diff --git a/docs/advanced-topics/transports.md b/docs/advanced-topics/transports.md index 26d284c69..5b7a6259e 100644 --- a/docs/advanced-topics/transports.md +++ b/docs/advanced-topics/transports.md @@ -20,7 +20,7 @@ A transport layer can provide: ## Unity Transport package -Netcode's default transport Unity Transport is an entire transport layer that you can use to add multiplayer and network features to your project with or without Netcode. See the Transport [documentation](../../../transport/current/about) for more information and how to [install](../../../transport/current/install). +Netcode's default transport Unity Transport is an entire transport layer that you can use to add multiplayer and network features to your project with or without Netcode. Refer to the [Transport documentation](https://docs-multiplayer.unity3d.com/transport/current/about/) for more information and how to [install the Transport package](https://docs-multiplayer.unity3d.com/transport/current/install/). ## Unity's UNet Transport Layer API diff --git a/docs/installation/installation.md b/docs/installation/installation.md index 769b2b271..adb5382bc 100644 --- a/docs/installation/installation.md +++ b/docs/installation/installation.md @@ -11,7 +11,7 @@ Follow the instructions on this page to set up Netcode for GameObjects in your U Before you begin, you need the following: - An active Unity account with a valid license. -- A supported version of Unity. Check [Netcode for GameObjects' requirements](#netcode-installation-requirements) for the specific version details. +- A supported version of Unity. - An existing Unity project. If you're new to Unity, you can refer to the [get started](../tutorials/get-started-with-ngo.md) section for guidance. ### Compatibility diff --git a/docs/terms-concepts/network-topologies.md b/docs/terms-concepts/network-topologies.md index 3ce9c5681..ed38a4026 100644 --- a/docs/terms-concepts/network-topologies.md +++ b/docs/terms-concepts/network-topologies.md @@ -15,7 +15,7 @@ Client-server games use a [server authority model](authority.md#server-authority Within the client-server network topology there are two main [network architectures](./client-server.md#client-server-network-architectures). These are the dedicated game server (where a dedicated machine runs only the game simulation), and the listen-server architecture (where a single game instance runs both the game simulation and a playing game client). -For more details about client-server topologies, refer to the [Client-Server page](#client-server). +For more details about client-server topologies, refer to the [Client-server topologies page](client-server.md). ### Distributed authority