From c2da6dbd0ae764133e93aa867f545dfd3f19d861 Mon Sep 17 00:00:00 2001 From: jilfranco-unity Date: Thu, 16 Feb 2023 20:32:29 -0500 Subject: [PATCH] added this one missing pr to the changelog --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index dc5906b83..a453cddc6 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -15,6 +15,7 @@ Added the Dynamic Addressables Network Prefabs Sample. This sample showcases the - Resolved issue where the colour of powerups was not displayed correctly (#91) - Removing warning when spawning powerups (#90). Fixed the order in which powerups were spawned and when their NetworkVariable value was initialized. Now they are spawned beforehand. - Fixing bullet explosion desync (#89). Bullet explosion vfx were happening too early on clients because of NetworkTransform's interpolation. Bullets are now no longer synchronised by NetworkTransforms and instead only have their velocity set through client rpcs when they are spawned. Since they are no longer interpolated, they are not lagging behind the server and are at the correct position when they receive the despawn message from the server. +- Fix: Broken Reference for Underline Character in Font Asset (#87) #### Changed - Upgraded sample to 2021.3.18f1 LTS (#91)