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publicGUIContentsoloGUIContent=new GUIContent("","Adds this group to set of soloed groups");
publicGUIContentmuteGUIContent=new GUIContent("","Mutes this group");
publicGUIContentbypassGUIContent=new GUIContent("","Bypasses the effects on this group");
publicGUIContenteffectSlotGUIContent=new GUIContent("","Drag horizontally to change wet mix levels or vertically to change order of effects. Note: Enable wet mixing in the context menu.");
publicGUIContentattenuationSlotGUIContent=new GUIContent("","Place the attenuation slot in the effect stack where attenuation should take effect");
publicGUIContentemptySendSlotGUIContent=new GUIContent("","Connect to a Receive in the context menu or in the inspector");
publicGUIContentreturnSlotGUIContent=new GUIContent("","Connect a Send to this Receive");
publicGUIContentduckVolumeSlotGUIContent=new GUIContent("","Connect a Send to this Duck Volume");
publicGUIContentvuMeterGUIContent=new GUIContent("","The VU meter shows the current level of the mix of all sounds and subgroups.");
publicGUIContentsoloGUIContent=EditorGUIUtility.TrTextContent("","Adds this group to set of soloed groups");
publicGUIContentmuteGUIContent=EditorGUIUtility.TrTextContent("","Mutes this group");
publicGUIContentbypassGUIContent=EditorGUIUtility.TrTextContent("","Bypasses the effects on this group");
publicGUIContenteffectSlotGUIContent=EditorGUIUtility.TrTextContent("","Drag horizontally to change wet mix levels or vertically to change order of effects. Note: Enable wet mixing in the context menu.");
publicGUIContentattenuationSlotGUIContent=EditorGUIUtility.TrTextContent("","Place the attenuation slot in the effect stack where attenuation should take effect");
publicGUIContentemptySendSlotGUIContent=EditorGUIUtility.TrTextContent("","Connect to a Receive in the context menu or in the inspector");
publicGUIContentreturnSlotGUIContent=EditorGUIUtility.TrTextContent("","Connect a Send to this Receive");
publicGUIContentduckVolumeSlotGUIContent=EditorGUIUtility.TrTextContent("","Connect a Send to this Duck Volume");
publicGUIContentvuMeterGUIContent=EditorGUIUtility.TrTextContent("","The VU meter shows the current level of the mix of all sounds and subgroups.");
publicGUIContentreferencedGroups= EditorGUIUtility.TrTextContent("Referenced groups","Mixer groups that are hidden but are referenced by the visible mixer groups are shown here for convenience");
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// Cache to prevent constructing string on every event
staticGUIContentm_ButtonContent=new GUIContent("","Audio Mixer parameters can be exposed to scripting. Select an Audio Mixer Group, right click one of its properties in the Inspector and select 'Expose ..'.");
staticGUIContentm_ButtonContent=EditorGUIUtility.TrTextContent("","Audio Mixer parameters can be exposed to scripting. Select an Audio Mixer Group, right click one of its properties in the Inspector and select 'Expose ..'.");
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rms= EditorGUIUtility.TrTextContent("RMS","Switches between RMS (Root Mean Square) metering and peak metering. RMS is closer to the energy level and perceived loudness of the sound (hence lower than the peak meter), while peak-metering is useful for monitoring spikes in the signal that can cause clipping.");
editSnapShots= EditorGUIUtility.TrTextContent("Edit in Play Mode","Edit in playmode and your changes are automatically saved. Note when editting is disabled then live values are shown.", EditorGUIUtility.IconContent("Animation.Record","|Are scene and inspector changes recorded into the animation curves?").image);
editSnapShots= EditorGUIUtility.TrTextContent("Edit in Play Mode","Edit in playmode and your changes are automatically saved. Note when editting is disabled then live values are shown.", EditorGUIUtility.TrIconContent("Animation.Record","Are scene and inspector changes recorded into the animation curves?").image);
infoText= EditorGUIUtility.TrTextContent("Create an AudioMixer asset from the Project Browser to get started");
selectAudioMixer=new GUIContent("","Select an Audio Mixer");
selectAudioMixer=EditorGUIUtility.TrTextContent("","Select an Audio Mixer");
output= EditorGUIUtility.TrTextContent("Output","Select an Audio Mixer Group from another Audio Mixer to output to. If 'None' is selected then output is routed directly to the Audio Listener.");
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{ EditorGUIUtility.TextContent("Your license does not cover Standalone Publishing."),new GUIContent(""),new GUIContent(kShopURL)},
{ EditorGUIUtility.TextContent("Your license does not cover iOS Publishing."), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TextContent("Your license does not cover Apple TV Publishing."), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TextContent("Your license does not cover Android Publishing."), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TextContent("Your license does not cover Tizen Publishing."), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TextContent("Your license does not cover Xbox One Publishing. For more information please see 'Unity for Console' on the multiplatform site."), EditorGUIUtility.TrTextContent("Unity Multiplatform"),new GUIContent(kMultiPlatformURL)},
{ EditorGUIUtility.TextContent("Your license does not cover PS Vita Publishing. For more information please see 'Unity for Console' on the multiplatform site."), EditorGUIUtility.TrTextContent("Unity Multiplatform"),new GUIContent(kMultiPlatformURL)},
