diff --git a/CHANGELOG.md b/CHANGELOG.md index bf458f35f..992c3b9ea 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -20,6 +20,8 @@ Additional documentation and release notes are available at [Multiplayer Documen * Quality levels settings set up for Desktop [MTT-4450] (#713) * Added custom RNSM config with graph for RTT instead of single value (#747) Being able to *see* latency bumps and variation is helpful to identify the cause of in-game issues. This also adds clearer headers for each RNSM graphs. * Added Unsubscribe API for the ISubscriber along with refactoring of the codebase to use this API instead of IDisposable handle when there is just one subscription (#612) +* Vandal Imp and bomb throwing action integrated in main game: NetworkRigidbody-based toss Action, thrown by VandalImp class (code already in 1.3.0) + * Art and sound pass for NetworkRigidbody-based toss action [MTT-2732] (#689) This also adds the Vandal imp to the main game. ### Changed * Updated tools, authentication and relay packages (#690) * Replaced our dependency injection solution with VContainer. (#679) This helps us reduce the amount of code we have to maintain. @@ -69,8 +71,7 @@ Additional documentation and release notes are available at [Multiplayer Documen * First import of all the vandal imp artwork (#637) * Updated boss room's root scene to automatically load child scenes at editor time (#653) * Users can change profile in-game in addition to the -AuthProfile command line argument (#636) -* New Vandal Imp and bomb throwing action: NetworkRigidbody-based toss Action, thrown by new VandalImp class [MTT-2333](#671) - * Art and sound pass for NetworkRigidbody-based toss action [MTT-2732](#689) +* New Vandal Imp and bomb throwing action: NetworkRigidbody-based toss Action, thrown by new VandalImp class [MTT-2333] (#671) ### Changed * Bump NGO to pre.10 (#678) --> Fix in Boss Room related to the connection approval breaking change. Removing useless ForceNetworkSerializeByMemcpy for player names.