fix: Distributed Authority Sample - Jitter on FixedJoint connected body [MTT-9071] #222
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Description
Fix to the jitter issue on connected bodies on a FixedJoint. Changing to ForceMode.Force properly propagates movement to the child Rigidbody & FixedJoint.
Forces have been modified on the player's locomotion ScriptableObject to accommodate the introduction of mass to the force equation.
To test: pick up crate object and sprint with character -> notice no jitter.
Issue Number(s)
MTT-9071
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