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priority:lowThis issue has low priority and will take some time to be resolvedThis issue has low priority and will take some time to be resolvedtype:featureNew feature, request or improvementNew feature, request or improvement
Description
Is your feature request related to a problem? Please describe.
As a user, if I try to connect two players, both with different Netcode versions, this produces very hard to debug issues and weird bugs.
Describe the solution you'd like
Having a version check at connection time and refusing connection if Netcode versions are incompatible would help identify the cause of this issue (or at least have a warning to help debug).
Describe alternatives you've considered
Users could create their own version check in ConnectionApproval, however, for users to realize this is a problem, they'll first have to fall through the same trap we did during our boss room playtest. Having a way to smooth this experience out would be great.
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priority:lowThis issue has low priority and will take some time to be resolvedThis issue has low priority and will take some time to be resolvedtype:featureNew feature, request or improvementNew feature, request or improvement