OwnerClientId Recycling and disconnection issues #2469
Labels
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:support
Questions or other support
Description
currently when i disconnect a client e.g with ownerclientid 1 when another client connects instead of being assigned the disconnected id of 1 he is assigned id 2
Reproduce Steps
Actual Outcome
the reconnected client gets an incremented OwnerClientID
Expected Outcome
the reconnected client should use the previous disconnected clientid
Screenshots
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Environment
Additional Context
this also causes trouble when switching scenes as the destroyed playerobject when the client disconnected the first time and a script is trying to be access it
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