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This is a collection of simple scripts to create 2D physics games, intended for giving workshops to an audience of beginner game developers to quickly enable them to make games in Unity.
This project is intended to be as flexible as possible, not enforcing a specific game genre apart from the obvious constraints of being 2D and physics-powered. It contains scripts that perform atomic tasks, that is they do mostly only one thing, so you can combine them to create any kind of gameplay.
That said, the audience should already have an idea of how Unity works, the Editor interface, the concept of GameObjects, Components, the Scene View, Play Mode, and so forth. It might be useful to guide them through these concepts before letting them play with this project.
For comments, questions, suggestions, feel free to email Ciro Continisio at [ciro + unity3d + com]