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b/Basic/ClientDriven/Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs new file mode 100644 index 000000000..d568470c6 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs @@ -0,0 +1,169 @@ +using System; +using System.Linq; +using StarterAssetsPackageChecker; +using UnityEditor; +using UnityEngine; +using Object = UnityEngine.Object; +#if STARTER_ASSETS_PACKAGES_CHECKED +using Cinemachine; +#endif + +namespace StarterAssets +{ + // This class needs to be a scriptable object to support dynamic determination of StarterAssets install path + public partial class StarterAssetsDeployMenu : ScriptableObject + { + public const string MenuRoot = "Tools/Starter Assets"; + + // prefab names + private const string MainCameraPrefabName = "MainCamera"; + private const string PlayerCapsulePrefabName = "PlayerCapsule"; + + // names in hierarchy + private const string CinemachineVirtualCameraName = "PlayerFollowCamera"; + + // tags + private const string PlayerTag = "Player"; + private const string MainCameraTag = "MainCamera"; + private const string CinemachineTargetTag = "CinemachineTarget"; + + private static GameObject _cinemachineVirtualCamera; + + /// + /// Deletes the scripting define set by the Package Checker. + /// See Assets/Editor/PackageChecker/PackageChecker.cs for more information + /// + [MenuItem(MenuRoot + "/Reinstall Dependencies", false)] + static void ResetPackageChecker() + { + PackageChecker.RemovePackageCheckerScriptingDefine(); + } + +#if STARTER_ASSETS_PACKAGES_CHECKED + private static void CheckCameras(Transform targetParent, string prefabFolder) + { + CheckMainCamera(prefabFolder); + + GameObject vcam = GameObject.Find(CinemachineVirtualCameraName); + + if (!vcam) + { + if (TryLocatePrefab(CinemachineVirtualCameraName, new string[]{prefabFolder}, new[] { typeof(CinemachineVirtualCamera) }, out GameObject vcamPrefab, out string _)) + { + HandleInstantiatingPrefab(vcamPrefab, out vcam); + _cinemachineVirtualCamera = vcam; + } + else + { + Debug.LogError("Couldn't find Cinemachine Virtual Camera prefab"); + } + } + else + { + _cinemachineVirtualCamera = vcam; + } + + GameObject[] targets = GameObject.FindGameObjectsWithTag(CinemachineTargetTag); + GameObject target = targets.FirstOrDefault(t => t.transform.IsChildOf(targetParent)); + if (target == null) + { + target = new GameObject("PlayerCameraRoot"); + target.transform.SetParent(targetParent); + target.transform.localPosition = new Vector3(0f, 1.375f, 0f); + target.tag = CinemachineTargetTag; + Undo.RegisterCreatedObjectUndo(target, "Created new cinemachine target"); + } + + CheckVirtualCameraFollowReference(target, _cinemachineVirtualCamera); + } + + private static void CheckMainCamera(string inFolder) + { + GameObject[] mainCameras = GameObject.FindGameObjectsWithTag(MainCameraTag); + + if (mainCameras.Length < 1) + { + // if there are no MainCameras, add one + if (TryLocatePrefab(MainCameraPrefabName, new string[]{inFolder}, new[] { typeof(CinemachineBrain), typeof(Camera) }, out GameObject camera, out string _)) + { + HandleInstantiatingPrefab(camera, out _); + } + else + { + Debug.LogError("Couldn't find Starter Assets Main Camera prefab"); + } + } + else + { + // make sure the found camera has a cinemachine brain (we only need 1) + if (!mainCameras[0].TryGetComponent(out CinemachineBrain cinemachineBrain)) + mainCameras[0].AddComponent(); + } + } + + private static void CheckVirtualCameraFollowReference(GameObject target, + GameObject cinemachineVirtualCamera) + { + var serializedObject = + new SerializedObject(cinemachineVirtualCamera.GetComponent()); + var serializedProperty = serializedObject.FindProperty("m_Follow"); + serializedProperty.objectReferenceValue = target.transform; + serializedObject.ApplyModifiedProperties(); + } + + private static bool TryLocatePrefab(string name, string[] inFolders, System.Type[] requiredComponentTypes, out GameObject prefab, out string path) + { + // Locate the player armature + string[] allPrefabs = AssetDatabase.FindAssets("t:Prefab", inFolders); + for (int i = 0; i < allPrefabs.Length; ++i) + { + string assetPath = AssetDatabase.GUIDToAssetPath(allPrefabs[i]); + + if (assetPath.Contains("/StarterAssets/")) + { + Object loadedObj = AssetDatabase.LoadMainAssetAtPath(assetPath); + + if (PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.NotAPrefab && + PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.MissingAsset) + { + GameObject loadedGo = loadedObj as GameObject; + bool hasRequiredComponents = true; + foreach (var componentType in requiredComponentTypes) + { + if (!loadedGo.TryGetComponent(componentType, out _)) + { + hasRequiredComponents = false; + break; + } + } + + if (hasRequiredComponents) + { + if (loadedGo.name == name) + { + prefab = loadedGo; + path = assetPath; + return true; + } + } + } + } + } + + prefab = null; + path = null; + return false; + } + + private static void HandleInstantiatingPrefab(GameObject prefab, out GameObject prefabInstance) + { + prefabInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab); + Undo.RegisterCreatedObjectUndo(prefabInstance, "Instantiate Starter Asset Prefab"); + + prefabInstance.transform.localPosition = Vector3.zero; + prefabInstance.transform.localEulerAngles = Vector3.zero; + prefabInstance.transform.localScale = Vector3.one; + } +#endif + } +} \ No newline at end of file diff --git a/Basic/ClientDriven/Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs.meta b/Basic/ClientDriven/Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs.meta new file mode 100644 index 000000000..8b5049f85 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e75357183ea302c4d998136de2cc9669 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/Editor/ThirdPersonStarterAssetsDeployMenu.cs b/Basic/ClientDriven/Assets/StarterAssets/Editor/ThirdPersonStarterAssetsDeployMenu.cs new file mode 100644 index 000000000..a299d4d2e --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Editor/ThirdPersonStarterAssetsDeployMenu.cs @@ -0,0 +1,104 @@ +using System.IO; +using System.Linq; +using System.Text; +using UnityEditor; +using UnityEngine; + +namespace StarterAssets +{ + public partial class StarterAssetsDeployMenu : ScriptableObject + { + // prefab paths + private const string PlayerArmaturePrefabName = "PlayerArmature"; + +#if STARTER_ASSETS_PACKAGES_CHECKED + /// + /// Check the Armature, main camera, cinemachine virtual camera, camera target and references + /// + [MenuItem(MenuRoot + "/Reset Third Person Controller Armature", false)] + static void ResetThirdPersonControllerArmature() + { + var thirdPersonControllers = FindObjectsOfType(); + var player = thirdPersonControllers.FirstOrDefault(controller => + controller.GetComponent() && controller.CompareTag(PlayerTag)); + + GameObject playerGameObject = null; + + // player + if (player == null) + { + if (TryLocatePrefab(PlayerArmaturePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject prefab, out string _)) + { + HandleInstantiatingPrefab(prefab, out playerGameObject); + } + else + { + Debug.LogError("Couldn't find player armature prefab"); + } + } + else + { + playerGameObject = player.gameObject; + } + + if (playerGameObject != null) + { + // cameras + CheckCameras(playerGameObject.transform, GetThirdPersonPrefabPath()); + } + } + + [MenuItem(MenuRoot + "/Reset Third Person Controller Capsule", false)] + static void ResetThirdPersonControllerCapsule() + { + var thirdPersonControllers = FindObjectsOfType(); + var player = thirdPersonControllers.FirstOrDefault(controller => + !controller.GetComponent() && controller.CompareTag(PlayerTag)); + + GameObject playerGameObject = null; + + // player + if (player == null) + { + if (TryLocatePrefab(PlayerCapsulePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject prefab, out string _)) + { + HandleInstantiatingPrefab(prefab, out playerGameObject); + } + else + { + Debug.LogError("Couldn't find player capsule prefab"); + } + } + else + { + playerGameObject = player.gameObject; + } + + if (playerGameObject != null) + { + // cameras + CheckCameras(playerGameObject.transform, GetThirdPersonPrefabPath()); + } + } + + static string GetThirdPersonPrefabPath() + { + if (TryLocatePrefab(PlayerArmaturePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject _, out string prefabPath)) + { + var pathString = new StringBuilder(); + var currentDirectory = new FileInfo(prefabPath).Directory; + while (currentDirectory.Name != "Assets") + 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Color) = (1,1,1,1) + _BaseMetallic("Base Metallic", Range(0,1)) = 1 + _BaseGlossiness("Base Smoothness", Range(0,1)) = 0.5 + + //layer 1 - mask texture G + _Layer1Color("Layer1 Color", Color) = (1,1,1,1) + _Layer1Glossiness("Layer1 Smoothness", Range(0,1)) = 0.5 + _Layer1Metallic("Layer1 Metallic", Range(0,1)) = 0.0 + + //layer 2 - mask texture B + _Layer2Color("Layer2 Color", Color) = (1,1,1,1) + _Layer2Glossiness("Layer2 Smoothness", Range(0,1)) = 0.5 + _Layer2Metallic("Layer2 Metallic", Range(0,1)) = 0.0 + + } + SubShader + { + Tags { "RenderType" = "Opaque" } + LOD 200 + + CGPROGRAM + // Physically based Standard lighting model, and enable shadows on all light types + #pragma surface surf Standard fullforwardshadows + + // Use shader model 3.0 target, to get nicer looking lighting + #pragma target 3.0 + + sampler2D _BaseTex; + sampler2D _BumpMap; + sampler2D _MaterialMask; + + struct Input + { + float2 uv_BaseTex; + }; + + half _BaseMetallic; + half _BaseGlossiness; + + half 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You need to check 'Enable Instancing' on materials that use the shader. + // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. + // #pragma instancing_options assumeuniformscaling + UNITY_INSTANCING_BUFFER_START(Props) + // put more per-instance properties here + UNITY_INSTANCING_BUFFER_END(Props) + + + void surf(Input IN, inout SurfaceOutputStandard o) + { + // Albedo map + fixed4 mainCall = tex2D(_BaseTex, IN.uv_BaseTex); + fixed4 materialMask = tex2D(_MaterialMask, IN.uv_BaseTex); + + //setup colors for each layer + fixed4 baseColor = mainCall * _BaseColor; + fixed4 layer1Color = mainCall * _Layer1Color; + fixed4 layer2Color = mainCall * _Layer2Color; + + fixed4 color = lerp(lerp( baseColor, layer1Color, materialMask.g), layer2Color ,materialMask.b); + o.Albedo = color.rgb; + + // Normal Map + fixed3 normalMap = UnpackNormal (tex2D(_BumpMap, IN.uv_BaseTex)); + o.Normal = normalMap; + + // Metallic + fixed4 baseMetallic = _BaseMetallic; + 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_Metallic; + + half _OcclusionStrength; + + struct Input { + float3 worldPos; + float3 worldNormal; + INTERNAL_DATA + }; + + float3 WorldToTangentNormalVector(Input IN, float3 normal) { + float3 t2w0 = WorldNormalVector(IN, float3(1,0,0)); + float3 t2w1 = WorldNormalVector(IN, float3(0,1,0)); + float3 t2w2 = WorldNormalVector(IN, float3(0,0,1)); + float3x3 t2w = float3x3(t2w0, t2w1, t2w2); + return normalize(mul(t2w, normal)); + } + + void surf(Input IN, inout SurfaceOutputStandard o) { + // work around bug where IN.worldNormal is always (0,0,0)! + IN.worldNormal = WorldNormalVector(IN, float3(0,0,1)); + + // calculate triplanar blend + half3 triblend = saturate(pow(IN.worldNormal, 4)); + triblend /= max(dot(triblend, half3(1,1,1)), 0.0001); + + // calculate triplanar uvs + // applying texture scale and offset values ala TRANSFORM_TEX macro + float2 uvX = IN.worldPos.zy * _MainTex_ST.xy + _MainTex_ST.zy; + float2 uvY = IN.worldPos.xz * _MainTex_ST.xy + _MainTex_ST.zy; + float2 uvZ = 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/dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/CanvasInputs/UICanvasControllerInput.cs @@ -0,0 +1,33 @@ +using UnityEngine; + +namespace StarterAssets +{ + public class UICanvasControllerInput : MonoBehaviour + { + + [Header("Output")] + public StarterAssetsInputs starterAssetsInputs; + + public void VirtualMoveInput(Vector2 virtualMoveDirection) + { + starterAssetsInputs.MoveInput(virtualMoveDirection); + } + + public void VirtualLookInput(Vector2 virtualLookDirection) + { + starterAssetsInputs.LookInput(virtualLookDirection); + } + + public void VirtualJumpInput(bool virtualJumpState) + { + starterAssetsInputs.JumpInput(virtualJumpState); + } + + public void VirtualSprintInput(bool virtualSprintState) + { + starterAssetsInputs.SprintInput(virtualSprintState); + } + + } + +} diff --git a/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/CanvasInputs/UICanvasControllerInput.cs.meta b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/CanvasInputs/UICanvasControllerInput.cs.meta new file mode 100644 index 000000000..96039d03e --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/CanvasInputs/UICanvasControllerInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4a300d010f57451488aa99000126fbd5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/Utilities.meta b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/Utilities.meta new file mode 100644 index 000000000..0f5fd43a1 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/Utilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a499c73a35b488449a6f9e9db9e88120 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs new file mode 100644 index 000000000..8c815ce3c --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs @@ -0,0 +1,35 @@ +/* +The PlayerInput component has an auto-switch control scheme action that allows automatic changing of connected devices. +IE: Switching from Keyboard to Gamepad in-game. +When built to a mobile phone; in most cases, there is no concept of switching connected devices as controls are typically driven through what is on the device's hardware (Screen, Tilt, etc) +In Input System 1.0.2, if the PlayerInput component has Auto Switch enabled, it will search the mobile device for connected devices; which is very costly and results in bad performance. +This is fixed in Input System 1.1. +For the time-being; this script will disable a PlayerInput's auto switch control schemes; when project is built to mobile. +*/ + +using UnityEngine; +#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED +using UnityEngine.InputSystem; +#endif + +public class MobileDisableAutoSwitchControls : MonoBehaviour +{ + +#if ENABLE_INPUT_SYSTEM && (UNITY_IOS || UNITY_ANDROID) && STARTER_ASSETS_PACKAGES_CHECKED + + [Header("Target")] + public PlayerInput playerInput; + + void Start() + { + DisableAutoSwitchControls(); + } + + void DisableAutoSwitchControls() + { + playerInput.neverAutoSwitchControlSchemes = true; + } + +#endif + +} diff --git a/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs.meta b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs.meta new file mode 100644 index 000000000..bbb08c45f --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 901182334643ba1438a25accc6bd0c79 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs.meta b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs.meta new file mode 100644 index 000000000..498a3fb53 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bcc364c89270bab40a69cac58f5ae926 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs new file mode 100644 index 000000000..73bbc861c --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs @@ -0,0 +1,41 @@ +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.Events; + +public class UIVirtualButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler +{ + [System.Serializable] + public class BoolEvent : UnityEvent { } + [System.Serializable] + public class Event : UnityEvent { } + + [Header("Output")] + public BoolEvent buttonStateOutputEvent; + public Event buttonClickOutputEvent; + + public void OnPointerDown(PointerEventData eventData) + { + OutputButtonStateValue(true); + } + + public void OnPointerUp(PointerEventData eventData) + { + OutputButtonStateValue(false); + } + + public void OnPointerClick(PointerEventData eventData) + { + OutputButtonClickEvent(); + } + + void OutputButtonStateValue(bool buttonState) + { + buttonStateOutputEvent.Invoke(buttonState); + } + + void OutputButtonClickEvent() + { + buttonClickOutputEvent.Invoke(); + } + +} diff --git a/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs.meta b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs.meta new file mode 100644 index 000000000..184708592 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 448cd6d8e2f2cb04096e777d99974bc4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs new file mode 100644 index 000000000..2b255ceb4 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs @@ -0,0 +1,113 @@ +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.Events; + +public class UIVirtualJoystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler +{ + [System.Serializable] + public class Event : UnityEvent { } + + [Header("Rect References")] + public RectTransform containerRect; + public RectTransform handleRect; + + [Header("Settings")] + public float joystickRange = 50f; + public float magnitudeMultiplier = 1f; + public bool invertXOutputValue; + public bool invertYOutputValue; + + [Header("Output")] + public Event joystickOutputEvent; + + void Start() + { + SetupHandle(); + } + + private void SetupHandle() + { + if(handleRect) + { + UpdateHandleRectPosition(Vector2.zero); + } + } + + public void OnPointerDown(PointerEventData eventData) + { + OnDrag(eventData); + } + + public void OnDrag(PointerEventData eventData) + { + + RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out Vector2 position); + + position = ApplySizeDelta(position); + + Vector2 clampedPosition = ClampValuesToMagnitude(position); + + Vector2 