NotRobSheridan edited this page Sep 4, 2018 · 7 revisions

Scriptable Render Pipeline

What is the Scriptable Render Pipeline (SRP)

The SRP is a new Unity feature that has been designed to give artists and developers full control over the Unity rendering pipeline, giving them the tools they need to create modern, high-fidelity graphics in Unity. SRP allows developers to write C# scripts to control the way Unity renders each frame. By exposing the Unity rendering pipeline to C#, Unity becomes less of a “black box” as developers can see and control exactly what happens during the rendering process.

Developers can use the two built-in pipelines that are provided as part of SRP (the Lightweight Pipeline and the High-Definition Rendering Pipeline(HDRP), they can develop their own pipelines from scratch or they can modify the provided pipelines to adapt them to their own requirements.

This wiki contains beta documentation for the SRP, Lightweight Pipelines and HDRP. Documentation on this wiki is subject to change and may be incomplete. At this stage we are seeking feedback, but this feature is incomplete and subject to changes (API, UX, scope). It is not ready for production yet, and not covered by regular Unity support. You can direct your questions and feedback to the preview forum. (link: https://forum.unity.com/categories/betas-experimental-features.86/)

Contents

Home

SRP Core
High Definition Render Pipeline
Lightweight Render Pipeline
Shader Graph
Clone this wiki locally
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session.
Press h to open a hovercard with more details.