Skip to content

Commits

Permalink
master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?

Commits on Dec 10, 2019

  1. Copy the full SHA
    39e73c2 View commit details
    Browse the repository at this point in the history
  2. Copy the full SHA
    3b99693 View commit details
    Browse the repository at this point in the history
  3. Update README.md

    dave24BG committed Dec 10, 2019
    Copy the full SHA
    c66e927 View commit details
    Browse the repository at this point in the history
  4. Added extra comment.

    dave24BG committed Dec 10, 2019
    Copy the full SHA
    040d449 View commit details
    Browse the repository at this point in the history
  5. Copy the full SHA
    4a8683a View commit details
    Browse the repository at this point in the history
  6. Copy the full SHA
    47d5bbc View commit details
    Browse the repository at this point in the history
  7. Copy the full SHA
    2e0fb6a View commit details
    Browse the repository at this point in the history
  8. Update Log

    dave24BG committed Dec 10, 2019
    Copy the full SHA
    0aa2c78 View commit details
    Browse the repository at this point in the history
  9. Merge branch 'master' into SAC_Mouse_Precision

    Resolved conflicts by taking theirs where possible.
    
    Updated packages and Unity Version to match current Master.
    dave24BG committed Dec 10, 2019
    Copy the full SHA
    685d192 View commit details
    Browse the repository at this point in the history

Commits on Dec 9, 2019

  1. Copy the full SHA
    44128ea View commit details
    Browse the repository at this point in the history

Commits on Dec 4, 2019

  1. Set look sensitivity to 1 on Default and Open Character controller pr…

    …efabs in for SimpleMovementController example scene.
    dave24BG committed Dec 4, 2019
    Copy the full SHA
    f7998e4 View commit details
    Browse the repository at this point in the history

Commits on Dec 3, 2019

  1. Copy the full SHA
    aef65b2 View commit details
    Browse the repository at this point in the history
  2. Update README

    dave24BG committed Dec 3, 2019
    Copy the full SHA
    5e4b7b8 View commit details
    Browse the repository at this point in the history
  3. Copy the full SHA
    84e9adc View commit details
    Browse the repository at this point in the history

Commits on Dec 2, 2019

  1. Copy the full SHA
    2c590df View commit details
    Browse the repository at this point in the history
  2. Copy the full SHA
    0f45925 View commit details
    Browse the repository at this point in the history
  3. Copy the full SHA
    386146e View commit details
    Browse the repository at this point in the history

Commits on Sep 26, 2019

  1. Fix strafe input, Action Performed on Press and Release for mouse, an…

    …d Press for Gamepad left trigger.
    dave24BG committed Sep 26, 2019
    Copy the full SHA
    65ab2bf View commit details
    Browse the repository at this point in the history
  2. Copy the full SHA
    d3008c0 View commit details
    Browse the repository at this point in the history
  3. Copy the full SHA
    850bf1c View commit details
    Browse the repository at this point in the history
  4. Renamed action method names to work with UnityEvents of a PlayerInput…

    …(From new Input System). Use auto generated code from StandardControls IMovmentActions to enable and disable control map in CharacterInput. Removes the need to assign actions manually.
    dave24BG committed Sep 26, 2019
    Copy the full SHA
    379bae4 View commit details
    Browse the repository at this point in the history

Commits on Sep 5, 2019

  1. Updated README

    dave24BG committed Sep 5, 2019
    Copy the full SHA
    091746e View commit details
    Browse the repository at this point in the history
  2. Removed duplicated Press Interactions for Strafe and crouch Crouch. R…

    …emoved Strafe Toggle action from Input Action Map, as well as references to it in ThirdPersonInput.
    dave24BG committed Sep 5, 2019
    Copy the full SHA
    815c46f View commit details
    Browse the repository at this point in the history
  3. Copy the full SHA
    78e4400 View commit details
    Browse the repository at this point in the history

Commits on Aug 26, 2019

  1. Updated auto generated Input Actions c# for Standard Controls. Made b…

    …y new Input system 0.9.3 - Preview
    dave24BG committed Aug 26, 2019
    Copy the full SHA
    dc09199 View commit details
    Browse the repository at this point in the history
  2. Copy the full SHA
    d628ecc View commit details
    Browse the repository at this point in the history

Commits on Aug 19, 2019

  1. SC-CR-322 Removed SerializeField tag, moved Public field declarations…

    … down. Added <Summary> comment tags to public fields. Added member variable tag to cameraInputGainAcceleration variable.
    dave24BG committed Aug 19, 2019
    Copy the full SHA
    54624b8 View commit details
    Browse the repository at this point in the history
  2. Copy the full SHA
    7ccf8d1 View commit details
    Browse the repository at this point in the history
  3. SC-CR-322 Removed access modifiers. Added member tag to accelerationA…

    …ppliedDeltaTime variable name.
    dave24BG committed Aug 19, 2019
    Copy the full SHA
    e2fb0b4 View commit details
    Browse the repository at this point in the history

Commits on Aug 16, 2019

  1. Updated packages: Input System 0.9.3-preview, Package Manager UI 2.2.…

    …0, Post Processing 2.1.7, Pro Builder 4.0.5, XR .Legacy Input Helpers 2.0.6 . Pro Builder updated version settings
    dave24BG committed Aug 16, 2019
    Copy the full SHA
    d739343 View commit details
    Browse the repository at this point in the history
  2. Renamed CameraInputGainAcceleration to CinemachineInputGainDampener. …

    …Updated references and prefabs.
    dave24BG committed Aug 16, 2019
    Copy the full SHA
    c1ec5b7 View commit details
    Browse the repository at this point in the history
  3. Updated character prefabs with new component for managing accelerated…

    … input on new Cinemachine Speed Mode. Adjusted all VCams speed mode from Max Speed to Input Value Gain. Set celeration/deceleration on all VCams to 0.0f and 'speed' value to 1.0f.
    dave24BG committed Aug 16, 2019
    Copy the full SHA
    f9e63b2 View commit details
    Browse the repository at this point in the history
  4. Copy the full SHA
    8189d5c View commit details
    Browse the repository at this point in the history
  5. Added CameraInputGainAcceleration for adding acceleration and deceler…

    …ation to Cinemachine cameras with Input Value Gain speed mode
    dave24BG committed Aug 16, 2019
    Copy the full SHA
    2dcec65 View commit details
    Browse the repository at this point in the history
  6. Copy the full SHA
    a70aa0e View commit details
    Browse the repository at this point in the history
Older