outputPosition = ApplyInversionFilter(position); + + OutputPointerEventValue(outputPosition * magnitudeMultiplier); + + if(handleRect) + { + UpdateHandleRectPosition(clampedPosition * joystickRange); + } + + } + + public void OnPointerUp(PointerEventData eventData) + { + OutputPointerEventValue(Vector2.zero); + + if(handleRect) + { + UpdateHandleRectPosition(Vector2.zero); + } + } + + private void OutputPointerEventValue(Vector2 pointerPosition) + { + joystickOutputEvent.Invoke(pointerPosition); + } + + private void UpdateHandleRectPosition(Vector2 newPosition) + { + handleRect.anchoredPosition = newPosition; + } + + Vector2 ApplySizeDelta(Vector2 position) + { + float x = (position.x/containerRect.sizeDelta.x) * 2.5f; + float y = (position.y/containerRect.sizeDelta.y) * 2.5f; + return new Vector2(x, y); + } + + Vector2 ClampValuesToMagnitude(Vector2 position) + { + return Vector2.ClampMagnitude(position, 1); + } + + Vector2 ApplyInversionFilter(Vector2 position) + { + if(invertXOutputValue) + { + position.x = InvertValue(position.x); + } + + if(invertYOutputValue) + { + position.y = InvertValue(position.y); + } + + return position; + } + + float InvertValue(float value) + { + return -value; + } + +} \ No newline at end of file diff --git a/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs.meta b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs.meta new file mode 100644 index 000000000..584222bcd --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f2cb8c4d669392748bb924209de33b85 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualTouchZone.cs b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualTouchZone.cs new file mode 100644 index 000000000..4abb21a94 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualTouchZone.cs @@ -0,0 +1,125 @@ +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.Events; + +public class UIVirtualTouchZone : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler +{ + [System.Serializable] + public class Event : UnityEvent { } + + [Header("Rect References")] + public RectTransform containerRect; + public RectTransform handleRect; + + [Header("Settings")] + public bool clampToMagnitude; + public float magnitudeMultiplier = 1f; + public bool invertXOutputValue; + public bool invertYOutputValue; + + //Stored Pointer Values + private Vector2 pointerDownPosition; + private Vector2 currentPointerPosition; + + [Header("Output")] + public Event touchZoneOutputEvent; + + void Start() + { + SetupHandle(); + } + + private void SetupHandle() + { + if(handleRect) + { + SetObjectActiveState(handleRect.gameObject, false); + } + } + + public void OnPointerDown(PointerEventData eventData) + { + + RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out pointerDownPosition); + + if(handleRect) + { + SetObjectActiveState(handleRect.gameObject, true); + UpdateHandleRectPosition(pointerDownPosition); + } + } + + public void OnDrag(PointerEventData eventData) + { + + RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out currentPointerPosition); + + Vector2 positionDelta = GetDeltaBetweenPositions(pointerDownPosition, currentPointerPosition); + + Vector2 clampedPosition = ClampValuesToMagnitude(positionDelta); + + Vector2 outputPosition = ApplyInversionFilter(clampedPosition); + + OutputPointerEventValue(outputPosition * magnitudeMultiplier); + } + + public void OnPointerUp(PointerEventData eventData) + { + pointerDownPosition = Vector2.zero; + currentPointerPosition = Vector2.zero; + + OutputPointerEventValue(Vector2.zero); + + if(handleRect) + { + SetObjectActiveState(handleRect.gameObject, false); + UpdateHandleRectPosition(Vector2.zero); + } + } + + void OutputPointerEventValue(Vector2 pointerPosition) + { + touchZoneOutputEvent.Invoke(pointerPosition); + } + + void UpdateHandleRectPosition(Vector2 newPosition) + { + handleRect.anchoredPosition = newPosition; + } + + void SetObjectActiveState(GameObject targetObject, bool newState) + { + targetObject.SetActive(newState); + } + + Vector2 GetDeltaBetweenPositions(Vector2 firstPosition, Vector2 secondPosition) + { + return secondPosition - firstPosition; + } + + Vector2 ClampValuesToMagnitude(Vector2 position) + { + return Vector2.ClampMagnitude(position, 1); + } + + Vector2 ApplyInversionFilter(Vector2 position) + { + if(invertXOutputValue) + { + position.x = InvertValue(position.x); + } + + if(invertYOutputValue) + { + position.y = InvertValue(position.y); + } + + return position; + } + + float InvertValue(float value) + { + return -value; + } + +} diff --git a/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualTouchZone.cs.meta b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualTouchZone.cs.meta new file mode 100644 index 000000000..c4773225d --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualTouchZone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 65870f34fef70aa44b0f562cfc810220 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + 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fcf7219bab7fe46a1ad266029b2fee19, type: 3} + m_Name: Readme + m_EditorClassIdentifier: + icon: {fileID: 2800000, guid: 44a17a5b205fcd349a24700e6f5615bd, type: 3} + title: Welcome to Starter Assets! + sections: + - heading: Starter Assets Readme + text: + linkText: + url: + - heading: + text: 'Starter Assets include First and Third Person Character controllers built + in a modular way as a solid foundation for any game genre. ' + linkText: Starter Assets - First Person Character Controller + url: http://u3d.as/2z1q + - heading: + text: + linkText: Starter Assets - Third Person Character Controller + url: http://u3d.as/2z1r + - heading: + text: "The Starter Assets packages are compatible with Unity 2020.3 LTS and leverage + Unity\u2019s CharacterController component." + linkText: + url: + - heading: Important note + text: The Starter Assets packages require the Input System and Cinemachine packages + to work. See the documentation (Assets/StarterAssets/StarterAssets_Documentation.pdf) + for more information. + linkText: + url: + - heading: 'Get started ' + text: In StarterAssets/ThirdPersonController/Scenes or StarterAssets/FirstPersonController/Scenes, + you will find the Playground Scene. Here you can use the Starter Assets controller + in a simple playground environment and start adjusting the controller settings + to your liking. + linkText: + url: + - heading: Documentation + text: See the documentation (Assets/StarterAssets/StarterAssets_Documentation.pdf) + for more information on how to set up the Starter Assets in a new Scene, in + HDRP/URP, or for mobile devices. + linkText: + url: + - heading: 'We want to hear your feedback! 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boneName: Left_Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_Toes + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_ThumbProximal + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_ThumbIntermediate + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_ThumbDistal + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_IndexProximal + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_IndexIntermediate + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_IndexDistal + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_MiddleProximal + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_MiddleIntermediate + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_MiddleDistal + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_RingProximal + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_RingIntermediate + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_RingDistal + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyProximal + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyIntermediate + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyDistal + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_ThumbProximal + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: Left_RingIntermediate + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_RingDistal + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyProximal + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyIntermediate + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyDistal + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_ThumbProximal + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_ThumbIntermediate + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_ThumbDistal + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexProximal + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexIntermediate + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexDistal + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleProximal + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleIntermediate + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleDistal + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingProximal + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingIntermediate + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingDistal + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyProximal + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyIntermediate + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyDistal + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Mannequin(Clone) + parentName: + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Geometry + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Mannequin_Mesh + parentName: Geometry + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Hips + parentName: Skeleton + position: {x: -0, y: 0.9810986, z: -0.01590455} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_UpperLeg + parentName: Hips + position: {x: -0.08610317, y: -0.053458035, z: -0.011470641} + rotation: {x: 0.999839, y: -0.01775374, z: 0.000046300094, w: -0.0026074864} + scale: {x: 1, y: 1, z: 1} + - name: Left_LowerLeg + parentName: Left_UpperLeg + position: {x: -2.9864513e-16, y: 0.4133444, z: -5.4956034e-17} + rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203} + scale: {x: 1, y: 1, z: 1} + - name: Left_Foot + parentName: Left_LowerLeg + position: {x: 0.0000000017320426, y: 0.41403946, z: 7.141509e-16} + rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211} + scale: {x: 1, y: 1, z: 1} + - name: Left_Toes + parentName: Left_Foot + position: {x: 7.105427e-17, y: 0.07224803, z: -0.118065506} + rotation: {x: -0.7071068, y: 8.7157646e-33, z: -8.7157646e-33, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Left_ToesEnd + parentName: Left_Toes + position: {x: -0.0010026174, y: 0.06423476, z: 0.016843978} + rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656} + scale: {x: 1, y: 1, z: 1} + - name: Right_UpperLeg + parentName: Hips + position: {x: 0.086103186, y: -0.053458147, z: -0.0114706475} + rotation: {x: 0.0026075041, y: 0.000046300407, z: 0.01775374, w: 0.999839} + scale: {x: 1, y: 1, z: 1} + - name: Right_LowerLeg + parentName: Right_UpperLeg + position: {x: 0.0000004514609, y: -0.41334414, z: 0.000000025994435} + rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203} + scale: {x: 1, y: 1, z: 1} + - name: Right_Foot + parentName: Right_LowerLeg + position: {x: -0.0000007472542, y: -0.41403967, z: -0.000000032847502} + rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211} + scale: {x: 1, y: 1, z: 1} + - name: Right_Toes + parentName: Right_Foot + position: {x: -0.00000015643121, y: -0.07224799, z: 0.11807} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_ToesEnd + parentName: Right_Toes + position: {x: 0.0010031584, y: -0.06423059, z: -0.016843898} + rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656} + scale: {x: 1, y: 1, z: 1} + - 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name: Left_Hand + parentName: Left_LowerArm + position: {x: -2.4123817e-10, y: 0.24036221, z: -1.4210853e-16} + rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexProximal + parentName: Left_Hand + position: {x: 0.007815497, y: 0.0918443, z: 0.02657316} + rotation: {x: -0.0000789147, y: -0.7104809, z: -0.006305193, w: 0.70368826} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexIntermediate + parentName: Left_IndexProximal + position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16} + rotation: {x: 0.030199163, y: 0.00000005960465, z: -0.00000038841978, w: 0.9995439} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistal + parentName: Left_IndexIntermediate + position: {x: -8.20111e-16, y: 0.02513925, z: -4.317065e-16} + rotation: {x: 0.03945603, y: 0.000000016383924, z: 0.0000000332638, w: 0.9992213} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistalEnd + parentName: Left_IndexDistal + position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleProximal + parentName: Left_Hand + position: {x: 0.012847862, y: 0.08609763, z: 0.003435423} + rotation: {x: -0.004090429, y: -0.6610811, z: -0.004001968, w: 0.7502927} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleIntermediate + parentName: Left_MiddleProximal + position: {x: 2.7261607e-16, y: 0.051279362, z: 5.988264e-17} + rotation: {x: 0.026233751, y: -0.000000029802322, z: -0.0000007133931, w: 0.99965584} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistal + parentName: Left_MiddleIntermediate + position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17} + rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistalEnd + parentName: Left_MiddleDistal + position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyProximal + parentName: Left_Hand + position: {x: 0.004436847, y: 0.07288173, z: -0.029359013} + rotation: {x: -0.02007038, y: -0.5504896, z: -0.008246153, w: 0.83456} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyIntermediate + parentName: Left_PinkyProximal + position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16} + rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistal + parentName: Left_PinkyIntermediate + position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17} + rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistalEnd + parentName: Left_PinkyDistal + position: {x: -1.2434495e-16, y: 0.018519057, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingProximal + parentName: Left_Hand + position: {x: 0.009525569, y: 0.08161553, z: -0.012242405} + rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingIntermediate + parentName: Left_RingProximal + position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16} + rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistal + parentName: Left_RingIntermediate + position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16} + rotation: {x: 0.03908592, y: -0.000000019744585, z: 0.00000042049942, w: 0.9992359} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistalEnd + parentName: Left_RingDistal + position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbProximal + parentName: Left_Hand + position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476} + rotation: {x: 0.1796032, y: 0.8841741, z: 0.4239896, w: -0.07881452} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbIntermediate + parentName: Left_ThumbProximal + position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592} + rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistal + parentName: Left_ThumbIntermediate + position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915} + rotation: {x: -0.045421924, y: -0.00000036741366, z: -0.0000008691409, w: 0.9989679} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistalEnd + parentName: Left_ThumbDistal + position: {x: -4.2632555e-16, y: 0.029458016, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Neck + parentName: UpperChest + position: {x: -0, y: 0.25104657, z: -0.015329581} + rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Head + parentName: Neck + position: {x: -0, y: 0.12747401, z: 0} + rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Jaw + parentName: Head + position: {x: -0, y: -0.00763539, z: 0.012895278} + rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485} + scale: {x: 1, y: 1, z: 1} + - name: Left_Eye + parentName: Head + position: {x: -0.03330326, y: 0.034598116, z: 0.0867403} + rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_Eye + parentName: Head + position: {x: 0.033303294, y: 0.03459628, z: 0.0867403} + rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17} + scale: {x: 1, y: 1, z: 1} + - 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boneName: Right_PinkyIntermediate + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyDistal + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Mannequin(Clone) + parentName: + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Geometry + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Mannequin_Mesh + parentName: Geometry + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Hips + parentName: Skeleton + position: {x: -0, y: 0.9810986, z: -0.01590455} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_UpperLeg + parentName: Hips + position: {x: -0.08610317, y: -0.053458035, z: -0.011470641} + rotation: {x: 0.999839, y: -0.01775374, z: 0.000046300094, w: -0.0026074864} + scale: {x: 1, y: 1, z: 1} + - name: Left_LowerLeg + parentName: Left_UpperLeg + position: {x: -2.9864513e-16, y: 0.4133444, z: -5.4956034e-17} + rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203} + scale: {x: 1, y: 1, z: 1} + - name: Left_Foot + parentName: Left_LowerLeg + position: {x: 0.0000000017320426, y: 0.41403946, z: 7.141509e-16} + rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211} + scale: {x: 1, y: 1, z: 1} + - name: Left_Toes + parentName: Left_Foot + position: {x: 7.105427e-17, y: 0.07224803, z: -0.118065506} + rotation: {x: -0.7071068, y: 8.7157646e-33, z: -8.7157646e-33, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Left_ToesEnd + parentName: Left_Toes + position: {x: -0.0010026174, y: 0.06423476, z: 0.016843978} + rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656} + scale: {x: 1, y: 1, z: 1} + - name: Right_UpperLeg + parentName: Hips + position: {x: 0.086103186, y: -0.053458147, z: -0.0114706475} + rotation: {x: 0.0026075041, y: 0.000046300407, z: 0.01775374, w: 0.999839} + scale: {x: 1, y: 1, z: 1} + - name: Right_LowerLeg + parentName: Right_UpperLeg + position: {x: 0.0000004514609, y: -0.41334414, z: 0.000000025994435} + rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203} + scale: {x: 1, y: 1, z: 1} + - name: Right_Foot + parentName: Right_LowerLeg + position: {x: -0.0000007472542, y: -0.41403967, z: -0.000000032847502} + rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211} + scale: {x: 1, y: 1, z: 1} + - name: Right_Toes + parentName: Right_Foot + position: {x: -0.00000015643121, y: -0.07224799, z: 0.11807} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_ToesEnd + parentName: Right_Toes + position: {x: 0.0010031584, y: -0.06423059, z: -0.016843898} + rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656} + scale: {x: 1, y: 1, z: 1} + - 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name: Left_Hand + parentName: Left_LowerArm + position: {x: -2.4123817e-10, y: 0.24036221, z: -1.4210853e-16} + rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexProximal + parentName: Left_Hand + position: {x: 0.007815497, y: 0.0918443, z: 0.02657316} + rotation: {x: -0.0000789147, y: -0.7104809, z: -0.006305193, w: 0.70368826} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexIntermediate + parentName: Left_IndexProximal + position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16} + rotation: {x: 0.030199163, y: 0.00000005960465, z: -0.00000038841978, w: 0.9995439} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistal + parentName: Left_IndexIntermediate + position: {x: -8.20111e-16, y: 0.02513925, z: -4.317065e-16} + rotation: {x: 0.03945603, y: 0.000000016383924, z: 0.0000000332638, w: 0.9992213} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistalEnd + parentName: Left_IndexDistal + position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleProximal + parentName: Left_Hand + position: {x: 0.012847862, y: 0.08609763, z: 0.003435423} + rotation: {x: -0.004090429, y: -0.6610811, z: -0.004001968, w: 0.7502927} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleIntermediate + parentName: Left_MiddleProximal + position: {x: 2.7261607e-16, y: 0.051279362, z: 5.988264e-17} + rotation: {x: 0.026233751, y: -0.000000029802322, z: -0.0000007133931, w: 0.99965584} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistal + parentName: Left_MiddleIntermediate + position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17} + rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistalEnd + parentName: Left_MiddleDistal + position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyProximal + parentName: Left_Hand + position: {x: 0.004436847, y: 0.07288173, z: -0.029359013} + rotation: {x: -0.02007038, y: -0.5504896, z: -0.008246153, w: 0.83456} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyIntermediate + parentName: Left_PinkyProximal + position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16} + rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistal + parentName: Left_PinkyIntermediate + position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17} + rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistalEnd + parentName: Left_PinkyDistal + position: {x: -1.2434495e-16, y: 0.018519057, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingProximal + parentName: Left_Hand + position: {x: 0.009525569, y: 0.08161553, z: -0.012242405} + rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingIntermediate + parentName: Left_RingProximal + position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16} + rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistal + parentName: Left_RingIntermediate + position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16} + rotation: {x: 0.03908592, y: -0.000000019744585, z: 0.00000042049942, w: 0.9992359} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistalEnd + parentName: Left_RingDistal + position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbProximal + parentName: Left_Hand + position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476} + rotation: {x: 0.1796032, y: 0.8841741, z: 0.4239896, w: -0.07881452} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbIntermediate + parentName: Left_ThumbProximal + position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592} + rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistal + parentName: Left_ThumbIntermediate + position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915} + rotation: {x: -0.045421924, y: -0.00000036741366, z: -0.0000008691409, w: 0.9989679} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistalEnd + parentName: Left_ThumbDistal + position: {x: -4.2632555e-16, y: 0.029458016, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Neck + parentName: UpperChest + position: {x: -0, y: 0.25104657, z: -0.015329581} + rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Head + parentName: Neck + position: {x: -0, y: 0.12747401, z: 0} + rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Jaw + parentName: Head + position: {x: -0, y: -0.00763539, z: 0.012895278} + rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485} + scale: {x: 1, y: 1, z: 1} + - name: Left_Eye + parentName: Head + position: {x: -0.03330326, y: 0.034598116, z: 0.0867403} + rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_Eye + parentName: Head + position: {x: 0.033303294, y: 0.03459628, z: 0.0867403} + rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17} + scale: {x: 1, y: 1, z: 1} + - name: Neck_Twist_A + parentName: Neck + position: {x: -0, y: 0.063737005, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Right_Shoulder + parentName: UpperChest + position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803} + rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396} + scale: {x: 1, y: 1, z: 1} + - name: Right_UpperArm + parentName: Right_Shoulder + position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746} + rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494} + scale: {x: 1, y: 1, z: 1} + - name: Right_LowerArm + parentName: Right_UpperArm + position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226} + rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176} + scale: {x: 1, y: 1, z: 1} + - name: Right_Hand + parentName: Right_LowerArm + position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368} + rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexProximal + parentName: Right_Hand + position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574} + rotation: {x: -0.00008773989, y: -0.7104814, z: -0.0063276542, w: 0.7036876} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexIntermediate + parentName: Right_IndexProximal + position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077} + rotation: {x: 0.03020306, y: -0.0000005662439, z: 0.000012195228, w: 0.99954385} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexDistal + parentName: Right_IndexIntermediate + position: {x: -0.00000032847043, y: -0.025139209, z: -0.0000005960629} + rotation: {x: 0.03948371, y: -0.000000052504312, z: -0.000005515076, w: 0.99922025} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexDistalEnd + parentName: Right_IndexDistal + position: {x: 0.00000023984484, y: -0.024609355, z: 0.0000006271131} + rotation: {x: -5.5511138e-17, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Right_MiddleProximal + parentName: Right_Hand + position: {x: -0.012848663, y: -0.08609768, z: -0.0034359337} + rotation: {x: -0.0040856875, y: -0.6610817, z: -0.0040004994, w: 0.7502922} + scale: {x: 1, y: 1, z: 1} + - 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boneName: Left_IndexIntermediate + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_IndexDistal + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_MiddleProximal + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_MiddleIntermediate + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_MiddleDistal + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_RingProximal + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_RingIntermediate + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_RingDistal + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyProximal + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyIntermediate + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyDistal + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_ThumbProximal + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_ThumbIntermediate + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_ThumbDistal + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexProximal + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexIntermediate + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexDistal + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleProximal + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleIntermediate + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleDistal + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingProximal + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingIntermediate + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingDistal + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyProximal + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyIntermediate + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyDistal + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Mannequin(Clone) + parentName: + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Geometry + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Mannequin_Mesh + parentName: Geometry + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Hips + parentName: Skeleton + position: {x: -0, y: 0.9810986, z: -0.01590455} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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name: Left_PinkyIntermediate + parentName: Left_PinkyProximal + position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16} + rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistal + parentName: Left_PinkyIntermediate + position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17} + rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistalEnd + parentName: Left_PinkyDistal + position: {x: -1.2434495e-16, y: 0.018519057, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingProximal + parentName: Left_Hand + position: {x: 0.009525569, y: 0.08161553, z: -0.012242405} + rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingIntermediate + parentName: Left_RingProximal + position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16} + rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254} + scale: {x: 1, y: 1, z: 1} + - 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b/Basic/ClientDriven/Assets/StarterAssets/ThirdPersonController/Scripts/BasicRigidBodyPush.cs new file mode 100644 index 000000000..7f1b3b172 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/ThirdPersonController/Scripts/BasicRigidBodyPush.cs @@ -0,0 +1,35 @@ +using UnityEngine; + +public class BasicRigidBodyPush : MonoBehaviour +{ + public LayerMask pushLayers; + public bool canPush; + [Range(0.5f, 5f)] public float strength = 1.1f; + + private void OnControllerColliderHit(ControllerColliderHit hit) + { + if (canPush) PushRigidBodies(hit); + } + + private void PushRigidBodies(ControllerColliderHit hit) + { + // https://docs.unity3d.com/ScriptReference/CharacterController.OnControllerColliderHit.html + + // make sure we hit a non kinematic rigidbody + Rigidbody body = hit.collider.attachedRigidbody; + if (body == null || body.isKinematic) return; + + // make sure we only push desired layer(s) + var bodyLayerMask = 1 << body.gameObject.layer; + if ((bodyLayerMask & pushLayers.value) == 0) return; + + // We dont want to push objects below us + if (hit.moveDirection.y < -0.3f) return; + + // Calculate push direction from move direction, horizontal motion only + Vector3 pushDir = new Vector3(hit.moveDirection.x, 0.0f, hit.moveDirection.z); + + // Apply the push and take strength into account + body.AddForce(pushDir * strength, ForceMode.Impulse); + } +} \ No newline at end of file diff --git a/Basic/ClientDriven/Assets/StarterAssets/ThirdPersonController/Scripts/BasicRigidBodyPush.cs.meta b/Basic/ClientDriven/Assets/StarterAssets/ThirdPersonController/Scripts/BasicRigidBodyPush.cs.meta new file mode 100644 index 000000000..d0dc3affc --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/ThirdPersonController/Scripts/BasicRigidBodyPush.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 909d917d73a63f940ac158d02e936645 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs b/Basic/ClientDriven/Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs new file mode 100644 index 000000000..6c68e1373 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs @@ -0,0 +1,392 @@ +using UnityEngine; +#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED +using UnityEngine.InputSystem; +#endif + +/* Note: animations are called via the controller for both the character and capsule using animator null checks + */ + +namespace StarterAssets +{ + [RequireComponent(typeof(CharacterController))] +#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED + [RequireComponent(typeof(PlayerInput))] +#endif + public class ThirdPersonController : MonoBehaviour + { + [Header("Player")] + [Tooltip("Move speed of the character in m/s")] + public float MoveSpeed = 2.0f; + + [Tooltip("Sprint speed of the character in m/s")] + public float SprintSpeed = 5.335f; + + [Tooltip("How fast the character turns to face movement direction")] + [Range(0.0f, 0.3f)] + public float RotationSmoothTime = 0.12f; + + [Tooltip("Acceleration and deceleration")] + public float SpeedChangeRate = 10.0f; + + public AudioClip LandingAudioClip; + public AudioClip[] FootstepAudioClips; + [Range(0, 1)] public float FootstepAudioVolume = 0.5f; + + [Space(10)] + [Tooltip("The height the player can jump")] + public float JumpHeight = 1.2f; + + [Tooltip("The character uses its own gravity value. The engine default is -9.81f")] + public float Gravity = -15.0f; + + [Space(10)] + [Tooltip("Time required to pass before being able to jump again. Set to 0f to instantly jump again")] + public float JumpTimeout = 0.50f; + + [Tooltip("Time required to pass before entering the fall state. Useful for walking down stairs")] + public float FallTimeout = 0.15f; + + [Header("Player Grounded")] + [Tooltip("If the character is grounded or not. Not part of the CharacterController built in grounded check")] + public bool Grounded = true; + + [Tooltip("Useful for rough ground")] + public float GroundedOffset = -0.14f; + + [Tooltip("The radius of the grounded check. Should match the radius of the CharacterController")] + public float GroundedRadius = 0.28f; + + [Tooltip("What layers the character uses as ground")] + public LayerMask GroundLayers; + + [Header("Cinemachine")] + [Tooltip("The follow target set in the Cinemachine Virtual Camera that the camera will follow")] + public GameObject CinemachineCameraTarget; + + [Tooltip("How far in degrees can you move the camera up")] + public float TopClamp = 70.0f; + + [Tooltip("How far in degrees can you move the camera down")] + public float BottomClamp = -30.0f; + + [Tooltip("Additional degress to override the camera. Useful for fine tuning camera position when locked")] + public float CameraAngleOverride = 0.0f; + + [Tooltip("For locking the camera position on all axis")] + public bool LockCameraPosition = false; + + // cinemachine + private float _cinemachineTargetYaw; + private float _cinemachineTargetPitch; + + // player + private float _speed; + private float _animationBlend; + private float _targetRotation = 0.0f; + private float _rotationVelocity; + private float _verticalVelocity; + private float _terminalVelocity = 53.0f; + + // timeout deltatime + private float _jumpTimeoutDelta; + private float _fallTimeoutDelta; + + // animation IDs + private int _animIDSpeed; + private int _animIDGrounded; + private int _animIDJump; + private int _animIDFreeFall; + private int _animIDMotionSpeed; + +#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED + private PlayerInput _playerInput; +#endif + private Animator _animator; + private CharacterController _controller; + private StarterAssetsInputs _input; + private GameObject _mainCamera; + + private const float _threshold = 0.01f; + + private bool _hasAnimator; + + private bool IsCurrentDeviceMouse + { + get + { +#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED + return _playerInput.currentControlScheme == "KeyboardMouse"; +#else + return false; +#endif + } + } + + + private void Awake() + { + // get a reference to our main camera + if (_mainCamera == null) + { + _mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); + } + } + + private void Start() + { + _cinemachineTargetYaw = CinemachineCameraTarget.transform.rotation.eulerAngles.y; + + _hasAnimator = TryGetComponent(out _animator); + _controller = GetComponent(); + _input = GetComponent(); +#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED + _playerInput = GetComponent(); +#else + Debug.LogError( "Starter Assets package is missing dependencies. Please