diff --git a/Packages/com.unity.inputsystem/CHANGELOG.md b/Packages/com.unity.inputsystem/CHANGELOG.md index 9b80e149bc..ce6fe06286 100644 --- a/Packages/com.unity.inputsystem/CHANGELOG.md +++ b/Packages/com.unity.inputsystem/CHANGELOG.md @@ -10,6 +10,7 @@ however, it has to be formatted properly to pass verification tests. ## [Unreleased] - yyyy-mm-dd - Fixed InputControl picker not updating correctly when the Input Actions Window was dirty. [ISXB-1221](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1221) +- Fixed formatting issues on processor documentation page ### Changed - Expanded `RebindingUISample` to include a "game mode" state and a "menu state" to be more similar to a real game. Also added action-performed indicators (`InputActionIndicator`) illustrating when actions get triggered. diff --git a/Packages/com.unity.inputsystem/Documentation~/UsingProcessors.md b/Packages/com.unity.inputsystem/Documentation~/UsingProcessors.md index 3c43b85865..102e9196d5 100644 --- a/Packages/com.unity.inputsystem/Documentation~/UsingProcessors.md +++ b/Packages/com.unity.inputsystem/Documentation~/UsingProcessors.md @@ -25,6 +25,7 @@ Processors can have parameters which can be booleans, integers, or floating-poin // from left to right. // Example: First invert the value, then normalize [0..10] values to [0..1]. "invert,normalize(min=0,max=10)" +``` ## Choose the right Processor