From 49292f36f6ddb6e0c0126265398d07ee3a065441 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Albin=20Cor=C3=A9n?= Date: Thu, 18 Apr 2019 13:14:30 +0200 Subject: [PATCH] fix: NetworkId recycle settings not being included in base64 export --- MLAPI/Configuration/NetworkConfig.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/MLAPI/Configuration/NetworkConfig.cs b/MLAPI/Configuration/NetworkConfig.cs index 6a71af8159..2de41898a0 100644 --- a/MLAPI/Configuration/NetworkConfig.cs +++ b/MLAPI/Configuration/NetworkConfig.cs @@ -225,6 +225,8 @@ public string ToBase64() writer.WriteBits((byte)config.RpcHashSize, 3); writer.WriteBool(ForceSamePrefabs); writer.WriteBool(UsePrefabSync); + writer.WriteBool(RecycleNetworkIds); + writer.WriteSinglePacked(NetworkIdRecycleDelay); writer.WriteBool(EnableNetworkedVar); stream.PadStream(); @@ -270,6 +272,8 @@ public void FromBase64(string base64) config.RpcHashSize = (HashSize)reader.ReadBits(3); config.ForceSamePrefabs = reader.ReadBool(); config.UsePrefabSync = reader.ReadBool(); + config.RecycleNetworkIds = reader.ReadBool(); + config.NetworkIdRecycleDelay = reader.ReadSinglePacked(); config.EnableNetworkedVar = reader.ReadBool(); } }