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LODs, 3 VFX, Lighting and post-processing #204
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LODs, 3 VFX, Lighting and post-processing #204
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fernando-cortez
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Pre-approving, but I got a lot of generated warnings about missing LOD meshes on certain prefabs.
I also notice the FX prefabs were added at the end of the scene hierarchy for testing. We could remove those and I think I spotted a few floating rocks.
Let's have @Elfi0Kuhndorf also take a look at this PR when she's back.
Warnings:
Sub Graph at Assets/Shaders/SubGraphs/ToonLightingModel.shadersubgraph has 5 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
Sub Graph at Assets/Shaders/SubGraphs/AdditionalLights.shadersubgraph has 2 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
Sub Graph at Assets/Shaders/SubGraphs/AdditionalLightsToon.shadersubgraph has 1 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
Sub Graph at Assets/Shaders/SubGraphs/WindAddon.shadersubgraph has 1 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
Warning in Graph at Assets/Shaders/Glass.shadergraph on line -1: Ignoring duplicate keyword line 'multi_compile _ LIGHTMAP_ON'
Shader Graph at Assets/Shaders/Toon_Shaking.shadergraph has 1 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
Warning in Graph at Assets/Shaders/Water_Rivers.shadergraph on line -1: Ignoring duplicate keyword line 'multi_compile _ LIGHTMAP_ON'
Warning in Graph at Assets/Shaders/Water_Sea.shadergraph on line -1: Ignoring duplicate keyword line 'multi_compile _ LIGHTMAP_ON'
File 'BigRock_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'Tree2_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'Statue_Mesh_LOD3' has inconsistent LOD naming (_LOD3 found but no _LOD2).
File 'Statue_Mesh_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'BigRock4_low_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'Tree2_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'Tree_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'BigRock4_low_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'BigRock2_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'WoodenChair_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'Torch_low_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'Tree_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'BigRock3_low_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'Tree3_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'BigRock3_low_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
A polygon of Mesh 'RumRumRamsey' in Assets/Art/Props/Statue/Statue_Mesh.fbx is self-intersecting and has been discarded.
File 'Torch_low_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'BigRock2_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'BigRock_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'Tree3_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'Statue_Mesh_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'BigRock_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'Tree2_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'Statue_Mesh_LOD3' has inconsistent LOD naming (_LOD3 found but no _LOD2).
File 'Statue_Mesh_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'BigRock4_low_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'Tree2_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'Tree_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'BigRock4_low_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'BigRock2_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'Torch_low_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'Tree_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'BigRock3_low_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'Tree3_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'BigRock3_low_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'Torch_low_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'BigRock2_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'BigRock_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
File 'Tree3_LOD2' has inconsistent LOD naming (_LOD2 found but no _LOD1).
File 'Statue_Mesh_LOD1' has inconsistent LOD naming (_LOD1 found but no _LOD0).
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Hi @fernando-cortez ,
Yup, Elfi asked me to create a temp new scene so I left them there for visibility, but happy to remove them if we want to end up using this scene. For the floating rock, looks like some of the rock prefabs had offsets, I'll fix this along the LOD fixes. |
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Hi @fernando-cortez , all the LOD warnings should be fixed now (that also fixed the floating rock). I hadn't done any shader work, but I also cleared up the shader warnings you mentioned. |
Awesome, thanks for handling those shader warnings! Yeah the warnings related to this PR are now not showing up anymore. Good to go for me 😀 |
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Looks good to me! It is awesome to see the LODs and VFX working. |
Elfi0Kuhndorf
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Looks good
Description
Implemented:
For more info, please view this doc.