{ EditorGUIUtility.TextContent("Your license does not cover PS4 Publishing. For more information please see 'Unity for Console' on the multiplatform site."), EditorGUIUtility.TrTextContent("Unity Multiplatform"),new GUIContent(kMultiPlatformURL)},
{ EditorGUIUtility.TextContent("Your license does not cover Universal Windows Platform Publishing."), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TextContent("Your license does not cover Windows Phone 8 Publishing."), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TextContent("Your license does not cover Nintendo 3DS Publishing"), EditorGUIUtility.TrTextContent("Contact sales"),new GUIContent(kMailURL)},
{ EditorGUIUtility.TextContent("Your license does not cover Facebook Publishing"), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TextContent("Your license does not cover Nintendo Switch Publishing"), EditorGUIUtility.TrTextContent("Contact sales"),new GUIContent(kMailURL)},
{ EditorGUIUtility.TrTextContent("Your license does not cover iOS Publishing."), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TrTextContent("Your license does not cover Apple TV Publishing."), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TrTextContent("Your license does not cover Android Publishing."), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TrTextContent("Your license does not cover Xbox One Publishing. Please see the Xbox One section of the Platform Module Installation documentation for more details."), EditorGUIUtility.TrTextContent("Platform Module Installation"),new GUIContent(kPlatformInstallationURL)},
{ EditorGUIUtility.TrTextContent("Your license does not cover PS Vita Publishing. Please see the PS Vita section of the Platform Module Installation documentation for more details."), EditorGUIUtility.TrTextContent("Platform Module Installation"),new GUIContent(kPlatformInstallationURL)},
{ EditorGUIUtility.TrTextContent("Your license does not cover PS4 Publishing. Please see the PS4 section of the Platform Module Installation documentation for more details."), EditorGUIUtility.TrTextContent("Platform Module Installation"),new GUIContent(kPlatformInstallationURL)},
{ EditorGUIUtility.TrTextContent("Your license does not cover Universal Windows Platform Publishing."), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TrTextContent("Your license does not cover Windows Phone 8 Publishing."), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TrTextContent("Your license does not cover Nintendo 3DS Publishing"), EditorGUIUtility.TrTextContent("Contact sales"),new GUIContent(kMailURL)},
{ EditorGUIUtility.TrTextContent("Your license does not cover Facebook Publishing"), EditorGUIUtility.TrTextContent("Go to Our Online Store"),new GUIContent(kShopURL)},
{ EditorGUIUtility.TrTextContent("Your license does not cover Nintendo Switch Publishing"), EditorGUIUtility.TrTextContent("Contact sales"),new GUIContent(kMailURL)},
};
// ADD_NEW_PLATFORM_HERE
Expand All
@@ -88,7 +87,6 @@ class Styles
{ EditorGUIUtility.TrTextContent("iOS Player is not supported in this build.\nDownload a build that supports it."),null,new GUIContent(kDownloadURL)},
{ EditorGUIUtility.TrTextContent("Apple TV Player is not supported in this build.\nDownload a build that supports it."),null,new GUIContent(kDownloadURL)},
{ EditorGUIUtility.TrTextContent("Android Player is not supported in this build.\nDownload a build that supports it."),null,new GUIContent(kDownloadURL)},
{ EditorGUIUtility.TrTextContent("Tizen is not supported in this build.\nDownload a build that supports it."),null,new GUIContent(kDownloadURL)},
{ EditorGUIUtility.TrTextContent("Xbox One Player is not supported in this build.\nDownload a build that supports it."),null,new GUIContent(kDownloadURL)},
{ EditorGUIUtility.TrTextContent("PS Vita Player is not supported in this build.\nDownload a build that supports it."),null,new GUIContent(kDownloadURL)},
{ EditorGUIUtility.TrTextContent("PS4 Player is not supported in this build.\nDownload a build that supports it."),null,new GUIContent(kDownloadURL)},
Expand All
@@ -112,9 +110,9 @@ public GUIContent GetDownloadErrorForTarget(BuildTarget target)
// string and matching enum values for standalone subtarget dropdowm
publicGUIContentwaitForManagedDebugger= EditorGUIUtility.TrTextContent("Wait For Managed Debugger","Show a dialog where you can attach a managed debugger before any script execution.");
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// Invalidate default name, if extension mismatches the default file (for ex., when switching between folder type export to file type export, see Android)
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@@ -122,20 +128,27 @@ internal class CorruptBuildException : DeploymentOperationFailedException
internalinterfaceIDeploymentTargetsExtension
{
// Returns context object populated with data that other methods can access from any thread.
// setup - Pass true to setup platform if it hasn't been already setup (e.g. display dialog box to select SDK path). Throws exception if user cancels setup process.
// Pass false to return null if platform hasn't been already setup. This is useful when this method is called from UI draw event.
// Displaying dialog boxes at that point breaks UI. Let the user know what's going on by displaying informational label or something like that.
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