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+ [RequireComponent(typeof(UIDocument))] public class NetworkManagerUI : MonoBehaviour { - [SerializeField] Button m_ServerButton; - [SerializeField] Button m_HostButton; - [SerializeField] Button m_ClientButton; - [SerializeField] Button m_DisconnectButton; - [SerializeField] Button m_QuitSceneButton; - [SerializeField] Color32 m_HighlightedButtonColor; - [SerializeField] Color32 m_DisabledButtonColor; - [SerializeField] Color32 m_ButtonOutlineColor; - [SerializeField] Color32 m_ButtonOutlineHighlightedColor; - [SerializeField] Color32 m_ButtonOutlineDisabledColor; - [SerializeField] string m_SelectionScreenSceneName; - [SerializeField] GameObject m_ServerOnlyOverlay; + const string k_DefaultIP = "127.0.0.1"; + const string k_DefaultServerListenAddress = "0.0.0.0"; //note: this is not safe for real world usage and would limit you to IPv4-only addresses, but this goes out the scope of this sample. + const ushort k_DefaultPort = 7979; + + VisualElement m_Root; + TextField m_AddressInputField; + TextField m_PortInputField; + Button m_ServerButton; + Button m_HostButton; + Button m_ClientButton; + Button m_DisconnectButton; + Button m_QuitSceneButton; Button[] m_Buttons; + [SerializeField] + string m_SelectionScreenSceneName; + [SerializeField] + GameObject m_ServerOnlyOverlay; + void Awake() { - m_ServerButton.onClick.AddListener(StartServer); - m_HostButton.onClick.AddListener(StartHost); - m_ClientButton.onClick.AddListener(StartClient); - m_DisconnectButton.onClick.AddListener(Disconnect); - m_QuitSceneButton.onClick.AddListener(QuitScene); + var uiDocument = GetComponent(); + m_Root = uiDocument.rootVisualElement; + m_AddressInputField = UIElementsUtils.SetupStringField("IPAddressField", string.Empty, k_DefaultIP, OnAddressChanged, m_Root); + m_PortInputField = UIElementsUtils.SetupStringField("PortField", string.Empty, k_DefaultPort.ToString(), OnPortChanged, m_Root); + m_ServerButton = UIElementsUtils.SetupButton("ServerButton", StartServer, true, m_Root, "Server", "Starts the Server"); + m_HostButton = UIElementsUtils.SetupButton("HostButton", StartHost, true, m_Root, "Host", "Starts the Host"); + m_ClientButton = UIElementsUtils.SetupButton("ClientButton", StartClient, true, m_Root, "Client", "Starts the Client"); + m_DisconnectButton = UIElementsUtils.SetupButton("DisconnectButton", Disconnect, false, m_Root, "Disconnect", "Disconnects participant from session"); + UIElementsUtils.SetupButton("QuitSceneButton", QuitScene, true, m_Root, "Quit Scene", "Quits scene and brings you back to the scene selection screen"); m_Buttons = new Button[] { m_ServerButton, m_HostButton, m_ClientButton }; } void Start() { - SetButtonStateAndColor(m_DisconnectButton, false, false); m_ServerOnlyOverlay.gameObject.SetActive(false); } void StartServer() { + SetNetworkPortAndAddress(ushort.Parse(m_PortInputField.value), m_AddressInputField.value, k_DefaultServerListenAddress); NetworkManager.Singleton.StartServer(); EnableAndHighlightButtons(m_ServerButton, false); SetButtonStateAndColor(m_DisconnectButton, false, true); @@ -48,6 +60,7 @@ void StartServer() void StartHost() { + SetNetworkPortAndAddress(ushort.Parse(m_PortInputField.value), m_AddressInputField.value, k_DefaultServerListenAddress); NetworkManager.Singleton.StartHost(); EnableAndHighlightButtons(m_HostButton, false); SetButtonStateAndColor(m_DisconnectButton, false, true); @@ -55,6 +68,7 @@ void StartHost() void StartClient() { + SetNetworkPortAndAddress(ushort.Parse(m_PortInputField.value), m_AddressInputField.value, k_DefaultServerListenAddress); NetworkManager.Singleton.StartClient(); EnableAndHighlightButtons(m_ClientButton, false); SetButtonStateAndColor(m_DisconnectButton, false, true); @@ -87,6 +101,44 @@ void OnSceneLoaded(Scene loadedScene, LoadSceneMode arg1) } } + void