use Tools/Starter Assets/Reinstall Dependencies to fix it"); +#endif + + AssignAnimationIDs(); + + // reset our timeouts on start + _jumpTimeoutDelta = JumpTimeout; + _fallTimeoutDelta = FallTimeout; + } + + private void Update() + { + _hasAnimator = TryGetComponent(out _animator); + + JumpAndGravity(); + GroundedCheck(); + Move(); + } + + private void LateUpdate() + { + CameraRotation(); + } + + private void AssignAnimationIDs() + { + _animIDSpeed = Animator.StringToHash("Speed"); + _animIDGrounded = Animator.StringToHash("Grounded"); + _animIDJump = Animator.StringToHash("Jump"); + _animIDFreeFall = Animator.StringToHash("FreeFall"); + _animIDMotionSpeed = Animator.StringToHash("MotionSpeed"); + } + + private void GroundedCheck() + { + // set sphere position, with offset + Vector3 spherePosition = new Vector3(transform.position.x, transform.position.y - GroundedOffset, + transform.position.z); + Grounded = Physics.CheckSphere(spherePosition, GroundedRadius, GroundLayers, + QueryTriggerInteraction.Ignore); + + // update animator if using character + if (_hasAnimator) + { + _animator.SetBool(_animIDGrounded, Grounded); + } + } + + private void CameraRotation() + { + // if there is an input and camera position is not fixed + if (_input.look.sqrMagnitude >= _threshold && !LockCameraPosition) + { + //Don't multiply mouse input by Time.deltaTime; + float deltaTimeMultiplier = IsCurrentDeviceMouse ? 1.0f : Time.deltaTime; + + _cinemachineTargetYaw += _input.look.x * deltaTimeMultiplier; + _cinemachineTargetPitch += _input.look.y * deltaTimeMultiplier; + } + + // clamp our rotations so our values are limited 360 degrees + _cinemachineTargetYaw = ClampAngle(_cinemachineTargetYaw, float.MinValue, float.MaxValue); + _cinemachineTargetPitch = ClampAngle(_cinemachineTargetPitch, BottomClamp, TopClamp); + + // Cinemachine will follow this target + CinemachineCameraTarget.transform.rotation = Quaternion.Euler(_cinemachineTargetPitch + CameraAngleOverride, + _cinemachineTargetYaw, 0.0f); + } + + private void Move() + { + // set target speed based on move speed, sprint speed and if sprint is pressed + float targetSpeed = _input.sprint ? SprintSpeed : MoveSpeed; + + // a simplistic acceleration and deceleration designed to be easy to remove, replace, or iterate upon + + // note: Vector2's == operator uses approximation so is not floating point error prone, and is cheaper than magnitude + // if there is no input, set the target speed to 0 + if (_input.move == Vector2.zero) targetSpeed = 0.0f; + + // a reference to the players current horizontal velocity + float currentHorizontalSpeed = new Vector3(_controller.velocity.x, 0.0f, _controller.velocity.z).magnitude; + + float speedOffset = 0.1f; + float inputMagnitude = _input.analogMovement ? _input.move.magnitude : 1f; + + // accelerate or decelerate to target speed + if (currentHorizontalSpeed < targetSpeed - speedOffset || + currentHorizontalSpeed > targetSpeed + speedOffset) + { + // creates curved result rather than a linear one giving a more organic speed change + // note T in Lerp is clamped, so we don't need to clamp our speed + _speed = Mathf.Lerp(currentHorizontalSpeed, targetSpeed * inputMagnitude, + Time.deltaTime * SpeedChangeRate); + + // round speed to 3 decimal places + _speed = Mathf.Round(_speed * 1000f) / 1000f; + } + else + { + _speed = targetSpeed; + } + + _animationBlend = Mathf.Lerp(_animationBlend, targetSpeed, Time.deltaTime * SpeedChangeRate); + if (_animationBlend < 0.01f) _animationBlend = 0f; + + // normalise input direction + Vector3 inputDirection = new Vector3(_input.move.x, 0.0f, _input.move.y).normalized; + + // note: Vector2's != operator uses approximation so is not floating point error prone, and is cheaper than magnitude + // if there is a move input rotate player when the player is moving + if (_input.move != Vector2.zero) + { + _targetRotation = Mathf.Atan2(inputDirection.x, inputDirection.z) * Mathf.Rad2Deg + + _mainCamera.transform.eulerAngles.y; + float rotation = Mathf.SmoothDampAngle(transform.eulerAngles.y, _targetRotation, ref _rotationVelocity, + RotationSmoothTime); + + // rotate to face input direction relative to camera position + transform.rotation = Quaternion.Euler(0.0f, rotation, 0.0f); + } + + + Vector3 targetDirection = Quaternion.Euler(0.0f, _targetRotation, 0.0f) * Vector3.forward; + + // move the player + _controller.Move(targetDirection.normalized * (_speed * Time.deltaTime) + + new Vector3(0.0f, _verticalVelocity, 0.0f) * Time.deltaTime); + + // update animator if using character + if (_hasAnimator) + { + _animator.SetFloat(_animIDSpeed, _animationBlend); + _animator.SetFloat(_animIDMotionSpeed, inputMagnitude); + } + } + + private void JumpAndGravity() + { + if (Grounded) + { + // reset the fall timeout timer + _fallTimeoutDelta = FallTimeout; + + // update animator if using character + if (_hasAnimator) + { + _animator.SetBool(_animIDJump, false); + _animator.SetBool(_animIDFreeFall, false); + } + + // stop our velocity dropping infinitely when grounded + if (_verticalVelocity < 0.0f) + { + _verticalVelocity = -2f; + } + + // Jump + if (_input.jump && _jumpTimeoutDelta <= 0.0f) + { + // the square root of H * -2 * G = how much velocity needed to reach desired height + _verticalVelocity = Mathf.Sqrt(JumpHeight * -2f * Gravity); + + // update animator if using character + if (_hasAnimator) + { + _animator.SetBool(_animIDJump, true); + } + } + + // jump timeout + if (_jumpTimeoutDelta >= 0.0f) + { + _jumpTimeoutDelta -= Time.deltaTime; + } + } + else + { + // reset the jump timeout timer + _jumpTimeoutDelta = JumpTimeout; + + // fall timeout + if (_fallTimeoutDelta >= 0.0f) + { + _fallTimeoutDelta -= Time.deltaTime; + } + else + { + // update animator if using character + if (_hasAnimator) + { + _animator.SetBool(_animIDFreeFall, true); + } + } + + // if we are not grounded, do not jump + _input.jump = false; + } + + // apply gravity over time if under terminal (multiply by delta time twice to linearly speed up over time) + if (_verticalVelocity < _terminalVelocity) + { + _verticalVelocity += Gravity * Time.deltaTime; + } + } + + private static float ClampAngle(float lfAngle, float lfMin, float lfMax) + { + if (lfAngle < -360f) lfAngle += 360f; + if (lfAngle > 360f) lfAngle -= 360f; + return Mathf.Clamp(lfAngle, lfMin, lfMax); + } + + private void OnDrawGizmosSelected() + { + Color transparentGreen = new Color(0.0f, 1.0f, 0.0f, 0.35f); + Color transparentRed = new Color(1.0f, 0.0f, 0.0f, 0.35f); + + if (Grounded) Gizmos.color = transparentGreen; + else Gizmos.color = transparentRed; + + // when selected, draw a gizmo in the position of, and matching radius of, the grounded collider + Gizmos.DrawSphere( + new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z), + GroundedRadius); + } + + private void OnFootstep(AnimationEvent animationEvent) + { + if (animationEvent.animatorClipInfo.weight > 0.5f) + { + if (FootstepAudioClips.Length > 0) + { + var index = Random.Range(0, FootstepAudioClips.Length); + AudioSource.PlayClipAtPoint(FootstepAudioClips[index], transform.TransformPoint(_controller.center), FootstepAudioVolume); + } + } + } + + private void OnLand(AnimationEvent animationEvent) + { + if (animationEvent.animatorClipInfo.weight > 0.5f) + { + AudioSource.PlayClipAtPoint(LandingAudioClip, transform.TransformPoint(_controller.center), FootstepAudioVolume); + } + } + } +} \ No newline at end of file diff --git a/Basic/ClientDriven/Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs.meta b/Basic/ClientDriven/Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs.meta new file mode 100644 index 000000000..8c670a3bb --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/ThirdPersonController/Scripts/ThirdPersonController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 26e54e5a728a9234ab24fcf1460ed8a2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo.meta b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo.meta new file mode 100644 index 000000000..32cf2dbc4 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d9b1ba53f81715d4a8405a40b0a1e2c1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Icons.meta b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Icons.meta new file mode 100644 index 000000000..1cf0f7df1 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Icons.