3_OR_NEWER + #if UNITY_2022_3_OR_NEWER BuildTarget.VisionOS, #endif (BuildTarget)49,