Implement multibounce for reflections and indirect diffuse HDRP dxr
Hdrp/terrain layer blending and custom UI improvements HDRP
Adding a standard Lit model that is our go to for indirect lighting for tier1 HDRP dxr
Don't kill alpha when rendering to renderTextures. lwrp
Removed cbuffer for shader vars that don't need to be in cbuffers. lwrp
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