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bf2b09552ecf8f04294975e07f8da67e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Icons/ReadMeImg.PNG b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Icons/ReadMeImg.PNG new file mode 100644 index 000000000..3e36294e6 Binary files /dev/null and b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Icons/ReadMeImg.PNG differ diff --git a/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Icons/ReadMeImg.PNG.meta b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Icons/ReadMeImg.PNG.meta new file mode 100644 index 000000000..bdf1d4230 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Icons/ReadMeImg.PNG.meta @@ -0,0 +1,96 @@ +fileFormatVersion: 2 +guid: 44a17a5b205fcd349a24700e6f5615bd +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - 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20f, 128f); + + GUILayout.BeginHorizontal("In BigTitle"); + { + GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); + GUILayout.Label(readme.title, TitleStyle); + } + GUILayout.EndHorizontal(); + } + + public override void OnInspectorGUI() + { + var readme = (Readme)target; + Init(); + + foreach (var section in readme.sections) + { + if (!string.IsNullOrEmpty(section.heading)) + { + GUILayout.Label(section.heading, HeadingStyle); + } + if (!string.IsNullOrEmpty(section.text)) + { + GUILayout.Label(section.text, BodyStyle); + } + if (!string.IsNullOrEmpty(section.linkText)) + { + if (LinkLabel(new GUIContent(section.linkText))) + { + Application.OpenURL(section.url); + } + } + GUILayout.Space(kSpace); + } + } + + + bool m_Initialized; + + GUIStyle LinkStyle { get { return m_LinkStyle; } } + [SerializeField] GUIStyle m_LinkStyle; + + GUIStyle TitleStyle { get { return m_TitleStyle; } } + [SerializeField] GUIStyle m_TitleStyle; + + GUIStyle HeadingStyle { get { return m_HeadingStyle; } } + [SerializeField] GUIStyle m_HeadingStyle; + + GUIStyle BodyStyle { get { return m_BodyStyle; } } + [SerializeField] GUIStyle m_BodyStyle; + + void Init() + { + if (m_Initialized) + return; + m_BodyStyle = new GUIStyle(EditorStyles.label); + m_BodyStyle.wordWrap = true; + m_BodyStyle.fontSize = 14; + + m_TitleStyle = new GUIStyle(m_BodyStyle); + m_TitleStyle.fontSize = 26; + + m_HeadingStyle = new GUIStyle(m_BodyStyle); + m_HeadingStyle.fontSize = 18 ; + + m_LinkStyle = new GUIStyle(m_BodyStyle); + m_LinkStyle.wordWrap = false; + // Match selection color which works nicely for both light and dark skins + m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f); + m_LinkStyle.stretchWidth = false; + + m_Initialized = true; + } + + bool LinkLabel (GUIContent label, params GUILayoutOption[] options) + { + var position = GUILayoutUtility.GetRect(label, LinkStyle, options); + + Handles.BeginGUI (); + Handles.color = LinkStyle.normal.textColor; + Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax)); + Handles.color = Color.white; + Handles.EndGUI (); + + EditorGUIUtility.AddCursorRect (position, MouseCursor.Link); + + return GUI.Button (position, label, LinkStyle); + } +} + diff --git a/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta new file mode 100644 index 000000000..f03861810 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 476cc7d7cd9874016adc216baab94a0a +timeCreated: 1484146680 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs new file mode 100644 index 000000000..48843dbfd --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs @@ -0,0 +1,14 @@ +using System; +using UnityEngine; + +public class Readme : ScriptableObject { + public Texture2D icon; + public string title; + public Section[] sections; + public bool loadedLayout; + + [Serializable] + public class Section { + public string heading, text, linkText, url; + } +} diff --git a/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs.meta b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs.meta new file mode 100644 index 000000000..0dd260405 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fcf7219bab7fe46a1ad266029b2fee19 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - icon: {fileID: 2800000, guid: d4743ba2e2a59f946b2125c074582ce7, type: 3} + executionOrder: 0 + icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Assets/StarterAssets/license.txt b/Basic/ClientDriven/Assets/StarterAssets/license.txt new file mode 100644 index 000000000..6008e9665 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/license.txt @@ -0,0 +1,2 @@ +This package is licensed under the Unity Companion License. +For full license terms, please see: https://unity3d.com/legal/licenses/Unity_Companion_License \ No newline at end of file diff --git a/Basic/ClientDriven/Assets/StarterAssets/license.txt.meta b/Basic/ClientDriven/Assets/StarterAssets/license.txt.meta new file mode 100644 index 000000000..c74992934 --- /dev/null +++ b/Basic/ClientDriven/Assets/StarterAssets/license.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b846ecad8a98bd34dba8a5daf996d86e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Basic/ClientDriven/Packages/manifest.json b/Basic/ClientDriven/Packages/manifest.json index 176e74c7b..fed8c102d 100644 --- a/Basic/ClientDriven/Packages/manifest.json +++ b/Basic/ClientDriven/Packages/manifest.json @@ -1,9 +1,11 @@ { "dependencies": { + "com.unity.cinemachine": "2.8.9", "com.unity.collab-proxy": "1.17.2", "com.unity.ide.rider": "3.0.15", "com.unity.ide.visualstudio": "2.0.16", "com.unity.ide.vscode": "1.2.5", + "com.unity.inputsystem": "1.4.3", "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop", "com.unity.netcode.gameobjects": "1.1.0", "com.unity.test-framework": "1.1.31", diff --git a/Basic/ClientDriven/Packages/packages-lock.json b/Basic/ClientDriven/Packages/packages-lock.json index 969beb8a0..8c98e946e 100644 --- a/Basic/ClientDriven/Packages/packages-lock.json +++ b/Basic/ClientDriven/Packages/packages-lock.json @@ -9,6 +9,15 @@ }, "url": "https://packages.unity.com" }, + "com.unity.cinemachine": { + "version": "2.8.9", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.test-framework": "1.1.31" + }, + "url": "https://packages.unity.com" + }, "com.unity.collab-proxy": { "version": "1.17.2", "depth": 0, @@ -67,6 +76,15 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.inputsystem": { + "version": "1.4.3", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.modules.uielements": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.learn.iet-framework": { "version": "2.2.2", "depth": 1, diff --git a/Basic/ClientDriven/ProjectSettings/EditorBuildSettings.asset b/Basic/ClientDriven/ProjectSettings/EditorBuildSettings.asset index c16113533..3adb14dac 100644 --- a/Basic/ClientDriven/ProjectSettings/EditorBuildSettings.asset +++ b/Basic/ClientDriven/ProjectSettings/EditorBuildSettings.asset @@ -8,4 +8,5 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/Bootstrap.unity guid: f6c7625143151463a958778d50660ce7 - m_configObjects: {} + m_configObjects: + com.unity.input.settings: {fileID: 11400000, guid: 9e7be553448fa2546aea5752021cbcf7, type: 2} diff --git a/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset b/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset index 23d0e43dd..68c2e55fc 100644 --- a/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset +++ b/Basic/ClientDriven/ProjectSettings/ProjectSettings.asset @@ -145,11 +145,13 @@ PlayerSettings: enable360StereoCapture: 0 isWsaHolographicRemotingEnabled: 0 enableFrameTimingStats: 0 + enableOpenGLProfilerGPURecorders: 1 useHDRDisplay: 0 D3DHDRBitDepth: 0 m_ColorGamuts: 00000000 targetPixelDensity: 30 resolutionScalingMode: 0 + resetResolutionOnWindowResize: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 applicationIdentifier: @@ -377,6 +379,7 @@ PlayerSettings: - m_BuildTarget: WebGL m_StaticBatching: 0 m_DynamicBatching: 0 + m_BuildTargetShaderSettings: [] m_BuildTargetGraphicsJobs: - m_BuildTarget: MacStandaloneSupport m_GraphicsJobs: 0 @@ -428,6 +431,8 @@ PlayerSettings: m_Devices: - Oculus - OpenVR + m_DefaultShaderChunkSizeInMB: 16 + m_DefaultShaderChunkCount: 0 openGLRequireES31: 0 openGLRequireES31AEP: 0 openGLRequireES32: 0 @@ -662,6 +667,7 @@ PlayerSettings: ps4videoRecordingFeaturesUsed: 0 ps4contentSearchFeaturesUsed: 0 ps4CompatibilityPS5: 0 + ps4AllowPS5Detection: 0 ps4GPU800MHz: 1 ps4attribEyeToEyeDistanceSettingVR: 0 ps4IncludedModules: [] @@ -686,7 +692,8 @@ PlayerSettings: webGLLinkerTarget: 1 webGLThreadsSupport: 0 webGLDecompressionFallback: 0 - scriptingDefineSymbols: {} + scriptingDefineSymbols: + Standalone: ENABLE_INPUT_SYSTEM;STARTER_ASSETS_PACKAGES_CHECKED additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: {} @@ -774,7 +781,7 @@ PlayerSettings: m_VersionCode: 1 m_VersionName: apiCompatibilityLevel: 6 - activeInputHandler: 0 + activeInputHandler: 2 cloudProjectId: framebufferDepthMemorylessMode: 0 qualitySettingsNames: [] diff --git a/Basic/ClientDriven/ProjectSettings/TimelineSettings.asset b/Basic/ClientDriven/ProjectSettings/TimelineSettings.asset new file mode 100644 index 000000000..cfaebd7a3 --- /dev/null +++ b/Basic/ClientDriven/ProjectSettings/TimelineSettings.asset @@ -0,0 +1,16 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 61 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3} + m_Name: + m_EditorClassIdentifier: + assetDefaultFramerate: 60 + m_DefaultFrameRate: 60