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@NotRobSheridan @Kink3d
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Remap Node

Description

Returns a value between the x and y components of input Out Min Max based on the linear interpolation of the value of input In between the x and y components of input In Min Max.

Ports

Name Direction Type Description
In Input Dynamic Vector Input value
In Min Max Input Vector 2 Minimum and Maximum values for input interpolation
Out Min Max Input Vector 2 Minimum and Maximum values for output interpolation
Out Output Dynamic Vector Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_Remap_float4(float4 In, float2 InMinMax, float2 OutMinMax, out float4 Out)
{
    Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
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