OnAddressChanged(ChangeEvent evt) + { + string newAddress = evt.newValue; + ushort currentPort = ushort.Parse(m_PortInputField.value); + + if (string.IsNullOrEmpty(newAddress) || !NetworkEndPoint.TryParse(newAddress, currentPort, out NetworkEndPoint networkEndPoint)) + { + Debug.LogError($"IP address '{newAddress}', is not valid. Reverting IP address to {k_DefaultIP}"); + m_AddressInputField.value = k_DefaultIP; + return; + } + + SetNetworkPortAndAddress(currentPort, newAddress, k_DefaultServerListenAddress); + } + + void OnPortChanged(ChangeEvent evt) + { + if (!ushort.TryParse(evt.newValue, out ushort newPort) || !NetworkEndPoint.TryParse(m_AddressInputField.value, newPort, out NetworkEndPoint networkEndPoint)) + { + Debug.LogError($"Port '{evt.newValue}' is not valid. Reverting port to {k_DefaultPort}"); + m_PortInputField.value = k_DefaultPort.ToString(); + return; + } + + SetNetworkPortAndAddress(newPort, m_AddressInputField.value, k_DefaultServerListenAddress); + } + + static void SetNetworkPortAndAddress(ushort port, string address, string serverListenAddress) + { + var transport = NetworkManager.Singleton.GetComponent(); + if (transport == null) //happens during Play Mode Tests + { + return; + } + + transport.SetConnectionData(address, port, serverListenAddress); + } + void EnableAndHighlightButtons(Button buttonToHighlight, bool enable) { foreach (var button in m_Buttons) @@ -97,15 +149,19 @@ void EnableAndHighlightButtons(Button buttonToHighlight, bool enable) void SetButtonStateAndColor(Button button, bool highlight, bool enable) { - ColorBlock colors = button.colors; - colors.disabledColor = highlight ? m_HighlightedButtonColor - : m_DisabledButtonColor; - button.colors = colors; - button.interactable = enable; - - var buttonOutline = button.transform.Find("Outline").GetComponent(); - buttonOutline.color = enable ? m_ButtonOutlineColor : m_ButtonOutlineDisabledColor; - buttonOutline.color = highlight ? m_ButtonOutlineHighlightedColor : buttonOutline.color; + if (enable) + { + button.RemoveFromClassList("UseCaseButtonHighlight"); + button.AddToClassList("UseCaseButton"); + } + + else + { + button.RemoveFromClassList("UseCaseButton"); + button.AddToClassList(highlight ? "UseCaseButtonHighlight" : "UseCaseButton"); + } + + button.SetEnabled(enable); } } } diff --git a/Experimental/MultiplayerUseCases/Assets/Common/Scripts/UIElementsUtils.cs b/Experimental/MultiplayerUseCases/Assets/Common/Scripts/UIElementsUtils.cs new file mode 100644 index 000000000..29ff97407 --- /dev/null +++ b/Experimental/MultiplayerUseCases/Assets/Common/Scripts/UIElementsUtils.cs @@ -0,0 +1,152 @@ +using System; +using System.IO; +#if UNITY_EDITOR +using UnityEditor; +#endif +using UnityEngine.UIElements; + +namespace Unity.Netcode.Samples.MultiplayerUseCases.Common +{ + /// + /// An utility class for common UIElements setup method + /// + public static class UIElementsUtils + { +#if UNITY_EDITOR + static readonly string k_UIFilesPathInTemplate = Path.Combine("Assets", Path.Combine("Editor", "UI")); + + /// + /// Loads an UXML file from an editor folder + /// + /// The name fo the file to load + /// + public static VisualTreeAsset LoadUXML(string fileName) + { + string path = $"{Path.Combine(k_UIFilesPathInTemplate, fileName)}.uxml"; + return AssetDatabase.LoadAssetAtPath(path); + } +#endif + + /// + /// Initializes a Button + /// + /// Name of the button in the document + /// method to execute on click + /// Is the button enabled? + /// Parent of the button + /// Text to display on the button + /// Tooltip of the button + /// Enables the element if it supposed to be enabled + /// The initialized button + public static Button SetupButton(string buttonName, Action onClickAction, bool isEnabled, VisualElement parent, string text = "", string tooltip = "", bool showIfEnabled = true) + { + Button button = parent.Query