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[V1] Uber.shader is 11.3 mb in the game build #333

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andrew-grischenko opened this Issue Oct 15, 2017 · 3 comments

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@andrew-grischenko

andrew-grischenko commented Oct 15, 2017

I'm using Post-processing stack version v1 to apply "Bloom" effect to my camera.

When I build APK for Android, the largest file in the build is the "Uber.shader" occupying 11.3Mb of the build (33% of my app space). Is it a bug? How can I reduce that monstrous size?

@andrew-grischenko andrew-grischenko changed the title from Uber.shader is 11.3 mb in the game build to [V1] Uber.shader is 11.3 mb in the game build Oct 21, 2017

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andrew-grischenko commented Oct 21, 2017

@Kink3d Do you have any update on this please?

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Chman commented Nov 9, 2017

This is due to the amount of variants in the Uber shader v1. The only way to reduce its size is to comment or remove the shader variants you don't actually use. See this section of the file. For instance if you don't use the bloom dirt texture you can delete BLOOM_LENS_DIRT. Or if you don't need depth of field, you can remove the whole line. Removing what don't use will dramatically reduce the number of variants and thus the final file size.

@Chman Chman closed this Nov 9, 2017

@esalberg100

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esalberg100 commented Jun 15, 2018

It is a bug, however I doubt it will be fixed anytime soon.

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